Results 901 to 930 of 1197
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2012-12-27, 06:01 AM (ISO 8601)
- Join Date
- Mar 2012
- Location
- Porto Alegre, Brazil
- Gender
Re: (IC) Aaaahhh!!!! The Slaves Got Magic!!! (IC)
Nova keep running invisible to reach C15.
If someone bypass him he'll attak and lose invisibilty.
(Also, happy xmas and new years to you guys)Ruven Feathers, tengu opportunist with a keen eye for gold and an accute scent for death.
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2013-01-09, 09:28 PM (ISO 8601)
- Join Date
- May 2008
- Location
- Porto Alegre, Brazil
- Gender
Re: (IC) Aaaahhh!!!! The Slaves Got Magic!!! (IC)
Seanon shoots off some magic missiles (4d4+4)[17]
the follower keep pushing
Spoiler
scout vs dagger trower (1d20+10)[26], damage (5d6+8)[17]
scout vs spearman (1d20+10)[29], damage (5d6+8)[28]
scout vs spearman (1d20+10)[24], damage (5d6+8)[25]
scout vs spearman (1d20+10)[18], damage (5d6+8)[24]
scout vs spearman (1d20+10)[21], damage (5d6+8)[20]
lancer vs spearman (1d20+12)[14], damage (2d6+10)[19]
lancer vs spearman (1d20+12)[24], damage (2d6+10)[19]
ranger vs archer (1d20+9)[27], damage (1d8+7)[14]
ranger vs archer (1d20+9)[17], damage (1d8+7)[13]
ranger vs archer (1d20+9)[16], damage (1d8+7)[11]
ranger vs archer (1d20+9)[17], damage (1d8+7)[15]
ranger vs archer (1d20+9)[17], damage (1d8+7)[15]
ranger vs archer (1d20+9)[19], damage (1d8+7)[14]
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2013-01-09, 10:22 PM (ISO 8601)
- Join Date
- May 2008
- Location
- Porto Alegre, Brazil
- Gender
Re: (IC) Aaaahhh!!!! The Slaves Got Magic!!! (IC)
Uidon lands a powerfull blow cutting wide the warrior in front of him, making him fall to the ground bleeding.
Korin makes a precipitated attack and misses the archer
Elkal and Nova reposition themselves.
Seanon kills a guard with the magic missile
Xilef hits the oportunistic attack, gets hit by the swordsman, hits again with a claw, and then runs off looking for the ogre. She provokes AoO's as she moves.
The various enemy guards advance, retreat, attack and defend
Spoiler
AoO vs xilef (1d20+12)[31], damage (1d8+4)[8]
AoO vs xilef (1d20+4)[5], damage (1d8+1)[5]
AoO vs xilef (1d20+2)[22], damage (1d4-1)[1]
archer vs Korin (provokes AoO due to movement) (1d20+8)[20], damage (1d8-1)[2]
swordsman vs Scout (1d20+4)[13], damage (1d8+4)[12]
swordsman vs Scout (1d20+4)[8], damage (1d8+4)[5]
swordsman vs Scout (1d20-1)[12], damage (1d8+4)[7]
swordsman vs Scout (1d20-1)[12], damage (1d8+4)[8]
swordsman vs Seanon (1d20+6)[18], damage (1d8+4)[6]
archer vs xilef (1d20+8)[9], damage (1d8-1)[7]
archer vs xilef (1d20+7)[26], damage (1d8-2)[4]
archer vs xilef (1d20+7)[17], damage (1d8-2)[0]
archer vs xilef (1d20+7)[11], damage (1d8-2)[5]
archer vs xilef (1d20+7)[9], damage (1d8-2)[3]
spearman vs xilef (1d20+5)[9], damage (1d8+1)[7]
archer vs scout (1d20+7)[21], damage (1d8-2)[-1]
archer vs scout (1d20+7)[9], damage (1d8-2)[4]
sneak dagger vs scout (1d20+7)[19], damage (1d4)[1]+(3d6)[10] (after tumble DC 19 (1d20+13)[21])
sneak dagger vs scout (1d20+7)[8], damage (1d4)[3]+(3d6)[13]
sneak dagger vs scout (1d20+7)[8], damage (1d4)[1]+(3d6)[7]
archer vs lancer (1d20+8)[13], damage (1d8-1)[1]
archer vs lancer (1d20+7)[26], damage (1d8-1)[5]
spearman vs lancer(1d20+5)[12], damage (1d8+1)[2]
spearman vs scout (1d20+5)[16], damage (1d8+1)[4]
spearman vs lancer(provokes AoO from Nova)(1d20+5)[18], damage (1d8+1)[7]
you see several enemies coming out of tents and heading straight at you. they seem very scared with the sobrenatural effects they see but fight nontheless.
Among those that come out of the tnets, a towering ogre, much bigger then the one from your quarry, comes out carrying an even bigger axe. He has a strange smile on his face and starts to laugh.
you see that the gurds near the slave pens... are forcing them out and handing them axes, poiting at your direction, shouting and even hitting them with their wepons.
Chaos reigns! the battle is on full scale now, with blood on the ground and terror in the hearts of the vile!
---------- your turn!---------
hotspot zoom:
Spoiler
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2013-01-10, 05:02 AM (ISO 8601)
- Join Date
- Jul 2007
Re: (IC) Aaaahhh!!!! The Slaves Got Magic!!! (IC)
OOC: Did you take into account the entangle spell that I cast in the begining ?
Xilef ignore the attack that hit her, being absorbed by her magic. When she spot the ogre she charge at him ready to tear him apart.
OOC:
Swift action: activate stoneskin effect.
Free action: Frenzy
Full-round action: Charge in U21/V22
Unarmed Strike:
Attack: (1d20+18)[34] (+7 Bab, +9 Str, +1 ench, +1 haste, -1 size, +1 prayer, +2 charge, -2 twf)
Dmg: (1d4+11)[12] (+9 Str, +1 ench, +1 prayer)
+(1d6)[4] Thornskin
TWF Unarmed Strike:
Attack: (1d20+18)[19] (+7 Bab, +9 Str, +1 ench, +1 haste, -1 size, +1 prayer, +2 charge, -2 twf)
Dmg: (1d4+11)[13] (+9 Str, +1 ench, +1 prayer)
+(1d6)[1] Thornskin
Haste Unarmed strike:
Attack: (1d20+18)[38] (+7 Bab, +9 Str, +1 ench, +1 haste, -1 size, +1 prayer, +2 charge, -2 twf)
Dmg: (1d4+11)[12] (+9 Str, +1 ench, +1 prayer)
+(1d6)[4] Thornskin
Itterative Unarmed strike:
Attack: (1d20+13)[21] (+7 Bab, +9 Str, +1 ench, +1 haste, -1 size, +1 prayer, +2 charge, -2 twf, -5)
Dmg: (1d4+11)[13] (+9 Str, +1 ench, +1 prayer)
+(1d6)[4] Thornskin
Claw1:
Attack: (1d20+13)[31] (+7 Bab, +9 Str, +1 ench, +1 haste, -1 size, +1 prayer, +2 charge, -2 secondary)
Dmg: (2d6+9)[15] (+2 (1/4hd), +4 1/2Str, +1 ench, +1 ES, +1 prayer)
Claw2:
Attack: (1d20+13)[32] (+7 Bab, +9 Str, +1 ench, +1 haste, -1 size, +1 prayer, +2 charge, -2 secondary)
Dmg: (2d6+9)[14] (+2 (1/4hd), +4 1/2Str, +1 ench, +1 ES, +1 prayer)
Rending:
(1d4+6)[10] (+4 1/2Str, +2 (1/4hd))
Bite:
Attack: (1d20+13)[31] (+7 Bab, +9 Str, +1 ench, +1 haste, -1 size, +1 prayer, +2 charge, -2 secondary)
Dmg: (2d6+9)[18] (+2 (1/4hd), +4 1/2Str, +1 ench, +1 ES, +1 prayer)
Effect:
Longstrider: 8 hours starting at the begining of the day
Heart of earth: 8 hours starting at the begining of the day or until discharged then 8 round
Heart of air: 8 hours starting at the begining of the day or until discharged then 8 round
Greater resistance: 24 hours starting at the begining of the day
Freedom of Movement: 80 minutes
Mass Camouflage: 20 minutes
Halo of sand: 80 minutes
Extend Thornskin: 10 rounds
Extend BOTWW: 11 rounds
Entangle: 8 minutes
Haste: 12 rounds
Mass Conviction: 80 minutes
Enlarge Person: 8 minutes
Shifting: 13 rounds
Prayer: 7 rounds
Stoneskin: 8 rounds
Frenzy: 7 rounds
Stat:
Spoiler
CN Medium Humanoid (Shapechanger)
Condition:
Amulet of natural weapon: +1 to att and dmg rolls with natural weapon
Longstrider: +10ft speed
Heart of Earth: +8 bonus against bull-rush, overrun and trip, +14 temp hp, as a swift action stoneskin for 8 rounds
Heart of air: +10 on jump check, +10 to fly speed (useless), feather fall once
With air and earth: light fortification
Greater Resistance: +3 resistance bonus on saves
Haste: +1 att, AC and ref save, +30ft speed, +1 bonus attack
Shifting: +2 Str, 2 claw, bite
Frenzy: +4 Str, +2 AC, +2 Ref, +1 att/round
Prayer: +1 att, dmg, saves, skills (luck)
BoTWW: +2 Str, +4 dex, +4 Con, +4 nat arm, Blind-fight
Enhance shifting: +2 Str, +1 dmg with claw and bite, +1 round
Animalistic power: +2 Str, Dex, Con (ench)
Bite of the wererat: +6 dex, +2 con, +3 nat armor, weapon finesse (ench)
Thornskin: +1d6 unarmed dmg, 5 dmg to those that strike me with natural weapon
Mass convinction: +3 saves (moral)
Inspire courage: +3 att/dmg (moral)
Enlarge Person: Large, +2 Str, -2 Dex, -1 AC and Att, Unarmed strike deal 1d4 and claw/bite 2d6, gain reach.
Halo of Sand: +2 def to AC
HP: 108/108 (0/16 temp hp) (8HD) AC: 19 Touch: 19 Flat: 16 (+3 dex, +6 defense bonus) "+2 def halo of sand"
Reserver Point: 108 Massive Dmg Threshold 41
Speed: 40ft (50ft with longstrider)
Fort: +10 Ref: +9 Will: +7
BaB: +7/+2 Grapple: +10 (+13 shifting and whirling)
Resistance: Imp Uncanny dodge (dex to ac even if flat-footed or invisible attacker, cannot be flanked unless rogue 9+), Trap sense +1 (Ref save and AC against trap), Woodland Stride (move normal through natural undergrowth), Trackless Step (leave no trail), Reckless nature (+2 to Init and Ref save, -2 to Will save), Shifter ferocity (act normally while under 0hp), Shifter Healing (at end of shifting heal 7hp), Shifter Multiattack
Init: +5
Melee: Standard attack, Unarmed Strike +10 (1d3+3)
Melee: Shifting Standard attack, Claw +11 (1d8+5)
Melee: Shifting Standard attack, Bite +11 (1d8+5)
Melee: Whirling Frenzy Standard attack, Unarmed Strike +12 (1d3+5)
Melee: Whirling Frenzy and Shifting Standard attack, Bite or Claw +13 (1d8+7)
Melee: Full attack, Unarmed Strike +10/+5 (1d3+3)
Melee: Full attack, TWF Unarmed Strike +8/+8/+3 (1d3+3)
Melee: Shifting Full attack, Unarmed Strike +11/+6 (1d3+4) plus 2 Claws +8/+8 (1d8+3) plus Bite +9 (1d8+3)
Melee: Shifting Full attack, TWF Unarmed Strike +9/+9/+4 (1d3+4) plus 2 Claws +9/+9 (1d8+3) plus Bite +9 (1d8+3)
Melee: Whirling Frenzy Full attack, Unarmed Strike +12/+7 (1d3+5)
Melee: Whirling Frenzy Full attack (with bonus attack), Unarmed Strike +10/+10/+5 (1d3+5)
Melee: Whirling Frenzy Full attack (with bonus attack), TWF Unarmed Strike +8/+8/+8/+3 (1d3+5)
Melee: Whirling Frenzy and Shifting Full attack, Unarmed Strike +13/+8 (1d3+6) plus 2 Claws +11/+11 (1d8+4) plus Bite +11 (1d8+4)
Melee: Whirling Frenzy and Shifting Full attack (with bonus attack), Unarmed Strike +11/+11/+6 (1d3+6) plus 2 Claws +9/+9 (1d8+4) plus Bite +9 (1d8+4)
Melee: Whirling Frenzy and Shifting Full attack (with bonus attack), TWF Unarmed Strike +9/+9/+9/+4 (1d3+6) plus 2 Claws +9/+9 (1d8+4) plus Bite +9 (1d8+4)
Ability Score:
Str 16(+3), Dex 16 (+3), Con 16(+3), Int 8(-1), Wis 20(+5), Cha 6(-2)
Skill: Survival +18, Handle Animal +13, Jump +14, K (nature) +8, Listen +6, Spot +6, Balance +5, Climb +5, Ride +5, Concentration +6
Special ability: Pounce, Shifting: 6/6, 13 rounds, +2 Str, 2 claw, bite, low-ligh vision, Whirling Frenzy; 2/2, 6 rounds, +4 Str, +2 AC, +2 Ref, +1 att/round, Beast Spirit: Various + Reroll failed will save next round, move action to transfer spirit to summoned creature grant +4 Str, Dex or Con, Wild Empathy +12, Spellcasting
Action Point: 9 (roll 2d6 take the best)
Spell prepared:
0: Guidance*2, Flare*1, Light*1, Purify food and drink*1, Detect Poison*1
1: Instant of Power*1 Longstrider*0, Lesser Vigor*2, Updraft*1, Entangle*1
2: Heart of air*0, Bite of the wererat*1, Halo of Sand*0, Mass Camouflage*0
3: Thornskin*0, Enhance Shifting*0, Bite of the Werewolf*0
4: Heart of earth*0, Greater Resistance*0, Freedom of Movement*0
Latest homebrew: The Avatars of Magic, powerful monster each dedicated to ne school of magic.
My homebrewer's Extended Signature
My character :
Spoiler
Mirar, Bizarre human Focused Conjurer/Master specialist (summoning specialist)
Xilef, shifter Druid 8//Barbarian 5/Weretouched master 3
Other Character.
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2013-01-10, 05:59 AM (ISO 8601)
- Join Date
- Mar 2012
- Location
- Porto Alegre, Brazil
- Gender
Re: (IC) Aaaahhh!!!! The Slaves Got Magic!!! (IC)
A disembodied voice begin to sing (more like shouting) about freedom and valor, keeping moving all the time.
Move to Y16 and Inspire Courage with Inspirational Boost (+3 morale bonus on attacks, damages and saves vs. fear). Nova is still invisible.Ruven Feathers, tengu opportunist with a keen eye for gold and an accute scent for death.
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2013-01-10, 09:16 AM (ISO 8601)
- Join Date
- Apr 2008
Re: (IC) Aaaahhh!!!! The Slaves Got Magic!!! (IC)
Elkal spins around and casts Wall of Smoke to divert/delay the slaves entry into the battle, from the corner of a tent near the woodpile diagonally southwest to the corner of the tables, then further south so that it ends in the entangled area. (D14 to U22, then south to the circle of Entanglement.) He is still invisible.
"Happiness is the meaning and the purpose of life, the whole aim and end of human existence"
"Everything can be taken from a man but one thing: the last of the human freedoms—to choose one’s attitude in any given set of circumstances, to choose one’s own way."
"When we are no longer able to change a situation, we are challenged to change ourselves."
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2013-01-10, 12:20 PM (ISO 8601)
- Join Date
- Jun 2009
- Location
- In the shadows Waiting...
- Gender
Re: (IC) Aaaahhh!!!! The Slaves Got Magic!!! (IC)
Korin dodges the arrow and charges the archer once again.
Spoilercharging to Q7 with 5 points in power attack
attack(1d20+12)[32]
damage(2d6+17)[23]
Flickering further along the ledge if attacked.
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2013-01-10, 06:22 PM (ISO 8601)
- Join Date
- Sep 2010
Re: (IC) Aaaahhh!!!! The Slaves Got Magic!!! (IC)
Uidon hears Nova's song and nods, the battle has truly begun. He kicks the slaver off his sword, watching him gurgle and hold his throat and glancing around the battlefield.
Uidon dashes between the tent and the ex slaves heedless of his own safety, pulling the surrounded and weakened guard in with his shield arm, trying to ram his sword up into his heart. The blacksmith yells over the struggling slaver at the giant Dreamers, "Pull back to Lucky, kill those," Uidon says, jerking his head at the Guards to the west.
Spoiler
Free: Combat Expertise (-5 Attack, +5 AC)
Move: S,11
Swift: Stance Change --> Wolfpack Tactics (+4 Damage Flanking)
Standard: Attack @ R, 10 - (1d20+14)[23] +2, Damage (1d8+15)[23] + (1d6)[3] Acid
Last edited by Duncfoo; 2013-01-10 at 09:32 PM.
I am currently looking to join one more game. Mage, D&D 3.5, Patherfinder and D&D 4th are all acceptable.
Character Sheet Links:
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2013-01-14, 01:22 PM (ISO 8601)
- Join Date
- May 2008
- Location
- Porto Alegre, Brazil
- Gender
Re: (IC) Aaaahhh!!!! The Slaves Got Magic!!! (IC)
Seanon casts hold person at the guard right in front of him (DC 16)
(1d20+2)[10]
the followers keep on attacking. They outmatch the guards by far!
Spoiler
I was forgetting the haste extra attack...
scout (1d20+11)[29], damage (5d6+7)[27]
scout (1d20+11)[26], damage (5d6+7)[31]
scout (1d20+11)[27], damage (5d6+7)[28]
scout (1d20+11)[18], damage (5d6+7)[22]
scout (1d20+11)[16], damage (5d6+7)[26]
lancer (1d20+13)[30], damage (2d6+12)[19]
lancer (1d20+13)[18], damage (2d6+12)[20]
ranger (1d20+12)[15], damage (1d8+7)[10]
ranger (1d20+12)[14], damage (1d8+7)[14]
ranger (1d20+12)[17], damage (1d8+7)[15]
(all 3 only move and attack)
ranger (1d20+12)[19], damage (1d8+7)[15]
ranger (1d20+12)[21], damage (1d8+7)[10]
ranger (1d20+12)[27], damage (1d8+7)[9]
ranger (1d20+12)[24], damage (1d8+7)[8]
ranger (1d20+12)[19], damage (1d8+7)[9]
ranger (1d20+12)[14], damage (1d8+7)[13]
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2013-01-14, 02:32 PM (ISO 8601)
- Join Date
- May 2008
- Location
- Porto Alegre, Brazil
- Gender
Re: (IC) Aaaahhh!!!! The Slaves Got Magic!!! (IC)
Xilef hits the ogre several times
Korin kills the escaping archer
Uidon cuts open the wounded rougue
Elkal's wall is quite effective.
The battle rages on! (too many attacks to descri them one by one) Some guards from the west fled back sought, uidon is shot several times, and xilef is swrmed by many foes. The wall of smoke seems to worry the slaves and slavers, but them the slaver are forced torught it by spearpoint.
Spoiler
2º save vs hold person (1d20+2)[12]
AoO vs scout (1d20+6)[8], damage (1d8+3)[6]
arrowshot vs lancer (1d20+7)[21], damage (1d8-2)[5]
arrowshot vs lancer (1d20+8)[23], damage (1d8-1)[7]
arrowshot vs ranger (1d20+8)[12], damage (1d8-1)[6]
sneaky dagger vs ranger (1d20+7)[22], damage (1d4)[4] + (3d6)[8]
sneaky dagger vs Uidon (1d20+9)[10], damage (1d4)[1] + (3d6)[12]
sneaky dagger vs Uidon (1d20+9)[10], damage (1d4)[4] + (3d6)[8]
arrowshot vs Uidon (1d20+8)[17], damage (1d8-1)[2] (Nova gains AoO to prevent this shot)
arrowshot vs Uidon (1d20+8)[19], damage (1d8-1)[7]
arrowshot vs Uidon (1d20+5)[10], damage (1d8-2)[0]
arrowshot vs Uidon (1d20+5)[16], damage (1d8-2)[4](archer nauseated by wall of smoke)
flanking longspear charge vs xilef (1d20+9)[15], damage (1d8+1)[8]
longspear charge vs xilef (1d20+7)[15], damage (1d8+1)[2]
flanking sowrdcharge vs xilef (1d20+15)[25], damage (1d8+4)[7]
flanking sowrdcharge vs xilef (1d20+15)[20], damage (1d8+4)[7]
flanking sowrdcharge vs xilef (1d20+15)[17], damage (1d8+4)[5]
arrowshot vs xilef (1d20+10)[25], damage (1d8-1)[5]
arrowshot vs xilef (1d20+9)[13], damage (1d8-2)[4]
flanking raging ogre vs xilef (1d20+20)[38], damage (4d6+19)[25]
flanking raging ogre vs xilef (1d20+15)[20], damage (4d6+19)[31]
Spoiler
DC 15 (I guess)
slave fort vs wall of smoke (1d20+1)[13]
slave fort vs wall of smoke (1d20+1)[4]
slave fort vs wall of smoke (1d20+1)[3]
slave fort vs wall of smoke (1d20+1)[17]
slave fort vs wall of smoke (1d20+1)[8]
slave fort vs wall of smoke (1d20+1)[14]
slave fort vs wall of smoke (1d20+1)[12]
slave fort vs wall of smoke (1d20+1)[13]
archer fort vs wall of smoke (1d20+5)[13]
archer fort vs wall of smoke (1d20+5)[23]
spearman fort vs wall of smoke (1d20+6)[19]
spearman fort vs wall of smoke (1d20+6)[24]
The ogre is hit several times by xilef, but is protected by leather armor and thick hide. He get infuriated and bases xilef with respectable power. From a tent further back a more distinguised man in chainmail and shield rally the soldiers and seem to inspire the guards. You're quite sure he's insulting you, but the frenetic chaos of the battle make it impossible to understand most of the words.
-----------your turn!--------
hotspot zoom
Spoiler
-
2013-01-15, 12:13 AM (ISO 8601)
- Join Date
- Jun 2009
- Location
- In the shadows Waiting...
- Gender
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2013-01-15, 06:13 AM (ISO 8601)
- Join Date
- Mar 2012
- Location
- Porto Alegre, Brazil
- Gender
Re: (IC) Aaaahhh!!!! The Slaves Got Magic!!! (IC)
Nova moves at the ogre and attack with full power (attack):
"Smite Evil! Divine Shield! Combat Expertise of 4!"
(1d20+15)[23] dmg: (1d8+33)[37]
in case of critical:Spoiler(1d20+21)[32] dmg (1d8+33)[39]
(Didn't count any bonus for being invisible, if he's not evil then take off -7 on attack roll and -4 on damage)
Stats:
HPs: 96/96
AC: 31 (armor 8, shield 8, haste 1, combat expertise 4)
Bardic Song: 7/8
Smite Evil: 0/1
Turn Undead: 9/10
Spells:
Spoiler0: 3/3
1: 3/4
2: 0/1
Spells/effects over him:
SpoilerPrayer
Haste
Inspire Courage
Mass Conviction
Freedom of Movement
Greater Magic Weapon (+2)
Crown of Might
Mass CamouflageLast edited by Chimaera; 2013-01-15 at 06:16 AM.
Ruven Feathers, tengu opportunist with a keen eye for gold and an accute scent for death.
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2013-01-15, 01:20 PM (ISO 8601)
- Join Date
- Sep 2010
Re: (IC) Aaaahhh!!!! The Slaves Got Magic!!! (IC)
Uidon pushes the dead slaver off his sword with his shield, whistles at Hocho (the rear most skirmisher) and waves his sword tip in a circle signiling the skirmishers to circle around the west of the camp. Now that battle is at hand, the enemy is being flanked, their command engaged... where to next.
Uidon takes a few strides farther into the center of the camp and sees behind a flickering wall of smoke cowering men driven by cowardly men. His eyes narrow. We need to show them our power, kill this icon of fear... "Brothers, Attack your slavers: FREEDOM IS NOW!" Uidon yells across the battlefield, lifting his bloodied sword and shinning shield into the air. He then dashes into a suprised looking dagger weilding slaver, driving him towards the slavering Ogre overload with a massive impact from the shining shield.
Spoiler
Free: Combat Expertise (+5 AC, -5 Attack)
Swift: Stance Change --> Leading the Charge (+8 to Charge Damage)
Charge: Initiate - Charging Minotaur Strike (No AoO; Bullrush) @ Sneaky S,16
Strength Check: (1d20+9)[29], Damage: (2d6+12)[14] - Will follow the Dagger weilder as far as I can push him.
HP: 106 / 106
AC: 29, dr 2/-
Blur: 20% Miss chance
Other buffs
Spoiler
Stance - Leading the Charge
Shield of Faith
Conviction
Haste
Prayer
Daylight, Arrow Attracting, Blurring on Shield
Roaring, Fearsome on Armor
Last edited by Duncfoo; 2013-01-15 at 03:05 PM.
I am currently looking to join one more game. Mage, D&D 3.5, Patherfinder and D&D 4th are all acceptable.
Character Sheet Links:
-
2013-01-15, 02:49 PM (ISO 8601)
- Join Date
- Jul 2007
Re: (IC) Aaaahhh!!!! The Slaves Got Magic!!! (IC)
Xilef continue her attack, avoiding or ignoring all attack made by the guards, only the ogre manage to hit her but her manage reduce the blow considerably.
OOC:
Full-round action: Full attack the ogre.
Side note: I cannot be flanked by the ogre or the guard unless they got at least 9 level in rogue.
Unarmed Strike:
Attack: (1d20+19)[22] (+7 Bab, +9 Str, +1 ench, +1 haste, -1 size, +1 prayer, -2 twf, +3 IC)
Dmg: (1d4+14)[15] (+9 Str, +1 ench, +1 prayer, +3 IC)
+(1d6)[1] Thornskin
TWF Unarmed Strike:
Attack: (1d20+19)[32] (+7 Bab, +9 Str, +1 ench, +1 haste, -1 size, +1 prayer, -2 twf, +3 IC)
Dmg: (1d4+14)[15] (+9 Str, +1 ench, +1 prayer, +3 IC)
+(1d6)[5] Thornskin
Haste Unarmed strike:
Attack: (1d20+19)[32] (+7 Bab, +9 Str, +1 ench, +1 haste, -1 size, +1 prayer, -2 twf, +3 IC)
Dmg: (1d4+14)[15] (+9 Str, +1 ench, +1 prayer, +3 IC)
+(1d6)[6] Thornskin
Itterative Unarmed strike:
Attack: (1d20+14)[16] (+7 Bab, +9 Str, +1 ench, +1 haste, -1 size, +1 prayer, -2 twf, +3 IC, -5)
Dmg: (1d4+14)[15] (+9 Str, +1 ench, +1 prayer, +3 IC)
+(1d6)[3] Thornskin
Claw1:
Attack: (1d20+19)[22] (+7 Bab, +9 Str, +1 ench, +1 haste, -1 size, +1 prayer, -2 secondary, +3 IC)
Dmg: (2d6+12)[21] (+2 (1/4hd), +4 1/2Str, +1 ench, +1 ES, +1 prayer, +3 IC)
Claw2:
Attack: (1d20+19)[35] (+7 Bab, +9 Str, +1 ench, +1 haste, -1 size, +1 prayer, -2 secondary, +3 IC)
Dmg: (2d6+12)[16] (+2 (1/4hd), +4 1/2Str, +1 ench, +1 ES, +1 prayer, +3 IC)
Rending:
(1d4+6)[8] (+4 1/2Str, +2 (1/4hd))
Bite:
Attack: (1d20+19)[24] (+7 Bab, +9 Str, +1 ench, +1 haste, -1 size, +1 prayer, -2 secondary, +3 IC)
Dmg: (2d6+12)[17] (+2 (1/4hd), +4 1/2Str, +1 ench, +1 ES, +1 prayer, +3 IC)
Effect:
Longstrider: 8 hours starting at the begining of the day
Heart of earth: 8 hours starting at the begining of the day or until discharged then 8 round
Heart of air: 8 hours starting at the begining of the day or until discharged then 8 round
Greater resistance: 24 hours starting at the begining of the day
Freedom of Movement: 80 minutes
Mass Camouflage: 20 minutes
Halo of sand: 80 minutes
Extend Thornskin: 9 rounds
Extend BOTWW: 10 rounds
Entangle: 8 minutes
Haste: 11 rounds
Mass Conviction: 80 minutes
Enlarge Person: 8 minutes
Shifting: 12 rounds
Prayer: 6 rounds
Stoneskin: 7 rounds or 80dmg (10/80)
Frenzy: 6 rounds
Stat:
Spoiler
CN Medium Humanoid (Shapechanger)
Condition:
Amulet of natural weapon: +1 to att and dmg rolls with natural weapon
Longstrider: +10ft speed
Heart of Earth: +8 bonus against bull-rush, overrun and trip, +14 temp hp, as a swift action stoneskin for 8 rounds
Heart of air: +10 on jump check, +10 to fly speed (useless), feather fall once
With air and earth: light fortification
Greater Resistance: +3 resistance bonus on saves
Haste: +1 att, AC and ref save, +30ft speed, +1 bonus attack
Shifting: +2 Str, 2 claw, bite
Frenzy: +4 Str, +2 AC, +2 Ref, +1 att/round
Prayer: +1 att, dmg, saves, skills (luck)
BoTWW: +2 Str, +4 dex, +4 Con, +4 nat arm, Blind-fight
Enhance shifting: +2 Str, +1 dmg with claw and bite, +1 round
Animalistic power: +2 Str, Dex, Con (ench)
Bite of the wererat: +6 dex, +2 con, +3 nat armor, weapon finesse (ench)
Thornskin: +1d6 unarmed dmg, 5 dmg to those that strike me with natural weapon
Mass convinction: +3 saves (moral)
Inspire courage: +3 att/dmg (moral)
Enlarge Person: Large, +2 Str, -2 Dex, -1 AC and Att, Unarmed strike deal 1d4 and claw/bite 2d6, gain reach.
Halo of Sand: +2 def to AC
HP: 93/108 (109/124) (0/16 temp hp) (8HD) AC: 19 Touch: 19 Flat: 16 (+3 dex, +6 defense bonus) "+2 def halo of sand"
Reserver Point: 108 Massive Dmg Threshold 41
Speed: 40ft (50ft with longstrider)
Fort: +10 Ref: +9 Will: +7
BaB: +7/+2 Grapple: +10 (+13 shifting and whirling)
Resistance: Imp Uncanny dodge (dex to ac even if flat-footed or invisible attacker, cannot be flanked unless rogue 9+), Trap sense +1 (Ref save and AC against trap), Woodland Stride (move normal through natural undergrowth), Trackless Step (leave no trail), Reckless nature (+2 to Init and Ref save, -2 to Will save), Shifter ferocity (act normally while under 0hp), Shifter Healing (at end of shifting heal 7hp), Shifter Multiattack
Init: +5
Melee: Standard attack, Unarmed Strike +10 (1d3+3)
Melee: Shifting Standard attack, Claw +11 (1d8+5)
Melee: Shifting Standard attack, Bite +11 (1d8+5)
Melee: Whirling Frenzy Standard attack, Unarmed Strike +12 (1d3+5)
Melee: Whirling Frenzy and Shifting Standard attack, Bite or Claw +13 (1d8+7)
Melee: Full attack, Unarmed Strike +10/+5 (1d3+3)
Melee: Full attack, TWF Unarmed Strike +8/+8/+3 (1d3+3)
Melee: Shifting Full attack, Unarmed Strike +11/+6 (1d3+4) plus 2 Claws +8/+8 (1d8+3) plus Bite +9 (1d8+3)
Melee: Shifting Full attack, TWF Unarmed Strike +9/+9/+4 (1d3+4) plus 2 Claws +9/+9 (1d8+3) plus Bite +9 (1d8+3)
Melee: Whirling Frenzy Full attack, Unarmed Strike +12/+7 (1d3+5)
Melee: Whirling Frenzy Full attack (with bonus attack), Unarmed Strike +10/+10/+5 (1d3+5)
Melee: Whirling Frenzy Full attack (with bonus attack), TWF Unarmed Strike +8/+8/+8/+3 (1d3+5)
Melee: Whirling Frenzy and Shifting Full attack, Unarmed Strike +13/+8 (1d3+6) plus 2 Claws +11/+11 (1d8+4) plus Bite +11 (1d8+4)
Melee: Whirling Frenzy and Shifting Full attack (with bonus attack), Unarmed Strike +11/+11/+6 (1d3+6) plus 2 Claws +9/+9 (1d8+4) plus Bite +9 (1d8+4)
Melee: Whirling Frenzy and Shifting Full attack (with bonus attack), TWF Unarmed Strike +9/+9/+9/+4 (1d3+6) plus 2 Claws +9/+9 (1d8+4) plus Bite +9 (1d8+4)
Ability Score:
Str 16(+3), Dex 16 (+3), Con 16(+3), Int 8(-1), Wis 20(+5), Cha 6(-2)
Skill: Survival +18, Handle Animal +13, Jump +14, K (nature) +8, Listen +6, Spot +6, Balance +5, Climb +5, Ride +5, Concentration +6
Special ability: Pounce, Shifting: 6/6, 13 rounds, +2 Str, 2 claw, bite, low-ligh vision, Whirling Frenzy; 2/2, 6 rounds, +4 Str, +2 AC, +2 Ref, +1 att/round, Beast Spirit: Various + Reroll failed will save next round, move action to transfer spirit to summoned creature grant +4 Str, Dex or Con, Wild Empathy +12, Spellcasting
Action Point: 9 (roll 2d6 take the best)
Spell prepared:
0: Guidance*2, Flare*1, Light*1, Purify food and drink*1, Detect Poison*1
1: Instant of Power*1 Longstrider*0, Lesser Vigor*2, Updraft*1, Entangle*1
2: Heart of air*0, Bite of the wererat*1, Halo of Sand*0, Mass Camouflage*0
3: Thornskin*0, Enhance Shifting*0, Bite of the Werewolf*0
4: Heart of earth*0, Greater Resistance*0, Freedom of Movement*0
Latest homebrew: The Avatars of Magic, powerful monster each dedicated to ne school of magic.
My homebrewer's Extended Signature
My character :
Spoiler
Mirar, Bizarre human Focused Conjurer/Master specialist (summoning specialist)
Xilef, shifter Druid 8//Barbarian 5/Weretouched master 3
Other Character.
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2013-01-15, 03:36 PM (ISO 8601)
- Join Date
- Apr 2008
Re: (IC) Aaaahhh!!!! The Slaves Got Magic!!! (IC)
Elkal spawns another Wall of Smoke, this time from O23 near the oven southeast and east so that it funnels those slavers toward the entangling area. He does his best to include the armored caster in the wall. He is still invisible.
"Happiness is the meaning and the purpose of life, the whole aim and end of human existence"
"Everything can be taken from a man but one thing: the last of the human freedoms—to choose one’s attitude in any given set of circumstances, to choose one’s own way."
"When we are no longer able to change a situation, we are challenged to change ourselves."
-
2013-01-15, 04:58 PM (ISO 8601)
- Join Date
- May 2008
- Location
- Porto Alegre, Brazil
- Gender
Re: (IC) Aaaahhh!!!! The Slaves Got Magic!!! (IC)
Korin teleports again and is close to a multiture of slaves, trapped by walls of smoke and vivid entangling weeds. a few guards are trapped in there as well.
Nova breaks his invisibility by attacking the ogre, dealing good damage.
Xilef also attacks savagely, dealing a lot of damage. The ogre is visible beaten up now (under 50% hp) but there still is a lot of juice on it.
Uidon rushes down the dagger trower, gettign 2 AoOs on the way, but these might hit the guard instead*. As uidon stomps with the guard on the ogre, the hero is moved back to a position of his own.
Seanon casts Eletric loop on some guards, hoping to stun them.
The followers keep pushing, circling the border of the camp to flank the enemy, shooting them down, and getting in the middle of the fray
Spoiler
dagger AoO vs Uidon (1d20+2)[7], damage (1d4-2)[-1], hits ally 1-25 (1d100)[62] miss uidon 1-20(1d100)[38]
ogre axe AoO vs Uidon (1d20+20)[33], damage (4d6+19)[35], hits ally 1-25 (1d100)[71] miss uidon 1-20(1d100)[88]
* Xilef also gains an AoO as the dagger trower is pushed. she has a 25% chance of hitting uidon, however.
ref/fort save vs eletric loop form seanon (DC 16):
(1d20+8)[19]/(1d20+7)[13], damage (4d6)[17]
(1d20+2)[6]/(1d20+6)[14], damage (4d6)[12]
AoO vs scout (1d20+1)[19] damage (1d8+1)[5]
lancer vs sowrdsman (1d20+10)[26] damage (2d6+16)[18]
lancer AoO (1d20+14)[22] damage (2d6+16)[24]
lancer AoO (1d20+14)[27] damage (2d6+16)[22]
lancer AoO (1d20+14)[34] damage (2d6+16)[26]
humanbaneing ranger (1d20+14)[27] damage (1d8+9)[11]+(2d6)[3]
humanbaneing ranger (1d20+14)[17] damage (1d8+9)[14]+(2d6)[9]
humanbaneing ranger (1d20+14)[18] damage (1d8+9)[12]+(2d6)[6]
humanbaneing ranger (1d20+14)[28] damage (1d8+9)[13]+(2d6)[4]
humanbaneing ranger (1d20+14)[24] damage (1d8+9)[17]+(2d6)[8]
humanbaneing ranger (1d20+14)[34] damage (1d8+9)[17]+(2d6)[10]
humanbaneing ranger (1d20+14)[18] damage (1d8+9)[12]+(2d6)[12]
humanbaneing ranger (1d20+14)[20] damage (1d8+9)[15]+(2d6)[11]
humanbaneing ranger (1d20+14)[32] damage (1d8+9)[16]+(2d6)[3]
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2013-01-15, 06:02 PM (ISO 8601)
- Join Date
- May 2008
- Location
- Porto Alegre, Brazil
- Gender
Re: (IC) Aaaahhh!!!! The Slaves Got Magic!!! (IC)
"Make way!" says the armored guy, getting closer to the ogre and attacking xilef "Stupid fools! YOU! go flank someone else!"
Spoiler
tumble DC 25 (1d20+12)[18]
tumble DC 25 (1d20+12)[16]
tumble DC 25 (1d20+12)[17]
tumble DC 27 (1d20+12)[18]
spearman vs scout (1d20+1)[17], damage (1d8+1)[4]
spearman vs scout (1d20+5)[11], damage (1d8+1)[2]
arrowshot vs scout (1d20+8)[17], damage (1d8-1)[2]
arrowshot vs scout (1d20+8)[12], damage (1d8-1)[6]
sneaky dagger vs scout (1d20+9)[18], damage (1d4)[3] + (3d6)[10]
arrowshot vs lancer (1d20+10)[19], damage (1d8-1)[6]
arrowshot vs lancer (1d20+10)[16], damage (1d8-1)[3]
arrowshot vs lancer (1d20+10)[12], damage (1d8-1)[6]
arrowshot vs lancer (1d20+10)[19], damage (1d8-1)[2]
arrowshot vs lancer (1d20+10)[22], damage (1d8-1)[5]
arrowshot vs lancer (1d20+10)[25], damage (1d8-1)[5]
sneaky dagger vs lancer (1d20+8)[11], damage (1d4)[4] + (3d6)[9]
sneaky dagger vs lancer (1d20+8)[14], damage (1d4)[1] + (3d6)[8]
sneaky dagger vs lancer (1d20+8)[27], damage (1d4)[4] + (3d6)[9]
sneaky dagger vs nova (1d20+8)[28], damage (1d4)[3] + (3d6)[7]* (both uidon and nova get an AoO to prevent this)
spearman vs xilef (1d20+3)[15], damage (1d8+1)[4]
swordstorm vs xilef (1d20+7)[19], damage (1d8+4)[10]
swordstorm vs xilef (1d20+7)[9], damage (1d8+4)[5]
swordstorm vs xilef (1d20+3)[23], damage (1d8+4)[10]
swordstorm vs xilef (1d20+3)[18], damage (1d8+4)[10]
swordstorm vs xilef (1d20+7)[15], damage (1d8+4)[11]
swordstorm vs xilef (1d20+7)[19], damage (1d8+4)[7]
swordstorm vs xilef (1d20+3)[7], damage (1d8+4)[10]
swordstorm vs xilef (1d20+3)[16], damage (1d8+4)[7]
swordstorm vs xilef (1d20+7)[12], damage (1d8+4)[6]
swordstorm vs xilef (1d20+7)[15], damage (1d8+4)[6]
swordstorm vs xilef (1d20+3)[5], damage (1d8+4)[10]
swordstorm vs xilef (1d20+3)[21], damage (1d8+4)[8]
Ogre vs Xilef (1d20+19)[32], damage (4d6+21)[36]
Ogre vs Xilef (1d20+14)[29], damage (4d6+21)[28]
armored axeman vs Xilef (1d20+19)[25], damage (1d8+10)[13]
(xilef is not being flanked. she gains 1 AoO vs the armored guy, and 2 AoO vs 2 sowrdsmans)
Most of the guards in there storm xilef to take the giant beast down. the lancer next to you is shot several times, geting to 0 hp (seanon will heal him). Most of the slaves, now cornered, cower before the smoke and other supernatural happenings. the guards close to them start attacking to force them out. (I removed red squares from under slaves feet at the hotspot zoom, so korin can better identity the real enemy in the map)
-------------- your turn!-----------
Spoiler
southwest
hotspot zoom
-
2013-01-15, 08:53 PM (ISO 8601)
- Join Date
- Apr 2008
Re: (IC) Aaaahhh!!!! The Slaves Got Magic!!! (IC)
Elkal can not help but smile wickedly as he breaks invisibility and unlocks his most recent arcane discovery. The ground south of Xilef and the ogre bubbles and turns into a sickeningly slick black tar, from which seven rubbery tendrils reach up and grab the slavers there.
SpoilerChecks start with the bad guy with the axe and go counterclockwise (#2 is armored guy)
Grapple 1: (1d20+16)[22]
Grapple 2: (1d20+16)[22]
Grapple 3: (1d20+16)[36]
Grapple 4: (1d20+16)[34]
Grapple 5: (1d20+16)[18]
Grapple 6: (1d20+16)[26]
Grapple 7: (1d20+16)[19]"Happiness is the meaning and the purpose of life, the whole aim and end of human existence"
"Everything can be taken from a man but one thing: the last of the human freedoms—to choose one’s attitude in any given set of circumstances, to choose one’s own way."
"When we are no longer able to change a situation, we are challenged to change ourselves."
-
2013-01-15, 08:55 PM (ISO 8601)
- Join Date
- Apr 2008
Re: (IC) Aaaahhh!!!! The Slaves Got Magic!!! (IC)
SpoilerEnemy rolls (same order):
1: (1d20)[10]
2: (1d20)[16]
3: (1d20)[2]
4: (1d20)[17]
5: (1d20)[7]
6: (1d20)[16]
7: (1d20)[14]"Happiness is the meaning and the purpose of life, the whole aim and end of human existence"
"Everything can be taken from a man but one thing: the last of the human freedoms—to choose one’s attitude in any given set of circumstances, to choose one’s own way."
"When we are no longer able to change a situation, we are challenged to change ourselves."
-
2013-01-15, 09:50 PM (ISO 8601)
- Join Date
- May 2008
- Location
- Porto Alegre, Brazil
- Gender
-
2013-01-16, 06:10 AM (ISO 8601)
- Join Date
- Mar 2012
- Location
- Porto Alegre, Brazil
- Gender
Re: (IC) Aaaahhh!!!! The Slaves Got Magic!!! (IC)
Nova take a deep breath and keep slashing (Power Attack of 5 and destroyer of reapers) all while singing songs of freedom:
SpoilerEmancipate yourselves from mental slavery;
None but ourselves can free our mind.
Wo! Have no fear for atomic energy,
'Cause none of them-a can-a stop-a the time.
How long shall they kill our prophets,
While we stand aside and look?
Yes, some say it's just a part of it:
We've got to fullfil the book.
Won't you have to sing
This songs of freedom? -
'Cause all I ever had:
Redemption songs -
All I ever had:
Redemption songs:
These songs of freedom,
Songs of freedom.
vs. Ogre (1d20+18)[28] dmg: (1d8+26)[29]
vs. Ogre (1d20+18)[31] dmg: (1d8+26)[27]
vs. Ogre (1d20+13)[20] dmg: (1d8+26)[32]
(AC dropped to 27 this round)Ruven Feathers, tengu opportunist with a keen eye for gold and an accute scent for death.
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2013-01-16, 01:48 PM (ISO 8601)
- Join Date
- Jun 2009
- Location
- In the shadows Waiting...
- Gender
Re: (IC) Aaaahhh!!!! The Slaves Got Magic!!! (IC)
Korin runs alongside the smoke wall, trying to keep out of it, then teleports to the other side, bringing his sword to bear against the soldier before him.
"LIBERATION!!"
Spoilermoving to I8, then flickering to I11, then attacking the guard at H11 with three points in power attack while channeling a shocking grasp
attack(1d20+12)[26]
damage(2d6+14)[24]
Also using an imediate action to flicker to H13 should I be attacked.
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2013-01-16, 01:58 PM (ISO 8601)
- Join Date
- Sep 2010
Re: (IC) Aaaahhh!!!! The Slaves Got Magic!!! (IC)
Uidon shoves the dagger weilder up against his brute master but the wiley fighter snakes away, but not before Uidon slashes at his legs again.
The ex-smith then steps up to Nova, hearing his strange song thinking The dream changed this one, he now finds strange inspiration in battle. Without thinking Uidon strikes in time to the beat with Nova.
Spoiler
Free: AoO Improved Trip on Dagger In OOC
Free: Combat Expertise (-3 Attack, +3 AC)
Free: 5' Step to D,12 (in Hotspot shot)
Swift: White Raven Tactics on (1) Nova or(2) Xilef(1d2)[1]
Full Attack: @ Ogre
Primary: (1d20+16)[34], (1d8+9)[16] + (1d6)[2] Acid
Haste: (1d20+16)[26], (1d8+9)[11] + (1d6)[3] Acid
Itterative: (1d20+11)[25], (1d8+9)[13] + (1d6)[1] Acid
Slam: (1d20+11)[17], (1d6+7)[10]
AC: 27, Hp: Full
Blur: 20% Miss Chance
Last edited by Duncfoo; 2013-01-16 at 02:32 PM.
I am currently looking to join one more game. Mage, D&D 3.5, Patherfinder and D&D 4th are all acceptable.
Character Sheet Links:
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2013-01-16, 05:28 PM (ISO 8601)
- Join Date
- Jul 2007
Re: (IC) Aaaahhh!!!! The Slaves Got Magic!!! (IC)
Xilef grunt a little when the ogre strike her twice but her magic was still protecting her and she could deal with it. She continue focusing on the ogre.
OOC:
Full-round action: Full attack the ogre
Unarmed Strike:
Attack: (1d20+19)[25] (+7 Bab, +9 Str, +1 ench, +1 haste, -1 size, +1 prayer, -2 twf, +3 IC)
Dmg: (1d4+14)[17] (+9 Str, +1 ench, +1 prayer, +3 IC)
+(1d6)[1] Thornskin
TWF Unarmed Strike:
Attack: (1d20+19)[34] (+7 Bab, +9 Str, +1 ench, +1 haste, -1 size, +1 prayer, -2 twf, +3 IC)
Dmg: (1d4+14)[18] (+9 Str, +1 ench, +1 prayer, +3 IC)
+(1d6)[1] Thornskin
Haste Unarmed strike:
Attack: (1d20+19)[31] (+7 Bab, +9 Str, +1 ench, +1 haste, -1 size, +1 prayer, -2 twf, +3 IC)
Dmg: (1d4+14)[16] (+9 Str, +1 ench, +1 prayer, +3 IC)
+(1d6)[2] Thornskin
Itterative Unarmed strike:
Attack: (1d20+14)[26] (+7 Bab, +9 Str, +1 ench, +1 haste, -1 size, +1 prayer, -2 twf, +3 IC, -5 itterative)
Dmg: (1d4+14)[17] (+9 Str, +1 ench, +1 prayer, +3 IC)
+(1d6)[6] Thornskin
Claw1:
Attack: (1d20+19)[36] (+7 Bab, +9 Str, +1 ench, +1 haste, -1 size, +1 prayer, -2 secondary, +3 IC)
Dmg: (2d6+12)[17] (+2 (1/4hd), +4 1/2Str, +1 ench, +1 ES, +1 prayer, +3 IC)
Claw2:(edit: natural one)
Attack: (1d20+19)[20] (+7 Bab, +9 Str, +1 ench, +1 haste, -1 size, +1 prayer, -2 secondary, +3 IC)
Dmg: (2d6+12)[18] (+2 (1/4hd), +4 1/2Str, +1 ench, +1 ES, +1 prayer, +3 IC)
Rending:
(1d4+6)[10] (+4 1/2Str, +2 (1/4hd))
Bite:
Attack: (1d20+19)[35] (+7 Bab, +9 Str, +1 ench, +1 haste, -1 size, +1 prayer, -2 secondary, +3 IC)
Dmg: (2d6+12)[20] (+2 (1/4hd), +4 1/2Str, +1 ench, +1 ES, +1 prayer, +3 IC)
Effect:
Longstrider: 8 hours starting at the begining of the day
Heart of earth: 8 hours starting at the begining of the day or until discharged then 8 round
Heart of air: 8 hours starting at the begining of the day or until discharged then 8 round
Greater resistance: 24 hours starting at the begining of the day
Freedom of Movement: 80 minutes
Mass Camouflage: 20 minutes
Halo of sand: 80 minutes
Extend Thornskin: 8 rounds
Extend BOTWW: 9 rounds
Entangle: 8 minutes
Haste: 10 rounds
Mass Conviction: 80 minutes
Enlarge Person: 8 minutes
Shifting: 11 rounds
Prayer: 5 rounds
Stoneskin: 6 rounds or 80dmg (30/80)
Frenzy: 5 rounds
Stat:
Spoiler
CN Medium Humanoid (Shapechanger)
Condition:
Amulet of natural weapon: +1 to att and dmg rolls with natural weapon
Longstrider: +10ft speed
Heart of Earth: +8 bonus against bull-rush, overrun and trip, +14 temp hp, as a swift action stoneskin for 8 rounds
Heart of air: +10 on jump check, +10 to fly speed (useless), feather fall once
With air and earth: light fortification
Greater Resistance: +3 resistance bonus on saves
Haste: +1 att, AC and ref save, +30ft speed, +1 bonus attack
Shifting: +2 Str, 2 claw, bite
Frenzy: +4 Str, +2 AC, +2 Ref, +1 att/round
Prayer: +1 att, dmg, saves, skills (luck)
BoTWW: +2 Str, +4 dex, +4 Con, +4 nat arm, Blind-fight
Enhance shifting: +2 Str, +1 dmg with claw and bite, +1 round
Animalistic power: +2 Str, Dex, Con (ench)
Bite of the wererat: +6 dex, +2 con, +3 nat armor, weapon finesse (ench)
Thornskin: +1d6 unarmed dmg, 5 dmg to those that strike me with natural weapon
Mass convinction: +3 saves (moral)
Inspire courage: +3 att/dmg (moral)
Enlarge Person: Large, +2 Str, -2 Dex, -1 AC and Att, Unarmed strike deal 1d4 and claw/bite 2d6, gain reach.
Halo of Sand: +2 def to AC
HP: 49/108 (65/124) (0/16 temp hp) (8HD) AC: 19 Touch: 19 Flat: 16 (+3 dex, +6 defense bonus) "+2 def halo of sand"
Reserver Point: 108 Massive Dmg Threshold 41
Speed: 40ft (50ft with longstrider)
Fort: +10 Ref: +9 Will: +7
BaB: +7/+2 Grapple: +10 (+13 shifting and whirling)
Resistance: Imp Uncanny dodge (dex to ac even if flat-footed or invisible attacker, cannot be flanked unless rogue 9+), Trap sense +1 (Ref save and AC against trap), Woodland Stride (move normal through natural undergrowth), Trackless Step (leave no trail), Reckless nature (+2 to Init and Ref save, -2 to Will save), Shifter ferocity (act normally while under 0hp), Shifter Healing (at end of shifting heal 7hp), Shifter Multiattack
Init: +5
Melee: Standard attack, Unarmed Strike +10 (1d3+3)
Melee: Shifting Standard attack, Claw +11 (1d8+5)
Melee: Shifting Standard attack, Bite +11 (1d8+5)
Melee: Whirling Frenzy Standard attack, Unarmed Strike +12 (1d3+5)
Melee: Whirling Frenzy and Shifting Standard attack, Bite or Claw +13 (1d8+7)
Melee: Full attack, Unarmed Strike +10/+5 (1d3+3)
Melee: Full attack, TWF Unarmed Strike +8/+8/+3 (1d3+3)
Melee: Shifting Full attack, Unarmed Strike +11/+6 (1d3+4) plus 2 Claws +8/+8 (1d8+3) plus Bite +9 (1d8+3)
Melee: Shifting Full attack, TWF Unarmed Strike +9/+9/+4 (1d3+4) plus 2 Claws +9/+9 (1d8+3) plus Bite +9 (1d8+3)
Melee: Whirling Frenzy Full attack, Unarmed Strike +12/+7 (1d3+5)
Melee: Whirling Frenzy Full attack (with bonus attack), Unarmed Strike +10/+10/+5 (1d3+5)
Melee: Whirling Frenzy Full attack (with bonus attack), TWF Unarmed Strike +8/+8/+8/+3 (1d3+5)
Melee: Whirling Frenzy and Shifting Full attack, Unarmed Strike +13/+8 (1d3+6) plus 2 Claws +11/+11 (1d8+4) plus Bite +11 (1d8+4)
Melee: Whirling Frenzy and Shifting Full attack (with bonus attack), Unarmed Strike +11/+11/+6 (1d3+6) plus 2 Claws +9/+9 (1d8+4) plus Bite +9 (1d8+4)
Melee: Whirling Frenzy and Shifting Full attack (with bonus attack), TWF Unarmed Strike +9/+9/+9/+4 (1d3+6) plus 2 Claws +9/+9 (1d8+4) plus Bite +9 (1d8+4)
Ability Score:
Str 16(+3), Dex 16 (+3), Con 16(+3), Int 8(-1), Wis 20(+5), Cha 6(-2)
Skill: Survival +18, Handle Animal +13, Jump +14, K (nature) +8, Listen +6, Spot +6, Balance +5, Climb +5, Ride +5, Concentration +6
Special ability: Pounce, Shifting: 6/6, 13 rounds, +2 Str, 2 claw, bite, low-ligh vision, Whirling Frenzy; 2/2, 6 rounds, +4 Str, +2 AC, +2 Ref, +1 att/round, Beast Spirit: Various + Reroll failed will save next round, move action to transfer spirit to summoned creature grant +4 Str, Dex or Con, Wild Empathy +12, Spellcasting
Action Point: 9 (roll 2d6 take the best)
Spell prepared:
0: Guidance*2, Flare*1, Light*1, Purify food and drink*1, Detect Poison*1
1: Instant of Power*1 Longstrider*0, Lesser Vigor*2, Updraft*1, Entangle*1
2: Heart of air*0, Bite of the wererat*1, Halo of Sand*0, Mass Camouflage*0
3: Thornskin*0, Enhance Shifting*0, Bite of the Werewolf*0
4: Heart of earth*0, Greater Resistance*0, Freedom of Movement*0
Last edited by zagan; 2013-01-16 at 05:32 PM.
Latest homebrew: The Avatars of Magic, powerful monster each dedicated to ne school of magic.
My homebrewer's Extended Signature
My character :
Spoiler
Mirar, Bizarre human Focused Conjurer/Master specialist (summoning specialist)
Xilef, shifter Druid 8//Barbarian 5/Weretouched master 3
Other Character.
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2013-01-16, 06:04 PM (ISO 8601)
- Join Date
- May 2008
- Location
- Porto Alegre, Brazil
- Gender
Re: (IC) Aaaahhh!!!! The Slaves Got Magic!!! (IC)
Seanon goes to the very woudned lancer and heals him with his last 4º level divine spell: cure critical wounds
Just after that he uses a close wounds to patch up a few more cuts
(4d8+16)[31] + (1d4+9)[13]
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2013-01-17, 11:25 AM (ISO 8601)
- Join Date
- Mar 2012
- Location
- Porto Alegre, Brazil
- Gender
Re: (IC) Aaaahhh!!!! The Slaves Got Magic!!! (IC)
Nova keep singing and move to "Whatever"14 square on the hotspot zoom to get in melee with the armored guy and then attack:
(1d20+18)[24] dmg: (1d8+17)[22] (PA 2)Ruven Feathers, tengu opportunist with a keen eye for gold and an accute scent for death.
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2013-01-17, 07:49 PM (ISO 8601)
- Join Date
- May 2008
- Location
- Porto Alegre, Brazil
- Gender
Re: (IC) Aaaahhh!!!! The Slaves Got Magic!!! (IC)
the followers keep on attacking, devasting the guards that cluster arround you
Spoiler
AoO vs scout: (1d20+1)[19], damage (1d8+1)[3]
AoO vs scout: (1d20+1)[20], damage (1d8+1)[9]
scout (1d20+10)[20], damage (5d6+7)[26]
scout (1d20+10)[11], damage (5d6+7)[24]
scout (1d20+10)[27], damage (5d6+7)[19]
scout (1d20+10)[24], damage (5d6+7)[30]
scout (1d20+10)[19], damage (5d6+7)[20]
lancer (1d20+10)[16], damage (2d6+18)[24]
lancer (1d20+10)[12], damage (2d6+18)[28]
lancer AoO (1d20+10)[16], damage (2d6+18)[28]
lancer AoO (1d20+10)[18], damage (2d6+18)[21]
humanbaning ranger (1d20+14)[30], damage (1d8+9)[10] + (2d6)[9]
humanbaning ranger (1d20+14)[20], damage (1d8+9)[16] + (2d6)[10]
humanbaning ranger (1d20+14)[27], damage (1d8+9)[12] + (2d6)[4]
humanbaning ranger (1d20+14)[16], damage (1d8+9)[14] + (2d6)[5]
humanbaning ranger (1d20+14)[32], damage (1d8+9)[11] + (2d6)[5]
humanbaning ranger (1d20+14)[30], damage (1d8+9)[15] + (2d6)[6]
humanbaning ranger (1d20+14)[25], damage (1d8+9)[14] + (2d6)[4]
humanbaning ranger (1d20+14)[33], damage (1d8+9)[14] + (2d6)[7]
humanbaning ranger (1d20+14)[29], damage (1d8+9)[15] + (2d6)[10]
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2013-01-17, 08:59 PM (ISO 8601)
- Join Date
- May 2008
- Location
- Porto Alegre, Brazil
- Gender
Re: (IC) Aaaahhh!!!! The Slaves Got Magic!!! (IC)
Elkal's spell keep msot of the warrior it hits under a deadly grasp
Nova and Uidon's attacks finish off the profusely bleeding ogre, that fall down cut to pieces, absolutelty dead.
Xilef takes all her attacks directed to the armored warrior isntead, hiting most of the attacks due to her raw physical power.
Korin moves and teleports, immediatly decapitating one of the guards. most of the slaves scream and fall prone in the ground due to the surprise, with msot of them desperately trying to get away from korin (beheaded bodies speak louder than cries of freedom). the guards, equaly terrified, try to stab him... only to see he teleporting again!
your enemies keep on fighitng but you see their spirits start to shatter. they haven't killed a single of you, as your accursed sobrenatural powers makes you invencible...
and even flying!? what the hell!? shoot it! shoot it!
Spoiler
armored guy vs xilef (1d20+17)[22], damage (1d8+7)[13]
armored guy vs xilef (1d20+12)[26], damage (1d8+7)[10]
swordstorm vs xilef (1d20+7)[23], damage (1d8+4)[6]
swordstorm vs xilef (1d20+7)[14], damage (1d8+4)[10]
swordstorm vs xilef (1d20+3)[9], damage (1d8+4)[7]
swordstorm vs xilef (1d20+3)[23], damage (1d8+4)[8]
spearman vs xilef (1d20+1)[5], damage (1d8+1)[3]
archer vs Elkal (1d20+9)[24], damage (1d8-2)[3]
archer vs Elkal (1d20+9)[17], damage (1d8-2)[3]
archer vs Elkal (1d20+9)[14], damage (1d8-2)[0]
archer vs Elkal (1d20+9)[14], damage (1d8-2)[5]
archer vs Elkal (1d20+9)[28], damage (1d8-2)[3]
sneaky dagger vs seanon (1d20+9)[28], damage (1d4)[3]+(3d6)[9]
sneaky dagger vs seanon (1d20+9)[14], damage (1d4)[3]+(3d6)[12]
spearman vs korin (1d20+1)[18], damage (1d8+1)[7]
spearman vs korin (1d20+1)[9], damage (1d8+1)[2]
slave woodcutter vs korin (1d20+2)[9], damage (1d6+1)[5]
slave woodcutter vs korin (1d20+2)[12], damage (1d6+1)[3]
The armored warrior's escape route form the sobrenatural tentacles was just bloked by Nova, and he finds no alternative but trying to bring down the giant werewolf in front of him "WHAT THE HELL IS WRONG WITH YOU? DIE!". 2 swordsmans manage to get away from the tentacles, but they leave an opening for Xilef (AoO). those that were caught by the entanglement spell decide it is best to stop resisting the spell and hope that you show some mercy over their lives.
From the skies, Elkal can see that some guards are trying to flee south of you
Some slaves used the diversion caused by korin to run away, both to north and south
------------- your turn!------------
Spoiler
zoom out
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2013-01-17, 09:13 PM (ISO 8601)
- Join Date
- Apr 2008
Re: (IC) Aaaahhh!!!! The Slaves Got Magic!!! (IC)
Only one arrow hits Elkal, the rest either missing wildly or falling in the face of his magical protections. Elkal leaves the tentacles to grapple their victims and flies 60' south, then fires a fireball at the center of the fleeing enemies.
SpoilerGrapple checks:
(1d20+16)[22] v. (1d20)[8]
(1d20+16)[29] v. (1d20)[12]
(1d20+16)[29] v. (1d20)[11]
(1d20+16)[29] v. (1d20)[15]
Just in case:
(1d20+16)[17] v. (1d20)[8]
(1d20+16)[33] v. (1d20)[2]
Fireball:
(8d6)[29]"Happiness is the meaning and the purpose of life, the whole aim and end of human existence"
"Everything can be taken from a man but one thing: the last of the human freedoms—to choose one’s attitude in any given set of circumstances, to choose one’s own way."
"When we are no longer able to change a situation, we are challenged to change ourselves."
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2013-01-17, 09:35 PM (ISO 8601)
- Join Date
- Jun 2009
- Location
- In the shadows Waiting...
- Gender
Re: (IC) Aaaahhh!!!! The Slaves Got Magic!!! (IC)
Korin runs through the soldiers, slicing savagely as he goes.
He shouts to the slaves as he goes "Flee to the north! We will cover your escape!!"
SpoilerPerforming a dance of death against the three soldiers nearby with three points in power attack, then using any remaining movement to head southwest
Diplomacy to convince the slaves to head north(1d20+9)[22]
attack against enemy at G10 (1d20+12)[14]
damage(2d6+14)[22]
attack against enemy at I14 (1d20+12)[29]
damage(2d6+14)[21]
attack against enemy at J14 (1d20+12)[17]
damage(2d6+14)[23]