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  1. - Top - End - #181
    Troll in the Playground
     
    Bad Situation's Avatar

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    Default Re: Fire Emblem: Sand Beneath the Waves (Game Thread)

    Dmitri can't oneshot the monk. He has 16 attack and the monk has 2 defense. He is also one speed away from being able to double so if he hits he'll leave the monk at 2HP. The only way he'll take down that monk is if his special ability kicks in. Skl% chance (9%) to deal 2/3 Skl damage (factoring in defense) after an attack.

    He can one-round either fighter on the dock but not the monk.
    Last edited by Bad Situation; 2012-03-22 at 08:28 PM.

    ⑨Strongest Ice⑨

  2. - Top - End - #182
    Ogre in the Playground
     
    GrassyGnoll's Avatar

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    Default Re: Fire Emblem: Sand Beneath the Waves (Game Thread)

    Quote Originally Posted by Bad Situation View Post
    Dmitri can't oneshot the monk. He has 16 attack and the monk has 2 defense. He is also one speed away from being able to double so if he hits he'll leave the monk at 2HP. The only way he'll take down that monk is if his special ability kicks in. Skl% chance (9%) to deal 2/3 Skl damage (factoring in defense) after an attack.

    He can one-round either fighter on the dock but not the monk.
    Edited to specifications. Altogether I like how it looks, Almer should be around if anyone gets unlucky. The positioning is all skewed NE and Riderch and Crow are in position in the courtyard (even though they may wish to retreat to the bottleneck in a turn).
    A post about nothing.

  3. - Top - End - #183
    Barbarian in the Playground
    Join Date
    Nov 2010

    Default Re: Fire Emblem: Sand Beneath the Waves (Game Thread)

    What's the plan now? All this back and forth and tossing out plans and other discussions going on at the same time and everything else and RL and stuff and whatnot has made me confused.
    A Guide to Free D&D - A resource of free, official D&D resources on the web.
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  4. - Top - End - #184
    Troll in the Playground
     
    Bad Situation's Avatar

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    Default Re: Fire Emblem: Sand Beneath the Waves (Game Thread)

    I'm okay with any plan at this point. I don't see anything wildly wrong with Lord of Duck's current plan but at this point I'd just like the turn results to come out. For now I'll vote for LoD but if a vote comes to a tie I'll gladly change my vote toward Penguinator.

    ⑨Strongest Ice⑨

  5. - Top - End - #185
    Ogre in the Playground
     
    GrassyGnoll's Avatar

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    Default Re: Fire Emblem: Sand Beneath the Waves (Game Thread)

    Quote Originally Posted by Garryl View Post
    What's the plan now? All this back and forth and tossing out plans and other discussions going on at the same time and everything else and RL and stuff and whatnot has made me confused.
    At this point, both plans are very similar in spirit. My plan is just a reassignment of Lekura's dance support.

    Crow to Q17
    Dmitri to Q15
    Venimoor attacks Fighter 9 and cantos to S15
    Saythe moves to T13 and attacks Monk 1
    Lekura moves to Q16 and dances for Dmitri
    Dmitri to S13, attack Fighter 9
    Riderch to O16
    Almer to R12, attack Fighter 8

    Militia phase
    Soldier 3 to P15
    Soldier 1 to P17
    Cleric 1 to P16, heal Riderch

    I'm in favor of this revised plan. I'm reposting because maybe folks just didn't see it at the end of page 6.
    A post about nothing.

  6. - Top - End - #186
    Troll in the Playground
     
    PirateGuy

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    Default Re: Fire Emblem: Sand Beneath the Waves (Game Thread)

    Just go with LoD's plan and get it over with. This is taking entirely too long.


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  7. - Top - End - #187
    Barbarian in the Playground
    Join Date
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    Default Re: Fire Emblem: Sand Beneath the Waves (Game Thread)

    Turn 6, Player Phase
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    Venimoor and Almer gain +2 support.

    Crow moves to Q17.
    Dimitri moves to Q15.

    Venimoor attacks Fighter 9.
    {table]|HP: 11/21[br]Dmg: 9[br]Hit: 82[br]Crit: 5|Venimoor attacks with Thunder and deals 9 damage.|Fighter 9 cannot counter.|HP: 24/24[br]Dmg: --[br]Hit: --[br]Crit: --[/table]
    Venimoor gains 10 experience.
    +1 support with Almer.
    Venimoor cantos to S15.

    Saythe moves to T13 and attacks Monk 1
    {table]|HP: 18/18[br]Dmg: 10x2[br]Hit: 99[br]Crit: 7|Saythe attacks with an Iron Sword and deals 10 damage.|Monk 1 counterattacks with Light and deals 6 damage.|Saythe attacks again and deals 6 damage. Monk 1 is slain.|HP: 16/16[br]Dmg: 6[br]Hit: 89[br]Crit: 0[/table]
    Saythe gains 30 experience.
    Saythe reaches level 3!
    +1 HP
    +1 Skl
    +1 Spd

    Lekura moves to Q16 and dances for Dimitri.
    {table]|Lekura uses a Fancy Trinket. Dimitri gains an extra turn.|[/table]
    Lekura gains 10 experience.
    +2 support with Dimitri.

    Dmitri moves to S13 and attack Fighter 9.
    {table]|HP: 21/21[br]Dmg: 12x2[br]Hit: 95[br]Crit: 6|Dimitri attacks with an Iron Bow and deals 12 damage.|Fighter 9 cannot counter.|Dimitri attacks again and deals 3 damage. Fighter 9 is slain.|HP: 15/24[br]Dmg: --[br]Hit: --[br]Crit: --[/table]
    Dimitri gains 30 experience.
    +1 support with Saythe.
    +1 support with Almer.

    Riderch moves to O16.

    Almer moves to R12, equips an Iron Sword, and attack Fighter 8.
    {table]|HP: 18/18[br]Dmg: 6x2[br]Hit: 121[br]Crit: 2|Almer attacks with an Iron Sword and deals 5 damage. Fighter 8 is slain.|HP: 5/23[br]Dmg: 12[br]Hit: 51[br]Crit: 0[/table]
    Almer gains 29 experience.
    Salvage! Found an Iron Scrap.


    Turn 6, Militia Phase
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    Militia Cleric 1 moves to P16 and heals Riderch.
    {table]HP: 18/18[br]Pwr: 17|Militia Cleric 1 uses Heal. Riderch heals 16 hp.|HP: 12/28[br]Pwr: --|[/table]

    Militia Soldier 1 moves to P17.
    Militia Soldier 3 moves to P15.


    Turn 6, Sailor Phase
    Spoiler
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    Pirate 1 moves to AB15.
    Pirate 2 moves to AD12 and puts a barrel inside the ship.
    Sailor 1 moves to Y17.
    Sailor 2 moves to Y15.


    Turn 6, Enemy Phase
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    Soldier 8 attacks Riderch.
    {table]HP: 21/21[br]Dmg: 2[br]Hit: 73[br]Crit: 1|Soldier 8 attacks with an Iron Lance and misses.|Riderch counterattacks with an Iron Axe and deals 10 damage.|HP: 28/28[br]Dmg: 10[br]Hit: 99[br]Crit: 0|[/table]
    Riderch gains 10 experience.

    Cavalier 1 moves to N15 and attacks Militia Soldier 3.
    {table]HP: 22/22[br]Dmg: 2[br]Hit: 80[br]Crit: 0|Cavalier 1 attacks with a Slim Lance and deals 2 damage.|Militia Soldier 3 counterattacks with an Iron Lance and deals 9 damage.|HP: 25/25[br]Dmg: 9[br]Hit: 98[br]Crit: 4[/table]

    Mage 4 moves to M16 and attacks Riderch.
    {table]HP: 15/15[br]Dmg: 7[br]Hit: 84[br]Crit: 7|Mage 4 attacks with Thunder and deals 7 damage.|Riderch cannot counter.|HP: 28/28[br]Dmg: --[br]Hit: --[br]Crit: --|[/table]
    Riderch gains 1 experience.

    Priest 1 moves to N15 and heals Soldier 8.
    {table]HP: 17/17[br]Pwr: 15|Priest 1 uses Heal. Soldier 8 heals 10 hp.|HP: 11/21[br]Pwr: --[/table]

    Field Commander moves to T5 and uses Pure Water. Field Commander is warded.
    Fighter 3 moves to K18.
    Fighter 4 moves to L22.
    Archer 7 moves to K16.
    Knight 1 moves to U5.
    Knight 2 moves to S5.
    Knight 7 moves to J21.
    Knight 8 moves to K21.
    Mage 1 moves to V5.
    Mage 5 moves to J18.
    Monk 2 moves to J22.
    Priest 2 moves to K23.
    Priest 3 moves to R5.

    Reinforcements
    Fighter 5 arrives at L1.
    Archer 8 arrives at K1.
    Archer 9 arrives at M1.


    Beginning of Turn 7, Player Phase
    Spoiler
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    Lekura and Crow gain +2 support.
    Saythe and Dimitri gain +2 support.


    Map 2, Turn 7


    Objectives: Defend the ship until it is ready to depart.
    - (Optional) Escort the refugees to the ship. Next group coming from the north-east this turn.
    Allied Bonus Experience: 293 (20 this turn).

    Combat Tables
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    Supports
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    {table=head]Character 1 |Character 2 |Rank |Support Points |Attack |Defense |Hit |Avoid
    Venimoor (Wind) |Lekura (Wind) |-- |16/50 | | | |
    Venimoor (Wind) |Saythe (Earth) |-- |16/50 | | | |
    Venimoor (Wind) |Riderch (Dark) |-- |17/50 | | | |
    Venimoor (Wind) |Crow (Earth) |-- |12/50 | | | |
    Venimoor (Wind) |Almer (Wind) |-- |19/50 | | | |
    Venimoor (Wind) |Dimitri (Thunder) |-- | 0/50 | | | |
    Lekura (Wind) |Saythe (Earth) |-- |20/50 | | | |
    Lekura (Wind) |Riderch (Dark) |-- |13/50 | | | |
    Lekura (Wind) |Crow (Earth) |-- |18/50 | | | |
    Lekura (Wind) |Almer (Wind) |-- | 0/50 | | | |
    Lekura (Wind) |Dimitri (Thunder) |-- | 7/50 | | | |
    Saythe (Earth) |Riderch (Dark) |-- |13/50 | | | |
    Saythe (Earth) |Crow (Earth) |-- |13/50 | | | |
    Saythe (Earth) |Almer (Wind) |-- | 0/50 | | | |
    Saythe (Earth) |Dimitri (Thunder) |-- |20/50 | | | |
    Riderch (Dark) |Crow (Earth) |-- |19/50 | | | |
    Riderch (Dark) |Almer (Wind) |-- | 0/50 | | | |
    Riderch (Dark) |Dimitri (Thunder) |-- | 0/50 | | | |
    Crow (Earth) |Almer (Wind) |-- | 0/50 | | | |
    Crow (Earth) |Dimitri (Thunder) |-- | 6/50 | | | |
    Almer (Wind) |Dimitri (Thunder) |-- | 1/50 | | | |[/table]


    Players
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    {table=head]Name|Condition|Level|HP/Max|Weapon|Combat Speed|Attack|Hit|Crit|Avoid|Evade|Def|Res|Move (Type)
    Sir Venimoor Drake | |2 (50) |11/21 |Iron Axe (42/45) |7 |15 |93 |3.0 |15 |1 |5 |3 |6 (Flying)
    Sir Venimoor Drake | | | |Thunder (33/40) |7 |9 |93 |8.0 |15 |1 |5 |3 |6 (Flying)
    Lekura the Circus Thief | |2 (60) |31/31 |Fancy Trinket (--/--) |8 |6 |121 |4.0 |21 |5 |2 |2 |5 (Light, Swim)
    Lekura the Circus Thief | | | |Shiny Bauble (15/15) |8 |6 |121 |4.0 |21 |5 |2 |2 |5 (Light, Swim)
    Saythe | |3 (11) |18/19 |Iron Sword (35/45) |12 |12 |115 |10.0 |29 |5 |2 |1 |7 (Light)
    Saythe | | | |Vulnerary (3/3) | | | | | | | | |
    Riderch the Bulwark | |3 (21) |21/28 |Hand Axe (17/20) |5-1 |15+1 |71 |2.5 | 9 |1 |9 |4 |3 (Armored)
    Riderch the Bulwark | | | |Iron Lance (42/45) |5 |15+1 |96 |2.5 |11 |1 |9 |4 |3 (Armored)
    Riderch the Bulwark | | | |Iron Axe (41/45) |5 |16+1 |91 |2.5 |11 |1 |9 |4 |3 (Armored)
    Crow | |2 (89) |12/12 |Flux (28/40) |8 |12 |106 |4.0 |26 |10 |2 |5 |4 (Normal)
    Crow | | | |Vulnerary (3/3) | | | | | | | | |
    Crow | | | |Vulnerary (3/3) | | | | | | | | |
    Almer Berulfsson | |2 (80) |18/18 |Iron Sword (43/45) |9 |9 |114 |4.5 |24 |6 | 2 | 2 |5 (Light)
    Almer Berulfsson | | | |Heal (38/40) |9 |4 (17) |124 |4.5 |24 |6 | 2 | 2 |5 (Light)
    Almer Berulfsson | | | |Heirloom Silver Sword (30/30) |9-2 |16 |109 |4.5 |20 |6 | 2 | 2 |5 (Light)
    Almer Berulfsson | | | |Elixir (3/3) | | | | | | | | |
    Dimitri Ivanov | |2 (89) |21/21 |Iron Bow (41/45) |9 |16 |106 |9.5 |21 |3 |3 |3 |5 (Light)
    Dimitri Ivanov | | | |Vulnerary (3/3) | | | | | | | | |[/table]


    Freeport Militia
    Spoiler
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    {table=head]Name|Condition|Level|HP/Max|Weapon|Combat Speed|Attack|Hit|Crit|Avoid|Evade|Def|Res|Move (Type)
    Lieutenant Hallack (I) | |8 |28/28 |Iron Lance (45/45) |8 |18 |103 |3.5 |20 |4 |11 |10 |6 (Normal)
    Lieutenant Hallack (I) | | | |Javelin (20/20) |8 |17 | 83 |3.5 |20 |4 |11 |10 |6 (Normal)
    Lieutenant Hallack (I) | | | |Potion (3/3) | | | | | | | | |
    Soldier 1 (I) | |5 |25/25 |Iron Lance (41/45) |9 |15 |108 |4.5 |23 |5 | 6 | 4 |5 (Normal)
    Soldier 1 (I) | | | |Vulnerary (3/3) | | | | | | | | |
    Soldier 2 (I) | |5 |23/23 |Iron Lance (45/45) |8 |13 |107 |4.0 |22 |6 | 9 | 4 |5 (Normal)
    Soldier 2 (I) | | | |Vulnerary (3/3) | | | | | | | | |
    Soldier 3 (I) | |4 |23/25 |Iron Lance (42/45) |8 |14 |108 |4.0 |23 |7 | 7 | 3 |5 (Normal)
    Soldier 3 (I) | | | |Vulnerary (3/3) | | | | | | | | |
    Soldier 4 (I) | |6 |22/26 |Iron Lance (45/45) |8 |13 |105 |3.5 |22 |6 | 9 | 3 |5 (Normal)
    Soldier 4 (I) | | | |Vulnerary (3/3) | | | | | | | | |
    Soldier 5 (I) | |4 |15/24 |Iron Lance (45/45) |6 |13 |105 |3.5 |18 |6 | 8 | 3 |5 (Normal)
    Soldier 5 (I) | | | |Vulnerary (3/3) | | | | | | | | |
    Archer 1 | |4 |20/20 |Iron Bow (42/45) |9 |13 |118 |5.0 |26 |8 | 5 | 4 |5 (Normal)
    Archer 2 | |5 |22/22 |Iron Bow (43/45) |10 |16 |117 |5.0 |27 |7 | 8 | 6 |5 (Normal)
    Mage 1 | |3 |17/17 |Wind (36/40) |8 |12 |118 |4.5 |21 |5 | 4 | 7 |5 (Normal)
    Mage 2 | |4 |17/17 |Fire (36/40) |9 |14 |115 |4.5 |25 |7 | 2 | 9 |5 (Normal)
    Knight 1 (I) | |7 |32/32 |Iron Lance (45/45) |6 |18 |105 |4.0 |16 |4 |10 | 4 |4 (Armored)
    Knight 1 (I) | | | |Vulnerary (3/3) | | | | | | | | |
    Knight 2 (I) | |7 |31/31 |Iron Lance (45/45) |6 |16 |108 |4.5 |18 |6 | 9 | 2 |4 (Armored)
    Knight 2 (I) | | | |Vulnerary (3/3) | | | | | | | | |
    Cleric 1 | |2 |18/18 |Heal (38/40) |7 | 0 (17) |123 |3.5 |23 |9 | 1 | 8 |5 (Normal)[/table]


    Ugly Duckling
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    {table=head]Name|Condition|Level|HP/Max|Weapon|Combat Speed|Attack|Hit|Crit|Avoid|Evade|Def|Res|Move (Type)
    Pirate 1 | |4 |31/31 |Iron Axe (45/45) |9 |18 |96 |3.5 |20 |2 | 6 | 4 |5 (Normal, Swim)
    Pirate 2 | |4 |30/30 |Iron Axe (45/45) |8 |18 |98 |4.0 |18 |2 | 3 | 4 |5 (Normal, Swim)
    Pirate 3 | |2 |29/29 |Iron Axe (45/45) |6 |16 |92 |2.5 |14 |2 | 3 | 2 |5 (Normal, Swim)
    Pirate 4 | |5 |29/29 |Iron Axe (45/45) |7 |20 |95 |3.0 |17 |3 | 4 | 4 |5 (Normal, Swim)
    Sailor 1 | |3 |21/21 |Iron Sword (45/45) |10 |12 |114 |5.0 |24 |4 | 4 | 2 |5 (Normal, Swim)
    Sailor 2 | |1 |21/21 |Iron Sword (45/45) |8 |10 |111 |4.5 |19 |3 | 4 | 2 |5 (Normal, Swim)
    Sailor 3 | |4 |24/24 |Iron Sword (45/45) |9 |10 |120 |5.5 |19 |3 | 5 | 3 |5 (Normal, Swim)[/table]


    Thrann Army
    Spoiler
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    {table=head]Name|Condition|Level|HP/Max|Weapon|Combat Speed|Attack|Hit|Crit|Avoid|Evade|Def|Res|Move (Type)
    Field Commander |Ward 7 (7) |4 |25/25 |Boomerang (20/20) |5 |13 |102 |4.5 |14 |4 |8 |3+7 |7 (Mounted)
    Field Commander | | | |Pure Water (2/3) | | | | | | | | |
    Soldier 1 (D) | |2 |22/22 |Javelin (20/20) |4-3 |11 | 79 |2.5 | 6 |4 |5 |1 |5 (Normal)
    Soldier 2 | |3 |21/21 |Iron Lance (45/45) |5 |11 | 99 |2.5 |14 |4 |6 |3 |5 (Normal)
    Soldier 3 | |2 |21/21 |Iron Lance (45/45) |5 |11 | 98 |2.5 |13 |3 |6 |1 |5 (Normal)
    Soldier 8 | |3 |21/21 |Iron Lance (45/45) |4 |12 | 99 |2.5 |12 |4 |6 |2 |5 (Normal)
    Fighter 1 | |3 |23/23 |Hatchet (30/30) |4 |12 |105 |8.0 |11 |3 |4 |2 |5 (Normal)
    Fighter 2 | |4 |26/26 |Iron Axe (45/45) |5 |17 | 93 |2.5 |13 |3 |6 |0 |5 (Normal)
    Fighter 3 | |2 |24/24 |Hatchet (30/30) |4 |11 |100 |7.0 |10 |2 |5 |0 |5 (Normal)
    Fighter 4 | |2 |24/24 |Hatchet (30/30) |3 |12 |102 |7.5 | 8 |2 |4 |0 |5 (Normal)
    Fighter 5 | |2 |24/24 |Hacthet (30/30) |3 |11 |102 |7.5 | 8 |2 |5 |0 |5 (Normal)
    Mercenary 1 (D) | |5 |25/25 |Steel Sword (35/35) |8-2 |15 |102 |4.5 |16 |4 |3 |0 |5 (Normal)
    Mercenary 2 | |3 |23/23 |Iron Sword (45/45) |6 |11 |106 |3.5 |14 |2 |4 |0 |5 (Normal)
    Archer 1 | |3 |17/17 |Iron Bow (45/45) |5 |12 |103 |3.5 |14 |4 |3 |2 |5 (Normal)
    Archer 2 (DI) | |4 |18/18 |Iron Bow (45/45) |5 |12 |105 |4.0 |14 |4 |4 |3 |5 (Normal)
    Archer 2 (DI) | | | |Vulnerary (3/3) | | | | | | | | |
    Archer 7 | |1 |16/16 |Longbow (20/20) |5 |10 | 81 |3.5 |12 |2 |3 |2 |5 (Normal)
    Archer 8 | |1 |16/16 |Bronze Crossbow (40/40) |5 |10 |112 |-- |12 |2 |3 |2 |5 (Normal)
    Archer 9 | |2 |17/17 |Iron Bow (45/45) |6 |12 | 97 |2.5 |14 |2 |4 |3 |5 (Normal)
    Knight 1 | |4 |25/25 |Steel Lance (40/40) |4 |19 | 84 |2.0 | 9 |1 |8 |0 |4 (Armored)
    Knight 2 | |2 |24/24 |Iron Lance (45/45) |3 |13 | 92 |1.5 | 7 |1 |6 |0 |4 (Armored)
    Knight 2 | | | |Javelin (20/20) |3 |12 | 72 |1.5 | 7 |1 |6 |0 |4 (Armored)
    Knight 3 (I) | |4 |27/27 |Iron Lance (45/45) |3 |13 | 95 |2.0 | 8 |2 |7 |1 |4 (Armored)
    Knight 3 (I) | | | |Vulnerary (3/3) | | | | | | | | |
    Knight 4 | |5 |26/26 |Slim Lance (30/30) |3 |11 |103 |6.5 | 8 |2 |9 |2 |4 (Armored)
    Knight 5 | |4 |27/27 |Iron Lance (45/45) |3 |14 | 95 |2.0 | 8 |2 |7 |1 |4 (Armored)
    Knight 7 | |4 |27/27 |Iron Lance (45/45) |3 |13 | 92 |1.5 | 7 |1 |6 |2 |4 (Armored)
    Knight 8 | |3 |25/25 |Javelin (20/20) |4 |13 | 72 |1.5 | 9 |1 |5 |1 |4 (Armored)
    Cavalier 1 | |1 |13/22 |Slim Lance (29/30) |5 | 9 |103 |7.0 |10 |0 |5 |0 |7 (Mounted)
    Mage 1 | |3 |15/15 |Wind (40/40) |5 |11 |112 |3.5 |13 |3 |0 |7 |5 (Normal)
    Mage 2 | |4 |15/15 |Fire (40/40) |5 |13 |107 |3.5 |13 |3 |0 |7 |5 (Normal)
    Mage 4 | |1 |15/15 |Thunder (39/40) |5 |11 | 95 |8.0 |13 |3 |0 |6 |5 (Normal)
    Mage 5 | |3 |15/15 |Wind (40/40) |6 |10 |112 |3.5 |15 |3 |0 |7 |5 (Normal)
    Monk 2 (I) | |2 |16/16 |Elight (35/35) |6 |10 |113 |4.0 |14 |2 |2 |6 |5 (Normal)
    Monk 2 (I) | | | |Vulnerary (3/3) | | | | | | | | |
    Priest 1 | |2 |17/17 |Heal (39/40) |3 | 0 (15) |119 |2.5 |15 |9 |0 |7 |5 (Normal)
    Priest 2 | |2 |17/17 |Heal (40/40) |3 | 0 (15) |118 |2.5 |14 |8 |0 |6 |5 (Normal)
    Priest 3 | |3 |17/17 |Mend (20/20) |4 | 0 (26) |119 |2.5 |17 |9 |0 |7 |5 (Normal)[/table]


    Legend
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    Names in blue indicate a recruitable character.
    Names in green indicate a lieutenant.
    Names in red indicate a boss.
    (D) indicates possession of a droppable item.
    (I) indicates possession of items other than equippable weapons. Omitted for players.
    (!) indicates possession of a skill or talent. Most (if not all) bosses and lieutenants have talents, so this is omitted for them.

    Bolded weapon names indicate an equipped weapon.
    Item names in blue indicate a reforged item.
    Item names in green indicate a droppable item.
    Item names in red indicate a locked item that cannot be traded or stolen.




    Players
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    Sir Venimoor Drake
    Player: Penguinator

    Position:
    Level 2 Sky Raider
    Exp: 50/100
    HP: 11/21
    Spoiler
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    Str: 7
    Mag: 0
    Skl: 6
    Spd: 7
    Lck: 1
    Def: 5
    Res: 3
    Constitution: 14
    Movement: 6
    Movement Type: Flying
    Combat Type: Dragon, Flying
    Capacity: 10/10
    Skills: Dragonslayer
    Talents: Thievery, Night-Sighted, In Body In Mind
    Weapon Levels:
    Spoiler
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    Axe (D) 4/30
    Thunder (E) 9/20
    Affinity: Wind

    Lekura the Circus Thief
    Player: Herpestidae

    Position:
    Level 2 Figurant
    Exp: 60/100
    HP: 31/31
    Spoiler
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    Str: 6
    Mag: 0
    Skl: 8
    Spd: 8
    Lck: 5
    Def: 2
    Res: 2
    Constitution: 10
    Movement: 5
    Movement Type: Light, Swim
    Combat Type: Light
    Capacity: 15/15
    Skills: None
    Talents: Thievery, Swimmer, Wanderer's Gait
    Weapon Levels
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    Dance (D) 13/30
    Affinity: Wind

    Saythe
    Player: bladescape

    Position:
    Level 3 Desert Swordsman
    Exp: 11/100
    HP: 18/19
    Spoiler
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    Str: 7
    Mag: 0
    Skl: 10
    Spd: 12
    Lck: 5
    Def: 2
    Res: 1
    Constitution: 7
    Movement: 7
    Movement Type: Light
    Combat Type: Light
    Capacity: 10/10
    Skills: Survivor
    Talents: Crit +5%, Salvage, Wanderer's Gait
    Weapon Levels
    Spoiler
    Show
    Sword (D) 10/30
    Affinity: Earth

    Riderch the Bulwark
    Player: LordOfTheDucks

    Position:
    Level 3 Mercenary
    Exp: 21/100
    HP: 21/28
    Spoiler
    Show
    Str: 8+1
    Mag: 0
    Skl: 5
    Spd: 5
    Lck: 1
    Def: 9
    Res: 4
    Constitution: 10
    Movement: 3
    Movement Type: Armored
    Combat Type: Armored
    Capacity: 15/15
    Skills: None
    Talents: Diehard, Bravery
    Weapon Levels
    Spoiler
    Show
    Lance (D) 5/30
    Axe (E) 6/20
    Affinity: Dark

    Crow
    Player: RuneboundShade

    Position:
    Level 2 Wandering Mage
    Exp: 89/100
    HP: 12/12
    Spoiler
    Show
    Str: 0
    Mag: 6
    Skl: 8
    Spd: 8
    Lck: 10
    Def: 2
    Res: 5
    Constitution: 8
    Movement: 4
    Movement Type: Normal
    Combat Type: Normal
    Capacity: 15/15
    Skills: None
    Talents: Wanderer's Gait
    Weapon Levels
    Spoiler
    Show
    Dark (D) 12/30
    Affinity: Earth

    Almer Berulfsson
    Player: silphael

    Position:
    Level 2 Swordpriest
    Exp: 80/100
    HP: 18/18
    Spoiler
    Show
    Str: 0
    Mag: 7
    Skl: 9
    Spd: 9
    Lck: 6
    Def: 2
    Res: 2
    Constitution: 5
    Movement: 5
    Movement Type: Light
    Combat Type: Light
    Capacity: 20/20
    Skills: Noble
    Talents: Autocoagulate, Salvage, Mind Over Body
    Weapon Levels
    Spoiler
    Show
    Sword (D) 2/30
    Staff (E) 2/20
    Affinity: Wind

    Dimitri Ivanov
    Player: Bad Situation

    Position:
    Level 2 Skywind Marksman
    Exp: 89/100
    HP: 21/21
    Spoiler
    Show
    Str: 10
    Mag: 0
    Skl: 9
    Spd: 9
    Lck: 3
    Def: 3
    Res: 3
    Constitution: 8
    Movement: 5
    Movement Type: Light
    Combat Type: Light
    Capacity: 10/10
    Skills: None
    Talents: Crit +5%, Volley
    Weapon Levels
    Spoiler
    Show
    Bow (D) 4/30
    Affinity: Thunder



    Freeport Militia
    Spoiler
    Show


    Lieutenant Hallack
    Position:
    Level 8 Soldier
    HP: 28/28
    Spoiler
    Show
    Str: 11
    Mag: 0
    Skl: 7
    Spd: 8
    Lck: 4
    Def: 11
    Res: 10
    Constitution: 10
    Movement: 6
    Movement Type: Normal
    Combat Type: Normal
    Talents: Spring Attack

    Soldier 1
    Position:
    Level 5 Soldier
    HP: 25/25
    Spoiler
    Show
    Str: 8
    Mag: 0
    Skl: 9
    Spd: 9
    Lck: 5
    Def: 6
    Res: 4
    Constitution: 10
    Movement: 5
    Movement Type: Normal
    Combat Type: Normal

    Soldier 2
    Position:
    Level 5 Soldier
    HP: 23/23
    Spoiler
    Show
    Str: 6
    Mag: 0
    Skl: 8
    Spd: 8
    Lck: 6
    Def: 9
    Res: 4
    Constitution: 10
    Movement: 5
    Movement Type: Normal
    Combat Type: Normal

    Soldier 3
    Position:
    Level 4 Soldier
    HP: 23/25
    Spoiler
    Show
    Str: 7
    Mag: 0
    Skl: 8
    Spd: 8
    Lck: 7
    Def: 7
    Res: 3
    Constitution: 10
    Movement: 5
    Movement Type: Normal
    Combat Type: Normal

    Soldier 4
    Position:
    Level 6 Soldier
    HP: 22/26
    Spoiler
    Show
    Str: 6
    Mag: 0
    Skl: 7
    Spd: 8
    Lck: 6
    Def: 9
    Res: 3
    Constitution: 10
    Movement: 5
    Movement Type: Normal
    Combat Type: Normal

    Soldier 5
    Position:
    Level 4 Soldier
    HP: 15/24
    Spoiler
    Show
    Str: 6
    Mag: 0
    Skl: 7
    Spd: 6
    Lck: 6
    Def: 8
    Res: 3
    Constitution: 10
    Movement: 5
    Movement Type: Normal
    Combat Type: Normal

    Archer 1
    Position:
    Level 4 Archer
    HP: 20/20
    Spoiler
    Show
    Str: 7
    Mag: 0
    Skl: 10
    Spd: 9
    Lck: 8
    Def: 5
    Res: 4
    Constitution: 8
    Movement: 5
    Movement Type: Normal
    Combat Type: Normal

    Archer 2
    Position:
    Level 5 Archer
    HP: 22/22
    Spoiler
    Show
    Str: 10
    Mag: 0
    Skl: 10
    Spd: 10
    Lck: 7
    Def: 8
    Res: 6
    Constitution: 8
    Movement: 5
    Movement Type: Normal
    Combat Type: Normal

    Mage 1
    Position:
    Level 3 Mage
    HP: 17/17
    Spoiler
    Show
    Str: 0
    Mag: 8
    Skl: 9
    Spd: 8
    Lck: 5
    Def: 4
    Res: 7
    Constitution: 6
    Movement: 5
    Movement Type: Normal
    Combat Type: Normal

    Mage 2
    Position:
    Level 4 Mage
    HP: 17/17
    Spoiler
    Show
    Str: 0
    Mag: 9
    Skl: 9
    Spd: 9
    Lck: 7
    Def: 2
    Res: 9
    Constitution: 6
    Movement: 5
    Movement Type: Normal
    Combat Type: Normal

    Knight 1
    Position:
    Level 7 Knight
    HP: 32/32
    Spoiler
    Show
    Str: 11
    Mag: 0
    Skl: 8
    Spd: 6
    Lck: 4
    Def: 10
    Res: 4
    Constitution: 10
    Movement: 4
    Movement Type: Normal
    Combat Type: Normal

    Knight 2
    Position:
    Level 7 Knight
    HP: 31/31
    Spoiler
    Show
    Str: 9
    Mag: 0
    Skl: 9
    Spd: 6
    Lck: 6
    Def: 9
    Res: 2
    Constitution: 10
    Movement: 4
    Movement Type: Normal
    Combat Type: Normal

    Cleric 1
    Position:
    Level 2 Cleric
    HP: 18/18
    Spoiler
    Show
    Str: 0
    Mag: 7
    Skl: 7
    Spd: 7
    Lck: 9
    Def: 1
    Res: 8
    Constitution: 4
    Movement: 5
    Movement Type: Normal
    Combat Type: Normal



    Ugly Duckling
    Spoiler
    Show


    Pirate 1
    Position:
    Level 4 Pirate
    HP: 31/31
    Spoiler
    Show
    Str: 10
    Mag: 0
    Skl: 7
    Spd: 9
    Lck: 2
    Def: 6
    Res: 4
    Constitution: 10
    Movement: 5
    Movement Type: Normal, Swim
    Combat Type: Normal
    Talents: Swimming

    Pirate 2
    Position:
    Level 4 Pirate
    HP: 30/30
    Spoiler
    Show
    Str: 10
    Mag: 1
    Skl: 8
    Spd: 8
    Lck: 2
    Def: 3
    Res: 4
    Constitution: 10
    Movement: 5
    Movement Type: Normal, Swim
    Combat Type: Normal
    Talents: Swimming

    Pirate 3
    Position:
    Level 2 Pirate
    HP: 29/29
    Spoiler
    Show
    Str: 8
    Mag: 0
    Skl: 5
    Spd: 6
    Lck: 2
    Def: 3
    Res: 2
    Constitution: 10
    Movement: 5
    Movement Type: Normal, Swim
    Combat Type: Normal
    Talents: Swimming

    Pirate 4
    Position:
    Level 5 Pirate
    HP: 29/29
    Spoiler
    Show
    Str: 12
    Mag: 0
    Skl: 6
    Spd: 7
    Lck: 3
    Def: 4
    Res: 4
    Constitution: 10
    Movement: 5
    Movement Type: Normal, Swim
    Combat Type: Normal
    Talents: Swimming

    Sailor 1
    Position:
    Level 3 Sailor
    HP: 21/21
    Spoiler
    Show
    Str: 7
    Mag: 0
    Skl: 10
    Spd: 10
    Lck: 4
    Def: 4
    Res: 2
    Constitution: 7
    Movement: 5
    Movement Type: Normal, Swim
    Combat Type: Normal
    Talents: Swimming

    Sailor 2
    Position:
    Level 1 Sailor
    HP: 21/21
    Spoiler
    Show
    Str: 5
    Mag: 0
    Skl: 9
    Spd: 8
    Lck: 3
    Def: 4
    Res: 2
    Constitution: 7
    Movement: 5
    Movement Type: Normal, Swim
    Combat Type: Normal
    Talents: Swimming

    Sailor 3
    Position:
    Level 4 Sailor
    HP: 24/24
    Spoiler
    Show
    Str: 5
    Mag: 0
    Skl: 11
    Spd: 9
    Lck: 3
    Def: 5
    Res: 3
    Constitution: 7
    Movement: 5
    Movement Type: Normal, Swim
    Combat Type: Normal
    Talents: Swimming



    Thrann Army
    Spoiler
    Show


    Field Commander
    Position:
    Level 4 Cavalier
    HP: 25/25
    Spoiler
    Show
    Str: 9
    Mag: 0
    Skl: 9
    Spd: 5
    Lck: 4
    Def: 8
    Res: 3+7
    Constitution: 10
    Movement: 7
    Movement Type: Mounted
    Combat Type: Mounted

    Soldier 1
    Position:
    Level 2 Soldier
    HP: 22/22
    Spoiler
    Show
    Str: 5
    Mag: 1
    Skl: 5
    Spd: 4
    Lck: 4
    Def: 5
    Res: 1
    Constitution: 7
    Movement: 5
    Movement Type: Normal
    Combat Type: Normal

    Soldier 2
    Position:
    Level 3 Soldier
    HP: 21/21
    Spoiler
    Show
    Str: 4
    Mag: 0
    Skl: 5
    Spd: 5
    Lck: 4
    Def: 6
    Res: 3
    Constitution: 7
    Movement: 5
    Movement Type: Normal
    Combat Type: Normal

    Soldier 3
    Position:
    Level 2 Soldier
    HP: 21/21
    Spoiler
    Show
    Str: 4
    Mag: 0
    Skl: 5
    Spd: 5
    Lck: 3
    Def: 6
    Res: 1
    Constitution: 7
    Movement: 5
    Movement Type: Normal
    Combat Type: Normal

    Soldier 8
    Position:
    Level 3 Soldier
    HP: 21/21
    Spoiler
    Show
    Str: 5
    Mag: 0
    Skl: 5
    Spd: 4
    Lck: 4
    Def: 6
    Res: 2
    Constitution: 7
    Movement: 5
    Movement Type: Normal
    Combat Type: Normal

    Fighter 1
    Position:
    Level 3 Fighter
    HP: 23/23
    Spoiler
    Show
    Str: 7
    Mag: 0
    Skl: 6
    Spd: 4
    Lck: 3
    Def: 4
    Res: 2
    Constitution: 9
    Movement: 5
    Movement Type: Normal
    Combat Type: Normal

    Fighter 2
    Position:
    Level 4 Fighter
    HP: 26/26
    Spoiler
    Show
    Str: 9
    Mag: 0
    Skl: 5
    Spd: 5
    Lck: 3
    Def: 6
    Res: 0
    Constitution: 9
    Movement: 5
    Movement Type: Normal
    Combat Type: Normal

    Fighter 3
    Position:
    Level 2 Fighter
    HP: 24/24
    Spoiler
    Show
    Str: 7
    Mag: 0
    Skl: 4
    Spd: 4
    Lck: 2
    Def: 5
    Res: 0
    Constitution: 9
    Movement: 5
    Movement Type: Normal
    Combat Type: Normal

    Fighter 4
    Position:
    Level 2 Fighter
    HP: 24/24
    Spoiler
    Show
    Str: 8
    Mag: 0
    Skl: 5
    Spd: 3
    Lck: 2
    Def: 4
    Res: 0
    Constitution: 9
    Movement: 5
    Movement Type: Normal
    Combat Type: Normal

    Fighter 5
    Position:
    Level 2 Fighter
    HP: 24/24
    Spoiler
    Show
    Str: 7
    Mag: 0
    Skl: 5
    Spd: 3
    Lck: 2
    Def: 5
    Res: 0
    Constitution: 9
    Movement: 5
    Movement Type: Normal
    Combat Type: Normal

    Mercenary 1
    Position:
    Level 5 Mercenary
    HP: 25/25
    Spoiler
    Show
    Str: 7
    Mag: 1
    Skl: 9
    Spd: 8
    Lck: 4
    Def: 3
    Res: 0
    Constitution: 8
    Movement: 5
    Movement Type: Normal
    Combat Type: Normal

    Mercenary 2
    Position:
    Level 3 Mercenary
    HP: 23/23
    Spoiler
    Show
    Str: 6
    Mag: 0
    Skl: 7
    Spd: 6
    Lck: 2
    Def: 4
    Res: 0
    Constitution: 8
    Movement: 5
    Movement Type: Normal
    Combat Type: Normal

    Archer 1
    Position:
    Level 3 Archer
    HP: 17/17
    Spoiler
    Show
    Str: 6
    Mag: 0
    Skl: 7
    Spd: 5
    Lck: 4
    Def: 3
    Res: 2
    Constitution: 8
    Movement: 5
    Movement Type: Normal
    Combat Type: Normal

    Archer 2
    Position:
    Level 4 Archer
    HP: 18/18
    Spoiler
    Show
    Str: 6
    Mag: 0
    Skl: 8
    Spd: 5
    Lck: 4
    Def: 4
    Res: 3
    Constitution: 8
    Movement: 5
    Movement Type: Normal
    Combat Type: Normal

    Archer 7
    Position:
    Level 1 Archer
    HP: 16/16
    Spoiler
    Show
    Str: 5
    Mag: 0
    Skl: 7
    Spd: 5
    Lck: 2
    Def: 3
    Res: 2
    Constitution: 8
    Movement: 5
    Movement Type: Normal
    Combat Type: Normal

    Archer 8
    Position:
    Level 1 Archer
    HP: 16/16
    Spoiler
    Show
    Str: 5
    Mag: 0
    Skl: 7
    Spd: 5
    Lck: 2
    Def: 3
    Res: 2
    Constitution: 8
    Movement: 5
    Movement Type: Normal
    Combat Type: Normal

    Archer 9
    Position:
    Level 2 Archer
    HP: 17/17
    Spoiler
    Show
    Str: 6
    Mag: 0
    Skl: 8
    Spd: 6
    Lck: 2
    Def: 4
    Res: 3
    Constitution: 8
    Movement: 5
    Movement Type: Normal
    Combat Type: Normal

    Knight 1
    Position:
    Level 4 Knight
    HP: 25/25
    Spoiler
    Show
    Str: 8
    Mag: 0
    Skl: 4
    Spd: 4
    Lck: 1
    Def: 8
    Res: 0
    Constitution: 12
    Movement: 4
    Movement Type: Armored
    Combat Type: Armored

    Knight 2
    Position:
    Level 2 Knight
    HP: 24/24
    Spoiler
    Show
    Str: 6
    Mag: 0
    Skl: 3
    Spd: 3
    Lck: 1
    Def: 6
    Res: 0
    Constitution: 12
    Movement: 4
    Movement Type: Armored
    Combat Type: Armored

    Knight 3
    Position:
    Level 4 Knight
    HP: 27/27
    Spoiler
    Show
    Str: 6
    Mag: 0
    Skl: 4
    Spd: 3
    Lck: 2
    Def: 7
    Res: 1
    Constitution: 12
    Movement: 4
    Movement Type: Armored
    Combat Type: Armored

    Knight 4
    Position:
    Level 5 Knight
    HP: 26/26
    Spoiler
    Show
    Str: 7
    Mag: 0
    Skl: 3
    Spd: 3
    Lck: 2
    Def: 9
    Res: 2
    Constitution: 12
    Movement: 4
    Movement Type: Armored
    Combat Type: Armored

    Knight 5
    Position:
    Level 4 Knight
    HP: 27/27
    Spoiler
    Show
    Str: 7
    Mag: 0
    Skl: 4
    Spd: 3
    Lck: 2
    Def: 7
    Res: 1
    Constitution: 12
    Movement: 4
    Movement Type: Armored
    Combat Type: Armored

    Knight 7
    Position:
    Level 4 Knight
    HP: 27/27
    Spoiler
    Show
    Str: 6
    Mag: 0
    Skl: 3
    Spd: 3
    Lck: 1
    Def: 6
    Res: 2
    Constitution: 12
    Movement: 4
    Movement Type: Normal
    Combat Type: Normal

    Knight 8
    Position:
    Level 3 Knight
    HP: 25/25
    Spoiler
    Show
    Str: 7
    Mag: 0
    Skl: 3
    Spd: 4
    Lck: 1
    Def: 5
    Res: 1
    Constitution: 12
    Movement: 4
    Movement Type: Normal
    Combat Type: Normal

    Cavalier 1
    Position:
    Level 1 Cavalier
    HP: 13/22
    Spoiler
    Show
    Str: 6
    Mag: 0
    Skl: 4
    Spd: 5
    Lck: 0
    Def: 5
    Res: 0
    Constitution: 10
    Movement: 7
    Movement Type: Mounted
    Combat Type: Mounted

    Mage 1
    Position:
    Level 3 Mage
    HP: 15/15
    Spoiler
    Show
    Str: 0
    Mag: 7
    Skl: 7
    Spd: 5
    Lck: 3
    Def: 0
    Res: 7
    Constitution: 5
    Movement: 5
    Movement Type: Normal
    Combat Type: Normal

    Mage 2
    Position:
    Level 4 Mage
    HP: 15/15
    Spoiler
    Show
    Str: 0
    Mag: 8
    Skl: 7
    Spd: 5
    Lck: 3
    Def: 0
    Res: 7
    Constitution: 5
    Movement: 5
    Movement Type: Normal
    Combat Type: Normal

    Mage 4
    Position:
    Level 1 Mage
    HP: 15/15
    Spoiler
    Show
    Str: 0
    Mag: 6
    Skl: 6
    Spd: 5
    Lck: 3
    Def: 0
    Res: 6
    Constitution: 5
    Movement: 5
    Movement Type: Normal
    Combat Type: Normal

    Mage 5
    Position:
    Level 3 Mage
    HP: 15/15
    Spoiler
    Show
    Str: 0
    Mag: 7
    Skl: 7
    Spd: 6
    Lck: 3
    Def: 0
    Res: 7
    Constitution: 5
    Movement: 5
    Movement Type: Normal
    Combat Type: Normal

    Monk 2
    Position:
    Level 2 Monk
    HP: 16/16
    Spoiler
    Show
    Str: 0
    Mag: 5
    Skl: 8
    Spd: 6
    Lck: 2
    Def: 2
    Res: 6
    Constitution: 6
    Movement: 5
    Movement Type: Normal
    Combat Type: Normal

    Priest 1
    Position:
    Level 2 Priest
    HP: 17/17
    Spoiler
    Show
    Str: 0
    Mag: 5
    Skl: 5
    Spd: 3
    Lck: 9
    Def: 0
    Res: 7
    Constitution: 4
    Movement: 5
    Movement Type: Normal
    Combat Type: Normal

    Priest 2
    Position:
    Level 2 Priest
    HP: 17/17
    Spoiler
    Show
    Str: 0
    Mag: 5
    Skl: 5
    Spd: 3
    Lck: 8
    Def: 0
    Res: 6
    Constitution: 4
    Movement: 5
    Movement Type: Normal
    Combat Type: Normal

    Priest 3
    Position:
    Level 3 Priest
    HP: 17/17
    Spoiler
    Show
    Str: 0
    Mag: 6
    Skl: 5
    Spd: 4
    Lck: 9
    Def: 0
    Res: 7
    Constitution: 4
    Movement: 5
    Movement Type: Normal
    Combat Type: Normal

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  8. - Top - End - #188
    Ogre in the Playground
     
    GrassyGnoll's Avatar

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    Default Re: Fire Emblem: Sand Beneath the Waves (Game Thread)

    North-face:
    Dmitri to U10
    Venimoor to T10 (T9 is the three way intersection of lances, boomerangs and anima; so one step back it is.)
    Almer to T11, heal Venimoor (plus militia movement, this should threaten the field commander and cleric with ranged damage: Dmitri, Venimoor, an archer and two mages.)

    Militia phase
    Soldier 4 to T9 (IT IS A GOOD TURN TO DIE)
    Mage 1 to S11
    Soldier 5 to U9, quaff Vulnerary
    Mage 2 to U11

    Courtyard:
    Crow to Q15, attack cavalier 1 (if crit... that would be nice )
    Lekura dance for Crow
    Crow kills cavalier 1
    Saythe to O15, kill Priest 1

    Thanks to the wonders of chain rescue, units deposited on Turn #wutevah, Militia Phase do not suffer an inactive round.

    Militia Phase
    Soldier 3 rescues Saythe
    Archer 1 to R15, rescue Crow
    Archer 2 to R14, take Crow, deposit R13
    Cleric 1 to Q15, take Saythe, deposit Q16
    Soldier 1 to O18
    Soldier 2 to N17
    Last edited by GrassyGnoll; 2012-04-08 at 07:34 PM.
    A post about nothing.

  9. - Top - End - #189
    Barbarian in the Playground
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    Nov 2010

    Default Re: Fire Emblem: Sand Beneath the Waves (Game Thread)

    Only the soldiers, knights, and Lieutenant Hallack have enough Con to rescue and carry Saythe (Con 7) and Crow (Con 8).

    Is Riderch not doing anything?
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  10. - Top - End - #190
    Ogre in the Playground
     
    GrassyGnoll's Avatar

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    Default Re: Fire Emblem: Sand Beneath the Waves (Game Thread)

    Quote Originally Posted by Garryl View Post
    Only the soldiers, knights, and Lieutenant Hallack have enough Con to rescue and carry Saythe (Con 7) and Crow (Con 8).

    Is Riderch not doing anything?
    Rescuing apparently. Saythe is getting carried like a water pail. A pail of precious water in a no-man's land of rangedclusterlove.

    Courtyard (revision):
    Crow to Q15, attack cavalier 1
    Lekura dance for Crow
    Crow kills cavalier 1
    Saythe to O15, kill Priest 1
    Riderch rescues Saythe, equips Hand Axe

    Thanks to the wonders of chain rescue, units deposited on Turn #7, Militia Phase do not suffer an inactive round.

    Militia Phase
    Cleric 1 to R17
    Soldier 2 to O17, take Saythe
    Soldier 1 takes Saythe, deposits at Q17
    Archer 1 to R15

    That's my proposition for a courtyard plot at least.
    Last edited by GrassyGnoll; 2012-04-08 at 10:15 PM.
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  11. - Top - End - #191
    Ogre in the Playground
     
    GrassyGnoll's Avatar

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    Default Re: Fire Emblem: Sand Beneath the Waves (Game Thread)

    Last edit to the plan. Gonna shuffle Riderch so he's not taking the potential brunt of 5 units. By positioning we can avoid the second Mage and Hatchet-wielding Fighter.

    Courtyard (players)
    Crow to Q15, attack cavalier 1
    Lekura to R15, dance for Crow
    Crow kills cavalier 1
    Saythe to O15, kill Priest 1
    Riderch to O14, rescues Saythe, equips Hand Axe

    (militia)
    Cleric 1 to R17
    Soldier 1 to O15, take Saythe
    Soldier 3 takes Saythe, deposits at Q15
    Soldier 2 to P16
    Archer 1 to Q16
    A post about nothing.

  12. - Top - End - #192
    Barbarian in the Playground
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    Default Re: Fire Emblem: Sand Beneath the Waves (Game Thread)

    Crow is in Q15. Soldier 3 can't deposit Saythe in an occupied space.
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  13. - Top - End - #193
    Ogre in the Playground
     
    GrassyGnoll's Avatar

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    Default Re: Fire Emblem: Sand Beneath the Waves (Game Thread)

    Ooops. In that case, Dmitri will have to off the cavalier. Because he can do it in one attack round, Lekura can use her dance for positioning.


    Courtyard (players)
    Crow to R15
    Dmitri to Q15, kill cavalier
    Lekura dance for Dmitri
    Dmitri to S12 (I hope boomerang is ranged only, otherwise the Field Commander can attack with impunity. If Boomerang melee, move to R10*)
    Saythe to O15, kill Priest 1
    Riderch to O14, rescues Saythe, equips Hand Axe

    (militia)
    Cleric 1 to R17
    Soldier 1 to O15, take Saythe
    Soldier 3 takes Saythe, deposits at Q15
    Soldier 2 to P16
    Archer 1 to Q16


    North-face:
    Venimoor to T10 (T9 is the three way intersection of lances, boomerangs and anima; so one step back it is.)
    Almer to T11, heal Venimoor (plus militia movement, this should threaten the field commander and cleric with ranged damage: Dmitri, Venimoor, an archer and two mages.)

    Militia phase
    Soldier 4 to T9 (IT IS A GOOD TURN TO DIE)
    Mage 1 to S11
    Soldier 5 to U9, quaff Vulnerary
    Mage 2 to U11
    Last edited by GrassyGnoll; 2012-04-14 at 08:02 PM.
    A post about nothing.

  14. - Top - End - #194
    Barbarian in the Playground
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    Nov 2010

    Default Re: Fire Emblem: Sand Beneath the Waves (Game Thread)

    Boomerang is sort of the sword equivalent of hand axes/javelins. For reference, here are the stats, straight from the system rules thread.

    {table=head]Weapon Name |Rank |Range |Mgt |Hit |Crit |Wgt |Durability |Value |Triangle Type |Special
    Boomerang |D |1-2 |4 |80 |0 |8 |20 |760 |Sword |[/table]
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  15. - Top - End - #195
    Ogre in the Playground
     
    GrassyGnoll's Avatar

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    Default Re: Fire Emblem: Sand Beneath the Waves (Game Thread)

    kk, Dmitri to R10 ultimately. I believe that's everything.
    A post about nothing.

  16. - Top - End - #196
    Barbarian in the Playground
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    Nov 2010

    Default Re: Fire Emblem: Sand Beneath the Waves (Game Thread)

    Dimitri can't reach R10 from Q15 (it's 6 spaces away). He can get to R11 or S12, though.
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  17. - Top - End - #197
    Ogre in the Playground
     
    GrassyGnoll's Avatar

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    Default Re: Fire Emblem: Sand Beneath the Waves (Game Thread)

    Call it S12. D'oh. So many logistical slip-ups . I can't imagine running this map.
    A post about nothing.

  18. - Top - End - #198
    Barbarian in the Playground
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    Default Re: Fire Emblem: Sand Beneath the Waves (Game Thread)

    Turn 7, Player Phase
    Spoiler
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    Lekura and Crow gain +2 support.
    Saythe and Dimitri gain +2 support.

    Crow moves to R15.

    Dimitri moves to Q15 and attacks Cavalier 1.
    {table]|HP: 21/21[br]Dmg: 11x2[br]Hit: 96[br]Crit: 9|Dimitri attacks with an Iron Bow and deals 11 damage.|Cavalier 1 cannot counter.|Dimitri attacks again and deals 2 damage. Cavalier 1 is slain.|HP: 13/22[br]Dmg: --[br]Hit: --[br]Crit: --[/table]
    Dimitri gains 29 experience.
    Dimitri reaches level 3!
    +1 HP
    +1 Skl
    +1 Spd
    +1 Res
    +1 support with Lekura.
    +1 support with Crow.

    Lekura dances for Dimitri.
    {table]|Lekura uses a Fancy Trinket. Dimitri gains an extra turn.|[/table]
    Lekura gains 10 experience.
    +2 support with Dimitri.

    Dimitri moves to S12.

    Saythe moves to O15 and attacks Priest 1.
    {table]|HP: 18/19[br]Dmg: 12x2[br]Hit: 100[br]Crit: 1|Saythe attacks with an Iron Sword and deals 12 damage.|Priest 1 counterattacks with Heal and deals no damage.|Saythe attacks again and deals 5 damage. Priest 1 is slain.|HP: 17/17[br]Dmg: 0[br]Hit: 90[br]Crit: 0[/table]
    Saythe gains 29 experience.
    +1 support with Riderch.
    Salvage! Found a Restorative Sample.

    Riderch moves to O14, equips a Hand Axe, and rescues Saythe.
    +2 support with Saythe.

    Venimoor moves to T10.

    Almer moves to T11, equips Heal, and heals Venimoor.
    {table]|HP: 18/18[br]Pwr: 17|Almer uses Heal. Venimoor heals 10 hp.|HP: 11/21[br]Pwr: --|[/table]
    Almer gains 11 experience.
    +2 support with Venimoor.


    Turn 7, Militia Phase
    Spoiler
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    Militia Cleric 1 moves to R17.
    Militia Soldier 1 moves to O15 and takes Saythe from Riderch.
    Militia Soldier 3 takes Saythe from Militia Soldier 1 and drops Saythe at Q15.
    Militia Soldier 2 moves to P16.
    Militia Archer 1 moves to Q16.
    Militia Soldier 4 moves to T9.
    Militia Mage 1 moves to S11.
    Militia Soldier 5 moves to U9 and uses a Vulnerary. Militia Soldier 5 heals 9 hp.
    Militia Mage 2 moves to U11.
    Hallack moves to V11.

    Reinforcements
    Militia Myrmidon 1 arrives on T3.
    Militia Fighter 1 arrives on U3.
    Militia Mage 3 arrives on V2.
    Civilian 1 arrives on T2.
    Civilian 2 arrives on U1.
    Civilian 3 arrives on U2.
    Civilian 4 arrives on V1.


    Turn 7, Sailor Phase
    Spoiler
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    Sailor 1 moves to V20.
    Pirate 1 moves to Y17.
    Pirate 2 moves to AB15.
    Sailor 2 moves to AC14.


    Turn 7, Enemy Phase
    Spoiler
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    Field Commander moves to T4 and attacks Militia Fighter 1.
    Field Commander: Hold the line! Let no one pass!
    {table]HP: 25/25[br]Dmg: 8[br]Hit: 97[br]Crit: 0|Field Commander attacks with a Boomerang and deals 8 damage.|Militia Fighter 1 cannot counter.|HP: 28/28[br]Dmg: --[br]Hit: --[br]Crit: --[/table]
    Field Commander cantos to U4.

    Soldier 8 moves to P17 and attacks Militia Archer 1.
    {table]HP: 21/21[br]Dmg: 7[br]Hit: 73[br]Crit: 0|Soldier 8 attacks with an Iron Lance and deals 7 damage.|Militia Archer 1 cannot counter.|HP: 20/20[br]Dmg: --[br]Hit: --[br]Crit: --[/table]

    Knight 1 moves to U4 and attacks Militia Myrmidon 1.
    {table]HP: 25/25[br]Dmg: 16[br]Hit: 70[br]Crit: 0|Knight 1 attacks with a Steel Lance and deals 16 damage.|Militia Myrmidon 1 counterattacks with an Iron Sword and critically hits for 9 damage.|Militia Myrmidon 1 counterattacks again and deals 3 damage.|HP: 21/21[br]Dmg: 3x2[br]Hit: 95[br]Crit: 4[/table]

    Knight 2 moves to S3 and attacks Militia Myrmidon 1.
    {table]HP: 24/24[br]Dmg: 10[br]Hit: 78[br]Crit: 0|Knight 2 attacks with an Iron Lance and misses.|Militia Myrmidon 1 counterattacks with an Iron Sword and deals 5 damage.|Militia Myrmidon 1 counterattacks again and deals 5 damage.|HP: 5/21[br]Dmg: 5x2[br]Hit: 97[br]Crit: 4[/table]

    Archer 7 moves to O17 and attacks Militia Cleric 1.
    {table]HP: 16/16[br]Dmg: 9[br]Hit: 58[br]Crit: 0|Archer 7 attacks with a Longbow and misses.|Militia Cleric 1 cannot counter.|HP: 18/18[br]Dmg: --[br]Hit: --[br]Crit: --[/table]

    Mage 1 moves to V4 and attacks Militia Fighter 1.
    {table]HP: 15/15[br]Dmg: 10[br]Hit: 92[br]Crit: 0|Mage 1 attacks with Wind and misses.|Militia Fighter 1 cannot counter.|HP: 20/28[br]Dmg: --[br]Hit: --[br]Crit: --[/table]

    Mage 4 moves to O18 and attacks Militia Soldier 2.
    {table]HP: 15/15[br]Dmg: 7[br]Hit: 73[br]Crit: 2|Mage 1 attacks with Thunder and deals 7 damage.|Militia Soldier 2 cannot counter.|HP: 23/23[br]Dmg: --[br]Hit: --[br]Crit: --[/table]

    Priest 3 moves to R3 and heals Knight 2.
    {table]HP: 17/17[br]Pwr: 26|Priest 3 uses Mend. Knight 2 heals 10 hp.|HP: 14/24[br]Pwr: --[/table]

    Fighter 3 moves to N16.
    Fighter 5 moves to O3.
    Archer 8 moves to P3.
    Archer 9 moves to N3.
    Mage 5 moves to N17.

    Reinforcements
    Knight 9 arrives at A14.
    Cavalier 2 arrives at A15.
    Shaman 1 arrives at A13.
    Priest 4 arrives at A16.


    Beginning of Turn 8, Player Phase
    Spoiler
    Show

    Venimoor and Almer gain +2 support.
    Lekura and Saythe gain +2 support.
    Saythe and Crow gain +2 support.


    Map 2, Turn 8


    Objectives: Defend the ship until it is ready to depart.
    - (Optional) Escort the refugees to the ship. 4/4 remain.
    - (Optional) Escort the refugees to the ship. Next group coming from the north-west in 4 turns.
    Allied Bonus Experience: 317 (24 this turn).

    Combat Tables
    Spoiler
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    Supports
    Spoiler
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    {table=head]Character 1 |Character 2 |Rank |Support Points |Attack |Defense |Hit |Avoid
    Venimoor (Wind) |Lekura (Wind) |-- |16/50 | | | |
    Venimoor (Wind) |Saythe (Earth) |-- |16/50 | | | |
    Venimoor (Wind) |Riderch (Dark) |-- |17/50 | | | |
    Venimoor (Wind) |Crow (Earth) |-- |12/50 | | | |
    Venimoor (Wind) |Almer (Wind) |-- |23/50 | | | |
    Venimoor (Wind) |Dimitri (Thunder) |-- | 0/50 | | | |
    Lekura (Wind) |Saythe (Earth) |-- |22/50 | | | |
    Lekura (Wind) |Riderch (Dark) |-- |13/50 | | | |
    Lekura (Wind) |Crow (Earth) |-- |18/50 | | | |
    Lekura (Wind) |Almer (Wind) |-- | 0/50 | | | |
    Lekura (Wind) |Dimitri (Thunder) |-- |10/50 | | | |
    Saythe (Earth) |Riderch (Dark) |-- |16/50 | | | |
    Saythe (Earth) |Crow (Earth) |-- |15/50 | | | |
    Saythe (Earth) |Almer (Wind) |-- | 0/50 | | | |
    Saythe (Earth) |Dimitri (Thunder) |-- |20/50 | | | |
    Riderch (Dark) |Crow (Earth) |-- |19/50 | | | |
    Riderch (Dark) |Almer (Wind) |-- | 0/50 | | | |
    Riderch (Dark) |Dimitri (Thunder) |-- | 0/50 | | | |
    Crow (Earth) |Almer (Wind) |-- | 0/50 | | | |
    Crow (Earth) |Dimitri (Thunder) |-- | 7/50 | | | |
    Almer (Wind) |Dimitri (Thunder) |-- | 1/50 | | | |[/table]


    Players
    Spoiler
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    {table=head]Name|Condition|Level|HP/Max|Weapon|Combat Speed|Attack|Hit|Crit|Avoid|Evade|Def|Res|Move (Type)
    Sir Venimoor Drake | |2 (50) |21/21 |Iron Axe (42/45) |7 |15 |93 |3.0 |15 |1 |5 |3 |6 (Flying)
    Sir Venimoor Drake | | | |Thunder (33/40) |7 |9 |93 |8.0 |15 |1 |5 |3 |6 (Flying)
    Lekura the Circus Thief | |2 (70) |31/31 |Fancy Trinket (--/--) |8 |6 |121 |4.0 |21 |5 |2 |2 |5 (Light, Swim)
    Lekura the Circus Thief | | | |Shiny Bauble (15/15) |8 |6 |121 |4.0 |21 |5 |2 |2 |5 (Light, Swim)
    Saythe | |3 (40) |18/19 |Iron Sword (33/45) |12 |12 |115 |10.0 |29 |5 |2 |1 |7 (Light)
    Saythe | | | |Vulnerary (3/3) | | | | | | | | |
    Riderch the Bulwark | |3 (21) |21/28 |Hand Axe (17/20) |5-1 |15+1 |71 |2.5 | 9 |1 |9 |4 |3 (Armored)
    Riderch the Bulwark | | | |Iron Lance (42/45) |5 |15+1 |96 |2.5 |11 |1 |9 |4 |3 (Armored)
    Riderch the Bulwark | | | |Iron Axe (41/45) |5 |16+1 |91 |2.5 |11 |1 |9 |4 |3 (Armored)
    Crow | |2 (89) |12/12 |Flux (28/40) |8 |12 |106 |4.0 |26 |10 |2 |5 |4 (Normal)
    Crow | | | |Vulnerary (3/3) | | | | | | | | |
    Crow | | | |Vulnerary (3/3) | | | | | | | | |
    Almer Berulfsson | |2 (91) |18/18 |Iron Sword (43/45) |9 |9 |114 |4.5 |24 |6 |2 |2 |5 (Light)
    Almer Berulfsson | | | |Heal (37/40) |9 |4 (17) |124 |4.5 |24 |6 |2 |2 |5 (Light)
    Almer Berulfsson | | | |Heirloom Silver Sword (30/30) |9-2 |16 |109 |4.5 |20 |6 |2 |2 |5 (Light)
    Almer Berulfsson | | | |Elixir (3/3) | | | | | | | | |
    Dimitri Ivanov | |3 (18) |21/22 |Iron Bow (39/45) |10 |16 |108 |10.0 |23 |3 |3 |4 |5 (Light)
    Dimitri Ivanov | | | |Vulnerary (3/3) | | | | | | | | |[/table]


    Freeport Militia
    Spoiler
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    {table=head]Name|Condition|Level|HP/Max|Weapon|Combat Speed|Attack|Hit|Crit|Avoid|Evade|Def|Res|Move (Type)
    Lieutenant Hallack (I) | |8 |28/28 |Iron Lance (45/45) |8 |18 |103 |3.5 |20 |4 |11 |10 |6 (Normal)
    Lieutenant Hallack (I) | | | |Javelin (20/20) |8 |17 | 83 |3.5 |20 |4 |11 |10 |6 (Normal)
    Lieutenant Hallack (I) | | | |Potion (3/3) | | | | | | | | |
    Soldier 1 (I) | |5 |25/25 |Iron Lance (41/45) |9 |15 |108 |4.5 |23 |5 | 6 | 4 |5 (Normal)
    Soldier 1 (I) | | | |Vulnerary (3/3) | | | | | | | | |
    Soldier 2 (I) | |5 |16/23 |Iron Lance (45/45) |8 |13 |107 |4.0 |22 |6 | 9 | 4 |5 (Normal)
    Soldier 2 (I) | | | |Vulnerary (3/3) | | | | | | | | |
    Soldier 3 (I) | |4 |23/25 |Iron Lance (42/45) |8 |14 |108 |4.0 |23 |7 | 7 | 3 |5 (Normal)
    Soldier 3 (I) | | | |Vulnerary (3/3) | | | | | | | | |
    Soldier 4 (I) | |6 |22/26 |Iron Lance (45/45) |8 |13 |105 |3.5 |22 |6 | 9 | 3 |5 (Normal)
    Soldier 4 (I) | | | |Vulnerary (3/3) | | | | | | | | |
    Soldier 5 (I) | |4 |24/24 |Iron Lance (45/45) |6 |13 |105 |3.5 |18 |6 | 8 | 3 |5 (Normal)
    Soldier 5 (I) | | | |Vulnerary (2/3) | | | | | | | | |
    Myrmidon 1 (I) | |5 | 5/21 |Iron Sword (45/45) |11 |12 |119 |5.5 |29 |7 | 4 | 2 |5 (Normal)
    Myrmidon 1 (I) | | | |Vulnerary (3/3) | | | | | | | | |
    Fighter 1 (I) | |4 |20/28 |Iron Axe (45/45) |8 |18 | 94 |2.5 |20 |4 | 6 | 1 |5 (Normal)
    Fighter 1 (I) | | | |Vulnerary (3/3) | | | | | | | | |
    Archer 1 | |4 |13/20 |Iron Bow (42/45) |9 |13 |118 |5.0 |26 |8 | 5 | 4 |5 (Normal)
    Archer 2 | |5 |22/22 |Iron Bow (43/45) |10 |16 |117 |5.0 |27 |7 | 8 | 6 |5 (Normal)
    Mage 1 | |3 |17/17 |Wind (36/40) |8 |12 |118 |4.5 |21 |5 | 4 | 7 |5 (Normal)
    Mage 2 | |4 |17/17 |Fire (36/40) |9 |14 |115 |4.5 |25 |7 | 2 | 9 |5 (Normal)
    Mage 3 | |4 |18/18 |Elwind (35/35) |9 |15 |115 |4.5 |25 |7 | 2 | 7 |5 (Normal)
    Knight 1 (I) | |7 |32/32 |Iron Lance (45/45) |6 |18 |105 |4.0 |16 |4 |10 | 4 |4 (Armored)
    Knight 1 (I) | | | |Vulnerary (3/3) | | | | | | | | |
    Knight 2 (I) | |7 |31/31 |Iron Lance (45/45) |6 |16 |108 |4.5 |18 |6 | 9 | 2 |4 (Armored)
    Knight 2 (I) | | | |Vulnerary (3/3) | | | | | | | | |
    Cleric 1 | |2 |18/18 |Heal (38/40) |7 | 0 (17) |123 |3.5 |23 |9 | 1 | 8 |5 (Normal)
    Civilian 1 | |2 |16/16 |Bronze Scrap (2/--) |2 |-- |-- |-- | 8 |4 | 2 | 1 |5 (Normal)
    Civilian 2 | |1 |15/15 |Iron Scrap (1/--) |2 |-- |-- |-- | 7 |3 | 1 | 0 |5 (Normal)
    Civilian 3 | |3 |16/16 |Bronze Scrap (1/--) |2 |-- |-- |-- | 7 |3 | 2 | 1 |5 (Normal)
    Civilian 4 | |2 |16/16 |Restorative Sample (1/--) |2 |-- |-- |-- | 8 |4 | 2 | 0 |5 (Normal)[/table]


    Ugly Duckling
    Spoiler
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    {table=head]Name|Condition|Level|HP/Max|Weapon|Combat Speed|Attack|Hit|Crit|Avoid|Evade|Def|Res|Move (Type)
    Pirate 1 | |4 |31/31 |Iron Axe (45/45) |9 |18 |96 |3.5 |20 |2 | 6 | 4 |5 (Normal, Swim)
    Pirate 2 | |4 |30/30 |Iron Axe (45/45) |8 |18 |98 |4.0 |18 |2 | 3 | 4 |5 (Normal, Swim)
    Pirate 3 | |2 |29/29 |Iron Axe (45/45) |6 |16 |92 |2.5 |14 |2 | 3 | 2 |5 (Normal, Swim)
    Pirate 4 | |5 |29/29 |Iron Axe (45/45) |7 |20 |95 |3.0 |17 |3 | 4 | 4 |5 (Normal, Swim)
    Sailor 1 | |3 |21/21 |Iron Sword (45/45) |10 |12 |114 |5.0 |24 |4 | 4 | 2 |5 (Normal, Swim)
    Sailor 2 | |1 |21/21 |Iron Sword (45/45) |8 |10 |111 |4.5 |19 |3 | 4 | 2 |5 (Normal, Swim)
    Sailor 3 | |4 |24/24 |Iron Sword (45/45) |9 |10 |120 |5.5 |19 |3 | 5 | 3 |5 (Normal, Swim)[/table]


    Thrann Army
    Spoiler
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    {table=head]Name|Condition|Level|HP/Max|Weapon|Combat Speed|Attack|Hit|Crit|Avoid|Evade|Def|Res|Move (Type)
    Field Commander |Ward 6 (6) |4 |25/25 |Boomerang (19/20) |5 |13 |102 |4.5 |14 |4 |8 |3+6 |7 (Mounted)
    Field Commander | | | |Pure Water (2/3) | | | | | | | | |
    Soldier 1 (D) | |2 |22/22 |Javelin (20/20) |4-3 |11 | 79 |2.5 | 6 |4 |5 |1 |5 (Normal)
    Soldier 2 | |3 |21/21 |Iron Lance (45/45) |5 |11 | 99 |2.5 |14 |4 |6 |3 |5 (Normal)
    Soldier 3 | |2 |21/21 |Iron Lance (45/45) |5 |11 | 98 |2.5 |13 |3 |6 |1 |5 (Normal)
    Soldier 8 | |3 |21/21 |Iron Lance (44/45) |4 |12 | 99 |2.5 |12 |4 |6 |2 |5 (Normal)
    Fighter 1 | |3 |23/23 |Hatchet (30/30) |4 |12 |105 |8.0 |11 |3 |4 |2 |5 (Normal)
    Fighter 2 | |4 |26/26 |Iron Axe (45/45) |5 |17 | 93 |2.5 |13 |3 |6 |0 |5 (Normal)
    Fighter 3 | |2 |24/24 |Hatchet (30/30) |4 |11 |100 |7.0 |10 |2 |5 |0 |5 (Normal)
    Fighter 4 | |2 |24/24 |Hatchet (30/30) |3 |12 |102 |7.5 | 8 |2 |4 |0 |5 (Normal)
    Fighter 5 | |2 |24/24 |Hatchet (30/30) |3 |11 |102 |7.5 | 8 |2 |5 |0 |5 (Normal)
    Mercenary 1 (D) | |5 |25/25 |Steel Sword (35/35) |8-2 |15 |102 |4.5 |16 |4 |3 |0 |5 (Normal)
    Mercenary 2 | |3 |23/23 |Iron Sword (45/45) |6 |11 |106 |3.5 |14 |2 |4 |0 |5 (Normal)
    Archer 1 | |3 |17/17 |Iron Bow (45/45) |5 |12 |103 |3.5 |14 |4 |3 |2 |5 (Normal)
    Archer 2 (DI) | |4 |18/18 |Iron Bow (45/45) |5 |12 |105 |4.0 |14 |4 |4 |3 |5 (Normal)
    Archer 2 (DI) | | | |Vulnerary (3/3) | | | | | | | | |
    Archer 7 | |1 |16/16 |Longbow (20/20) |5 |10 | 81 |3.5 |12 |2 |3 |2 |5 (Normal)
    Archer 8 | |1 |16/16 |Bronze Crossbow (40/40) |5 |10 |112 |-- |12 |2 |3 |2 |5 (Normal)
    Archer 9 | |2 |17/17 |Iron Bow (45/45) |6 |12 | 97 |2.5 |14 |2 |4 |3 |5 (Normal)
    Knight 1 | |4 |13/25 |Steel Lance (39/40) |4 |19 | 84 |2.0 | 9 |1 |8 |0 |4 (Armored)
    Knight 2 | |2 |24/24 |Iron Lance (44/45) |3 |13 | 92 |1.5 | 7 |1 |6 |0 |4 (Armored)
    Knight 2 | | | |Javelin (20/20) |3 |12 | 72 |1.5 | 7 |1 |6 |0 |4 (Armored)
    Knight 3 (I) | |4 |27/27 |Iron Lance (45/45) |3 |13 | 95 |2.0 | 8 |2 |7 |1 |4 (Armored)
    Knight 3 (I) | | | |Vulnerary (3/3) | | | | | | | | |
    Knight 4 | |5 |26/26 |Slim Lance (30/30) |3 |11 |103 |6.5 | 8 |2 |9 |2 |4 (Armored)
    Knight 5 | |4 |27/27 |Iron Lance (45/45) |3 |14 | 95 |2.0 | 8 |2 |7 |1 |4 (Armored)
    Knight 7 | |4 |27/27 |Iron Lance (45/45) |3 |13 | 92 |1.5 | 7 |1 |6 |2 |4 (Armored)
    Knight 8 | |3 |25/25 |Javelin (20/20) |4 |13 | 72 |1.5 | 9 |1 |5 |1 |4 (Armored)
    Knight 9 | |2 |25/25 |Iron Lance (45/45) |3 |13 |92 |1.5 | 7 |1 |6 |0 |4 (Armored)
    Cavalier 2 | |3 |23/23 |Iron Bow(45/45) |6 |12 |96 |2.0 |15 |3 |5 |2 |7 (Mounted)
    Mage 1 | |3 |15/15 |Wind (40/40) |5 |11 |112 |3.5 |13 |3 |0 |7 |5 (Normal)
    Mage 2 | |4 |15/15 |Fire (40/40) |5 |13 |107 |3.5 |13 |3 |0 |7 |5 (Normal)
    Mage 4 | |1 |15/15 |Thunder (38/40) |5 |11 | 95 |8.0 |13 |3 |0 |6 |5 (Normal)
    Mage 5 | |3 |15/15 |Wind (40/40) |6 |10 |112 |3.5 |15 |3 |0 |7 |5 (Normal)
    Monk 2 (I) | |2 |16/16 |Elight (35/35) |6 |10 |113 |4.0 |14 |2 |2 |6 |5 (Normal)
    Monk 2 (I) | | | |Vulnerary (3/3) | | | | | | | | |
    Shaman 1 | |1 |18/18 |Flux (40/40) |5 |12 |91 |2.0 |13 |3 |1 |4 |5 (Normal)
    Priest 2 | |2 |17/17 |Heal (40/40) |3 | 0 (15) |118 |2.5 |14 |8 |0 |6 |5 (Normal)
    Priest 3 | |3 |17/17 |Mend (19/20) |4 | 0 (26) |119 |2.5 |17 |9 |0 |7 |5 (Normal)
    Priest 4 | |2 |17/17 |Heal (40/40) |3 |0 (15) |118 |2.5 |14 |8 |0 |7 |5 (Normal)[/table]


    Legend
    Spoiler
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    Names in blue indicate a recruitable character.
    Names in green indicate a lieutenant.
    Names in red indicate a boss.
    (D) indicates possession of a droppable item.
    (I) indicates possession of items other than equippable weapons. Omitted for players.
    (!) indicates possession of a skill or talent. Most (if not all) bosses and lieutenants have talents, so this is omitted for them.

    Bolded weapon names indicate an equipped weapon.
    Item names in blue indicate a reforged item.
    Item names in green indicate a droppable item.
    Item names in red indicate a locked item that cannot be traded or stolen.




    Players
    Spoiler
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    Sir Venimoor Drake
    Player: Penguinator

    Position:
    Level 2 Sky Raider
    Exp: 50/100
    HP: 21/21
    Spoiler
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    Str: 7
    Mag: 0
    Skl: 6
    Spd: 7
    Lck: 1
    Def: 5
    Res: 3
    Constitution: 14
    Movement: 6
    Movement Type: Flying
    Combat Type: Dragon, Flying
    Capacity: 10/10
    Skills: Dragonslayer
    Talents: Thievery, Night-Sighted, In Body In Mind
    Weapon Levels:
    Spoiler
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    Axe (D) 4/30
    Thunder (E) 9/20
    Affinity: Wind

    Lekura the Circus Thief
    Player: Herpestidae

    Position:
    Level 2 Figurant
    Exp: 70/100
    HP: 31/31
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    Str: 6
    Mag: 0
    Skl: 8
    Spd: 8
    Lck: 5
    Def: 2
    Res: 2
    Constitution: 10
    Movement: 5
    Movement Type: Light, Swim
    Combat Type: Light
    Capacity: 15/15
    Skills: None
    Talents: Thievery, Swimmer, Wanderer's Gait
    Weapon Levels
    Spoiler
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    Dance (D) 14/30
    Affinity: Wind

    Saythe
    Player: bladescape

    Position:
    Level 3 Desert Swordsman
    Exp: 40/100
    HP: 18/19
    Spoiler
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    Str: 7
    Mag: 0
    Skl: 10
    Spd: 12
    Lck: 5
    Def: 2
    Res: 1
    Constitution: 7
    Movement: 7
    Movement Type: Light
    Combat Type: Light
    Capacity: 10/10
    Skills: Survivor
    Talents: Crit +5%, Salvage, Wanderer's Gait
    Weapon Levels
    Spoiler
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    Sword (D) 12/30
    Affinity: Earth

    Riderch the Bulwark
    Player: LordOfTheDucks

    Position:
    Level 3 Mercenary
    Exp: 21/100
    HP: 21/28
    Spoiler
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    Str: 8+1
    Mag: 0
    Skl: 5
    Spd: 5
    Lck: 1
    Def: 9
    Res: 4
    Constitution: 10
    Movement: 3
    Movement Type: Armored
    Combat Type: Armored
    Capacity: 15/15
    Skills: None
    Talents: Diehard, Bravery
    Weapon Levels
    Spoiler
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    Lance (D) 5/30
    Axe (E) 6/20
    Affinity: Dark

    Crow
    Player: RuneboundShade

    Position:
    Level 2 Wandering Mage
    Exp: 89/100
    HP: 12/12
    Spoiler
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    Str: 0
    Mag: 6
    Skl: 8
    Spd: 8
    Lck: 10
    Def: 2
    Res: 5
    Constitution: 8
    Movement: 4
    Movement Type: Normal
    Combat Type: Normal
    Capacity: 15/15
    Skills: None
    Talents: Wanderer's Gait
    Weapon Levels
    Spoiler
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    Dark (D) 12/30
    Affinity: Earth

    Almer Berulfsson
    Player: silphael

    Position:
    Level 2 Swordpriest
    Exp: 91/100
    HP: 18/18
    Spoiler
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    Str: 0
    Mag: 7
    Skl: 9
    Spd: 9
    Lck: 6
    Def: 2
    Res: 2
    Constitution: 5
    Movement: 5
    Movement Type: Light
    Combat Type: Light
    Capacity: 20/20
    Skills: Noble
    Talents: Autocoagulate, Salvage, Mind Over Body
    Weapon Levels
    Spoiler
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    Sword (D) 2/30
    Staff (E) 3/20
    Affinity: Wind

    Dimitri Ivanov
    Player: Bad Situation

    Position:
    Level 3 Skywind Marksman
    Exp: 18/100
    HP: 21/22
    Spoiler
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    Str: 10
    Mag: 0
    Skl: 10
    Spd: 10
    Lck: 3
    Def: 3
    Res: 4
    Constitution: 8
    Movement: 5
    Movement Type: Light
    Combat Type: Light
    Capacity: 10/10
    Skills: None
    Talents: Crit +5%, Volley
    Weapon Levels
    Spoiler
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    Bow (D) 6/30
    Affinity: Thunder

    Bonus Experience: 14/120

    Gold: 5000

    Convoy: 0/100
    Spoiler
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    No contents.


    Crafting
    Spoiler
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    Scraps
    Bronze Scrap: 1
    Iron Scrap: 1
    Steel Scrap: 0
    Silver Scrap: 0
    Truesteel Scrap: 0

    Essences
    Weak Anima Essence: 1
    Weak Energy Essence: 0
    Weak Primal Essence: 0
    Strong Anima Essence: 0
    Strong Energy Essence: 0
    Strong Primal Essence: 0
    Powerful Anima Essence: 0
    Powerful Energy Essence: 0
    Powerful Primal Essence: 0
    Essence of Magic: 0

    Samples
    Transformative Sample: 0
    Restorative Sample: 2
    Venom Sample: 0
    Alchemical Sample: 0

    Materials
    No other materials.

    Recipes
    No recipes available.




    Freeport Militia
    Spoiler
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    Lieutenant Hallack
    Position:
    Level 8 Soldier
    HP: 28/28
    Spoiler
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    Str: 11
    Mag: 0
    Skl: 7
    Spd: 8
    Lck: 4
    Def: 11
    Res: 10
    Constitution: 10
    Movement: 6
    Movement Type: Normal
    Combat Type: Normal
    Talents: Spring Attack

    Soldier 1
    Position:
    Level 5 Soldier
    HP: 25/25
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    Str: 8
    Mag: 0
    Skl: 9
    Spd: 9
    Lck: 5
    Def: 6
    Res: 4
    Constitution: 10
    Movement: 5
    Movement Type: Normal
    Combat Type: Normal

    Soldier 2
    Position:
    Level 5 Soldier
    HP: 16/23
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    Str: 6
    Mag: 0
    Skl: 8
    Spd: 8
    Lck: 6
    Def: 9
    Res: 4
    Constitution: 10
    Movement: 5
    Movement Type: Normal
    Combat Type: Normal

    Soldier 3
    Position:
    Level 4 Soldier
    HP: 23/25
    Spoiler
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    Str: 7
    Mag: 0
    Skl: 8
    Spd: 8
    Lck: 7
    Def: 7
    Res: 3
    Constitution: 10
    Movement: 5
    Movement Type: Normal
    Combat Type: Normal

    Soldier 4
    Position:
    Level 6 Soldier
    HP: 22/26
    Spoiler
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    Str: 6
    Mag: 0
    Skl: 7
    Spd: 8
    Lck: 6
    Def: 9
    Res: 3
    Constitution: 10
    Movement: 5
    Movement Type: Normal
    Combat Type: Normal

    Soldier 5
    Position:
    Level 4 Soldier
    HP: 24/24
    Spoiler
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    Str: 6
    Mag: 0
    Skl: 7
    Spd: 6
    Lck: 6
    Def: 8
    Res: 3
    Constitution: 10
    Movement: 5
    Movement Type: Normal
    Combat Type: Normal

    Myrmidon 1
    Position:
    Level 5 Myrmidon
    HP: 5/21
    Spoiler
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    Str: 7
    Mag: 1
    Skl: 11
    Spd: 11
    Lck: 7
    Def: 4
    Res: 2
    Constitution: 7
    Movement: 5
    Movement Type: Normal
    Combat Type: Normal

    Fighter 1
    Position:
    Level 4 Fighter
    HP: 20/28
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    Str: 10
    Mag: 0
    Skl: 5
    Spd: 8
    Lck: 4
    Def: 6
    Res: 1
    Constitution: 11
    Movement: 5
    Movement Type: Normal
    Combat Type: Normal

    Archer 1
    Position:
    Level 4 Archer
    HP: 20/20
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    Str: 7
    Mag: 0
    Skl: 10
    Spd: 9
    Lck: 8
    Def: 5
    Res: 4
    Constitution: 8
    Movement: 5
    Movement Type: Normal
    Combat Type: Normal

    Archer 2
    Position:
    Level 5 Archer
    HP: 22/22
    Spoiler
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    Str: 10
    Mag: 0
    Skl: 10
    Spd: 10
    Lck: 7
    Def: 8
    Res: 6
    Constitution: 8
    Movement: 5
    Movement Type: Normal
    Combat Type: Normal

    Mage 1
    Position:
    Level 3 Mage
    HP: 17/17
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    Str: 0
    Mag: 8
    Skl: 9
    Spd: 8
    Lck: 5
    Def: 4
    Res: 7
    Constitution: 6
    Movement: 5
    Movement Type: Normal
    Combat Type: Normal

    Mage 2
    Position:
    Level 4 Mage
    HP: 17/17
    Spoiler
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    Str: 0
    Mag: 9
    Skl: 9
    Spd: 9
    Lck: 7
    Def: 2
    Res: 9
    Constitution: 6
    Movement: 5
    Movement Type: Normal
    Combat Type: Normal

    Mage 3
    Position:
    Level 4 Mage
    HP: 18/18
    Spoiler
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    Str: 0
    Mag: 9
    Skl: 9
    Spd: 9
    Lck: 7
    Def: 2
    Res: 6
    Constitution: 6
    Movement: 5
    Movement Type: Normal
    Combat Type: Normal

    Knight 1
    Position:
    Level 7 Knight
    HP: 32/32
    Spoiler
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    Str: 11
    Mag: 0
    Skl: 8
    Spd: 6
    Lck: 4
    Def: 10
    Res: 4
    Constitution: 10
    Movement: 4
    Movement Type: Normal
    Combat Type: Normal

    Knight 2
    Position:
    Level 7 Knight
    HP: 31/31
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    Str: 9
    Mag: 0
    Skl: 9
    Spd: 6
    Lck: 6
    Def: 9
    Res: 2
    Constitution: 10
    Movement: 4
    Movement Type: Normal
    Combat Type: Normal

    Cleric 1
    Position:
    Level 2 Cleric
    HP: 18/18
    Spoiler
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    Str: 0
    Mag: 7
    Skl: 7
    Spd: 7
    Lck: 9
    Def: 1
    Res: 8
    Constitution: 4
    Movement: 5
    Movement Type: Normal
    Combat Type: Normal

    Civilian 1
    Position:
    Level 2 Civilian
    HP: 16/16
    Spoiler
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    Str: 2
    Mag: 0
    Skl: 3
    Spd: 2
    Lck: 4
    Def: 2
    Res: 1
    Constitution: 5
    Movement: 5
    Movement Type: Normal
    Combat Type: Normal

    Civilian 2
    Position:
    Level 1 Civilian
    HP: 15/15
    Spoiler
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    Str: 2
    Mag: 0
    Skl: 2
    Spd: 2
    Lck: 3
    Def: 1
    Res: 0
    Constitution: 5
    Movement: 5
    Movement Type: Normal
    Combat Type: Normal

    Civilian 3
    Position:
    Level 3 Civilian
    HP: 16/16
    Spoiler
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    Str: 2
    Mag: 0
    Skl: 3
    Spd: 2
    Lck: 3
    Def: 2
    Res: 1
    Constitution: 5
    Movement: 5
    Movement Type: Normal
    Combat Type: Normal

    Civilian 4
    Position:
    Level 2 Civilian
    HP: 16/16
    Spoiler
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    Str: 2
    Mag: 0
    Skl: 2
    Spd: 2
    Lck: 4
    Def: 2
    Res: 0
    Constitution: 5
    Movement: 5
    Movement Type: Normal
    Combat Type: Normal



    Ugly Duckling
    Spoiler
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    Pirate 1
    Position:
    Level 4 Pirate
    HP: 31/31
    Spoiler
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    Str: 10
    Mag: 0
    Skl: 7
    Spd: 9
    Lck: 2
    Def: 6
    Res: 4
    Constitution: 10
    Movement: 5
    Movement Type: Normal, Swim
    Combat Type: Normal
    Talents: Swimming

    Pirate 2
    Position:
    Level 4 Pirate
    HP: 30/30
    Spoiler
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    Str: 10
    Mag: 1
    Skl: 8
    Spd: 8
    Lck: 2
    Def: 3
    Res: 4
    Constitution: 10
    Movement: 5
    Movement Type: Normal, Swim
    Combat Type: Normal
    Talents: Swimming

    Pirate 3
    Position:
    Level 2 Pirate
    HP: 29/29
    Spoiler
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    Str: 8
    Mag: 0
    Skl: 5
    Spd: 6
    Lck: 2
    Def: 3
    Res: 2
    Constitution: 10
    Movement: 5
    Movement Type: Normal, Swim
    Combat Type: Normal
    Talents: Swimming

    Pirate 4
    Position:
    Level 5 Pirate
    HP: 29/29
    Spoiler
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    Str: 12
    Mag: 0
    Skl: 6
    Spd: 7
    Lck: 3
    Def: 4
    Res: 4
    Constitution: 10
    Movement: 5
    Movement Type: Normal, Swim
    Combat Type: Normal
    Talents: Swimming

    Sailor 1
    Position:
    Level 3 Sailor
    HP: 21/21
    Spoiler
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    Str: 7
    Mag: 0
    Skl: 10
    Spd: 10
    Lck: 4
    Def: 4
    Res: 2
    Constitution: 7
    Movement: 5
    Movement Type: Normal, Swim
    Combat Type: Normal
    Talents: Swimming

    Sailor 2
    Position:
    Level 1 Sailor
    HP: 21/21
    Spoiler
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    Str: 5
    Mag: 0
    Skl: 9
    Spd: 8
    Lck: 3
    Def: 4
    Res: 2
    Constitution: 7
    Movement: 5
    Movement Type: Normal, Swim
    Combat Type: Normal
    Talents: Swimming

    Sailor 3
    Position:
    Level 4 Sailor
    HP: 24/24
    Spoiler
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    Str: 5
    Mag: 0
    Skl: 11
    Spd: 9
    Lck: 3
    Def: 5
    Res: 3
    Constitution: 7
    Movement: 5
    Movement Type: Normal, Swim
    Combat Type: Normal
    Talents: Swimming



    Thrann Army
    Spoiler
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    Field Commander
    Position:
    Level 4 Cavalier
    HP: 25/25
    Spoiler
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    Str: 9
    Mag: 0
    Skl: 9
    Spd: 5
    Lck: 4
    Def: 8
    Res: 3+6
    Constitution: 10
    Movement: 7
    Movement Type: Mounted
    Combat Type: Mounted

    Soldier 1
    Position:
    Level 2 Soldier
    HP: 22/22
    Spoiler
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    Str: 5
    Mag: 1
    Skl: 5
    Spd: 4
    Lck: 4
    Def: 5
    Res: 1
    Constitution: 7
    Movement: 5
    Movement Type: Normal
    Combat Type: Normal

    Soldier 2
    Position:
    Level 3 Soldier
    HP: 21/21
    Spoiler
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    Str: 4
    Mag: 0
    Skl: 5
    Spd: 5
    Lck: 4
    Def: 6
    Res: 3
    Constitution: 7
    Movement: 5
    Movement Type: Normal
    Combat Type: Normal

    Soldier 3
    Position:
    Level 2 Soldier
    HP: 21/21
    Spoiler
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    Str: 4
    Mag: 0
    Skl: 5
    Spd: 5
    Lck: 3
    Def: 6
    Res: 1
    Constitution: 7
    Movement: 5
    Movement Type: Normal
    Combat Type: Normal

    Soldier 8
    Position:
    Level 3 Soldier
    HP: 21/21
    Spoiler
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    Str: 5
    Mag: 0
    Skl: 5
    Spd: 4
    Lck: 4
    Def: 6
    Res: 2
    Constitution: 7
    Movement: 5
    Movement Type: Normal
    Combat Type: Normal

    Fighter 1
    Position:
    Level 3 Fighter
    HP: 23/23
    Spoiler
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    Str: 7
    Mag: 0
    Skl: 6
    Spd: 4
    Lck: 3
    Def: 4
    Res: 2
    Constitution: 9
    Movement: 5
    Movement Type: Normal
    Combat Type: Normal

    Fighter 2
    Position:
    Level 4 Fighter
    HP: 26/26
    Spoiler
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    Str: 9
    Mag: 0
    Skl: 5
    Spd: 5
    Lck: 3
    Def: 6
    Res: 0
    Constitution: 9
    Movement: 5
    Movement Type: Normal
    Combat Type: Normal

    Fighter 3
    Position:
    Level 2 Fighter
    HP: 24/24
    Spoiler
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    Str: 7
    Mag: 0
    Skl: 4
    Spd: 4
    Lck: 2
    Def: 5
    Res: 0
    Constitution: 9
    Movement: 5
    Movement Type: Normal
    Combat Type: Normal

    Fighter 4
    Position:
    Level 2 Fighter
    HP: 24/24
    Spoiler
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    Str: 8
    Mag: 0
    Skl: 5
    Spd: 3
    Lck: 2
    Def: 4
    Res: 0
    Constitution: 9
    Movement: 5
    Movement Type: Normal
    Combat Type: Normal

    Fighter 5
    Position:
    Level 2 Fighter
    HP: 24/24
    Spoiler
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    Str: 7
    Mag: 0
    Skl: 5
    Spd: 3
    Lck: 2
    Def: 5
    Res: 0
    Constitution: 9
    Movement: 5
    Movement Type: Normal
    Combat Type: Normal

    Mercenary 1
    Position:
    Level 5 Mercenary
    HP: 25/25
    Spoiler
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    Str: 7
    Mag: 1
    Skl: 9
    Spd: 8
    Lck: 4
    Def: 3
    Res: 0
    Constitution: 8
    Movement: 5
    Movement Type: Normal
    Combat Type: Normal

    Mercenary 2
    Position:
    Level 3 Mercenary
    HP: 23/23
    Spoiler
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    Str: 6
    Mag: 0
    Skl: 7
    Spd: 6
    Lck: 2
    Def: 4
    Res: 0
    Constitution: 8
    Movement: 5
    Movement Type: Normal
    Combat Type: Normal

    Archer 1
    Position:
    Level 3 Archer
    HP: 17/17
    Spoiler
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    Str: 6
    Mag: 0
    Skl: 7
    Spd: 5
    Lck: 4
    Def: 3
    Res: 2
    Constitution: 8
    Movement: 5
    Movement Type: Normal
    Combat Type: Normal

    Archer 2
    Position:
    Level 4 Archer
    HP: 18/18
    Spoiler
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    Str: 6
    Mag: 0
    Skl: 8
    Spd: 5
    Lck: 4
    Def: 4
    Res: 3
    Constitution: 8
    Movement: 5
    Movement Type: Normal
    Combat Type: Normal

    Archer 7
    Position:
    Level 1 Archer
    HP: 16/16
    Spoiler
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    Str: 5
    Mag: 0
    Skl: 7
    Spd: 5
    Lck: 2
    Def: 3
    Res: 2
    Constitution: 8
    Movement: 5
    Movement Type: Normal
    Combat Type: Normal

    Archer 8
    Position:
    Level 1 Archer
    HP: 16/16
    Spoiler
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    Str: 5
    Mag: 0
    Skl: 7
    Spd: 5
    Lck: 2
    Def: 3
    Res: 2
    Constitution: 8
    Movement: 5
    Movement Type: Normal
    Combat Type: Normal

    Archer 9
    Position:
    Level 2 Archer
    HP: 17/17
    Spoiler
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    Str: 6
    Mag: 0
    Skl: 8
    Spd: 6
    Lck: 2
    Def: 4
    Res: 3
    Constitution: 8
    Movement: 5
    Movement Type: Normal
    Combat Type: Normal

    Knight 1
    Position:
    Level 4 Knight
    HP: 13/25
    Spoiler
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    Str: 8
    Mag: 0
    Skl: 4
    Spd: 4
    Lck: 1
    Def: 8
    Res: 0
    Constitution: 12
    Movement: 4
    Movement Type: Armored
    Combat Type: Armored

    Knight 2
    Position:
    Level 2 Knight
    HP: 24/24
    Spoiler
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    Str: 6
    Mag: 0
    Skl: 3
    Spd: 3
    Lck: 1
    Def: 6
    Res: 0
    Constitution: 12
    Movement: 4
    Movement Type: Armored
    Combat Type: Armored

    Knight 3
    Position:
    Level 4 Knight
    HP: 27/27
    Spoiler
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    Str: 6
    Mag: 0
    Skl: 4
    Spd: 3
    Lck: 2
    Def: 7
    Res: 1
    Constitution: 12
    Movement: 4
    Movement Type: Armored
    Combat Type: Armored

    Knight 4
    Position:
    Level 5 Knight
    HP: 26/26
    Spoiler
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    Str: 7
    Mag: 0
    Skl: 3
    Spd: 3
    Lck: 2
    Def: 9
    Res: 2
    Constitution: 12
    Movement: 4
    Movement Type: Armored
    Combat Type: Armored

    Knight 5
    Position:
    Level 4 Knight
    HP: 27/27
    Spoiler
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    Str: 7
    Mag: 0
    Skl: 4
    Spd: 3
    Lck: 2
    Def: 7
    Res: 1
    Constitution: 12
    Movement: 4
    Movement Type: Armored
    Combat Type: Armored

    Knight 7
    Position:
    Level 4 Knight
    HP: 27/27
    Spoiler
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    Str: 6
    Mag: 0
    Skl: 3
    Spd: 3
    Lck: 1
    Def: 6
    Res: 2
    Constitution: 12
    Movement: 4
    Movement Type: Normal
    Combat Type: Normal

    Knight 8
    Position:
    Level 3 Knight
    HP: 25/25
    Spoiler
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    Str: 7
    Mag: 0
    Skl: 3
    Spd: 4
    Lck: 1
    Def: 5
    Res: 1
    Constitution: 12
    Movement: 4
    Movement Type: Normal
    Combat Type: Normal

    Knight 9
    Position:
    Level 2 Knight
    HP: 25/25
    Spoiler
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    Str: 6
    Mag: 0
    Skl: 3
    Spd: 3
    Lck: 1
    Def: 6
    Res: 0
    Constitution: 12
    Movement: 4
    Movement Type: Armored
    Combat Type: Armored

    Cavalier 2
    Position:
    Level 3 Cavalier
    HP: 23/23
    Spoiler
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    Str: 6
    Mag: 1
    Skl: 4
    Spd: 6
    Lck: 3
    Def: 5
    Res: 2
    Constitution: 10
    Movement: 5
    Movement Type: Mounted
    Combat Type: Mounted

    Mage 1
    Position:
    Level 3 Mage
    HP: 15/15
    Spoiler
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    Str: 0
    Mag: 7
    Skl: 7
    Spd: 5
    Lck: 3
    Def: 0
    Res: 7
    Constitution: 5
    Movement: 5
    Movement Type: Normal
    Combat Type: Normal

    Mage 2
    Position:
    Level 4 Mage
    HP: 15/15
    Spoiler
    Show
    Str: 0
    Mag: 8
    Skl: 7
    Spd: 5
    Lck: 3
    Def: 0
    Res: 7
    Constitution: 5
    Movement: 5
    Movement Type: Normal
    Combat Type: Normal

    Mage 4
    Position:
    Level 1 Mage
    HP: 15/15
    Spoiler
    Show
    Str: 0
    Mag: 6
    Skl: 6
    Spd: 5
    Lck: 3
    Def: 0
    Res: 6
    Constitution: 5
    Movement: 5
    Movement Type: Normal
    Combat Type: Normal

    Mage 5
    Position:
    Level 3 Mage
    HP: 15/15
    Spoiler
    Show
    Str: 0
    Mag: 7
    Skl: 7
    Spd: 6
    Lck: 3
    Def: 0
    Res: 7
    Constitution: 5
    Movement: 5
    Movement Type: Normal
    Combat Type: Normal

    Monk 2
    Position:
    Level 2 Monk
    HP: 16/16
    Spoiler
    Show
    Str: 0
    Mag: 5
    Skl: 8
    Spd: 6
    Lck: 2
    Def: 2
    Res: 6
    Constitution: 6
    Movement: 5
    Movement Type: Normal
    Combat Type: Normal

    Shaman 1
    Position:
    Level 1 Shaman
    HP: 18/18
    Spoiler
    Show
    Str: 0
    Mag: 6
    Skl: 4
    Spd: 5
    Lck: 3
    Def: 1
    Res: 4
    Constitution: 8
    Movement: 5
    Movement Type: Normal
    Combat Type: Normal

    Priest 2
    Position:
    Level 2 Priest
    HP: 17/17
    Spoiler
    Show
    Str: 0
    Mag: 5
    Skl: 5
    Spd: 3
    Lck: 8
    Def: 0
    Res: 6
    Constitution: 4
    Movement: 5
    Movement Type: Normal
    Combat Type: Normal

    Priest 3
    Position:
    Level 3 Priest
    HP: 17/17
    Spoiler
    Show
    Str: 0
    Mag: 6
    Skl: 5
    Spd: 4
    Lck: 9
    Def: 0
    Res: 7
    Constitution: 4
    Movement: 5
    Movement Type: Normal
    Combat Type: Normal

    Priest 4
    Position:
    Level 2 Priest
    HP: 17/17
    Spoiler
    Show
    Str: 0
    Mag: 5
    Skl: 5
    Spd: 3
    Lck: 8
    Def: 0
    Res: 7
    Constitution: 4
    Movement: 5
    Movement Type: Normal
    Combat Type: Normal

    Last edited by Garryl; 2012-04-16 at 09:53 PM.
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  19. - Top - End - #199
    Troll in the Playground
     
    PirateGuy

    Join Date
    Aug 2009
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    In the Pokeball
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    Male

    Default Re: Fire Emblem: Sand Beneath the Waves (Game Thread)


    "You would attack innocents who are only trying to make it to safety? What kind of a man are you? Libellule, we won't let this man live."

    ...I had more logic and such, but the forum decided to screw it all up.

    Venimoor to V5 and attack with his Iron Axe. (He should be at full health)
    Dimitri to S8.
    Almer to U8?

    Saythe to O16 to end the archer.
    Riderch to O17 to end the mage.
    Lekura to O18 to dance for Riderch.
    Riderch to P19 to end the other mage.
    Crow to Q16 to attack the soldier. (Up to 20 damage)

    Stop if anyone misses.

    Allies:
    Hopefully by this point, only the Fighter and the Soldier stand in the way of the southern part of the party.
    Soldier 2 kills Soldier 8.
    Soldier 1 to S18 and attack Fighter. (Up to 20 damage)
    Archer 1 to O15 and attack Fighter.
    If Fighter lives, Soldier 3 attacks him.
    Cleric to S13. (We'll need her more up there, soon)
    Archer 2 to T10.
    Lieutenant Hallack to U6 and attack with his Javelin. (18 damage)
    Fighter 1 to S2 and kill the Knight.
    Mage 3 to U3 and kill the Knight.
    Soldier 4 to T4.
    Soldier 5 to T5.
    Myrmidon 1 probably moves, but definitely uses his vulnerary.
    Mage 1 and 2 come closer, without getting into the range of anything.

    I think that covers it.


    Finally forced me into getting one of these.

    Banner by Elder Tsofu.

  20. - Top - End - #200
    Barbarian in the Playground
    Join Date
    Nov 2010

    Default Re: Fire Emblem: Sand Beneath the Waves (Game Thread)

    Venimoor's HP has been corrected.
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  21. - Top - End - #201
    Ogre in the Playground
     
    GrassyGnoll's Avatar

    Join Date
    Feb 2008
    Location
    The Jerk Store

    Default Re: Fire Emblem: Sand Beneath the Waves (Game Thread)

    A storm of boots and steel roars in the courtyard. Riderch brays a cruel laugh as the overextended Thrann soldier grind themselves to pulp against the bulwark.

    In a blur, the desert swordsman decapitates the clumsy Thrann cleric. Riderch snatches the myrmidon from the front, dives into a bramble of spears and releases his companion.




    "Yer alright by me, cutter! Once more into the breach!"

    Iron Lance for mage one-shots, obvs.
    A post about nothing.

  22. - Top - End - #202
    Troll in the Playground
     
    Bad Situation's Avatar

    Join Date
    Oct 2008
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    Onboard the HMS Brave
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    Default Re: Fire Emblem: Sand Beneath the Waves (Game Thread)

    A vicious scowl darkens Dimitri's face when he sees the field commander, falling back and pinning down a group of civilians. He couldn't risk being exposed in front of his newfound allies.


    "I hadn't realized Thrann had fallen so low. Targeting civilians is usually where I would draw the line."

    ⑨Strongest Ice⑨

  23. - Top - End - #203
    Barbarian in the Playground
    Join Date
    Nov 2010

    Default Re: Fire Emblem: Sand Beneath the Waves (Game Thread)

    Venimoor can't reach V5 from his location (it's 7 spaces away, but he only moves 6).

    I may be late with this week's update. I have some work I need to do this weekend that will probably take up a lot of time. If you have an alternative ready, I can at least get started on it tomorrow, and then I'll probably have it up on Sunday.
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  24. - Top - End - #204
    Barbarian in the Playground
    Join Date
    Nov 2010

    Default Re: Fire Emblem: Sand Beneath the Waves (Game Thread)

    Turn 8, Player Phase
    Spoiler
    Show

    Venimoor and Almer gain +2 support.
    Lekura and Saythe gain +2 support.
    Saythe and Crow gain +2 support.

    Venimoor moves to V5 and attacks Knight 1.
    {table]|HP: 21/21[br]Dmg: 9[br]Hit: 84[br]Crit: 7|Venimoor attacks with Thunder and misses.|Knight 1 cannot counter.|HP: 13/25[br]Dmg: --[br]Hit: --[br]Crit: --[/table]
    Venimoor gains 1 experience.
    Venimoor cantos to U7.

    Dimitri moves to S8.

    Almer moves to U8.

    Saythe moves to O16 and attacks Archer 7.
    {table]|HP: 18/19[br]Dmg: 9x2[br]Hit: 103[br]Crit: 8|Saythe attacks with an Iron Sword and deals 9 damage.|Archer 7 cannot counter.|Saythe attacks again and deals 7 damage. Archer 7 is slain.|HP: 16/16[br]Dmg: --[br]Hit: --[br]Crit: --[/table]
    Saythe gains 27 experience.

    Riderch moves to O17, equips an Iron Lance, and attacks Mage 5.
    {table]|HP: 21/28[br]Dmg: 16[br]Hit: 81[br]Crit: 0|Bravery +1![br]Riderch attacks with an Iron Lance and deals 15 damage. Mage 5 is slain.|HP: 15/15[br]Dmg: 6[br]Hit: 101[br]Crit: 2[/table]
    Riderch gains 30 experience.
    +1 support with Saythe.

    Lekura moves to O18 and dances for Riderch.
    {table]|Lekura uses a Fancy Trinket. Riderch gains an extra turn.|[/table]
    Lekura gains 10 experience.
    +2 support with Riderch.

    Riderch moves to P19 and attacks Mage 4.
    {table]|HP: 21/28[br]Dmg: 16[br]Hit: 83[br]Crit: 0|Bravery +1![br]Riderch attacks with an Iron Lance and deals 15 damage. Mage 4 is slain.|HP: 15/15[br]Dmg: 7[br]Hit: 84[br]Crit: 7[/table]
    Riderch gains 27 experience.
    Found a Thunder tome (38/40).

    Crow moves to Q16 and attacks Soldier 8.
    {table]|HP: 12/12[br]Dmg: 10x2[br]Hit: 94[br]Crit: 0|Crow attacks with Flux and deals 10 damage.|Soldier 8 cannot counter.|Crow attacks again and deals 10 damage.|HP: 21/21[br]Dmg: --[br]Hit: --[br]Crit: --[/table]
    Crow gains 11 experience.
    Crow reaches level 3!
    +1 Skl
    +1 Spd
    +1 Lck
    +1 Res


    Turn 8, Militia Phase
    Spoiler
    Show

    Militia Soldier 2 attacks Soldier 8.
    {table]HP: 16/23[br]Dmg: 7x2[br]Hit: 95[br]Crit: 0|Militia Soldier 2 attacks with an Iron Lance and deals 1 damage. Soldier 8 is slain.|HP: 1/21[br]Dmg: 3[br]Hit: 77[br]Crit: 0[/table]

    Militia Soldier 1 moves to N17 and attacks Fighter 3.
    {table]HP: 25/25[br]Dmg: 9x2[br]Hit: 83[br]Crit: 2|Militia Soldier 1 attacks with an Iron Lance and misses.|Fighter 3 counterattacks with a Hatchet and deals 6 damage.|Militia Soldier 1 attacks again and deals 9 damage.|HP: 24/24[br]Dmg: 6[br]Hit: 92[br]Crit: 2[/table]

    Militia Archer 1 moves to O15 and attacks Fighter 3.
    {table]HP: 13/20[br]Dmg: 8x2[br]Hit: 108[br]Crit: 3|Militia Archer 1 attacks with an Iron Bow and deals 8 damage.|Fighter 3 cannot counter.|Militia Archer 1 attacks again and deals 7 damage. Fighter 3 is slain.|HP: 15/24[br]Dmg: --[br]Hit: --[br]Crit: --[/table]

    Militia Cleric moves to S13.

    Militia Archer 2 moves to T10.

    Lieutenant Hallack moves to U6, equips a Javelin, and attacks Field Commander.
    {table]HP: 28/28[br]Dmg: 10[br]Hit: 84[br]Crit: 0|Lieutenant Hallack attacks with a Javelin and deals 10 damage.|Field Commander counterattacks with a boomerang and deals 1 damage.|HP: 25/25[br]Dmg: 1[br]Hit: 67[br]Crit: 0[/table]

    Militia Fighter 1 moves to S2 and attacks Knight 2.
    {table]HP: 20/28[br]Dmg: 13x2[br]Hit: 102[br]Crit: 1|Militia Fighter 1 attacks with an Iron Axe and deals 13 damage.|Knight 2 counterattacks with an Iron Lance and deals 6 damage.|Militia Fighter 1 attacks again and deals 11 damage. Knight 2 is slain.|HP: 24/24[br]Dmg: 6[br]Hit: 57[br]Crit: 0[/table]

    Militia Mage 3 moves to U3 and attacks Knight 1.
    {table]HP: 18/18[br]Dmg: 15x2[br]Hit: 106[br]Crit: 3|Militia Mage 3 attacks with Elwind and deals 13 damage. Knight 1 is slain.|HP: 13/25[br]Dmg: --[br]Hit: --[br]Crit: --[/table]

    Militia Myrmidon: We've broken through! Move, move, move!
    Militia Myrmidon 1 uses a Vulnerary. Militia Myrmidon 1 heals 10 hp.

    Militia Soldier 4 moves to T4.
    Militia Soldier 5 moves to T5.
    Militia Mage 1 moves to T8.
    Militia Mage 2 moves to V7.
    Civilian 1 moves to T7.
    Civilian 2 moves to T2.
    Civilian 3 moves to T6.
    Civilian 4 moves to V3.


    Turn 8, Sailor Phase
    Spoiler
    Show

    Pirate 1 moves to V20.
    Pirate 2 moves to Y17.
    Sailor 1 moves to V22 and picks up a barrel from V23.
    Sailor 2 moves to AB12 and puts a rope into the ship.


    Turn 8, Enemy Phase
    Spoiler
    Show

    Archer 9 moves to S3 and attacks Militia Mage 3.
    {table]HP: 17/17[br]Dmg: 10[br]Hit: 72[br]Crit: 0|Archer 9 attacks with an Iron Bow and misses.|Militia Mage 3 counterattacks with Elwind and deals 12 damage.|HP: 18/18[br]Dmg: 12[br]Hit: 101[br]Crit: 2[/table]

    Archer 8 moves to R4 and attacks Militia Soldier 4.
    {table]HP: 16/16[br]Dmg: 1[br]Hit: 90[br]Crit: --|Archer 8 attacks with a Bronze Crossbow and deals 1 damage.|Militia Soldier 4 cannot counter.|HP: 22/26[br]Dmg: --[br]Hit: --[br]Crit: --[/table]

    Mage 1 attacks Militia Soldier 4.
    {table]HP: 15/15[br]Dmg: 8[br]Hit: 90[br]Crit: 0|Mage 1 attacks with Wind and deals 8 damage.|Militia Soldier 4 cannot counter.|HP: 21/26[br]Dmg: --[br]Hit: --[br]Crit: --[/table]

    Field Commander moves to U5 and attacks Militia Soldier 4.
    {table]HP: 15/25[br]Dmg: 3[br]Hit: 75[br]Crit: 0|Field Commander attacks with a Boomerang and deals 3 damage.|Militia Soldier 4 cannot counter.|HP: 13/26[br]Dmg: --[br]Hit: --[br]Crit: --[/table]

    Fighter 5 moves to S4 and attacks Militia Soldier 4.
    {table]HP: 24/24[br]Dmg: 3[br]Hit: 95[br]Crit: 1|Fighter 5 attacks with a Hatchet and deals 3 damage.|Militia Soldier 4 counterattacks with an Iron Lance and deals 7 damage.|Militia Soldier 4 counterattacks again and deals 7 damage.|HP: 10/26[br]Dmg: 7x2[br]Hit: 82[br]Crit: 1[/table]

    Priest 3 heals Archer 9.
    {table]HP: 17/17[br]Pwr: 26|Priest 3 uses Mend. Archer 9 heals 12 hp.|HP: 5/17[br]Pwr: --[/table]

    Knight 9 moves to E14.
    Cavalier 2 moves to G16.
    Shaman 1 moves to F13.
    Priest 4 moves to F16.


    Beginning of Turn 9, Player Phase
    Spoiler
    Show

    Venimoor and Almer gain +2 support.


    Map 2, Turn 9


    Objectives: Defend the ship until it is ready to depart.
    - (Optional) Escort the refugees to the ship. 4/4 remain.
    - (Optional) Escort the refugees to the ship. Next group coming from the north-west in 3 turns.
    Allied Bonus Experience: 465 (148 this turn).

    Combat Tables
    Spoiler
    Show


    Supports
    Spoiler
    Show
    {table=head]Character 1 |Character 2 |Rank |Support Points |Attack |Defense |Hit |Avoid
    Venimoor (Wind) |Lekura (Wind) |-- |16/50 | | | |
    Venimoor (Wind) |Saythe (Earth) |-- |16/50 | | | |
    Venimoor (Wind) |Riderch (Dark) |-- |17/50 | | | |
    Venimoor (Wind) |Crow (Earth) |-- |12/50 | | | |
    Venimoor (Wind) |Almer (Wind) |-- |25/50 | | | |
    Venimoor (Wind) |Dimitri (Thunder) |-- | 0/50 | | | |
    Lekura (Wind) |Saythe (Earth) |-- |22/50 | | | |
    Lekura (Wind) |Riderch (Dark) |-- |15/50 | | | |
    Lekura (Wind) |Crow (Earth) |-- |18/50 | | | |
    Lekura (Wind) |Almer (Wind) |-- | 0/50 | | | |
    Lekura (Wind) |Dimitri (Thunder) |-- |10/50 | | | |
    Saythe (Earth) |Riderch (Dark) |-- |17/50 | | | |
    Saythe (Earth) |Crow (Earth) |-- |15/50 | | | |
    Saythe (Earth) |Almer (Wind) |-- | 0/50 | | | |
    Saythe (Earth) |Dimitri (Thunder) |-- |20/50 | | | |
    Riderch (Dark) |Crow (Earth) |-- |19/50 | | | |
    Riderch (Dark) |Almer (Wind) |-- | 0/50 | | | |
    Riderch (Dark) |Dimitri (Thunder) |-- | 0/50 | | | |
    Crow (Earth) |Almer (Wind) |-- | 0/50 | | | |
    Crow (Earth) |Dimitri (Thunder) |-- | 7/50 | | | |
    Almer (Wind) |Dimitri (Thunder) |-- | 1/50 | | | |[/table]


    Players
    Spoiler
    Show

    {table=head]Name|Condition|Level|HP/Max|Weapon|Combat Speed|Attack|Hit|Crit|Avoid|Evade|Def|Res|Move (Type)
    Sir Venimoor Drake | |2 (51) |21/21 |Iron Axe (42/45) |7 |15 |93 |3.0 |15 |1 |5 |3 |6 (Flying)
    Sir Venimoor Drake | | | |Thunder (33/40) |7 |9 |93 |8.0 |15 |1 |5 |3 |6 (Flying)
    Lekura the Circus Thief | |2 (80) |31/31 |Fancy Trinket (--/--) |8 |6 |121 |4.0 |21 |5 |2 |2 |5 (Light, Swim)
    Lekura the Circus Thief | | | |Shiny Bauble (15/15) |8 |6 |121 |4.0 |21 |5 |2 |2 |5 (Light, Swim)
    Saythe | |3 (67) |18/19 |Iron Sword (31/45) |12 |12 |115 |10.0 |29 |5 |2 |1 |7 (Light)
    Saythe | | | |Vulnerary (3/3) | | | | | | | | |
    Riderch the Bulwark | |3 (78) |21/28 |Hand Axe (17/20) |5-1 |15+1 |71 |2.5 | 9 |1 |9 |4 |3 (Armored)
    Riderch the Bulwark | | | |Iron Lance (40/45) |5 |15+1 |96 |2.5 |11 |1 |9 |4 |3 (Armored)
    Riderch the Bulwark | | | |Iron Axe (41/45) |5 |16+1 |91 |2.5 |11 |1 |9 |4 |3 (Armored)
    Riderch the Bulwark | | | |Thunder (38/40) | | | | | | | | |
    Crow | |3 (00) |12/12 |Flux (26/40) |9 |12 |109 |4.5 |29 |11 |2 |6 |4 (Normal)
    Crow | | | |Vulnerary (3/3) | | | | | | | | |
    Crow | | | |Vulnerary (3/3) | | | | | | | | |
    Almer Berulfsson | |2 (91) |18/18 |Iron Sword (43/45) |9 |9 |114 |4.5 |24 |6 |2 |2 |5 (Light)
    Almer Berulfsson | | | |Heal (37/40) |9 |4 (17) |124 |4.5 |24 |6 |2 |2 |5 (Light)
    Almer Berulfsson | | | |Heirloom Silver Sword (30/30) |9-2 |16 |109 |4.5 |20 |6 |2 |2 |5 (Light)
    Almer Berulfsson | | | |Elixir (3/3) | | | | | | | | |
    Dimitri Ivanov | |3 (18) |21/22 |Iron Bow (39/45) |10 |16 |108 |10.0 |23 |3 |3 |4 |5 (Light)
    Dimitri Ivanov | | | |Vulnerary (3/3) | | | | | | | | |[/table]


    Freeport Militia
    Spoiler
    Show

    {table=head]Name|Condition|Level|HP/Max|Weapon|Combat Speed|Attack|Hit|Crit|Avoid|Evade|Def|Res|Move (Type)
    Lieutenant Hallack (I) | |8 |27/28 |Iron Lance (45/45) |8 |18 |103 |3.5 |20 |4 |11 |10 |6 (Normal)
    Lieutenant Hallack (I) | | | |Javelin (19/20) |8 |17 | 83 |3.5 |20 |4 |11 |10 |6 (Normal)
    Lieutenant Hallack (I) | | | |Potion (3/3) | | | | | | | | |
    Soldier 1 (I) | |5 |19/25 |Iron Lance (40/45) |9 |15 |108 |4.5 |23 |5 | 6 | 4 |5 (Normal)
    Soldier 1 (I) | | | |Vulnerary (3/3) | | | | | | | | |
    Soldier 2 (I) | |5 |16/23 |Iron Lance (44/45) |8 |13 |107 |4.0 |22 |6 | 9 | 4 |5 (Normal)
    Soldier 2 (I) | | | |Vulnerary (3/3) | | | | | | | | |
    Soldier 3 (I) | |4 |23/25 |Iron Lance (42/45) |8 |14 |108 |4.0 |23 |7 | 7 | 3 |5 (Normal)
    Soldier 3 (I) | | | |Vulnerary (3/3) | | | | | | | | |
    Soldier 4 (I) | |6 | 7/26 |Iron Lance (43/45) |8 |13 |105 |3.5 |22 |6 | 9 | 3 |5 (Normal)
    Soldier 4 (I) | | | |Vulnerary (3/3) | | | | | | | | |
    Soldier 5 (I) | |4 |24/24 |Iron Lance (45/45) |6 |13 |105 |3.5 |18 |6 | 8 | 3 |5 (Normal)
    Soldier 5 (I) | | | |Vulnerary (2/3) | | | | | | | | |
    Myrmidon 1 (I) | |5 |15/21 |Iron Sword (41/45) |11 |12 |119 |5.5 |29 |7 | 4 | 2 |5 (Normal)
    Myrmidon 1 (I) | | | |Vulnerary (2/3) | | | | | | | | |
    Fighter 1 (I) | |4 |14/28 |Iron Axe (43/45) |8 |18 | 94 |2.5 |20 |4 | 6 | 1 |5 (Normal)
    Fighter 1 (I) | | | |Vulnerary (3/3) | | | | | | | | |
    Archer 1 | |4 |13/20 |Iron Bow (40/45) |9 |13 |118 |5.0 |26 |8 | 5 | 4 |5 (Normal)
    Archer 2 | |5 |22/22 |Iron Bow (43/45) |10 |16 |117 |5.0 |27 |7 | 8 | 6 |5 (Normal)
    Mage 1 | |3 |17/17 |Wind (36/40) |8 |12 |118 |4.5 |21 |5 | 4 | 7 |5 (Normal)
    Mage 2 | |4 |17/17 |Fire (36/40) |9 |14 |115 |4.5 |25 |7 | 2 | 9 |5 (Normal)
    Mage 3 | |4 |18/18 |Elwind (33/35) |9 |15 |115 |4.5 |25 |7 | 2 | 7 |5 (Normal)
    Knight 1 (I) | |7 |32/32 |Iron Lance (45/45) |6 |18 |105 |4.0 |16 |4 |10 | 4 |4 (Armored)
    Knight 1 (I) | | | |Vulnerary (3/3) | | | | | | | | |
    Knight 2 (I) | |7 |31/31 |Iron Lance (45/45) |6 |16 |108 |4.5 |18 |6 | 9 | 2 |4 (Armored)
    Knight 2 (I) | | | |Vulnerary (3/3) | | | | | | | | |
    Cleric 1 | |2 |18/18 |Heal (38/40) |7 | 0 (17) |123 |3.5 |23 |9 | 1 | 8 |5 (Normal)
    Civilian 1 | |2 |16/16 |Bronze Scrap (2/--) |2 |-- |-- |-- | 8 |4 | 2 | 1 |5 (Normal)
    Civilian 2 | |1 |15/15 |Iron Scrap (1/--) |2 |-- |-- |-- | 7 |3 | 1 | 0 |5 (Normal)
    Civilian 3 | |3 |16/16 |Bronze Scrap (1/--) |2 |-- |-- |-- | 7 |3 | 2 | 1 |5 (Normal)
    Civilian 4 | |2 |16/16 |Restorative Sample (1/--) |2 |-- |-- |-- | 8 |4 | 2 | 0 |5 (Normal)[/table]


    Ugly Duckling
    Spoiler
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    {table=head]Name|Condition|Level|HP/Max|Weapon|Combat Speed|Attack|Hit|Crit|Avoid|Evade|Def|Res|Move (Type)
    Pirate 1 | |4 |31/31 |Iron Axe (45/45) |9 |18 |96 |3.5 |20 |2 | 6 | 4 |5 (Normal, Swim)
    Pirate 2 | |4 |30/30 |Iron Axe (45/45) |8 |18 |98 |4.0 |18 |2 | 3 | 4 |5 (Normal, Swim)
    Pirate 3 | |2 |29/29 |Iron Axe (45/45) |6 |16 |92 |2.5 |14 |2 | 3 | 2 |5 (Normal, Swim)
    Pirate 4 | |5 |29/29 |Iron Axe (45/45) |7 |20 |95 |3.0 |17 |3 | 4 | 4 |5 (Normal, Swim)
    Sailor 1 | |3 |21/21 |Iron Sword (45/45) |10 |12 |114 |5.0 |24 |4 | 4 | 2 |5 (Normal, Swim)
    Sailor 2 | |1 |21/21 |Iron Sword (45/45) |8 |10 |111 |4.5 |19 |3 | 4 | 2 |5 (Normal, Swim)
    Sailor 3 | |4 |24/24 |Iron Sword (45/45) |9 |10 |120 |5.5 |19 |3 | 5 | 3 |5 (Normal, Swim)[/table]


    Thrann Army
    Spoiler
    Show

    {table=head]Name|Condition|Level|HP/Max|Weapon|Combat Speed|Attack|Hit|Crit|Avoid|Evade|Def|Res|Move (Type)
    Field Commander |Ward 5 (5) |4 |15/25 |Boomerang (17/20) |5 |13 |102 |4.5 |14 |4 |8 |3+5 |7 (Mounted)
    Field Commander | | | |Pure Water (2/3) | | | | | | | | |
    Soldier 1 (D) | |2 |22/22 |Javelin (20/20) |4-3 |11 | 79 |2.5 | 6 |4 |5 |1 |5 (Normal)
    Soldier 2 | |3 |21/21 |Iron Lance (45/45) |5 |11 | 99 |2.5 |14 |4 |6 |3 |5 (Normal)
    Soldier 3 | |2 |21/21 |Iron Lance (45/45) |5 |11 | 98 |2.5 |13 |3 |6 |1 |5 (Normal)
    Fighter 1 | |3 |23/23 |Hatchet (30/30) |4 |12 |105 |8.0 |11 |3 |4 |2 |5 (Normal)
    Fighter 2 | |4 |26/26 |Iron Axe (45/45) |5 |17 | 93 |2.5 |13 |3 |6 |0 |5 (Normal)
    Fighter 4 | |2 |24/24 |Hatchet (30/30) |3 |12 |102 |7.5 | 8 |2 |4 |0 |5 (Normal)
    Fighter 5 | |2 |10/24 |Hatchet (29/30) |3 |11 |102 |7.5 | 8 |2 |5 |0 |5 (Normal)
    Mercenary 1 (D) | |5 |25/25 |Steel Sword (35/35) |8-2 |15 |102 |4.5 |16 |4 |3 |0 |5 (Normal)
    Mercenary 2 | |3 |23/23 |Iron Sword (45/45) |6 |11 |106 |3.5 |14 |2 |4 |0 |5 (Normal)
    Archer 1 | |3 |17/17 |Iron Bow (45/45) |5 |12 |103 |3.5 |14 |4 |3 |2 |5 (Normal)
    Archer 2 (DI) | |4 |18/18 |Iron Bow (45/45) |5 |12 |105 |4.0 |14 |4 |4 |3 |5 (Normal)
    Archer 2 (DI) | | | |Vulnerary (3/3) | | | | | | | | |
    Archer 8 | |1 |16/16 |Bronze Crossbow (39/40) |5 |10 |112 |-- |12 |2 |3 |2 |5 (Normal)
    Archer 9 | |2 |17/17 |Iron Bow (45/45) |6 |12 | 97 |2.5 |14 |2 |4 |3 |5 (Normal)
    Knight 3 (I) | |4 |27/27 |Iron Lance (45/45) |3 |13 | 95 |2.0 | 8 |2 |7 |1 |4 (Armored)
    Knight 3 (I) | | | |Vulnerary (3/3) | | | | | | | | |
    Knight 4 | |5 |26/26 |Slim Lance (30/30) |3 |11 |103 |6.5 | 8 |2 |9 |2 |4 (Armored)
    Knight 5 | |4 |27/27 |Iron Lance (45/45) |3 |14 | 95 |2.0 | 8 |2 |7 |1 |4 (Armored)
    Knight 7 | |4 |27/27 |Iron Lance (45/45) |3 |13 | 92 |1.5 | 7 |1 |6 |2 |4 (Armored)
    Knight 8 | |3 |25/25 |Javelin (20/20) |4 |13 | 72 |1.5 | 9 |1 |5 |1 |4 (Armored)
    Knight 9 | |2 |25/25 |Iron Lance (45/45) |3 |13 |92 |1.5 | 7 |1 |6 |0 |4 (Armored)
    Cavalier 2 | |3 |23/23 |Iron Bow(45/45) |6 |12 |96 |2.0 |15 |3 |5 |2 |7 (Mounted)
    Mage 1 | |3 |15/15 |Wind (39/40) |5 |11 |112 |3.5 |13 |3 |0 |7 |5 (Normal)
    Mage 2 | |4 |15/15 |Fire (40/40) |5 |13 |107 |3.5 |13 |3 |0 |7 |5 (Normal)
    Monk 2 (I) | |2 |16/16 |Elight (35/35) |6 |10 |113 |4.0 |14 |2 |2 |6 |5 (Normal)
    Monk 2 (I) | | | |Vulnerary (3/3) | | | | | | | | |
    Shaman 1 | |1 |18/18 |Flux (40/40) |5 |12 |91 |2.0 |13 |3 |1 |4 |5 (Normal)
    Priest 2 | |2 |17/17 |Heal (40/40) |3 | 0 (15) |118 |2.5 |14 |8 |0 |6 |5 (Normal)
    Priest 3 | |3 |17/17 |Mend (18/20) |4 | 0 (26) |119 |2.5 |17 |9 |0 |7 |5 (Normal)
    Priest 4 | |2 |17/17 |Heal (40/40) |3 |0 (15) |118 |2.5 |14 |8 |0 |7 |5 (Normal)[/table]


    Legend
    Spoiler
    Show

    Names in blue indicate a recruitable character.
    Names in green indicate a lieutenant.
    Names in red indicate a boss.
    (D) indicates possession of a droppable item.
    (I) indicates possession of items other than equippable weapons. Omitted for players.
    (!) indicates possession of a skill or talent. Most (if not all) bosses and lieutenants have talents, so this is omitted for them.

    Bolded weapon names indicate an equipped weapon.
    Item names in blue indicate a reforged item.
    Item names in green indicate a droppable item.
    Item names in red indicate a locked item that cannot be traded or stolen.




    Players
    Spoiler
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    Sir Venimoor Drake
    Player: Penguinator

    Position:
    Level 2 Sky Raider
    Exp: 51/100
    HP: 21/21
    Spoiler
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    Str: 7
    Mag: 0
    Skl: 6
    Spd: 7
    Lck: 1
    Def: 5
    Res: 3
    Constitution: 14
    Movement: 6
    Movement Type: Flying
    Combat Type: Dragon, Flying
    Capacity: 10/10
    Skills: Dragonslayer
    Talents: Thievery, Night-Sighted, In Body In Mind
    Weapon Levels:
    Spoiler
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    Axe (D) 4/30
    Thunder (E) 10/20
    Affinity: Wind

    Lekura the Circus Thief
    Player: Herpestidae

    Position:
    Level 2 Figurant
    Exp: 70/100
    HP: 31/31
    Spoiler
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    Str: 6
    Mag: 0
    Skl: 8
    Spd: 8
    Lck: 5
    Def: 2
    Res: 2
    Constitution: 10
    Movement: 5
    Movement Type: Light, Swim
    Combat Type: Light
    Capacity: 15/15
    Skills: None
    Talents: Thievery, Swimmer, Wanderer's Gait
    Weapon Levels
    Spoiler
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    Dance (D) 15/30
    Affinity: Wind

    Saythe
    Player: bladescape

    Position:
    Level 3 Desert Swordsman
    Exp: 67/100
    HP: 18/19
    Spoiler
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    Str: 7
    Mag: 0
    Skl: 10
    Spd: 12
    Lck: 5
    Def: 2
    Res: 1
    Constitution: 7
    Movement: 7
    Movement Type: Light
    Combat Type: Light
    Capacity: 10/10
    Skills: Survivor
    Talents: Crit +5%, Salvage, Wanderer's Gait
    Weapon Levels
    Spoiler
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    Sword (D) 14/30
    Affinity: Earth

    Riderch the Bulwark
    Player: LordOfTheDucks

    Position:
    Level 3 Mercenary
    Exp: 78/100
    HP: 21/28
    Spoiler
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    Str: 8+1
    Mag: 0
    Skl: 5
    Spd: 5
    Lck: 1
    Def: 9
    Res: 4
    Constitution: 10
    Movement: 3
    Movement Type: Armored
    Combat Type: Armored
    Capacity: 15/15
    Skills: None
    Talents: Diehard, Bravery
    Weapon Levels
    Spoiler
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    Lance (D) 7/30
    Axe (E) 6/20
    Affinity: Dark

    Crow
    Player: RuneboundShade

    Position:
    Level 3 Wandering Mage
    Exp: 0/100
    HP: 12/12
    Spoiler
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    Str: 0
    Mag: 6
    Skl: 9
    Spd: 9
    Lck: 11
    Def: 2
    Res: 6
    Constitution: 8
    Movement: 4
    Movement Type: Normal
    Combat Type: Normal
    Capacity: 15/15
    Skills: None
    Talents: Wanderer's Gait
    Weapon Levels
    Spoiler
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    Dark (D) 14/30
    Affinity: Earth

    Almer Berulfsson
    Player: silphael

    Position:
    Level 2 Swordpriest
    Exp: 91/100
    HP: 18/18
    Spoiler
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    Str: 0
    Mag: 7
    Skl: 9
    Spd: 9
    Lck: 6
    Def: 2
    Res: 2
    Constitution: 5
    Movement: 5
    Movement Type: Light
    Combat Type: Light
    Capacity: 20/20
    Skills: Noble
    Talents: Autocoagulate, Salvage, Mind Over Body
    Weapon Levels
    Spoiler
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    Sword (D) 2/30
    Staff (E) 3/20
    Affinity: Wind

    Dimitri Ivanov
    Player: Bad Situation

    Position:
    Level 3 Skywind Marksman
    Exp: 18/100
    HP: 21/22
    Spoiler
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    Str: 10
    Mag: 0
    Skl: 10
    Spd: 10
    Lck: 3
    Def: 3
    Res: 4
    Constitution: 8
    Movement: 5
    Movement Type: Light
    Combat Type: Light
    Capacity: 10/10
    Skills: None
    Talents: Crit +5%, Volley
    Weapon Levels
    Spoiler
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    Bow (D) 6/30
    Affinity: Thunder

    Bonus Experience: 14/120

    Gold: 5000

    Convoy: 0/100
    Spoiler
    Show

    No contents.


    Crafting
    Spoiler
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    Scraps
    Bronze Scrap: 1
    Iron Scrap: 1
    Steel Scrap: 0
    Silver Scrap: 0
    Truesteel Scrap: 0

    Essences
    Weak Anima Essence: 1
    Weak Energy Essence: 0
    Weak Primal Essence: 0
    Strong Anima Essence: 0
    Strong Energy Essence: 0
    Strong Primal Essence: 0
    Powerful Anima Essence: 0
    Powerful Energy Essence: 0
    Powerful Primal Essence: 0
    Essence of Magic: 0

    Samples
    Transformative Sample: 0
    Restorative Sample: 2
    Venom Sample: 0
    Alchemical Sample: 0

    Materials
    No other materials.

    Recipes
    No recipes available.




    Freeport Militia
    Spoiler
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    Lieutenant Hallack
    Position:
    Level 8 Soldier
    HP: 28/28
    Spoiler
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    Str: 11
    Mag: 0
    Skl: 7
    Spd: 8
    Lck: 4
    Def: 11
    Res: 10
    Constitution: 10
    Movement: 6
    Movement Type: Normal
    Combat Type: Normal
    Talents: Spring Attack

    Soldier 1
    Position:
    Level 5 Soldier
    HP: 25/25
    Spoiler
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    Str: 8
    Mag: 0
    Skl: 9
    Spd: 9
    Lck: 5
    Def: 6
    Res: 4
    Constitution: 10
    Movement: 5
    Movement Type: Normal
    Combat Type: Normal

    Soldier 2
    Position:
    Level 5 Soldier
    HP: 16/23
    Spoiler
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    Str: 6
    Mag: 0
    Skl: 8
    Spd: 8
    Lck: 6
    Def: 9
    Res: 4
    Constitution: 10
    Movement: 5
    Movement Type: Normal
    Combat Type: Normal

    Soldier 3
    Position:
    Level 4 Soldier
    HP: 23/25
    Spoiler
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    Str: 7
    Mag: 0
    Skl: 8
    Spd: 8
    Lck: 7
    Def: 7
    Res: 3
    Constitution: 10
    Movement: 5
    Movement Type: Normal
    Combat Type: Normal

    Soldier 4
    Position:
    Level 6 Soldier
    HP: 22/26
    Spoiler
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    Str: 6
    Mag: 0
    Skl: 7
    Spd: 8
    Lck: 6
    Def: 9
    Res: 3
    Constitution: 10
    Movement: 5
    Movement Type: Normal
    Combat Type: Normal

    Soldier 5
    Position:
    Level 4 Soldier
    HP: 24/24
    Spoiler
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    Str: 6
    Mag: 0
    Skl: 7
    Spd: 6
    Lck: 6
    Def: 8
    Res: 3
    Constitution: 10
    Movement: 5
    Movement Type: Normal
    Combat Type: Normal

    Myrmidon 1
    Position:
    Level 5 Myrmidon
    HP: 5/21
    Spoiler
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    Str: 7
    Mag: 1
    Skl: 11
    Spd: 11
    Lck: 7
    Def: 4
    Res: 2
    Constitution: 7
    Movement: 5
    Movement Type: Normal
    Combat Type: Normal

    Fighter 1
    Position:
    Level 4 Fighter
    HP: 20/28
    Spoiler
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    Str: 10
    Mag: 0
    Skl: 5
    Spd: 8
    Lck: 4
    Def: 6
    Res: 1
    Constitution: 11
    Movement: 5
    Movement Type: Normal
    Combat Type: Normal

    Archer 1
    Position:
    Level 4 Archer
    HP: 20/20
    Spoiler
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    Str: 7
    Mag: 0
    Skl: 10
    Spd: 9
    Lck: 8
    Def: 5
    Res: 4
    Constitution: 8
    Movement: 5
    Movement Type: Normal
    Combat Type: Normal

    Archer 2
    Position:
    Level 5 Archer
    HP: 22/22
    Spoiler
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    Str: 10
    Mag: 0
    Skl: 10
    Spd: 10
    Lck: 7
    Def: 8
    Res: 6
    Constitution: 8
    Movement: 5
    Movement Type: Normal
    Combat Type: Normal

    Mage 1
    Position:
    Level 3 Mage
    HP: 17/17
    Spoiler
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    Str: 0
    Mag: 8
    Skl: 9
    Spd: 8
    Lck: 5
    Def: 4
    Res: 7
    Constitution: 6
    Movement: 5
    Movement Type: Normal
    Combat Type: Normal

    Mage 2
    Position:
    Level 4 Mage
    HP: 17/17
    Spoiler
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    Str: 0
    Mag: 9
    Skl: 9
    Spd: 9
    Lck: 7
    Def: 2
    Res: 9
    Constitution: 6
    Movement: 5
    Movement Type: Normal
    Combat Type: Normal

    Mage 3
    Position:
    Level 4 Mage
    HP: 18/18
    Spoiler
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    Str: 0
    Mag: 9
    Skl: 9
    Spd: 9
    Lck: 7
    Def: 2
    Res: 6
    Constitution: 6
    Movement: 5
    Movement Type: Normal
    Combat Type: Normal

    Knight 1
    Position:
    Level 7 Knight
    HP: 32/32
    Spoiler
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    Str: 11
    Mag: 0
    Skl: 8
    Spd: 6
    Lck: 4
    Def: 10
    Res: 4
    Constitution: 10
    Movement: 4
    Movement Type: Normal
    Combat Type: Normal

    Knight 2
    Position:
    Level 7 Knight
    HP: 31/31
    Spoiler
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    Str: 9
    Mag: 0
    Skl: 9
    Spd: 6
    Lck: 6
    Def: 9
    Res: 2
    Constitution: 10
    Movement: 4
    Movement Type: Normal
    Combat Type: Normal

    Cleric 1
    Position:
    Level 2 Cleric
    HP: 18/18
    Spoiler
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    Str: 0
    Mag: 7
    Skl: 7
    Spd: 7
    Lck: 9
    Def: 1
    Res: 8
    Constitution: 4
    Movement: 5
    Movement Type: Normal
    Combat Type: Normal

    Civilian 1
    Position:
    Level 2 Civilian
    HP: 16/16
    Spoiler
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    Str: 2
    Mag: 0
    Skl: 3
    Spd: 2
    Lck: 4
    Def: 2
    Res: 1
    Constitution: 5
    Movement: 5
    Movement Type: Normal
    Combat Type: Normal

    Civilian 2
    Position:
    Level 1 Civilian
    HP: 15/15
    Spoiler
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    Str: 2
    Mag: 0
    Skl: 2
    Spd: 2
    Lck: 3
    Def: 1
    Res: 0
    Constitution: 5
    Movement: 5
    Movement Type: Normal
    Combat Type: Normal

    Civilian 3
    Position:
    Level 3 Civilian
    HP: 16/16
    Spoiler
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    Str: 2
    Mag: 0
    Skl: 3
    Spd: 2
    Lck: 3
    Def: 2
    Res: 1
    Constitution: 5
    Movement: 5
    Movement Type: Normal
    Combat Type: Normal

    Civilian 4
    Position:
    Level 2 Civilian
    HP: 16/16
    Spoiler
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    Str: 2
    Mag: 0
    Skl: 2
    Spd: 2
    Lck: 4
    Def: 2
    Res: 0
    Constitution: 5
    Movement: 5
    Movement Type: Normal
    Combat Type: Normal



    Ugly Duckling
    Spoiler
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    Pirate 1
    Position:
    Level 4 Pirate
    HP: 31/31
    Spoiler
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    Str: 10
    Mag: 0
    Skl: 7
    Spd: 9
    Lck: 2
    Def: 6
    Res: 4
    Constitution: 10
    Movement: 5
    Movement Type: Normal, Swim
    Combat Type: Normal
    Talents: Swimming

    Pirate 2
    Position:
    Level 4 Pirate
    HP: 30/30
    Spoiler
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    Str: 10
    Mag: 1
    Skl: 8
    Spd: 8
    Lck: 2
    Def: 3
    Res: 4
    Constitution: 10
    Movement: 5
    Movement Type: Normal, Swim
    Combat Type: Normal
    Talents: Swimming

    Pirate 3
    Position:
    Level 2 Pirate
    HP: 29/29
    Spoiler
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    Str: 8
    Mag: 0
    Skl: 5
    Spd: 6
    Lck: 2
    Def: 3
    Res: 2
    Constitution: 10
    Movement: 5
    Movement Type: Normal, Swim
    Combat Type: Normal
    Talents: Swimming

    Pirate 4
    Position:
    Level 5 Pirate
    HP: 29/29
    Spoiler
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    Str: 12
    Mag: 0
    Skl: 6
    Spd: 7
    Lck: 3
    Def: 4
    Res: 4
    Constitution: 10
    Movement: 5
    Movement Type: Normal, Swim
    Combat Type: Normal
    Talents: Swimming

    Sailor 1
    Position:
    Level 3 Sailor
    HP: 21/21
    Spoiler
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    Str: 7
    Mag: 0
    Skl: 10
    Spd: 10
    Lck: 4
    Def: 4
    Res: 2
    Constitution: 7
    Movement: 5
    Movement Type: Normal, Swim
    Combat Type: Normal
    Talents: Swimming

    Sailor 2
    Position:
    Level 1 Sailor
    HP: 21/21
    Spoiler
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    Str: 5
    Mag: 0
    Skl: 9
    Spd: 8
    Lck: 3
    Def: 4
    Res: 2
    Constitution: 7
    Movement: 5
    Movement Type: Normal, Swim
    Combat Type: Normal
    Talents: Swimming

    Sailor 3
    Position:
    Level 4 Sailor
    HP: 24/24
    Spoiler
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    Str: 5
    Mag: 0
    Skl: 11
    Spd: 9
    Lck: 3
    Def: 5
    Res: 3
    Constitution: 7
    Movement: 5
    Movement Type: Normal, Swim
    Combat Type: Normal
    Talents: Swimming



    Thrann Army
    Spoiler
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    Field Commander
    Position:
    Level 4 Cavalier
    HP: 15/25
    Spoiler
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    Str: 9
    Mag: 0
    Skl: 9
    Spd: 5
    Lck: 4
    Def: 8
    Res: 3+5
    Constitution: 10
    Movement: 7
    Movement Type: Mounted
    Combat Type: Mounted

    Soldier 1
    Position:
    Level 2 Soldier
    HP: 22/22
    Spoiler
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    Str: 5
    Mag: 1
    Skl: 5
    Spd: 4
    Lck: 4
    Def: 5
    Res: 1
    Constitution: 7
    Movement: 5
    Movement Type: Normal
    Combat Type: Normal

    Soldier 2
    Position:
    Level 3 Soldier
    HP: 21/21
    Spoiler
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    Str: 4
    Mag: 0
    Skl: 5
    Spd: 5
    Lck: 4
    Def: 6
    Res: 3
    Constitution: 7
    Movement: 5
    Movement Type: Normal
    Combat Type: Normal

    Soldier 3
    Position:
    Level 2 Soldier
    HP: 21/21
    Spoiler
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    Str: 4
    Mag: 0
    Skl: 5
    Spd: 5
    Lck: 3
    Def: 6
    Res: 1
    Constitution: 7
    Movement: 5
    Movement Type: Normal
    Combat Type: Normal

    Fighter 1
    Position:
    Level 3 Fighter
    HP: 23/23
    Spoiler
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    Str: 7
    Mag: 0
    Skl: 6
    Spd: 4
    Lck: 3
    Def: 4
    Res: 2
    Constitution: 9
    Movement: 5
    Movement Type: Normal
    Combat Type: Normal

    Fighter 2
    Position:
    Level 4 Fighter
    HP: 26/26
    Spoiler
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    Str: 9
    Mag: 0
    Skl: 5
    Spd: 5
    Lck: 3
    Def: 6
    Res: 0
    Constitution: 9
    Movement: 5
    Movement Type: Normal
    Combat Type: Normal

    Fighter 4
    Position:
    Level 2 Fighter
    HP: 24/24
    Spoiler
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    Str: 8
    Mag: 0
    Skl: 5
    Spd: 3
    Lck: 2
    Def: 4
    Res: 0
    Constitution: 9
    Movement: 5
    Movement Type: Normal
    Combat Type: Normal

    Fighter 5
    Position:
    Level 2 Fighter
    HP: 24/24
    Spoiler
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    Str: 7
    Mag: 0
    Skl: 5
    Spd: 3
    Lck: 2
    Def: 5
    Res: 0
    Constitution: 9
    Movement: 5
    Movement Type: Normal
    Combat Type: Normal

    Mercenary 1
    Position:
    Level 5 Mercenary
    HP: 25/25
    Spoiler
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    Str: 7
    Mag: 1
    Skl: 9
    Spd: 8
    Lck: 4
    Def: 3
    Res: 0
    Constitution: 8
    Movement: 5
    Movement Type: Normal
    Combat Type: Normal

    Mercenary 2
    Position:
    Level 3 Mercenary
    HP: 23/23
    Spoiler
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    Str: 6
    Mag: 0
    Skl: 7
    Spd: 6
    Lck: 2
    Def: 4
    Res: 0
    Constitution: 8
    Movement: 5
    Movement Type: Normal
    Combat Type: Normal

    Archer 1
    Position:
    Level 3 Archer
    HP: 17/17
    Spoiler
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    Str: 6
    Mag: 0
    Skl: 7
    Spd: 5
    Lck: 4
    Def: 3
    Res: 2
    Constitution: 8
    Movement: 5
    Movement Type: Normal
    Combat Type: Normal

    Archer 2
    Position:
    Level 4 Archer
    HP: 18/18
    Spoiler
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    Str: 6
    Mag: 0
    Skl: 8
    Spd: 5
    Lck: 4
    Def: 4
    Res: 3
    Constitution: 8
    Movement: 5
    Movement Type: Normal
    Combat Type: Normal

    Archer 8
    Position:
    Level 1 Archer
    HP: 16/16
    Spoiler
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    Str: 5
    Mag: 0
    Skl: 7
    Spd: 5
    Lck: 2
    Def: 3
    Res: 2
    Constitution: 8
    Movement: 5
    Movement Type: Normal
    Combat Type: Normal

    Archer 9
    Position:
    Level 2 Archer
    HP: 17/17
    Spoiler
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    Str: 6
    Mag: 0
    Skl: 8
    Spd: 6
    Lck: 2
    Def: 4
    Res: 3
    Constitution: 8
    Movement: 5
    Movement Type: Normal
    Combat Type: Normal

    Knight 3
    Position:
    Level 4 Knight
    HP: 27/27
    Spoiler
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    Str: 6
    Mag: 0
    Skl: 4
    Spd: 3
    Lck: 2
    Def: 7
    Res: 1
    Constitution: 12
    Movement: 4
    Movement Type: Armored
    Combat Type: Armored

    Knight 4
    Position:
    Level 5 Knight
    HP: 26/26
    Spoiler
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    Str: 7
    Mag: 0
    Skl: 3
    Spd: 3
    Lck: 2
    Def: 9
    Res: 2
    Constitution: 12
    Movement: 4
    Movement Type: Armored
    Combat Type: Armored

    Knight 5
    Position:
    Level 4 Knight
    HP: 27/27
    Spoiler
    Show
    Str: 7
    Mag: 0
    Skl: 4
    Spd: 3
    Lck: 2
    Def: 7
    Res: 1
    Constitution: 12
    Movement: 4
    Movement Type: Armored
    Combat Type: Armored

    Knight 7
    Position:
    Level 4 Knight
    HP: 27/27
    Spoiler
    Show
    Str: 6
    Mag: 0
    Skl: 3
    Spd: 3
    Lck: 1
    Def: 6
    Res: 2
    Constitution: 12
    Movement: 4
    Movement Type: Normal
    Combat Type: Normal

    Knight 8
    Position:
    Level 3 Knight
    HP: 25/25
    Spoiler
    Show
    Str: 7
    Mag: 0
    Skl: 3
    Spd: 4
    Lck: 1
    Def: 5
    Res: 1
    Constitution: 12
    Movement: 4
    Movement Type: Normal
    Combat Type: Normal

    Knight 9
    Position:
    Level 2 Knight
    HP: 25/25
    Spoiler
    Show
    Str: 6
    Mag: 0
    Skl: 3
    Spd: 3
    Lck: 1
    Def: 6
    Res: 0
    Constitution: 12
    Movement: 4
    Movement Type: Armored
    Combat Type: Armored

    Cavalier 2
    Position:
    Level 3 Cavalier
    HP: 23/23
    Spoiler
    Show
    Str: 6
    Mag: 1
    Skl: 4
    Spd: 6
    Lck: 3
    Def: 5
    Res: 2
    Constitution: 10
    Movement: 5
    Movement Type: Mounted
    Combat Type: Mounted

    Mage 1
    Position:
    Level 3 Mage
    HP: 15/15
    Spoiler
    Show
    Str: 0
    Mag: 7
    Skl: 7
    Spd: 5
    Lck: 3
    Def: 0
    Res: 7
    Constitution: 5
    Movement: 5
    Movement Type: Normal
    Combat Type: Normal

    Mage 2
    Position:
    Level 4 Mage
    HP: 15/15
    Spoiler
    Show
    Str: 0
    Mag: 8
    Skl: 7
    Spd: 5
    Lck: 3
    Def: 0
    Res: 7
    Constitution: 5
    Movement: 5
    Movement Type: Normal
    Combat Type: Normal

    Monk 2
    Position:
    Level 2 Monk
    HP: 16/16
    Spoiler
    Show
    Str: 0
    Mag: 5
    Skl: 8
    Spd: 6
    Lck: 2
    Def: 2
    Res: 6
    Constitution: 6
    Movement: 5
    Movement Type: Normal
    Combat Type: Normal

    Shaman 1
    Position:
    Level 1 Shaman
    HP: 18/18
    Spoiler
    Show
    Str: 0
    Mag: 6
    Skl: 4
    Spd: 5
    Lck: 3
    Def: 1
    Res: 4
    Constitution: 8
    Movement: 5
    Movement Type: Normal
    Combat Type: Normal

    Priest 2
    Position:
    Level 2 Priest
    HP: 17/17
    Spoiler
    Show
    Str: 0
    Mag: 5
    Skl: 5
    Spd: 3
    Lck: 8
    Def: 0
    Res: 6
    Constitution: 4
    Movement: 5
    Movement Type: Normal
    Combat Type: Normal

    Priest 3
    Position:
    Level 3 Priest
    HP: 17/17
    Spoiler
    Show
    Str: 0
    Mag: 6
    Skl: 5
    Spd: 4
    Lck: 9
    Def: 0
    Res: 7
    Constitution: 4
    Movement: 5
    Movement Type: Normal
    Combat Type: Normal

    Priest 4
    Position:
    Level 2 Priest
    HP: 17/17
    Spoiler
    Show
    Str: 0
    Mag: 5
    Skl: 5
    Spd: 3
    Lck: 8
    Def: 0
    Res: 7
    Constitution: 4
    Movement: 5
    Movement Type: Normal
    Combat Type: Normal

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  25. - Top - End - #205
    Troll in the Playground
     
    PirateGuy

    Join Date
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    Default Re: Fire Emblem: Sand Beneath the Waves (Game Thread)

    Saythe to P10.
    Venimoor to V5 and kill the mage.
    Dimitri to S6 and kill the fighter.
    Riderch to Q17.
    Lekura to R17 and dance for Riderch. She should head towards the chests.
    Riderch to R15.
    Crow to R13.
    Almer to S7.

    As a side note, this map is way too damn big. Every single time I write a damn plan, my computer decides to refresh the page and lose everything at least once. Usually when I'm almost done.

    Aaaand now I have to leave. Militia moves when I return.


    Finally forced me into getting one of these.

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  26. - Top - End - #206
    Troll in the Playground
     
    PirateGuy

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    Default Re: Fire Emblem: Sand Beneath the Waves (Game Thread)

    For the Militia:

    Lieutenant Hallack waits.
    Myrmidon 1 moves to R5 and kills the Archer.
    Fighter 1 attacks Archer 9.
    Mage 3 to T3 and kills the Archer.
    Soldier 5 waits.
    Soldier 4 to U4 and use vulnerary. The boss is now boxed in.
    Mage 1 to R6.
    Mage 2 to R7.
    Archer 2 to S8.
    Soldiers 2 and 3 wait.
    Soldier 1 moves to P17.
    Archer 1 moves to Q15.
    Cleric 1 to S9.
    Presumably the civilians move out of the boss's range and closer to the ship.

    If any players miss (Namely Venimoor) stop the update.

    Okay, I think that covers it. Hopefully Venimoor can get the boss kill next turn (he has the least xp) and Almer can likely kill the priest in drag and level.

    (Why do all the "priests" use cleric map sprites?)
    Last edited by Penguinator; 2012-04-29 at 07:29 PM.


    Finally forced me into getting one of these.

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  27. - Top - End - #207
    Barbarian in the Playground
    Join Date
    Nov 2010

    Default Re: Fire Emblem: Sand Beneath the Waves (Game Thread)

    Quote Originally Posted by Penguinator View Post
    (Why do all the "priests" use cleric map sprites?)
    Because I only have the priest sprites in blue, I can't recolor worth a damn, and isn't Cleric just traditionally the class name for female Priests?
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  28. - Top - End - #208
    Ettin in the Playground
     
    John Cribati's Avatar

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    Default Re: Fire Emblem: Sand Beneath the Waves (Game Thread)

    Paint.net makes recoloring a cinch.

    Formerly known as "Herpestidae."
    Most of my posts are done by mobile. Expect typos.
    Quote Originally Posted by Frozen_Feet View Post
    Things don't magically stop being fun when you reach a certain age.

  29. - Top - End - #209
    Troll in the Playground
     
    PirateGuy

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    Default Re: Fire Emblem: Sand Beneath the Waves (Game Thread)



    Merry Christmas.


    Finally forced me into getting one of these.

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  30. - Top - End - #210
    Barbarian in the Playground
    Join Date
    Nov 2010

    Default Re: Fire Emblem: Sand Beneath the Waves (Game Thread)

    Quote Originally Posted by Herpestidae View Post
    Paint.net makes recoloring a cinch.
    I'm using that already. Unfortunately, it doesn't help with the fact that my sense of color is roughly nil with respect to humanoid figures.

    Quote Originally Posted by Penguinator View Post


    Merry Christmas.
    Thank you, Penguinator Claus.
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