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Thread: Simple Q&A D&D 3.5 (by RAW) XX
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2012-05-11, 05:47 PM (ISO 8601)
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Re: Simple Q&A D&D 3.5 (by RAW) XX
That is a quote from the Hover feat, which is an entirely different thing from the hovering that the general flight rules give free for good or better maneuverability. His question was about the latter.
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2012-05-11, 06:44 PM (ISO 8601)
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Re: Simple Q&A D&D 3.5 (by RAW) XX
Q990
On Initiative stacking
Feat Improved Initative
Benefit: You get a +4 bonus on initiative checks
A warning weapon grants you a +5 insight
bonus on initiative checks as long as it
is held.
While wielding it, you gain a +2
bonus on initiative checks"People assume that time is a strict progression of cause to effect, but *actually* from a non-linear, non-subjective viewpoint - it's more like a big ball of wibbly wobbly... time-y wimey... stuff."
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2012-05-11, 06:59 PM (ISO 8601)
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Re: Simple Q&A D&D 3.5 (by RAW) XX
A 990 Yes.
As bonuses which are all untyped or of different types, and also from different sources, these stack.Last edited by Curmudgeon; 2012-05-11 at 07:00 PM.
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2012-05-11, 11:00 PM (ISO 8601)
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Re: Simple Q&A D&D 3.5 (by RAW) XX
Q991
Would a +2 weapon, assuming it's not Light, deal +3 damage if wielded in two hands, or is the enhancement bonus added after multiplying for two-handed wielding?
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2012-05-11, 11:02 PM (ISO 8601)
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Re: Simple Q&A D&D 3.5 (by RAW) XX
Q 992: If A player has the feats, Improved Trip and Powerful charge, and charges a target, can they make a trip at the end of the charge, then still use the Powerful Charge damage bonus and Charge hit bonus on the free melee attack?
Last edited by killem2; 2012-05-12 at 06:32 PM.
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2012-05-11, 11:12 PM (ISO 8601)
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Re: Simple Q&A D&D 3.5 (by RAW) XX
Q993
Is there a Feat which gives an effect similar to the Powerful Build ability for Goliaths and Half-Giants, representing a character with a really massive physique (probably calling for a Strength penalty)? It doesn't necessarily have to have the exact effect of Powerful Build, but something representing that the character is huge and muscular compared to their size category.
Q994
If a cleric has access to a spell only through a domain, can she scribe that spell onto a scroll? Can clerics who don't have that domain cast that scroll? Can an Archivist copy that scroll into a prayerbook and cast it?
Q995
Is there anything in D&D rules which will allow an absurdly strong character to use long jumps to increase his land speed (either tactical or overland), Hulk-style?Last edited by willpell; 2012-05-11 at 11:34 PM.
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2012-05-11, 11:51 PM (ISO 8601)
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Re: Simple Q&A D&D 3.5 (by RAW) XX
A 991 No.
Wielding a Weapon Two-Handed
When you deal damage with a weapon that you are wielding two-handed, you add 1½ times your Strength bonus.
A 992 No.
Powerful Charge lets you deal extra damage on a charge attack. It does not apply to some other attack, such as the bonus attack granted by Improved Trip.
A 993
The Jotunbrud regional feat (Races of Faerûn, page 166) offers two of the three benefits of Powerful Build.
A 994
Yes, no, and yes (respectively).
A 995 No.
Jumping is always limited to your land speed.A Jump check is included in your movement, so it is part of a move action. If you run out of movement mid-jump, your next action (either on this turn or, if necessary, on your next turn) must be a move action to complete the jump.
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2012-05-12, 01:41 AM (ISO 8601)
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Re: Simple Q&A D&D 3.5 (by RAW) XX
A 994 Addendum
Technically the cleric without appropriate domain could cast the spell from the scroll, if he made a successful Use Magic Device (Emulate class Feature) Check, but so could any other character.
Q 997
Is there a change to AC while you are in mid jump, as mentioned in A 995?
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2012-05-12, 02:13 AM (ISO 8601)
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Re: Simple Q&A D&D 3.5 (by RAW) XX
A995 contention:
There actually is a feat that lets you move an additional 10ft if you've already made a jump of at least 10ft. I'm AFB and I can't remeber its name or the source though.
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2012-05-12, 02:57 AM (ISO 8601)
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Re: Simple Q&A D&D 3.5 (by RAW) XX
Q998
Decided to ask here rather than directly in the forum thus taking up space :) although it may not be a simple question/answer.
Im trying to identify a monster.. Heres my info:
She is a spider, intilligent, able to restrain herself from attacking unlike other vermin. But perhaps she has some kind of power over spidervermin.
She can take humanform, or it might be the other way around.
As for other info, dunno if its relevant or specific for this "npc" or if its a named monster, she has experienced a terrible loss of some kind, and this one or she is called Ysendra.
Does anyone have an idea what kind of monster im facing?
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2012-05-12, 07:29 AM (ISO 8601)
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Re: Simple Q&A D&D 3.5 (by RAW) XX
Last edited by killem2; 2012-05-12 at 07:34 AM.
Path of the Nefarious: A Way of the Wicked Journal.
Please take a look at the adventures of my group going through Fire Mountain Games's Way of the Wicked, An evil based Pathfinder Compatible adventure path.
http://d20evil.blogspot.com/
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2012-05-12, 07:40 AM (ISO 8601)
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Re: Simple Q&A D&D 3.5 (by RAW) XX
Q999
How does far shot (feat PHB) interact with distance (weapon enhancement DMG) and Hawkeye (Spell, spell compendium)? Using a long bow would it be 100*1.5*2*1.5?
Q999b
Do you need to make a spot check to attack something far away? Even if its not hiding the -1 penalty to a spot check for every 10 feet of distance is confusing (by that ruling to spot a creature 200 feet away the would impose a penalty of -20 and it's going to be hard to spot said creature).Currently playing:
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2012-05-12, 08:13 AM (ISO 8601)
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Re: Simple Q&A D&D 3.5 (by RAW) XX
Re: A 995 contention
You're mistaken. It's a skill trick, not a feat: Extreme Leap. As with any skill trick, it's limited to one use per encounter. Extreme Leap does not increase land speed, which was the question asked.
A 999 Yes.When applying multipliers to real-world values (such as weight or distance), normal rules of math apply instead.
D&D encounters don't start until one party succeeds at a Spot check to notice the other party. See the WILDERNESS ADVENTURES section in Dungeon Master's Guide (pages 86 and following) for the maximum Spot distances allowed in various terrain types.Last edited by Curmudgeon; 2012-05-12 at 08:20 AM.
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2012-05-12, 09:29 AM (ISO 8601)
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Re: Simple Q&A D&D 3.5 (by RAW) XX
Q1000 (plays trumpets)
The power Metaphysical Weapon has this text in its augment section:
Augment: If you spend 4 additional power points, this power’s duration increases to 1 hour per level.
In addition, for every 4 additional power points you spend, this power improves the weapon’s enhancement bonus on attack rolls and damage rolls by 1.Last edited by willpell; 2012-05-12 at 09:30 AM.
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2012-05-12, 10:03 AM (ISO 8601)
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Re: Simple Q&A D&D 3.5 (by RAW) XX
A1000
Yes, you can augment more, otherwise the wording makes absolutely no sense whatsoever. They could/would have written "...and the enhancement bonus increases to +2"
On another note:
I totally disagree on your "clear point". Even though they forgot the standard wording for different augmentation possibilities it should be read as:
You can augment with 4 PP to increase the duration to hours.
OR
You can augment with 4 PP to increase the enhancement bonus.
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2012-05-12, 10:08 AM (ISO 8601)
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Re: Simple Q&A D&D 3.5 (by RAW) XX
Nope! This part is clear in the rules on the first page of the powers section.
Many powers can be augmented in more than one way. When the Augment section contains numbered paragraphs, you need to spend power points separately for each of the numbered options. When a paragraph in the Augment section begins with “In addition,” you gain the
indicated benefit according to how many power points you have already decided to spend on manifesting the power.Last edited by willpell; 2012-05-12 at 10:09 AM.
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2012-05-12, 04:04 PM (ISO 8601)
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Re: Simple Q&A D&D 3.5 (by RAW) XX
Q 1001: Can you apply new magical effects onto an already magic item? For example could someone apply the the distance enchant to a +2 item then later put on Bane?
Path of the Nefarious: A Way of the Wicked Journal.
Please take a look at the adventures of my group going through Fire Mountain Games's Way of the Wicked, An evil based Pathfinder Compatible adventure path.
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2012-05-12, 04:10 PM (ISO 8601)
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Re: Simple Q&A D&D 3.5 (by RAW) XX
A 1001 Yes.
From page 288 of Dungeon Master's Guide:ADDING NEW ABILITIES
A creator can add new magical abilities to a magic item with no restrictions. The cost to do this is the same as if the item was not magical. Thus, a +1 longsword can be made into a +2 vorpal longsword, with the cost to create it being equal to that of a +2 vorpal sword minus the cost of a +1 sword.
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2012-05-12, 04:39 PM (ISO 8601)
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Re: Simple Q&A D&D 3.5 (by RAW) XX
Path of the Nefarious: A Way of the Wicked Journal.
Please take a look at the adventures of my group going through Fire Mountain Games's Way of the Wicked, An evil based Pathfinder Compatible adventure path.
http://d20evil.blogspot.com/
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2012-05-12, 04:42 PM (ISO 8601)
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Re: Simple Q&A D&D 3.5 (by RAW) XX
A 1002 Possibly
What do you mean with overwrite? Do you mean do you get a discount for any magical property you remove from an item? This is not possible to my knowledge.
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2012-05-12, 05:10 PM (ISO 8601)
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Re: Simple Q&A D&D 3.5 (by RAW) XX
Q1003: Can you use more than one swift action per turn by expending a move or standard action (the same way you can use two move actions by expending your standard action)?
Last edited by Larkas; 2012-05-12 at 05:11 PM.
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2012-05-12, 05:20 PM (ISO 8601)
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Re: Simple Q&A D&D 3.5 (by RAW) XX
A 1003 No.
Excepting special class abilities, there is a firm limit of 1 swift action per turn.
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2012-05-12, 05:24 PM (ISO 8601)
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Re: Simple Q&A D&D 3.5 (by RAW) XX
I'm guessing the Multispell epic feat also qualifies- since it was written back before quickened spells were swift actions, and allows you an extra quickened spell per round, each time it's taken.
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2012-05-12, 05:30 PM (ISO 8601)
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Re: Simple Q&A D&D 3.5 (by RAW) XX
That's up to each individual DM. Epic Level Handbook is a 3.0 book, and such material is subject to the following consideration (from page 4 of Dungeon Master's Guide):
This is an upgrade of the d20 System, not a new edition of the game. This revision is compatible with all existing products, and those products can be used with the revision with only minor adjustments.
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2012-05-12, 05:36 PM (ISO 8601)
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Re: Simple Q&A D&D 3.5 (by RAW) XX
Path of the Nefarious: A Way of the Wicked Journal.
Please take a look at the adventures of my group going through Fire Mountain Games's Way of the Wicked, An evil based Pathfinder Compatible adventure path.
http://d20evil.blogspot.com/
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2012-05-12, 05:39 PM (ISO 8601)
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2012-05-12, 06:09 PM (ISO 8601)
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Re: Simple Q&A D&D 3.5 (by RAW) XX
There's 3.5 books (like Waterdeep City of Splendours) with characters with that feat- so we know the feat exists in 3.5.
How to interpret it though- that's the tricky part. "you may cast an extra quickened spell" becoming "you gain an extra swift action that can only be used for casting spells" is a fairly simple interpretation.Marut-2 Avatar by Serpentine
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2012-05-12, 07:35 PM (ISO 8601)
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Re: Simple Q&A D&D 3.5 (by RAW) XX
Q 1003: Where can one find the price of a wand with a specific spell? Say I wanted a wand of hawkeye (cl 1), with 10 charges.
Last edited by killem2; 2012-05-12 at 07:38 PM.
Path of the Nefarious: A Way of the Wicked Journal.
Please take a look at the adventures of my group going through Fire Mountain Games's Way of the Wicked, An evil based Pathfinder Compatible adventure path.
http://d20evil.blogspot.com/
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2012-05-12, 09:00 PM (ISO 8601)
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Re: Simple Q&A D&D 3.5 (by RAW) XX
A 1003
A partially-used wand is priced at whatever the local D&D economy dictates. You could pro-rate that charge (to 10/50 of the cost of a freshly crafted wand with 50 charges), but the only time that's actually RAW is if that wand is part of the creation of a PC above 1st level (see Dungeon Master's Guide on page 199).
The rules for Creating Wands should let you determine how to price a new (50 charge) wand. Simply determine the wand creation cost, and double it to get the market price.
Because you specified CL 1 you're interested in a Druid wand of Hawkeye. (No Ranger wand can have less than CL 2, the minimum for the class.) Simply look to the "Clr, Drd, Wiz" columns to figure out the cost for a 50 charge wand: 750 gp.Last edited by Curmudgeon; 2012-05-12 at 09:03 PM.
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2012-05-12, 09:15 PM (ISO 8601)
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Re: Simple Q&A D&D 3.5 (by RAW) XX
Path of the Nefarious: A Way of the Wicked Journal.
Please take a look at the adventures of my group going through Fire Mountain Games's Way of the Wicked, An evil based Pathfinder Compatible adventure path.
http://d20evil.blogspot.com/