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2012-07-30, 08:22 AM (ISO 8601)
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Re: Class and Level Geekery VIII (spoilers ahoy!)
Guide to the Magus, the Pathfinder Gish class.
"I would really like to see a game made by Obryn, Kurald Galain, and Knaight from these forums. I'm not joking one bit. I would buy the hell out of that." -- ChubbyRain
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2012-07-30, 08:46 AM (ISO 8601)
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Re: Class and Level Geekery VIII (spoilers ahoy!)
Has it occured to you that they just don't have such a thing or the means to create one in time? Because that's the easy in-universe explanation. As for the rationale for this strategy, you've got it backwards. True Seeing would see through magical darkness (I think; I'm back to posting from a phone, and we know what that does to my accuracy), but it doesn't see through either magical or mundane fog. Not that the Order has any idea that their enemy has True Seeing up. Gust of Wind is a non-factor as well. The ambush was set up to separate Malack from the rest of the Guild, and to incapacitate Z. It has done both these things. Unless Tarquin somehow gained three levels in Wizard that he's never put to use, whence will come the Gust of Wind? Your objections have been answered by the tactics of the ambush itself.
The more fundimental question, of course, beyond the half-thought-through assumptions, is "why didn't the Order do X instead of Y?". For that, there's an answer in the FAQ: because Rich doesn't want them to.Last edited by zimmerwald1915; 2012-07-30 at 08:57 AM.
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2012-07-30, 09:00 AM (ISO 8601)
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Re: Class and Level Geekery VIII (spoilers ahoy!)
The problem with 3E's darkness spell is that it makes an area shadowy, but not totally dark. It should probably have been called "dimness" instead. The various fog-related spells are a more effective vision blocker - and since Obscuring Mist is close range, and Fog Cloud is neither a bard nor a cleric spell, the smokestick is the most practical alternative.
Guide to the Magus, the Pathfinder Gish class.
"I would really like to see a game made by Obryn, Kurald Galain, and Knaight from these forums. I'm not joking one bit. I would buy the hell out of that." -- ChubbyRain
Crystal Shard Studios - Freeware games designed by Kurald and others!
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2012-07-30, 09:27 AM (ISO 8601)
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Re: Class and Level Geekery VIII (spoilers ahoy!)
Right, Galain. I see where you're coming from. I'm more concerned a spell they would have access to-from Elan, Durkon or even Haley with a high enough UMD and a Darkness scroll-would have served them better. Z needs to be incapacitated so everything after the smokestick makes a great deal of sense-get the Cleric in and the Word out.
I was concerned that the smokestick-being basic adventure gear-would be easily circumvented by any remaining members than something more effective like say a spell. A Gust of Wind, a Bag of Winds, destroying the Smokestick as a whole may have prevented the ambush, but Nale's not thinking straight.
And hey, Zimmerwald: Yeah, I am asking that question. If I'm not mistaken, this is the place to be asking them since the thread is meant to look at the combat and what happens and take an interest in what happens by the game logic. The mist, I'll give you since I checked the spell description, but the Gust of Wind would easily negate the stick's effect through the mist, either giving the Linear Guild the chance to recover from the Word, or be used by Durkon instead to clear said fog for the Order to attack. It mattered on who got it out first-OOtS or the Guild. As far as we know, the flying kobold has the spell; he may be some librarian in the kingdom, but I venture to guess he's Neutral-aligned.
You have a problem with what I say, take it up with me personally. But I was arguing tactics of the situation as a whole. That's what the thread is about.Created Characters
Janus
Terrin
Martel Darlesse
Always up for a game, solo or no, can make any character, but would love to know what I'm dealing with. Either way, excelsior to adventure!
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2012-07-30, 09:42 AM (ISO 8601)
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Re: Class and Level Geekery VIII (spoilers ahoy!)
Huh? Unless you're arguing that using a smokestick rather than a spell says something about the Order's stats, it's not on-topic for this thread at all.
Orth Plays: Currently Baldur's Gate II
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2012-07-30, 10:05 AM (ISO 8601)
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Re: Class and Level Geekery VIII (spoilers ahoy!)
I was of the understanding that we were discussing the fight as it goes along in conjunction with the stats. My apologies.
Though considering that issue now in terms of levels for the Linear Guild, I wonder about the decision. I imagine you're getting minuses to Spot and Search checks due to the fog, which may be circumvented by high ranks for Sabine and a good Wisdom score on Tarquin. Would Darkness provide a greater skill penalty if used?Created Characters
Janus
Terrin
Martel Darlesse
Always up for a game, solo or no, can make any character, but would love to know what I'm dealing with. Either way, excelsior to adventure!
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2012-07-30, 10:22 AM (ISO 8601)
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Re: Class and Level Geekery VIII (spoilers ahoy!)
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2012-07-30, 10:23 AM (ISO 8601)
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Re: Class and Level Geekery VIII (spoilers ahoy!)
In fog and smoke, vision is completely blocked beyond five feat, and you still have a miss chance if you're standing right next to them. Listen checks aren't affected, but that's what Holy Word hopes to address.
"They couldn't know that the points from the mainline to the siding were frozen, and the signal should have been set at 'DANGER', but snow had forced it down."
- The Flying Kipper
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2012-07-30, 01:37 PM (ISO 8601)
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Re: Class and Level Geekery VIII (spoilers ahoy!)
So does V, in panel 4.
Edit:
As a rule of thumb, this thread exists to discuss the hows, not the whys. The whys, as explained in the FAQ, are under the ultimate power of plot, character knowledge, character development, characterisation and rule of funny. Only when those have been taken care of will Rich consider the most strategically sound option.
Grey WolfLast edited by Grey_Wolf_c; 2012-07-30 at 01:41 PM.
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2012-08-05, 02:07 PM (ISO 8601)
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Re: Class and Level Geekery VIII (spoilers ahoy!)
We might not get a clear-cut answer. Unless the Giant does something that gives a clear visual distinction between a deafened and blinded character and a deafened, blinded and paralyzed character, we might not be able to tell--a deafened and blinded character might decide to just be still and not move. Hmm, I can even see an unaffected character finding a tactical advantage in pretending to be deaf, blind, and paralyzed (though I'd think that eventually the deceptions would be revealed).
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2012-08-05, 03:30 PM (ISO 8601)
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Re: Class and Level Geekery VIII (spoilers ahoy!)
Guide to the Magus, the Pathfinder Gish class.
"I would really like to see a game made by Obryn, Kurald Galain, and Knaight from these forums. I'm not joking one bit. I would buy the hell out of that." -- ChubbyRain
Crystal Shard Studios - Freeware games designed by Kurald and others!
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2012-08-06, 12:48 AM (ISO 8601)
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2012-08-09, 02:06 PM (ISO 8601)
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Re: Class and Level Geekery VIII (spoilers ahoy!)
Right, now we have a Tally of affects:
- Most importantly, Belkar's deaf. This puts Durkon at one level below Belkar, so if we still think he's 16, Durkon is level 15.
- Tarquin was unaffected, so he's level 17 or higher.
- Nale and Z are deaf, so they're at most level 16 (Z being a Wizard 16 rather than 14/LA 2 because Holy Word uses hit dice, not level.
- Sabine got banished, so any consequences will probably wear off before we can discern them.
- Kilkil is unaccounted for.
Does this cover everything?"They couldn't know that the points from the mainline to the siding were frozen, and the signal should have been set at 'DANGER', but snow had forced it down."
- The Flying Kipper
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2012-08-09, 02:07 PM (ISO 8601)
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Re: Class and Level Geekery VIII (spoilers ahoy!)
Well, we now have confirmation that Tarquin is at least two levels higher than Durkon.
Also, since the Holy Word apparently affected Belkar, and Belkar's character level is at least 16, wouldn't that make Durkon 15th-level?
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2012-08-09, 02:11 PM (ISO 8601)
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Re: Class and Level Geekery VIII (spoilers ahoy!)
- Most importantly, Belkar's deaf. This puts Durkon at one level below Belkar, so if we still think he's 16, Durkon is level 15.
Anyway, there's a contradiction in either Durkon or Belkar's level.
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2012-08-09, 02:13 PM (ISO 8601)
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Re: Class and Level Geekery VIII (spoilers ahoy!)
Sabine was not shouting, so deafness is unlikely in her case, unless she was actively compensating for - but if she was of clear enough mind to whisper when she couldn't hear her own voice, why was she not clear of mind enough to not try talking to the deaf guy?
It is very circumstantial, though, so I wouldn't bother with the assumption.
Grey WolfLast edited by Grey_Wolf_c; 2012-08-09 at 02:18 PM.
Interested in MitD? Join us in MitD's thread.There is a world of imagination
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2012-08-09, 02:20 PM (ISO 8601)
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Re: Class and Level Geekery VIII (spoilers ahoy!)
"They couldn't know that the points from the mainline to the siding were frozen, and the signal should have been set at 'DANGER', but snow had forced it down."
- The Flying Kipper
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2012-08-09, 02:28 PM (ISO 8601)
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Re: Class and Level Geekery VIII (spoilers ahoy!)
Hee. I like that the Giant apparently took into account the +1 cl from the Good domain, and that it's made a big difference to the tactics employed here.
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2012-08-09, 02:34 PM (ISO 8601)
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Re: Class and Level Geekery VIII (spoilers ahoy!)
Tarquin: Two or more levels above Durkon.
Belkar: Exactly one level above Durkon. Since we don't know Belkar's exact level, we don't know Durkon's exact level from that either.
Nale: Also exactly one level above Durkon.Last edited by Kish; 2012-08-09 at 02:37 PM.
Orth Plays: Currently Baldur's Gate II
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2012-08-09, 02:52 PM (ISO 8601)
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Re: Class and Level Geekery VIII (spoilers ahoy!)
It seems strange to me that Durkon is apparently one level behind Nale and Belkar- and therefore Elan, given the personal rival stuff; given the Giant's usual attitude about such things, it seems more likely that's he's the same level as them and the Giant forgot about him having Good Domain. That, of course, makes Belkar being level 16 problematic, but I never felt that the evidence for that was particularly strong, so that's no big loss.
However, I guess I must recognize that I can't claim inconsistency unless we get an actual contradiction.
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2012-08-09, 02:54 PM (ISO 8601)
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Re: Class and Level Geekery VIII (spoilers ahoy!)
Ah, the +1 Good Domain thing. I guess that explains it.
Tarquin: Two or more levels above Durkon.
Belkar: Exactly one level above Durkon. Since we don't know Belkar's exact level, we don't know Durkon's exact level from that either.
Nale: Also exactly one level above Durkon.
Also... Zzditri is also +1 level to Durkon?Last edited by eras10; 2012-08-09 at 02:55 PM.
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2012-08-09, 03:00 PM (ISO 8601)
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Re: Class and Level Geekery VIII (spoilers ahoy!)
Like 4X (aka Civilization-like) gaming? Know programming? Interested in game development? Take a look.
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2012-08-09, 03:02 PM (ISO 8601)
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Re: Class and Level Geekery VIII (spoilers ahoy!)
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2012-08-09, 03:04 PM (ISO 8601)
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Re: Class and Level Geekery VIII (spoilers ahoy!)
Nale's definitely not blinded; he could see Sabine disappearing.
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2012-08-09, 04:25 PM (ISO 8601)
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Re: Class and Level Geekery VIII (spoilers ahoy!)
{table]Character|Pre-860 HD minimum|Pre-860 HD maximum|Holy Word Effect
|13|15| -
|16|16|Deafened
:tarquin:|13| - | -
|14| - |Deafened
|9| - |Banished
:zz’dtri:|13| - |Deafened[/table]
Durkon should be level 15 (his previous maximum), Belkar level 16 (his previous minimum), Tarquin at least level 17, Nale level 16, and Zz’dtri level 16
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2012-08-09, 04:31 PM (ISO 8601)
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Re: Class and Level Geekery VIII (spoilers ahoy!)
Like 4X (aka Civilization-like) gaming? Know programming? Interested in game development? Take a look.
Avatar by Ceika.
Archives:
SpoilerSaberhagen's Twelve Swords, some homebrew artifacts for 3.5 (please comment)
Isstinen Tonche for ECL 74 playtesting.
Team Solars: Powergaming beyond your wildest imagining, without infinite loops or epic. Yes, the DM asked for it.
Arcane Swordsage: Making it actually work (homebrew)
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2012-08-09, 04:50 PM (ISO 8601)
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Re: Class and Level Geekery VIII (spoilers ahoy!)
We also don't know that Durkon hasn't leveled up recently.
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2012-08-09, 07:00 PM (ISO 8601)
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Re: Class and Level Geekery VIII (spoilers ahoy!)
Maybe I'm misreading the SRD, and forgive me if I am (I'm sort of new to all of this) but it says:
"Creatures whose HD exceed your caster level are unaffected by holy word."
Doesn't that imply that everyone affected by something is no greater than Durkon's level (so far, only Tarquin seems to be unaffected)?
But everyone is saying this proves they are actually 1 HIGHER than his level. Can someone explain this to me?
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2012-08-09, 07:05 PM (ISO 8601)
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Re: Class and Level Geekery VIII (spoilers ahoy!)
In short: Durkon gets +1 to his effective spell level due to having the Good Domain and the spell being a Good Spell.
GWLast edited by Grey_Wolf_c; 2012-08-09 at 07:06 PM.
Interested in MitD? Join us in MitD's thread.There is a world of imagination
Deep in the corners of your mind
Where reality is an intruder
And myth and legend thrive
Ceterum autem censeo Hilgya malefica est
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2012-08-09, 07:46 PM (ISO 8601)
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Re: Class and Level Geekery VIII (spoilers ahoy!)
Last edited by Zeitgeist; 2012-08-09 at 07:49 PM.