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  1. - Top - End - #61
    Orc in the Playground
     
    OldWizardGuy

    Join Date
    Oct 2009

    Default Re: Arena Tournament, Round 109: Goodbad the Happysad & Overnight vs. blasty & Cole

    Los:
    Spoiler
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    I think that means he'll move to C3 since blasty was not casting defensively. In that case add sudden still to the list of sudden metamagics used when casting the spell so that it does not provoke.


    stats:
    Spoiler
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    Hp:8/8
    AC: 14 [touch 10,ff 13]

    0th:5
    1st:3

    sudden extend: 1
    sudden still: 0
    sudden maximize:0
    sudden empower:0
    Arcanists gloves: 1

  2. - Top - End - #62
    Titan in the Playground
    Join Date
    Feb 2009
    Location
    Finland

    Default Re: Arena Tournament, Round 109: Goodbad the Happysad & Overnight vs. blasty & Cole

    blasty/Overnight:
    Spoiler
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    The action that triggers a readied action must be taken in its original form after the readied action occurs. Extra modifications may not be retroactively added.
    Wriggle avatar by memnarch.
    Spoiler
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    Current characters:
    Faien
    Aya
    Sei

  3. - Top - End - #63
    Orc in the Playground
     
    OldWizardGuy

    Join Date
    Oct 2009

    Default Re: Arena Tournament, Round 109: Goodbad the Happysad & Overnight vs. blasty & Cole

    Los:
    Spoiler
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    lie dying on ground


    turn done

    stats:
    Spoiler
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    Hp:-8/8
    AC: 14 [touch 10,ff 13]

    0th:5
    1st:3

    sudden extend: 1
    sudden still: 1
    sudden maximize:0
    sudden empower:0
    Arcanists gloves: 1

  4. - Top - End - #64
    Ettin in the Playground
     
    NecromancerGirl

    Join Date
    May 2010

    Default Re: Arena Tournament, Round 109: Goodbad the Happysad & Overnight vs. blasty & Cole

    That makes it Cole's turn now?
    All of this has happened before...
    and all of this will happen again.

    Moving. Internet access is a bit spotty.

  5. - Top - End - #65
    Bugbear in the Playground
     
    darkillini's Avatar

    Join Date
    Nov 2010
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    USA,illinois

    Default Re: Arena Tournament, Round 109: Goodbad the Happysad & Overnight vs. blasty & Cole

    yes cole will have to redo his Round 1 with following los check.

    LOS

    cole:
    Spoiler
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    blasty moves to c5, overnight moves to C3 and knocks cole to the negatives with an AoO. theres a tent in M17/N17.


    blasty
    Spoiler
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    is laying on the ground dying.


    overnight
    Spoiler
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    theres an elemental in E9, Cole is at B11. the tents havent changed.


    goodbad
    Spoiler
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    no los change.


    COLES round 1
    current chars:
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    a few in contention for game spots

  6. - Top - End - #66
    Orc in the Playground
     
    EvilClericGuy

    Join Date
    Jun 2011

    Default Re: Arena Tournament, Round 109: Goodbad the Happysad & Overnight vs. blasty & Cole

    Cole - round 1

    LOS
    Spoiler
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    move: move to B6
    standard: Cast color spray on overnight
    DC17 will save
    unconscious, blinded, and stunned for (2d4)[5] rounds
    blinded and stunned for (1d4)[3] rounds
    and stunned for 1 round


    turn done

    stats
    Spoiler
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    HP 3
    AC 12

    spells
    level 0
    2 launch bolt
    1 daze
    level 1
    2 sleep
    1 cause fear

  7. - Top - End - #67
    Ogre in the Playground
     
    Jopustopin's Avatar

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    Oct 2010
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    Illinois
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    Default Re: Arena Tournament, Round 109: Goodbad the Happysad & Overnight vs. blasty & Cole

    Cole
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    Will Save: (1d20+5)[21]
    If I could play dungeons & dragons with only four books: MM I, DMG, PHB, & ToB
    Dragon Shaman Handbook. Fighter Fix.
    Camel's Handbook

  8. - Top - End - #68
    Ogre in the Playground
     
    Jopustopin's Avatar

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    Default Re: Arena Tournament, Round 109: Goodbad the Happysad & Overnight vs. blasty & Cole

    Goodbad's turn.
    If I could play dungeons & dragons with only four books: MM I, DMG, PHB, & ToB
    Dragon Shaman Handbook. Fighter Fix.
    Camel's Handbook

  9. - Top - End - #69
    Ettin in the Playground
     
    NecromancerGirl

    Join Date
    May 2010

    Default Re: Arena Tournament, Round 109: Goodbad the Happysad & Overnight vs. blasty & Cole

    Goodbad, Round 1, second to act:

    LOS:
    Spoiler
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    5 foot stem to M17
    Open M17 flap.


    Not done. Tent Flap in M17 opens. Need LOS before continuing.

    Stats:
    Spoiler
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    Location: M17, In tent
    Tent Location:M17-N17 (open flap: Both)
    HP: 6/6
    AC: 13, touch 11, FF 12
    Spells/Day: 4/4
    In hand: 8 waterskins
    Turns: 8/8
    Temp Effects: None

    Water Elemental 1: Location: E9 or D9
    HP: 11/11
    AC: 17, Touch 11, FF 17
    All of this has happened before...
    and all of this will happen again.

    Moving. Internet access is a bit spotty.

  10. - Top - End - #70
    Bugbear in the Playground
     
    darkillini's Avatar

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    Nov 2010
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    USA,illinois

    Default Re: Arena Tournament, Round 109: Goodbad the Happysad & Overnight vs. blasty & Cole

    LOS

    refs
    Spoiler
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    nada


    goodbad
    Spoiler
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    no los, what were the orders given to your elemental again?


    cole
    Spoiler
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    overnight is in C3, theres an elemental in E9


    overnight
    Spoiler
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    cole is in B6, theres an elemental in E9


    blasty
    Spoiler
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    lying bleeding out on the ground in C5
    current chars:
    Spoiler
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    a few in contention for game spots

  11. - Top - End - #71
    Ettin in the Playground
     
    NecromancerGirl

    Join Date
    May 2010

    Default Re: Arena Tournament, Round 109: Goodbad the Happysad & Overnight vs. blasty & Cole

    @Refs:
    Spoiler
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    Not yet given.
    Pour out another waterskin into L-16, using a turn attempt to create elemental 2.

    Command (Elemental 1): Climb out of the water. Seek out opponents, attempt to move adjacent. If, after doing that, actions are available, attack. Do not accelerated climb.
    Command (Elemental 2): Travel west, until LOS is obtained with an enemy. Once you see an enemy, move towards it.


    Need Ref adjudication.
    All of this has happened before...
    and all of this will happen again.

    Moving. Internet access is a bit spotty.

  12. - Top - End - #72
    Ogre in the Playground
     
    Jopustopin's Avatar

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    Default Re: Arena Tournament, Round 109: Goodbad the Happysad & Overnight vs. blasty & Cole

    Question before my turn:

    Does a hostile spell activate my mounts "defense" trick?
    If I could play dungeons & dragons with only four books: MM I, DMG, PHB, & ToB
    Dragon Shaman Handbook. Fighter Fix.
    Camel's Handbook

  13. - Top - End - #73
    Ettin in the Playground
     
    NecromancerGirl

    Join Date
    May 2010

    Default Re: Arena Tournament, Round 109: Goodbad the Happysad & Overnight vs. blasty & Cole

    Quote Originally Posted by Jopustopin View Post
    Question before my turn:

    Does a hostile spell activate my mounts "defense" trick?
    Hostile spells are considered attacks, yes.
    All of this has happened before...
    and all of this will happen again.

    Moving. Internet access is a bit spotty.

  14. - Top - End - #74
    Bugbear in the Playground
     
    darkillini's Avatar

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    Default Re: Arena Tournament, Round 109: Goodbad the Happysad & Overnight vs. blasty & Cole

    LOS

    refs
    Spoiler
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    acidently hit edit insted of quote for below
    Spoiler
    climb check for elemental 1 (1d20+2)[3]

    passes on second move action, see below




    goodbad
    Spoiler
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    Spoiler
    elemental 2 moves west to H16, then moves out of los to the NW at G14



    cole
    Spoiler
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    Spoiler
    overnight is in C3,elemental1 fails a climb, then successfully climbs out to D9 and moves to C7, a second water elemental move from the SE to F12 dropping into the water



    overnight
    Spoiler
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    Spoiler
    cole is in B6, theres a second elemental in F12, elemental1 fails a climb, then successfully climbs out to D9 and moves to C7



    blasty
    Spoiler
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    Spoiler
    lying bleeding out on the ground in C5



    game on.

    * post roll count doesn't match database
    Last edited by darkillini; 2011-10-28 at 07:18 PM.
    current chars:
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    a few in contention for game spots

  15. - Top - End - #75
    Bugbear in the Playground
     
    darkillini's Avatar

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    Nov 2010
    Location
    USA,illinois

    Default Re: Arena Tournament, Round 109: Goodbad the Happysad & Overnight vs. blasty & Cole

    refs
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    second climb attempt for elemental 1 (1d20+2)[17]
    current chars:
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    a few in contention for game spots

  16. - Top - End - #76
    Ogre in the Playground
     
    Jopustopin's Avatar

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    Illinois
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    Default Re: Arena Tournament, Round 109: Goodbad the Happysad & Overnight vs. blasty & Cole

    Assuming what needed to be adjudicated was adjudicated. If not and nothing has changed after adjudication here is my turn.

    Round 2:

    LOS
    Spoiler
    Show

    Not an action: Move to B4
    Standard Action: Attack Cole with Guisarme (1d20+9)[10] for (2d4+10)[15] points of damage.


    LOS to Postal Service
    Spoiler
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    Double Move: T5/U6



    Stats
    Spoiler
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    Overnight
    HP: 17/17
    AC: 9 (-4 rage +2 armor, +1 dex)
    Temporary Strength: 24
    Temporary Constitution: 22
    Temporary Dexterity: 12

    Rage began in Round 1 and last for 9 rounds
    Shifted in Round 1 and last for 11 rounds
    Initiative changes and Overnight acts right before Blasty and after Goodbad.

    Postal Service
    Moving to attack Cole


    Done.
    If I could play dungeons & dragons with only four books: MM I, DMG, PHB, & ToB
    Dragon Shaman Handbook. Fighter Fix.
    Camel's Handbook

  17. - Top - End - #77
    Orc in the Playground
     
    EvilClericGuy

    Join Date
    Jun 2011

    Default Re: Arena Tournament, Round 109: Goodbad the Happysad & Overnight vs. blasty & Cole

    Cole round 2

    LOS
    Spoiler
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    five foot step to B5
    standard: cast cause fear on overnight DC17 will save for (d4)[1] rounds


    turn done

    stats
    Spoiler
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    HP 3
    AC 12

    spells
    level 0
    2 launch bolt
    1 daze
    level 1
    2 sleep

  18. - Top - End - #78
    Orc in the Playground
     
    OldWizardGuy

    Join Date
    Oct 2009

    Default Re: Arena Tournament, Round 109: Goodbad the Happysad & Overnight vs. blasty & Cole

    blasty - round 2

    assuming this is all legal:

    refs/spectators:
    Spoiler
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    Incite. DC20. Widened. Next character.


    Los:
    Spoiler
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    stabilize on a 1: (d10)[5]


    turn done.

    stats:
    Spoiler
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    Hp:-8/8
    AC: 14 [touch 10,ff 13]

    0th:5
    1st:3

    sudden extend: 1
    sudden still: 1
    sudden maximize:0
    sudden empower:0
    Arcanists gloves: 1

  19. - Top - End - #79
    Ettin in the Playground
     
    NecromancerGirl

    Join Date
    May 2010

    Default Re: Arena Tournament, Round 109: Goodbad the Happysad & Overnight vs. blasty & Cole

    Goodbad:

    LOS:
    Spoiler
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    Move from M17 to F14.


    Not done, need LOS.

    Stats:
    Spoiler
    Show
    Location: F14
    Tent Location:M17-N17 (open flap: Both)
    HP: 6/6
    AC: 13, touch 11, FF 12
    Spells/Day: 4/4
    In hand: 8 waterskins (1 is empty)
    Turns: 8/8
    Temp Effects: None

    Water Elemental 1: Location: E9 or D9
    HP: 11/11
    AC: 17, Touch 11, FF 17
    All of this has happened before...
    and all of this will happen again.

    Moving. Internet access is a bit spotty.

  20. - Top - End - #80
    Ogre in the Playground
     
    Jopustopin's Avatar

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    Default Re: Arena Tournament, Round 109: Goodbad the Happysad & Overnight vs. blasty & Cole

    Cole
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    (1d20+5)[22]
    If I could play dungeons & dragons with only four books: MM I, DMG, PHB, & ToB
    Dragon Shaman Handbook. Fighter Fix.
    Camel's Handbook

  21. - Top - End - #81
    Bugbear in the Playground
     
    darkillini's Avatar

    Join Date
    Nov 2010
    Location
    USA,illinois

    Default Re: Arena Tournament, Round 109: Goodbad the Happysad & Overnight vs. blasty & Cole

    LOS

    refs
    Spoiler
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    I never thought id see the day..

    *opps did it in the wrong post above lol*
    LOS established between all when good bad reaches G15

    Elemental 1 is at C7
    Elemental 2 is at F12
    blasty is bleeding out at C5
    over night is at B4
    Cole is at B5

    postal service is at T5/U6
    there is a tent at B10/B11 with both flaps open
    there is a tent at M17/N17 both flaps open
    there is a tent at H12/I12 and non of you can see an open flap on it.

    good bad may revise turn from reaching G15
    current chars:
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    a few in contention for game spots

  22. - Top - End - #82
    Ettin in the Playground
     
    NecromancerGirl

    Join Date
    May 2010

    Default Re: Arena Tournament, Round 109: Goodbad the Happysad & Overnight vs. blasty & Cole

    Continue to F14.

    Standard: Pour out flask 3, using a turn attempt to summon Elemental 3 into E13.

    Command Elementals (for Refs):
    Spoiler
    Show
    Elemental 1: 5 foot step to B6 and attack Cole.
    Elemental 2: Double Move from F12 to C8.
    Elemental 3: Move from E13 to C-10, ready action to move if Cole moves or casts.


    Elemental 1: Takes a 5 foot step from C7 to B6, and attacks Cole
    Attack: (1d20+2)[22] (includes flank bonus)
    Damage: (1d6-1)[1]

    Elemental 2: Moves from F12 to C8.

    Elemental 3: Moves from E13 to C10, and readies an action:
    Spoiler
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    Move if Cole moves or casts


    Done.

    Stats:
    Spoiler
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    Location: F14
    Tent Location:M17-N17 (open flap: Both)
    HP: 6/6
    AC: 13, touch 11, FF 12
    Spells/Day: 4/4
    In hand: 8 waterskins (1 is empty)
    Turns: 8/8
    Temp Effects: None

    Water Elemental 1:
    Location: B6
    HP: 11/11
    AC: 17, Touch 11, FF 17

    Water Elemental 2:
    Location: C8
    HP: 11/11
    AC: 17, Touch 11, FF 17

    Water Elemental 3:
    Location: C10 (Ready Action)
    HP: 11/11
    AC: 17, Touch 11, FF 17
    All of this has happened before...
    and all of this will happen again.

    Moving. Internet access is a bit spotty.

  23. - Top - End - #83
    Ettin in the Playground
     
    NecromancerGirl

    Join Date
    May 2010

    Default Re: Arena Tournament, Round 109: Goodbad the Happysad & Overnight vs. blasty & Cole

    Critical Threat: (1d20+2)[12]
    Damage: (1d6-1)[3]
    All of this has happened before...
    and all of this will happen again.

    Moving. Internet access is a bit spotty.

  24. - Top - End - #84
    Orc in the Playground
     
    EvilClericGuy

    Join Date
    Jun 2011

    Default Re: Arena Tournament, Round 109: Goodbad the Happysad & Overnight vs. blasty & Cole

    The crit will put him in negatives

    good game.

  25. - Top - End - #85
    Ogre in the Playground
     
    Jopustopin's Avatar

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    Default Re: Arena Tournament, Round 109: Goodbad the Happysad & Overnight vs. blasty & Cole

    I got a feeling we'll have a rematch. Good game all.
    Last edited by Jopustopin; 2011-10-29 at 12:47 AM.
    If I could play dungeons & dragons with only four books: MM I, DMG, PHB, & ToB
    Dragon Shaman Handbook. Fighter Fix.
    Camel's Handbook

  26. - Top - End - #86
    Ettin in the Playground
     
    NecromancerGirl

    Join Date
    May 2010

    Default Re: Arena Tournament, Round 109: Goodbad the Happysad & Overnight vs. blasty & Cole

    Agreed. Blasty's cannon had me worried for a minute.

    Great job keeping pressure on them, Jopus.
    All of this has happened before...
    and all of this will happen again.

    Moving. Internet access is a bit spotty.

  27. - Top - End - #87
    Ogre in the Playground
    Join Date
    May 2007
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    S.E. USA
    Gender
    Male

    Default Re: Arena Tournament, Round 109: Goodbad the Happysad & Overnight vs. blasty & Cole

    Master Ref PsiDog

    Goodbad the Happysad & Overnight: Victorious.


    I noticed earlier there was a bit of confusion on when readied actions trigger. Readied actions always trigger at the earliest opportunity.
    Avatar by Yeril.

    My Homebrew.

    Master Ref Of the Arena Tournament!
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    Arena Combatants: | Dense | Mad Al | Twang | De'Athbypro Xie



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