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2012-03-18, 03:17 PM (ISO 8601)
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- Oct 2007
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- St. Louis
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Re: Star Wars: The Old Republic II: Hutts don't have feet!
Ask me about our low price vacation plans in the Elemental Plane of Puppies and PieSpoiler
Evoker avatar by kpenguin. Evoker Pony by Dirtytabs. Grey Mouser, disciple of cupcakes by me. Any and all commiepuppies by BRC
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2012-03-18, 03:22 PM (ISO 8601)
- Join Date
- Feb 2005
- Gender
Re: Star Wars: The Old Republic II: Hutts don't have feet!
It's displaying the full decimal out to 10 places or so when I open my paper-doll page, though.
NOW COMPLETE: Let's Play Starcraft II Trilogy:
Hell, It's About Time: Wings of Liberty
Does This Mutation Make Me Look Fat: Heart of the Swarm
My Life For Aiur? I Barely Know 'Er: Legacy of the Void
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2012-03-18, 05:31 PM (ISO 8601)
- Join Date
- Nov 2006
Re: Star Wars: The Old Republic II: Hutts don't have feet!
Except that as it stands, all pre-50 non-crafted orange gear will be useless as well. End result is mostly the same, with everyone looking identical in their crit-crafted orange gear with augment slots. The only difference is the time it will take for people to acquire enough biometric crystal alloys.
and yes, there is something specifically wrong with this thread, as I've seen the invisible post bug crop up repeatedly...
There's currently a bug with Diplomacy missions returning an improper number of LS/DS points.Avatar by araveugnitsuga | Play by Post (Guide) | Steam
Homebrewers' Extended Signatures
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2012-03-18, 08:04 PM (ISO 8601)
- Join Date
- Dec 2011
Re: Star Wars: The Old Republic II: Hutts don't have feet!
But...they won't all look alike.* Right now, there are six endgame looks for each class (the three PvP and PvE sets), and there are really only two, since the different tiers are mostly variations on a theme.
I went through Torhead, and I see 16 different medium armor orange chestpieces (don't know how accurate that is, and that's not taking into account any schematics added by 1.2). Yeah, the non-crafted oranges are still not best in slot, but they're closer than they used to be, and going from ~2 looks to ~20 is still a pretty good improvement. It can't hurt, at the least.
Also, from what I understand, purples will become oranges (functionally), so that should open things up even more.
The selection on the weapons is, at the moment, a little more restrictive, since most have only 1 or 2 orange schematics. I'm hoping that will improve a bit in 1.2.
*In theory it could be that everyone looks alike because everyone thinks a certain set looks the best, but I doubt this will happen.Last edited by Salur; 2012-03-18 at 08:05 PM.
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2012-03-18, 11:52 PM (ISO 8601)
- Join Date
- Jul 2008
- Location
- here
Re: Star Wars: The Old Republic II: Hutts don't have feet!
I like the "add an augment slot to a pre-existing item" idea. Because that opens up social items, too.
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2012-03-19, 06:05 AM (ISO 8601)
- Join Date
- Feb 2005
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Re: Star Wars: The Old Republic II: Hutts don't have feet!
A 16-man op with everyone in formalwear would be the most hilarious screenshot ever.
NOW COMPLETE: Let's Play Starcraft II Trilogy:
Hell, It's About Time: Wings of Liberty
Does This Mutation Make Me Look Fat: Heart of the Swarm
My Life For Aiur? I Barely Know 'Er: Legacy of the Void
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2012-03-19, 12:55 PM (ISO 8601)
- Join Date
- Mar 2006
- Gender
Re: Star Wars: The Old Republic II: Hutts don't have feet!
They were worse because they were less likely to crit and took longer to craft than normal companions. Because you don't have any "influence" factor with him, you don't get any of those modifiers. That being said, he's a good person to use for crafting if you're not looking for any augment slots (say you're crafting barrels or mods), because he can't fail those tasks, unlike with missions.
The way they talked it up, it's supposed to be cross faction.
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2012-03-19, 10:07 PM (ISO 8601)
- Join Date
- Jan 2011
- Location
- Dromund Kaas
- Gender
Re: Star Wars: The Old Republic II: Hutts don't have feet!
Except 0/13/28 is still completely viable, it'll just have less AoE and be a lot less fun. In fact, it's apparently still possible to double-dip* Lightning Barrage on the PTS right now, which it what's causing 0/13/28 to currently outperform pure Lightning or Madness on single-target damage rather than being dead-even with them.
*For those who don't know, "double-dipping" refers to a bug where you can receive certain procs' benefit on two abilities instead of one by queuing the second. Force Bending/Conveyance has probably been the most notable beneficiary of the bug (and the one for which it is being fixed in 1.2), but it also works with Lightning Barrage to get two double-speed Force Lightnings in a row (provided you also have the Madness skill).
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2012-03-20, 02:21 AM (ISO 8601)
- Join Date
- Apr 2006
- Location
- Endicott, NY
- Gender
Re: Star Wars: The Old Republic II: Hutts don't have feet!
The general atmosphere in the PTS forums on the main site amuses me to no end.
Mercs: "My class is the worst healer in the game."
Sorcerers: "No, MY class is the worst healer in the game."
Mercs: "No you aren't. I'll never heal anything ever again."
Sorcerers: "Who cares about you? My ability to be the best healer in the game is ruined! I'm down to the level of you lowly, pathetic piece-of-crap healers. I'm unsubbing!"
Mercs: "Yeah, I'm unsubbing too! Way to ruin your stupid game, you talentless hacks!"
Sorcerers: "This game is going to die!"
Sane, Rational Player: "Will you guys relax? We've tested some of this stuff out on PTS and it isn't as bad as it looks. Just calm down, okay?"
Sorcerers and Merc: "YOU'RE A STUPID TROLL OR A SHEEP OR A FANBOI OR YOU WORK FOR EA-LOL-WARE!"
Oh, the hilarity.Last edited by Blackdrop; 2012-03-20 at 02:22 AM.
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2012-03-20, 09:19 AM (ISO 8601)
- Join Date
- Mar 2006
- Gender
Re: Star Wars: The Old Republic II: Hutts don't have feet!
Yeah... official forums are like Sith Holocrons. You are corrupted just by having viewed them.
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2012-03-20, 09:54 AM (ISO 8601)
- Join Date
- Feb 2005
- Gender
Re: Star Wars: The Old Republic II: Hutts don't have feet!
NOW COMPLETE: Let's Play Starcraft II Trilogy:
Hell, It's About Time: Wings of Liberty
Does This Mutation Make Me Look Fat: Heart of the Swarm
My Life For Aiur? I Barely Know 'Er: Legacy of the Void
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2012-03-20, 10:46 AM (ISO 8601)
- Join Date
- Nov 2006
Re: Star Wars: The Old Republic II: Hutts don't have feet!
So I started an Agent just now. Back in the beta, there were green highlights for where I could take cover and jump to cover. They don't seem to appear for me anymore. How do I get them to show up?
Also, how can I disable the Cover bar? The option doesn't seem to be available in Preferences at all...Avatar by araveugnitsuga | Play by Post (Guide) | Steam
Homebrewers' Extended Signatures
Hey Look, a Summer Reading List!
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2012-03-20, 11:00 AM (ISO 8601)
- Join Date
- Feb 2005
- Gender
Re: Star Wars: The Old Republic II: Hutts don't have feet!
NOW COMPLETE: Let's Play Starcraft II Trilogy:
Hell, It's About Time: Wings of Liberty
Does This Mutation Make Me Look Fat: Heart of the Swarm
My Life For Aiur? I Barely Know 'Er: Legacy of the Void
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2012-03-20, 11:02 AM (ISO 8601)
- Join Date
- Feb 2005
- Gender
Re: Star Wars: The Old Republic II: Hutts don't have feet!
NOW COMPLETE: Let's Play Starcraft II Trilogy:
Hell, It's About Time: Wings of Liberty
Does This Mutation Make Me Look Fat: Heart of the Swarm
My Life For Aiur? I Barely Know 'Er: Legacy of the Void
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2012-03-20, 11:25 AM (ISO 8601)
- Join Date
- Jul 2008
- Location
- here
Re: Star Wars: The Old Republic II: Hutts don't have feet!
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2012-03-20, 11:26 AM (ISO 8601)
- Join Date
- Oct 2007
- Location
- St. Louis
- Gender
Re: Star Wars: The Old Republic II: Hutts don't have feet!
Ask me about our low price vacation plans in the Elemental Plane of Puppies and PieSpoiler
Evoker avatar by kpenguin. Evoker Pony by Dirtytabs. Grey Mouser, disciple of cupcakes by me. Any and all commiepuppies by BRC
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2012-03-20, 11:30 AM (ISO 8601)
- Join Date
- Sep 2008
- Location
- UK
- Gender
Re: Star Wars: The Old Republic II: Hutts don't have feet!
I like my Medic Agent. Surgical Probe will only get you so far in PVP though. It heals for a fairly small amount, even though its free and if you're spamming it, it locks you out from doing anything else. I use it mainly to top people up with and use Kolto Infusion and Kolto Probe. If I'm completely stuffed for energy though, that's when the Surgical Probe spam begins.
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2012-03-20, 11:31 AM (ISO 8601)
- Join Date
- Nov 2006
Re: Star Wars: The Old Republic II: Hutts don't have feet!
Avatar by araveugnitsuga | Play by Post (Guide) | Steam
Homebrewers' Extended Signatures
Hey Look, a Summer Reading List!
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2012-03-20, 11:31 AM (ISO 8601)
- Join Date
- Dec 2009
Re: Star Wars: The Old Republic II: Hutts don't have feet!
"Elephant trunks should be used for elephant things only. Nothing else."
Thank you Geomancer for the Death avatar.
My lets plays:
Alien vs Predator: marine chapter - Completed
Singularity - Canceled
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2012-03-20, 11:50 AM (ISO 8601)
- Join Date
- Mar 2006
- Gender
Re: Star Wars: The Old Republic II: Hutts don't have feet!
For me, the answer is "because if I have my cover bar populated with different icons than my "regular" bar, my cover bar "covers" those icons.
I like to have a consistent display of buttons, regardless of whether or not they're usable. I play by muscle/spatial memory, even if I am using a mouse to click rather than pushing buttons on the keyboard. I don't like having things "move" around. So, even if I use a cover bar, I end up leaving "gaps" so that I don't put some other power and "lose it" when I go into cover or end up clicking on the wrong power because I forgot my stance changed things.
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2012-03-20, 04:39 PM (ISO 8601)
- Join Date
- Jul 2008
- Location
- here
Re: Star Wars: The Old Republic II: Hutts don't have feet!
The only abilities that the operative has that require cover (iirc) are snipe and explosive probe. The only abilities that can't be used in cover are backstab and shiv. So my cover bar is exactly the same as my out of cover bar except for those two buttons, and they serve the same function anyway.
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2012-03-20, 05:23 PM (ISO 8601)
- Join Date
- Jan 2007
- Gender
Re: Star Wars: The Old Republic II: Hutts don't have feet!
Steam ID: The Great Squark
3ds Friend Code: 4571-1588-1000
Currently Playing: Warhammer 40000, Hades, Stellaris, Warframe
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2012-03-20, 06:02 PM (ISO 8601)
- Join Date
- Oct 2007
Re: Star Wars: The Old Republic II: Hutts don't have feet!
huh didn't see what they did to sorc that made them rage.
but man never thought i would see the day that agents get buffed. though they hurt the concealment damage again.
also any DPS operatives in concealment? i kinda wonder how the current rotation goes. it like poison blades hidden strike-> poison dart>backstab>shiv>lacerate> lacerate>shiv>backstab? with the new 12 second backstab one wonders how this will effect the rotation or overall damage
one thing i need to check is if my hybrid spec just got hit with a buff. be cause potentially i can have 3 tactical advantages up at the same time to lacerate with.
My guild on another server just did eternity vault. It was a fun little operation. I am thankful these things are shorter than say molten core. also some interesting mechnics like the puzzle and the one on one battles though our tank was bored heals have to dps and heal themselves so it fun for us yay!. but that final boss so many fall deaths. it's like athiss elevator.Last edited by Illieas; 2012-03-20 at 06:03 PM.
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2012-03-20, 06:30 PM (ISO 8601)
- Join Date
- Jan 2007
- Gender
Re: Star Wars: The Old Republic II: Hutts don't have feet!
Ungh. I really wish there was a way people could practice that bit, because it can be incredibly frustrating with Healers who don't know how to heal the falling damage (That is, identifying who is good for one more jump, and who isn't. Also requires you to have an estimate of how much damage the next jump will do).
Also, interesting tidbit: Vanguard/Powertech Tanks and Sith Warriors/Jedi Knights can avoid some falling damage by jumping to pylons on lower platforms with their charge abilities (Friendly jump for Guardians/Juggernauts works too)Steam ID: The Great Squark
3ds Friend Code: 4571-1588-1000
Currently Playing: Warhammer 40000, Hades, Stellaris, Warframe
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2012-03-20, 06:48 PM (ISO 8601)
- Join Date
- Oct 2007
Re: Star Wars: The Old Republic II: Hutts don't have feet!
our problem was less healing keeping up but more people not making it to the outer ring and fall all the way down or our fall coodinator choose the wrong platform to fall to or we take too long and the platform get destroyed and plummet to our deaths. luckily fall deaths don't hurt repair bills.
I heard about the tidbit. with our team of 3 jugg 2 power tech 2 merc and one operative (I know not a inquisitor in the group crazy huh?). healing was a breeze. only complaint to non healers is don't jump if you will die the next fall. or if you are the low man of the group for wait for the heal then go. i had a couple time a person jump down while i was mid heal and LOS killed it.
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2012-03-20, 07:50 PM (ISO 8601)
- Join Date
- Jan 2011
- Location
- Dromund Kaas
- Gender
Re: Star Wars: The Old Republic II: Hutts don't have feet!
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2012-03-20, 08:32 PM (ISO 8601)
- Join Date
- Sep 2009
- Location
- Alabama, USA
- Gender
Re: Star Wars: The Old Republic II: Hutts don't have feet!
^- What he said.
They tried to fix Conveyance and redesigned it. Currently it gives a buff that reduces our longest-cast-time heal by 1 second. With talents, you can heal people in 1.5 seconds on proc (instead of 3). In 1.2, it will instead reduce the cost by 30%.
The other big change is that Resplendence was a buff that let us get Force points back for free. (Without the proc, you pay health in exchange for Force and have lower regen for a few seconds.) In 1.2, you pay the health cost again, but don't lose regen rate.
So, currently, I can spend my talents so that, with crits, I can get off big heals regularly in a hurry and have very little resource management with no drawbacks. It's a blast for healing. (Not balanced, though, and I admit it.) In 1.2, these buffs will still help a lot, but they will focus on helping our Force pool but still leave us managing who to heal, when, and watching our own health more closely. I'd like to stay where I'm at, but the changes don't sound _that_ bad. (I reserve final judgement until I play 1.2 though! ) Regardless, expect to hear lots of Sorcs/Consulars complaining if you haven't already.Last edited by Valaqil; 2012-03-20 at 08:39 PM.
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2012-03-21, 06:47 AM (ISO 8601)
- Join Date
- Apr 2006
- Location
- Endicott, NY
- Gender
Re: Star Wars: The Old Republic II: Hutts don't have feet!
New Developer Blog up, detailing the changes on Crew Skills for 1.2 and, in almost mind reader fashion, addressing the issues Neftren was having with the new orange gear.
Assuming I'm interpreting is correctly, and I like to think that I am, all Orange Items can be RE by their associated professions, can have blank version unlocked, and then can be crit while crafted to have the augment slot.
So you can either go with the quick route and use the premade Oranges with the Augment slot or up put some work into it and use whatever Orange set looks best to you.
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2012-03-21, 07:37 AM (ISO 8601)
- Join Date
- Feb 2005
- Gender
Re: Star Wars: The Old Republic II: Hutts don't have feet!
In related news, Balmorra Microprocessor Corporation has announced the discovery of a critical engineering flaw in the 'appreciation' subroutine of their bestselling 'Droid Vocal Response Chip' used on almost all ship maintenance droids currently available. The flaw is said to cause excessive expression of appreciation towards owners entering the proximity sensors of their Droids and is likely to blame for the sharp increase in escape pod related incidents around the galaxy over the last two months.
Bwahahahahaha. If you could actually fire 2VR8 out an escape pod, I totally would have done it by now.NOW COMPLETE: Let's Play Starcraft II Trilogy:
Hell, It's About Time: Wings of Liberty
Does This Mutation Make Me Look Fat: Heart of the Swarm
My Life For Aiur? I Barely Know 'Er: Legacy of the Void
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2012-03-21, 07:45 AM (ISO 8601)
- Join Date
- Apr 2006
- Location
- Endicott, NY
- Gender
Re: Star Wars: The Old Republic II: Hutts don't have feet!
I like 2V-R8. The general amount of fear and terror he expresses at your presence amuses me.