Results 61 to 62 of 62
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2014-01-12, 04:02 AM (ISO 8601)
- Join Date
- Oct 2008
- Location
- Xin-Shalast
- Gender
Re: Incarnum and YOU: a reference guide
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2014-01-12, 08:15 AM (ISO 8601)
- Join Date
- May 2007
- Location
- The Land of Cleves
- Gender
Re: Incarnum and YOU: a reference guide
I have two major complaints about MoI, one fluff-based and one crunch.
First, I view the purpose of the rules to be to enable us to make characters like those in tales of old (or maybe of new, but characters from tales, at any rate). My general rule of thumb is that for any base class, you ought to be able to find at least three unconnected characters from history, fiction, or myth who are better represented by that class than by any other class that came before. For almost all classes in the game, this is easy. But for the MoI classes all combined, I have a hard time even coming up with one. It just doesn't fit.
Second, on the mechanics, I think it scales extremely poorly with level. Most of the basic abilities an incarnate ever has, they have right from level 1, and most of the basic abilities a totemist ever has, they have from level 2. And to the extent that they do scale, it's mostly based on character level, not class level. So a single level of Incarnate or two levels of Totemist are often very powerful for a build, but staying in either class past that just doesn't compare. And of course Soulborn is best for a zero-level dip, but that's a different issue.Time travels in divers paces with divers persons.
—As You Like It, III:ii:328
Chronos's Unalliterative Skillmonkey Guide
Current Homebrew: 5th edition psionics