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Thread: Six Sided DnD?
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2012-07-11, 04:15 PM (ISO 8601)
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Six Sided DnD?
Hello, I have heard a tale from a friend that there has existed a DnD branded RPG that used only 6 sided dice, would anyone here happen to know what that is? I've never heard of it before. Thanks.
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2012-07-11, 04:58 PM (ISO 8601)
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Re: Six Sided DnD?
Not that I've ever heard of.
Other companies have made games with only d6's, but not D&D.
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2012-07-11, 09:46 PM (ISO 8601)
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Re: Six Sided DnD?
In Unearthed Arcana for D&D 3.5 there is a variant rule that uses 3d6 in place of the d20 for most roles. It's an interesting variant, though not one I'm too fond of.
"Sometimes, we’re heroes. Sometimes, we shoot other people right in the face for money."
-Shadowrun 4e, Runner's Companion
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2012-07-11, 09:49 PM (ISO 8601)
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Re: Six Sided DnD?
I like games with a two dice set up because extreme roles are less common but still happen decently whereas three dice is overly predictable. Like, 2d6 is good in systems that use it. 2d10 is a little more predictable, though, and the edge of what I would like. A 2 is less than half as common in 2d10 than in 2d6, for example. But this is only loosely related to the OP so I'll finish.
Homebrew PrC: The Performance Artist
Avatar by Kymme
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2012-07-12, 02:40 AM (ISO 8601)
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Re: Six Sided DnD?
regardless of what type of dice system you like or is better, D&D is made for a d20, and changing the die rolled has a lot of consequences. D&D is balanced so every +1 and -1 changes your probability of success by 5%, when you change the dice types it changes the math, which may make some things more powerful, and some things less powerful. It has far reaching consequences that are near impossible to foresee.
"Sometimes, we’re heroes. Sometimes, we shoot other people right in the face for money."
-Shadowrun 4e, Runner's Companion
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2012-07-12, 10:33 PM (ISO 8601)
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- Aug 2008
Re: Six Sided DnD?
The closest I can think of is Warrior Rogue and Mage, which feels like early D&D and uses a d6. It's also free.
I would really like to see a game made by Obryn, Kurald Galain, and Knaight from these forums.
I'm not joking one bit. I would buy the hell out of that. -- ChubbyRain
Current Design Project: Legacy, a game of masters and apprentices for two players and a GM.
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2012-07-14, 12:18 AM (ISO 8601)
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- Jun 2008
Re: Six Sided DnD?
I can't think of a game that actually bears the D&D brand that does this...
Dungeon World uses 2d6, and is directly D&D-inspired.
Burning Wheel is effectively a love letter to fantasy RPGs, and it uses a d6 dice pool.
Can't think of any others, though.
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2012-07-14, 12:56 AM (ISO 8601)
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Re: Six Sided DnD?
Ummmm, methinks you might be a little confused. Burning Wheel is kind of like the anti D&D. It's a system made by someone who wanted to try to do everything as different as possible from how D&D does things. There is no love or fond remembrance of game systems past in Burning Wheel.
Not to say it's bad, but if your looking for D&D-ish systems, you'll be sadly disappointed. Now if you want fantasy but don't want D&D, you may be in luck."Sometimes, we’re heroes. Sometimes, we shoot other people right in the face for money."
-Shadowrun 4e, Runner's Companion
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2012-07-14, 01:30 AM (ISO 8601)
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- Aug 2008
Re: Six Sided DnD?
Burning Wheel is by no means the anti D&D. It's very similar in a lot of ways, it just tends to focus inwardly upon the characters in the party, their relationships with each other, and their relationships with the setting. Still, in many ways it is quite similar - the magic, the few monsters, the races, the focus on subsystems, so on and so forth. It's closer to one persons D&D style fantasy game that is actually very good than anything else, and the drastic differences in underpinning systems doesn't change that.
Now, Houses of the Blooded - that is the anti D&D. It laughs at adventuring, it laughs at dungeon crawling, it laughs at slaying monsters. It laughs at the very concept of a party, where Burning Wheel just doesn't indulge it quite to the extremes D&D does. It is also very much on the rules light end of the crunch spectrum, where Burning Wheel is even crunchier than D&D 3.5.I would really like to see a game made by Obryn, Kurald Galain, and Knaight from these forums.
I'm not joking one bit. I would buy the hell out of that. -- ChubbyRain
Current Design Project: Legacy, a game of masters and apprentices for two players and a GM.
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2012-07-14, 05:52 AM (ISO 8601)
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Re: Six Sided DnD?
Original D&D using the chainmail combat system.
canon: I am running a 2e adventure series starting with the Tomb of Horrors. this will be open RPG and Skype. This game is Sunday morning at 9am PST running to 1-2pm PST. After Tomb is finished we will play another shorter game (2-4 sessions).. I need a couple more players
elyssian: What kind of slots are you trying to fill? Healbot, Tank, ect...
canon: It's the Tomb of Horrors. All the slots are labeled 'Victim.'
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2012-07-14, 10:40 PM (ISO 8601)
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- Jun 2008
Re: Six Sided DnD?
Yeah, this. (See also: the Burning THAC0 hack of the game.) To clarify my statement, Burning Wheel is a love letter to the D&D experience, meshed with traditional fantasy. A bit old-school, too, in what it focuses on. But I digress.
Also, the note on Chainmail is interesting--I hadn't realized it used d6s. Then again, I suppose the d20 came about thanks to D&D...Last edited by CarpeGuitarrem; 2012-07-14 at 10:42 PM.
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2012-07-15, 09:33 AM (ISO 8601)
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2012-07-15, 09:52 AM (ISO 8601)
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Re: Six Sided DnD?
I don't think 2d10 works poorly at low levels, really, and if the party aren't big into optimizing. Especially with lower AC, maybe armor as DR. It means the top 1 percent of strongest men alive are more than 35 percent more likely to win a grappling check against the average 75 year old man. And things like weapon focus might actually be useful. I still think d20s should be used on saving throws, but for attack rolls or skill checks I don't mind it.
Alternatively, and I have never done this but I think I like the sound of it, people could have the option of rolling 2d10 or a d20. Like, if they are using a more reliable tactic or are they going all out and risking more. I think it could be fun and makes sense.Homebrew PrC: The Performance Artist
Avatar by Kymme
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2012-07-15, 06:45 PM (ISO 8601)
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Re: Six Sided DnD?
Last edited by ken-do-nim; 2012-07-15 at 06:45 PM.
canon: I am running a 2e adventure series starting with the Tomb of Horrors. this will be open RPG and Skype. This game is Sunday morning at 9am PST running to 1-2pm PST. After Tomb is finished we will play another shorter game (2-4 sessions).. I need a couple more players
elyssian: What kind of slots are you trying to fill? Healbot, Tank, ect...
canon: It's the Tomb of Horrors. All the slots are labeled 'Victim.'
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2012-07-16, 12:55 AM (ISO 8601)
- Join Date
- Jun 2008
Re: Six Sided DnD?
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2012-07-20, 05:18 PM (ISO 8601)
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- Nov 2006
Re: Six Sided DnD?
My money's on the D&D board game. Only uses six siders. Weird six siders, but six-siders.