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  1. - Top - End - #181
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    AssassinGuy

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    Default Re: Simple Q&A D&D 3.5 (by RAW) XX

    Q96

    When you attack with your offhand weapon you only get half of your Str in dmg, soo is there a feat that allows full Str in dmg with offhand??
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    Default Re: Simple Q&A D&D 3.5 (by RAW) XX

    A 095

    Deathwatch does not actually confer sight, only status information. A character protected by Hide from Undead still couldn't be seen, but if they met a Deathwatch trigger (fragile, fighting off death, or neither alive nor dead) the caster of that spell would know the target's condition even though they would not know the location within the 30' cone. Note that when "fighting off death" ends and healthy condition begins is undefined, so it will be determined by each individual DM. As a house rule you might use the 4e "bloodied" status (half maximum HP or less) as the limit of "fighting off death".

  3. - Top - End - #183
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    Default Re: Simple Q&A D&D 3.5 (by RAW) XX

    Q 91 cont.

    Quote Originally Posted by KillianHawkeye View Post
    Q 91a

    Is there any way to get flame blade as an arcane spell?
    Quote Originally Posted by Chronos View Post
    A 091 a:
    The Wyrm Wizard prestige class lets you add a handful of spells from other spell lists to your spells known. There may be other methods as well.
    Any way for a Sorcerer or other spontaneous arcane caster to do it?

    Quote Originally Posted by KillianHawkeye View Post
    Q 91b

    Is there any spell similar to flame blade available to arcane spellcasters?
    Quote Originally Posted by Chronos View Post
    A 091 b:
    Depends on what you mean by "similar". If you just want to make iterative attacks with a touch damage spell, Chill Touch will work.
    Sorry, I meant something that does elemental energy damage (preferrably fire) and is used like a weapon.
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    Default Re: Simple Q&A D&D 3.5 (by RAW) XX

    A091 b continued:

    Ah, I knew I was remembering something else from somewhere. The Spell Compendium also has Flame Dagger, a 2nd-level sor/wiz spell that's exactly like Flame Blade, except it's 1d4+1/level instead of 1d8+1/2 levels.
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    Default Re: Simple Q&A D&D 3.5 (by RAW) XX

    Q097

    The Summoning Ooze (MM3, p.169) has a Summon Monster SLA, which increases in potency as it gains Hit Dice. Does this only apply to racial HD, or if it added class levels, would they also count?

  6. - Top - End - #186
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    Default Re: Simple Q&A D&D 3.5 (by RAW) XX

    098

    are there any magical compulsion effects that are not enchantments?

  7. - Top - End - #187
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    Default Re: Simple Q&A D&D 3.5 (by RAW) XX

    Q 99-a Are living constructs subject to dazing?

    Q 99-b What about regular constructs?

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    Default Re: Simple Q&A D&D 3.5 (by RAW) XX

    Quote Originally Posted by Chronos View Post
    A091 b continued:

    Ah, I knew I was remembering something else from somewhere. The Spell Compendium also has Flame Dagger, a 2nd-level sor/wiz spell that's exactly like Flame Blade, except it's 1d4+1/level instead of 1d8+1/2 levels.
    Thanks, that's perfect!
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    Default Re: Simple Q&A D&D 3.5 (by RAW) XX

    A 99

    Constructs (whether living or otherwise) are subject to the dazed condition unless otherwise noted in their specific monster entries.

    Same goes for Undead, and basically everything.
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    Default Re: Simple Q&A D&D 3.5 (by RAW) XX

    In that case:

    Q 100

    Persistent Spell requires a spell of personal or "fixed" range. Exactly what does that 'fixed range' refer to? Does a spell of range: Medium count, or only spells that say "Range: 20 ft." or something?

  11. - Top - End - #191
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    Default Re: Simple Q&A D&D 3.5 (by RAW) XX

    A100

    The latter. Ranges that vary with caster level, which include Close, Medium, and Long, do not count. Opinions vary on whether "Touch" counts, so ask your DM about that one.
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    Default Re: Simple Q&A D&D 3.5 (by RAW) XX

    A 097 Racial HD only.
    For each additional 2 HD of a summoning ooze above 5, the summoning ooze’s summon monster ability improves by one spell level
    The Summon Monster ability is specific to Summoning Ooze HD, not HD from any other source. The Advancement monster entry is by racial HD only and does not include class levels, and the Level Adjustment is "—" so it's unavailable for any PCs.

    A 100 additional

    "Range: touch" varies by your natural reach, from 0' to 30' (or more), so that's not a fixed number. A Medium Humanoid character will have 5' touch reach which changes to 10' reach after Enlarge Person is cast on them.
    Last edited by Curmudgeon; 2012-02-11 at 03:09 AM.

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    Default Re: Simple Q&A D&D 3.5 (by RAW) XX

    Q 101

    Many prestige classes grant a raise in the spellcasting powers of an existing class. I was wondering how this works with those classes that don’t allow spellcasting immediately, like Ranger or Paladin.

    For example: a 1st-level human Ranger next takes 3 levels of Human Paragon. According to the description of this prestige-like class, this grants 2 spellcasting levels in the spellcasting class of his choice. If the character then takes a second level of Ranger as his 5th character level, he’ll have the class features of a 2nd-level Ranger, but will he have the spellcasting powers of a 4th-level Ranger? (Thus starting to cast 1st-level spells if his Wisdom is high enough?)
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  14. - Top - End - #194
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    Default Re: Simple Q&A D&D 3.5 (by RAW) XX

    Q102 The Eldritch Claws warlock feat (from DR358 p87) lets you form your Eldritch Blast energy into a set of claws that can be used as natural weapons. Are these attacks normal attacks or touch attacks? Since you also deal your unarmed damage, it would seem like it's normal attacks but it doesn't explicitly say so. If they are normal attacks, is there anything preventing you from making them as touch attacks and just applying Eldritch Blast damage without the normal unarmed damage?
    Last edited by Keneth; 2012-02-11 at 06:43 AM.

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    Default Re: Simple Q&A D&D 3.5 (by RAW) XX

    Quote Originally Posted by Meianleader View Post
    098

    are there any magical compulsion effects that are not enchantments?
    A: Necrotic Tumor, from Libris Mortis. It is a 7th level necromancy spell, and permanent. Requires 2 failed saves, however, since the target must first have been exposed to the effects of Necrotic Cyst, from the same book.

    Also, it is neither [Mind affecting] nor [compulsion]. It's a vicious little bastard, if you can get it going.
    Last edited by FearlessGnome; 2012-02-11 at 10:11 AM.
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    Default Re: Simple Q&A D&D 3.5 (by RAW) XX

    A 101 No.
    Spells

    Beginning at 4th level, a ranger gains the ability to cast a small number of divine spells, which are drawn from the ranger spell list.
    ...
    Through 3rd level, a ranger has no caster level. At 4th level and higher, his caster level is one-half his ranger level.
    You can't advance what you don't (yet) have. Human Paragon applied to a Ranger of 3rd level or less will provide no benefit to spellcasting ability.

    A 102

    All natural weapon attacks are regular melee (not touch) attacks, so Eldritch Claws doesn't need to say that explicitly. Furthermore, the feat stipulates you can only deliver eldritch blast energy on a successful claw attack once your claws are formed. Touch attacks will never deliver your eldritch blast, and your normal eldritch blast ability does not exist while the claws exist.
    Last edited by Curmudgeon; 2012-02-11 at 11:55 AM.

  17. - Top - End - #197
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    Default Re: Simple Q&A D&D 3.5 (by RAW) XX

    Q 103

    What's the LA on the Shade Template, presented in FRCS?
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    Default Re: Simple Q&A D&D 3.5 (by RAW) XX

    Quote Originally Posted by Curmudgeon View Post
    A 102

    All natural weapon attacks are regular melee (not touch) attacks, so Eldritch Claws doesn't need to say that explicitly. Furthermore, the feat stipulates you can only deliver eldritch blast energy on a successful claw attack once your claws are formed. Touch attacks will never deliver your eldritch blast, and your normal eldritch blast ability does not exist while the claws exist.
    That's true, but the claws are made of energy, hence my question. It just seemed kinda silly that you have a bunch of foot-long energy claws attached to your hands and you can't just slash with them by making touch attacks.

  19. - Top - End - #199
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    Default Re: Simple Q&A D&D 3.5 (by RAW) XX

    Q104

    When you use the knockdown feat to gain a free trip attempt, if you succeed on the trip, do you then get a free attack against the opponent from improved trip?

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    Default Re: Simple Q&A D&D 3.5 (by RAW) XX

    Q105

    Farspeaking Amulet (MIC) has a special property that activates "if you also wear a magic item that grants you a competence bonus on Listen checks". Is there any such item, besides the 15k gp Moonstone Mask? I'm coming up blank on both SRD and MIC...
    Last edited by sonofzeal; 2012-02-11 at 06:05 PM.
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    Default Re: Simple Q&A D&D 3.5 (by RAW) XX

    A 104 Yes.

    If you've paid for Combat Expertise, Improved Trip, and Knock-Down, you get the stated benefits of those feats.

    A 105

    I've found a couple more for you:
    • Owlfeather Armor, Magic Item Compendium, page 20.
    • Ring of Anticipation, Drow of the Underdark, page 100.


    A 103 +5

    This is detailed in the Forgotten Realms Campaign Setting Errata file: "p. 288, Changes to Table 8–1 (Level Adjustments)". That's a little confusing, since the erratum says "Shade from +2 to +5" and the text on page 288 of my FRCS already says +5 for Shade LA, but there you have it: +5 in two places.
    Last edited by Curmudgeon; 2012-02-11 at 07:47 PM.

  22. - Top - End - #202
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    Default Re: Simple Q&A D&D 3.5 (by RAW) XX

    Q106

    If a cleric with the healing domain and the augment healing feat uses a wand of cure light wounds, do those abilities apply to the spell cast from the wand, or is it just the standard 1d8+1?

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    Default Re: Simple Q&A D&D 3.5 (by RAW) XX

    A 106

    The answer is no for the Healing domain ─ because the wand crafter sets the item's caster level, and thus properties of the wand user's CL are irrelevant ─ and yes for Augment Healing ─ because the Dungeon Master's Guide refers to using a wand as "casting" on page 245.
    Activation:Wands use the spell trigger activation method, so casting a spell from a wand is usually a standard action that doesn’t provoke attacks of opportunity.

  24. - Top - End - #204
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    Default Re: Simple Q&A D&D 3.5 (by RAW) XX

    Quote Originally Posted by Curmudgeon View Post
    because the Dungeon Master's Guide refers to using a wand as "casting" on page 245.
    If that were true, what's to stop you from using any other effects while activating a wand such metamagic rods? I'm pretty sure that it was clarified somewhere in the rules that using a wand is not equivalent to casting a spell, although I can't be arsed to look for it right now.

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    Default Re: Simple Q&A D&D 3.5 (by RAW) XX

    Q 107

    I need some clarification as to how the Changeling's Minor Shape Change works, is it just a +10 to disguise checks when used, which can be foiled by an opposed spot check? Or do you need spells that allows you to see trough the disguise to be able to tell that what you have in front of you is a changeling?
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    Default Re: Simple Q&A D&D 3.5 (by RAW) XX

    Q 108

    I'm a little confused about the see the unseen invocation, it say that when you activate it you gain see invisibility and then add that you gain darkvision for 24 hours.
    My question is what's the duration of the see invisibility effect ? As normal for the spell of 24 hours too ?
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    Default Re: Simple Q&A D&D 3.5 (by RAW) XX

    Q109

    The feat snap kick from ToB.
    When does that -2 to attack start?
    The way i read it you make your attack, then get the extra attack. Then every subsequent attack that round gets a -2(so...AoO's).
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    Default Re: Simple Q&A D&D 3.5 (by RAW) XX

    A 109

    You must declare in advance that you intend to use the benefits of Snap Kick. The moment you do, until the start of your next turn (for this round), you suffer a -2 penalty to all your attack rolls and you can make an additional unarmed strike whenever the required condition (standard attack, full attack or strike maneuver) is fullfilled. Attacks of Opportunity do not benefit from Snap Kick, because they're neither standard attacks, full attacks or a strike maneuver.

  29. - Top - End - #209
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    Default Re: Simple Q&A D&D 3.5 (by RAW) XX

    Q 110

    If a party member dies during an adventure do you count him when
    dividing experience points at the end?

  30. - Top - End - #210
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    Default Re: Simple Q&A D&D 3.5 (by RAW) XX

    Re: A 109 [correction]
    Quote Originally Posted by DeltaEmil View Post
    ... you can make an additional unarmed strike whenever the required condition (standard attack, full attack or strike maneuver) is fullfilled. Attacks of Opportunity do not benefit from Snap Kick, because they're neither standard attacks, full attacks or a strike maneuver.
    Benefit: When you make a melee attack with one or more melee weapons (including a standard attack, full attack, or even a strike maneuver), you can make an additional attack at your highest attack bonus.
    A list of included examples is not a limiting specification. "A melee attack with one or more melee weapons" also describes any attack of opportunity, so Snap Kick can be used on an AoO.

    A 108
    See the Unseen: Gain see invisibility as the spell and darkvision.
    "As the spell" specifies the standard 10 min./level for See Invisibility.
    A warlock’s caster level with his invocations is equal to his warlock level.
    A 110

    The rule is that you award experience to those participating. So include the deceased party member for the parts where they were alive, and not for the parts after they died.

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