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2012-01-11, 07:19 AM (ISO 8601)
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- Feb 2011
Re: D&D 5th Edition makes the New York Times
Please, all those sourcebooks are completely optional. You only need to read some sections of the PHB to make a 1st level character.
Also I wasn't aware you needed to read city, campaign building, experience/treasure granting and NPC generation rules to play a character.
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2012-01-11, 07:29 AM (ISO 8601)
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- Apr 2011
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- Precious Jerusalem
Re: D&D 5th Edition makes the New York Times
I work very irregular hours and usually very long ones at that. If I do not respond to something in a timely manner pester me in an OOC thread. If something big is happening in the Middle East I will probably be busy for a few days because I am the idiot wearing kevlar and interviewing people on the fronts.
Do you like MTG? Do you like Gitp? We have a Discord server for like minded players.
Currently Running: Through the Faerie Ring
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2012-01-11, 07:30 AM (ISO 8601)
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- Oct 2010
Re: D&D 5th Edition makes the New York Times
Personally, here's what I want to see in 5E:
A return to the 3.0/3.5 style of magic (Spells over powers and such). Lot more variety and re-opens the "traditional" magic items. Hated the way magic items were done in 4E.
More customization. Seriously. Multi-classing was limited in 4E (imo), which I found as a turnoff. Just....more options.
No more of the "Controller" or "Minion" or what have you with monsters. Goblins should be like goblins, not 1hp schmucks with a pigsticker.
Basically....hire on some of the Pathfinder people to help make 5E and iron out the kinks.Awesome avatar by linklele
"The Barrier World" Google Doc
A post-post apocalyptic steampunk magitech Pathfinder setting.Spoiler
Awesome avatar by Akrim.elf and Ceika
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2012-01-11, 07:38 AM (ISO 8601)
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- Feb 2011
Re: D&D 5th Edition makes the New York Times
No, you don't need it. You can "gasp" make single-based characters!
It's irrelevant if it's legal and/or valid, the point is you don't need to read hundreds of splats to play the game. Even if it's a game in Eberron with all splats allowed, a core barbarian+Eberron's Player Handbook is a valid and legal character. Just because you didn't read Magic of Incarnum, Fiendix Codex II, Book of Exalted Deeds, DMG II and a dozen other random splats will not suddenly make your character unplayable by any means.Last edited by deuterio12; 2012-01-11 at 07:41 AM.
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2012-01-11, 07:48 AM (ISO 8601)
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- Apr 2011
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- Precious Jerusalem
Re: D&D 5th Edition makes the New York Times
I work very irregular hours and usually very long ones at that. If I do not respond to something in a timely manner pester me in an OOC thread. If something big is happening in the Middle East I will probably be busy for a few days because I am the idiot wearing kevlar and interviewing people on the fronts.
Do you like MTG? Do you like Gitp? We have a Discord server for like minded players.
Currently Running: Through the Faerie Ring
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2012-01-11, 07:49 AM (ISO 8601)
- Join Date
- Oct 2010
Re: D&D 5th Edition makes the New York Times
Awesome avatar by linklele
"The Barrier World" Google Doc
A post-post apocalyptic steampunk magitech Pathfinder setting.Spoiler
Awesome avatar by Akrim.elf and Ceika
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2012-01-11, 08:16 AM (ISO 8601)
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- Feb 2006
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- Kanagawa, Japan
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Re: D&D 5th Edition makes the New York Times
This made me laugh:
It is a joyful thing indeed to hold intimate converse with a man after one’s own heart, chatting without reserve about things of interest or the fleeting topics of the world; but such, alas, are few and far between.
– Yoshida Kenko (1283-1350), Tsurezure-Gusa (1340)
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2012-01-11, 08:52 AM (ISO 8601)
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- Oct 2009
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- Central Florida, USA
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Re: [3.5/PF/4.0] 5.0 in the News
Avatar by Ceika.
Steam account. Add me to argue aboutphilosophywhatever!
Advertized Homebrew: Fire Emblem 4's Holy Blood as Bloodlines
Extended Signature.
Using a different color of text for sarcasm is so original.
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2012-01-11, 09:24 AM (ISO 8601)
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- Maryland
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Re: [3.5/PF/4.0] 5.0 in the News
I've seen these in games before. They are, in my experience, either an entire waste of space or an actively bad thing, encouraging abusive GMs that they are justified by the rules.
If the group wants to modify the game, they need no permission to do so. I'd rather that the designer spent more time on making the game work instead of writing explanations of why they didn't.
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2012-01-11, 10:08 AM (ISO 8601)
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- Jun 2011
Re: 5th Edition hopes?
This again with the addition of 4e's monster rules. I love the monsters in 4e so much every time I sit down and play PF (a system whos class mechanics I vastly prefer) I want to bust out 4e monsters rather than the relatively bland 3.5/PF critters.
honestly the more I read the 5e threads the more I want to go back and try to sandwich PF and 4e together again lol.
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2012-01-11, 10:25 AM (ISO 8601)
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Re: [3.5/PF/4.0] 5.0 in the News
But in that case, was it the boss they remembered, or dealing with all of his lackeys and traps? Yes, a weak puppet master does have its place, and not every BBEG needs to be an elite, or even high level. But one you expect to be a central part of the final combat and not get squished as quickly as everything else is needs to be a little tougher, even if it stretches verisimilitude slightly.
I suppose you could make templates that make people elite though. Put a LA or equivalent cost on it high enough most PCs won't really be interested ("So wait I can be worth two PCs... each worth 3 levels lower than me? Sounds like playing a Mystic Theurge, I'll pass"), so then it is a player option, just not a particularly encouraged one.
But then again I still don't see the verisimilitude break from having elites/minions as opposed to the way templates work in 3.5. After all, most of those templates have very different penalties depending on if you're a PC or NPC. For example, Half-Celestial is anywhere from +1-3 CR, but +4 LA. People may gripe about thinking LA is stupid and gimps characters, but I've never seen someone say that it shatters verisimilitude for them.
I agree the enhanced action point economy (d10 instead of d6) isn't a big deal in terms of how big a bonus it actually is. But in terms of getting the player's attention at the table, making him remember what his character has, and encouraging more active participation in the group, it does the job wonderfully. It's not a power enhancement; it's a participation enhancement.If my text is blue, I'm being sarcastic.But you already knew that, right?
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2012-01-11, 10:41 AM (ISO 8601)
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Re: [3.5/PF/4.0] 5.0 in the News
I'll be honest here. I don't even see how this would work. What is the CR adjustment on "play this NPC like he has a double-digit Intelligence score"? Why should that even be a template, and how would you adjudicate it when a player says that your NPC can't do <<something sensible>> because he doesn't have the template?
Consider Xykon. The party know who he is, and have even met him twice. But both times, they didn't really defeat him. The second time, he casually killed a PC. Yes, he is insanely high level. But he is a boss because he plays it smart, not because he is death-on-legs.
But here's the thing: Feats shouldn't need to be the thing encouraging participation. They're a source of customization, but you shouldn't need to remember each of your feats. That is what powers are for. Feats are there to make sure that Fighter A is a bit different from Fighter B, so you can have big tough soak all the hits fighter, or cut anything to ribbons fighter, or nobody can move within 30 ft of him fighter. They might have all the same powers (though they likely won't) and will still feel and play differently just because of the passive modifications their feats grant. That is what I feel feats should do. If that means individual feats are a little bit boring, that's okay because there are plenty of other places for interesting things the player needs to remember to be.
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2012-01-11, 10:59 AM (ISO 8601)
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Re: [3.5/PF/4.0] 5.0 in the News
I'll be honest here. I don't even see how this would work. What is the CR adjustment on "play this NPC like he has a double-digit Intelligence score"? Why should that even be a template, and how would you adjudicate it when a player says that your NPC can't do <<something sensible>> because he doesn't have the template?
Consider Xykon. The party know who he is, and have even met him twice. But both times, they didn't really defeat him. The second time, he casually killed a PC. Yes, he is insanely high level. But he is a boss because he plays it smart, not because he is death-on-legs.
But regardless the template I was referring to was one to make a character elite, not one to play them smarter. I'm sorry for the confusion/non sequitor. (Note I was talking about making the character tougher to fill a major spot in the encounter right before mentioning a template. The text before that was mostly agreeing with you that you can have a low level BBEG who plays it so smart he's ahead anyway, but that it shouldn't be every BBEG)
From the point of the player with that fighter, he may well notice that he has a static bonus feat granting +X to die roll Y. But no one else at the table will notice, know, or remember. Giving them additional situational uses forces that awareness into the other gamers at the table.
It's not about big flashy things. That's what powers are for. You are STILL in the mindset of "feats need to be cool things because they're all I have". Do you consider a wizard boring because nobody knows that he has spell focus giving him +1 to spell DCs, or even because he has Arcane Thesis, which is making his metamagic feats cheaper, something nobody but him will ever notice? No!
So your only reason for complaining about passive feats is the assumption that classes will default closer to the 3.5 fighter than the 3.5 wizard. I have been arguing from the baseline opposite assumption the whole time. Everyone already has plenty of cool things to keep them entertained, but feats are there to provide a little more diversity among how the cool things are used.If my text is blue, I'm being sarcastic.But you already knew that, right?
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2012-01-11, 11:11 AM (ISO 8601)
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- Dec 2011
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2012-01-11, 11:12 AM (ISO 8601)
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- Feb 2006
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- Washington, DC
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Re: [3.5/PF/4.0] 5.0 in the News
Articles discussing 5E (which some people are calling "D&D next" - they haven't settled on an actual name yet) can be found here, here, here, here, here, here, and here. Most discuss actual play testing.
Key take aways:
- Initial reactions have all been positive.
- Mike Mearls is the lead designer.
- They haven't decided what they're doing about an OGL.
- A key component of 5E is that it incorporates "the best parts of previous editions."
- 5E will be "a universal rule set which unifies all players under one single system."
- “Just like a player makes his character, the Dungeon Master can make his ruleset,” says Mearls. “He might say ‘I’m going to run a military campaign, it’s going to be a lot of fighting’… so he’d use the combat chapter, drop in miniatures rules, and include the martial arts optional rules.”
- "They’re simple without being stupid, and efficient without being shallow. Combat was quick and satisfying; we got through most of an adventure in just a few hours. And I get the sense that fifth edition will bring back some of the good complexity of previous versions, allowing players to create unique characters and new worlds."
- There will be some sort of open comment period on the rules before they are published. WotC is collecting emails now on their main sight if you're interested.
- Players will get their first chance to play-test the proposed changes this month at the Dungeons & Dragons Experience convention – running January 26-29 in Fort Wayne, Indiana. (Do any Playgrounders live in Indiana?)
So, simplified core rules with optional rules layered on top, drawing upon the best parts of previous editions. What will this look like?
My best guess:
- A core mechanic of 1d20 + (1/2 level) + relevant attribute vs something, which will be used to resolve most mechanical issues.
- Simple rules for grapple, equipment, encumbrance, etc, with optional more complex tables of rules for people who want to track that sort of thing.
- The return of powerful/crazy/varied magic in some form (as opposed to the more limited/balanced 4E Power system), and perhaps parallel systems for non-magical classes.
The biggest issue that they need to resolve is that 4E Power system (At-Will/Encounter/Daily, gained from a set chart at the same rate for all players, with Powers being very limited, duplicative, and traded out for slightly more powerful versions every time you gain a level) is incompatible with every previous edition. They need to choose.
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2012-01-11, 11:15 AM (ISO 8601)
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- Apr 2011
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- Precious Jerusalem
Re: D&D 5th Edition makes the New York Times
4e had shiny art. 5e should have shiny art as well.
I work very irregular hours and usually very long ones at that. If I do not respond to something in a timely manner pester me in an OOC thread. If something big is happening in the Middle East I will probably be busy for a few days because I am the idiot wearing kevlar and interviewing people on the fronts.
Do you like MTG? Do you like Gitp? We have a Discord server for like minded players.
Currently Running: Through the Faerie Ring
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2012-01-11, 12:36 PM (ISO 8601)
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- Sep 2010
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- The Chosen Spot
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Re: D&D 5th Edition makes the New York Times
With regard to battle mats...
I've run both 3.5 and 4.0 combat encounters without using a battle mat just to try it out. It worked out pretty much the same as when we've played RPGs that don't have any notion of a battle mat in their rules. So both existing versions are unplayable without one.
A battle mat has its pros and cons. It just depends upon how your group wants to run their combat-ish encounters.Frolic and dance for joy often.
Be determined in your ventures.
-KAB
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2012-01-11, 01:35 PM (ISO 8601)
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- Dec 2011
Re: D&D 5th Edition makes the New York Times
The assumption here seems to be that somebody else in the group has read the hundreds of pages of rules, knows all the things that happen in combat, has a general idea of how casters get and cast spells, knows what weather does, knows what constitutes an interesting encounter, knows how to find how far a character goes on a specific jump check, etc.
What I meant was that that doesn't really have to be the case anymore. It wouldn't be hard to set up a pretty light program that contains all that information and implements it without user learning required - it would just take a lot of work hours, something WotC can do better than most publishers.
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2012-01-11, 01:50 PM (ISO 8601)
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- Aug 2006
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- London, UK
Re: 5th Edition hopes?
I was initially surprised, but thinking about it - people aren't excited about 4e any more. The longer they wait between new editions, the more fanbase they'll lose to other, newer, games. And this might be a way to get people to look back at them who haven't played a game of 3.5 or 4e in ages. So this makes oodles of commercial sense for them.
You may want to look up the "cheating death" rules from Fantasy Craft for that one. Not sure how well they'd translate to other games with a generally lower level of cinematics, but it could be doable.
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2012-01-11, 01:59 PM (ISO 8601)
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- Jan 2007
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Re: [3.5/PF/4.0] 5.0 in the News
Not really, no, I quite like playing them in fact, and the flavour of inborn magic is also pretty nice. However, for these a point mechanic would indeed make more sense than a slot mechanic. I'd say make the psion charisma dependent and call it sorcerer, and leave the wizard. That should get you your bases covered.
It's not about big flashy things. That's what powers are for. You are STILL in the mindset of "feats need to be cool things because they're all I have". Do you consider a wizard boring because nobody knows that he has spell focus giving him +1 to spell DCs, or even because he has Arcane Thesis, which is making his metamagic feats cheaper, something nobody but him will ever notice? No!Last edited by Eldan; 2012-01-11 at 02:06 PM.
Resident Vancian Apologist
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2012-01-11, 02:06 PM (ISO 8601)
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Re: D&D 5th Edition makes the New York Times
Oh great... poor Ed Greenwood's gonna have to cull another crop of gods. Nice knowing you, Asmodeus.
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2012-01-11, 02:51 PM (ISO 8601)
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- Jan 2012
Re: [3.5/PF/4.0] 5.0 in the News
I know. I gave bad examples of what I wanted to see, but I can give good examples of the kinds of crap I don't want to see, just because I feel like it clogs up room for things I could actually use:
- Aboleth
- Achaierai
- Arrowhawk
- Chaos Beast (maybe)
- Darkmantle (maybe)
- Delver (maybe)
- Digester
- Ethereal X
- Gibbering Mouther
- Grick
- Howler
- Phantom Fungus
- Phasm (just looks weird in the picture and is just another version of the Mimic/Doppelganger/etc.)
- Rast
- Tendriculos
- Tojanida
- Xorn
- Yrthak
Granted, it's not a large list, but have we really run out of things that scare us on this plane of existence?
Oh, I agree. There's lots of weirdness in 1E/2E monsters. But, for some reason, I feel like the people who did 3.0/3.5 really jumped over "variations of things that intrinsically prey on humans' fears" and went straight for the part where they got to put arms, mouths, and eyes on a big blob of goo and call it something extraplanar.Currently wishing for MMO-style graphics designers to fall into his lap so that his homebrew world can be sent out to the masses.
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2012-01-11, 03:05 PM (ISO 8601)
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- Apr 2009
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- Germany
Re: [3.5/PF/4.0] 5.0 in the News
Good list, except aboleths. These things have a lot of background lore and are best buddies with beholders and mind flayers.
What I also really dislike is very boring stuff like "rat with 8 legs", "lion with 6 legs", "panther with a hand on the end of its tail", and "rat with the face of Steve Buscemi".Last edited by Yora; 2012-01-11 at 03:08 PM.
We are not standing on the shoulders of giants, but on very tall tower of other dwarves.
Spriggan's Den Heroic Fantasy Roleplaying
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2012-01-11, 03:36 PM (ISO 8601)
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- Jan 2012
Re: [3.5/PF/4.0] 5.0 in the News
Agreed.
Just, please, no more absurd pictures/creatures for the sake of being absurd. Star Trek was amazingly successful (after its initial run) with lots of aliens that had interesting powers/guns/etc., but all looked like humans in masks/makeup.
If it's a "rat with 8 legs," make it a rat-spider hybrid or something and give it interesting powers that would compel me to use it in a dungeon in place of either a rat or a spider.
I just hate a manual full of monsters that would never EVER have evolved under ANY set of circumstances in a natural world. EVER.Currently wishing for MMO-style graphics designers to fall into his lap so that his homebrew world can be sent out to the masses.
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2012-01-11, 04:09 PM (ISO 8601)
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Re: [3.5/PF/4.0] 5.0 in the News
Can I just say that this list includes some of my favourites? Sadly, 3.5 really didn't put in a lot of their fluff. But if you can get your hands on one of the Planescape monster manuals for AD&D, you'll see that some of these things are absolutely fascinating.
Edit: We live in a world of sea cucumbers, giraffe weevils, mole rats, gulper eels, dancing spiders, pistol shrimp, ant-controlling fungus, giant deep sea amphipods, star moles, axolotls, platypodes, barrel-eye fish, yeti crabs and Mike, the headless chicken.
Surely, you can't say an eight-legged insectivore is out of the question?Last edited by Eldan; 2012-01-11 at 04:16 PM.
Resident Vancian Apologist
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2012-01-11, 04:30 PM (ISO 8601)
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- Apr 2009
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- Germany
Re: [3.5/PF/4.0] 5.0 in the News
Something having more legs than usual is not a problem. But it sucks when that is everything that makes it different from an ordinary animal.
Displacers Beasts have six legs, but they also have tentacles and a crazy illusion effect. What you are fighting is something very different from a six legged lion.
The osquip is just a big rat that looks goofy.We are not standing on the shoulders of giants, but on very tall tower of other dwarves.
Spriggan's Den Heroic Fantasy Roleplaying
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2012-01-11, 04:37 PM (ISO 8601)
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- Apr 2011
Re: [3.5/PF/4.0] 5.0 in the News
A wizard did it. IIRC, that was literally the explanation for some of the early monsters.
Just saying, several of those go a long way back (and some of the ones I didn't list are probably from 1E/2E; I just don't remember and can't find the reference quickly enough). You're really dealing with a D&D problem, not just a 3e/3.5e/4e problem. Also... several of those are plant creatures, specifically. I LIKE having plant creatures other than treants and... more treants.
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2012-01-11, 04:40 PM (ISO 8601)
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Re: [3.5/PF/4.0] 5.0 in the News
Howler was certainly in 2E. A lot of Ethereal Xs too, I think. Probably the Arrowhawk too.
Resident Vancian Apologist
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2012-01-11, 04:47 PM (ISO 8601)
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2012-01-11, 04:52 PM (ISO 8601)
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Re: [3.5/PF/4.0] 5.0 in the News
You and a couple other people. Incidentally there are a lot of people who play PF/3.5 and feel the same way I do, they just disliked what 4e did on the player side of things. I've seen very few people who actually DM regularly complain about 4e NPCs.
They may not be able to get everyone, but I think if they did it right they could get 75-80% of the major groups, which would be a huge victory.
That said, my confidence in them isn't extremely high. The articles they've been putting out about design philosophy have been a lot of garbage. But they could pull something out that actually works, you never know.If my text is blue, I'm being sarcastic.But you already knew that, right?