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Thread: Shadowrun 4th ed. Questions
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2012-07-20, 01:36 AM (ISO 8601)
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2012-07-20, 02:39 AM (ISO 8601)
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Re: Shadowrun 4th ed. Questions
But cyber eyes has a lot more capacity so you can cram in every vision enhancer there is. Even a rating 2 version offers more space than the highest rating goggles.
Awesome avatar by RustMonster
Constipated Lizard Slayer
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2012-07-20, 04:00 AM (ISO 8601)
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Re: Shadowrun 4th ed. Questions
Cyber stuff also has the advantage that if you're surprised/asleep, it's ready to work as soon as you are. Being ambushed is very bad in SR, but it can be worse if you have to spend even a simple action getting one more piece of equipment out.
You can get away with just one extra IP. Two is usually worthwhile though for the cost. Unless you have house rules making melee better make sure you have a concealable ranged weapon, whether you have a heavy duty ranged weapon as well is up to you but at least one concealable.
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2012-07-20, 07:37 AM (ISO 8601)
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Re: Shadowrun 4th ed. Questions
Hey all, just got a few brief but probably going to be long winded to respond to questions. I have about 2 days to become competent in the system and make a character as I didn't know we were doing this, until about now.
I played SR4 a few times, about 5 years ago so I basically remember nothing. Does anyone have helpful links for quick lookup charts for various actions? Also any noobie guides to the system.
Also I am mainly familiar with SR3, what major changes should I be aware of between 3 and 4? I know wireless exists, the silly rule of 100 internet passes to 1 pass in the meatspace is gone. Not that it matters, the GM said we are going to just hire a NPC hacker.
What are simple yet reasonable ways to ensure protection from various things as I don't feel like being blindsided by something stupid that my character should know but I don't (GM isn't likely to be a jerk, but I'm always paranoid)?
That said I am so looking forward to this, I haven't gotten to play in my favorite genre in a long time. Sci-fi > fantasy any day.
Thanks for any and all help :DOriginally Posted by Alabenson
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2012-07-20, 07:44 AM (ISO 8601)
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2012-07-20, 09:49 AM (ISO 8601)
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Re: Shadowrun 4th ed. Questions
Awsome. I had actualy planned to make this guy something similar to the Bionic Commando. Decided that right off as soon as I laid eyes on the Grapple hand. So yeah, heavy cyber ware.
Well, like I wrote above, I'm going to go really heavy on cyberware. Like, verging on cyberpsychosis. Not hard with crappy ware, it looks like, but I'm gonna try to fit as much stuff into this guy as possible.
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2012-07-20, 10:01 AM (ISO 8601)
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Re: Shadowrun 4th ed. Questions
If I remember right, the capacity costs for things in cyber eyes is different from the capacity costs for things in goggles/glasses/contacts. If I remember right the cyber eyes actually end up spending more capacity on the same effects, getting the external ware the same or more effective enhancements.
On a semi-related note: Never leave home without Vision/Hearing Enhancement rating 3. +3 dice on the vast majority of perception checks is amazing, and is absurdly cheap.Last edited by Seerow; 2012-07-20 at 10:02 AM.
If my text is blue, I'm being sarcastic.But you already knew that, right?
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2012-07-20, 10:35 AM (ISO 8601)
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Re: Shadowrun 4th ed. Questions
See when a tree falls in the forest, and there's no one there to hear it, you can bet we've bought the vinyl.
-Snow White
Avatar by Chd
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2012-07-20, 10:48 AM (ISO 8601)
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Re: Shadowrun 4th ed. Questions
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2012-07-20, 12:26 PM (ISO 8601)
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Re: Shadowrun 4th ed. Questions
http://pavao.org/shadowrun/cheatsheets/ - its what I'd use
Things you might not have realised but are worth being paranoid over.
RFID tags - Theoretically over everything in the game, and easily trackable. Buy a tag eraser, that'll sort them.
Remember you need a commlink to basically do anything. It's not a bad idea to have two, keyed to different fake IDs, in case you need to burn one in a hurry.
Uhm... think thats it. Depending on character of course. And of course, now I'm paranoid over what am I forgetting...
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2012-07-20, 12:57 PM (ISO 8601)
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Re: Shadowrun 4th ed. Questions
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2012-07-20, 01:09 PM (ISO 8601)
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Re: Shadowrun 4th ed. Questions
The Cranky Gamer
*It isn't realism, it's verisimilitude; the appearance of truth within the framework of the game.
*Picard management tip: Debate honestly. The goal is to arrive at the truth, not at your preconception.
*Mutant Dawn for Savage Worlds!
*The One Deck Engine: Gaming on a budget
Written by Me on DriveThru RPG
There are almost 400,000 threads on this site. If you need me to address a thread as a moderator, include a link.
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2012-07-20, 01:17 PM (ISO 8601)
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2012-07-20, 06:17 PM (ISO 8601)
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2012-07-20, 06:33 PM (ISO 8601)
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2012-07-21, 01:40 PM (ISO 8601)
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2012-07-21, 02:11 PM (ISO 8601)
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Re: Shadowrun 4th ed. Questions
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2012-07-21, 05:30 PM (ISO 8601)
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Re: Shadowrun 4th ed. Questions
You don't need grids for shadowrun, grid based combat is kind of a war game(and by extension D&D) thing. For shadowrun, it's mostly just important to know who has cover, and the rough range that combat is occurring from. Without attacks of opportunity or flanking or anything a grid just over complicates things.
"Sometimes, we’re heroes. Sometimes, we shoot other people right in the face for money."
-Shadowrun 4e, Runner's Companion
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2012-07-22, 12:53 AM (ISO 8601)
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Re: Shadowrun 4th ed. Questions
I would agree with you, but I feel a grid is required for battle visualization. I feel it is important to see exactly where you are in relation to everything else. Yeah, you could say I have a baby blanket mentality when it comes to that, but its my preference
I looked at weapon ranges and all the odd numbers made me cringe. Has anyone ever played on a mat, squared or hexed?
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2012-07-22, 05:15 AM (ISO 8601)
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2012-07-22, 05:27 AM (ISO 8601)
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Re: Shadowrun 4th ed. Questions
See when a tree falls in the forest, and there's no one there to hear it, you can bet we've bought the vinyl.
-Snow White
Avatar by Chd
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2012-07-22, 01:57 PM (ISO 8601)
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2012-07-22, 04:17 PM (ISO 8601)
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Re: Shadowrun 4th ed. Questions
A good question here is why do the players feel the need for this? Most of the time when I have seen behavior like this it is because the players feel that if they do not show detailed paranoia all the time they will pay for it. If they feel that when they say 'I go to the stuffershack to get lunch' they will be ambushed by corporate ninja death squads and that the GM will assume they just walked into it taking no precautions, left their body armour behind and did not bring a gun.
Find out why they are doing this and then if they feel that unless the list every single precaution they make you will make them pay for it tell them that it is not true , and from then on assume that the characters take basic precautions all the time even if the player does not list them.
Or maybe the players are paranoid micromanagers and you are doomed
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2012-07-23, 04:19 AM (ISO 8601)
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2012-07-23, 09:42 AM (ISO 8601)
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Re: Shadowrun 4th ed. Questions
Do you have any stories of past GM's they've had?
I do wonder what happens during these downtime scenes, though. If they're just roleplaying fluff, you might be able to get them to loosen up by only giving them cursory examination, and then promising that downtime fluff scenes are about just that. But if you give the same attention to a jog to Stuffer Shack that you do to a B&E job, your players will understandably think that something is up, and it'll take a long time to get them out of the mindset.
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2012-07-24, 04:46 PM (ISO 8601)
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Re: Shadowrun 4th ed. Questions
For spacing, I'd say that you did pretty well with 1"=1m, though keep in mind the size of things... a troll will always be a "large creature" template in that, but it's probably better than 1"=2m for standard firefights.
The Cranky Gamer
*It isn't realism, it's verisimilitude; the appearance of truth within the framework of the game.
*Picard management tip: Debate honestly. The goal is to arrive at the truth, not at your preconception.
*Mutant Dawn for Savage Worlds!
*The One Deck Engine: Gaming on a budget
Written by Me on DriveThru RPG
There are almost 400,000 threads on this site. If you need me to address a thread as a moderator, include a link.
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2012-07-24, 06:14 PM (ISO 8601)
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Re: Shadowrun 4th ed. Questions
One thing you may want to be aware of with 1 square=1 m is it can make melee more effective. In general, I've noticed that with that scale, you rarely have fights at ranges larger than about 25 m, because that is how big our map is. At those ranges, rifles loose one of their big advantages, and it is a more effective strategy to run at somebody with a sword. Not that that is necessarily a bad change, but it is something to be aware of.
There are more things in heaven and earth, Horatio,
Than are dreamt of in your philosophy.
--Will S.
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2012-07-24, 07:11 PM (ISO 8601)
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Re: Shadowrun 4th ed. Questions
I still think using a grid is problematic, there are no squares, no threat ranges in shadowrun. I do occasionally use a battle map in SR, but it's not based on a grid(and often not completely to scale either), it's just a drawing of the battlefield where we can show where everyone is relative to one another, and when exact distance is needed I just figure it out.
A grid is important when you need to know exact position, in shadowrun you just need relative position. Using a grid just creates more work, and in fact cause problems as movement rates, positioning, range, and cover don't conveniently fall into grid increments in SR."Sometimes, we’re heroes. Sometimes, we shoot other people right in the face for money."
-Shadowrun 4e, Runner's Companion
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2012-07-25, 07:16 AM (ISO 8601)
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Re: Shadowrun 4th ed. Questions
I had a technomancer that used goggles for her smartgun. Mostly to match the steampunk look she loved to wear. But cybereyes do have the one advantage of being more difficult to pull off your opponent in a grapple. In theory.
When I ran my SR4 game, I used graph paper and drew the layout of the room for fights. I can pencil in where people are standing and can approximate distances with the grid lines. Simple and disposable. Like Shadowrunners.
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2012-07-26, 10:29 AM (ISO 8601)
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