New OOTS products from CafePress
New OOTS t-shirts, ornaments, mugs, bags, and more
Page 63 of 68 FirstFirst ... 133853545556575859606162636465666768 LastLast
Results 1,861 to 1,890 of 2026
  1. - Top - End - #1861
    Surgebinder in the Playground Moderator
     
    Douglas's Avatar

    Join Date
    Aug 2005
    Location
    Mountain View, CA
    Gender
    Male

    Default Re: Simple Q&A D&D 3.5 (by RAW) XX

    Quote Originally Posted by Curmudgeon View Post
    A 989 No. Half speed only lets you move 2.5' instead of 5', which means you cannot leave the current 5' cube (except downward, which is always at double speed). Only perfect maneuverability allows an aerial 5' step in any direction.
    That is a quote from the Hover feat, which is an entirely different thing from the hovering that the general flight rules give free for good or better maneuverability. His question was about the latter.
    Like 4X (aka Civilization-like) gaming? Know programming? Interested in game development? Take a look.

    Avatar by Ceika.

    Archives:
    Spoiler
    Show
    Saberhagen's Twelve Swords, some homebrew artifacts for 3.5 (please comment)
    Isstinen Tonche for ECL 74 playtesting.
    Team Solars: Powergaming beyond your wildest imagining, without infinite loops or epic. Yes, the DM asked for it.
    Arcane Swordsage: Making it actually work (homebrew)

  2. - Top - End - #1862
    Barbarian in the Playground
     
    Ranting Fool's Avatar

    Join Date
    Mar 2012
    Gender
    Male

    Default Re: Simple Q&A D&D 3.5 (by RAW) XX

    Q990

    On Initiative stacking

    Feat Improved Initative

    Benefit: You get a +4 bonus on initiative checks
    Weapon enchant: Warning

    A warning weapon grants you a +5 insight
    bonus on initiative checks as long as it
    is held.
    Weapon enchant:

    While wielding it, you gain a +2
    bonus on initiative checks
    Would these all stack? Cheers
    "People assume that time is a strict progression of cause to effect, but *actually* from a non-linear, non-subjective viewpoint - it's more like a big ball of wibbly wobbly... time-y wimey... stuff."

    The First Rule of Thesaurus Club is: You do not Talk, converse, chat, speak, gossip, chatter, natter, utter, discuss, confer, reason, deliberate, consult, parley, lecture, sermon about Thesaurus Club!

  3. - Top - End - #1863
    Titan in the Playground
     
    AssassinGuy

    Join Date
    May 2006
    Location
    Sunnydale

    Default Re: Simple Q&A D&D 3.5 (by RAW) XX

    A 990 Yes.

    As bonuses which are all untyped or of different types, and also from different sources, these stack.
    Last edited by Curmudgeon; 2012-05-11 at 07:00 PM.

  4. - Top - End - #1864
    Banned
     
    willpell's Avatar

    Join Date
    Aug 2007
    Gender
    Male

    Default Re: Simple Q&A D&D 3.5 (by RAW) XX

    Q991
    Would a +2 weapon, assuming it's not Light, deal +3 damage if wielded in two hands, or is the enhancement bonus added after multiplying for two-handed wielding?

  5. - Top - End - #1865
    Ogre in the Playground
    Join Date
    Nov 2011

    Default Re: Simple Q&A D&D 3.5 (by RAW) XX

    Q 992: If A player has the feats, Improved Trip and Powerful charge, and charges a target, can they make a trip at the end of the charge, then still use the Powerful Charge damage bonus and Charge hit bonus on the free melee attack?
    Last edited by killem2; 2012-05-12 at 06:32 PM.
    Path of the Nefarious: A Way of the Wicked Journal.
    Please take a look at the adventures of my group going through Fire Mountain Games's Way of the Wicked, An evil based Pathfinder Compatible adventure path.
    http://d20evil.blogspot.com/

  6. - Top - End - #1866
    Banned
     
    willpell's Avatar

    Join Date
    Aug 2007
    Gender
    Male

    Default Re: Simple Q&A D&D 3.5 (by RAW) XX

    Q993
    Is there a Feat which gives an effect similar to the Powerful Build ability for Goliaths and Half-Giants, representing a character with a really massive physique (probably calling for a Strength penalty)? It doesn't necessarily have to have the exact effect of Powerful Build, but something representing that the character is huge and muscular compared to their size category.

    Q994
    If a cleric has access to a spell only through a domain, can she scribe that spell onto a scroll? Can clerics who don't have that domain cast that scroll? Can an Archivist copy that scroll into a prayerbook and cast it?

    Q995
    Is there anything in D&D rules which will allow an absurdly strong character to use long jumps to increase his land speed (either tactical or overland), Hulk-style?
    Last edited by willpell; 2012-05-11 at 11:34 PM.

  7. - Top - End - #1867
    Titan in the Playground
     
    AssassinGuy

    Join Date
    May 2006
    Location
    Sunnydale

    Default Re: Simple Q&A D&D 3.5 (by RAW) XX

    A 991 No.
    Wielding a Weapon Two-Handed

    When you deal damage with a weapon that you are wielding two-handed, you add 1½ times your Strength bonus.
    No other part of damage but STR bonus is multiplied when wielding a weapon two-handed.

    A 992 No.

    Powerful Charge lets you deal extra damage on a charge attack. It does not apply to some other attack, such as the bonus attack granted by Improved Trip.

    A 993

    The Jotunbrud regional feat (Races of Faerûn, page 166) offers two of the three benefits of Powerful Build.

    A 994

    Yes, no, and yes (respectively).

    A 995 No.

    Jumping is always limited to your land speed.
    A Jump check is included in your movement, so it is part of a move action. If you run out of movement mid-jump, your next action (either on this turn or, if necessary, on your next turn) must be a move action to complete the jump.

  8. - Top - End - #1868
    Ettin in the Playground
    Join Date
    Mar 2012

    Default Re: Simple Q&A D&D 3.5 (by RAW) XX

    A 994 Addendum

    Technically the cleric without appropriate domain could cast the spell from the scroll, if he made a successful Use Magic Device (Emulate class Feature) Check, but so could any other character.

    Q 997

    Is there a change to AC while you are in mid jump, as mentioned in A 995?

  9. - Top - End - #1869
    Bugbear in the Playground
    Join Date
    May 2005
    Location

    Default Re: Simple Q&A D&D 3.5 (by RAW) XX

    A995 contention:
    There actually is a feat that lets you move an additional 10ft if you've already made a jump of at least 10ft. I'm AFB and I can't remeber its name or the source though.

  10. - Top - End - #1870
    Bugbear in the Playground
     
    SolithKnightGuy

    Join Date
    Apr 2012
    Gender
    Male

    Default Re: Simple Q&A D&D 3.5 (by RAW) XX

    Q998
    Decided to ask here rather than directly in the forum thus taking up space :) although it may not be a simple question/answer.

    Im trying to identify a monster.. Heres my info:
    She is a spider, intilligent, able to restrain herself from attacking unlike other vermin. But perhaps she has some kind of power over spidervermin.
    She can take humanform, or it might be the other way around.
    As for other info, dunno if its relevant or specific for this "npc" or if its a named monster, she has experienced a terrible loss of some kind, and this one or she is called Ysendra.
    Does anyone have an idea what kind of monster im facing?

  11. - Top - End - #1871
    Ogre in the Playground
    Join Date
    Nov 2011

    Default Re: Simple Q&A D&D 3.5 (by RAW) XX

    Quote Originally Posted by Ketiara View Post
    Q998
    Decided to ask here rather than directly in the forum thus taking up space :) although it may not be a simple question/answer.

    Im trying to identify a monster.. Heres my info:
    She is a spider, intilligent, able to restrain herself from attacking unlike other vermin. But perhaps she has some kind of power over spidervermin.
    She can take humanform, or it might be the other way around.
    As for other info, dunno if its relevant or specific for this "npc" or if its a named monster, she has experienced a terrible loss of some kind, and this one or she is called Ysendra.
    Does anyone have an idea what kind of monster im facing?

    A 998
    I cannot speak for the name you listed, but a creature known as Aranea is listed in just about every monster manual.

    It has been updated to 3.5 too.

    Also the Drider is a possibility. It doesn't mentionshape changing but it looks alot more humanoid.
    Last edited by killem2; 2012-05-12 at 07:34 AM.
    Path of the Nefarious: A Way of the Wicked Journal.
    Please take a look at the adventures of my group going through Fire Mountain Games's Way of the Wicked, An evil based Pathfinder Compatible adventure path.
    http://d20evil.blogspot.com/

  12. - Top - End - #1872
    Barbarian in the Playground
     
    ElfRangerGuy

    Join Date
    Feb 2012

    Default Re: Simple Q&A D&D 3.5 (by RAW) XX

    Q999
    How does far shot (feat PHB) interact with distance (weapon enhancement DMG) and Hawkeye (Spell, spell compendium)? Using a long bow would it be 100*1.5*2*1.5?

    Q999b
    Do you need to make a spot check to attack something far away? Even if its not hiding the -1 penalty to a spot check for every 10 feet of distance is confusing (by that ruling to spot a creature 200 feet away the would impose a penalty of -20 and it's going to be hard to spot said creature).
    Currently playing:
    Aer the Raven in the refounding of the temple of nine swords.
    Estef in From Splendor to Shadow
    DMing Here be Dragons IC & OOC

  13. - Top - End - #1873
    Titan in the Playground
     
    AssassinGuy

    Join Date
    May 2006
    Location
    Sunnydale

    Default Re: Simple Q&A D&D 3.5 (by RAW) XX

    Re: A 995 contention
    Quote Originally Posted by ILM View Post
    There actually is a feat that lets you move an additional 10ft if you've already made a jump of at least 10ft. I'm AFB and I can't remeber its name or the source though.
    You're mistaken. It's a skill trick, not a feat: Extreme Leap. As with any skill trick, it's limited to one use per encounter. Extreme Leap does not increase land speed, which was the question asked.

    A 999 Yes.
    When applying multipliers to real-world values (such as weight or distance), normal rules of math apply instead.
    A 999b Yes.

    D&D encounters don't start until one party succeeds at a Spot check to notice the other party. See the WILDERNESS ADVENTURES section in Dungeon Master's Guide (pages 86 and following) for the maximum Spot distances allowed in various terrain types.
    Last edited by Curmudgeon; 2012-05-12 at 08:20 AM.

  14. - Top - End - #1874
    Banned
     
    willpell's Avatar

    Join Date
    Aug 2007
    Gender
    Male

    Default Re: Simple Q&A D&D 3.5 (by RAW) XX

    Q1000 (plays trumpets)
    The power Metaphysical Weapon has this text in its augment section:
    Augment: If you spend 4 additional power points, this power’s duration increases to 1 hour per level.
    In addition, for every 4 additional power points you spend, this power improves the weapon’s enhancement bonus on attack rolls and damage rolls by 1.
    The "in addition" means that I get the +1 enhancement bonus for free with the expenditure to increase the duration to hours. What isn't clear is whether I'm allowed to then spend another 4 power points the same way, giving me a +3 weapon, when a second instance of the first augment paragraph would be redundant.
    Last edited by willpell; 2012-05-12 at 09:30 AM.

  15. - Top - End - #1875
    Dwarf in the Playground
     
    Flumph

    Join Date
    Apr 2012

    Default Re: Simple Q&A D&D 3.5 (by RAW) XX

    A1000
    Yes, you can augment more, otherwise the wording makes absolutely no sense whatsoever. They could/would have written "...and the enhancement bonus increases to +2"

    On another note:
    I totally disagree on your "clear point". Even though they forgot the standard wording for different augmentation possibilities it should be read as:

    You can augment with 4 PP to increase the duration to hours.
    OR
    You can augment with 4 PP to increase the enhancement bonus.

  16. - Top - End - #1876
    Banned
     
    willpell's Avatar

    Join Date
    Aug 2007
    Gender
    Male

    Default Re: Simple Q&A D&D 3.5 (by RAW) XX

    Quote Originally Posted by MrLemon View Post
    A1000
    I totally disagree on your "clear point". Even though they forgot the standard wording for different augmentation possibilities it should be read as:
    Nope! This part is clear in the rules on the first page of the powers section.

    Many powers can be augmented in more than one way. When the Augment section contains numbered paragraphs, you need to spend power points separately for each of the numbered options. When a paragraph in the Augment section begins with “In addition,” you gain the
    indicated benefit according to how many power points you have already decided to spend on manifesting the power.
    Which is exactly why I was unclear on the other part, as you would have to have already decided to spend 8 points on the augmentation to get your weapon up to +3, and the first paragraph didn't indicate that you could spend its 4 pp more than once (doing so is redundant as far as that clause is concerned; I wasn't sure whether that made it verboten).
    Last edited by willpell; 2012-05-12 at 10:09 AM.

  17. - Top - End - #1877
    Ogre in the Playground
    Join Date
    Nov 2011

    Default Re: Simple Q&A D&D 3.5 (by RAW) XX

    Q 1001: Can you apply new magical effects onto an already magic item? For example could someone apply the the distance enchant to a +2 item then later put on Bane?
    Path of the Nefarious: A Way of the Wicked Journal.
    Please take a look at the adventures of my group going through Fire Mountain Games's Way of the Wicked, An evil based Pathfinder Compatible adventure path.
    http://d20evil.blogspot.com/

  18. - Top - End - #1878
    Titan in the Playground
     
    AssassinGuy

    Join Date
    May 2006
    Location
    Sunnydale

    Default Re: Simple Q&A D&D 3.5 (by RAW) XX

    A 1001 Yes.

    From page 288 of Dungeon Master's Guide:
    ADDING NEW ABILITIES
    A creator can add new magical abilities to a magic item with no restrictions. The cost to do this is the same as if the item was not magical. Thus, a +1 longsword can be made into a +2 vorpal longsword, with the cost to create it being equal to that of a +2 vorpal sword minus the cost of a +1 sword.

  19. - Top - End - #1879
    Ogre in the Playground
    Join Date
    Nov 2011

    Default Re: Simple Q&A D&D 3.5 (by RAW) XX

    Quote Originally Posted by Curmudgeon View Post
    A 1001 Yes.

    From page 288 of Dungeon Master's Guide:
    Thanks!

    Q 1002: Can you Overwrite magical effects?
    Path of the Nefarious: A Way of the Wicked Journal.
    Please take a look at the adventures of my group going through Fire Mountain Games's Way of the Wicked, An evil based Pathfinder Compatible adventure path.
    http://d20evil.blogspot.com/

  20. - Top - End - #1880
    Ettin in the Playground
    Join Date
    Mar 2012

    Default Re: Simple Q&A D&D 3.5 (by RAW) XX

    A 1002 Possibly

    What do you mean with overwrite? Do you mean do you get a discount for any magical property you remove from an item? This is not possible to my knowledge.

  21. - Top - End - #1881
    Ogre in the Playground
     
    BardGuy

    Join Date
    Jan 2012
    Gender
    Male

    Default Re: Simple Q&A D&D 3.5 (by RAW) XX

    Q1003: Can you use more than one swift action per turn by expending a move or standard action (the same way you can use two move actions by expending your standard action)?
    Last edited by Larkas; 2012-05-12 at 05:11 PM.
    Metal Perfection - a template for creatures born on Mirrodin.
    True Ferocity - a simple fix for Orcs and Half-Orcs.
    Monastic Magus - a spiritual successor to the Unarmed Swordsage.
    Pathfinder-ish Synthesist - a simple fix making Synthesist Summoners follow polymorph rules.
    Sword & Sorcery for Sneaky Scoundrels - rogue archetypes/fixes that aim to turn the rogue into a warrior/caster.

  22. - Top - End - #1882
    Titan in the Playground
     
    AssassinGuy

    Join Date
    May 2006
    Location
    Sunnydale

    Default Re: Simple Q&A D&D 3.5 (by RAW) XX

    A 1003 No.

    Excepting special class abilities, there is a firm limit of 1 swift action per turn.

  23. - Top - End - #1883
    Colossus in the Playground
     
    hamishspence's Avatar

    Join Date
    Feb 2007

    Default Re: Simple Q&A D&D 3.5 (by RAW) XX

    I'm guessing the Multispell epic feat also qualifies- since it was written back before quickened spells were swift actions, and allows you an extra quickened spell per round, each time it's taken.
    Marut-2 Avatar by Serpentine
    New Marut Avatar by Linkele

  24. - Top - End - #1884
    Titan in the Playground
     
    AssassinGuy

    Join Date
    May 2006
    Location
    Sunnydale

    Default Re: Simple Q&A D&D 3.5 (by RAW) XX

    Quote Originally Posted by hamishspence View Post
    I'm guessing the Multispell epic feat also qualifies- since it was written back before quickened spells were swift actions, and allows you an extra quickened spell per round, each time it's taken.
    That's up to each individual DM. Epic Level Handbook is a 3.0 book, and such material is subject to the following consideration (from page 4 of Dungeon Master's Guide):
    This is an upgrade of the d20 System, not a new edition of the game. This revision is compatible with all existing products, and those products can be used with the revision with only minor adjustments.
    Talk to your DM about what adjustments they require to bring 3.0 content into their 3.5 D&D game.

  25. - Top - End - #1885
    Ogre in the Playground
    Join Date
    Nov 2011

    Default Re: Simple Q&A D&D 3.5 (by RAW) XX

    Quote Originally Posted by Andezzar View Post
    A 1002 Possibly

    What do you mean with overwrite? Do you mean do you get a discount for any magical property you remove from an item? This is not possible to my knowledge.
    Na, just something like taking a Keen weapon and replacing it with flaming or frost.
    Path of the Nefarious: A Way of the Wicked Journal.
    Please take a look at the adventures of my group going through Fire Mountain Games's Way of the Wicked, An evil based Pathfinder Compatible adventure path.
    http://d20evil.blogspot.com/

  26. - Top - End - #1886
    Ettin in the Playground
    Join Date
    Mar 2012

    Default Re: Simple Q&A D&D 3.5 (by RAW) XX

    Quote Originally Posted by killem2 View Post
    Na, just something like taking a Keen weapon and replacing it with flaming or frost.
    I know of no such mechanic

  27. - Top - End - #1887
    Colossus in the Playground
     
    hamishspence's Avatar

    Join Date
    Feb 2007

    Default Re: Simple Q&A D&D 3.5 (by RAW) XX

    Quote Originally Posted by Curmudgeon View Post
    That's up to each individual DM. Epic Level Handbook is a 3.0 book, and such material is subject to the following consideration (from page 4 of Dungeon Master's Guide): Talk to your DM about what adjustments they require to bring 3.0 content into their 3.5 D&D game.
    There's 3.5 books (like Waterdeep City of Splendours) with characters with that feat- so we know the feat exists in 3.5.

    How to interpret it though- that's the tricky part. "you may cast an extra quickened spell" becoming "you gain an extra swift action that can only be used for casting spells" is a fairly simple interpretation.
    Marut-2 Avatar by Serpentine
    New Marut Avatar by Linkele

  28. - Top - End - #1888
    Ogre in the Playground
    Join Date
    Nov 2011

    Default Re: Simple Q&A D&D 3.5 (by RAW) XX

    Q 1003: Where can one find the price of a wand with a specific spell? Say I wanted a wand of hawkeye (cl 1), with 10 charges.
    Last edited by killem2; 2012-05-12 at 07:38 PM.
    Path of the Nefarious: A Way of the Wicked Journal.
    Please take a look at the adventures of my group going through Fire Mountain Games's Way of the Wicked, An evil based Pathfinder Compatible adventure path.
    http://d20evil.blogspot.com/

  29. - Top - End - #1889
    Titan in the Playground
     
    AssassinGuy

    Join Date
    May 2006
    Location
    Sunnydale

    Default Re: Simple Q&A D&D 3.5 (by RAW) XX

    A 1003

    A partially-used wand is priced at whatever the local D&D economy dictates. You could pro-rate that charge (to 10/50 of the cost of a freshly crafted wand with 50 charges), but the only time that's actually RAW is if that wand is part of the creation of a PC above 1st level (see Dungeon Master's Guide on page 199).

    The rules for Creating Wands should let you determine how to price a new (50 charge) wand. Simply determine the wand creation cost, and double it to get the market price.

    Because you specified CL 1 you're interested in a Druid wand of Hawkeye. (No Ranger wand can have less than CL 2, the minimum for the class.) Simply look to the "Clr, Drd, Wiz" columns to figure out the cost for a 50 charge wand: 750 gp.
    Last edited by Curmudgeon; 2012-05-12 at 09:03 PM.

  30. - Top - End - #1890
    Ogre in the Playground
    Join Date
    Nov 2011

    Default Re: Simple Q&A D&D 3.5 (by RAW) XX

    Quote Originally Posted by Curmudgeon View Post
    A 1003

    A partially-used wand is priced at whatever the local D&D economy dictates. You could pro-rate that charge (to 10/50 of the cost of a freshly crafted wand with 50 charges), but the only time that's actually RAW is if that wand is part of the creation of a PC above 1st level (see Dungeon Master's Guide on page 199).

    The rules for Creating Wands should let you determine how to price a new (50 charge) wand. Simply determine the wand creation cost, and double it to get the market price.

    Because you specified CL 1 you're interested in a Druid wand of Hawkeye. (No Ranger wand can have less than CL 2, the minimum for the class.) Simply look to the "Clr, Drd, Wiz" columns to figure out the cost for a 50 charge wand: 750 gp.
    Thanks, I am stupid by the way, I meant Hunter's Mercy. >_<
    Path of the Nefarious: A Way of the Wicked Journal.
    Please take a look at the adventures of my group going through Fire Mountain Games's Way of the Wicked, An evil based Pathfinder Compatible adventure path.
    http://d20evil.blogspot.com/

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •