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2011-08-25, 02:54 PM (ISO 8601)
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- May 2011
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- Here
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Re: Dragon Age II, Part 2: The Qun is pretty deep, you wouldn't understand it.
My honest opinion?
The Qun is awesome, honestly :)). Dunno what to say about the Qunari, though.
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2011-08-31, 11:04 AM (ISO 8601)
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- Nov 2008
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Re: Dragon Age II, Part 2: The Qun is pretty deep, you wouldn't understand it.
Bit o' News.
On DLC: Future DLC will be of the same type as Legacy (meaning large side-quest add-ons), and we can expect them to include characters like Varric, Leliana, Flemeth, and Morrigan.
On Dragon Age 3: It will deal with the Mage-Templar war (duh) and have the player moving between nations, including Orlais and Tevinter, to quell the fighting. They bragged that one of the maps is apparently four to five times larger than Ferelden (though what that'll mean in gameplay terms, who knows).
The main character will be someone new, no surprise there. Companions will keep the Dragon Age 2 approach to armor - unique look that can change over the game, but improves via upgrades rather than full new armor sets. Combat will revolve around "preparation, teamwork, and positioning," which news articles seem to interpret as meaning it'll be more like DA:O's for some reason I can't understand.
Personally, I'm quite happy to hear of the possibility of Flemeth and Morrigan being part of future DLC, as well as Dragon Age 3 including Tevinter among its settings (I'm very curious to see what things are really like there), and that it'll keep the DA2 approach to companion armor.
ZevoxToph Pony avatar by Dirtytabs. Thanks!
"When I was ten, I read fairy tales in secret and would have been ashamed if I had been found doing so. Now that I am fifty, I read them openly. When I became a man, I put away childish things, including the fear of childishness and the desire to be very grown up." -C.S. Lewis
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2011-08-31, 11:48 AM (ISO 8601)
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- Nov 2008
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- Lost in the Hinterlands
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Re: Dragon Age II, Part 2: The Qun is pretty deep, you wouldn't understand it.
Last edited by Giggling Ghast; 2011-08-31 at 12:00 PM.
A father taken by time, a brother dead by my own hand.
With this work behold my grief, in Stone and shifting sand.
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2011-08-31, 06:08 PM (ISO 8601)
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- Apr 2007
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- Hastings, MN
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Re: Dragon Age II, Part 2: The Qun is pretty deep, you wouldn't understand it.
Any good archer rogue builds out there? About the only thing I know to do with archers is get everything in the Archery tree.
"Reach down into your heart and you'll find many reasons to fight. Survival. Honor. Glory. But what about those who feel it's their duty to protect the innocent? There you'll find a warrior savage enough to match any dragon, and in the end, they'll retain what the others won't. Their humanity."
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2011-08-31, 06:21 PM (ISO 8601)
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- Oct 2007
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- Chicagoland
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Re: Dragon Age II, Part 2: The Qun is pretty deep, you wouldn't understand it.
Kinda like how apparently Legacy was a "step back towards what made Origins great" when about the only thing they changed was having the enemy waves come from the ground...
Personally, I'm quite happy to hear of the possibility of Flemeth and Morrigan being part of future DLC, as well as Dragon Age 3 including Tevinter among its settings (I'm very curious to see what things are really like there), and that it'll keep the DA2 approach to companion armor.
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2011-08-31, 06:56 PM (ISO 8601)
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- Dec 2006
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Re: Dragon Age II, Part 2: The Qun is pretty deep, you wouldn't understand it.
Be Varric.
Otherwise...
On nightmare, Archery is a handicap, but otherwise it's pretty good. Get an Elemental mage, or at least some Primal, for Brittle synergy. I'd recommend Stealth and Speed as good one-point wonders, Assassin for Assassinate and Mark of Death (instantly pick off toughest target in a fight? YES), and Sabotage with Shadow, for lots of obscure and defenses.
Also, this makes Disorient infinitely exploitable, so consider Walking Bomb if not on nightmare. Otherwise, an S&S warrior does a decent job exploiting Disorient.Last edited by Arbitrarity; 2011-08-31 at 06:59 PM.
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2011-08-31, 08:43 PM (ISO 8601)
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- Nov 2008
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Re: Dragon Age II, Part 2: The Qun is pretty deep, you wouldn't understand it.
Sure, archers are good in general. Very high-damage, just on a per-attack basis rather than a "flurry of criticals" basis the way two-weapon fighters go - plus that high damage transfers over to their AoE talents. The one thing I'd say is a must-have is the assassin ability Bloodlust, which restores some of your stamina for each kill you make, and is conveniently the first skill in the assassin tree. Archers need that since Rogues regain stamina for each attack they make, but archers don't attack particularly fast (at least without Varric's crazy attack speed boosts from his unique tree), unlike their TWF counterparts.
My own archer was stealth-based, taking most of the Shadow tree and half of the subterfuge tree to maximize her options for stealth and getting auto-crits for being stealthed. And of course she used the Speed skill from specialist, Blindside from Scoundrel, and most of the archery talents.
I liked Witch Hunt. Of course I had my first character romance Morrigan and wanted some closure for that, which seems to be the main thing Witch Hunt was made for.
I suspect future DLC involving Morrigan (or Flemeth) will involve more dropping hints as to what their plans are. Or at least, that's what I'd hope for.
ZevoxToph Pony avatar by Dirtytabs. Thanks!
"When I was ten, I read fairy tales in secret and would have been ashamed if I had been found doing so. Now that I am fifty, I read them openly. When I became a man, I put away childish things, including the fear of childishness and the desire to be very grown up." -C.S. Lewis
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2011-09-04, 03:55 PM (ISO 8601)
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- Dec 2005
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- Ockham
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2011-09-06, 08:15 PM (ISO 8601)
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- Nov 2008
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- Lost in the Hinterlands
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Re: Dragon Age II, Part 2: The Qun is pretty deep, you wouldn't understand it.
Well, I did it. I managed to beat the Ancient Rock Wraith on Hard difficulty. Just barely.
Oh, I mopped the floor with the Ancient Rock Wraith on Normal difficulty, but I wasn't satisfied. I knew that I couldn't live with myself unless I beat the boss at the same level of difficulty I had played through Act 1 with my (canon) Warrior Hawke.
I still had to cheat by equipping Aveline and Varric with Lightning Resistance runes ahead of time. The fight required an insane amount of micro-management, and only my Warrior Hawke and Aveline actually survived. (That punk Anders went first, then Varric.) But I did it.
Now if I could only beat it on Nightmare difficulty, I would finally prove my manhood.
But in case any of you has an issue with me bumping this thread just to brag about my mediocre achievements, here's a link to some totally sweet Morrigan cosplay:
http://www.escapistmagazine.com/gall...6/112821/463.1Last edited by Giggling Ghast; 2011-09-06 at 08:23 PM.
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2011-09-06, 08:53 PM (ISO 8601)
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- Jun 2011
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Re: Dragon Age II, Part 2: The Qun is pretty deep, you wouldn't understand it.
Someone should cosplay as Sten. Then I'll be impressed.
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2011-09-06, 09:39 PM (ISO 8601)
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- Dec 2006
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Re: Dragon Age II, Part 2: The Qun is pretty deep, you wouldn't understand it.
My nightmare Rock Wraith (first playthrough, I didn't know it was coming >.>) took like 15 tries with Varric, DW rogue Hawke, Merill, and Anders.
It was bad. I ended up doing full-party kiting by stationing everyone in different corners, and had electricity staves equipped for some of the earlier attempts.
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2011-09-06, 11:51 PM (ISO 8601)
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- Nov 2008
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- Lost in the Hinterlands
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Re: Dragon Age II, Part 2: The Qun is pretty deep, you wouldn't understand it.
Last edited by Giggling Ghast; 2011-09-06 at 11:59 PM.
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2011-09-13, 09:38 PM (ISO 8601)
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- Apr 2007
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- Hastings, MN
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Re: Dragon Age II, Part 2: The Qun is pretty deep, you wouldn't understand it.
I just realized something that, while unaddressed in DA II, is relatively important involving Mabari hounds:
How the heck do the special "warpaints" you find make your hound more powerful? From the description you get from the Ash Warriors at Ostagar, kaddis isn't a visible identifier, but rather a scent-based tool. Hounds recognize their owner by scent, but in a fight where everyone's covered in blood, everyone smells the same, so hound and owner wear the same kaddis so the hound can smell something stronger than the blood and know where his owner is. But how do you get a "magic" kaddis that can improve the dog's strength or speed? Lyrium dust seems like the obvious choice, mixing it in with the other kaddis ingredients, but that presents two problems: 1, how do they decide what effects said kaddis will have, and 2, it seems likely that the lyrium would poison the poor dog.
And for that matter, why is it that only the DOG gets kaddis? You're the owner, you should be wearing it too, since the whole point is for you and the dog to smell the same so he can recognize you."Reach down into your heart and you'll find many reasons to fight. Survival. Honor. Glory. But what about those who feel it's their duty to protect the innocent? There you'll find a warrior savage enough to match any dragon, and in the end, they'll retain what the others won't. Their humanity."
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2011-09-13, 09:58 PM (ISO 8601)
- Join Date
- Jun 2009
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- Soviet Canuckistan
Re: Dragon Age II, Part 2: The Qun is pretty deep, you wouldn't understand it.
1: The same way they decide that this particular magic sword will make you slightly stronger when you hold it, while THIS one will deal 10% bonus damage vs darkspawn. Whatever that is. I presume it involves wearing a dress and waving a glowy stick around.
2: They probably make it out of whatever the hell they use for lyrium potions. Omega-3 fatty lyrium or something. Thus creating the real difficulty: trying to persuade the dog not to lick off his delicious, nutritious enchantments.
And for the last, between loading screens you rub some kaddis off him and dust your armpits with it. He's a dog - you don't need to be dunked in the stuff before he smells it. Plus, it acts as an efficient deodorant.
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2011-09-14, 02:29 PM (ISO 8601)
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- Nov 2008
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- Lost in the Hinterlands
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Re: Dragon Age II, Part 2: The Qun is pretty deep, you wouldn't understand it.
I could attempt to explain away the effectiveness of kaddis as a special herbal solution that enhances certain traits already present in mabari, which are themselves magical creatures. (Yeah, they're dogs, but let's face it, they're magic dogs.) People can put kaddis on themselves but it only marks them as "not-targets" to mabari.
But all that is handwaving. The actual reason that kaddis works is because Dog needed a second armor set to make him slightly more effective as a party member. There's a limited number of accessories that you can put on a dog, unless you're one of those people that knits special sweaters for their pets. Since dog collars were already used, "magic paint" was invented.
In other news, I guess there's going to be an announcement this Friday about that Redemption webseries.Last edited by Giggling Ghast; 2011-09-14 at 02:33 PM.
A father taken by time, a brother dead by my own hand.
With this work behold my grief, in Stone and shifting sand.
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2011-09-14, 03:10 PM (ISO 8601)
- Join Date
- Nov 2006
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- Washington, D.C.
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Re: Dragon Age II, Part 2: The Qun is pretty deep, you wouldn't understand it.
Finished Legacy.
I might replay it again with Varric; I'm sure he'd have more interesting things to say than Merrill did. Although, Merrill did have a very interesting and slightly scary look when I completed the Dumat sacrifice.
Stuff about sibling:
SpoilerIf your sibling survived Dragon Age 2, can you bring him/her along? If so, are there interesting bits of dialogue?
Stuff about origin of Darkspawn:
Spoiler
So, it seems like the origin story of the Darkspawn is true. Or at least the Magisters went to the Golden/Black City and were cursed to be Darkspawn. Does this mean the Chantry is right?
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2011-09-14, 03:17 PM (ISO 8601)
- Join Date
- Jun 2007
Re: Dragon Age II, Part 2: The Qun is pretty deep, you wouldn't understand it.
Spoiler
There is an achievement for taking them in; you have to start over and do it in Act 1, of course, before you head to the Deep Roads.
Stuff about origin of Darkspawn:
Spoiler
So, it seems like the origin story of the Darkspawn is true. Or at least the Magisters went to the Golden/Black City and were cursed to be Darkspawn. Does this mean the Chantry is right?
Spoiler
Right ... and wrong, I believe. The entry of the Magisters did not corrupt the City; it was already corrupted. The Chantry maintains the idea that the Magisters caused the corruption, I believe, in order to keep the mages on a tight leash (and avoid another Imperium).
However, they were affected by the corruption there to become the first Darkspawn. They maintained their intelligence and self-will, though...
May you get EXACTLY what you wish for.
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2011-09-14, 03:29 PM (ISO 8601)
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- Nov 2006
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- Washington, D.C.
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2011-09-14, 03:39 PM (ISO 8601)
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- Apr 2007
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- Hastings, MN
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Re: Dragon Age II, Part 2: The Qun is pretty deep, you wouldn't understand it.
SpoilerDepends. You CAN do it after the Deep Roads if your sibling either was left behind and joined the Circle/Templars or brought them to the Deep Roads along with Anders so he/she could join the Grey Wardens."Reach down into your heart and you'll find many reasons to fight. Survival. Honor. Glory. But what about those who feel it's their duty to protect the innocent? There you'll find a warrior savage enough to match any dragon, and in the end, they'll retain what the others won't. Their humanity."
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2011-09-14, 03:48 PM (ISO 8601)
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- Nov 2006
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- Washington, D.C.
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Re: Dragon Age II, Part 2: The Qun is pretty deep, you wouldn't understand it.
Oh okay, that was my question. Although, Dragon Age II has been out awhile, so I'm unsure if spoilers are still necessary.
Spoiler
Right ... and wrong, I believe. The entry of the Magisters did not corrupt the City; it was already corrupted. The Chantry maintains the idea that the Magisters caused the corruption, I believe, in order to keep the mages on a tight leash (and avoid another Imperium).
However, they were affected by the corruption there to become the first Darkspawn. They maintained their intelligence and self-will, though...
My Hawke mentioned how we'd never truly know the whole story because everybody from that era is dead. Just like Andraste. Who we know is Flemeth ;)Last edited by Joran; 2011-09-14 at 05:21 PM.
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2011-09-14, 10:39 PM (ISO 8601)
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- Apr 2007
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- Hastings, MN
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Re: Dragon Age II, Part 2: The Qun is pretty deep, you wouldn't understand it.
"Reach down into your heart and you'll find many reasons to fight. Survival. Honor. Glory. But what about those who feel it's their duty to protect the innocent? There you'll find a warrior savage enough to match any dragon, and in the end, they'll retain what the others won't. Their humanity."
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2011-09-15, 07:51 AM (ISO 8601)
- Join Date
- Jun 2007
Re: Dragon Age II, Part 2: The Qun is pretty deep, you wouldn't understand it.
May you get EXACTLY what you wish for.
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2011-09-15, 12:50 PM (ISO 8601)
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- Nov 2006
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- Washington, D.C.
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2011-09-15, 01:02 PM (ISO 8601)
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- Jun 2007
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2011-09-15, 01:43 PM (ISO 8601)
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- Apr 2007
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- Hastings, MN
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Re: Dragon Age II, Part 2: The Qun is pretty deep, you wouldn't understand it.
In Awakening, you can talk to Justice about the Maker and he says that the spirits and demons honestly don't know. Some of them believe in a creator, but they're not sure what it was or where it is now. Sure, there are demons that claim there IS no Maker or Golden City, but I think that was more along the lines of demonic trash talking, attempting to demoralize the Templar castigating them.
"Reach down into your heart and you'll find many reasons to fight. Survival. Honor. Glory. But what about those who feel it's their duty to protect the innocent? There you'll find a warrior savage enough to match any dragon, and in the end, they'll retain what the others won't. Their humanity."
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2011-09-16, 12:59 AM (ISO 8601)
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- Nov 2008
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- Lost in the Hinterlands
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Re: Dragon Age II, Part 2: The Qun is pretty deep, you wouldn't understand it.
New DLC coming out Oct. 11 called "Mark of the Assassin". Features the elven assassin party member named Tallis that will be available only during the course of this story. Looks to be a heist story in the vein of Kasumi's "Stolen Memory" DLC.
From what I've gathered, it's playable during the DA2 campaign like Legacy and features new banter with all your party members. There will be a couple new monsters, including some weird giant lizard thing, and some emphasis on stealth similar to what was available in Origins.
But don't take my word for it:
http://www.gametrailers.com/video/ex...gon-age/720938Last edited by Giggling Ghast; 2011-09-16 at 01:02 AM.
A father taken by time, a brother dead by my own hand.
With this work behold my grief, in Stone and shifting sand.
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2011-09-16, 01:05 AM (ISO 8601)
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- Apr 2007
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- Hastings, MN
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Re: Dragon Age II, Part 2: The Qun is pretty deep, you wouldn't understand it.
Waaaaaaaaaaaaants!!!
"Reach down into your heart and you'll find many reasons to fight. Survival. Honor. Glory. But what about those who feel it's their duty to protect the innocent? There you'll find a warrior savage enough to match any dragon, and in the end, they'll retain what the others won't. Their humanity."
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2011-09-16, 01:14 AM (ISO 8601)
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- Nov 2008
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Re: Dragon Age II, Part 2: The Qun is pretty deep, you wouldn't understand it.
Ooo, that sounds interesting. I really liked Kasumi's mission, so something in that vein could be quite promising.
I actually still have yet to play Legacy even though I bought it, since I've been playing other games, but that could get me to come back to DA2 long enough to at least play through both as my first character.
ZevoxToph Pony avatar by Dirtytabs. Thanks!
"When I was ten, I read fairy tales in secret and would have been ashamed if I had been found doing so. Now that I am fifty, I read them openly. When I became a man, I put away childish things, including the fear of childishness and the desire to be very grown up." -C.S. Lewis
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2011-10-10, 04:21 PM (ISO 8601)
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- Jan 2007
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Re: Dragon Age II, Part 2: The Qun is pretty deep, you wouldn't understand it.
I'm probably really pushing it here, but it seemed unnecessary to start a whole new thread, and we've already had a kerfuffle about keeping Origins and II separate.
Anywho
Dragon Age II: Mark of the Assassin DLC Audio Interview
Major Nelson's 414th podcast includes an eight-minute interview with BioWare's Mike Laidlaw about their Mark of the Assassin add-on for Dragon Age II. Topics include Felicia Day's involvement, the questions that will be answered during the DLC, the wyverns and "trap-laden" dungeon we'll be dealing with, and more.
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2011-10-11, 08:25 PM (ISO 8601)
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- Apr 2007
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- Hastings, MN
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Re: Dragon Age II, Part 2: The Qun is pretty deep, you wouldn't understand it.
Anybody played Mark of the Assassin yet? I'm excited, since I'm downloading it now.
Also, Dragon Age Redemption is finally here, and it seems to be off to a good start. Also, THEY GOT DOUG JONES TO STAR IN IT! He seems to be doing a lot of web series these days. First Fallout: Nuka Break and now this!"Reach down into your heart and you'll find many reasons to fight. Survival. Honor. Glory. But what about those who feel it's their duty to protect the innocent? There you'll find a warrior savage enough to match any dragon, and in the end, they'll retain what the others won't. Their humanity."