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  1. - Top - End - #1
    Barbarian in the Playground
     
    Viktyr Gehrig's Avatar

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    Default [Pathfinder] Ultimate Magic

    Pretty big chunk of it is up over at PFSRD and I've been looking through it to wile away the time until I can obtain my own.

    Magus class, some kind of Gish-in-a-can that I don't care about.

    Bunch of new options for the other casters. New archetypes for everybody.

    • New discoveries for Alchemist. Archetypes include Chirurgeon. Psychonaut, and Vivisectionist.
    • Specialty bardic performances for Bards. Archetypes include Demagogue and Geisha.
    • Whole list of ACFs for Channel Energy for Clerics. Cloistered Cleric, Separatist, Undead Lord.
    • Animal and Terrain Domains for Druids. Dragon Shaman, Saurian Shaman, Reincarnated Druid.
    • Replacement Domains for Inquisitors.
    • Monk Vows. Meh. Only one archetype, but it's a big one; the Qigong Monk, which replaces almost all of the standard features for a buffet of options.
    • New Oracle Mysteries. Dual Cursed Oracle, Enlightened Philosopher.
    • Oathbound Paladins. Basically a huge list of Archetypes. The Ultimate Mercy feat lets them spend 10 uses of Lay on Hands to raise dead with no material component.
    • Ranger Traps and an Archetype to use them.
    • New Sorcerer bloodlines and archetypes that modify them.
    • Eidolon templates for the Summoner, new Evolutions. Broodmasters have multiple weaker Eidolons. Synthesists fuse with their Eidolons to become melee monsters.
    • Arcane discoveries for Wizards. Replace bonus feats, give you everything from crafting bonuses to animal speech to immortality. Metal and Wood elemental schools.
    • Saved my favorite for last. Witch. Oh god yes. New hexes. Alternate patron lists. Archetypes. The Hedge Witch Archetype sacrifices her 4th and 8th level hexes for spontaneous healing like a Good Cleric. With no alignment restriction. A full spellcasting, Int-based, arcane healer with no alignment restriction. I have wanted this for ten years and everyone keeps telling me to just play a Cleric. Awwwyeah.


    Bunch of new feats, goodies for everyone, but the stuff that really stands out to me are the Paladin feats. Paladins got a lot of love in this book.

    Whole bunch of new spells, expanding everyone's spell list and several spells exclusively for use as Qigong Monk SLAs.

    • Create demiplane, complete with lesser and greater versions. Available to Cleric, Wizard, and Witch but requires permanency to last longer than 1 day/level. I am now choosing to view the absence of permanency from the others' spell lists as an oversight. Hope my DM sees it my way.
    • Anthropomorphic animal. It's like a temporary, weird version of awaken.
    • Interplanetary teleport. Conspicuously absent from the Witch list.
    • A 5th level version of astral projection.
    • Cape of wasps, in case you want to be COVERED IN BEEEEEES. Also, a pretty nice spell, like a cross between fire shield and fly.
    • Control summoned creature. "Nice looking succubus you just summoned. Mine now."
    • All kinds of really specialized mind control.
    • Next time the town guards decide to hassle you, cast epidemic or plague storm. Hope they like leprosy.
    • You can make it rain poisonous frogs. Poisonous. Frogs. From the sky. Yes.


    I haven't even read half of it yet, and I am already very, very happy with this book.

  2. - Top - End - #2
    Dwarf in the Playground
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    Default Re: [Pathfinder] Ultimate Magic

    play a cleric :)

    in seriousness though, that sounds bad ass. I just started a pf game playing a witch, and we don't have a divine type. Getting that spontaneous healing acf would be a boon for this campaign.

  3. - Top - End - #3
    Barbarian in the Playground
     
    Viktyr Gehrig's Avatar

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    Default Re: [Pathfinder] Ultimate Magic

    Yeah, between that and the healing hexes. It's actually enough to lure me away from Bard/Chord. Possibly permanently.

  4. - Top - End - #4
    Orc in the Playground
     
    RedSorcererGirl

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    Default Re: [Pathfinder] Ultimate Magic

    I want to get cracking at a fey-infernal sorcerer.

  5. - Top - End - #5
    Bugbear in the Playground
     
    Axinian's Avatar

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    Default Re: [Pathfinder] Ultimate Magic

    Quote Originally Posted by Viktyr Korimir View Post
    [*] Cape of wasps, in case you want to be COVERED IN BEEEEEES.
    AHH! THEY"RE IN MY EYES!!!!

    And hey, respect the Magus! It's pretty darn awesome as far as gishes go. It's like a duskblade with some of the factotum abilities built in.
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  6. - Top - End - #6
    Orc in the Playground
     
    Violet Octopus's Avatar

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    Default Re: [Pathfinder] Ultimate Magic

    Heh. One of my players plays a druid, which he wanted to replace with a bard that would basically be an expy of the Doctor. It'll be interesting to see his reaction to the Reincarnated Druid archetype.

  7. - Top - End - #7
    Bugbear in the Playground
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    Default Re: [Pathfinder] Ultimate Magic

    I think echoing spell is badly-worded enough that it does not preclude the interpretation that the second casting lets you cast it again. am I missing anything?

  8. - Top - End - #8
    Barbarian in the Playground
     
    Planetar

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    Default Re: [Pathfinder] Ultimate Magic

    Quote Originally Posted by sreservoir View Post
    I think echoing spell is badly-worded enough that it does not preclude the interpretation that the second casting lets you cast it again. am I missing anything?
    Nope. There's a long debate over this issue on the Paizo boards.

    Rime Spell metamagic + Elemental (Water) Bloodline + Scorching Ray looks like a nice combo. Take Cold damage and be entangled, no save.

  9. - Top - End - #9
    Barbarian in the Playground
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    Default Re: [Pathfinder] Ultimate Magic

    Friend of mine tells me every time I talk to him "Man that Gunslinger looks kool".
    Remember no matter where you go. There you are.

  10. - Top - End - #10
    Dwarf in the Playground
     
    Gemini Lupus's Avatar

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    Default Re: [Pathfinder] Ultimate Magic

    So...much...material...need...more...time...and games to play in
    There can be no resurrection of 3.5. But the SRD is the phylactery of 3.5 and it's kind of eternal for that.

    Recently dubbed a “grognard” because I refuse to convert to Pathfinder 2e. I’m getting too old for these edition changes and so I proudly bear my new title.


    Smaug Avatar courtesy of Serpentine

  11. - Top - End - #11
    Orc in the Playground
     
    DwarfFighterGuy

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    Default Re: [Pathfinder] Ultimate Magic

    I have a lvl 6 fire sorcerer with the draconic (red) bloodline. I'm not seeing much in there that tickles my fancy. Don't get me wrong there's lots of nice stuff in there, but not seeing a whole lot for mid level characters. Nothing really makes me want to stand up and pay attention, as a fire sorcerer.

    Looks like most everyone else got some love though.
    Quote Originally Posted by No brains View Post
    You know, not even wizards can beat wizards. If you cross-cloned Batman and Chuck Norris with the dark and terrible feeling in our hearts that there is indeed a god mocking our lesser existence, you would get a human wizard. With stringent WBL rules.
    "In times like this I ask myself - What would Jabba the Hutt do?"

  12. - Top - End - #12
    Orc in the Playground
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    Default Re: [Pathfinder] Ultimate Magic

    Quote Originally Posted by Grommen View Post
    Friend of mine tells me every time I talk to him "Man that Gunslinger looks kool".
    Wrong book. You're thinking Ultimate Combat, which is still supposedly two months away. :P

  13. - Top - End - #13
    Ogre in the Playground
     
    Akal Saris's Avatar

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    Default Re: [Pathfinder] Ultimate Magic

    Ooh, looks more interesting than I had expected! Glad to hear there are lots of ACFs coming - more are always appreciated
    Handbooks: (Hosted on the new MixMax forums)
    [3.5] The Poison Handbook
    [3.5] (New) Master of Shrouds Handbook
    [3.5 Base Class] Healer's Handbook

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    Thanks to Strategos and Jumilk for the awesome Iron Chef trophies!

  14. - Top - End - #14
    Barbarian in the Playground
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    Default Re: [Pathfinder] Ultimate Magic

    Quote Originally Posted by Viktyr Korimir View Post
    Anthropomorphic animal. It's like a temporary, weird version of awaken.
    SUFFER NOT THE FURRY TO LIVE.

  15. - Top - End - #15
    Ogre in the Playground
     
    NecromancerGuy

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    Default Re: [Pathfinder] Ultimate Magic

    Quote Originally Posted by Viktyr Korimir View Post
    [*] Cape of wasps, in case you want to be COVERED IN BEEEEEES. Also, a pretty nice spell, like a cross between fire shield and fly.
    http://gigaville.com/comic.php?id=289


    Any word on the alt magic system, or did they scrap it?
    Quote Originally Posted by Alabenson
    Evil Intelligence is knowing the precise ritual that will allow you to destroy the peaceful kingdom that banished you.

    Evil Wisdom is understanding that you probably shouldn’t perform said ritual while you’re standing in the estimated blast radius.

  16. - Top - End - #16
    Bugbear in the Playground
     
    Daemon

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    Default Re: [Pathfinder] Ultimate Magic

    The Split Hex feat looks damn nice; double the pain, double the gain.
    All this love is making me want to play a witch.

  17. - Top - End - #17
    Barbarian in the Playground
     
    Viktyr Gehrig's Avatar

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    Default Re: [Pathfinder] Ultimate Magic

    Quote Originally Posted by BobVosh View Post
    Any word on the alt magic system, or did they scrap it?
    It's in the book, but the PFSRD section on it is still incomplete-- this is all from the WIP area-- and I never bothered with it in the playtest.

  18. - Top - End - #18
    Bugbear in the Playground
     
    CTrees's Avatar

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    Default Re: [Pathfinder] Ultimate Magic

    The synthesist summoner seems like a truly incredible gish. It's limited to a +15BAB,sadly, but... otherwise, holy carp.

  19. - Top - End - #19
    Troll in the Playground
     
    OrcBarbarianGuy

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    Default Re: [Pathfinder] Ultimate Magic

    Paladins get a lot of neat tricks.
    As mentioned, they can take a feat that allows them to Raise Dead (as early as Level 8 with minimal/no tricks, Level 5 if you can get an insane CHA boost).

    They can also take a feat to improve their spell list.

    And one of the Oaths trades away Divine Grace (boo!) but gives you the ability to trade uses of Smite Evil in exchange for minutes of +5ft. reach (WOO!), the same Oath at 11th level gives you extra AoO's equal to your Cha mod while using Holy Reach (stacks with Combat Reflexes). AND you get Haste and Divine Power added to your spell list (note: PF Divine Power works a little differently than 3.5, BAB is not changed/set, but you gain an extra attack)
    [retired]

    Horribly out of date guide goes here:
    Oradin Guide

  20. - Top - End - #20
    Titan in the Playground
     
    Prime32's Avatar

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    Default Re: [Pathfinder] Ultimate Magic

    That healing monk archetype can theoretically destroy a language if it has access to sufficient clones. (its capstone destroys you and prevents your name from being written or spoken)
    Last edited by Prime32; 2011-05-15 at 01:58 PM.

  21. - Top - End - #21
    Ogre in the Playground
     
    Akal Saris's Avatar

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    Default Re: [Pathfinder] Ultimate Magic

    Witch Hex:

    Prehensile Hair (Su): The witch can instantly cause her hair (or even her eyebrows) to grow up to 10 feet long or to shrink to its normal length, and can manipulate her hair as if it were a limb with a Strength score equal to her Intelligence score. Her hair has reach 10 feet, and she can use it as a secondary natural attack that deals 1d3 points of damage (1d2 for a Small witch). Her hair can manipulate objects (but not weapons) as dexterously as a human hand. The hair cannot be sundered or attacked as a separate creature. Pieces cut from the witch’s elongated hair shrink away to nothing. Using her hair does not harm the witch’s head or neck, even if she lifts something heavy with it. The witch can manipulate her hair a number of minutes each day equal to her level; these minutes do not need to be consecutive, but must be spent in 1-minute increments. A typical male witch with this hex can also manipulate his beard, moustache, or eyebrows.

    DEAR GOD.

    Cook People (Su): The witch can create fabulous spells by cooking an intelligent humanoid creature in her cauldron, either alive or dead. Using this hex creates one meal or serving of food of the witch’s choice, typically a delicious stew or a dough suitable for cookies, pastries, or other desserts. Cooking the victim takes 1 hour. Eating the food provides one of the following benefits for 1 hour: age resistance*, bear’s endurance, bull’s strength, cat’s grace, eagle’s splendor, fox’s cunning, neutralize poison (instantaneous) owl’s wisdom, remove disease (instantaneous). Alternatively, the witch can shape the dough into a Small, humanlike creature, animating it as a homunculus for 1 hour. The witch must have the cauldron hex to select this hex. Using this hex or knowingly eating its food is an evil act.

    AWESOME.
    Last edited by Akal Saris; 2011-05-18 at 10:51 PM.
    Handbooks: (Hosted on the new MixMax forums)
    [3.5] The Poison Handbook
    [3.5] (New) Master of Shrouds Handbook
    [3.5 Base Class] Healer's Handbook

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    Thanks to Strategos and Jumilk for the awesome Iron Chef trophies!

  22. - Top - End - #22
    Bugbear in the Playground
     
    Axinian's Avatar

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    Default Re: [Pathfinder] Ultimate Magic

    Quote Originally Posted by Akal Saris View Post
    Cook People (Su): The witch can create fabulous spells by cooking an intelligent humanoid creature in her cauldron, either alive or dead. Using this hex creates one meal or serving of food of the witch’s choice, typically a delicious stew or a dough suitable for cookies, pastries, or other desserts. Cooking the victim takes 1 hour. Eating the food provides one of the following benefits for 1 hour: age resistance*, bear’s endurance, bull’s strength, cat’s grace, eagle’s splendor, fox’s cunning, neutralize poison (instantaneous) owl’s wisdom, remove disease (instantaneous). Alternatively, the witch can shape the dough into a Small, humanlike creature, animating it as a homunculus for 1 hour. The witch must have the cauldron hex to select this hex. Using this hex or knowingly eating its food is an evil act.

    AWESOME.
    Huh. Didn't see that one. That combined with Child Scent is COMBOTASTIC! Eating babies for fun and profit! (and eternal damnation)
    Last edited by Axinian; 2011-05-19 at 01:29 AM.
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    Axinia: My campaign setting.
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  23. - Top - End - #23
    Barbarian in the Playground
     
    PaladinGuy

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    Default Re: [Pathfinder] Ultimate Magic

    Yes! The Alchemist Formulae list update is added! Just what I was going to ask for.
    Thanks a lot!

    A general question, though; What are words? I couldn't help but to notice that Alchemists apparently have a list of Words too, but it's news to me.
    Last edited by Luckmann; 2011-05-19 at 08:00 AM.

  24. - Top - End - #24
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    Prime32's Avatar

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    Default Re: [Pathfinder] Ultimate Magic

    Quote Originally Posted by Akal Saris View Post
    Witch Hex:

    Prehensile Hair (Su): The witch can instantly cause her hair (or even her eyebrows) to grow up to 10 feet long or to shrink to its normal length, and can manipulate her hair as if it were a limb with a Strength score equal to her Intelligence score. Her hair has reach 10 feet, and she can use it as a secondary natural attack that deals 1d3 points of damage (1d2 for a Small witch). Her hair can manipulate objects (but not weapons) as dexterously as a human hand. The hair cannot be sundered or attacked as a separate creature. Pieces cut from the witch’s elongated hair shrink away to nothing. Using her hair does not harm the witch’s head or neck, even if she lifts something heavy with it. The witch can manipulate her hair a number of minutes each day equal to her level; these minutes do not need to be consecutive, but must be spent in 1-minute increments. A typical male witch with this hex can also manipulate his beard, moustache, or eyebrows.

    DEAR GOD.
    I know.

  25. - Top - End - #25
    Bugbear in the Playground
     
    CTrees's Avatar

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    Default Re: [Pathfinder] Ultimate Magic

    Quote Originally Posted by Axinian View Post
    Huh. Didn't see that one. That combined with Child Scent is COMBOTASTIC! Eating babies for fun and profit! (and eternal damnation)
    There are one or two for altering your house, too. You can be the witch from Hansel and Gretel, using only RAW. I <3 Pathfinder, sometimes...

  26. - Top - End - #26
    Troll in the Playground
     
    OrcBarbarianGuy

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    Default Re: [Pathfinder] Ultimate Magic

    Quote Originally Posted by Akal Saris View Post
    Witch Hex:

    Prehensile Hair (Su): ......

    DEAR GOD.

    Cook People (Su): ......

    AWESOME.
    I think you got your comments mixed up.
    The hair thing is pretty sweet (bobobobobobo bobobobobobobo not withstanding).
    [retired]

    Horribly out of date guide goes here:
    Oradin Guide

  27. - Top - End - #27
    Bugbear in the Playground
     
    DruidGuy

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    Default Re: [Pathfinder] Ultimate Magic

    I'm interested to see how the Wizard's wand ACF plays out. That looks abuse-tastic for some reason.
    Quote Originally Posted by Popertop View Post
    Congratulations sir, only a proud, great and terrible few have managed to produce an epic frown from me.

  28. - Top - End - #28
    Orc in the Playground
     
    DwarfFighterGuy

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    Default Re: [Pathfinder] Ultimate Magic

    Quote Originally Posted by Akal Saris View Post
    Witch Hex:

    Prehensile Hair (Su): The witch can instantly cause her hair (or even her eyebrows) to grow up to 10 feet long or to shrink to its normal length, and can manipulate her hair as if it were a limb with a Strength score equal to her Intelligence score. Her hair has reach 10 feet, and she can use it as a secondary natural attack that deals 1d3 points of damage (1d2 for a Small witch). Her hair can manipulate objects (but not weapons) as dexterously as a human hand. The hair cannot be sundered or attacked as a separate creature. Pieces cut from the witch’s elongated hair shrink away to nothing. Using her hair does not harm the witch’s head or neck, even if she lifts something heavy with it. The witch can manipulate her hair a number of minutes each day equal to her level; these minutes do not need to be consecutive, but must be spent in 1-minute increments. A typical male witch with this hex can also manipulate his beard, moustache, or eyebrows.

    DEAR GOD.

    Cook People (Su): The witch can create fabulous spells by cooking an intelligent humanoid creature in her cauldron, either alive or dead. Using this hex creates one meal or serving of food of the witch’s choice, typically a delicious stew or a dough suitable for cookies, pastries, or other desserts. Cooking the victim takes 1 hour. Eating the food provides one of the following benefits for 1 hour: age resistance*, bear’s endurance, bull’s strength, cat’s grace, eagle’s splendor, fox’s cunning, neutralize poison (instantaneous) owl’s wisdom, remove disease (instantaneous). Alternatively, the witch can shape the dough into a Small, humanlike creature, animating it as a homunculus for 1 hour. The witch must have the cauldron hex to select this hex. Using this hex or knowingly eating its food is an evil act.

    AWESOME.

    And now I have a new villian. PC's are gonna freak out when the missing villiage girl stumbles into town as an animated cookie and delivers a cryptic warning.MWAHAHAHAHAHA!
    Quote Originally Posted by No brains View Post
    You know, not even wizards can beat wizards. If you cross-cloned Batman and Chuck Norris with the dark and terrible feeling in our hearts that there is indeed a god mocking our lesser existence, you would get a human wizard. With stringent WBL rules.
    "In times like this I ask myself - What would Jabba the Hutt do?"

  29. - Top - End - #29
    Bugbear in the Playground
     
    CTrees's Avatar

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    Default Re: [Pathfinder] Ultimate Magic

    Grabbed the book at lunch, will read thoroughly tonight. Flipping through, there are rules for wearing constructs as armor! If I read correctly, you can start with animated objects, for which they've published actual Craft Construct rules! Three thoughts: 1) Kill your enemies, craft them into a flesh golem, wear it while attacking more of your enemies. 2) Mithril golems looks like they'd count as LIGHT ARMOR! (your hindered as if wearing a breastplate. make it mithril...) 3) Colossal Animated Object (or other golem) -> humungous mecha! HUMUNGOUS MECHA!

  30. - Top - End - #30
    Bugbear in the Playground
     
    DruidGuy

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    Default Re: [Pathfinder] Ultimate Magic

    Quote Originally Posted by CTrees View Post
    1) Kill your enemies, craft them into a flesh golem, wear it while attacking more of your enemies.
    Can constructs wear armor? I want to play a Matroishka doll.
    Quote Originally Posted by Popertop View Post
    Congratulations sir, only a proud, great and terrible few have managed to produce an epic frown from me.

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