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2012-07-03, 08:08 AM (ISO 8601)
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Re: Magic: The Gathering Thread XIV: Instant Annoying, Just Add Hexproof
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2012-07-03, 08:27 AM (ISO 8601)
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- Jan 2006
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- The Middle of Nowhere
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2012-07-03, 09:21 AM (ISO 8601)
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- Jun 2009
Re: Magic: The Gathering Thread XIV: Instant Annoying, Just Add Hexproof
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2012-07-03, 09:39 AM (ISO 8601)
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Re: Magic: The Gathering Thread XIV: Instant Annoying, Just Add Hexproof
Greets. I been playing Magic off and on for about 10 years now. Most of my deck are legacy but that isn't my point. After playing a fun tourney at my local store I got bit by the Blue bug and am wondering if anyone has some advice on blue decks in general. I am tempted on going Blue/Black but I am unsure if this is wise. Thanks in advance.
If any of you wish to follow me my twitter is @RetroGamer1224. I am fun but #NSFW
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2012-07-03, 10:23 AM (ISO 8601)
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- Dec 2008
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- Carlisle, Englund
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Re: Magic: The Gathering Thread XIV: Instant Annoying, Just Add Hexproof
"Three blokes walk into a pub. One of them is a little bit stupid, and the whole scene unfolds with a tedious inevitability." - Bill Bailey
Androgeus' 3 step guide to Doctor Who speculation:
Spoiler- Pick a random character
- State that person is The Rani
- goto 1
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2012-07-03, 12:31 PM (ISO 8601)
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- Jan 2011
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- Dromund Kaas
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2012-07-03, 12:43 PM (ISO 8601)
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- Apr 2008
Re: Magic: The Gathering Thread XIV: Instant Annoying, Just Add Hexproof
The only Blue/Black deck that comes to mind is Reanimator. But the top decks that involve Blue in Legacy are...
Canadian Threshold/RUG Delver
Reanimator
Stoneblade
UW Miracles
Merfolk
UR Delver
High Tide
Mono Blue Control
BUG Delver
There's some other ones like Dream Halls, Hivemind, Hypergenesis, or even Wizards tribal (which did top 8 in a big tournament...okay, only one tournament, but still), but the above ones are the ones that tend to have the most luck in tournaments.Last edited by Lord Seth; 2012-07-03 at 12:45 PM.
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2012-07-03, 03:09 PM (ISO 8601)
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- Jan 2011
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- Dromund Kaas
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2012-07-03, 03:24 PM (ISO 8601)
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- Aug 2009
Re: Magic: The Gathering Thread XIV: Instant Annoying, Just Add Hexproof
Anyone here use Cockatrice or enjoy playing Tier >1 Modern decks?
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2012-07-03, 03:47 PM (ISO 8601)
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- Dec 2008
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- Carlisle, Englund
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Re: Magic: The Gathering Thread XIV: Instant Annoying, Just Add Hexproof
"Three blokes walk into a pub. One of them is a little bit stupid, and the whole scene unfolds with a tedious inevitability." - Bill Bailey
Androgeus' 3 step guide to Doctor Who speculation:
Spoiler- Pick a random character
- State that person is The Rani
- goto 1
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2012-07-03, 06:46 PM (ISO 8601)
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- Jan 2006
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- The Middle of Nowhere
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2012-07-03, 11:26 PM (ISO 8601)
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- Apr 2008
Re: Magic: The Gathering Thread XIV: Instant Annoying, Just Add Hexproof
In a good mood today. Not only did I go 4-0 for the first time ever in a tournament (I've gone 3-0-1 and 3-0 before, but never 4-0), but I opened a Cavern of Souls in one of my boosters I got as a prize. Trying to decide if I should put it into my Delver deck or sell/trade it.
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2012-07-03, 11:46 PM (ISO 8601)
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- May 2009
Re: Magic: The Gathering Thread XIV: Instant Annoying, Just Add Hexproof
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2012-07-03, 11:50 PM (ISO 8601)
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- Mar 2009
Re: Magic: The Gathering Thread XIV: Instant Annoying, Just Add Hexproof
So, Pre-Release is $25 and it sounds like I'll be the only one who would be able to go, so I may not end up going.
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2012-07-04, 01:23 AM (ISO 8601)
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- Jan 2006
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- The Middle of Nowhere
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Re: Magic: The Gathering Thread XIV: Instant Annoying, Just Add Hexproof
Are you head judging? If you aren't head judging, this is much easier:
1) Read the FAQ.
2) Remember that this is a casual event, so unless someone does something really bad (like cheating), you're going to be giving out warnings.
3) Whenever anyone asks you a question, pick up the card(s) involved (or bend over them if you don't want to lift them off the play area) and read everything. This not only will help you make sure you know the oracle texts of the cards involved, but will also give you time to think about the question(s) you are being asked so you can more accurately provide a ruling.
Besides that, have fun! If your event isn't too large, you might be able to play as well as judge (you can both play and judge at FNM level or below.)
Congrats! If you have the space, Cavern's pretty good in Delver.
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2012-07-04, 01:29 AM (ISO 8601)
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- Apr 2008
Re: Magic: The Gathering Thread XIV: Instant Annoying, Just Add Hexproof
Don't you mean cautions?
Congrats! If you have the space, Cavern's pretty good in Delver.
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2012-07-04, 01:31 AM (ISO 8601)
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- Jan 2006
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Re: Magic: The Gathering Thread XIV: Instant Annoying, Just Add Hexproof
I mean, for most game-loss offenses you give warnings. For most warning offenses, you give cautions. But the only thing you give warnings for usually is, like, missed triggers.
Edit: Notable terrible fun deck idea: We now have a 1-mana and a 2-mana Dragon to go with Descendants' Path. Sounds like a fun time.
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2012-07-05, 07:22 AM (ISO 8601)
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Re: Magic: The Gathering Thread XIV: Instant Annoying, Just Add Hexproof
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2012-07-05, 07:54 AM (ISO 8601)
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- Jan 2006
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2012-07-05, 02:57 PM (ISO 8601)
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- Mar 2010
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Re: Magic: The Gathering Thread XIV: Instant Annoying, Just Add Hexproof
I am aiming for a Milling deck. Standard as the format. I did pretty good at the small tourney so just need to build on it. One I get home I will post my deck.
If any of you wish to follow me my twitter is @RetroGamer1224. I am fun but #NSFW
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2012-07-05, 03:13 PM (ISO 8601)
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- Nov 2006
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Re: Magic: The Gathering Thread XIV: Instant Annoying, Just Add Hexproof
Does anyone here play on MtGO? I was thinking about starting it up so I could draft and play pauper at the odd hours of the day I'm awake during summer vacation. I know netdraft and cockatrice and such exist but the games feel like there's no tension since there's nothing on the line. Also, the Legacy tournaments on Magic-League just aren't scratching that itch.
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2012-07-05, 07:15 PM (ISO 8601)
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- Nov 2008
Re: Magic: The Gathering Thread XIV: Instant Annoying, Just Add Hexproof
If you want to go out of standard with Descendant's Path, use it with Eldrazi Spawn.
Aggro Mill doesn't usually work well in 60-card formats. To have a good mill deck, you need to either mill their entire library in one turn (Combo Mill) or have a small number of hard-to-remove cards that mill gradually while the rest of your deck tries to neutralize the opponent (Control Mill).
Blue-black has the only decent Control Mill plan in Standard right now with Nephalia Drownyard.Last edited by Bucky; 2012-07-05 at 07:30 PM.
The gnomes once had many mines, but now they have gnome ore.
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2012-07-05, 07:27 PM (ISO 8601)
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- Dec 2008
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- Carlisle, Englund
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Re: Magic: The Gathering Thread XIV: Instant Annoying, Just Add Hexproof
I don't see what good getting Elder Spawn on to the battlefield would do Yes, I know Eldrazi
Last edited by Androgeus; 2012-07-05 at 07:27 PM.
"Three blokes walk into a pub. One of them is a little bit stupid, and the whole scene unfolds with a tedious inevitability." - Bill Bailey
Androgeus' 3 step guide to Doctor Who speculation:
Spoiler- Pick a random character
- State that person is The Rani
- goto 1
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2012-07-05, 09:18 PM (ISO 8601)
- Join Date
- Jan 2011
- Location
- Dromund Kaas
- Gender
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2012-07-05, 10:06 PM (ISO 8601)
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- Jan 2006
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- The Middle of Nowhere
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Re: Magic: The Gathering Thread XIV: Instant Annoying, Just Add Hexproof
I like the idea of Changling Lords with Descendant's Path. "Reveal the top of my deck. Oh, look, it's Sunrise Sovereign, guess I'll play that for free."
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2012-07-05, 11:58 PM (ISO 8601)
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- Mar 2006
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- 3 inches from yesterday
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Re: Magic: The Gathering Thread XIV: Instant Annoying, Just Add Hexproof
I built a new EDH deck. Thoughts?
SpoilerAshling, the Pilgrim
Basilisk Collar
Blood Moon
Caged Sun
Chaos Warp
Champion's Helm
Darksteel Plate
Duplicant
Foriysian Totem
Gauntlet of Might
Gauntlet of Power
Gilded Lotus
Heartstone
Lightning Greaves
Loxodon Warhammer
Magebane Armor
Magmatic Force
Mana Flare
Mind's Eye
Scythe of the Wretched
Sol Ring
Solemn Simulacrum
Stranglehold
Homeward Path
76x Mountain
Thanks Uncle Festy for the wonderful Ashling Avatar
I make music
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2012-07-06, 12:53 AM (ISO 8601)
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Re: Magic: The Gathering Thread XIV: Instant Annoying, Just Add Hexproof
Needs more Ruination.
You also probably want to play Miren, the Moaning Well. You might want to play Hall of the Bandit Lord. I would also suggest Sword of War and Peace and Sword of Fire and Ice if you have them because pro-red is awesome when you're Earthquaking everything constantly.
I also suggest any ways to get more lands into play, since you're playing so many. Terrain Generator and Druidic Satchel are the examples that come to mind immediately.
Finally, Repercussion. It's really good at making other players die with Earthquakes.
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2012-07-06, 01:13 AM (ISO 8601)
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- Jan 2011
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Re: Magic: The Gathering Thread XIV: Instant Annoying, Just Add Hexproof
It might just be that I'm not very familiar with Commander, but your deck is three-quarters lands and I'm not seeing how you're supposed to consistently get enough of the other things to win, especially the all-important mana doublers (and/or the one cost-halver).
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2012-07-06, 01:22 AM (ISO 8601)
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- Jan 2006
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Re: Magic: The Gathering Thread XIV: Instant Annoying, Just Add Hexproof
Actually, "99 Mountain Ashling" is a simple deck idea that many have suggested. The idea is that you make your land drop every turn and play Ashling and pump her whenever possible. It's not necessarily highly ineffective (I mean, you get to wrath pretty much whenever you want and you have a giant General), it just isn't as tricky as many other decks.
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2012-07-06, 01:51 AM (ISO 8601)
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- Mar 2006
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- 3 inches from yesterday
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Re: Magic: The Gathering Thread XIV: Instant Annoying, Just Add Hexproof
Thanks Uncle Festy for the wonderful Ashling Avatar
I make music