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2012-06-26, 08:00 AM (ISO 8601)
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Re: D&D 5th Edition: the fifth edition of the discussion thread
My problem with fumbles was that your melee folks got MORE likely to fumble the higher level that they got. In contrast, harder spells never fumbled because they were magic. :(
Any fumble system really needs to encompass both magic and melee. If there is to be risk, then all characters must risk.
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2012-06-26, 08:08 AM (ISO 8601)
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2012-06-26, 08:40 AM (ISO 8601)
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Re: D&D 5th Edition: the fifth edition of the discussion thread
Well, to be fair every post-TSR D&D *did* have a "you roll a one therefore something bad happens" -- namely "you miss even if you would have hit."
Things like "drop your weapon" "stab your ally" do turn combat into, what Thialfi named in a delicious turn of phrase, a Three Stooges Routine. In a tactical combat system, Critical Misses add more chaos and typically slows down combat further; in a more dramatic system they could have a better role so long as losing magic swords in lava pits isn't crippling to other Themes in the system.
Still, it never quite fit for King Arthur to be chucking Excalibur into the middens a couple times every battleLead Designer for Oracle Hunter GamesToday a Blog, Tomorrow a Business!
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2012-06-26, 10:21 AM (ISO 8601)
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Re: D&D 5th Edition: the fifth edition of the discussion thread
I still remember my first, and hopefully last experience with a critical fumble deck. If you rolled a "1", you had to roll another d20. On another "1" ... instant death.
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2012-06-26, 10:30 AM (ISO 8601)
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- Jul 2011
Re: D&D 5th Edition: the fifth edition of the discussion thread
I'd design a fumble system with two things in mind:
1. Exposing yourself to the possibility of fumbling should be a player choice: There should always be a way to act that's safe, if less rewarding.
2. The safe and unsafe options need to be balanced against one another. If nobody ever uses the unsafe option because it's suicidally stupid and provides no gain, the system needs work. If everybody uses the unsafe option all the time because the downsides are negligible, the system also needs work.
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2012-06-26, 10:32 AM (ISO 8601)
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- Nov 2011
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- Minnesnowta
Re: D&D 5th Edition: the fifth edition of the discussion thread
There is the moral of all human tales;
'Tis but the same rehearsal of the past.
First freedom and then Glory - when that fails,
Wealth, vice, corruption - barbarism at last.
And History, with all her volumes vast,
Hath but one page...
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2012-06-26, 10:34 AM (ISO 8601)
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Re: D&D 5th Edition: the fifth edition of the discussion thread
Precisely my point, thanks. Critical fumbles aren't bad design per se, but critical fumbles that kill your character are.
That said, of course fumble rules should be optional. Some people like 'em, some people don't. And if they apply, they should also apply to spellcasters. But unless you're playing Paranoia, clearly they shouldn't involve killing yourself.Guide to the Magus, the Pathfinder Gish class.
"I would really like to see a game made by Obryn, Kurald Galain, and Knaight from these forums. I'm not joking one bit. I would buy the hell out of that." -- ChubbyRain
Crystal Shard Studios - Freeware games designed by Kurald and others!
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2012-06-26, 10:39 AM (ISO 8601)
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2012-06-26, 10:41 AM (ISO 8601)
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2012-06-26, 10:42 AM (ISO 8601)
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2012-06-26, 10:51 AM (ISO 8601)
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Re: D&D 5th Edition: the fifth edition of the discussion thread
You can call me Draz.
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2012-06-26, 10:56 AM (ISO 8601)
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2012-06-26, 11:25 AM (ISO 8601)
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Re: D&D 5th Edition: the fifth edition of the discussion thread
The problem with previous fumble iterations was that many just weren't interesting.
In a tactical combat, a fumble could produce a 5-foot step or a slide, in your enemy's favor. That sound small, but that forced movement can have a big effect.
To me, what a fumble really begs is an interesting "miss" system, one that doesn't make you feel stupid, but still produces that "whoa" reaction at the table as events take a sudden turn.
Scenarios that I like include:
- Opponent gets to recharge power
- Opponent gets a free slide
- You get a forced slide
- You lose all advantages and gain disadvantage until the end of your next turn
Stuff like that, only better.
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2012-06-26, 11:46 AM (ISO 8601)
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- Nov 2011
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Re: D&D 5th Edition: the fifth edition of the discussion thread
I could get behind a critical fumble module in a system where each action wasn't so powerful. At higher levels in D&D3.5, a single standard action or charge was more than capable of killing/incapacitating someone, and to lose out on that created a big swing in the dynamics of combat. In a slower system, where even high power combat isn't "Rocket Tag", and losing actions isn't utterly crippling, where the penalties can be neatly put into "Give Advantage to enemy/lose Advantage yourself", I could see it. Of course, I'd really like to see a more robust buff/debuff system than just (Dis)Advantage right now, but we'll see if modules fix that.
There is the moral of all human tales;
'Tis but the same rehearsal of the past.
First freedom and then Glory - when that fails,
Wealth, vice, corruption - barbarism at last.
And History, with all her volumes vast,
Hath but one page...
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2012-06-26, 12:08 PM (ISO 8601)
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- Jun 2007
Re: D&D 5th Edition: the fifth edition of the discussion thread
Guide to the Magus, the Pathfinder Gish class.
"I would really like to see a game made by Obryn, Kurald Galain, and Knaight from these forums. I'm not joking one bit. I would buy the hell out of that." -- ChubbyRain
Crystal Shard Studios - Freeware games designed by Kurald and others!
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2012-06-26, 12:18 PM (ISO 8601)
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- Jul 2011
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2012-06-26, 01:04 PM (ISO 8601)
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- Jun 2007
Re: D&D 5th Edition: the fifth edition of the discussion thread
Hm. I just noticed that WOTC is going to reprint the 3E core books, and is looking into reprinting other popular 3E books as well. This is in addition to their reprint of 1E.
So looks like they'll be competing with themselves, big time. I'm not convinced this is good business practice (then again, for the individual players it is great to have more systems freely available).Guide to the Magus, the Pathfinder Gish class.
"I would really like to see a game made by Obryn, Kurald Galain, and Knaight from these forums. I'm not joking one bit. I would buy the hell out of that." -- ChubbyRain
Crystal Shard Studios - Freeware games designed by Kurald and others!
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2012-06-26, 01:08 PM (ISO 8601)
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2012-06-26, 01:33 PM (ISO 8601)
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- Apr 2009
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Re: D&D 5th Edition: the fifth edition of the discussion thread
I don't see what they want to gain by that move in the long run either.
If it's just the core books, most will probably be bought by people who want to replace the worn ones they already have. Which I don't think won't be that many. Maybe a move to gain goodwill with the people who said "4th edition destroyed D&D for EVAR!" and getting them to rethink their stance of "I won't buy anything by WotC again, ever!".
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2012-06-26, 01:39 PM (ISO 8601)
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2012-06-26, 01:49 PM (ISO 8601)
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Re: D&D 5th Edition: the fifth edition of the discussion thread
If they are trying to appeal to people who play old editions, why don't they release new material for old editions.
I mean, I already have all the core books for 2e and 3.5e, and most of the expansion manuals as well, or at least most of the ones I'll ever want, but a new module / adventure for 2e or 3.5e, that I may consider buying, maybe....
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2012-06-26, 01:54 PM (ISO 8601)
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- Jun 2007
Re: D&D 5th Edition: the fifth edition of the discussion thread
Guide to the Magus, the Pathfinder Gish class.
"I would really like to see a game made by Obryn, Kurald Galain, and Knaight from these forums. I'm not joking one bit. I would buy the hell out of that." -- ChubbyRain
Crystal Shard Studios - Freeware games designed by Kurald and others!
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2012-06-26, 02:19 PM (ISO 8601)
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- Nov 2008
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- Bristol, UK
Re: D&D 5th Edition: the fifth edition of the discussion thread
Wizards have to compete with previous versions of their product, whether they like it or not. If they try to cut supply of an edition of D&D, then the fans will pick up the slack, even if that means doing something illegal and/or unethical.
At the same time, they end up developing a reputation for being spiteful and out of touch with the 21st century.
I can't say I'm an expert in economics and business practices, but from where I'm standing, they're being given a choice between paying money to look bad and accepting money to look good. I get the vague impression that one of these options dominates the other. Just barely.
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2012-06-26, 02:19 PM (ISO 8601)
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2012-06-26, 02:23 PM (ISO 8601)
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Re: D&D 5th Edition: the fifth edition of the discussion thread
Last edited by Kurald Galain; 2012-06-26 at 02:23 PM.
Guide to the Magus, the Pathfinder Gish class.
"I would really like to see a game made by Obryn, Kurald Galain, and Knaight from these forums. I'm not joking one bit. I would buy the hell out of that." -- ChubbyRain
Crystal Shard Studios - Freeware games designed by Kurald and others!
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2012-06-26, 02:35 PM (ISO 8601)
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- Feb 2011
Re: D&D 5th Edition: the fifth edition of the discussion thread
I would like to point out that, going by Amazon sales, used 3.5 books are selling quite well. Not on the top 100 (more like top 10 000), but still a significant amount(amazon deals on millions of diferent books) meaning that if people are willing to pay for beer-stained versions, they're surely willing to pay for shiny new versions. Specially when, as already mentioned, wotc doesn't actually have to pay to develop anything new, just get some printers running.
Last edited by deuterio12; 2012-06-26 at 02:36 PM.
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2012-06-26, 04:23 PM (ISO 8601)
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Re: D&D 5th Edition: the fifth edition of the discussion thread
The problem is that people don't have bottomless wallets. If you have people thinking "I would like to give 5th Edition a try, but I already bought four 3.5e books in the last three months", they will not get "hooked" by the new Edition. Which means they won't encourage their friends to play 5th Edition and buy those books.
No clue how strong that effect could actually be, but as someone in charge of marketing, I would feel very uneasy about it.
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2012-06-26, 05:27 PM (ISO 8601)
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- Feb 2011
Re: D&D 5th Edition: the fifth edition of the discussion thread
Please, please no critical fumble. I don't even care if spellcasters get equal chance for a change. Just NO!
If you must, must, must, have it than no worse than "Roll a 1. Confirm the miss. If miss, opponent gets Advantage for one attack." For spellcasting, since you don't roll to cast, roll anyway. If get a 1, confirm the miss. (How, to be determined). If miss, opponent gets Advantage on the saving throw or you get Disadvantage on roll to hit for appropriate spells.
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2012-06-26, 07:18 PM (ISO 8601)
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Re: D&D 5th Edition: the fifth edition of the discussion thread
Just about the only incarnation of critical fumble I've cared for was a thread or two back when the idea of "Opportunity" as a universal mechanic that works something like combo points, where some attacks build up opportunity on a target, and other spend it, and similarly some actions may increase the opportunity on yourself. In such a system, having a critical fumble increase your opportunity by 1 is something noticeable but isn't as versimilitude shattering as a Warrior killing himself by attacking a target dummy for a few minutes.
Fun story: A year or so back I played D&D with a new DM who decided she wanted to include critical fumbles, where on a natural 1 you dealt damage to yourself as if you hit yourself with your attack. Well I was playing a heavy armor shield user, and it was low level (like 2 iirc), and we ran into a bunch of clones of ourselves... the end result was me and my clone attacking each other and constantly whiffing, the fight only ending because my clone rolled 3 natural 1s over the course of the fight, killing himself. I don't think I managed to land one hit on him.If my text is blue, I'm being sarcastic.But you already knew that, right?
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2012-06-26, 07:42 PM (ISO 8601)
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- Jul 2011