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Thread: Starcraft 2: 8 Medivac drop
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2012-04-30, 08:10 AM (ISO 8601)
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Re: Starcraft 2: 8 Medivac drop
Learn the stephano's max at 11 minute roach build :P
I dunno, I never have trouble vs toss. It is always those dirty terrans (and inexhaustible amount of ZvZ match ups)Originally Posted by Alabenson
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2012-04-30, 05:32 PM (ISO 8601)
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2012-04-30, 09:37 PM (ISO 8601)
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Re: Starcraft 2: 8 Medivac drop
I don't know what league or server you're in, but I'm a mid-plat protoss player who relies heavily on gateway pressure in PvZ. I would be willing to practice with you and help you refine your play against gateway pressure. Add fiendish.807.
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2012-04-30, 11:13 PM (ISO 8601)
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Re: Starcraft 2: 8 Medivac drop
Added. Welcome aboard.
Make sure to register in with the group ranking.Last edited by Silverraptor; 2012-04-30 at 11:15 PM.
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2012-05-01, 04:18 PM (ISO 8601)
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Re: Starcraft 2: 8 Medivac drop
New Funday Monday Topic:
Only units that You can have that attack are flying units. 1v1s only. *Exception*: 1 Queen per hatch
Go get them everyone!
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2012-05-01, 06:06 PM (ISO 8601)
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2012-05-02, 01:46 AM (ISO 8601)
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Re: Starcraft 2: 8 Medivac drop
Alright, with the Funday Monday I am finding a variety of interesting problems.
First, Broodlords are normally really slow, but Zerg has a variety of options to compensate, like huge ling swarms or infestors. Without those entrapping options, how does one go about using Brood Lords to kill anything?
Next, Terrans make their first tank push before you can get any appreciable size of muta flock up. How do you kill tanks and marines with 6 mutas and up to 10 spines without losing to the next push after that?
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2012-05-02, 07:02 AM (ISO 8601)
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2012-05-02, 11:12 AM (ISO 8601)
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Re: Starcraft 2: 8 Medivac drop
Brood Lords?
Snipe things. When they move into range to deal with it, the Brood Lords retreat. The enemy gives chase.
And then the advancing army walks right into some Banelings.
Heck, Broodlings + Zerglings = excellent opportunity for Baneling damage.~~Courage is not the lack of fear~~
"In soviet dungeon, aboleth farms you!"
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Side effects include coughing, sneezing, and other flu like symptoms, cancer, breathing water like a fish, loss of dignity, loss of balance, loss of bowel and bladder control."
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2012-05-02, 12:34 PM (ISO 8601)
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Re: Starcraft 2: 8 Medivac drop
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2012-05-02, 01:34 PM (ISO 8601)
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Re: Starcraft 2: 8 Medivac drop
~~Courage is not the lack of fear~~
"In soviet dungeon, aboleth farms you!"
"Please consult your DM before administering Steve brand Aboleth Mucus.
Ask your DM if Aboleth Mucus is right for you.
Side effects include coughing, sneezing, and other flu like symptoms, cancer, breathing water like a fish, loss of dignity, loss of balance, loss of bowel and bladder control."
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2012-05-02, 02:24 PM (ISO 8601)
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Re: Starcraft 2: 8 Medivac drop
I kind of think some kind of mass muta rush is probably your best shot at winning the Funday Monday.
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2012-05-02, 08:49 PM (ISO 8601)
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Re: Starcraft 2: 8 Medivac drop
Just be glad hellions have replaced 2 rax pressure. Otherwise you would have no chance. Even so, unless they go mech, marines would demolish you. Maybe you should only try this vs toss?
Originally Posted by Alabenson
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2012-05-02, 10:02 PM (ISO 8601)
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Re: Starcraft 2: 8 Medivac drop
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2012-05-03, 06:52 AM (ISO 8601)
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Re: Starcraft 2: 8 Medivac drop
Earliest is 7:30 or so. Well, thats when you are in their base with like 6 mutas attacking.
As for massing spines you can do that fairly early. I don't know the timing though.Originally Posted by Alabenson
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2012-05-03, 07:14 AM (ISO 8601)
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Re: Starcraft 2: 8 Medivac drop
7:30 is fast enough to have a decent chance if a Protoss goes blind one-base robo and that's about it. But it fails hardcore against standard PvZ builds. 3-gate expand (for the not-so-smart Protoss players who still haven't downvoted Metalopolis for some reason) with sentry/zealot pressure hits around 6:00, at which point you just lose. FFE is even sillier, because you're attacking someone who can have 50% more workers than you, produce them twice as fast, and thus has plenty of time to build cannons or stalkers.
Anyway, I think two-base muta with a ton of spines would probably be better just because you'll have more larvae and will have some chance against PvZ builds that don't involve blink stalkers.
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2012-05-03, 01:38 PM (ISO 8601)
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Re: Starcraft 2: 8 Medivac drop
Here is a guide on how once can muta rush on 1 base.
http://gaming.stackexchange.com/ques...r-to-get-thereLast edited by DarkMemnarch; 2012-05-03 at 02:45 PM.
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2012-05-03, 02:49 PM (ISO 8601)
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Re: Starcraft 2: 8 Medivac drop
Yeah, so I timed it out against AI and a protoss going FFE can have a void done, a phoenix almost done, and a couple of stalkers done by 7:30 without really cutting probes. I don't think 1-base muta is viable against standard protoss play.
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2012-05-03, 04:25 PM (ISO 8601)
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Re: Starcraft 2: 8 Medivac drop
I know for certain that Zerg can get up two bases against ANY toss opening.
Go 13 Hatch, 15 pool, put at least two spines at the front, and you're good against any early pokes until they decide to seriously push. Then you'll need more spines to hold, but since you haven't been making any lings with the funday you should have a stupid number at the front. You just have to watch out for a blink stalker play going around the spines.
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2012-05-03, 04:28 PM (ISO 8601)
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2012-05-03, 04:53 PM (ISO 8601)
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Re: Starcraft 2: 8 Medivac drop
I wasn't worried about Toss. I was worried about Terran and Zerg.
My biggest worry about Toss is that they go air, because if they open air, they just win. Mutas run into super-range pheonix, Corrupters run into void rays, and then zealot swarms march all over the map killing everything on the ground.
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2012-05-03, 05:37 PM (ISO 8601)
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Re: Starcraft 2: 8 Medivac drop
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2012-05-04, 01:38 AM (ISO 8601)
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Re: Starcraft 2: 8 Medivac drop
The Complete Warrior rules on losing prerequisites for a PrC apply to all books. This bothers me enough to sig it. If you disagree, please PM me, I'm down with being proven wrong.
Steam: Thiyr (The Great and Powerful Bulbasaur).
SC2: RianL.377. Hit me up for some SC2 if you're on.
Bulbabulbabulbabulba...SAUR.
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2012-05-05, 12:47 AM (ISO 8601)
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Re: Starcraft 2: 8 Medivac drop
They also have infested terran which do attack from the ground. Furthermore the infestor itself gets the kills for this so that should count. :P
/rain on paradeOriginally Posted by Alabenson
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2012-05-05, 12:57 AM (ISO 8601)
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2012-05-05, 05:30 AM (ISO 8601)
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Re: Starcraft 2: 8 Medivac drop
The Complete Warrior rules on losing prerequisites for a PrC apply to all books. This bothers me enough to sig it. If you disagree, please PM me, I'm down with being proven wrong.
Steam: Thiyr (The Great and Powerful Bulbasaur).
SC2: RianL.377. Hit me up for some SC2 if you're on.
Bulbabulbabulbabulba...SAUR.
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2012-05-05, 07:33 AM (ISO 8601)
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2012-05-06, 07:11 PM (ISO 8601)
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Re: Starcraft 2: 8 Medivac drop
Soo... anyone have any good replays they'd like to share? It's been something like a week since the last one was posted...
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2012-05-06, 07:49 PM (ISO 8601)
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Re: Starcraft 2: 8 Medivac drop
Anyone here going to watch the Idra vs Morrow grudgematch in 2 hours?
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2012-05-06, 07:53 PM (ISO 8601)
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Re: Starcraft 2: 8 Medivac drop
Last edited by Kyeudo; 2012-05-06 at 08:01 PM.
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