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  1. - Top - End - #991
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    Oryan77's Avatar

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    Default Re: Request a Homebrew: Thread 2!

    C974

    Thanks so much. That'll definitely give me something to work with!

  2. - Top - End - #992
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    HalfOrcPirate

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    Default Re: Request a Homebrew: Thread 2!

    R975
    Hi guys, how ya'll doin'?
    I have a request for you fine people - an awakened curveclaw/velociraptor progression class! Not very practical but it would/will be used Please and thank you homebrewers

  3. - Top - End - #993
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    Default Re: Request a Homebrew: Thread 2!

    C975

    Is there an existing "awakened curveclaw/velociraptor" that the progression should resemble? If not, is this about what it should look like when the class is finished?

    Also, are you looking for a Savage Species style progression with LA in it or a class-like progression with hit dice every level?

  4. - Top - End - #994
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    HalfOrcPirate

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    Default Re: Request a Homebrew: Thread 2!

    Quote Originally Posted by dspeyer View Post
    C975

    Is there an existing "awakened curveclaw/velociraptor" that the progression should resemble? If not, is this about what it should look like when the class is finished?

    Also, are you looking for a Savage Species style progression with LA in it or a class-like progression with hit dice every level?
    C975
    I've never seen an awakened curveclaw (either in book or homebrew aside from the one you linked to), so there isn't any I'd like to resemble aside from maybe the one you've linked to.
    Out of curiosity, wouldn't it be easier to use the stats of the dino with the awakened spell cast upon it?

    I would like it to be in the style of the Savage progressions, I like the setup

    Edit: I was looking through the Eberron Campaign Setting book and just saw their name, it's clawfoot not curveclaw My bad!
    Last edited by gurgleflep; 2013-10-25 at 03:58 PM.

  5. - Top - End - #995
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    Default Re: Request a Homebrew: Thread 2!

    R976 I am working on a Deepwood Sniper Re-tool

    I am out of ideas for 9th and 10th level abilities

    I had a capstone at one point ( have the name Perfect Shot) but in the middle of making the class, i had to leave for a bit. When I came back, I just could not remember what it was.

    My goal for the deepwood sniper was to focus on that one deadly shot and some forest/nautre related stuffs. As that is what i would think of with a sniper who is all about deepwoods.

  6. - Top - End - #996
    Ogre in the Playground
     
    Just to Browse's Avatar

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    Default Re: Request a Homebrew: Thread 2!

    H 976

    9th Level Alternatives:
    • Allow power attacking at range somewhere earlier, and then double the PA damage (as per THF) at 9th level.
    • Hide in Plain Sight
    • The ability to see maximum distances and shoot max range increments at no penalty.
    • Allow sniper shot as a standard action
    • Drop the penalty for Slip Away to -10.


    10th Level alternatives: (many overlap):
    • Allow power attacking at range only now, and double it.
    • The ability to see maximum distances and shoot max range increments at no penalty.
    • Sniper Shot stuns
    • Drop the penalty for Slip Away
    • Opponents the deepwood sniper attacks are flat-footed if she aims or uses Sniper Shot.

  7. - Top - End - #997
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    NecromancerGuy

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    R 977

    Looking for a D&D 4e home-brew/conversion of the Dark Sun Psion Wormhole power being used by Laurin.

    The concept of a power that's obtained at around the same time an Arcane users' teleport, which can (at later levels, and when highly augmented) transport entire armies, would be perfect for a campaign that I'd like to run. It fits in extremely well with some WoT-inspired ideas that are floating around in my head.

  8. - Top - End - #998
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    SwashbucklerGuy

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    Default Re: Request a Homebrew: Thread 2!

    R978

    I'm looking for some artificer/incarnum fusion homebrew. Maybe a 10 level PrC with roughly 6/10 infusions and meldshaping? Medium BAB? Decent skills and skill points, around 4 or 6 +Int modifier? Other abilities; well, that's where I'm stuck. Thanks in advance!
    "Bender knows love, and love doesn't share itself with the world. Love is suspicious, love is needy. Love is fearful, love is greedy. My friends, there is no great love without great jealousy!"- Bender Bending Rodriguez

  9. - Top - End - #999
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    Default Re: Request a Homebrew: Thread 2!

    R979

    I am in need of a workup of the Incarnate Construct Template as though it were a base race.
    Primarily the age chart is what I need. Though a complete workup would be best.
    We're planning on having them become a new race for our gameworld.

    Thanks regardless folks.

  10. - Top - End - #1000
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    Just to Browse's Avatar

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    Default Re: Request a Homebrew: Thread 2!

    C 979

    The incarnate construct levels you down, how do you make a class for that?

  11. - Top - End - #1001
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    Default Re: Request a Homebrew: Thread 2!

    Quote Originally Posted by Just to Browse View Post
    C 979

    The incarnate construct levels you down, how do you make a class for that?
    He said "race." Not "class."

  12. - Top - End - #1002
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    Default Re: Request a Homebrew: Thread 2!

    C 979

    herp derp

    As a template, though... what is the incarnate construct supposed to be a construct of? It's supposed to give sentience to anything from an shadesteel golem to a homunculus.

    For your construct-but-not-quite needs there are the warforged (Eberron Campaign Setting and Monster Manual III) and if you're looking for a modular race there's the ironborn (Book of Iron Might, 3rd party). I'm not quite sure what you want out of a template of that sort.
    Last edited by Just to Browse; 2013-11-10 at 02:46 AM.

  13. - Top - End - #1003
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    Default Re: Request a Homebrew: Thread 2!

    Quote Originally Posted by Just to Browse View Post
    C 979

    herp derp

    As a template, though... what is the incarnate construct supposed to be a construct of? It's supposed to give sentience to anything from an shadesteel golem to a homunculus.

    For your construct-but-not-quite needs there are the warforged (Eberron Campaign Setting and Monster Manual III) and if you're looking for a modular race there's the ironborn (Book of Iron Might, 3rd party). I'm not quite sure what you want out of a template of that sort.
    C979

    I'm looking for the the creatures resultant from application of the template to be represented as though they were a playable race, with aging chart, favored class, favored weapon, racial benefits, etc.

    These details should be the same regardless of what the base construct's size was.

  14. - Top - End - #1004
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    Just to Browse's Avatar

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    Default Re: Request a Homebrew: Thread 2!

    C/H 979

    I don't know what favored weapon and racial benefits are (other than racial traits, which are the thing I can't write), but I have the following for you:

    Incarnate Construct age is determined after their incarnation:

    Random Starting Ages
    {table]Race|Adulthood|Simple|Moderate|Complex
    Incarnate Construct|0|+1d4|+1d8|+2d10[/table]

    Aging Effects
    {table]Race|Middle Age|Old|Venerable|Maximum Age
    Incarnate Construct|150 years|225 years|300 years|+d% years[/table]

  15. - Top - End - #1005
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    unseenmage's Avatar

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    Default Re: Request a Homebrew: Thread 2!

    Quote Originally Posted by Just to Browse View Post
    C/H 979

    I don't know what favored weapon and racial benefits are (other than racial traits, which are the thing I can't write), but I have the following for you:

    Incarnate Construct age is determined after their incarnation:

    Random Starting Ages
    {table]Race|Adulthood|Simple|Moderate|Complex
    Incarnate Construct|0|+1d4|+1d8|+2d10[/table]

    Aging Effects
    {table]Race|Middle Age|Old|Venerable|Maximum Age
    Incarnate Construct|150 years|225 years|300 years|+d% years[/table]
    C979
    Might I ask how you arrived at your numbers please? Could think of it as a 'teach a man to fish' moment so to speak.

  16. - Top - End - #1006
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    Default Re: Request a Homebrew: Thread 2!

    C 979



    I riffed from warforged on the starting age of 0, and extrapolated 1d4/1d6/1d8 for classes (they don't follow the warforged table because the histories are different). I left it at that for the time being, then went on to old age.

    Warforged are middle-age at 150 years (of course, the oldest warforged are 33 in ECS so how do people even know that?), so I put that down as middle age, and then extrapolated in the style of other races--about 1/2 your middle age is added for each further category. That yields 150, 150 + .5*150, 150 + 2*.5*150. I used kalashtar as a reference towards the end because they ended up about 1/2 the age of the IC. Their max age is +2d20, and since I didn't want people to roll 4d20 for their max age I went with d% and justified it to myself that IC's are inherently unstable so death ages can have large variance.

    Then going back to class ages, I noted the kalashtar starting ages were close to the IC ages, but the IC aged slower, so I upped the numbers until I felt comfortable with them. Complex age could be +2d8 and look a little better, but ICs seem to be dumb brutes so I took a bit of liberty with that.
    Last edited by Just to Browse; 2013-11-10 at 04:12 PM.

  17. - Top - End - #1007
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    unseenmage's Avatar

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    Default Re: Request a Homebrew: Thread 2!

    C 979

    Thank you. I was just curious. I'm still wading through the build. Both for this thing as a character and as a race. Your contribution is appreciated.

  18. - Top - End - #1008
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    Default Re: Request a Homebrew: Thread 2!

    H975

    After looking at this as a class, I decided to drop the LA to 2.

    {table=head]Level|Hit Dice|Skills|BAB|Fort|Ref|Will|NatArm|Str Bonus|Con Bonus|Special
    1|1|4x(2+int)|1|2|2|0|1|+0|+0|Talon 1d8, No Hands, Int -2, Cha -2
    2|2|2+int|2|3|3|0|2|+0|+2|Scent, Low-light vision
    3|3|2+int|3|3|3|1|2|+0|+2|2 foreclaws (sec 1d3) and bite (sec 1d4)
    4|4|2+int|4|4|4|1|3|+0|+2|Survival +4
    5|4||4|4|4|1|3|+2|+4|Pounce
    6|5|2+int|5|4|4|1|4|+2|+4|Jump +4
    7|6|2+int|6|5|5|2|4|+2|+4|Hide +4
    8|7|2+int|7|5|5|2|5|+4|+4|Spot +4
    9|8|2+int|8|6|6|2|5|+4|+4|Listen +4
    10|8||8|6|6|2|6|+6|+6|Survival +8, Jump +8
    11|9|2+int|9|6|6|3|6|+6|+6|Hide +8
    12|10|2+int|10|7|7|3|7|+8|+6|Spot +8, Listen +8[/table]
    Hit die: d10
    Class Skills: Balance, Jump, Hide, Listen, Move Silently, Spot, Survival

    The +8 skill bonuses replace the +4 ones.

  19. - Top - End - #1009
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    HalfOrcPirate

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    Default Re: Request a Homebrew: Thread 2!

    Quote Originally Posted by dspeyer View Post
    H975

    After looking at this as a class, I decided to drop the LA to 2.

    {table=head]Level|Hit Dice|Skills|BAB|Fort|Ref|Will|NatArm|Str Bonus|Con Bonus|Special
    1|1|4x(2+int)|1|2|2|0|1|+0|+0|Talon 1d8, No Hands, Int -2, Cha -2
    2|2|2+int|2|3|3|0|2|+0|+2|Scent, Low-light vision
    3|3|2+int|3|3|3|1|2|+0|+2|2 foreclaws (sec 1d3) and bite (sec 1d4)
    4|4|2+int|4|4|4|1|3|+0|+2|Survival +4
    5|4||4|4|4|1|3|+2|+4|Pounce
    6|5|2+int|5|4|4|1|4|+2|+4|Jump +4
    7|6|2+int|6|5|5|2|4|+2|+4|Hide +4
    8|7|2+int|7|5|5|2|5|+4|+4|Spot +4
    9|8|2+int|8|6|6|2|5|+4|+4|Listen +4
    10|8||8|6|6|2|6|+6|+6|Survival +8, Jump +8
    11|9|2+int|9|6|6|3|6|+6|+6|Hide +8
    12|10|2+int|10|7|7|3|7|+8|+6|Spot +8, Listen +8[/table]
    Hit die: d10
    Class Skills: Balance, Jump, Hide, Listen, Move Silently, Spot, Survival

    The +8 skill bonuses replace the +4 ones.
    C975

    It's beautiful! It's awesome! Superb, terrific, magnificent, et cetera!
    Thank you so much

  20. - Top - End - #1010
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    Default Re: Request a Homebrew: Thread 2!

    R980

    I need help with my capstone to the GHostwalker.. my mind is blank on what to toss in there.
    Last edited by ngilop; 2013-11-16 at 03:35 PM.

  21. - Top - End - #1011
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    PirateGuy

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    Default Re: Request a Homebrew: Thread 2!

    R981

    Maybe some of you saw my thread in the 3.5 forum. But i will explain this as short as i can.

    I like the idea of the spear spikard and the warspikard (both in magic of eberron), a weapon with a build in crossbow. But the weapons themself are kind of bad...
    There are other ways of upgrading weapons like wand sheaths, serrated edges and other special but non-magical upgrades to weapons.

    Can someone help me with the rules to make a spikard (build in crossbow) a upgrade that can be incorperated in every weapon?

    Thanks in advance
    Quote Originally Posted by Orderic View Post
    Quote Originally Posted by swaoeaeieu
    Or maybe, i dont know... adoption?
    Don't be ridiculous. We need those orphans...
    If at any point you notice mistakes in my English, please let me know, I am always looking to improve.

  22. - Top - End - #1012
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    Default Re: Request a Homebrew: Thread 2!

    Ok I was looking at the Stonechild and realized that it would be good for my character theme if only it was not focused on Stone.

    My idea is based more on lightning or air based elemental planes.

    What would a lightning elemental plane Stonechild look like, a half breed child from a resident of the elemental plane of lightning and the material plane (Or Earth plane if we are going for a Thor idea.)

    Need to keep it less then an ECL of 3 if ya can.

    R982
    Last edited by Perpetr8r; 2013-11-16 at 11:58 PM.

  23. - Top - End - #1013
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    MonkGuy

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    R 983

    There's probably already something like this on the board, but without a search function it's a giant pain to find. I've got a player in a campaign who wants to play a magical/steam punky sort of iron man, enchanting his own armor with magical powers in order to melee fight. I talked to him about CoDZilla builds and DMM chameleon builds but they don't really mechanically fit what he wants. Any homebrew that does that sort of thing? Ideally we're looking at mid-to-high optimization t3 to t1 content.
    Last edited by Kennisiou; 2013-11-17 at 09:48 PM.

  24. - Top - End - #1014
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    Milo v3's Avatar

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    Default Re: Request a Homebrew: Thread 2!

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  25. - Top - End - #1015
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    DracoDei's Avatar

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    Default Re: Request a Homebrew: Thread 2!

    Quote Originally Posted by Kennisiou View Post
    R 983

    There's probably already something like this on the board, but without a search function it's a giant pain to find. I've got a player in a campaign who wants to play a magical/steam punky sort of iron man, enchanting his own armor with magical powers in order to melee fight. I talked to him about CoDZilla builds and DMM chameleon builds but they don't really mechanically fit what he wants. Any homebrew that does that sort of thing? Ideally we're looking at mid-to-high optimization t3 to t1 content.
    C 983
    No idea about how it rates in the terms of that last sentence, but you might also consider Lappy9000's Engineer.
    [Public Service Announcement]P.E.A.C.H stands for Please Examine And Critique Honestly[/Public Service Announcement]
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  26. - Top - End - #1016
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    MonkGuy

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    Default Re: Request a Homebrew: Thread 2!

    C 983

    The Iron Man posted is great! Sadly it's a Pathfinder class and the campaign is 3.5. Sorry for not saying so earlier, it completely slipped my mind.

    If anyone could help me modify the Iron Man to 3.5 (either by posting guidelines for adapting PF content to 3.5 or by showing an already modified version) that would be great, since I have no experience with Pathfinder myself. For the most part it looks like it would be as simple as changing up the class skill list some and maybe changing some of the abilities/feats to fit in with 3.5 mechanics better. Am I on the right track with that assumption?

  27. - Top - End - #1017
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    Default Re: Request a Homebrew: Thread 2!

    C 983

    The difference between PF and 3.5e is so small it shouldn't be an issue, only thing I can think that would need to be changed is the skills. I think it actually fits with 3.5 better than PF because of how it has initiator levels.
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  28. - Top - End - #1018
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    Default Re: Request a Homebrew: Thread 2!

    R 984

    I was curious if someone could do a 3.5 Pirate style character maybe a mix of Captain Jack and Will Turner.

    The real meat and potatoes though should be skill with a pistol or two.... or three and both rapier and cutlass and some other simple weapons maybe axes.

    Maybe something like a mix of Gunslinger and Swashbuckler.

  29. - Top - End - #1019
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    Default Re: Request a Homebrew: Thread 2!

    C 984

    Assuming your DM allows pistols to start with, then any ToB martial adept using Black Rain should work. Black rain lets him use pistols effectively, while the other normal maneuvers can be used with any melee weapon (including rapier or cutlass). Warblade fits the fluff the closest (Swordsage is too supernatural, and Crusader is too devout) and has Swim, Balance and Tumble as class skills as well.
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  30. - Top - End - #1020
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    Default Re: Request a Homebrew: Thread 2!

    C 982

    The stonechild is currently ECL 6 in Races of Stone. I can nerf/adjust it down as far as you'd like, and then make write the stormchild off the adjusted version(it's really easy to mix them up).

    Pick a level, and I'll give it LA +0 and that many hit dice.
    Last edited by Just to Browse; 2013-11-21 at 10:12 PM.

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