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  1. - Top - End - #61
    Pixie in the Playground
     
    NecromancerGuy

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    Default Re: List of Fun Cursed Items?

    If you're looking for some ridiculous one I have a few.

    The Cloak of Minor Pimpin' - A large fur cloak with a purple and gold exterior and a leopardskin interior. once worn, the cloak will grant +2 to all diplomacy, bluff, intimidate, or sense motive checks against the opposite sex. however, it can only be used by males and will give a -2 to all of these checks when used on other males.

    The Sexy Suede Sash of Seduction - A beautiful suede sash that greatly compliments literally any outfit or figure. This normally gives a +4 to charisma-based checks (sans handle animal, use magic device, and perform), until the user says the full name of the item. Upon doing so, they gain an extremely noticeable lisp and suffer a -4 to all charisma based checks (including handle animal, use magic device, and perform)

    before the SSS of S is debated, there aren't many famous singers with a lisp, incantations tend to use the letter s, and "thick 'im" is very different from "sic 'im."
    Last edited by Sinuo13; 2013-12-08 at 05:03 PM.

  2. - Top - End - #62
    Pixie in the Playground
     
    PirateGuy

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    Default Re: List of Fun Cursed Items?

    Quarrel of arrows.

    This quiver contains 2d6 magical intelligent arrows, each with a random enchantment.

    These magical arrows are one use items, so if you fire them, you're effectively killing them. They complain and try to talk you out of using them.

    Pip: "No not me! Wait, are those trolls? Use Steve, he has acid splash"
    Steve: "No don't listen to Pip, I'm actually cursed. Use Nick instead"

    They also argue with each non-stop.

  3. - Top - End - #63
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    BlackDragon

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    Default Re: List of Fun Cursed Items?

    What about these?

    Ring of Miscommunication.

    At first, it looks like a ring of Tongues, and works like that for an entire day after being worn. After the 24 hours of being constantly worn, it immediately binds itself to the player, unable to be removed except by magical means (im thinking an increasing dispel magic or a specialist npc check)

    Once the main curse starts, the player is forced to only speak 1 random language, which changes each day (he can understand all the languages he normally would + the random one from the ring, but he can only speak the random one, even with telepathy).

    Every day after the curse activates, the power of the ring grows stronger, meaning it becomes harder to remove. (no real numbers here, DM decision)


    Ring of Heroic entrance. (this ones good for socially focused campaigns)

    This ring appears to be a ring of (something, cant come up with a specific bonus, but make it good). Once worn for over 3 hours, it cannot be taken off, after the initial 3 hours of non-curse, the curse activates.

    Randomly, but usually cuing with the Player initiating combat (initiative roll phase) The ring starts emitting heroic sounds like fanfares, trumpets, and a rather catchy tune. The longer the ring is worn, the louder this sound gets. (it starts off being at the same sound lvl as a normal person speaking (not shouting))



    And of course, Totally ripped off from an anime, or well based off the anime one, whose name I shall not disclose for angry mob reasons.

    The longsword of ultimate and irrevocable power and winning rights.

    At first, this swords looks just like an ordinary sword, except that it weighs twice as much as it should. This is an intelligent longsword with an ego score over 200, yes. (well theoretically at least, lets go with max possible ego score, 30.)
    Upon interacting with it for the first time, it becomes the player's living nightmare. Not only does it annoy him to no end, but forces him to do menial tasks, and stupid things (Fool! that wall right there is dirty as they get. Stop doing anything and clean it up!), It also forces the player to go to specific places (We must get to that questionable house, I bet the ladies in there will be lovely).

    On the other hand, the sword, if and only if all its constant and literally random requisites (which I may mention, are pretty freaking spontaneous (something like, "I want you to wipe the blood off me" while you're in melee with a <insert big bad monster here>)) And as long as you complete said tasks, It explains how to use it and...

    The sword becomes a +5 weapon with no enchantments. As a full round at will action, you may add up to +10 in enchantments (yes, you can have up to +15, thats how powerful it is.), choosing from any weapon enchantment(s). These stay loaded until they are changed. they do not have charges and are effectively permanent until changed.

    Also, the sword starts as a longsword, but during this full round action to change the enchantments, one may have said sword also change in shape and size, as long as its still a sword (you may turn its base into any other sword, greatsword, elven courtblade, etc. you may also alter its size.)


    On a side note, this weapon is so powerful that it cannot be destroyed. by no means, not even dispel or anti magic fields. such is the irrevocable power of this weapon.


    So basically, a weapon of ultimate power... Who annoys his wielder until he effectively dies or throws the weapon away...

    Starting to get the reference?

    I love soul eater.

    Either way, Its meant to be soo annoying that the player will end up throwing it away 5 minutes after he activates it.
    Last edited by D4rkh0rus; 2013-12-09 at 09:57 AM.

  4. - Top - End - #64
    Pixie in the Playground
     
    NecromancerGuy

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    Default Re: List of Fun Cursed Items?

    Quote Originally Posted by D4rkh0rus View Post
    What about these?

    Ring of Miscommunication.

    At first, it looks like a ring of Tongues, and works like that for an entire day after being worn. After the 24 hours of being constantly worn, it immediately binds itself to the player, unable to be removed except by magical means (im thinking an increasing dispel magic or a specialist npc check)

    Once the main curse starts, the player is forced to only speak 1 random language, which changes each day (he can understand all the languages he normally would + the random one from the ring, but he can only speak the random one, even with telepathy).

    Every day after the curse activates, the power of the ring grows stronger, meaning it becomes harder to remove. (no real numbers here, DM decision)
    i actually did something similar to this. it was a mask of tongues that would bind upon equip and force the user to speak a random language that changes every day. it also changes the user's physical appearance to match a speaker of said language. e.g. if they spoke druidic that day, they would appear to be the stereotypical hippie elf druid. if they spoke draconic, they would look like a half-dragon.

  5. - Top - End - #65
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    NecromancerGuy

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    Default Re: List of Fun Cursed Items?

    Quote Originally Posted by NichG View Post
    The Wanderer's Tarot. Draw a tarot card from the major arcana at the start of every fight and gain a bonus or drawback based on what you draw. Death upright means you provoke save or dies when you hit enemies, whereas Death reversed means that any hit against you is fatal. Things like that.
    if anybody has any interest, i came up with ideas for all inverted/upright major arcana cards. i can post those if you'd like.

  6. - Top - End - #66
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    Default Re: List of Fun Cursed Items?

    The Kamikazee sword: (Pick the type to suit whatever feats the warrior in the PC party has)

    +20 to hit, +20 damage, 15-20x4 crit range with speed, vorpal, and all elemental burst properties and thundering. Becomes an energy weapon when it is useful to be one. Takes on the alignment properties of the wielder, (If the wielder is Chaotic Good, it becomes Anarchic Holy), and it's always a bane weapon of everything. Also wounding, vicious, and even disrupting should he be fighting undead, and it is ghost touch when it is useful to be. It spell stores one 3rd level spell spell of the wielder's choice, and he can cast it at will, but it only stores direct damage spells (Fireball, Lightning Bolt, etc, but it does cast them at Caster Level 20.) Lastly, like the spell divine sacrifice, it drains 10 hp from the wielder whether he wanted it to or not to do an extra 5d6 damage. Except it's ALWAYS on and can't be shut off. Period. Lastly, it sneak attacks as a rogue 20, and even has crippling strike and opportunist attached. The wearer gets Combat Reflexes, and infinite AoOs with it.

    AC becomes 0, no modifiers allowed. All saving throws become 0, no modifiers allowed. Spell Resistance becomes 0 if it is for some reason possessed, no modifiers allowed. DR, if possessed, becomes 0, no modifiers allowed. Regen and Fast Healing, if possessed, becomes 0, no modifiers allowed.

    It's the most OP sword in the universe...until some spellcaster casts a humble charm person on you. Then, all your friends die miserably to the godlike power of your sword.
    Last edited by Angelalex242; 2013-12-09 at 10:45 PM.

  7. - Top - End - #67
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    PaladinGuy

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    Default Re: List of Fun Cursed Items?

    I remember a cursed amulet that I made that would slowly "eat" the gold coins of any player equipping it. It gave a big bonus to alot of stuff. It took forever for them to figure it out. (They thought the party rogue was stealing their funds ) I had another magic item, an ioun stone, that when "equiped" acted like sovereign glue. Anything, except the ground, that would touch the player would become stuck fast. Anything that would touch anything else that was stuck to him would also become stuck. It got pretty funny when some guards came to "help" the party.

  8. - Top - End - #68
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    nedz's Avatar

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    Default Re: List of Fun Cursed Items?

    Eternal wand of Raise Thread.
    π = 4
    Consider a 5' radius blast: this affects 4 squares which have a circumference of 40' — Actually it's worse than that.


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  9. - Top - End - #69
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    PaladinGuy

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    Default Re: List of Fun Cursed Items?

    I don't understand, the date for the post before me is:

    12-09-2013, 09:31 PM
    That's less then six weeks ago isn't it?

  10. - Top - End - #70
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    Vhaidara's Avatar

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    Default Re: List of Fun Cursed Items?

    It's 10 days :P

    Lemme think, fun cursed items...

    Throwing Backbiter onto weapons is hilarious. Too bad it''s hafted weapons only.
    I follow a general rule: better to ask and be told no than not to ask at all.

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  11. - Top - End - #71
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    TuggyNE's Avatar

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    Default Re: List of Fun Cursed Items?

    Quote Originally Posted by Legendxp View Post
    I don't understand, the date for the post before me is:



    That's less then six weeks ago isn't it?
    You aren't the one that necro'd. There was a necro from 2011 to May 2013 last page, and the first post on this page went from June 2013 to Dec 8 2013.
    Quote Originally Posted by Water_Bear View Post
    That's RAW for you; 100% Rules-Legal, 110% silly.
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    "Common sense" and "RAW" are not exactly on speaking terms
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  12. - Top - End - #72
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    nedz's Avatar

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    Default Re: List of Fun Cursed Items?

    Quote Originally Posted by Legendxp View Post
    I don't understand, the date for the post before me is:



    That's less then six weeks ago isn't it?
    Look at posts 48 and 49
    π = 4
    Consider a 5' radius blast: this affects 4 squares which have a circumference of 40' — Actually it's worse than that.


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  13. - Top - End - #73
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    Qc Storm's Avatar

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    Default Re: List of Fun Cursed Items?

    Bag of Beholding.

    Contains a surprising amount of angry beholders.

  14. - Top - End - #74
    Halfling in the Playground
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    Default Re: List of Fun Cursed Items?

    Once knew a character who had a powerful weapon that...er...nagged.

    Fatigue rules came into play because of lack of sleep.

  15. - Top - End - #75
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    ArqArturo's Avatar

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    Default Re: List of Fun Cursed Items?

    Quote Originally Posted by Thrawn183 View Post
    This... so very much this. I love using intelligent magic items.
    Nothing says fun like a magical talking sword with claustrophobia, believes it is the holy weapon of a paladin, and also is afraid to be alone.
    MAGIC, n. An art of converting superstition into coin. There are other arts serving the same high purpose, but the discreet lexicographer does not name them.

    Taken from The Devil's Dictionary

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    My Warmage Guidebook (notice I said Guidebook, not Handbook), still in the works.

    Pathfinder's Inquisitor Handbook.

    Quote Originally Posted by Jeff the Green View Post
    And they only speak barbarian tongues, which naturally consists of saying "bar bar bar" over and over again.

  16. - Top - End - #76
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    Pokonic's Avatar

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    Default Re: List of Fun Cursed Items?

    Shiv of Sunlight

    This fascinating dagger is both covered in crag linnorm poison and has the creature's soul bound to it. However, the creature's death curse takes on an unusual form; to every other creature besides the owner of the Shiv, it seems like the wearer is enveloped in a soft light that dissipates shadows. The wearer, on the other hand, does not see this light. If the wearer does learn of the effect, he automaticly starts suffering the effects of crag linnorm poison.
    Last edited by Pokonic; 2013-12-19 at 08:38 PM.
    Quote Originally Posted by Tychris1 View Post
    Pokonic look what you have done! You fool, you`ve doomed us all!
    Quote Originally Posted by Doorhandle View Post
    Oh Pokonic, never change. And never become my D.M.
    To those that are wondering; it's a unicorn leather knife hilt.
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  17. - Top - End - #77
    Bugbear in the Playground
     
    Kobold

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    Default Re: List of Fun Cursed Items?

    Spear of Backbiting when buffed to high hell. It's a super powerful spear with a 1 in 20 chance of totally screwing you every time you use it. My players decided to keep it hoping they would not roll a 1 before they had enough HP to survive it backstabbing them.

  18. - Top - End - #78
    Pixie in the Playground
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    Default Re: List of Fun Cursed Items?

    Gloves of the Priest
    A pair of silken white gloves, with blue holy crosses on the back of the hands.
    Forces the user to perform a Will save, or be forced grope or touch inappropriately any living thing nearby, if they perform any action involving coming into close proximity.
    In combat this will replace an attack, and provokes an opportunity attack since it's a "touch attack"

    I threw in an extra effect later,
    Target must make a small Will save, or be blush uncontrollably and be unable to perform any non-movement action out of sheer embarrassment. If the target rolls a natural 1, they are mentally scarred for life.

  19. - Top - End - #79
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    nedz's Avatar

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    Default Re: List of Fun Cursed Items?

    Thread of Necromancy.
    Brings old discussions back from the far reaches of the internet where once they lay dead.
    π = 4
    Consider a 5' radius blast: this affects 4 squares which have a circumference of 40' — Actually it's worse than that.


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  20. - Top - End - #80
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    RedKnightGirl

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    d6 Re: List of Fun Cursed Items?

    Quote Originally Posted by Archpaladin Zousha View Post
    Someone once stuck something like this in a game I played in, though it wasn't a deck of cards. It was the "Half-Orc Porn Magazine." Anyone who saw even the cover was so horrified they'd immediately fall backwards down the stairs. With no saving throw. Even if they were out in the middle of the woods and there weren't stairs behind them a second ago.
    I personally really enjoy playing half orc's. I would accept either the playing cards or the magazine and not be horrified
    9 wisdom true neutral cleric you know you want me in your adventuring party


  21. - Top - End - #81
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    Beholder

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    Default Re: List of Fun Cursed Items?

    Quote Originally Posted by faceroll View Post
    Ring of Extra Ring
    This magical ring allows you to wear one more ring than you otherwise could.
    What would happen if you used the MIC rules to apply this quality to a sword or something?
    Quote Originally Posted by Honest Tiefling View Post
    Is this a good OJEBUWIP WHAT IN THE NINE ABYSSES, or a bad OJFBUEWIP WHAT IN THE NINE ABYSSES?
    Quote Originally Posted by Kid Jake View Post
    "Oh no, I'm bleeding out of my eyes...it's only now that I see that the delivery fee isn't a substitute for tipping your pizza guy!"
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    "No" means "yes".
    Quote Originally Posted by daremetoidareyo View Post
    My other idea was to be a troglodyte were-cockroach and just smell bad in people's squares.

  22. - Top - End - #82
    Pixie in the Playground
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    Default Re: List of Fun Cursed Items?

    Quote Originally Posted by nedz View Post
    Thread of Necromancy.
    Brings old discussions back from the far reaches of the internet where once they lay dead.
    I only realized this after reading your reply. Nonetheless, I think even an old topic like this one if far from irrelevant when it's the 3rd result on Google for "d&d cursed items".

  23. - Top - End - #83
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    Telonius's Avatar

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    Default Re: List of Fun Cursed Items?

    I'm pretty sure this one has a Phylactery somewhere - double necro!

  24. - Top - End - #84
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    nedz's Avatar

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    Default Re: List of Fun Cursed Items?

    Quote Originally Posted by Telonius View Post
    I'm pretty sure this one has a Phylactery somewhere - double necro!
    triple - see post #71
    π = 4
    Consider a 5' radius blast: this affects 4 squares which have a circumference of 40' — Actually it's worse than that.


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  25. - Top - End - #85
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    Sheogoroth's Avatar

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    Default Re: List of Fun Cursed Items?

    Sling of Fireballs: when activated, this sling pitches a fireball in a random direction, colliding with the first object or creature in its path using WH40K directional die.

    Lasso of Truthiness: +2 lasso, Forces an intelligent lassoed creature to answer any question truthfully sometimes(50%).

    Shield of Self-Preservation: Whenever the weilder is attacked, both the attacker and the weilder become panicked for 1d4 rounds (DC = Wielder's net will bonus + 15)

    Shades of Blinding Power: These shaded spectacles may produce a ray attack every 1d6+1 rounds that acts as the spell Combust. The caster level is equal to the wearer's charisma modifier. The glasses also make light function as 2 steps worse, any dark-vision or low-light vision is negated, and any target with concealment doubles it's miss chance.

    One with Nature Boots: Druid that wears these boots casts spells at +2 CL, but must bury himself up to his waist in dirt in order to cast spells.

  26. - Top - End - #86
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    Inevitability's Avatar

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    Default Re: List of Fun Cursed Items?

    Aaaaaaaand it's quadruple necromancy now.
    Creator of the LA-assignment thread.

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  27. - Top - End - #87
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    Sheogoroth's Avatar

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    Default Re: List of Fun Cursed Items?

    "That is not dead which can eternal lie, and with strange aeons even death may die."
    -HP Lovecraft
    Last edited by Sheogoroth; 2016-12-20 at 03:31 PM.

  28. - Top - End - #88
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    Inevitability's Avatar

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    Default Re: List of Fun Cursed Items?

    Quote Originally Posted by Sheogoroth View Post
    "That is not dead which can eternal lie, and with strange aeons even death may die."
    -HP Lovecraft
    I have this feeling this thread soon won't be lying eternally anymore.

    By which I mean it's getting locked.
    Creator of the LA-assignment thread.

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  29. - Top - End - #89
    Pixie in the Playground
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    Default Re: List of Fun Cursed Items?

    Quote Originally Posted by Dire_Stirge View Post
    I have this feeling this thread soon won't be lying eternally anymore.

    By which I mean it's getting locked.

    Why is thread necromancy considered to be a problem? It's not like reviving an old thread is hurting anybody.

  30. - Top - End - #90
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    Default Re: List of Fun Cursed Items?

    Quote Originally Posted by Fouredged Sword View Post
    Iremoveable rod. Once pressed it can't be unpressed!
    Or my favorite: the True Immovable Rod. Once the button's pressed, the presser must make a reflex save, or take 10d20 damage as the rod "flies" off in to space all of the sudden. If they were holding it, they are shot 500 (or 150 on a save) feet in to the air before they can let go. What' actually happening is that it stopped all its movement, while everyone else continued moving.

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