Results 811 to 840 of 1489
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2011-10-05, 09:43 PM (ISO 8601)
- Join Date
- Jul 2011
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- Avatar by Kasanip
- Gender
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2011-10-06, 07:36 AM (ISO 8601)
- Join Date
- Aug 2011
Re: Things I May No Longer Do While Playing II: Stop Making The DM Cry
1394: I will not blast peasants with fireballs while using the excuse "He might have been a demon in disguise."
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2011-10-06, 09:47 AM (ISO 8601)
- Join Date
- Jun 2011
- Gender
Re: Things I May No Longer Do While Playing II: Stop Making The DM Cry
1395: The Dragon-blooded are not power rangers, and the alchemical among them is not Alpha.
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2011-10-06, 02:20 PM (ISO 8601)
- Join Date
- Mar 2011
- Gender
Re: Things I May No Longer Do While Playing II: Stop Making The DM Cry
1396: If the entirety of my plan is to set something on fire, I am to come up with a new plan.
1396b: Adding "and then run away really fast" does not count as coming up with a new plan.
1396c: My plans are no longer allowed to involve fire period.If brute force isn't working, that just means you're not using enough of it.
When in doubt, set something on fire. If not in doubt, set something on fire anyway.
My Homebrew
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2011-10-06, 02:39 PM (ISO 8601)
- Join Date
- Dec 2010
- Location
- Anywhere but here
- Gender
Re: Things I May No Longer Do While Playing II: Stop Making The DM Cry
1397: I am no longer allowed to name my PC "Mac".
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2011-10-06, 05:26 PM (ISO 8601)
- Join Date
- May 2010
Re: Things I May No Longer Do While Playing II: Stop Making The DM Cry
Imagine if all real-world conversations were like internet D&D conversations...
Protip: DnD is an incredibly social game played by some of the most socially inept people on the planet - Lev
I read this somewhere and I stick to it: "I would rather play a bad system with my friends than a great system with nobody". - Trevlac
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2011-10-06, 05:31 PM (ISO 8601)
- Join Date
- Mar 2010
- Gender
Re: Things I May No Longer Do While Playing II: Stop Making The DM Cry
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2011-10-06, 05:34 PM (ISO 8601)
- Join Date
- Mar 2011
- Gender
Re: Things I May No Longer Do While Playing II: Stop Making The DM Cry
1398: If the DM is running an "evil" campaign, I am to assume he means evil and not EVIL.
1398b: Even if the DM is running an "evil" campaign, the CE alignment is forever barred to me.If brute force isn't working, that just means you're not using enough of it.
When in doubt, set something on fire. If not in doubt, set something on fire anyway.
My Homebrew
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2011-10-06, 05:40 PM (ISO 8601)
- Join Date
- Apr 2011
- Location
- Plane of Science
- Gender
Re: Things I May No Longer Do While Playing II: Stop Making The DM Cry
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2011-10-06, 08:13 PM (ISO 8601)
- Join Date
- Jan 2010
- Location
- Canananananada
- Gender
Re: Things I May No Longer Do While Playing II: Stop Making The DM Cry
1401: No longer permitted to win encounters with a bar of soap.
1402: No longer allowed to launch projectile fists of any variety.
1402b: ...especially in medieval settings.
1403: Suplexing in any form is banned.
1404: For the love of god, stop car jousting!
1405: No more warforged with hair!
1406: Cannot constantly build incredibly ineffective deathtraps
1407: Further mention of "the wire conspiracy" will be met with swift retribution.
1408: Cannot use nearly-useless noble character to take over campaign in one session.
1409: Laughing is permitted when DM forgets to give his lich fly, but it is appreciated if it is kept to a minimum.
1410: No more Flash Gordon parody characters.
1411: No longer allowed to dance on corpses face-down in acid
1412: Celestial bison are banned. Especially when two thirds of the party can summon them.
1413: silent whistles can no longer be used against cerebi
1413b: or werewolves
1413c: Just cut it out
1414: the rules for the brawler subclass powers aren't terribly specific, but that doesn't mean I can lift and drop a 20-ton door on the villain with a level 2 utility.
1415: There is no such thing as a "Dire Butler" and I am not wearing its skin.Last edited by Just_Ice; 2011-10-06 at 08:14 PM.
Playground in the Playground
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2011-10-07, 02:45 AM (ISO 8601)
- Join Date
- Jul 2011
- Gender
Re: Things I May No Longer Do While Playing II: Stop Making The DM Cry
1415: My Son of Ether may not make roller blades by replacing the wheels with buzzsaws.
1415b: Nor may I replace the wheels with chainsaw threads.
1415c: I may however, make chainswords.
1416: Forces + Mind + ray gun does not equal Friendship beam.
1417: I am not allowed to make transformers.
1417b: If I do make transformers, they explode due to paradox.
1417c: If I make transformers in the Umbra, they MIGHT not explode due to paradox.
1418: Unless if I use it as a quintessence battery, I am not allowed to make the allspark.
1419: No turning people into lawn chairs.
1419b: No making ray guns that turn people into lawn chairs.
1419c: No making rocket lawn chair launchers.Last edited by Giarc; 2011-10-07 at 02:47 AM.
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2011-10-07, 07:18 AM (ISO 8601)
- Join Date
- Dec 2010
Re: Things I May No Longer Do While Playing II: Stop Making The DM Cry
1420: The massive damage rule no longer applies to dragons.
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2011-10-07, 08:00 AM (ISO 8601)
- Join Date
- Feb 2011
- Gender
Re: Things I May No Longer Do While Playing II: Stop Making The DM Cry
1421: "Exotic Weapon Proficiency (Warhammer 40,000 Plasma Cannon)" is NOT a viable weapon for my next Ranger/Fighter character.
1421a: Even if the DM says yes, the party will say no for fear of being caught in a radioactive explosion for when the weapon finally decides to "get hot"
1422: Likewise, "Exotic Armor Proficiency: XV-8 Crisis" or "EAP: XV-88 Broadside" are banned
1422a: As is hiring some clerics and artificers, to build and ready a Dreadnought for me to be placed in, upon suffering a mortal wound.
1422b: As is any sort of Gundam like Real or Super Robot
1422c: This includes ways I get around it, such as by build WoW sized Pauldrons that store a magical array that shoots out a large number of tiny projectiles, akin to the Alt Eisen Riese's "Avalanche Claymore"Final Fantasy XIV Dragoon custom avatar made by Iruka. Thanks Iruka.
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2011-10-07, 08:02 AM (ISO 8601)
- Join Date
- Dec 2010
- Location
- Anywhere but here
- Gender
Re: Things I May No Longer Do While Playing II: Stop Making The DM Cry
1423: Creating a character capable of doing damage per turn which must be expressed in scientific notation is strictly prohibited.
Last edited by byaku rai; 2011-10-07 at 08:02 AM.
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2011-10-07, 08:29 AM (ISO 8601)
- Join Date
- Nov 2010
- Location
- Jolly Harbor - RS
- Gender
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2011-10-07, 08:41 AM (ISO 8601)
- Join Date
- Feb 2005
- Gender
Re: Things I May No Longer Do While Playing II: Stop Making The DM Cry
NOW COMPLETE: Let's Play Starcraft II Trilogy:
Hell, It's About Time: Wings of Liberty
Does This Mutation Make Me Look Fat: Heart of the Swarm
My Life For Aiur? I Barely Know 'Er: Legacy of the Void
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2011-10-07, 09:21 AM (ISO 8601)
- Join Date
- Jun 2010
- Location
- Out in The Sticks
- Gender
Re: Things I May No Longer Do While Playing II: Stop Making The DM Cry
well I know what my next homebrew project is....
tax
n+1 not allowed to play a mundane character capable of causing collateral damage on par with a triggerhappy blaster-sorcerer
(I'm looking at you wyvern fighter-bomber guy!)
n+2 not allowed to build a character capable of "kiting" and single-handedly defeating the boss dude that has 3 more class levels than anyone in the party.
n+3 not allowed to taunt the ork boss
n+4 not allowed to milk kythons for their venom....
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2011-10-07, 09:56 AM (ISO 8601)
- Join Date
- Jul 2011
- Location
- Avatar by Kasanip
- Gender
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2011-10-07, 12:28 PM (ISO 8601)
- Join Date
- Jan 2010
- Location
- Canananananada
- Gender
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2011-10-07, 07:29 PM (ISO 8601)
- Join Date
- Mar 2011
Re: Things I May No Longer Do While Playing II: Stop Making The DM Cry
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2011-10-08, 10:17 AM (ISO 8601)
- Join Date
- Dec 2010
- Location
- Anywhere but here
- Gender
Re: Things I May No Longer Do While Playing II: Stop Making The DM Cry
1427: I am no longer allowed to participate in any game which can possibly be described as sci-fi, not since the Titan incident.
1428: As a rule of thumb, I cannot wield any weapon larger than myself.
1429: Pet robots count as weapons, as do animal companions, in regard to 1428.
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2011-10-08, 05:20 PM (ISO 8601)
- Join Date
- Aug 2010
Re: Things I May No Longer Do While Playing II: Stop Making The DM Cry
1430: I am no longer allowed to start my character with a manic depressive intelligent weapon, even if I did roll up my starting equipment randomly with witnesses.
1431: Likewise, I am no longer allowed to make my character have a lower EGO to said manic depressive intelligent weapon.
1332: I may not use Sleight of Hand to make the quill disappear.Last edited by Amoren; 2011-10-08 at 05:28 PM.
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2011-10-09, 08:14 PM (ISO 8601)
- Join Date
- Nov 2010
- Gender
Re: Things I May No Longer Do While Playing II: Stop Making The DM Cry
1433:May no longer have access to time travel and any form of immortality.
1434:May no longer base a character on Mister Rodgers
1435:May no longer play a gestalt of Paladin of Slaughter/Barbarian then go into both Frenzied Berserker and Black Guard switching between them every level.Last edited by wiimanclassic; 2011-10-09 at 08:17 PM.
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2011-10-09, 08:48 PM (ISO 8601)
- Join Date
- Aug 2010
- Location
- 127.0.0.1
- Gender
Re: Things I May No Longer Do While Playing II: Stop Making The DM Cry
1436: Not allowed to run from a fight when the rest of the party sticks behind and dukes it out.
1436A: Even if I am shaken and don't think I can do anything of use.
1436B: If I do run, I can fully expect half the party to simply walk away from the next encounter while I get attacked.
1436C: If I try to run from THAT encounter after finding my attacks completely useless, I should not be surprised when the Master Thrower grabs me and throws me back into the room.
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2011-10-09, 08:55 PM (ISO 8601)
- Join Date
- Feb 2011
- Location
- Minnesota
- Gender
Re: Things I May No Longer Do While Playing II: Stop Making The DM Cry
Avatar of George the Dragon Slayer, from the upcoming Indivisible!
My Steam profile
Warriors and Wuxia, Callos_DeTerran's ToB setting
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2011-10-09, 10:20 PM (ISO 8601)
- Join Date
- Nov 2010
- Gender
Re: Things I May No Longer Do While Playing II: Stop Making The DM Cry
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2011-10-09, 11:04 PM (ISO 8601)
- Join Date
- Aug 2011
- Gender
Re: Things I May No Longer Do While Playing II: Stop Making The DM Cry
1438. I may not spend 20 minutes carefully planning out a wall-based damaging/locking down spell in order to maximize targets affected while minimizing the damage to the party...only to forget to cast defensively and cause the spell to fail.
1438b. Especially when I play nothing but casters all the time. I should know better!
1439. I may not abuse the Create Undead warlock invocation by hole-ing up in a black onyx mine for an extended period of time. Even if I made the 1 in 100 roll of actually finding aforementioned mine.
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2011-10-10, 08:58 AM (ISO 8601)
- Join Date
- Apr 2011
Re: Things I May No Longer Do While Playing II: Stop Making The DM Cry
1440: No matter what my DM says, it is applicable for my character to have knowledge skills even if some of their levels are invested in barbarian
1441: a campaign where three dimensional characters is one you should walk away from very quickly
1441a: or make a steriotypical wizard specifically to make the DM cry
1441b: most definatly, do not make a rage-mage with maxed out knowledge skills thanks to able learner just to jerk every string I can
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2011-10-10, 09:05 AM (ISO 8601)
- Join Date
- Aug 2011
- Location
- behind u always behind u
Re: Things I May No Longer Do While Playing II: Stop Making The DM Cry
1442: Not all halfling men are thieves.
1442 a: not all halfling women are whores, literally the kind you pay for.
1442 b: I may never use the phrase, "Go down faster than a halfling woman that saw your moneybag." while in a halfling thieves guild, while my party members are in Tense negotiations.
1442 c: I will not follow this up with "Well except for your mom last night, she had to get up on a table first." after being confronted for my first comment by the head of the thieves guild.
1442 d: I may not flush out the hiding halfling rogues by using Molotov cocktails and splitting open the two kegs of rotgut vodka and setting the entire room on fire. Even if my Dr, fire resist, and regeneration means I take no damage.
All roleplaying after a failed diplomacy, bluff, and another diplomacy roll by guess what? my barbarian.Last edited by The Reverend; 2011-10-11 at 09:10 AM.
I will be master of "pushy pull slidy nothingf@c$1ng stacks" also known as 4th edition.
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2011-10-10, 09:10 AM (ISO 8601)
- Join Date
- Feb 2005
- Gender
Re: Things I May No Longer Do While Playing II: Stop Making The DM Cry
Does your party leader now have a "1742e) I may never allow the barbarian to be in the vicinity during tense negotiations?" list entry?
NOW COMPLETE: Let's Play Starcraft II Trilogy:
Hell, It's About Time: Wings of Liberty
Does This Mutation Make Me Look Fat: Heart of the Swarm
My Life For Aiur? I Barely Know 'Er: Legacy of the Void