Results 181 to 210 of 210
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2012-03-22, 08:23 PM (ISO 8601)
- Join Date
- Oct 2008
- Location
- Onboard the HMS Brave
- Gender
Re: Fire Emblem: Sand Beneath the Waves (Game Thread)
Dmitri can't oneshot the monk. He has 16 attack and the monk has 2 defense. He is also one speed away from being able to double so if he hits he'll leave the monk at 2HP. The only way he'll take down that monk is if his special ability kicks in. Skl% chance (9%) to deal 2/3 Skl damage (factoring in defense) after an attack.
He can one-round either fighter on the dock but not the monk.Last edited by Bad Situation; 2012-03-22 at 08:28 PM.
⑨Strongest Ice⑨
-
2012-03-22, 10:55 PM (ISO 8601)
- Join Date
- Feb 2008
- Location
- The Jerk Store
Re: Fire Emblem: Sand Beneath the Waves (Game Thread)
A post about nothing.
-
2012-03-25, 10:00 AM (ISO 8601)
- Join Date
- Nov 2010
Re: Fire Emblem: Sand Beneath the Waves (Game Thread)
What's the plan now? All this back and forth and tossing out plans and other discussions going on at the same time and everything else and RL and stuff and whatnot has made me confused.
A Guide to Free D&D - A resource of free, official D&D resources on the web.
Handbooks Index
My Homebrew Compendium
-
2012-03-25, 11:17 AM (ISO 8601)
- Join Date
- Oct 2008
- Location
- Onboard the HMS Brave
- Gender
Re: Fire Emblem: Sand Beneath the Waves (Game Thread)
I'm okay with any plan at this point. I don't see anything wildly wrong with Lord of Duck's current plan but at this point I'd just like the turn results to come out. For now I'll vote for LoD but if a vote comes to a tie I'll gladly change my vote toward Penguinator.
⑨Strongest Ice⑨
-
2012-03-25, 01:07 PM (ISO 8601)
- Join Date
- Feb 2008
- Location
- The Jerk Store
Re: Fire Emblem: Sand Beneath the Waves (Game Thread)
At this point, both plans are very similar in spirit. My plan is just a reassignment of Lekura's dance support.
Crow to Q17
Dmitri to Q15
Venimoor attacks Fighter 9 and cantos to S15
Saythe moves to T13 and attacks Monk 1
Lekura moves to Q16 and dances for Dmitri
Dmitri to S13, attack Fighter 9
Riderch to O16
Almer to R12, attack Fighter 8
Militia phase
Soldier 3 to P15
Soldier 1 to P17
Cleric 1 to P16, heal Riderch
I'm in favor of this revised plan. I'm reposting because maybe folks just didn't see it at the end of page 6.A post about nothing.
-
2012-03-29, 04:51 PM (ISO 8601)
- Join Date
- Aug 2009
- Location
- In the Pokeball
- Gender
Re: Fire Emblem: Sand Beneath the Waves (Game Thread)
Just go with LoD's plan and get it over with. This is taking entirely too long.
-
2012-04-07, 10:33 PM (ISO 8601)
- Join Date
- Nov 2010
Re: Fire Emblem: Sand Beneath the Waves (Game Thread)
Turn 6, Player Phase
Spoiler
Venimoor and Almer gain +2 support.
Crow moves to Q17.
Dimitri moves to Q15.
Venimoor attacks Fighter 9.
{table]|HP: 11/21[br]Dmg: 9[br]Hit: 82[br]Crit: 5|Venimoor attacks with Thunder and deals 9 damage.|Fighter 9 cannot counter.|HP: 24/24[br]Dmg: --[br]Hit: --[br]Crit: --[/table]
Venimoor gains 10 experience.
+1 support with Almer.
Venimoor cantos to S15.
Saythe moves to T13 and attacks Monk 1
{table]|HP: 18/18[br]Dmg: 10x2[br]Hit: 99[br]Crit: 7|Saythe attacks with an Iron Sword and deals 10 damage.|Monk 1 counterattacks with Light and deals 6 damage.|Saythe attacks again and deals 6 damage. Monk 1 is slain.|HP: 16/16[br]Dmg: 6[br]Hit: 89[br]Crit: 0[/table]
Saythe gains 30 experience.
Saythe reaches level 3!
+1 HP
+1 Skl
+1 Spd
Lekura moves to Q16 and dances for Dimitri.
{table]|Lekura uses a Fancy Trinket. Dimitri gains an extra turn.|[/table]
Lekura gains 10 experience.
+2 support with Dimitri.
Dmitri moves to S13 and attack Fighter 9.
{table]|HP: 21/21[br]Dmg: 12x2[br]Hit: 95[br]Crit: 6|Dimitri attacks with an Iron Bow and deals 12 damage.|Fighter 9 cannot counter.|Dimitri attacks again and deals 3 damage. Fighter 9 is slain.|HP: 15/24[br]Dmg: --[br]Hit: --[br]Crit: --[/table]
Dimitri gains 30 experience.
+1 support with Saythe.
+1 support with Almer.
Riderch moves to O16.
Almer moves to R12, equips an Iron Sword, and attack Fighter 8.
{table]|HP: 18/18[br]Dmg: 6x2[br]Hit: 121[br]Crit: 2|Almer attacks with an Iron Sword and deals 5 damage. Fighter 8 is slain.|HP: 5/23[br]Dmg: 12[br]Hit: 51[br]Crit: 0[/table]
Almer gains 29 experience.
Salvage! Found an Iron Scrap.
Turn 6, Militia Phase
Spoiler
Militia Cleric 1 moves to P16 and heals Riderch.
{table]HP: 18/18[br]Pwr: 17|Militia Cleric 1 uses Heal. Riderch heals 16 hp.|HP: 12/28[br]Pwr: --|[/table]
Militia Soldier 1 moves to P17.
Militia Soldier 3 moves to P15.
Turn 6, Sailor Phase
Spoiler
Pirate 1 moves to AB15.
Pirate 2 moves to AD12 and puts a barrel inside the ship.
Sailor 1 moves to Y17.
Sailor 2 moves to Y15.
Turn 6, Enemy Phase
Spoiler
Soldier 8 attacks Riderch.
{table]HP: 21/21[br]Dmg: 2[br]Hit: 73[br]Crit: 1|Soldier 8 attacks with an Iron Lance and misses.|Riderch counterattacks with an Iron Axe and deals 10 damage.|HP: 28/28[br]Dmg: 10[br]Hit: 99[br]Crit: 0|[/table]
Riderch gains 10 experience.
Cavalier 1 moves to N15 and attacks Militia Soldier 3.
{table]HP: 22/22[br]Dmg: 2[br]Hit: 80[br]Crit: 0|Cavalier 1 attacks with a Slim Lance and deals 2 damage.|Militia Soldier 3 counterattacks with an Iron Lance and deals 9 damage.|HP: 25/25[br]Dmg: 9[br]Hit: 98[br]Crit: 4[/table]
Mage 4 moves to M16 and attacks Riderch.
{table]HP: 15/15[br]Dmg: 7[br]Hit: 84[br]Crit: 7|Mage 4 attacks with Thunder and deals 7 damage.|Riderch cannot counter.|HP: 28/28[br]Dmg: --[br]Hit: --[br]Crit: --|[/table]
Riderch gains 1 experience.
Priest 1 moves to N15 and heals Soldier 8.
{table]HP: 17/17[br]Pwr: 15|Priest 1 uses Heal. Soldier 8 heals 10 hp.|HP: 11/21[br]Pwr: --[/table]
Field Commander moves to T5 and uses Pure Water. Field Commander is warded.
Fighter 3 moves to K18.
Fighter 4 moves to L22.
Archer 7 moves to K16.
Knight 1 moves to U5.
Knight 2 moves to S5.
Knight 7 moves to J21.
Knight 8 moves to K21.
Mage 1 moves to V5.
Mage 5 moves to J18.
Monk 2 moves to J22.
Priest 2 moves to K23.
Priest 3 moves to R5.
Reinforcements
Fighter 5 arrives at L1.
Archer 8 arrives at K1.
Archer 9 arrives at M1.
Beginning of Turn 7, Player Phase
Spoiler
Lekura and Crow gain +2 support.
Saythe and Dimitri gain +2 support.
Map 2, Turn 7
Objectives: Defend the ship until it is ready to depart.
- (Optional) Escort the refugees to the ship. Next group coming from the north-east this turn.
Allied Bonus Experience: 293 (20 this turn).
Combat Tables
Spoiler
Supports
Spoiler{table=head]Character 1 |Character 2 |Rank |Support Points |Attack |Defense |Hit |Avoid
Venimoor (Wind) |Lekura (Wind) |-- |16/50 | | | |
Venimoor (Wind) |Saythe (Earth) |-- |16/50 | | | |
Venimoor (Wind) |Riderch (Dark) |-- |17/50 | | | |
Venimoor (Wind) |Crow (Earth) |-- |12/50 | | | |
Venimoor (Wind) |Almer (Wind) |-- |19/50 | | | |
Venimoor (Wind) |Dimitri (Thunder) |-- | 0/50 | | | |
Lekura (Wind) |Saythe (Earth) |-- |20/50 | | | |
Lekura (Wind) |Riderch (Dark) |-- |13/50 | | | |
Lekura (Wind) |Crow (Earth) |-- |18/50 | | | |
Lekura (Wind) |Almer (Wind) |-- | 0/50 | | | |
Lekura (Wind) |Dimitri (Thunder) |-- | 7/50 | | | |
Saythe (Earth) |Riderch (Dark) |-- |13/50 | | | |
Saythe (Earth) |Crow (Earth) |-- |13/50 | | | |
Saythe (Earth) |Almer (Wind) |-- | 0/50 | | | |
Saythe (Earth) |Dimitri (Thunder) |-- |20/50 | | | |
Riderch (Dark) |Crow (Earth) |-- |19/50 | | | |
Riderch (Dark) |Almer (Wind) |-- | 0/50 | | | |
Riderch (Dark) |Dimitri (Thunder) |-- | 0/50 | | | |
Crow (Earth) |Almer (Wind) |-- | 0/50 | | | |
Crow (Earth) |Dimitri (Thunder) |-- | 6/50 | | | |
Almer (Wind) |Dimitri (Thunder) |-- | 1/50 | | | |[/table]
Players
Spoiler
{table=head]Name|Condition|Level|HP/Max|Weapon|Combat Speed|Attack|Hit|Crit|Avoid|Evade|Def|Res|Move (Type)
Sir Venimoor Drake | |2 (50) |11/21 |Iron Axe (42/45) |7 |15 |93 |3.0 |15 |1 |5 |3 |6 (Flying)
Sir Venimoor Drake | | | |Thunder (33/40) |7 |9 |93 |8.0 |15 |1 |5 |3 |6 (Flying)
Lekura the Circus Thief | |2 (60) |31/31 |Fancy Trinket (--/--) |8 |6 |121 |4.0 |21 |5 |2 |2 |5 (Light, Swim)
Lekura the Circus Thief | | | |Shiny Bauble (15/15) |8 |6 |121 |4.0 |21 |5 |2 |2 |5 (Light, Swim)
Saythe | |3 (11) |18/19 |Iron Sword (35/45) |12 |12 |115 |10.0 |29 |5 |2 |1 |7 (Light)
Saythe | | | |Vulnerary (3/3) | | | | | | | | |
Riderch the Bulwark | |3 (21) |21/28 |Hand Axe (17/20) |5-1 |15+1 |71 |2.5 | 9 |1 |9 |4 |3 (Armored)
Riderch the Bulwark | | | |Iron Lance (42/45) |5 |15+1 |96 |2.5 |11 |1 |9 |4 |3 (Armored)
Riderch the Bulwark | | | |Iron Axe (41/45) |5 |16+1 |91 |2.5 |11 |1 |9 |4 |3 (Armored)
Crow | |2 (89) |12/12 |Flux (28/40) |8 |12 |106 |4.0 |26 |10 |2 |5 |4 (Normal)
Crow | | | |Vulnerary (3/3) | | | | | | | | |
Crow | | | |Vulnerary (3/3) | | | | | | | | |
Almer Berulfsson | |2 (80) |18/18 |Iron Sword (43/45) |9 |9 |114 |4.5 |24 |6 | 2 | 2 |5 (Light)
Almer Berulfsson | | | |Heal (38/40) |9 |4 (17) |124 |4.5 |24 |6 | 2 | 2 |5 (Light)
Almer Berulfsson | | | |Heirloom Silver Sword (30/30) |9-2 |16 |109 |4.5 |20 |6 | 2 | 2 |5 (Light)
Almer Berulfsson | | | |Elixir (3/3) | | | | | | | | |
Dimitri Ivanov | |2 (89) |21/21 |Iron Bow (41/45) |9 |16 |106 |9.5 |21 |3 |3 |3 |5 (Light)
Dimitri Ivanov | | | |Vulnerary (3/3) | | | | | | | | |[/table]
Freeport Militia
Spoiler
{table=head]Name|Condition|Level|HP/Max|Weapon|Combat Speed|Attack|Hit|Crit|Avoid|Evade|Def|Res|Move (Type)
Lieutenant Hallack (I) | |8 |28/28 |Iron Lance (45/45) |8 |18 |103 |3.5 |20 |4 |11 |10 |6 (Normal)
Lieutenant Hallack (I) | | | |Javelin (20/20) |8 |17 | 83 |3.5 |20 |4 |11 |10 |6 (Normal)
Lieutenant Hallack (I) | | | |Potion (3/3) | | | | | | | | |
Soldier 1 (I) | |5 |25/25 |Iron Lance (41/45) |9 |15 |108 |4.5 |23 |5 | 6 | 4 |5 (Normal)
Soldier 1 (I) | | | |Vulnerary (3/3) | | | | | | | | |
Soldier 2 (I) | |5 |23/23 |Iron Lance (45/45) |8 |13 |107 |4.0 |22 |6 | 9 | 4 |5 (Normal)
Soldier 2 (I) | | | |Vulnerary (3/3) | | | | | | | | |
Soldier 3 (I) | |4 |23/25 |Iron Lance (42/45) |8 |14 |108 |4.0 |23 |7 | 7 | 3 |5 (Normal)
Soldier 3 (I) | | | |Vulnerary (3/3) | | | | | | | | |
Soldier 4 (I) | |6 |22/26 |Iron Lance (45/45) |8 |13 |105 |3.5 |22 |6 | 9 | 3 |5 (Normal)
Soldier 4 (I) | | | |Vulnerary (3/3) | | | | | | | | |
Soldier 5 (I) | |4 |15/24 |Iron Lance (45/45) |6 |13 |105 |3.5 |18 |6 | 8 | 3 |5 (Normal)
Soldier 5 (I) | | | |Vulnerary (3/3) | | | | | | | | |
Archer 1 | |4 |20/20 |Iron Bow (42/45) |9 |13 |118 |5.0 |26 |8 | 5 | 4 |5 (Normal)
Archer 2 | |5 |22/22 |Iron Bow (43/45) |10 |16 |117 |5.0 |27 |7 | 8 | 6 |5 (Normal)
Mage 1 | |3 |17/17 |Wind (36/40) |8 |12 |118 |4.5 |21 |5 | 4 | 7 |5 (Normal)
Mage 2 | |4 |17/17 |Fire (36/40) |9 |14 |115 |4.5 |25 |7 | 2 | 9 |5 (Normal)
Knight 1 (I) | |7 |32/32 |Iron Lance (45/45) |6 |18 |105 |4.0 |16 |4 |10 | 4 |4 (Armored)
Knight 1 (I) | | | |Vulnerary (3/3) | | | | | | | | |
Knight 2 (I) | |7 |31/31 |Iron Lance (45/45) |6 |16 |108 |4.5 |18 |6 | 9 | 2 |4 (Armored)
Knight 2 (I) | | | |Vulnerary (3/3) | | | | | | | | |
Cleric 1 | |2 |18/18 |Heal (38/40) |7 | 0 (17) |123 |3.5 |23 |9 | 1 | 8 |5 (Normal)[/table]
Ugly Duckling
Spoiler
{table=head]Name|Condition|Level|HP/Max|Weapon|Combat Speed|Attack|Hit|Crit|Avoid|Evade|Def|Res|Move (Type)
Pirate 1 | |4 |31/31 |Iron Axe (45/45) |9 |18 |96 |3.5 |20 |2 | 6 | 4 |5 (Normal, Swim)
Pirate 2 | |4 |30/30 |Iron Axe (45/45) |8 |18 |98 |4.0 |18 |2 | 3 | 4 |5 (Normal, Swim)
Pirate 3 | |2 |29/29 |Iron Axe (45/45) |6 |16 |92 |2.5 |14 |2 | 3 | 2 |5 (Normal, Swim)
Pirate 4 | |5 |29/29 |Iron Axe (45/45) |7 |20 |95 |3.0 |17 |3 | 4 | 4 |5 (Normal, Swim)
Sailor 1 | |3 |21/21 |Iron Sword (45/45) |10 |12 |114 |5.0 |24 |4 | 4 | 2 |5 (Normal, Swim)
Sailor 2 | |1 |21/21 |Iron Sword (45/45) |8 |10 |111 |4.5 |19 |3 | 4 | 2 |5 (Normal, Swim)
Sailor 3 | |4 |24/24 |Iron Sword (45/45) |9 |10 |120 |5.5 |19 |3 | 5 | 3 |5 (Normal, Swim)[/table]
Thrann Army
Spoiler
{table=head]Name|Condition|Level|HP/Max|Weapon|Combat Speed|Attack|Hit|Crit|Avoid|Evade|Def|Res|Move (Type)
Field Commander |Ward 7 (7) |4 |25/25 |Boomerang (20/20) |5 |13 |102 |4.5 |14 |4 |8 |3+7 |7 (Mounted)
Field Commander | | | |Pure Water (2/3) | | | | | | | | |
Soldier 1 (D) | |2 |22/22 |Javelin (20/20) |4-3 |11 | 79 |2.5 | 6 |4 |5 |1 |5 (Normal)
Soldier 2 | |3 |21/21 |Iron Lance (45/45) |5 |11 | 99 |2.5 |14 |4 |6 |3 |5 (Normal)
Soldier 3 | |2 |21/21 |Iron Lance (45/45) |5 |11 | 98 |2.5 |13 |3 |6 |1 |5 (Normal)
Soldier 8 | |3 |21/21 |Iron Lance (45/45) |4 |12 | 99 |2.5 |12 |4 |6 |2 |5 (Normal)
Fighter 1 | |3 |23/23 |Hatchet (30/30) |4 |12 |105 |8.0 |11 |3 |4 |2 |5 (Normal)
Fighter 2 | |4 |26/26 |Iron Axe (45/45) |5 |17 | 93 |2.5 |13 |3 |6 |0 |5 (Normal)
Fighter 3 | |2 |24/24 |Hatchet (30/30) |4 |11 |100 |7.0 |10 |2 |5 |0 |5 (Normal)
Fighter 4 | |2 |24/24 |Hatchet (30/30) |3 |12 |102 |7.5 | 8 |2 |4 |0 |5 (Normal)
Fighter 5 | |2 |24/24 |Hacthet (30/30) |3 |11 |102 |7.5 | 8 |2 |5 |0 |5 (Normal)
Mercenary 1 (D) | |5 |25/25 |Steel Sword (35/35) |8-2 |15 |102 |4.5 |16 |4 |3 |0 |5 (Normal)
Mercenary 2 | |3 |23/23 |Iron Sword (45/45) |6 |11 |106 |3.5 |14 |2 |4 |0 |5 (Normal)
Archer 1 | |3 |17/17 |Iron Bow (45/45) |5 |12 |103 |3.5 |14 |4 |3 |2 |5 (Normal)
Archer 2 (DI) | |4 |18/18 |Iron Bow (45/45) |5 |12 |105 |4.0 |14 |4 |4 |3 |5 (Normal)
Archer 2 (DI) | | | |Vulnerary (3/3) | | | | | | | | |
Archer 7 | |1 |16/16 |Longbow (20/20) |5 |10 | 81 |3.5 |12 |2 |3 |2 |5 (Normal)
Archer 8 | |1 |16/16 |Bronze Crossbow (40/40) |5 |10 |112 |-- |12 |2 |3 |2 |5 (Normal)
Archer 9 | |2 |17/17 |Iron Bow (45/45) |6 |12 | 97 |2.5 |14 |2 |4 |3 |5 (Normal)
Knight 1 | |4 |25/25 |Steel Lance (40/40) |4 |19 | 84 |2.0 | 9 |1 |8 |0 |4 (Armored)
Knight 2 | |2 |24/24 |Iron Lance (45/45) |3 |13 | 92 |1.5 | 7 |1 |6 |0 |4 (Armored)
Knight 2 | | | |Javelin (20/20) |3 |12 | 72 |1.5 | 7 |1 |6 |0 |4 (Armored)
Knight 3 (I) | |4 |27/27 |Iron Lance (45/45) |3 |13 | 95 |2.0 | 8 |2 |7 |1 |4 (Armored)
Knight 3 (I) | | | |Vulnerary (3/3) | | | | | | | | |
Knight 4 | |5 |26/26 |Slim Lance (30/30) |3 |11 |103 |6.5 | 8 |2 |9 |2 |4 (Armored)
Knight 5 | |4 |27/27 |Iron Lance (45/45) |3 |14 | 95 |2.0 | 8 |2 |7 |1 |4 (Armored)
Knight 7 | |4 |27/27 |Iron Lance (45/45) |3 |13 | 92 |1.5 | 7 |1 |6 |2 |4 (Armored)
Knight 8 | |3 |25/25 |Javelin (20/20) |4 |13 | 72 |1.5 | 9 |1 |5 |1 |4 (Armored)
Cavalier 1 | |1 |13/22 |Slim Lance (29/30) |5 | 9 |103 |7.0 |10 |0 |5 |0 |7 (Mounted)
Mage 1 | |3 |15/15 |Wind (40/40) |5 |11 |112 |3.5 |13 |3 |0 |7 |5 (Normal)
Mage 2 | |4 |15/15 |Fire (40/40) |5 |13 |107 |3.5 |13 |3 |0 |7 |5 (Normal)
Mage 4 | |1 |15/15 |Thunder (39/40) |5 |11 | 95 |8.0 |13 |3 |0 |6 |5 (Normal)
Mage 5 | |3 |15/15 |Wind (40/40) |6 |10 |112 |3.5 |15 |3 |0 |7 |5 (Normal)
Monk 2 (I) | |2 |16/16 |Elight (35/35) |6 |10 |113 |4.0 |14 |2 |2 |6 |5 (Normal)
Monk 2 (I) | | | |Vulnerary (3/3) | | | | | | | | |
Priest 1 | |2 |17/17 |Heal (39/40) |3 | 0 (15) |119 |2.5 |15 |9 |0 |7 |5 (Normal)
Priest 2 | |2 |17/17 |Heal (40/40) |3 | 0 (15) |118 |2.5 |14 |8 |0 |6 |5 (Normal)
Priest 3 | |3 |17/17 |Mend (20/20) |4 | 0 (26) |119 |2.5 |17 |9 |0 |7 |5 (Normal)[/table]
Legend
Spoiler
Names in blue indicate a recruitable character.
Names in green indicate a lieutenant.
Names in red indicate a boss.
(D) indicates possession of a droppable item.
(I) indicates possession of items other than equippable weapons. Omitted for players.
(!) indicates possession of a skill or talent. Most (if not all) bosses and lieutenants have talents, so this is omitted for them.
Bolded weapon names indicate an equipped weapon.
Item names in blue indicate a reforged item.
Item names in green indicate a droppable item.
Item names in red indicate a locked item that cannot be traded or stolen.
Players
Spoiler
Sir Venimoor Drake
Player: Penguinator
Position:
Level 2 Sky Raider
Exp: 50/100
HP: 11/21
Constitution: 14SpoilerStr: 7
Mag: 0
Skl: 6
Spd: 7
Lck: 1
Def: 5
Res: 3
Movement: 6
Movement Type: Flying
Combat Type: Dragon, Flying
Capacity: 10/10
Skills: Dragonslayer
Talents: Thievery, Night-Sighted, In Body In Mind
Weapon Levels:
Affinity: WindSpoilerAxe (D) 4/30
Thunder (E) 9/20
Lekura the Circus Thief
Player: Herpestidae
Position:
Level 2 Figurant
Exp: 60/100
HP: 31/31
Constitution: 10SpoilerStr: 6
Mag: 0
Skl: 8
Spd: 8
Lck: 5
Def: 2
Res: 2
Movement: 5
Movement Type: Light, Swim
Combat Type: Light
Capacity: 15/15
Skills: None
Talents: Thievery, Swimmer, Wanderer's Gait
Weapon Levels
Affinity: WindSpoilerDance (D) 13/30
Saythe
Player: bladescape
Position:
Level 3 Desert Swordsman
Exp: 11/100
HP: 18/19
Constitution: 7SpoilerStr: 7
Mag: 0
Skl: 10
Spd: 12
Lck: 5
Def: 2
Res: 1
Movement: 7
Movement Type: Light
Combat Type: Light
Capacity: 10/10
Skills: Survivor
Talents: Crit +5%, Salvage, Wanderer's Gait
Weapon Levels
Affinity: EarthSpoilerSword (D) 10/30
Riderch the Bulwark
Player: LordOfTheDucks
Position:
Level 3 Mercenary
Exp: 21/100
HP: 21/28
Constitution: 10SpoilerStr: 8+1
Mag: 0
Skl: 5
Spd: 5
Lck: 1
Def: 9
Res: 4
Movement: 3
Movement Type: Armored
Combat Type: Armored
Capacity: 15/15
Skills: None
Talents: Diehard, Bravery
Weapon Levels
Affinity: DarkSpoilerLance (D) 5/30
Axe (E) 6/20
Crow
Player: RuneboundShade
Position:
Level 2 Wandering Mage
Exp: 89/100
HP: 12/12
Constitution: 8SpoilerStr: 0
Mag: 6
Skl: 8
Spd: 8
Lck: 10
Def: 2
Res: 5
Movement: 4
Movement Type: Normal
Combat Type: Normal
Capacity: 15/15
Skills: None
Talents: Wanderer's Gait
Weapon Levels
Affinity: EarthSpoilerDark (D) 12/30
Almer Berulfsson
Player: silphael
Position:
Level 2 Swordpriest
Exp: 80/100
HP: 18/18
Constitution: 5SpoilerStr: 0
Mag: 7
Skl: 9
Spd: 9
Lck: 6
Def: 2
Res: 2
Movement: 5
Movement Type: Light
Combat Type: Light
Capacity: 20/20
Skills: Noble
Talents: Autocoagulate, Salvage, Mind Over Body
Weapon Levels
Affinity: WindSpoilerSword (D) 2/30
Staff (E) 2/20
Dimitri Ivanov
Player: Bad Situation
Position:
Level 2 Skywind Marksman
Exp: 89/100
HP: 21/21
Constitution: 8SpoilerStr: 10
Mag: 0
Skl: 9
Spd: 9
Lck: 3
Def: 3
Res: 3
Movement: 5
Movement Type: Light
Combat Type: Light
Capacity: 10/10
Skills: None
Talents: Crit +5%, Volley
Weapon Levels
Affinity: ThunderSpoilerBow (D) 4/30
Freeport Militia
Spoiler
Lieutenant Hallack
Position:
Level 8 Soldier
HP: 28/28
Constitution: 10SpoilerStr: 11
Mag: 0
Skl: 7
Spd: 8
Lck: 4
Def: 11
Res: 10
Movement: 6
Movement Type: Normal
Combat Type: Normal
Talents: Spring Attack
Soldier 1
Position:
Level 5 Soldier
HP: 25/25
Constitution: 10SpoilerStr: 8
Mag: 0
Skl: 9
Spd: 9
Lck: 5
Def: 6
Res: 4
Movement: 5
Movement Type: Normal
Combat Type: Normal
Soldier 2
Position:
Level 5 Soldier
HP: 23/23
Constitution: 10SpoilerStr: 6
Mag: 0
Skl: 8
Spd: 8
Lck: 6
Def: 9
Res: 4
Movement: 5
Movement Type: Normal
Combat Type: Normal
Soldier 3
Position:
Level 4 Soldier
HP: 23/25
Constitution: 10SpoilerStr: 7
Mag: 0
Skl: 8
Spd: 8
Lck: 7
Def: 7
Res: 3
Movement: 5
Movement Type: Normal
Combat Type: Normal
Soldier 4
Position:
Level 6 Soldier
HP: 22/26
Constitution: 10SpoilerStr: 6
Mag: 0
Skl: 7
Spd: 8
Lck: 6
Def: 9
Res: 3
Movement: 5
Movement Type: Normal
Combat Type: Normal
Soldier 5
Position:
Level 4 Soldier
HP: 15/24
Constitution: 10SpoilerStr: 6
Mag: 0
Skl: 7
Spd: 6
Lck: 6
Def: 8
Res: 3
Movement: 5
Movement Type: Normal
Combat Type: Normal
Archer 1
Position:
Level 4 Archer
HP: 20/20
Constitution: 8SpoilerStr: 7
Mag: 0
Skl: 10
Spd: 9
Lck: 8
Def: 5
Res: 4
Movement: 5
Movement Type: Normal
Combat Type: Normal
Archer 2
Position:
Level 5 Archer
HP: 22/22
Constitution: 8SpoilerStr: 10
Mag: 0
Skl: 10
Spd: 10
Lck: 7
Def: 8
Res: 6
Movement: 5
Movement Type: Normal
Combat Type: Normal
Mage 1
Position:
Level 3 Mage
HP: 17/17
Constitution: 6SpoilerStr: 0
Mag: 8
Skl: 9
Spd: 8
Lck: 5
Def: 4
Res: 7
Movement: 5
Movement Type: Normal
Combat Type: Normal
Mage 2
Position:
Level 4 Mage
HP: 17/17
Constitution: 6SpoilerStr: 0
Mag: 9
Skl: 9
Spd: 9
Lck: 7
Def: 2
Res: 9
Movement: 5
Movement Type: Normal
Combat Type: Normal
Knight 1
Position:
Level 7 Knight
HP: 32/32
Constitution: 10SpoilerStr: 11
Mag: 0
Skl: 8
Spd: 6
Lck: 4
Def: 10
Res: 4
Movement: 4
Movement Type: Normal
Combat Type: Normal
Knight 2
Position:
Level 7 Knight
HP: 31/31
Constitution: 10SpoilerStr: 9
Mag: 0
Skl: 9
Spd: 6
Lck: 6
Def: 9
Res: 2
Movement: 4
Movement Type: Normal
Combat Type: Normal
Cleric 1
Position:
Level 2 Cleric
HP: 18/18
Constitution: 4SpoilerStr: 0
Mag: 7
Skl: 7
Spd: 7
Lck: 9
Def: 1
Res: 8
Movement: 5
Movement Type: Normal
Combat Type: Normal
Ugly Duckling
Spoiler
Pirate 1
Position:
Level 4 Pirate
HP: 31/31
Constitution: 10SpoilerStr: 10
Mag: 0
Skl: 7
Spd: 9
Lck: 2
Def: 6
Res: 4
Movement: 5
Movement Type: Normal, Swim
Combat Type: Normal
Talents: Swimming
Pirate 2
Position:
Level 4 Pirate
HP: 30/30
Constitution: 10SpoilerStr: 10
Mag: 1
Skl: 8
Spd: 8
Lck: 2
Def: 3
Res: 4
Movement: 5
Movement Type: Normal, Swim
Combat Type: Normal
Talents: Swimming
Pirate 3
Position:
Level 2 Pirate
HP: 29/29
Constitution: 10SpoilerStr: 8
Mag: 0
Skl: 5
Spd: 6
Lck: 2
Def: 3
Res: 2
Movement: 5
Movement Type: Normal, Swim
Combat Type: Normal
Talents: Swimming
Pirate 4
Position:
Level 5 Pirate
HP: 29/29
Constitution: 10SpoilerStr: 12
Mag: 0
Skl: 6
Spd: 7
Lck: 3
Def: 4
Res: 4
Movement: 5
Movement Type: Normal, Swim
Combat Type: Normal
Talents: Swimming
Sailor 1
Position:
Level 3 Sailor
HP: 21/21
Constitution: 7SpoilerStr: 7
Mag: 0
Skl: 10
Spd: 10
Lck: 4
Def: 4
Res: 2
Movement: 5
Movement Type: Normal, Swim
Combat Type: Normal
Talents: Swimming
Sailor 2
Position:
Level 1 Sailor
HP: 21/21
Constitution: 7SpoilerStr: 5
Mag: 0
Skl: 9
Spd: 8
Lck: 3
Def: 4
Res: 2
Movement: 5
Movement Type: Normal, Swim
Combat Type: Normal
Talents: Swimming
Sailor 3
Position:
Level 4 Sailor
HP: 24/24
Constitution: 7SpoilerStr: 5
Mag: 0
Skl: 11
Spd: 9
Lck: 3
Def: 5
Res: 3
Movement: 5
Movement Type: Normal, Swim
Combat Type: Normal
Talents: Swimming
Thrann Army
Spoiler
Field Commander
Position:
Level 4 Cavalier
HP: 25/25
Constitution: 10SpoilerStr: 9
Mag: 0
Skl: 9
Spd: 5
Lck: 4
Def: 8
Res: 3+7
Movement: 7
Movement Type: Mounted
Combat Type: Mounted
Soldier 1
Position:
Level 2 Soldier
HP: 22/22
Constitution: 7SpoilerStr: 5
Mag: 1
Skl: 5
Spd: 4
Lck: 4
Def: 5
Res: 1
Movement: 5
Movement Type: Normal
Combat Type: Normal
Soldier 2
Position:
Level 3 Soldier
HP: 21/21
Constitution: 7SpoilerStr: 4
Mag: 0
Skl: 5
Spd: 5
Lck: 4
Def: 6
Res: 3
Movement: 5
Movement Type: Normal
Combat Type: Normal
Soldier 3
Position:
Level 2 Soldier
HP: 21/21
Constitution: 7SpoilerStr: 4
Mag: 0
Skl: 5
Spd: 5
Lck: 3
Def: 6
Res: 1
Movement: 5
Movement Type: Normal
Combat Type: Normal
Soldier 8
Position:
Level 3 Soldier
HP: 21/21
Constitution: 7SpoilerStr: 5
Mag: 0
Skl: 5
Spd: 4
Lck: 4
Def: 6
Res: 2
Movement: 5
Movement Type: Normal
Combat Type: Normal
Fighter 1
Position:
Level 3 Fighter
HP: 23/23
Constitution: 9SpoilerStr: 7
Mag: 0
Skl: 6
Spd: 4
Lck: 3
Def: 4
Res: 2
Movement: 5
Movement Type: Normal
Combat Type: Normal
Fighter 2
Position:
Level 4 Fighter
HP: 26/26
Constitution: 9SpoilerStr: 9
Mag: 0
Skl: 5
Spd: 5
Lck: 3
Def: 6
Res: 0
Movement: 5
Movement Type: Normal
Combat Type: Normal
Fighter 3
Position:
Level 2 Fighter
HP: 24/24
Constitution: 9SpoilerStr: 7
Mag: 0
Skl: 4
Spd: 4
Lck: 2
Def: 5
Res: 0
Movement: 5
Movement Type: Normal
Combat Type: Normal
Fighter 4
Position:
Level 2 Fighter
HP: 24/24
Constitution: 9SpoilerStr: 8
Mag: 0
Skl: 5
Spd: 3
Lck: 2
Def: 4
Res: 0
Movement: 5
Movement Type: Normal
Combat Type: Normal
Fighter 5
Position:
Level 2 Fighter
HP: 24/24
Constitution: 9SpoilerStr: 7
Mag: 0
Skl: 5
Spd: 3
Lck: 2
Def: 5
Res: 0
Movement: 5
Movement Type: Normal
Combat Type: Normal
Mercenary 1
Position:
Level 5 Mercenary
HP: 25/25
Constitution: 8SpoilerStr: 7
Mag: 1
Skl: 9
Spd: 8
Lck: 4
Def: 3
Res: 0
Movement: 5
Movement Type: Normal
Combat Type: Normal
Mercenary 2
Position:
Level 3 Mercenary
HP: 23/23
Constitution: 8SpoilerStr: 6
Mag: 0
Skl: 7
Spd: 6
Lck: 2
Def: 4
Res: 0
Movement: 5
Movement Type: Normal
Combat Type: Normal
Archer 1
Position:
Level 3 Archer
HP: 17/17
Constitution: 8SpoilerStr: 6
Mag: 0
Skl: 7
Spd: 5
Lck: 4
Def: 3
Res: 2
Movement: 5
Movement Type: Normal
Combat Type: Normal
Archer 2
Position:
Level 4 Archer
HP: 18/18
Constitution: 8SpoilerStr: 6
Mag: 0
Skl: 8
Spd: 5
Lck: 4
Def: 4
Res: 3
Movement: 5
Movement Type: Normal
Combat Type: Normal
Archer 7
Position:
Level 1 Archer
HP: 16/16
Constitution: 8SpoilerStr: 5
Mag: 0
Skl: 7
Spd: 5
Lck: 2
Def: 3
Res: 2
Movement: 5
Movement Type: Normal
Combat Type: Normal
Archer 8
Position:
Level 1 Archer
HP: 16/16
Constitution: 8SpoilerStr: 5
Mag: 0
Skl: 7
Spd: 5
Lck: 2
Def: 3
Res: 2
Movement: 5
Movement Type: Normal
Combat Type: Normal
Archer 9
Position:
Level 2 Archer
HP: 17/17
Constitution: 8SpoilerStr: 6
Mag: 0
Skl: 8
Spd: 6
Lck: 2
Def: 4
Res: 3
Movement: 5
Movement Type: Normal
Combat Type: Normal
Knight 1
Position:
Level 4 Knight
HP: 25/25
Constitution: 12SpoilerStr: 8
Mag: 0
Skl: 4
Spd: 4
Lck: 1
Def: 8
Res: 0
Movement: 4
Movement Type: Armored
Combat Type: Armored
Knight 2
Position:
Level 2 Knight
HP: 24/24
Constitution: 12SpoilerStr: 6
Mag: 0
Skl: 3
Spd: 3
Lck: 1
Def: 6
Res: 0
Movement: 4
Movement Type: Armored
Combat Type: Armored
Knight 3
Position:
Level 4 Knight
HP: 27/27
Constitution: 12SpoilerStr: 6
Mag: 0
Skl: 4
Spd: 3
Lck: 2
Def: 7
Res: 1
Movement: 4
Movement Type: Armored
Combat Type: Armored
Knight 4
Position:
Level 5 Knight
HP: 26/26
Constitution: 12SpoilerStr: 7
Mag: 0
Skl: 3
Spd: 3
Lck: 2
Def: 9
Res: 2
Movement: 4
Movement Type: Armored
Combat Type: Armored
Knight 5
Position:
Level 4 Knight
HP: 27/27
Constitution: 12SpoilerStr: 7
Mag: 0
Skl: 4
Spd: 3
Lck: 2
Def: 7
Res: 1
Movement: 4
Movement Type: Armored
Combat Type: Armored
Knight 7
Position:
Level 4 Knight
HP: 27/27
Constitution: 12SpoilerStr: 6
Mag: 0
Skl: 3
Spd: 3
Lck: 1
Def: 6
Res: 2
Movement: 4
Movement Type: Normal
Combat Type: Normal
Knight 8
Position:
Level 3 Knight
HP: 25/25
Constitution: 12SpoilerStr: 7
Mag: 0
Skl: 3
Spd: 4
Lck: 1
Def: 5
Res: 1
Movement: 4
Movement Type: Normal
Combat Type: Normal
Cavalier 1
Position:
Level 1 Cavalier
HP: 13/22
Constitution: 10SpoilerStr: 6
Mag: 0
Skl: 4
Spd: 5
Lck: 0
Def: 5
Res: 0
Movement: 7
Movement Type: Mounted
Combat Type: Mounted
Mage 1
Position:
Level 3 Mage
HP: 15/15
Constitution: 5SpoilerStr: 0
Mag: 7
Skl: 7
Spd: 5
Lck: 3
Def: 0
Res: 7
Movement: 5
Movement Type: Normal
Combat Type: Normal
Mage 2
Position:
Level 4 Mage
HP: 15/15
Constitution: 5SpoilerStr: 0
Mag: 8
Skl: 7
Spd: 5
Lck: 3
Def: 0
Res: 7
Movement: 5
Movement Type: Normal
Combat Type: Normal
Mage 4
Position:
Level 1 Mage
HP: 15/15
Constitution: 5SpoilerStr: 0
Mag: 6
Skl: 6
Spd: 5
Lck: 3
Def: 0
Res: 6
Movement: 5
Movement Type: Normal
Combat Type: Normal
Mage 5
Position:
Level 3 Mage
HP: 15/15
Constitution: 5SpoilerStr: 0
Mag: 7
Skl: 7
Spd: 6
Lck: 3
Def: 0
Res: 7
Movement: 5
Movement Type: Normal
Combat Type: Normal
Monk 2
Position:
Level 2 Monk
HP: 16/16
Constitution: 6SpoilerStr: 0
Mag: 5
Skl: 8
Spd: 6
Lck: 2
Def: 2
Res: 6
Movement: 5
Movement Type: Normal
Combat Type: Normal
Priest 1
Position:
Level 2 Priest
HP: 17/17
Constitution: 4SpoilerStr: 0
Mag: 5
Skl: 5
Spd: 3
Lck: 9
Def: 0
Res: 7
Movement: 5
Movement Type: Normal
Combat Type: Normal
Priest 2
Position:
Level 2 Priest
HP: 17/17
Constitution: 4SpoilerStr: 0
Mag: 5
Skl: 5
Spd: 3
Lck: 8
Def: 0
Res: 6
Movement: 5
Movement Type: Normal
Combat Type: Normal
Priest 3
Position:
Level 3 Priest
HP: 17/17
Constitution: 4SpoilerStr: 0
Mag: 6
Skl: 5
Spd: 4
Lck: 9
Def: 0
Res: 7
Movement: 5
Movement Type: Normal
Combat Type: Normal
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2012-04-08, 07:06 PM (ISO 8601)
- Join Date
- Feb 2008
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- The Jerk Store
Re: Fire Emblem: Sand Beneath the Waves (Game Thread)
North-face:
Dmitri to U10
Venimoor to T10 (T9 is the three way intersection of lances, boomerangs and anima; so one step back it is.)
Almer to T11, heal Venimoor (plus militia movement, this should threaten the field commander and cleric with ranged damage: Dmitri, Venimoor, an archer and two mages.)
Militia phase
Soldier 4 to T9 (IT IS A GOOD TURN TO DIE)
Mage 1 to S11
Soldier 5 to U9, quaff Vulnerary
Mage 2 to U11
Courtyard:
Crow to Q15, attack cavalier 1 (if crit... that would be nice )
Lekura dance for Crow
Crow kills cavalier 1
Saythe to O15, kill Priest 1
Thanks to the wonders of chain rescue, units deposited on Turn #wutevah, Militia Phase do not suffer an inactive round.
Militia Phase
Soldier 3 rescues Saythe
Archer 1 to R15, rescue Crow
Archer 2 to R14, take Crow, deposit R13
Cleric 1 to Q15, take Saythe, deposit Q16
Soldier 1 to O18
Soldier 2 to N17Last edited by GrassyGnoll; 2012-04-08 at 07:34 PM.
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2012-04-08, 08:21 PM (ISO 8601)
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- Nov 2010
Re: Fire Emblem: Sand Beneath the Waves (Game Thread)
Only the soldiers, knights, and Lieutenant Hallack have enough Con to rescue and carry Saythe (Con 7) and Crow (Con 8).
Is Riderch not doing anything?A Guide to Free D&D - A resource of free, official D&D resources on the web.
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2012-04-08, 09:27 PM (ISO 8601)
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Re: Fire Emblem: Sand Beneath the Waves (Game Thread)
Rescuing apparently. Saythe is getting carried like a water pail. A pail of precious water in a no-man's land of rangedclusterlove.
Courtyard (revision):
Crow to Q15, attack cavalier 1
Lekura dance for Crow
Crow kills cavalier 1
Saythe to O15, kill Priest 1
Riderch rescues Saythe, equips Hand Axe
Thanks to the wonders of chain rescue, units deposited on Turn #7, Militia Phase do not suffer an inactive round.
Militia Phase
Cleric 1 to R17
Soldier 2 to O17, take Saythe
Soldier 1 takes Saythe, deposits at Q17
Archer 1 to R15
That's my proposition for a courtyard plot at least.Last edited by GrassyGnoll; 2012-04-08 at 10:15 PM.
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2012-04-10, 02:24 PM (ISO 8601)
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Re: Fire Emblem: Sand Beneath the Waves (Game Thread)
Last edit to the plan. Gonna shuffle Riderch so he's not taking the potential brunt of 5 units. By positioning we can avoid the second Mage and Hatchet-wielding Fighter.
Courtyard (players)
Crow to Q15, attack cavalier 1
Lekura to R15, dance for Crow
Crow kills cavalier 1
Saythe to O15, kill Priest 1
Riderch to O14, rescues Saythe, equips Hand Axe
(militia)
Cleric 1 to R17
Soldier 1 to O15, take Saythe
Soldier 3 takes Saythe, deposits at Q15
Soldier 2 to P16
Archer 1 to Q16A post about nothing.
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2012-04-14, 08:27 AM (ISO 8601)
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Re: Fire Emblem: Sand Beneath the Waves (Game Thread)
Crow is in Q15. Soldier 3 can't deposit Saythe in an occupied space.
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2012-04-14, 02:29 PM (ISO 8601)
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Re: Fire Emblem: Sand Beneath the Waves (Game Thread)
Ooops. In that case, Dmitri will have to off the cavalier. Because he can do it in one attack round, Lekura can use her dance for positioning.
Courtyard (players)
Crow to R15
Dmitri to Q15, kill cavalier
Lekura dance for Dmitri
Dmitri to S12 (I hope boomerang is ranged only, otherwise the Field Commander can attack with impunity. If Boomerang melee, move to R10*)
Saythe to O15, kill Priest 1
Riderch to O14, rescues Saythe, equips Hand Axe
(militia)
Cleric 1 to R17
Soldier 1 to O15, take Saythe
Soldier 3 takes Saythe, deposits at Q15
Soldier 2 to P16
Archer 1 to Q16
North-face:
Venimoor to T10 (T9 is the three way intersection of lances, boomerangs and anima; so one step back it is.)
Almer to T11, heal Venimoor (plus militia movement, this should threaten the field commander and cleric with ranged damage: Dmitri, Venimoor, an archer and two mages.)
Militia phase
Soldier 4 to T9 (IT IS A GOOD TURN TO DIE)
Mage 1 to S11
Soldier 5 to U9, quaff Vulnerary
Mage 2 to U11Last edited by GrassyGnoll; 2012-04-14 at 08:02 PM.
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2012-04-14, 02:44 PM (ISO 8601)
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- Nov 2010
Re: Fire Emblem: Sand Beneath the Waves (Game Thread)
Boomerang is sort of the sword equivalent of hand axes/javelins. For reference, here are the stats, straight from the system rules thread.
{table=head]Weapon Name |Rank |Range |Mgt |Hit |Crit |Wgt |Durability |Value |Triangle Type |Special
Boomerang |D |1-2 |4 |80 |0 |8 |20 |760 |Sword |[/table]A Guide to Free D&D - A resource of free, official D&D resources on the web.
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2012-04-14, 03:07 PM (ISO 8601)
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Re: Fire Emblem: Sand Beneath the Waves (Game Thread)
kk, Dmitri to R10 ultimately. I believe that's everything.
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2012-04-14, 04:14 PM (ISO 8601)
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Re: Fire Emblem: Sand Beneath the Waves (Game Thread)
Dimitri can't reach R10 from Q15 (it's 6 spaces away). He can get to R11 or S12, though.
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2012-04-14, 07:47 PM (ISO 8601)
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Re: Fire Emblem: Sand Beneath the Waves (Game Thread)
Call it S12. D'oh. So many logistical slip-ups . I can't imagine running this map.
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2012-04-16, 09:12 PM (ISO 8601)
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Re: Fire Emblem: Sand Beneath the Waves (Game Thread)
Turn 7, Player Phase
Spoiler
Lekura and Crow gain +2 support.
Saythe and Dimitri gain +2 support.
Crow moves to R15.
Dimitri moves to Q15 and attacks Cavalier 1.
{table]|HP: 21/21[br]Dmg: 11x2[br]Hit: 96[br]Crit: 9|Dimitri attacks with an Iron Bow and deals 11 damage.|Cavalier 1 cannot counter.|Dimitri attacks again and deals 2 damage. Cavalier 1 is slain.|HP: 13/22[br]Dmg: --[br]Hit: --[br]Crit: --[/table]
Dimitri gains 29 experience.
Dimitri reaches level 3!
+1 HP
+1 Skl
+1 Spd
+1 Res
+1 support with Lekura.
+1 support with Crow.
Lekura dances for Dimitri.
{table]|Lekura uses a Fancy Trinket. Dimitri gains an extra turn.|[/table]
Lekura gains 10 experience.
+2 support with Dimitri.
Dimitri moves to S12.
Saythe moves to O15 and attacks Priest 1.
{table]|HP: 18/19[br]Dmg: 12x2[br]Hit: 100[br]Crit: 1|Saythe attacks with an Iron Sword and deals 12 damage.|Priest 1 counterattacks with Heal and deals no damage.|Saythe attacks again and deals 5 damage. Priest 1 is slain.|HP: 17/17[br]Dmg: 0[br]Hit: 90[br]Crit: 0[/table]
Saythe gains 29 experience.
+1 support with Riderch.
Salvage! Found a Restorative Sample.
Riderch moves to O14, equips a Hand Axe, and rescues Saythe.
+2 support with Saythe.
Venimoor moves to T10.
Almer moves to T11, equips Heal, and heals Venimoor.
{table]|HP: 18/18[br]Pwr: 17|Almer uses Heal. Venimoor heals 10 hp.|HP: 11/21[br]Pwr: --|[/table]
Almer gains 11 experience.
+2 support with Venimoor.
Turn 7, Militia Phase
Spoiler
Militia Cleric 1 moves to R17.
Militia Soldier 1 moves to O15 and takes Saythe from Riderch.
Militia Soldier 3 takes Saythe from Militia Soldier 1 and drops Saythe at Q15.
Militia Soldier 2 moves to P16.
Militia Archer 1 moves to Q16.
Militia Soldier 4 moves to T9.
Militia Mage 1 moves to S11.
Militia Soldier 5 moves to U9 and uses a Vulnerary. Militia Soldier 5 heals 9 hp.
Militia Mage 2 moves to U11.
Hallack moves to V11.
Reinforcements
Militia Myrmidon 1 arrives on T3.
Militia Fighter 1 arrives on U3.
Militia Mage 3 arrives on V2.
Civilian 1 arrives on T2.
Civilian 2 arrives on U1.
Civilian 3 arrives on U2.
Civilian 4 arrives on V1.
Turn 7, Sailor Phase
Spoiler
Sailor 1 moves to V20.
Pirate 1 moves to Y17.
Pirate 2 moves to AB15.
Sailor 2 moves to AC14.
Turn 7, Enemy Phase
Spoiler
Field Commander moves to T4 and attacks Militia Fighter 1.
Field Commander: Hold the line! Let no one pass!
{table]HP: 25/25[br]Dmg: 8[br]Hit: 97[br]Crit: 0|Field Commander attacks with a Boomerang and deals 8 damage.|Militia Fighter 1 cannot counter.|HP: 28/28[br]Dmg: --[br]Hit: --[br]Crit: --[/table]
Field Commander cantos to U4.
Soldier 8 moves to P17 and attacks Militia Archer 1.
{table]HP: 21/21[br]Dmg: 7[br]Hit: 73[br]Crit: 0|Soldier 8 attacks with an Iron Lance and deals 7 damage.|Militia Archer 1 cannot counter.|HP: 20/20[br]Dmg: --[br]Hit: --[br]Crit: --[/table]
Knight 1 moves to U4 and attacks Militia Myrmidon 1.
{table]HP: 25/25[br]Dmg: 16[br]Hit: 70[br]Crit: 0|Knight 1 attacks with a Steel Lance and deals 16 damage.|Militia Myrmidon 1 counterattacks with an Iron Sword and critically hits for 9 damage.|Militia Myrmidon 1 counterattacks again and deals 3 damage.|HP: 21/21[br]Dmg: 3x2[br]Hit: 95[br]Crit: 4[/table]
Knight 2 moves to S3 and attacks Militia Myrmidon 1.
{table]HP: 24/24[br]Dmg: 10[br]Hit: 78[br]Crit: 0|Knight 2 attacks with an Iron Lance and misses.|Militia Myrmidon 1 counterattacks with an Iron Sword and deals 5 damage.|Militia Myrmidon 1 counterattacks again and deals 5 damage.|HP: 5/21[br]Dmg: 5x2[br]Hit: 97[br]Crit: 4[/table]
Archer 7 moves to O17 and attacks Militia Cleric 1.
{table]HP: 16/16[br]Dmg: 9[br]Hit: 58[br]Crit: 0|Archer 7 attacks with a Longbow and misses.|Militia Cleric 1 cannot counter.|HP: 18/18[br]Dmg: --[br]Hit: --[br]Crit: --[/table]
Mage 1 moves to V4 and attacks Militia Fighter 1.
{table]HP: 15/15[br]Dmg: 10[br]Hit: 92[br]Crit: 0|Mage 1 attacks with Wind and misses.|Militia Fighter 1 cannot counter.|HP: 20/28[br]Dmg: --[br]Hit: --[br]Crit: --[/table]
Mage 4 moves to O18 and attacks Militia Soldier 2.
{table]HP: 15/15[br]Dmg: 7[br]Hit: 73[br]Crit: 2|Mage 1 attacks with Thunder and deals 7 damage.|Militia Soldier 2 cannot counter.|HP: 23/23[br]Dmg: --[br]Hit: --[br]Crit: --[/table]
Priest 3 moves to R3 and heals Knight 2.
{table]HP: 17/17[br]Pwr: 26|Priest 3 uses Mend. Knight 2 heals 10 hp.|HP: 14/24[br]Pwr: --[/table]
Fighter 3 moves to N16.
Fighter 5 moves to O3.
Archer 8 moves to P3.
Archer 9 moves to N3.
Mage 5 moves to N17.
Reinforcements
Knight 9 arrives at A14.
Cavalier 2 arrives at A15.
Shaman 1 arrives at A13.
Priest 4 arrives at A16.
Beginning of Turn 8, Player Phase
Spoiler
Venimoor and Almer gain +2 support.
Lekura and Saythe gain +2 support.
Saythe and Crow gain +2 support.
Map 2, Turn 8
Objectives: Defend the ship until it is ready to depart.
- (Optional) Escort the refugees to the ship. 4/4 remain.
- (Optional) Escort the refugees to the ship. Next group coming from the north-west in 4 turns.
Allied Bonus Experience: 317 (24 this turn).
Combat Tables
Spoiler
Supports
Spoiler{table=head]Character 1 |Character 2 |Rank |Support Points |Attack |Defense |Hit |Avoid
Venimoor (Wind) |Lekura (Wind) |-- |16/50 | | | |
Venimoor (Wind) |Saythe (Earth) |-- |16/50 | | | |
Venimoor (Wind) |Riderch (Dark) |-- |17/50 | | | |
Venimoor (Wind) |Crow (Earth) |-- |12/50 | | | |
Venimoor (Wind) |Almer (Wind) |-- |23/50 | | | |
Venimoor (Wind) |Dimitri (Thunder) |-- | 0/50 | | | |
Lekura (Wind) |Saythe (Earth) |-- |22/50 | | | |
Lekura (Wind) |Riderch (Dark) |-- |13/50 | | | |
Lekura (Wind) |Crow (Earth) |-- |18/50 | | | |
Lekura (Wind) |Almer (Wind) |-- | 0/50 | | | |
Lekura (Wind) |Dimitri (Thunder) |-- |10/50 | | | |
Saythe (Earth) |Riderch (Dark) |-- |16/50 | | | |
Saythe (Earth) |Crow (Earth) |-- |15/50 | | | |
Saythe (Earth) |Almer (Wind) |-- | 0/50 | | | |
Saythe (Earth) |Dimitri (Thunder) |-- |20/50 | | | |
Riderch (Dark) |Crow (Earth) |-- |19/50 | | | |
Riderch (Dark) |Almer (Wind) |-- | 0/50 | | | |
Riderch (Dark) |Dimitri (Thunder) |-- | 0/50 | | | |
Crow (Earth) |Almer (Wind) |-- | 0/50 | | | |
Crow (Earth) |Dimitri (Thunder) |-- | 7/50 | | | |
Almer (Wind) |Dimitri (Thunder) |-- | 1/50 | | | |[/table]
Players
Spoiler
{table=head]Name|Condition|Level|HP/Max|Weapon|Combat Speed|Attack|Hit|Crit|Avoid|Evade|Def|Res|Move (Type)
Sir Venimoor Drake | |2 (50) |21/21 |Iron Axe (42/45) |7 |15 |93 |3.0 |15 |1 |5 |3 |6 (Flying)
Sir Venimoor Drake | | | |Thunder (33/40) |7 |9 |93 |8.0 |15 |1 |5 |3 |6 (Flying)
Lekura the Circus Thief | |2 (70) |31/31 |Fancy Trinket (--/--) |8 |6 |121 |4.0 |21 |5 |2 |2 |5 (Light, Swim)
Lekura the Circus Thief | | | |Shiny Bauble (15/15) |8 |6 |121 |4.0 |21 |5 |2 |2 |5 (Light, Swim)
Saythe | |3 (40) |18/19 |Iron Sword (33/45) |12 |12 |115 |10.0 |29 |5 |2 |1 |7 (Light)
Saythe | | | |Vulnerary (3/3) | | | | | | | | |
Riderch the Bulwark | |3 (21) |21/28 |Hand Axe (17/20) |5-1 |15+1 |71 |2.5 | 9 |1 |9 |4 |3 (Armored)
Riderch the Bulwark | | | |Iron Lance (42/45) |5 |15+1 |96 |2.5 |11 |1 |9 |4 |3 (Armored)
Riderch the Bulwark | | | |Iron Axe (41/45) |5 |16+1 |91 |2.5 |11 |1 |9 |4 |3 (Armored)
Crow | |2 (89) |12/12 |Flux (28/40) |8 |12 |106 |4.0 |26 |10 |2 |5 |4 (Normal)
Crow | | | |Vulnerary (3/3) | | | | | | | | |
Crow | | | |Vulnerary (3/3) | | | | | | | | |
Almer Berulfsson | |2 (91) |18/18 |Iron Sword (43/45) |9 |9 |114 |4.5 |24 |6 |2 |2 |5 (Light)
Almer Berulfsson | | | |Heal (37/40) |9 |4 (17) |124 |4.5 |24 |6 |2 |2 |5 (Light)
Almer Berulfsson | | | |Heirloom Silver Sword (30/30) |9-2 |16 |109 |4.5 |20 |6 |2 |2 |5 (Light)
Almer Berulfsson | | | |Elixir (3/3) | | | | | | | | |
Dimitri Ivanov | |3 (18) |21/22 |Iron Bow (39/45) |10 |16 |108 |10.0 |23 |3 |3 |4 |5 (Light)
Dimitri Ivanov | | | |Vulnerary (3/3) | | | | | | | | |[/table]
Freeport Militia
Spoiler
{table=head]Name|Condition|Level|HP/Max|Weapon|Combat Speed|Attack|Hit|Crit|Avoid|Evade|Def|Res|Move (Type)
Lieutenant Hallack (I) | |8 |28/28 |Iron Lance (45/45) |8 |18 |103 |3.5 |20 |4 |11 |10 |6 (Normal)
Lieutenant Hallack (I) | | | |Javelin (20/20) |8 |17 | 83 |3.5 |20 |4 |11 |10 |6 (Normal)
Lieutenant Hallack (I) | | | |Potion (3/3) | | | | | | | | |
Soldier 1 (I) | |5 |25/25 |Iron Lance (41/45) |9 |15 |108 |4.5 |23 |5 | 6 | 4 |5 (Normal)
Soldier 1 (I) | | | |Vulnerary (3/3) | | | | | | | | |
Soldier 2 (I) | |5 |16/23 |Iron Lance (45/45) |8 |13 |107 |4.0 |22 |6 | 9 | 4 |5 (Normal)
Soldier 2 (I) | | | |Vulnerary (3/3) | | | | | | | | |
Soldier 3 (I) | |4 |23/25 |Iron Lance (42/45) |8 |14 |108 |4.0 |23 |7 | 7 | 3 |5 (Normal)
Soldier 3 (I) | | | |Vulnerary (3/3) | | | | | | | | |
Soldier 4 (I) | |6 |22/26 |Iron Lance (45/45) |8 |13 |105 |3.5 |22 |6 | 9 | 3 |5 (Normal)
Soldier 4 (I) | | | |Vulnerary (3/3) | | | | | | | | |
Soldier 5 (I) | |4 |24/24 |Iron Lance (45/45) |6 |13 |105 |3.5 |18 |6 | 8 | 3 |5 (Normal)
Soldier 5 (I) | | | |Vulnerary (2/3) | | | | | | | | |
Myrmidon 1 (I) | |5 | 5/21 |Iron Sword (45/45) |11 |12 |119 |5.5 |29 |7 | 4 | 2 |5 (Normal)
Myrmidon 1 (I) | | | |Vulnerary (3/3) | | | | | | | | |
Fighter 1 (I) | |4 |20/28 |Iron Axe (45/45) |8 |18 | 94 |2.5 |20 |4 | 6 | 1 |5 (Normal)
Fighter 1 (I) | | | |Vulnerary (3/3) | | | | | | | | |
Archer 1 | |4 |13/20 |Iron Bow (42/45) |9 |13 |118 |5.0 |26 |8 | 5 | 4 |5 (Normal)
Archer 2 | |5 |22/22 |Iron Bow (43/45) |10 |16 |117 |5.0 |27 |7 | 8 | 6 |5 (Normal)
Mage 1 | |3 |17/17 |Wind (36/40) |8 |12 |118 |4.5 |21 |5 | 4 | 7 |5 (Normal)
Mage 2 | |4 |17/17 |Fire (36/40) |9 |14 |115 |4.5 |25 |7 | 2 | 9 |5 (Normal)
Mage 3 | |4 |18/18 |Elwind (35/35) |9 |15 |115 |4.5 |25 |7 | 2 | 7 |5 (Normal)
Knight 1 (I) | |7 |32/32 |Iron Lance (45/45) |6 |18 |105 |4.0 |16 |4 |10 | 4 |4 (Armored)
Knight 1 (I) | | | |Vulnerary (3/3) | | | | | | | | |
Knight 2 (I) | |7 |31/31 |Iron Lance (45/45) |6 |16 |108 |4.5 |18 |6 | 9 | 2 |4 (Armored)
Knight 2 (I) | | | |Vulnerary (3/3) | | | | | | | | |
Cleric 1 | |2 |18/18 |Heal (38/40) |7 | 0 (17) |123 |3.5 |23 |9 | 1 | 8 |5 (Normal)
Civilian 1 | |2 |16/16 |Bronze Scrap (2/--) |2 |-- |-- |-- | 8 |4 | 2 | 1 |5 (Normal)
Civilian 2 | |1 |15/15 |Iron Scrap (1/--) |2 |-- |-- |-- | 7 |3 | 1 | 0 |5 (Normal)
Civilian 3 | |3 |16/16 |Bronze Scrap (1/--) |2 |-- |-- |-- | 7 |3 | 2 | 1 |5 (Normal)
Civilian 4 | |2 |16/16 |Restorative Sample (1/--) |2 |-- |-- |-- | 8 |4 | 2 | 0 |5 (Normal)[/table]
Ugly Duckling
Spoiler
{table=head]Name|Condition|Level|HP/Max|Weapon|Combat Speed|Attack|Hit|Crit|Avoid|Evade|Def|Res|Move (Type)
Pirate 1 | |4 |31/31 |Iron Axe (45/45) |9 |18 |96 |3.5 |20 |2 | 6 | 4 |5 (Normal, Swim)
Pirate 2 | |4 |30/30 |Iron Axe (45/45) |8 |18 |98 |4.0 |18 |2 | 3 | 4 |5 (Normal, Swim)
Pirate 3 | |2 |29/29 |Iron Axe (45/45) |6 |16 |92 |2.5 |14 |2 | 3 | 2 |5 (Normal, Swim)
Pirate 4 | |5 |29/29 |Iron Axe (45/45) |7 |20 |95 |3.0 |17 |3 | 4 | 4 |5 (Normal, Swim)
Sailor 1 | |3 |21/21 |Iron Sword (45/45) |10 |12 |114 |5.0 |24 |4 | 4 | 2 |5 (Normal, Swim)
Sailor 2 | |1 |21/21 |Iron Sword (45/45) |8 |10 |111 |4.5 |19 |3 | 4 | 2 |5 (Normal, Swim)
Sailor 3 | |4 |24/24 |Iron Sword (45/45) |9 |10 |120 |5.5 |19 |3 | 5 | 3 |5 (Normal, Swim)[/table]
Thrann Army
Spoiler
{table=head]Name|Condition|Level|HP/Max|Weapon|Combat Speed|Attack|Hit|Crit|Avoid|Evade|Def|Res|Move (Type)
Field Commander |Ward 6 (6) |4 |25/25 |Boomerang (19/20) |5 |13 |102 |4.5 |14 |4 |8 |3+6 |7 (Mounted)
Field Commander | | | |Pure Water (2/3) | | | | | | | | |
Soldier 1 (D) | |2 |22/22 |Javelin (20/20) |4-3 |11 | 79 |2.5 | 6 |4 |5 |1 |5 (Normal)
Soldier 2 | |3 |21/21 |Iron Lance (45/45) |5 |11 | 99 |2.5 |14 |4 |6 |3 |5 (Normal)
Soldier 3 | |2 |21/21 |Iron Lance (45/45) |5 |11 | 98 |2.5 |13 |3 |6 |1 |5 (Normal)
Soldier 8 | |3 |21/21 |Iron Lance (44/45) |4 |12 | 99 |2.5 |12 |4 |6 |2 |5 (Normal)
Fighter 1 | |3 |23/23 |Hatchet (30/30) |4 |12 |105 |8.0 |11 |3 |4 |2 |5 (Normal)
Fighter 2 | |4 |26/26 |Iron Axe (45/45) |5 |17 | 93 |2.5 |13 |3 |6 |0 |5 (Normal)
Fighter 3 | |2 |24/24 |Hatchet (30/30) |4 |11 |100 |7.0 |10 |2 |5 |0 |5 (Normal)
Fighter 4 | |2 |24/24 |Hatchet (30/30) |3 |12 |102 |7.5 | 8 |2 |4 |0 |5 (Normal)
Fighter 5 | |2 |24/24 |Hatchet (30/30) |3 |11 |102 |7.5 | 8 |2 |5 |0 |5 (Normal)
Mercenary 1 (D) | |5 |25/25 |Steel Sword (35/35) |8-2 |15 |102 |4.5 |16 |4 |3 |0 |5 (Normal)
Mercenary 2 | |3 |23/23 |Iron Sword (45/45) |6 |11 |106 |3.5 |14 |2 |4 |0 |5 (Normal)
Archer 1 | |3 |17/17 |Iron Bow (45/45) |5 |12 |103 |3.5 |14 |4 |3 |2 |5 (Normal)
Archer 2 (DI) | |4 |18/18 |Iron Bow (45/45) |5 |12 |105 |4.0 |14 |4 |4 |3 |5 (Normal)
Archer 2 (DI) | | | |Vulnerary (3/3) | | | | | | | | |
Archer 7 | |1 |16/16 |Longbow (20/20) |5 |10 | 81 |3.5 |12 |2 |3 |2 |5 (Normal)
Archer 8 | |1 |16/16 |Bronze Crossbow (40/40) |5 |10 |112 |-- |12 |2 |3 |2 |5 (Normal)
Archer 9 | |2 |17/17 |Iron Bow (45/45) |6 |12 | 97 |2.5 |14 |2 |4 |3 |5 (Normal)
Knight 1 | |4 |13/25 |Steel Lance (39/40) |4 |19 | 84 |2.0 | 9 |1 |8 |0 |4 (Armored)
Knight 2 | |2 |24/24 |Iron Lance (44/45) |3 |13 | 92 |1.5 | 7 |1 |6 |0 |4 (Armored)
Knight 2 | | | |Javelin (20/20) |3 |12 | 72 |1.5 | 7 |1 |6 |0 |4 (Armored)
Knight 3 (I) | |4 |27/27 |Iron Lance (45/45) |3 |13 | 95 |2.0 | 8 |2 |7 |1 |4 (Armored)
Knight 3 (I) | | | |Vulnerary (3/3) | | | | | | | | |
Knight 4 | |5 |26/26 |Slim Lance (30/30) |3 |11 |103 |6.5 | 8 |2 |9 |2 |4 (Armored)
Knight 5 | |4 |27/27 |Iron Lance (45/45) |3 |14 | 95 |2.0 | 8 |2 |7 |1 |4 (Armored)
Knight 7 | |4 |27/27 |Iron Lance (45/45) |3 |13 | 92 |1.5 | 7 |1 |6 |2 |4 (Armored)
Knight 8 | |3 |25/25 |Javelin (20/20) |4 |13 | 72 |1.5 | 9 |1 |5 |1 |4 (Armored)
Knight 9 | |2 |25/25 |Iron Lance (45/45) |3 |13 |92 |1.5 | 7 |1 |6 |0 |4 (Armored)
Cavalier 2 | |3 |23/23 |Iron Bow(45/45) |6 |12 |96 |2.0 |15 |3 |5 |2 |7 (Mounted)
Mage 1 | |3 |15/15 |Wind (40/40) |5 |11 |112 |3.5 |13 |3 |0 |7 |5 (Normal)
Mage 2 | |4 |15/15 |Fire (40/40) |5 |13 |107 |3.5 |13 |3 |0 |7 |5 (Normal)
Mage 4 | |1 |15/15 |Thunder (38/40) |5 |11 | 95 |8.0 |13 |3 |0 |6 |5 (Normal)
Mage 5 | |3 |15/15 |Wind (40/40) |6 |10 |112 |3.5 |15 |3 |0 |7 |5 (Normal)
Monk 2 (I) | |2 |16/16 |Elight (35/35) |6 |10 |113 |4.0 |14 |2 |2 |6 |5 (Normal)
Monk 2 (I) | | | |Vulnerary (3/3) | | | | | | | | |
Shaman 1 | |1 |18/18 |Flux (40/40) |5 |12 |91 |2.0 |13 |3 |1 |4 |5 (Normal)
Priest 2 | |2 |17/17 |Heal (40/40) |3 | 0 (15) |118 |2.5 |14 |8 |0 |6 |5 (Normal)
Priest 3 | |3 |17/17 |Mend (19/20) |4 | 0 (26) |119 |2.5 |17 |9 |0 |7 |5 (Normal)
Priest 4 | |2 |17/17 |Heal (40/40) |3 |0 (15) |118 |2.5 |14 |8 |0 |7 |5 (Normal)[/table]
Legend
Spoiler
Names in blue indicate a recruitable character.
Names in green indicate a lieutenant.
Names in red indicate a boss.
(D) indicates possession of a droppable item.
(I) indicates possession of items other than equippable weapons. Omitted for players.
(!) indicates possession of a skill or talent. Most (if not all) bosses and lieutenants have talents, so this is omitted for them.
Bolded weapon names indicate an equipped weapon.
Item names in blue indicate a reforged item.
Item names in green indicate a droppable item.
Item names in red indicate a locked item that cannot be traded or stolen.
Players
Spoiler
Sir Venimoor Drake
Player: Penguinator
Position:
Level 2 Sky Raider
Exp: 50/100
HP: 21/21
Constitution: 14SpoilerStr: 7
Mag: 0
Skl: 6
Spd: 7
Lck: 1
Def: 5
Res: 3
Movement: 6
Movement Type: Flying
Combat Type: Dragon, Flying
Capacity: 10/10
Skills: Dragonslayer
Talents: Thievery, Night-Sighted, In Body In Mind
Weapon Levels:
Affinity: WindSpoilerAxe (D) 4/30
Thunder (E) 9/20
Lekura the Circus Thief
Player: Herpestidae
Position:
Level 2 Figurant
Exp: 70/100
HP: 31/31
Constitution: 10SpoilerStr: 6
Mag: 0
Skl: 8
Spd: 8
Lck: 5
Def: 2
Res: 2
Movement: 5
Movement Type: Light, Swim
Combat Type: Light
Capacity: 15/15
Skills: None
Talents: Thievery, Swimmer, Wanderer's Gait
Weapon Levels
Affinity: WindSpoilerDance (D) 14/30
Saythe
Player: bladescape
Position:
Level 3 Desert Swordsman
Exp: 40/100
HP: 18/19
Constitution: 7SpoilerStr: 7
Mag: 0
Skl: 10
Spd: 12
Lck: 5
Def: 2
Res: 1
Movement: 7
Movement Type: Light
Combat Type: Light
Capacity: 10/10
Skills: Survivor
Talents: Crit +5%, Salvage, Wanderer's Gait
Weapon Levels
Affinity: EarthSpoilerSword (D) 12/30
Riderch the Bulwark
Player: LordOfTheDucks
Position:
Level 3 Mercenary
Exp: 21/100
HP: 21/28
Constitution: 10SpoilerStr: 8+1
Mag: 0
Skl: 5
Spd: 5
Lck: 1
Def: 9
Res: 4
Movement: 3
Movement Type: Armored
Combat Type: Armored
Capacity: 15/15
Skills: None
Talents: Diehard, Bravery
Weapon Levels
Affinity: DarkSpoilerLance (D) 5/30
Axe (E) 6/20
Crow
Player: RuneboundShade
Position:
Level 2 Wandering Mage
Exp: 89/100
HP: 12/12
Constitution: 8SpoilerStr: 0
Mag: 6
Skl: 8
Spd: 8
Lck: 10
Def: 2
Res: 5
Movement: 4
Movement Type: Normal
Combat Type: Normal
Capacity: 15/15
Skills: None
Talents: Wanderer's Gait
Weapon Levels
Affinity: EarthSpoilerDark (D) 12/30
Almer Berulfsson
Player: silphael
Position:
Level 2 Swordpriest
Exp: 91/100
HP: 18/18
Constitution: 5SpoilerStr: 0
Mag: 7
Skl: 9
Spd: 9
Lck: 6
Def: 2
Res: 2
Movement: 5
Movement Type: Light
Combat Type: Light
Capacity: 20/20
Skills: Noble
Talents: Autocoagulate, Salvage, Mind Over Body
Weapon Levels
Affinity: WindSpoilerSword (D) 2/30
Staff (E) 3/20
Dimitri Ivanov
Player: Bad Situation
Position:
Level 3 Skywind Marksman
Exp: 18/100
HP: 21/22
Constitution: 8SpoilerStr: 10
Mag: 0
Skl: 10
Spd: 10
Lck: 3
Def: 3
Res: 4
Movement: 5
Movement Type: Light
Combat Type: Light
Capacity: 10/10
Skills: None
Talents: Crit +5%, Volley
Weapon Levels
Affinity: ThunderSpoilerBow (D) 6/30
Bonus Experience: 14/120
Gold: 5000
Convoy: 0/100
Spoiler
No contents.
Crafting
Spoiler
Scraps
Bronze Scrap: 1
Iron Scrap: 1
Steel Scrap: 0
Silver Scrap: 0
Truesteel Scrap: 0
Essences
Weak Anima Essence: 1
Weak Energy Essence: 0
Weak Primal Essence: 0
Strong Anima Essence: 0
Strong Energy Essence: 0
Strong Primal Essence: 0
Powerful Anima Essence: 0
Powerful Energy Essence: 0
Powerful Primal Essence: 0
Essence of Magic: 0
Samples
Transformative Sample: 0
Restorative Sample: 2
Venom Sample: 0
Alchemical Sample: 0
Materials
No other materials.
Recipes
No recipes available.
Freeport Militia
Spoiler
Lieutenant Hallack
Position:
Level 8 Soldier
HP: 28/28
Constitution: 10SpoilerStr: 11
Mag: 0
Skl: 7
Spd: 8
Lck: 4
Def: 11
Res: 10
Movement: 6
Movement Type: Normal
Combat Type: Normal
Talents: Spring Attack
Soldier 1
Position:
Level 5 Soldier
HP: 25/25
Constitution: 10SpoilerStr: 8
Mag: 0
Skl: 9
Spd: 9
Lck: 5
Def: 6
Res: 4
Movement: 5
Movement Type: Normal
Combat Type: Normal
Soldier 2
Position:
Level 5 Soldier
HP: 16/23
Constitution: 10SpoilerStr: 6
Mag: 0
Skl: 8
Spd: 8
Lck: 6
Def: 9
Res: 4
Movement: 5
Movement Type: Normal
Combat Type: Normal
Soldier 3
Position:
Level 4 Soldier
HP: 23/25
Constitution: 10SpoilerStr: 7
Mag: 0
Skl: 8
Spd: 8
Lck: 7
Def: 7
Res: 3
Movement: 5
Movement Type: Normal
Combat Type: Normal
Soldier 4
Position:
Level 6 Soldier
HP: 22/26
Constitution: 10SpoilerStr: 6
Mag: 0
Skl: 7
Spd: 8
Lck: 6
Def: 9
Res: 3
Movement: 5
Movement Type: Normal
Combat Type: Normal
Soldier 5
Position:
Level 4 Soldier
HP: 24/24
Constitution: 10SpoilerStr: 6
Mag: 0
Skl: 7
Spd: 6
Lck: 6
Def: 8
Res: 3
Movement: 5
Movement Type: Normal
Combat Type: Normal
Myrmidon 1
Position:
Level 5 Myrmidon
HP: 5/21
Constitution: 7SpoilerStr: 7
Mag: 1
Skl: 11
Spd: 11
Lck: 7
Def: 4
Res: 2
Movement: 5
Movement Type: Normal
Combat Type: Normal
Fighter 1
Position:
Level 4 Fighter
HP: 20/28
Constitution: 11SpoilerStr: 10
Mag: 0
Skl: 5
Spd: 8
Lck: 4
Def: 6
Res: 1
Movement: 5
Movement Type: Normal
Combat Type: Normal
Archer 1
Position:
Level 4 Archer
HP: 20/20
Constitution: 8SpoilerStr: 7
Mag: 0
Skl: 10
Spd: 9
Lck: 8
Def: 5
Res: 4
Movement: 5
Movement Type: Normal
Combat Type: Normal
Archer 2
Position:
Level 5 Archer
HP: 22/22
Constitution: 8SpoilerStr: 10
Mag: 0
Skl: 10
Spd: 10
Lck: 7
Def: 8
Res: 6
Movement: 5
Movement Type: Normal
Combat Type: Normal
Mage 1
Position:
Level 3 Mage
HP: 17/17
Constitution: 6SpoilerStr: 0
Mag: 8
Skl: 9
Spd: 8
Lck: 5
Def: 4
Res: 7
Movement: 5
Movement Type: Normal
Combat Type: Normal
Mage 2
Position:
Level 4 Mage
HP: 17/17
Constitution: 6SpoilerStr: 0
Mag: 9
Skl: 9
Spd: 9
Lck: 7
Def: 2
Res: 9
Movement: 5
Movement Type: Normal
Combat Type: Normal
Mage 3
Position:
Level 4 Mage
HP: 18/18
Constitution: 6SpoilerStr: 0
Mag: 9
Skl: 9
Spd: 9
Lck: 7
Def: 2
Res: 6
Movement: 5
Movement Type: Normal
Combat Type: Normal
Knight 1
Position:
Level 7 Knight
HP: 32/32
Constitution: 10SpoilerStr: 11
Mag: 0
Skl: 8
Spd: 6
Lck: 4
Def: 10
Res: 4
Movement: 4
Movement Type: Normal
Combat Type: Normal
Knight 2
Position:
Level 7 Knight
HP: 31/31
Constitution: 10SpoilerStr: 9
Mag: 0
Skl: 9
Spd: 6
Lck: 6
Def: 9
Res: 2
Movement: 4
Movement Type: Normal
Combat Type: Normal
Cleric 1
Position:
Level 2 Cleric
HP: 18/18
Constitution: 4SpoilerStr: 0
Mag: 7
Skl: 7
Spd: 7
Lck: 9
Def: 1
Res: 8
Movement: 5
Movement Type: Normal
Combat Type: Normal
Civilian 1
Position:
Level 2 Civilian
HP: 16/16
Constitution: 5SpoilerStr: 2
Mag: 0
Skl: 3
Spd: 2
Lck: 4
Def: 2
Res: 1
Movement: 5
Movement Type: Normal
Combat Type: Normal
Civilian 2
Position:
Level 1 Civilian
HP: 15/15
Constitution: 5SpoilerStr: 2
Mag: 0
Skl: 2
Spd: 2
Lck: 3
Def: 1
Res: 0
Movement: 5
Movement Type: Normal
Combat Type: Normal
Civilian 3
Position:
Level 3 Civilian
HP: 16/16
Constitution: 5SpoilerStr: 2
Mag: 0
Skl: 3
Spd: 2
Lck: 3
Def: 2
Res: 1
Movement: 5
Movement Type: Normal
Combat Type: Normal
Civilian 4
Position:
Level 2 Civilian
HP: 16/16
Constitution: 5SpoilerStr: 2
Mag: 0
Skl: 2
Spd: 2
Lck: 4
Def: 2
Res: 0
Movement: 5
Movement Type: Normal
Combat Type: Normal
Ugly Duckling
Spoiler
Pirate 1
Position:
Level 4 Pirate
HP: 31/31
Constitution: 10SpoilerStr: 10
Mag: 0
Skl: 7
Spd: 9
Lck: 2
Def: 6
Res: 4
Movement: 5
Movement Type: Normal, Swim
Combat Type: Normal
Talents: Swimming
Pirate 2
Position:
Level 4 Pirate
HP: 30/30
Constitution: 10SpoilerStr: 10
Mag: 1
Skl: 8
Spd: 8
Lck: 2
Def: 3
Res: 4
Movement: 5
Movement Type: Normal, Swim
Combat Type: Normal
Talents: Swimming
Pirate 3
Position:
Level 2 Pirate
HP: 29/29
Constitution: 10SpoilerStr: 8
Mag: 0
Skl: 5
Spd: 6
Lck: 2
Def: 3
Res: 2
Movement: 5
Movement Type: Normal, Swim
Combat Type: Normal
Talents: Swimming
Pirate 4
Position:
Level 5 Pirate
HP: 29/29
Constitution: 10SpoilerStr: 12
Mag: 0
Skl: 6
Spd: 7
Lck: 3
Def: 4
Res: 4
Movement: 5
Movement Type: Normal, Swim
Combat Type: Normal
Talents: Swimming
Sailor 1
Position:
Level 3 Sailor
HP: 21/21
Constitution: 7SpoilerStr: 7
Mag: 0
Skl: 10
Spd: 10
Lck: 4
Def: 4
Res: 2
Movement: 5
Movement Type: Normal, Swim
Combat Type: Normal
Talents: Swimming
Sailor 2
Position:
Level 1 Sailor
HP: 21/21
Constitution: 7SpoilerStr: 5
Mag: 0
Skl: 9
Spd: 8
Lck: 3
Def: 4
Res: 2
Movement: 5
Movement Type: Normal, Swim
Combat Type: Normal
Talents: Swimming
Sailor 3
Position:
Level 4 Sailor
HP: 24/24
Constitution: 7SpoilerStr: 5
Mag: 0
Skl: 11
Spd: 9
Lck: 3
Def: 5
Res: 3
Movement: 5
Movement Type: Normal, Swim
Combat Type: Normal
Talents: Swimming
Thrann Army
Spoiler
Field Commander
Position:
Level 4 Cavalier
HP: 25/25
Constitution: 10SpoilerStr: 9
Mag: 0
Skl: 9
Spd: 5
Lck: 4
Def: 8
Res: 3+6
Movement: 7
Movement Type: Mounted
Combat Type: Mounted
Soldier 1
Position:
Level 2 Soldier
HP: 22/22
Constitution: 7SpoilerStr: 5
Mag: 1
Skl: 5
Spd: 4
Lck: 4
Def: 5
Res: 1
Movement: 5
Movement Type: Normal
Combat Type: Normal
Soldier 2
Position:
Level 3 Soldier
HP: 21/21
Constitution: 7SpoilerStr: 4
Mag: 0
Skl: 5
Spd: 5
Lck: 4
Def: 6
Res: 3
Movement: 5
Movement Type: Normal
Combat Type: Normal
Soldier 3
Position:
Level 2 Soldier
HP: 21/21
Constitution: 7SpoilerStr: 4
Mag: 0
Skl: 5
Spd: 5
Lck: 3
Def: 6
Res: 1
Movement: 5
Movement Type: Normal
Combat Type: Normal
Soldier 8
Position:
Level 3 Soldier
HP: 21/21
Constitution: 7SpoilerStr: 5
Mag: 0
Skl: 5
Spd: 4
Lck: 4
Def: 6
Res: 2
Movement: 5
Movement Type: Normal
Combat Type: Normal
Fighter 1
Position:
Level 3 Fighter
HP: 23/23
Constitution: 9SpoilerStr: 7
Mag: 0
Skl: 6
Spd: 4
Lck: 3
Def: 4
Res: 2
Movement: 5
Movement Type: Normal
Combat Type: Normal
Fighter 2
Position:
Level 4 Fighter
HP: 26/26
Constitution: 9SpoilerStr: 9
Mag: 0
Skl: 5
Spd: 5
Lck: 3
Def: 6
Res: 0
Movement: 5
Movement Type: Normal
Combat Type: Normal
Fighter 3
Position:
Level 2 Fighter
HP: 24/24
Constitution: 9SpoilerStr: 7
Mag: 0
Skl: 4
Spd: 4
Lck: 2
Def: 5
Res: 0
Movement: 5
Movement Type: Normal
Combat Type: Normal
Fighter 4
Position:
Level 2 Fighter
HP: 24/24
Constitution: 9SpoilerStr: 8
Mag: 0
Skl: 5
Spd: 3
Lck: 2
Def: 4
Res: 0
Movement: 5
Movement Type: Normal
Combat Type: Normal
Fighter 5
Position:
Level 2 Fighter
HP: 24/24
Constitution: 9SpoilerStr: 7
Mag: 0
Skl: 5
Spd: 3
Lck: 2
Def: 5
Res: 0
Movement: 5
Movement Type: Normal
Combat Type: Normal
Mercenary 1
Position:
Level 5 Mercenary
HP: 25/25
Constitution: 8SpoilerStr: 7
Mag: 1
Skl: 9
Spd: 8
Lck: 4
Def: 3
Res: 0
Movement: 5
Movement Type: Normal
Combat Type: Normal
Mercenary 2
Position:
Level 3 Mercenary
HP: 23/23
Constitution: 8SpoilerStr: 6
Mag: 0
Skl: 7
Spd: 6
Lck: 2
Def: 4
Res: 0
Movement: 5
Movement Type: Normal
Combat Type: Normal
Archer 1
Position:
Level 3 Archer
HP: 17/17
Constitution: 8SpoilerStr: 6
Mag: 0
Skl: 7
Spd: 5
Lck: 4
Def: 3
Res: 2
Movement: 5
Movement Type: Normal
Combat Type: Normal
Archer 2
Position:
Level 4 Archer
HP: 18/18
Constitution: 8SpoilerStr: 6
Mag: 0
Skl: 8
Spd: 5
Lck: 4
Def: 4
Res: 3
Movement: 5
Movement Type: Normal
Combat Type: Normal
Archer 7
Position:
Level 1 Archer
HP: 16/16
Constitution: 8SpoilerStr: 5
Mag: 0
Skl: 7
Spd: 5
Lck: 2
Def: 3
Res: 2
Movement: 5
Movement Type: Normal
Combat Type: Normal
Archer 8
Position:
Level 1 Archer
HP: 16/16
Constitution: 8SpoilerStr: 5
Mag: 0
Skl: 7
Spd: 5
Lck: 2
Def: 3
Res: 2
Movement: 5
Movement Type: Normal
Combat Type: Normal
Archer 9
Position:
Level 2 Archer
HP: 17/17
Constitution: 8SpoilerStr: 6
Mag: 0
Skl: 8
Spd: 6
Lck: 2
Def: 4
Res: 3
Movement: 5
Movement Type: Normal
Combat Type: Normal
Knight 1
Position:
Level 4 Knight
HP: 13/25
Constitution: 12SpoilerStr: 8
Mag: 0
Skl: 4
Spd: 4
Lck: 1
Def: 8
Res: 0
Movement: 4
Movement Type: Armored
Combat Type: Armored
Knight 2
Position:
Level 2 Knight
HP: 24/24
Constitution: 12SpoilerStr: 6
Mag: 0
Skl: 3
Spd: 3
Lck: 1
Def: 6
Res: 0
Movement: 4
Movement Type: Armored
Combat Type: Armored
Knight 3
Position:
Level 4 Knight
HP: 27/27
Constitution: 12SpoilerStr: 6
Mag: 0
Skl: 4
Spd: 3
Lck: 2
Def: 7
Res: 1
Movement: 4
Movement Type: Armored
Combat Type: Armored
Knight 4
Position:
Level 5 Knight
HP: 26/26
Constitution: 12SpoilerStr: 7
Mag: 0
Skl: 3
Spd: 3
Lck: 2
Def: 9
Res: 2
Movement: 4
Movement Type: Armored
Combat Type: Armored
Knight 5
Position:
Level 4 Knight
HP: 27/27
Constitution: 12SpoilerStr: 7
Mag: 0
Skl: 4
Spd: 3
Lck: 2
Def: 7
Res: 1
Movement: 4
Movement Type: Armored
Combat Type: Armored
Knight 7
Position:
Level 4 Knight
HP: 27/27
Constitution: 12SpoilerStr: 6
Mag: 0
Skl: 3
Spd: 3
Lck: 1
Def: 6
Res: 2
Movement: 4
Movement Type: Normal
Combat Type: Normal
Knight 8
Position:
Level 3 Knight
HP: 25/25
Constitution: 12SpoilerStr: 7
Mag: 0
Skl: 3
Spd: 4
Lck: 1
Def: 5
Res: 1
Movement: 4
Movement Type: Normal
Combat Type: Normal
Knight 9
Position:
Level 2 Knight
HP: 25/25
Constitution: 12SpoilerStr: 6
Mag: 0
Skl: 3
Spd: 3
Lck: 1
Def: 6
Res: 0
Movement: 4
Movement Type: Armored
Combat Type: Armored
Cavalier 2
Position:
Level 3 Cavalier
HP: 23/23
Constitution: 10SpoilerStr: 6
Mag: 1
Skl: 4
Spd: 6
Lck: 3
Def: 5
Res: 2
Movement: 5
Movement Type: Mounted
Combat Type: Mounted
Mage 1
Position:
Level 3 Mage
HP: 15/15
Constitution: 5SpoilerStr: 0
Mag: 7
Skl: 7
Spd: 5
Lck: 3
Def: 0
Res: 7
Movement: 5
Movement Type: Normal
Combat Type: Normal
Mage 2
Position:
Level 4 Mage
HP: 15/15
Constitution: 5SpoilerStr: 0
Mag: 8
Skl: 7
Spd: 5
Lck: 3
Def: 0
Res: 7
Movement: 5
Movement Type: Normal
Combat Type: Normal
Mage 4
Position:
Level 1 Mage
HP: 15/15
Constitution: 5SpoilerStr: 0
Mag: 6
Skl: 6
Spd: 5
Lck: 3
Def: 0
Res: 6
Movement: 5
Movement Type: Normal
Combat Type: Normal
Mage 5
Position:
Level 3 Mage
HP: 15/15
Constitution: 5SpoilerStr: 0
Mag: 7
Skl: 7
Spd: 6
Lck: 3
Def: 0
Res: 7
Movement: 5
Movement Type: Normal
Combat Type: Normal
Monk 2
Position:
Level 2 Monk
HP: 16/16
Constitution: 6SpoilerStr: 0
Mag: 5
Skl: 8
Spd: 6
Lck: 2
Def: 2
Res: 6
Movement: 5
Movement Type: Normal
Combat Type: Normal
Shaman 1
Position:
Level 1 Shaman
HP: 18/18
Constitution: 8SpoilerStr: 0
Mag: 6
Skl: 4
Spd: 5
Lck: 3
Def: 1
Res: 4
Movement: 5
Movement Type: Normal
Combat Type: Normal
Priest 2
Position:
Level 2 Priest
HP: 17/17
Constitution: 4SpoilerStr: 0
Mag: 5
Skl: 5
Spd: 3
Lck: 8
Def: 0
Res: 6
Movement: 5
Movement Type: Normal
Combat Type: Normal
Priest 3
Position:
Level 3 Priest
HP: 17/17
Constitution: 4SpoilerStr: 0
Mag: 6
Skl: 5
Spd: 4
Lck: 9
Def: 0
Res: 7
Movement: 5
Movement Type: Normal
Combat Type: Normal
Priest 4
Position:
Level 2 Priest
HP: 17/17
Constitution: 4SpoilerStr: 0
Mag: 5
Skl: 5
Spd: 3
Lck: 8
Def: 0
Res: 7
Movement: 5
Movement Type: Normal
Combat Type: Normal
Last edited by Garryl; 2012-04-16 at 09:53 PM.
A Guide to Free D&D - A resource of free, official D&D resources on the web.
Handbooks Index
My Homebrew Compendium
-
2012-04-16, 09:47 PM (ISO 8601)
- Join Date
- Aug 2009
- Location
- In the Pokeball
- Gender
Re: Fire Emblem: Sand Beneath the Waves (Game Thread)
"You would attack innocents who are only trying to make it to safety? What kind of a man are you? Libellule, we won't let this man live."
...I had more logic and such, but the forum decided to screw it all up.
Venimoor to V5 and attack with his Iron Axe. (He should be at full health)
Dimitri to S8.
Almer to U8?
Saythe to O16 to end the archer.
Riderch to O17 to end the mage.
Lekura to O18 to dance for Riderch.
Riderch to P19 to end the other mage.
Crow to Q16 to attack the soldier. (Up to 20 damage)
Stop if anyone misses.
Allies:
Hopefully by this point, only the Fighter and the Soldier stand in the way of the southern part of the party.
Soldier 2 kills Soldier 8.
Soldier 1 to S18 and attack Fighter. (Up to 20 damage)
Archer 1 to O15 and attack Fighter.
If Fighter lives, Soldier 3 attacks him.
Cleric to S13. (We'll need her more up there, soon)
Archer 2 to T10.
Lieutenant Hallack to U6 and attack with his Javelin. (18 damage)
Fighter 1 to S2 and kill the Knight.
Mage 3 to U3 and kill the Knight.
Soldier 4 to T4.
Soldier 5 to T5.
Myrmidon 1 probably moves, but definitely uses his vulnerary.
Mage 1 and 2 come closer, without getting into the range of anything.
I think that covers it.
-
2012-04-16, 09:54 PM (ISO 8601)
- Join Date
- Nov 2010
Re: Fire Emblem: Sand Beneath the Waves (Game Thread)
Venimoor's HP has been corrected.
A Guide to Free D&D - A resource of free, official D&D resources on the web.
Handbooks Index
My Homebrew Compendium
-
2012-04-17, 01:34 PM (ISO 8601)
- Join Date
- Feb 2008
- Location
- The Jerk Store
Re: Fire Emblem: Sand Beneath the Waves (Game Thread)
A storm of boots and steel roars in the courtyard. Riderch brays a cruel laugh as the overextended Thrann soldier grind themselves to pulp against the bulwark.
In a blur, the desert swordsman decapitates the clumsy Thrann cleric. Riderch snatches the myrmidon from the front, dives into a bramble of spears and releases his companion.
"Yer alright by me, cutter! Once more into the breach!"
Iron Lance for mage one-shots, obvs.A post about nothing.
-
2012-04-17, 06:06 PM (ISO 8601)
- Join Date
- Oct 2008
- Location
- Onboard the HMS Brave
- Gender
Re: Fire Emblem: Sand Beneath the Waves (Game Thread)
A vicious scowl darkens Dimitri's face when he sees the field commander, falling back and pinning down a group of civilians. He couldn't risk being exposed in front of his newfound allies.
"I hadn't realized Thrann had fallen so low. Targeting civilians is usually where I would draw the line."
⑨Strongest Ice⑨
-
2012-04-19, 08:46 PM (ISO 8601)
- Join Date
- Nov 2010
Re: Fire Emblem: Sand Beneath the Waves (Game Thread)
Venimoor can't reach V5 from his location (it's 7 spaces away, but he only moves 6).
I may be late with this week's update. I have some work I need to do this weekend that will probably take up a lot of time. If you have an alternative ready, I can at least get started on it tomorrow, and then I'll probably have it up on Sunday.A Guide to Free D&D - A resource of free, official D&D resources on the web.
Handbooks Index
My Homebrew Compendium
-
2012-04-29, 01:10 PM (ISO 8601)
- Join Date
- Nov 2010
Re: Fire Emblem: Sand Beneath the Waves (Game Thread)
Turn 8, Player Phase
Spoiler
Venimoor and Almer gain +2 support.
Lekura and Saythe gain +2 support.
Saythe and Crow gain +2 support.
Venimoor moves to V5 and attacks Knight 1.
{table]|HP: 21/21[br]Dmg: 9[br]Hit: 84[br]Crit: 7|Venimoor attacks with Thunder and misses.|Knight 1 cannot counter.|HP: 13/25[br]Dmg: --[br]Hit: --[br]Crit: --[/table]
Venimoor gains 1 experience.
Venimoor cantos to U7.
Dimitri moves to S8.
Almer moves to U8.
Saythe moves to O16 and attacks Archer 7.
{table]|HP: 18/19[br]Dmg: 9x2[br]Hit: 103[br]Crit: 8|Saythe attacks with an Iron Sword and deals 9 damage.|Archer 7 cannot counter.|Saythe attacks again and deals 7 damage. Archer 7 is slain.|HP: 16/16[br]Dmg: --[br]Hit: --[br]Crit: --[/table]
Saythe gains 27 experience.
Riderch moves to O17, equips an Iron Lance, and attacks Mage 5.
{table]|HP: 21/28[br]Dmg: 16[br]Hit: 81[br]Crit: 0|Bravery +1![br]Riderch attacks with an Iron Lance and deals 15 damage. Mage 5 is slain.|HP: 15/15[br]Dmg: 6[br]Hit: 101[br]Crit: 2[/table]
Riderch gains 30 experience.
+1 support with Saythe.
Lekura moves to O18 and dances for Riderch.
{table]|Lekura uses a Fancy Trinket. Riderch gains an extra turn.|[/table]
Lekura gains 10 experience.
+2 support with Riderch.
Riderch moves to P19 and attacks Mage 4.
{table]|HP: 21/28[br]Dmg: 16[br]Hit: 83[br]Crit: 0|Bravery +1![br]Riderch attacks with an Iron Lance and deals 15 damage. Mage 4 is slain.|HP: 15/15[br]Dmg: 7[br]Hit: 84[br]Crit: 7[/table]
Riderch gains 27 experience.
Found a Thunder tome (38/40).
Crow moves to Q16 and attacks Soldier 8.
{table]|HP: 12/12[br]Dmg: 10x2[br]Hit: 94[br]Crit: 0|Crow attacks with Flux and deals 10 damage.|Soldier 8 cannot counter.|Crow attacks again and deals 10 damage.|HP: 21/21[br]Dmg: --[br]Hit: --[br]Crit: --[/table]
Crow gains 11 experience.
Crow reaches level 3!
+1 Skl
+1 Spd
+1 Lck
+1 Res
Turn 8, Militia Phase
Spoiler
Militia Soldier 2 attacks Soldier 8.
{table]HP: 16/23[br]Dmg: 7x2[br]Hit: 95[br]Crit: 0|Militia Soldier 2 attacks with an Iron Lance and deals 1 damage. Soldier 8 is slain.|HP: 1/21[br]Dmg: 3[br]Hit: 77[br]Crit: 0[/table]
Militia Soldier 1 moves to N17 and attacks Fighter 3.
{table]HP: 25/25[br]Dmg: 9x2[br]Hit: 83[br]Crit: 2|Militia Soldier 1 attacks with an Iron Lance and misses.|Fighter 3 counterattacks with a Hatchet and deals 6 damage.|Militia Soldier 1 attacks again and deals 9 damage.|HP: 24/24[br]Dmg: 6[br]Hit: 92[br]Crit: 2[/table]
Militia Archer 1 moves to O15 and attacks Fighter 3.
{table]HP: 13/20[br]Dmg: 8x2[br]Hit: 108[br]Crit: 3|Militia Archer 1 attacks with an Iron Bow and deals 8 damage.|Fighter 3 cannot counter.|Militia Archer 1 attacks again and deals 7 damage. Fighter 3 is slain.|HP: 15/24[br]Dmg: --[br]Hit: --[br]Crit: --[/table]
Militia Cleric moves to S13.
Militia Archer 2 moves to T10.
Lieutenant Hallack moves to U6, equips a Javelin, and attacks Field Commander.
{table]HP: 28/28[br]Dmg: 10[br]Hit: 84[br]Crit: 0|Lieutenant Hallack attacks with a Javelin and deals 10 damage.|Field Commander counterattacks with a boomerang and deals 1 damage.|HP: 25/25[br]Dmg: 1[br]Hit: 67[br]Crit: 0[/table]
Militia Fighter 1 moves to S2 and attacks Knight 2.
{table]HP: 20/28[br]Dmg: 13x2[br]Hit: 102[br]Crit: 1|Militia Fighter 1 attacks with an Iron Axe and deals 13 damage.|Knight 2 counterattacks with an Iron Lance and deals 6 damage.|Militia Fighter 1 attacks again and deals 11 damage. Knight 2 is slain.|HP: 24/24[br]Dmg: 6[br]Hit: 57[br]Crit: 0[/table]
Militia Mage 3 moves to U3 and attacks Knight 1.
{table]HP: 18/18[br]Dmg: 15x2[br]Hit: 106[br]Crit: 3|Militia Mage 3 attacks with Elwind and deals 13 damage. Knight 1 is slain.|HP: 13/25[br]Dmg: --[br]Hit: --[br]Crit: --[/table]
Militia Myrmidon: We've broken through! Move, move, move!
Militia Myrmidon 1 uses a Vulnerary. Militia Myrmidon 1 heals 10 hp.
Militia Soldier 4 moves to T4.
Militia Soldier 5 moves to T5.
Militia Mage 1 moves to T8.
Militia Mage 2 moves to V7.
Civilian 1 moves to T7.
Civilian 2 moves to T2.
Civilian 3 moves to T6.
Civilian 4 moves to V3.
Turn 8, Sailor Phase
Spoiler
Pirate 1 moves to V20.
Pirate 2 moves to Y17.
Sailor 1 moves to V22 and picks up a barrel from V23.
Sailor 2 moves to AB12 and puts a rope into the ship.
Turn 8, Enemy Phase
Spoiler
Archer 9 moves to S3 and attacks Militia Mage 3.
{table]HP: 17/17[br]Dmg: 10[br]Hit: 72[br]Crit: 0|Archer 9 attacks with an Iron Bow and misses.|Militia Mage 3 counterattacks with Elwind and deals 12 damage.|HP: 18/18[br]Dmg: 12[br]Hit: 101[br]Crit: 2[/table]
Archer 8 moves to R4 and attacks Militia Soldier 4.
{table]HP: 16/16[br]Dmg: 1[br]Hit: 90[br]Crit: --|Archer 8 attacks with a Bronze Crossbow and deals 1 damage.|Militia Soldier 4 cannot counter.|HP: 22/26[br]Dmg: --[br]Hit: --[br]Crit: --[/table]
Mage 1 attacks Militia Soldier 4.
{table]HP: 15/15[br]Dmg: 8[br]Hit: 90[br]Crit: 0|Mage 1 attacks with Wind and deals 8 damage.|Militia Soldier 4 cannot counter.|HP: 21/26[br]Dmg: --[br]Hit: --[br]Crit: --[/table]
Field Commander moves to U5 and attacks Militia Soldier 4.
{table]HP: 15/25[br]Dmg: 3[br]Hit: 75[br]Crit: 0|Field Commander attacks with a Boomerang and deals 3 damage.|Militia Soldier 4 cannot counter.|HP: 13/26[br]Dmg: --[br]Hit: --[br]Crit: --[/table]
Fighter 5 moves to S4 and attacks Militia Soldier 4.
{table]HP: 24/24[br]Dmg: 3[br]Hit: 95[br]Crit: 1|Fighter 5 attacks with a Hatchet and deals 3 damage.|Militia Soldier 4 counterattacks with an Iron Lance and deals 7 damage.|Militia Soldier 4 counterattacks again and deals 7 damage.|HP: 10/26[br]Dmg: 7x2[br]Hit: 82[br]Crit: 1[/table]
Priest 3 heals Archer 9.
{table]HP: 17/17[br]Pwr: 26|Priest 3 uses Mend. Archer 9 heals 12 hp.|HP: 5/17[br]Pwr: --[/table]
Knight 9 moves to E14.
Cavalier 2 moves to G16.
Shaman 1 moves to F13.
Priest 4 moves to F16.
Beginning of Turn 9, Player Phase
Spoiler
Venimoor and Almer gain +2 support.
Map 2, Turn 9
Objectives: Defend the ship until it is ready to depart.
- (Optional) Escort the refugees to the ship. 4/4 remain.
- (Optional) Escort the refugees to the ship. Next group coming from the north-west in 3 turns.
Allied Bonus Experience: 465 (148 this turn).
Combat Tables
Spoiler
Supports
Spoiler{table=head]Character 1 |Character 2 |Rank |Support Points |Attack |Defense |Hit |Avoid
Venimoor (Wind) |Lekura (Wind) |-- |16/50 | | | |
Venimoor (Wind) |Saythe (Earth) |-- |16/50 | | | |
Venimoor (Wind) |Riderch (Dark) |-- |17/50 | | | |
Venimoor (Wind) |Crow (Earth) |-- |12/50 | | | |
Venimoor (Wind) |Almer (Wind) |-- |25/50 | | | |
Venimoor (Wind) |Dimitri (Thunder) |-- | 0/50 | | | |
Lekura (Wind) |Saythe (Earth) |-- |22/50 | | | |
Lekura (Wind) |Riderch (Dark) |-- |15/50 | | | |
Lekura (Wind) |Crow (Earth) |-- |18/50 | | | |
Lekura (Wind) |Almer (Wind) |-- | 0/50 | | | |
Lekura (Wind) |Dimitri (Thunder) |-- |10/50 | | | |
Saythe (Earth) |Riderch (Dark) |-- |17/50 | | | |
Saythe (Earth) |Crow (Earth) |-- |15/50 | | | |
Saythe (Earth) |Almer (Wind) |-- | 0/50 | | | |
Saythe (Earth) |Dimitri (Thunder) |-- |20/50 | | | |
Riderch (Dark) |Crow (Earth) |-- |19/50 | | | |
Riderch (Dark) |Almer (Wind) |-- | 0/50 | | | |
Riderch (Dark) |Dimitri (Thunder) |-- | 0/50 | | | |
Crow (Earth) |Almer (Wind) |-- | 0/50 | | | |
Crow (Earth) |Dimitri (Thunder) |-- | 7/50 | | | |
Almer (Wind) |Dimitri (Thunder) |-- | 1/50 | | | |[/table]
Players
Spoiler
{table=head]Name|Condition|Level|HP/Max|Weapon|Combat Speed|Attack|Hit|Crit|Avoid|Evade|Def|Res|Move (Type)
Sir Venimoor Drake | |2 (51) |21/21 |Iron Axe (42/45) |7 |15 |93 |3.0 |15 |1 |5 |3 |6 (Flying)
Sir Venimoor Drake | | | |Thunder (33/40) |7 |9 |93 |8.0 |15 |1 |5 |3 |6 (Flying)
Lekura the Circus Thief | |2 (80) |31/31 |Fancy Trinket (--/--) |8 |6 |121 |4.0 |21 |5 |2 |2 |5 (Light, Swim)
Lekura the Circus Thief | | | |Shiny Bauble (15/15) |8 |6 |121 |4.0 |21 |5 |2 |2 |5 (Light, Swim)
Saythe | |3 (67) |18/19 |Iron Sword (31/45) |12 |12 |115 |10.0 |29 |5 |2 |1 |7 (Light)
Saythe | | | |Vulnerary (3/3) | | | | | | | | |
Riderch the Bulwark | |3 (78) |21/28 |Hand Axe (17/20) |5-1 |15+1 |71 |2.5 | 9 |1 |9 |4 |3 (Armored)
Riderch the Bulwark | | | |Iron Lance (40/45) |5 |15+1 |96 |2.5 |11 |1 |9 |4 |3 (Armored)
Riderch the Bulwark | | | |Iron Axe (41/45) |5 |16+1 |91 |2.5 |11 |1 |9 |4 |3 (Armored)
Riderch the Bulwark | | | |Thunder (38/40) | | | | | | | | |
Crow | |3 (00) |12/12 |Flux (26/40) |9 |12 |109 |4.5 |29 |11 |2 |6 |4 (Normal)
Crow | | | |Vulnerary (3/3) | | | | | | | | |
Crow | | | |Vulnerary (3/3) | | | | | | | | |
Almer Berulfsson | |2 (91) |18/18 |Iron Sword (43/45) |9 |9 |114 |4.5 |24 |6 |2 |2 |5 (Light)
Almer Berulfsson | | | |Heal (37/40) |9 |4 (17) |124 |4.5 |24 |6 |2 |2 |5 (Light)
Almer Berulfsson | | | |Heirloom Silver Sword (30/30) |9-2 |16 |109 |4.5 |20 |6 |2 |2 |5 (Light)
Almer Berulfsson | | | |Elixir (3/3) | | | | | | | | |
Dimitri Ivanov | |3 (18) |21/22 |Iron Bow (39/45) |10 |16 |108 |10.0 |23 |3 |3 |4 |5 (Light)
Dimitri Ivanov | | | |Vulnerary (3/3) | | | | | | | | |[/table]
Freeport Militia
Spoiler
{table=head]Name|Condition|Level|HP/Max|Weapon|Combat Speed|Attack|Hit|Crit|Avoid|Evade|Def|Res|Move (Type)
Lieutenant Hallack (I) | |8 |27/28 |Iron Lance (45/45) |8 |18 |103 |3.5 |20 |4 |11 |10 |6 (Normal)
Lieutenant Hallack (I) | | | |Javelin (19/20) |8 |17 | 83 |3.5 |20 |4 |11 |10 |6 (Normal)
Lieutenant Hallack (I) | | | |Potion (3/3) | | | | | | | | |
Soldier 1 (I) | |5 |19/25 |Iron Lance (40/45) |9 |15 |108 |4.5 |23 |5 | 6 | 4 |5 (Normal)
Soldier 1 (I) | | | |Vulnerary (3/3) | | | | | | | | |
Soldier 2 (I) | |5 |16/23 |Iron Lance (44/45) |8 |13 |107 |4.0 |22 |6 | 9 | 4 |5 (Normal)
Soldier 2 (I) | | | |Vulnerary (3/3) | | | | | | | | |
Soldier 3 (I) | |4 |23/25 |Iron Lance (42/45) |8 |14 |108 |4.0 |23 |7 | 7 | 3 |5 (Normal)
Soldier 3 (I) | | | |Vulnerary (3/3) | | | | | | | | |
Soldier 4 (I) | |6 | 7/26 |Iron Lance (43/45) |8 |13 |105 |3.5 |22 |6 | 9 | 3 |5 (Normal)
Soldier 4 (I) | | | |Vulnerary (3/3) | | | | | | | | |
Soldier 5 (I) | |4 |24/24 |Iron Lance (45/45) |6 |13 |105 |3.5 |18 |6 | 8 | 3 |5 (Normal)
Soldier 5 (I) | | | |Vulnerary (2/3) | | | | | | | | |
Myrmidon 1 (I) | |5 |15/21 |Iron Sword (41/45) |11 |12 |119 |5.5 |29 |7 | 4 | 2 |5 (Normal)
Myrmidon 1 (I) | | | |Vulnerary (2/3) | | | | | | | | |
Fighter 1 (I) | |4 |14/28 |Iron Axe (43/45) |8 |18 | 94 |2.5 |20 |4 | 6 | 1 |5 (Normal)
Fighter 1 (I) | | | |Vulnerary (3/3) | | | | | | | | |
Archer 1 | |4 |13/20 |Iron Bow (40/45) |9 |13 |118 |5.0 |26 |8 | 5 | 4 |5 (Normal)
Archer 2 | |5 |22/22 |Iron Bow (43/45) |10 |16 |117 |5.0 |27 |7 | 8 | 6 |5 (Normal)
Mage 1 | |3 |17/17 |Wind (36/40) |8 |12 |118 |4.5 |21 |5 | 4 | 7 |5 (Normal)
Mage 2 | |4 |17/17 |Fire (36/40) |9 |14 |115 |4.5 |25 |7 | 2 | 9 |5 (Normal)
Mage 3 | |4 |18/18 |Elwind (33/35) |9 |15 |115 |4.5 |25 |7 | 2 | 7 |5 (Normal)
Knight 1 (I) | |7 |32/32 |Iron Lance (45/45) |6 |18 |105 |4.0 |16 |4 |10 | 4 |4 (Armored)
Knight 1 (I) | | | |Vulnerary (3/3) | | | | | | | | |
Knight 2 (I) | |7 |31/31 |Iron Lance (45/45) |6 |16 |108 |4.5 |18 |6 | 9 | 2 |4 (Armored)
Knight 2 (I) | | | |Vulnerary (3/3) | | | | | | | | |
Cleric 1 | |2 |18/18 |Heal (38/40) |7 | 0 (17) |123 |3.5 |23 |9 | 1 | 8 |5 (Normal)
Civilian 1 | |2 |16/16 |Bronze Scrap (2/--) |2 |-- |-- |-- | 8 |4 | 2 | 1 |5 (Normal)
Civilian 2 | |1 |15/15 |Iron Scrap (1/--) |2 |-- |-- |-- | 7 |3 | 1 | 0 |5 (Normal)
Civilian 3 | |3 |16/16 |Bronze Scrap (1/--) |2 |-- |-- |-- | 7 |3 | 2 | 1 |5 (Normal)
Civilian 4 | |2 |16/16 |Restorative Sample (1/--) |2 |-- |-- |-- | 8 |4 | 2 | 0 |5 (Normal)[/table]
Ugly Duckling
Spoiler
{table=head]Name|Condition|Level|HP/Max|Weapon|Combat Speed|Attack|Hit|Crit|Avoid|Evade|Def|Res|Move (Type)
Pirate 1 | |4 |31/31 |Iron Axe (45/45) |9 |18 |96 |3.5 |20 |2 | 6 | 4 |5 (Normal, Swim)
Pirate 2 | |4 |30/30 |Iron Axe (45/45) |8 |18 |98 |4.0 |18 |2 | 3 | 4 |5 (Normal, Swim)
Pirate 3 | |2 |29/29 |Iron Axe (45/45) |6 |16 |92 |2.5 |14 |2 | 3 | 2 |5 (Normal, Swim)
Pirate 4 | |5 |29/29 |Iron Axe (45/45) |7 |20 |95 |3.0 |17 |3 | 4 | 4 |5 (Normal, Swim)
Sailor 1 | |3 |21/21 |Iron Sword (45/45) |10 |12 |114 |5.0 |24 |4 | 4 | 2 |5 (Normal, Swim)
Sailor 2 | |1 |21/21 |Iron Sword (45/45) |8 |10 |111 |4.5 |19 |3 | 4 | 2 |5 (Normal, Swim)
Sailor 3 | |4 |24/24 |Iron Sword (45/45) |9 |10 |120 |5.5 |19 |3 | 5 | 3 |5 (Normal, Swim)[/table]
Thrann Army
Spoiler
{table=head]Name|Condition|Level|HP/Max|Weapon|Combat Speed|Attack|Hit|Crit|Avoid|Evade|Def|Res|Move (Type)
Field Commander |Ward 5 (5) |4 |15/25 |Boomerang (17/20) |5 |13 |102 |4.5 |14 |4 |8 |3+5 |7 (Mounted)
Field Commander | | | |Pure Water (2/3) | | | | | | | | |
Soldier 1 (D) | |2 |22/22 |Javelin (20/20) |4-3 |11 | 79 |2.5 | 6 |4 |5 |1 |5 (Normal)
Soldier 2 | |3 |21/21 |Iron Lance (45/45) |5 |11 | 99 |2.5 |14 |4 |6 |3 |5 (Normal)
Soldier 3 | |2 |21/21 |Iron Lance (45/45) |5 |11 | 98 |2.5 |13 |3 |6 |1 |5 (Normal)
Fighter 1 | |3 |23/23 |Hatchet (30/30) |4 |12 |105 |8.0 |11 |3 |4 |2 |5 (Normal)
Fighter 2 | |4 |26/26 |Iron Axe (45/45) |5 |17 | 93 |2.5 |13 |3 |6 |0 |5 (Normal)
Fighter 4 | |2 |24/24 |Hatchet (30/30) |3 |12 |102 |7.5 | 8 |2 |4 |0 |5 (Normal)
Fighter 5 | |2 |10/24 |Hatchet (29/30) |3 |11 |102 |7.5 | 8 |2 |5 |0 |5 (Normal)
Mercenary 1 (D) | |5 |25/25 |Steel Sword (35/35) |8-2 |15 |102 |4.5 |16 |4 |3 |0 |5 (Normal)
Mercenary 2 | |3 |23/23 |Iron Sword (45/45) |6 |11 |106 |3.5 |14 |2 |4 |0 |5 (Normal)
Archer 1 | |3 |17/17 |Iron Bow (45/45) |5 |12 |103 |3.5 |14 |4 |3 |2 |5 (Normal)
Archer 2 (DI) | |4 |18/18 |Iron Bow (45/45) |5 |12 |105 |4.0 |14 |4 |4 |3 |5 (Normal)
Archer 2 (DI) | | | |Vulnerary (3/3) | | | | | | | | |
Archer 8 | |1 |16/16 |Bronze Crossbow (39/40) |5 |10 |112 |-- |12 |2 |3 |2 |5 (Normal)
Archer 9 | |2 |17/17 |Iron Bow (45/45) |6 |12 | 97 |2.5 |14 |2 |4 |3 |5 (Normal)
Knight 3 (I) | |4 |27/27 |Iron Lance (45/45) |3 |13 | 95 |2.0 | 8 |2 |7 |1 |4 (Armored)
Knight 3 (I) | | | |Vulnerary (3/3) | | | | | | | | |
Knight 4 | |5 |26/26 |Slim Lance (30/30) |3 |11 |103 |6.5 | 8 |2 |9 |2 |4 (Armored)
Knight 5 | |4 |27/27 |Iron Lance (45/45) |3 |14 | 95 |2.0 | 8 |2 |7 |1 |4 (Armored)
Knight 7 | |4 |27/27 |Iron Lance (45/45) |3 |13 | 92 |1.5 | 7 |1 |6 |2 |4 (Armored)
Knight 8 | |3 |25/25 |Javelin (20/20) |4 |13 | 72 |1.5 | 9 |1 |5 |1 |4 (Armored)
Knight 9 | |2 |25/25 |Iron Lance (45/45) |3 |13 |92 |1.5 | 7 |1 |6 |0 |4 (Armored)
Cavalier 2 | |3 |23/23 |Iron Bow(45/45) |6 |12 |96 |2.0 |15 |3 |5 |2 |7 (Mounted)
Mage 1 | |3 |15/15 |Wind (39/40) |5 |11 |112 |3.5 |13 |3 |0 |7 |5 (Normal)
Mage 2 | |4 |15/15 |Fire (40/40) |5 |13 |107 |3.5 |13 |3 |0 |7 |5 (Normal)
Monk 2 (I) | |2 |16/16 |Elight (35/35) |6 |10 |113 |4.0 |14 |2 |2 |6 |5 (Normal)
Monk 2 (I) | | | |Vulnerary (3/3) | | | | | | | | |
Shaman 1 | |1 |18/18 |Flux (40/40) |5 |12 |91 |2.0 |13 |3 |1 |4 |5 (Normal)
Priest 2 | |2 |17/17 |Heal (40/40) |3 | 0 (15) |118 |2.5 |14 |8 |0 |6 |5 (Normal)
Priest 3 | |3 |17/17 |Mend (18/20) |4 | 0 (26) |119 |2.5 |17 |9 |0 |7 |5 (Normal)
Priest 4 | |2 |17/17 |Heal (40/40) |3 |0 (15) |118 |2.5 |14 |8 |0 |7 |5 (Normal)[/table]
Legend
Spoiler
Names in blue indicate a recruitable character.
Names in green indicate a lieutenant.
Names in red indicate a boss.
(D) indicates possession of a droppable item.
(I) indicates possession of items other than equippable weapons. Omitted for players.
(!) indicates possession of a skill or talent. Most (if not all) bosses and lieutenants have talents, so this is omitted for them.
Bolded weapon names indicate an equipped weapon.
Item names in blue indicate a reforged item.
Item names in green indicate a droppable item.
Item names in red indicate a locked item that cannot be traded or stolen.
Players
Spoiler
Sir Venimoor Drake
Player: Penguinator
Position:
Level 2 Sky Raider
Exp: 51/100
HP: 21/21
Constitution: 14SpoilerStr: 7
Mag: 0
Skl: 6
Spd: 7
Lck: 1
Def: 5
Res: 3
Movement: 6
Movement Type: Flying
Combat Type: Dragon, Flying
Capacity: 10/10
Skills: Dragonslayer
Talents: Thievery, Night-Sighted, In Body In Mind
Weapon Levels:
Affinity: WindSpoilerAxe (D) 4/30
Thunder (E) 10/20
Lekura the Circus Thief
Player: Herpestidae
Position:
Level 2 Figurant
Exp: 70/100
HP: 31/31
Constitution: 10SpoilerStr: 6
Mag: 0
Skl: 8
Spd: 8
Lck: 5
Def: 2
Res: 2
Movement: 5
Movement Type: Light, Swim
Combat Type: Light
Capacity: 15/15
Skills: None
Talents: Thievery, Swimmer, Wanderer's Gait
Weapon Levels
Affinity: WindSpoilerDance (D) 15/30
Saythe
Player: bladescape
Position:
Level 3 Desert Swordsman
Exp: 67/100
HP: 18/19
Constitution: 7SpoilerStr: 7
Mag: 0
Skl: 10
Spd: 12
Lck: 5
Def: 2
Res: 1
Movement: 7
Movement Type: Light
Combat Type: Light
Capacity: 10/10
Skills: Survivor
Talents: Crit +5%, Salvage, Wanderer's Gait
Weapon Levels
Affinity: EarthSpoilerSword (D) 14/30
Riderch the Bulwark
Player: LordOfTheDucks
Position:
Level 3 Mercenary
Exp: 78/100
HP: 21/28
Constitution: 10SpoilerStr: 8+1
Mag: 0
Skl: 5
Spd: 5
Lck: 1
Def: 9
Res: 4
Movement: 3
Movement Type: Armored
Combat Type: Armored
Capacity: 15/15
Skills: None
Talents: Diehard, Bravery
Weapon Levels
Affinity: DarkSpoilerLance (D) 7/30
Axe (E) 6/20
Crow
Player: RuneboundShade
Position:
Level 3 Wandering Mage
Exp: 0/100
HP: 12/12
Constitution: 8SpoilerStr: 0
Mag: 6
Skl: 9
Spd: 9
Lck: 11
Def: 2
Res: 6
Movement: 4
Movement Type: Normal
Combat Type: Normal
Capacity: 15/15
Skills: None
Talents: Wanderer's Gait
Weapon Levels
Affinity: EarthSpoilerDark (D) 14/30
Almer Berulfsson
Player: silphael
Position:
Level 2 Swordpriest
Exp: 91/100
HP: 18/18
Constitution: 5SpoilerStr: 0
Mag: 7
Skl: 9
Spd: 9
Lck: 6
Def: 2
Res: 2
Movement: 5
Movement Type: Light
Combat Type: Light
Capacity: 20/20
Skills: Noble
Talents: Autocoagulate, Salvage, Mind Over Body
Weapon Levels
Affinity: WindSpoilerSword (D) 2/30
Staff (E) 3/20
Dimitri Ivanov
Player: Bad Situation
Position:
Level 3 Skywind Marksman
Exp: 18/100
HP: 21/22
Constitution: 8SpoilerStr: 10
Mag: 0
Skl: 10
Spd: 10
Lck: 3
Def: 3
Res: 4
Movement: 5
Movement Type: Light
Combat Type: Light
Capacity: 10/10
Skills: None
Talents: Crit +5%, Volley
Weapon Levels
Affinity: ThunderSpoilerBow (D) 6/30
Bonus Experience: 14/120
Gold: 5000
Convoy: 0/100
Spoiler
No contents.
Crafting
Spoiler
Scraps
Bronze Scrap: 1
Iron Scrap: 1
Steel Scrap: 0
Silver Scrap: 0
Truesteel Scrap: 0
Essences
Weak Anima Essence: 1
Weak Energy Essence: 0
Weak Primal Essence: 0
Strong Anima Essence: 0
Strong Energy Essence: 0
Strong Primal Essence: 0
Powerful Anima Essence: 0
Powerful Energy Essence: 0
Powerful Primal Essence: 0
Essence of Magic: 0
Samples
Transformative Sample: 0
Restorative Sample: 2
Venom Sample: 0
Alchemical Sample: 0
Materials
No other materials.
Recipes
No recipes available.
Freeport Militia
Spoiler
Lieutenant Hallack
Position:
Level 8 Soldier
HP: 28/28
Constitution: 10SpoilerStr: 11
Mag: 0
Skl: 7
Spd: 8
Lck: 4
Def: 11
Res: 10
Movement: 6
Movement Type: Normal
Combat Type: Normal
Talents: Spring Attack
Soldier 1
Position:
Level 5 Soldier
HP: 25/25
Constitution: 10SpoilerStr: 8
Mag: 0
Skl: 9
Spd: 9
Lck: 5
Def: 6
Res: 4
Movement: 5
Movement Type: Normal
Combat Type: Normal
Soldier 2
Position:
Level 5 Soldier
HP: 16/23
Constitution: 10SpoilerStr: 6
Mag: 0
Skl: 8
Spd: 8
Lck: 6
Def: 9
Res: 4
Movement: 5
Movement Type: Normal
Combat Type: Normal
Soldier 3
Position:
Level 4 Soldier
HP: 23/25
Constitution: 10SpoilerStr: 7
Mag: 0
Skl: 8
Spd: 8
Lck: 7
Def: 7
Res: 3
Movement: 5
Movement Type: Normal
Combat Type: Normal
Soldier 4
Position:
Level 6 Soldier
HP: 22/26
Constitution: 10SpoilerStr: 6
Mag: 0
Skl: 7
Spd: 8
Lck: 6
Def: 9
Res: 3
Movement: 5
Movement Type: Normal
Combat Type: Normal
Soldier 5
Position:
Level 4 Soldier
HP: 24/24
Constitution: 10SpoilerStr: 6
Mag: 0
Skl: 7
Spd: 6
Lck: 6
Def: 8
Res: 3
Movement: 5
Movement Type: Normal
Combat Type: Normal
Myrmidon 1
Position:
Level 5 Myrmidon
HP: 5/21
Constitution: 7SpoilerStr: 7
Mag: 1
Skl: 11
Spd: 11
Lck: 7
Def: 4
Res: 2
Movement: 5
Movement Type: Normal
Combat Type: Normal
Fighter 1
Position:
Level 4 Fighter
HP: 20/28
Constitution: 11SpoilerStr: 10
Mag: 0
Skl: 5
Spd: 8
Lck: 4
Def: 6
Res: 1
Movement: 5
Movement Type: Normal
Combat Type: Normal
Archer 1
Position:
Level 4 Archer
HP: 20/20
Constitution: 8SpoilerStr: 7
Mag: 0
Skl: 10
Spd: 9
Lck: 8
Def: 5
Res: 4
Movement: 5
Movement Type: Normal
Combat Type: Normal
Archer 2
Position:
Level 5 Archer
HP: 22/22
Constitution: 8SpoilerStr: 10
Mag: 0
Skl: 10
Spd: 10
Lck: 7
Def: 8
Res: 6
Movement: 5
Movement Type: Normal
Combat Type: Normal
Mage 1
Position:
Level 3 Mage
HP: 17/17
Constitution: 6SpoilerStr: 0
Mag: 8
Skl: 9
Spd: 8
Lck: 5
Def: 4
Res: 7
Movement: 5
Movement Type: Normal
Combat Type: Normal
Mage 2
Position:
Level 4 Mage
HP: 17/17
Constitution: 6SpoilerStr: 0
Mag: 9
Skl: 9
Spd: 9
Lck: 7
Def: 2
Res: 9
Movement: 5
Movement Type: Normal
Combat Type: Normal
Mage 3
Position:
Level 4 Mage
HP: 18/18
Constitution: 6SpoilerStr: 0
Mag: 9
Skl: 9
Spd: 9
Lck: 7
Def: 2
Res: 6
Movement: 5
Movement Type: Normal
Combat Type: Normal
Knight 1
Position:
Level 7 Knight
HP: 32/32
Constitution: 10SpoilerStr: 11
Mag: 0
Skl: 8
Spd: 6
Lck: 4
Def: 10
Res: 4
Movement: 4
Movement Type: Normal
Combat Type: Normal
Knight 2
Position:
Level 7 Knight
HP: 31/31
Constitution: 10SpoilerStr: 9
Mag: 0
Skl: 9
Spd: 6
Lck: 6
Def: 9
Res: 2
Movement: 4
Movement Type: Normal
Combat Type: Normal
Cleric 1
Position:
Level 2 Cleric
HP: 18/18
Constitution: 4SpoilerStr: 0
Mag: 7
Skl: 7
Spd: 7
Lck: 9
Def: 1
Res: 8
Movement: 5
Movement Type: Normal
Combat Type: Normal
Civilian 1
Position:
Level 2 Civilian
HP: 16/16
Constitution: 5SpoilerStr: 2
Mag: 0
Skl: 3
Spd: 2
Lck: 4
Def: 2
Res: 1
Movement: 5
Movement Type: Normal
Combat Type: Normal
Civilian 2
Position:
Level 1 Civilian
HP: 15/15
Constitution: 5SpoilerStr: 2
Mag: 0
Skl: 2
Spd: 2
Lck: 3
Def: 1
Res: 0
Movement: 5
Movement Type: Normal
Combat Type: Normal
Civilian 3
Position:
Level 3 Civilian
HP: 16/16
Constitution: 5SpoilerStr: 2
Mag: 0
Skl: 3
Spd: 2
Lck: 3
Def: 2
Res: 1
Movement: 5
Movement Type: Normal
Combat Type: Normal
Civilian 4
Position:
Level 2 Civilian
HP: 16/16
Constitution: 5SpoilerStr: 2
Mag: 0
Skl: 2
Spd: 2
Lck: 4
Def: 2
Res: 0
Movement: 5
Movement Type: Normal
Combat Type: Normal
Ugly Duckling
Spoiler
Pirate 1
Position:
Level 4 Pirate
HP: 31/31
Constitution: 10SpoilerStr: 10
Mag: 0
Skl: 7
Spd: 9
Lck: 2
Def: 6
Res: 4
Movement: 5
Movement Type: Normal, Swim
Combat Type: Normal
Talents: Swimming
Pirate 2
Position:
Level 4 Pirate
HP: 30/30
Constitution: 10SpoilerStr: 10
Mag: 1
Skl: 8
Spd: 8
Lck: 2
Def: 3
Res: 4
Movement: 5
Movement Type: Normal, Swim
Combat Type: Normal
Talents: Swimming
Pirate 3
Position:
Level 2 Pirate
HP: 29/29
Constitution: 10SpoilerStr: 8
Mag: 0
Skl: 5
Spd: 6
Lck: 2
Def: 3
Res: 2
Movement: 5
Movement Type: Normal, Swim
Combat Type: Normal
Talents: Swimming
Pirate 4
Position:
Level 5 Pirate
HP: 29/29
Constitution: 10SpoilerStr: 12
Mag: 0
Skl: 6
Spd: 7
Lck: 3
Def: 4
Res: 4
Movement: 5
Movement Type: Normal, Swim
Combat Type: Normal
Talents: Swimming
Sailor 1
Position:
Level 3 Sailor
HP: 21/21
Constitution: 7SpoilerStr: 7
Mag: 0
Skl: 10
Spd: 10
Lck: 4
Def: 4
Res: 2
Movement: 5
Movement Type: Normal, Swim
Combat Type: Normal
Talents: Swimming
Sailor 2
Position:
Level 1 Sailor
HP: 21/21
Constitution: 7SpoilerStr: 5
Mag: 0
Skl: 9
Spd: 8
Lck: 3
Def: 4
Res: 2
Movement: 5
Movement Type: Normal, Swim
Combat Type: Normal
Talents: Swimming
Sailor 3
Position:
Level 4 Sailor
HP: 24/24
Constitution: 7SpoilerStr: 5
Mag: 0
Skl: 11
Spd: 9
Lck: 3
Def: 5
Res: 3
Movement: 5
Movement Type: Normal, Swim
Combat Type: Normal
Talents: Swimming
Thrann Army
Spoiler
Field Commander
Position:
Level 4 Cavalier
HP: 15/25
Constitution: 10SpoilerStr: 9
Mag: 0
Skl: 9
Spd: 5
Lck: 4
Def: 8
Res: 3+5
Movement: 7
Movement Type: Mounted
Combat Type: Mounted
Soldier 1
Position:
Level 2 Soldier
HP: 22/22
Constitution: 7SpoilerStr: 5
Mag: 1
Skl: 5
Spd: 4
Lck: 4
Def: 5
Res: 1
Movement: 5
Movement Type: Normal
Combat Type: Normal
Soldier 2
Position:
Level 3 Soldier
HP: 21/21
Constitution: 7SpoilerStr: 4
Mag: 0
Skl: 5
Spd: 5
Lck: 4
Def: 6
Res: 3
Movement: 5
Movement Type: Normal
Combat Type: Normal
Soldier 3
Position:
Level 2 Soldier
HP: 21/21
Constitution: 7SpoilerStr: 4
Mag: 0
Skl: 5
Spd: 5
Lck: 3
Def: 6
Res: 1
Movement: 5
Movement Type: Normal
Combat Type: Normal
Fighter 1
Position:
Level 3 Fighter
HP: 23/23
Constitution: 9SpoilerStr: 7
Mag: 0
Skl: 6
Spd: 4
Lck: 3
Def: 4
Res: 2
Movement: 5
Movement Type: Normal
Combat Type: Normal
Fighter 2
Position:
Level 4 Fighter
HP: 26/26
Constitution: 9SpoilerStr: 9
Mag: 0
Skl: 5
Spd: 5
Lck: 3
Def: 6
Res: 0
Movement: 5
Movement Type: Normal
Combat Type: Normal
Fighter 4
Position:
Level 2 Fighter
HP: 24/24
Constitution: 9SpoilerStr: 8
Mag: 0
Skl: 5
Spd: 3
Lck: 2
Def: 4
Res: 0
Movement: 5
Movement Type: Normal
Combat Type: Normal
Fighter 5
Position:
Level 2 Fighter
HP: 24/24
Constitution: 9SpoilerStr: 7
Mag: 0
Skl: 5
Spd: 3
Lck: 2
Def: 5
Res: 0
Movement: 5
Movement Type: Normal
Combat Type: Normal
Mercenary 1
Position:
Level 5 Mercenary
HP: 25/25
Constitution: 8SpoilerStr: 7
Mag: 1
Skl: 9
Spd: 8
Lck: 4
Def: 3
Res: 0
Movement: 5
Movement Type: Normal
Combat Type: Normal
Mercenary 2
Position:
Level 3 Mercenary
HP: 23/23
Constitution: 8SpoilerStr: 6
Mag: 0
Skl: 7
Spd: 6
Lck: 2
Def: 4
Res: 0
Movement: 5
Movement Type: Normal
Combat Type: Normal
Archer 1
Position:
Level 3 Archer
HP: 17/17
Constitution: 8SpoilerStr: 6
Mag: 0
Skl: 7
Spd: 5
Lck: 4
Def: 3
Res: 2
Movement: 5
Movement Type: Normal
Combat Type: Normal
Archer 2
Position:
Level 4 Archer
HP: 18/18
Constitution: 8SpoilerStr: 6
Mag: 0
Skl: 8
Spd: 5
Lck: 4
Def: 4
Res: 3
Movement: 5
Movement Type: Normal
Combat Type: Normal
Archer 8
Position:
Level 1 Archer
HP: 16/16
Constitution: 8SpoilerStr: 5
Mag: 0
Skl: 7
Spd: 5
Lck: 2
Def: 3
Res: 2
Movement: 5
Movement Type: Normal
Combat Type: Normal
Archer 9
Position:
Level 2 Archer
HP: 17/17
Constitution: 8SpoilerStr: 6
Mag: 0
Skl: 8
Spd: 6
Lck: 2
Def: 4
Res: 3
Movement: 5
Movement Type: Normal
Combat Type: Normal
Knight 3
Position:
Level 4 Knight
HP: 27/27
Constitution: 12SpoilerStr: 6
Mag: 0
Skl: 4
Spd: 3
Lck: 2
Def: 7
Res: 1
Movement: 4
Movement Type: Armored
Combat Type: Armored
Knight 4
Position:
Level 5 Knight
HP: 26/26
Constitution: 12SpoilerStr: 7
Mag: 0
Skl: 3
Spd: 3
Lck: 2
Def: 9
Res: 2
Movement: 4
Movement Type: Armored
Combat Type: Armored
Knight 5
Position:
Level 4 Knight
HP: 27/27
Constitution: 12SpoilerStr: 7
Mag: 0
Skl: 4
Spd: 3
Lck: 2
Def: 7
Res: 1
Movement: 4
Movement Type: Armored
Combat Type: Armored
Knight 7
Position:
Level 4 Knight
HP: 27/27
Constitution: 12SpoilerStr: 6
Mag: 0
Skl: 3
Spd: 3
Lck: 1
Def: 6
Res: 2
Movement: 4
Movement Type: Normal
Combat Type: Normal
Knight 8
Position:
Level 3 Knight
HP: 25/25
Constitution: 12SpoilerStr: 7
Mag: 0
Skl: 3
Spd: 4
Lck: 1
Def: 5
Res: 1
Movement: 4
Movement Type: Normal
Combat Type: Normal
Knight 9
Position:
Level 2 Knight
HP: 25/25
Constitution: 12SpoilerStr: 6
Mag: 0
Skl: 3
Spd: 3
Lck: 1
Def: 6
Res: 0
Movement: 4
Movement Type: Armored
Combat Type: Armored
Cavalier 2
Position:
Level 3 Cavalier
HP: 23/23
Constitution: 10SpoilerStr: 6
Mag: 1
Skl: 4
Spd: 6
Lck: 3
Def: 5
Res: 2
Movement: 5
Movement Type: Mounted
Combat Type: Mounted
Mage 1
Position:
Level 3 Mage
HP: 15/15
Constitution: 5SpoilerStr: 0
Mag: 7
Skl: 7
Spd: 5
Lck: 3
Def: 0
Res: 7
Movement: 5
Movement Type: Normal
Combat Type: Normal
Mage 2
Position:
Level 4 Mage
HP: 15/15
Constitution: 5SpoilerStr: 0
Mag: 8
Skl: 7
Spd: 5
Lck: 3
Def: 0
Res: 7
Movement: 5
Movement Type: Normal
Combat Type: Normal
Monk 2
Position:
Level 2 Monk
HP: 16/16
Constitution: 6SpoilerStr: 0
Mag: 5
Skl: 8
Spd: 6
Lck: 2
Def: 2
Res: 6
Movement: 5
Movement Type: Normal
Combat Type: Normal
Shaman 1
Position:
Level 1 Shaman
HP: 18/18
Constitution: 8SpoilerStr: 0
Mag: 6
Skl: 4
Spd: 5
Lck: 3
Def: 1
Res: 4
Movement: 5
Movement Type: Normal
Combat Type: Normal
Priest 2
Position:
Level 2 Priest
HP: 17/17
Constitution: 4SpoilerStr: 0
Mag: 5
Skl: 5
Spd: 3
Lck: 8
Def: 0
Res: 6
Movement: 5
Movement Type: Normal
Combat Type: Normal
Priest 3
Position:
Level 3 Priest
HP: 17/17
Constitution: 4SpoilerStr: 0
Mag: 6
Skl: 5
Spd: 4
Lck: 9
Def: 0
Res: 7
Movement: 5
Movement Type: Normal
Combat Type: Normal
Priest 4
Position:
Level 2 Priest
HP: 17/17
Constitution: 4SpoilerStr: 0
Mag: 5
Skl: 5
Spd: 3
Lck: 8
Def: 0
Res: 7
Movement: 5
Movement Type: Normal
Combat Type: Normal
A Guide to Free D&D - A resource of free, official D&D resources on the web.
Handbooks Index
My Homebrew Compendium
-
2012-04-29, 04:45 PM (ISO 8601)
- Join Date
- Aug 2009
- Location
- In the Pokeball
- Gender
Re: Fire Emblem: Sand Beneath the Waves (Game Thread)
Saythe to P10.
Venimoor to V5 and kill the mage.
Dimitri to S6 and kill the fighter.
Riderch to Q17.
Lekura to R17 and dance for Riderch. She should head towards the chests.
Riderch to R15.
Crow to R13.
Almer to S7.
As a side note, this map is way too damn big. Every single time I write a damn plan, my computer decides to refresh the page and lose everything at least once. Usually when I'm almost done.
Aaaand now I have to leave. Militia moves when I return.
-
2012-04-29, 07:28 PM (ISO 8601)
- Join Date
- Aug 2009
- Location
- In the Pokeball
- Gender
Re: Fire Emblem: Sand Beneath the Waves (Game Thread)
For the Militia:
Lieutenant Hallack waits.
Myrmidon 1 moves to R5 and kills the Archer.
Fighter 1 attacks Archer 9.
Mage 3 to T3 and kills the Archer.
Soldier 5 waits.
Soldier 4 to U4 and use vulnerary. The boss is now boxed in.
Mage 1 to R6.
Mage 2 to R7.
Archer 2 to S8.
Soldiers 2 and 3 wait.
Soldier 1 moves to P17.
Archer 1 moves to Q15.
Cleric 1 to S9.
Presumably the civilians move out of the boss's range and closer to the ship.
If any players miss (Namely Venimoor) stop the update.
Okay, I think that covers it. Hopefully Venimoor can get the boss kill next turn (he has the least xp) and Almer can likely kill the priest in drag and level.
(Why do all the "priests" use cleric map sprites?)Last edited by Penguinator; 2012-04-29 at 07:29 PM.
-
2012-04-29, 09:47 PM (ISO 8601)
- Join Date
- Nov 2010
Re: Fire Emblem: Sand Beneath the Waves (Game Thread)
A Guide to Free D&D - A resource of free, official D&D resources on the web.
Handbooks Index
My Homebrew Compendium
-
2012-04-29, 09:53 PM (ISO 8601)
- Join Date
- Sep 2009
- Location
- NYC
-
2012-04-29, 09:53 PM (ISO 8601)
- Join Date
- Aug 2009
- Location
- In the Pokeball
- Gender
Re: Fire Emblem: Sand Beneath the Waves (Game Thread)
Merry Christmas.
-
2012-04-29, 10:12 PM (ISO 8601)
- Join Date
- Nov 2010
Re: Fire Emblem: Sand Beneath the Waves (Game Thread)
A Guide to Free D&D - A resource of free, official D&D resources on the web.
Handbooks Index
My Homebrew Compendium