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  1. - Top - End - #151
    Barbarian in the Playground
     
    BlackDragon

    Join Date
    Mar 2011
    Location
    Quebec
    Gender
    Male

    Default Re: [4E] Tornado Valley - (IC)

    Lastuce

    - "You may be right son. This is perhaps the lair of the spider who attack the inn recently."

    MAP
    Spoiler
    Show

  2. - Top - End - #152
    Orc in the Playground
     
    SolithKnightGuy

    Join Date
    Jul 2012

    Default Re: [4E] Tornado Valley - (IC)

    Titan

    Listening to Liam, Titan answers: "Sure, I'm fine with that. I'll stay on the lookout and be right beside you in case something comes out."

  3. - Top - End - #153
    Ettin in the Playground
     
    ClericGuy

    Join Date
    Aug 2009
    Gender
    Male

    Default Re: [4E] Tornado Valley - (IC)

    Birel
    The elf draw both his weapons and nod to Liam.

    Birel’s Status
    Spoiler
    Show

    HP :... 50/50...TEMP HP :...0
    Surge Value :...12
    Surge left/surge per day :... 7/8
    AC:...23...FORT:...16... REF:...23...WILL:...17...
    Initiative :+9
    Speed :7
    Passive perception : 23
    Passive Insight :16
    Resistances : None
    Languages : Common, Elven,

    Main Hand : Vanguard Rapier +1
    Off-hand : Rhythm Blade Dagger +1
    Powers :
    Melee Basic Attack (+14, 1D8+6)
    Ranged Basic Attack
    Dual Weapon Attack
    Aspect of the Charging Ram
    Aspect of the Lurking Spider


    Second wind
    Action point (1/1)
    Power Strike
    Elven Accuracy
    Oath of Enmity
    Reactive Shift

    Safe passage
    Healing Lore


    Items powers :
    Acrobat Boots
    Amulet of life +1
    Vanguard Rapier +1

    Consumables :
    Healing potion (2)

    Effects from Birel :
    +1 perception to non-elf allies within 5
    Aspect of the Charging Ram (Stance)
    -
    Effects on Birel :
    -

    Items Carried/Owned :
    Spoiler
    Show
    1x Adventurer’s Kit
    1x Hunter's kit
    1x Climber's Kit
    Everburning torch
    Longbow
    Arrow (60)
    Amulet of Life +1 (E)
    Acrobat Boots (E)
    Battle Harness +1 (E)
    Vanguard Rapier +1 (E)
    Rhythm Blade Dagger+1 (E)


    Wealth:
    Spoiler
    Show

    160 GP
    15 SP
    5 CP


    XP : 7910 / 10000

    Last edited by Dekkah; 2012-08-22 at 02:10 PM.

  4. - Top - End - #154
    Barbarian in the Playground
     
    BlackDragon

    Join Date
    Mar 2011
    Location
    Quebec
    Gender
    Male

    Default Re: [4E] Tornado Valley - (IC)

    DM

    Liam throw the rock in the spider web.
    Immediately, two giant beasts swoop down on the boulder... Bite and spit on the stone to paralyze it...

    MAP
    Spoiler
    Show

    Not consider "Troll Bed2" it is a spider web. lol

    Initiative ROLL could be required depending on your actions.
    Roll in OCC please.
    Last edited by Timlaff; 2012-08-22 at 01:27 PM.

  5. - Top - End - #155
    Orc in the Playground
     
    RogueGuy

    Join Date
    Mar 2011
    Location
    Québec, Canada
    Gender
    Male

    Default Re: [4E] Tornado Valley - (IC)

    Liam

    Surprised by the sudden appearence of the two monsters, Liam let's an "AH!" escape before realising that the spider didn't spot them yet.

    Putting a finger on his lips to signal silence, he motions his friend toward the hallway they come from to discuss their options.

    Once there, he whispers to Lastuce :
    "is there any other way around? these things are humonguous!"

    Liam pulls out his faithfull dagger and net and readies himself to attack if the spider were to spot them.
    Last edited by Modran; 2012-08-22 at 01:41 PM.

  6. - Top - End - #156
    Ettin in the Playground
     
    ClericGuy

    Join Date
    Aug 2009
    Gender
    Male

    Default Re: [4E] Tornado Valley - (IC)

    Birel
    As the spiders drop, the elf get's ready to charge in. Liam "ssh" stop him, as he understand that Liam wish to try to for surprise. Changing his stance for one that imitate the spiders, he movesilently against the side of the cavern to hide himself.

    Spoiler
    Show
    I guess Liam goal is to gain a surprise round on the spiders or something (or simply not fight them).
    I guess that this stealth would use our standard

    Minor : Aspect of the Lurking spider (quite fitting isnt it lol).
    Standard : Hide (1D20+14)[17].... should be easy isnt it

    NOTE : If I only have a standard... remove 2 from my roll (given by the stance)


    Birel’s Status
    Spoiler
    Show

    HP :... 50/50...TEMP HP :...0
    Surge Value :...12
    Surge left/surge per day :... 7/8
    AC:...23...FORT:...16... REF:...23...WILL:...17...
    Initiative :+9
    Speed :7
    Passive perception : 23
    Passive Insight :16
    Resistances : None
    Languages : Common, Elven,

    Main Hand : Vanguard Rapier +1
    Off-hand : Rhythm Blade Dagger +1
    Powers :
    Melee Basic Attack (+14, 1D8+6)
    Ranged Basic Attack
    Dual Weapon Attack
    Aspect of the Charging Ram
    Aspect of the Lurking Spider


    Second wind
    Action point (1/1)
    Power Strike
    Elven Accuracy
    Oath of Enmity
    Reactive Shift

    Safe passage
    Healing Lore


    Items powers :
    Acrobat Boots
    Amulet of life +1
    Vanguard Rapier +1

    Consumables :
    Healing potion (2)

    Effects from Birel :
    +1 perception to non-elf allies within 5
    Aspect of lurking Spider (Stance)
    -
    Effects on Birel :
    -

    Items Carried/Owned :
    Spoiler
    Show
    1x Adventurer’s Kit
    1x Hunter's kit
    1x Climber's Kit
    Everburning torch
    Longbow
    Arrow (60)
    Amulet of Life +1 (E)
    Acrobat Boots (E)
    Battle Harness +1 (E)
    Vanguard Rapier +1 (E)
    Rhythm Blade Dagger+1 (E)


    Wealth:
    Spoiler
    Show

    160 GP
    15 SP
    5 CP


    XP : 7910 / 10000

    Last edited by Dekkah; 2012-08-22 at 02:21 PM.

  7. - Top - End - #157
    Orc in the Playground
     
    DwarfFighterGuy

    Join Date
    Mar 2011

    Default Re: [4E] Tornado Valley - (IC)

    Wyndiam

    Readying is crossbow, Wyndiam slowly walk back into the tunnel, waiting for his friend to get closer.

    Answering Liam questions before the dwarfs can:

    I don't recall seeing any other alternative routes up to here since the Inn. Traveling back might cost us some precious hour to help your elder. I'm ready to take the chances to get hurt while dispatching these monstruosity to the afterlife if you are ready to do so.

    Spoiler
    Show

    Trying to see if the spiders are following us out of the cave.

    Perception : (1d20+10)[19]

  8. - Top - End - #158
    Barbarian in the Playground
     
    BlackDragon

    Join Date
    Mar 2011
    Location
    Quebec
    Gender
    Male

    Default Re: [4E] Tornado Valley - (IC)

    DM

    The four heroes and their friend Lastuce back strategically in the hallway to be able to discuss...

  9. - Top - End - #159
    Orc in the Playground
     
    SolithKnightGuy

    Join Date
    Jul 2012

    Default Re: [4E] Tornado Valley - (IC)

    Titan

    Titan thinks about the situation: Well we have to fight them if we want to get the plant. Normally I'd say we fight in the hallway (J15-16) with me and Birel at the front so we only have to fight one spider at a time... but I fear the other one might crawl on the walls and attack from above. It wouldn't be so bad, as long as they can't get to Lastuce at the back."

  10. - Top - End - #160
    Ettin in the Playground
     
    ClericGuy

    Join Date
    Aug 2009
    Gender
    Male

    Default Re: [4E] Tornado Valley - (IC)

    Birel
    The elf look a bit unseay about Titan's plan.
    "I see the wisdom of this plan, but I'm not really good at fighting in close quarters. I need more breathing room to be efficient. But if the group wanna do it like that, I dont mind. But we must decide now, these might have limited intelligence, but they'll understand soon the rock trick we pulled."
    The elf move at the back of the group and change stance completly, taking more agressive aspect.

    Spoiler
    Show
    I'll move behind the group in K11 and change to Aspect of the charging ram


    Birel’s Status
    Spoiler
    Show

    HP :... 50/50...TEMP HP :...0
    Surge Value :...12
    Surge left/surge per day :... 7/8
    AC:...23...FORT:...16... REF:...23...WILL:...17...
    Initiative :+9
    Speed :7
    Passive perception : 23
    Passive Insight :16
    Resistances : None
    Languages : Common, Elven,

    Main Hand : Vanguard Rapier +1
    Off-hand : Rhythm Blade Dagger +1
    Powers :
    Melee Basic Attack (+14, 1D8+6)
    Ranged Basic Attack
    Dual Weapon Attack
    Aspect of the Charging Ram
    Aspect of the Lurking Spider


    Second wind
    Action point (1/1)
    Power Strike
    Elven Accuracy
    Oath of Enmity
    Reactive Shift

    Safe passage
    Healing Lore


    Items powers :
    Acrobat Boots
    Amulet of life +1
    Vanguard Rapier +1

    Consumables :
    Healing potion (2)

    Effects from Birel :
    +1 perception to non-elf allies within 5
    Aspect of Charging Ram (Stance)
    -
    Effects on Birel :
    -

    Items Carried/Owned :
    Spoiler
    Show
    1x Adventurer’s Kit
    1x Hunter's kit
    1x Climber's Kit
    Everburning torch
    Longbow
    Arrow (60)
    Amulet of Life +1 (E)
    Acrobat Boots (E)
    Battle Harness +1 (E)
    Vanguard Rapier +1 (E)
    Rhythm Blade Dagger+1 (E)


    Wealth:
    Spoiler
    Show

    160 GP
    15 SP
    5 CP


    XP : 7910 / 10000

    Last edited by Dekkah; 2012-08-23 at 09:14 AM.

  11. - Top - End - #161
    Orc in the Playground
     
    DwarfFighterGuy

    Join Date
    Mar 2011

    Default Re: [4E] Tornado Valley - (IC)

    Wyndiam

    Liam correct me if I'm wrong but I think you can still fight in close quarter? I'll stay close and protect you bak and watch for Lastuce at the same time.

    Wyndiam's Status:

    Spoiler
    Show

    HP:...53/53...TEMP HP:...0
    Surge Value:...13
    Surge left/Surge per day:...7/9
    AC:...20...FORT:...17...REF:...17...WILL:...16...Initiative:...+3
    Speed:...6
    Passive Perception:...20
    Passive Insight:...15
    Resistances: 5 Cold, +2 Saving throw vs. ongoing damage
    Language: Common, Primordial.

    Main Hand: Learning Crossbow +1
    Off Hand: N/A

    Healing Infusion: 2/2

    Powers:Melee Basic Attack
    Ranged Basic Attack
    Magic Weapon
    Thundering Armor

    Second Wind
    Action point (1/1)
    Healing Infusion: Resistive Formula
    Healing Infusion: Curative Admixture
    Windwalker
    Ice Shard Traps
    Arcane Anchor
    Shocking Feedback
    Obedient Servant
    Warweaver's Tether-Warweaver's Tether Teleport
    Regeneration Infusion

    Items power:-

    Effects from Wyndiam:-

    Effects on Wyndiam:-

    Equipment :
    Spoiler
    Show
    Spoiler
    Show
    Learning Crossbow +1 x1
    Leather Armor of Cleansing +1 x1
    Everlasting Provisions
    Pinning Short spear +1
    Rain Stick
    Everburning Torch
    Distillation Kit
    Sun balm
    Orb of Illusion
    Ritual Book :
    Spoiler
    Show
    Brew Potion
    Disenchant Magic Item
    Enchant Magic Item
    Make Whole
    Clearsense Powder
    Smokestick
    Detect Secret Doors
    Light Ward
    Last Sight Vision
    Water Walk
    Purify Water
    Comprehend Language


    Total Weight : 47 lbs (N:120 H:240 M:600)

    Item Attributes:
    Learning Crossbow +1
    Leather Armor of Cleansing +1
    Everlasting Provisions
    Pinning Short spear +1
    Learning Crossbow +1

    Leather Armor of Cleansing +1

    Everlasting Provisions

    Pinning Short spear +1


    Wealth :
    Spoiler
    Show
    150 GP


    XP: 7910
    Last edited by Gallo; 2012-08-29 at 12:15 PM.

  12. - Top - End - #162
    Orc in the Playground
     
    SolithKnightGuy

    Join Date
    Jul 2012

    Default Re: [4E] Tornado Valley - (IC)

    Titan

    Listening to Birel, Titan adds: "Well, if you say you are better in open quarters, that's fine. I can try to lock them down somewhere. I haven't fought with you guys in a while so I'm not sure how you are all doing nowadays."

  13. - Top - End - #163
    Barbarian in the Playground
     
    BlackDragon

    Join Date
    Mar 2011
    Location
    Quebec
    Gender
    Male

    Default Re: [4E] Tornado Valley - (IC)

    DM

    MAP - INFO
    Spoiler
    Show


    You do not see spiders. They are on the image where you think they are. When Liam will say something, we start the initiative.

    Initiative
    Liam: 28 <-- Active Player
    Birel: 22
    Titan: 21
    Spiders: 11
    Wyndiam: 4

    --> It is Liam's turn. You can finish talking and play "Action and Position."
    Last edited by Timlaff; 2012-08-23 at 09:35 AM.

  14. - Top - End - #164
    Orc in the Playground
     
    RogueGuy

    Join Date
    Mar 2011
    Location
    Québec, Canada
    Gender
    Male

    Default Re: [4E] Tornado Valley - (IC)

    Liam

    Liam skulks in the shadows, trying to get into position to get an advantage when Titan will sound the charge.

    Spoiler
    Show

    Stealth check to go to E18 (if there is room)
    (1d0+13)[1](14)
    (1d0+13)[1](14)
    (1d0+13)[1](14)
    (1d0+13)[1](14)
    It would take me 4 rounds at half move to get there.

    If I get spotted, I activate my armor's power which turns me invisible.

    EDIT : Oh well, Do not copy paste your rolls
    Last edited by Modran; 2012-08-27 at 07:11 AM.

  15. - Top - End - #165
    Orc in the Playground
     
    SolithKnightGuy

    Join Date
    Jul 2012

    Default Re: [4E] Tornado Valley - (IC)

    Titan

    Titan moves to B-20 if he can (since we can't see it), with a double move.

    "We'll be here all day, I'm going in! You'll get your CA"
    Last edited by Tata; 2012-08-27 at 09:29 AM.

  16. - Top - End - #166
    Barbarian in the Playground
     
    BlackDragon

    Join Date
    Mar 2011
    Location
    Quebec
    Gender
    Male

    Default Re: [4E] Tornado Valley - (IC)

    DM

    Titan go ahead to see where the spiders ... Without really understanding what is happening, Titan is pulled by a web and stick in a second web was throw on the ground and get bite by the spider who pulled him.

    Spoiler
    Show
    DSS1 :
    Minor : Draw to Doom 21 vs Fortidude (Hit) Pulls target to G20
    Free : Draw to Doom Success 24 vs AC (Hit) 8 Dmg and ongoing 5 Poison Dmg (Save ends)

    DSS2 :
    Standard : Web Casting, Area burst1 18 vs Reflexe (Hit) Target is restrained (Save ends)
    ** Squares in the burst are difficult terrain UEE


    Initiave :
    Spoiler
    Show
    Round :2
    Titan: 21+++
    DSS1(+6): 21++
    DSS2(+6): 21++
    Birel: 21+ <--Active Player
    Liam: 21
    Wyndiam: 4
    Lastuce: 3 Predetermined action: "Follow by far"


    Monsters status :
    Spoiler
    Show
    (H21) - DSS1 ................: N/A
    (D21) – DSS2 ................: N/A


    Players Status
    Spoiler
    Show
    (G20) Titan : 56/69, Healing surges : 11/12 Restrained / Poison (Both save ends)
    (H16) Liam : 48/48, Healing surges : 5/6
    (J15) Birel : 50/50,Healing surges : 7/8
    (K14) Wyndiam : 53/53,Healing surges : 8/9
    (K13) Lastuce : ../..,Healing surges : ../..


    Map :
    Spoiler
    Show


    Brown spot are Web (Difficult terrain).
    Red square are web too, difficult terrain UEE
    Last edited by Timlaff; 2012-08-27 at 10:38 AM.

  17. - Top - End - #167
    Ettin in the Playground
     
    ClericGuy

    Join Date
    Aug 2009
    Gender
    Male

    Default Re: [4E] Tornado Valley - (IC)

    Birel
    The elf move into the room. Spoting the lone spider, the elf keep moving in the cavern and focus his attention on that northen spider. He lauch a quick and powerful charge at the monster, sweeping low with his longsword at the monster leg to knock it off its feets. Spinning a complete circle, he lunge with his dagger with a precise attack to the creature belly.

    Spoiler
    Show
    Move : Move to D18
    Minor Oath of Enmity on DSS2 UENT (Birel)
    Standard : Charge (MBA) DSS2 at B20 (+1 (Charge), (1D20+15)[32] or (1D20+15)[28] VS AC (Take best)
    Hit : (1D8+8)[14] damages + (1D8)[2] damages (bonus from vanguard weapon) and knock DSS2 prone (Aspect)
    Free (on hit only): [roll] Dual weapon attack on DSS2 (+2 (CA-prone)), (1D20+17)[34] or (1D20+17)[29] VS AC (Take best)
    Hit : (1D4+7)[9] damages



    Birel’s Status
    Spoiler
    Show

    HP :... 50/50...TEMP HP :...0
    Surge Value :...12
    Surge left/surge per day :... 7/8
    AC:...23...FORT:...16... REF:...23...WILL:...17...
    Initiative :+9
    Speed :7
    Passive perception : 23
    Passive Insight :16
    Resistances : None
    Languages : Common, Elven,

    Main Hand : Vanguard Rapier +1
    Off-hand : Rhythm Blade Dagger +1
    Powers :
    Melee Basic Attack (+14, 1D8+6)
    Ranged Basic Attack
    Dual Weapon Attack
    Aspect of the Charging Ram
    Aspect of the Lurking Spider


    Second wind
    Action point (1/1)
    Power Strike
    Elven Accuracy
    Oath of Enmity
    Reactive Shift

    Safe passage
    Healing Lore


    Items powers :
    Acrobat Boots
    Amulet of life +1
    Vanguard Rapier +1

    Consumables :
    Healing potion (2)

    Effects from Birel :
    +1 perception to non-elf allies within 5
    Oath of Enmity on DSS2 UENT (Birel)

    -
    Effects on Birel :
    Aspect of Charging Ram (Stance)
    -

    Items Carried/Owned :
    Spoiler
    Show
    1x Adventurer’s Kit
    1x Hunter's kit
    1x Climber's Kit
    Everburning torch
    Longbow
    Arrow (60)
    Amulet of Life +1 (E)
    Acrobat Boots (E)
    Battle Harness +1 (E)
    Vanguard Rapier +1 (E)
    Rhythm Blade Dagger+1 (E)


    Wealth:
    Spoiler
    Show

    160 GP
    15 SP
    5 CP


    XP : 7910 / 10000

    Last edited by Dekkah; 2012-08-27 at 11:09 AM.

  18. - Top - End - #168
    Barbarian in the Playground
     
    BlackDragon

    Join Date
    Mar 2011
    Location
    Quebec
    Gender
    Male

    Default Re: [4E] Tornado Valley - (IC)

    DM

    You hear a little further... "Garkk as"

  19. - Top - End - #169
    Orc in the Playground
     
    RogueGuy

    Join Date
    Mar 2011
    Location
    Québec, Canada
    Gender
    Male

    Default Re: [4E] Tornado Valley - (IC)

    Liam

    Pulling out his trusted dagger, Liam peaks into the bigger room as Birel is charging. When the big spider loose it's footing, Liam take the opportunity to close in and strike a terrible blow towards its belly.


    Spoiler
    Show

    Minor : Pull out the dagger from hiding
    Move action : Tactical trick toG17 --> F18 -->E19 -->E20(Move without provoking attack of opportunity from foes who have at least one ally adjacent to them. ( both of them do)
    Standard :Melee basic attack with Backstab + sneak attack
    To hit : (1D20+14)[7](21) VS AC (CA included)
    Damage : (1D4+11)[12] + Sneak attack (2D6)[8] + Backstab (1D8)[1] = 21
    Crit damage (if needed) : (1D6+35)[39]

    **All information is taken from my head and calculated from the builder summary that I have at work, I do not have the specifics of my powers or feats availlable at the moment.


    Liam's Status
    Spoiler
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    HP :... 48/48...TEMP HP :...0
    Surge Value :...12
    Surge left/surge per day :... 5/6
    AC:...21...FORT:...17... REF:...19...WILL:...17...
    Initiative :+8
    Speed :6
    Passive perception : 22
    Passive Insight :20

    Main Hand : Hidden dagger +1
    Off-hand : Rebounding net +1
    Armor : Gloaming studded leather +1
    Neck : Cloack of the Walking wounded +1

    Action point (1/1)

    Powers :
    Melee Basic Attack
    Ranged Basic Attack
    Rogue Utility: Ambush trick
    Rogue Utility: Tactical trick
    Rogue Utility: Unbalancing trick
    Rogue Utility: Fleeting Ghost
    Rogue Utility: Nimble Climb


    Guttersnipe attack: Running slash
    Human racial power: Heroic effort
    Rogue Utility: Backstab
    Rogue Utility: Backstab
    Rogue Utility: Cunning escape


    Items powers (1/1):
    Gloaming Studded leather (Daily)

    Consumables :


    Effects from Liam :
    -
    Effects on Liam :
    -
    Possible Interrupt/Reaction:
    Spoiler
    Show
    -


    Items Carried/Owned :
    Spoiler
    Show
    1x Adventurer’s Kit


    Riches :
    Spoiler
    Show

    5 GP
    30 SP
    3 CP


    XP : 7910 / 10000

    More Details :
    Spoiler
    Show
    Class:...Rogue (Thief)...Level:...6... Race:...Human...
    Gender:...Male... Alignment:...Good...Languages:...Common, Chondathan.
    Background: Child of the wilderness
    Theme: Guttersnipe

    Abilities and Skills:
    12…..Acrobatics..(Trained)
    3.....Arcana
    10...Athletics..(Trained)
    3.....Bluff
    3.....Diplomacy
    10.....Dungeoneering (Trained)
    3.....Endurance
    5.....Heal
    3.....History
    10.....Insight (trained)
    3.....Intimidate
    10.....Nature (trained)
    12.....Perception (trained)
    3.....Religion
    13…..Stealth (trained)
    3…..Streetwise
    12…..Thievery (Trained)

    Racial Features:

    Class/Other Features:

    Feats:
    Light blade Expertise (+1/2/3 (by tier) to attack and dmg rolls with light blade weapon)
    Net training (Proficient with net)
    Wilderness weariness ()
    Nimble blade (+1 per tier to hit with light blade)
    Precision Throw (Use DEX instead of STR to attack and damage of thrown weapons)
    Last edited by Modran; 2012-08-27 at 01:03 PM.

  20. - Top - End - #170
    Orc in the Playground
     
    DwarfFighterGuy

    Join Date
    Mar 2011

    Default Re: [4E] Tornado Valley - (IC)

    Wyndiam

    Seeing the warforge charge, Wyndiam quickly follows his teammates into battle. Reacting to the fall of his ally, the Genassi lift his crossbow above his head and rapidly stirkes the ground at his feet. An electric wave ripples toward Titan and surround him providing a boost to his defense. He then aim at one of the spider and let a bolt go at it.

    Spoiler
    Show

    Move: Move to F17
    Minor: None (Is there a list of what is consider minor?)
    Standard: Thundering Amor
    Target: Tata / Effect: +1 power bonus to AC UENT
    Secondary Target: DSS1 / Attack: (1d20+8)[14] VS. Fortitude
    Hit: (1d8+5)[8] and DSS1 is pushed to I21

    Possible interrupt:
    Shocking Feedback (An enemy hits and deals damage to one of your allies with an attack)
    Arcane Anchor (You or an ally are affected by a push, pull or slide effect)

    Note: If you use a magic item daily power you get some temporary hit point from me :-) Arcane rejuvenation (+7 THP)

    Last edited by Gallo; 2012-08-27 at 07:05 PM.

  21. - Top - End - #171
    Orc in the Playground
     
    SolithKnightGuy

    Join Date
    Jul 2012

    Default Re: [4E] Tornado Valley - (IC)

    Titan

    Titan tries to free himself from the web and then attempts to strike the spider.

    Spoiler
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    Font of Life: save on being restrained(1d20)[1]

    Take 5 ongoing poison damage

    Free action: Mark DSS1 UENT (Titan)
    Minor: None
    Standard: At-will Weight of Earth
    Attack: [roll]1d20+11[/roll] VS AC (only +9 if failed restrained save)
    Hit: [roll]1d10+8[/roll] cold damage, and target is slowed UENT (Titan)
    Move: None

    Saves:
    -Ongoing poison: (1d20+2)[10]
    -Restrained (if required): (1d20)[12]



    Titan Status
    Spoiler
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    HP :... 51/69...TEMP HP :...0
    Surge Value :...17
    Surge left/surge per day :... 11/12
    AC:...22...FORT:...19... REF:...16...WILL:...18...
    Initiative :4
    Speed :6
    Passive perception : 22
    Passive Insight :15

    Main Hand :Frost Warhammer +1
    Armor : Battle Harness Hide Armor +1
    Neck : Cloak of the Walking Wounded +1
    Tatoo : Pierced Heart Tattoo (Heroic)

    Action point (1/1)

    Powers :
    Melee Basic Attack
    Ranged Basic Attack
    Tempest Assault
    Weight of Earth
    Warden's Fury
    Warden's Grasp

    Takedown Strike
    Roost of Stone
    Thundering Strike
    Form of Winter's Herald
    Warforged Resolve

    Form of Winter's Herald
    Rampant Forest
    Nature's Abundance
    Bear's Endurance


    Items powers (1/1):
    Frost Warhammer +1 (Daily)

    Consumables :
    2x Potion of Healing (10 HP)

    Effects from Titan :
    -DSS1 is marked

    Effects on Titan :
    -

    Possible Interrupt/Reaction:
    Spoiler
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    -Warden's Fury; An enemy marked by you makes an attack that does not include you as a target (At-Will, Immediate

    Interrupt)
    -Warden's Grasp; An enemy marked by you that is within 5 squares of you makes an attack that does not include you as a target

    (At-Will, Immediate Reaction)


    Items Carried/Owned :
    Spoiler
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    1x Adventurer’s Kit
    1x Dagger
    1x Grappling Hook
    20x Crossbow Bolts
    1x Everburning Torch
    2x Potion of Healing


    Riches :
    Spoiler
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    11 PP
    73 GP


    XP : 7910

    More Details :
    Spoiler
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    Class:...Warden...Level:...6... Race:...Warforged...
    Gender:...None... Alignment:...Unaligned...Languages:...Common...

    Abilities and Skills:
    0…..Acrobatics
    3.....Arcana
    9...Athletics..(Trained)
    3.....Bluff
    3.....Diplomacy
    5.....Dungeoneering
    10.....Endurance..(Trained)
    5.....Heal
    3.....History
    5.....Insight
    7.....Intimidate
    10.....Nature..(Trained)
    12.....Perception..(Trained)
    3.....Religion
    0…..Stealth
    5…..Streetwise
    0…..Thievery

    Racial Features:
    Living Construct (No need to eat, drink, breathe or sleep)
    Unsleeping Watcher (4 hours of inactivity counts as an extended rest)
    Warforged Mind (+1 to will defense)
    Warforged Resilience (+2 racial bonus to saving throws against ongoing damage)
    Warforged Resolve (Use warforged resolve as an encounter power)

    Class/Other Features:
    Earthstrength (Add Con to AC instead of Dex or Int. When using second wind, add your Con mod to AC)
    Font of Life (At the start of your turn, roll a saving throw)
    Guardian Might (Earthstrength)
    Mercenary Starting Feature (Gain the takedown Strike power)
    Nature's Wrath (on your turn, you can mark each adjacent enemy as a free action until the end of your next turn)
    Mercenary Level 5 Feature (Gain +2 power bonus to intimidate and Streetwise)

    Feats:
    Sudden Roots (Enemy hit by opportunity attack is slowed
    Weapon Expertise (Hammer) (Gain bonus to attack rolls with hammers)
    Crippling Crush (Deal extra damage to targets you slow or immobilize with hammer or mace attacks)
    Mark of Warding (Increase all defense bonuses by 1, enhanced mark penalty, perform certain rituals)
    Last edited by Tata; 2012-08-27 at 02:42 PM.

  22. - Top - End - #172
    Barbarian in the Playground
     
    BlackDragon

    Join Date
    Mar 2011
    Location
    Quebec
    Gender
    Male

    Default Re: [4E] Tornado Valley - (IC)

    DM

    Birel move into the room. Spoting the lone spider. He lauch a quick and powerful charge at the monster, sweeping low with his longsword at the monster leg to knock it off its feets. Spinning a complete circle, he lunge with his dagger with a precise attack to the creature belly...

    Liam pulling out his trusted dagger, peaks into the room as Birel is charging. When the big spider loose it's footing, Liam take the opportunity to close in and strike a terrible blow towards its belly.

    Wyndiam seeing the group charge, he quickly follows his teammates into battle. Reacting to the fall of his ally, the Genassi lift his crossbow above his head and rapidly stirkes the ground at his feet. An electric wave ripples toward Titan and surround him providing a boost to his defense. He then aim at one of the spider and let a bolt go at it but miss.

    Titan manages to free himself from the web and then attempts to strike the spider, but get no luck.

    Then the 2 spiders try to pulled their distant enemies with no success, but bite Titan and Birel and transmit to them their venom. Blood in their veins is burning...

    Spoiler
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    DSS1 :
    Minor: Draw to Doom 16 vs Fortidude (MISS)on Wyndiam
    Standard: Bite 29 vs AC (Hit) 7 Dmg and ongoing 5 Poison Dmg (Save ends) on Titan
    Move: None

    DSS2 :
    Move: Stands up
    Minor: Draw to Doom 15 vs Fortidude (MISS)on Liam
    Standard : Bite 24 vs AC (Hit) 11 Dmg and ongoing 5 Poison Dmg (Save ends) on Birel


    Initiave :
    Spoiler
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    Round :3
    Titan: 21+++
    DSS1(+6): 21++
    DSS2(+6): 21++
    Birel: 21+ <--Active Player
    Liam: 21
    Wyndiam: 4
    Lastuce: 3 Predetermined action: "Hide"


    Monsters status :
    Spoiler
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    (H21) - DSS1 ................: .. /N/A - Titan's Mark
    (D21) – DSS2 ................: -46 /N/A - Oath of Enmity from Birel / Bloodied


    Players Status
    Spoiler
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    (G20) Titan : 39/69, Healing surges : 11/12 - Poison(ongoing 5, Save ends)
    (H16) Liam : 48/48, Healing surges : 5/6
    (J15) Birel : 34/50,Healing surges : 7/8 - Poison(ongoing 5, Save ends)
    (K14) Wyndiam : 53/53,Healing surges : 7/9
    (K13) Lastuce : ../..,Healing surges : ../..


    MAP :
    Spoiler
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    Brown spot are Web (Difficult terrain).
    Red square are web too, difficult terrain UEE
    Last edited by Timlaff; 2012-08-29 at 09:32 AM.

  23. - Top - End - #173
    Ettin in the Playground
     
    ClericGuy

    Join Date
    Aug 2009
    Gender
    Male

    Default Re: [4E] Tornado Valley - (IC)

    Birel
    As the spider bite him, Birel feels the poison course his his blood. Gritting his teeths as the venom burn his veins, he use one of his tricks to disengage the enemy and build up some distance for an other charge attack. Once he is far enough, he charge the creature again, this time, he slash high and use his shoulder to push the creature off balance as he kick at the creature leg to make it fall on the ground once more. Being so close, he poke his dagger int the creature belly again, hoping to finish it up.

    Spoiler
    Show
    Too 11 damages from spider (not sure why you put me at 34 in you player status)

    When DSS" end its turn adjacent to me, he trigger an immediate reaction.
    Immediate action : Reactive shift, Shift 3 squares to B18

    Start of turn : Take 5 ongoing poison damages
    Standard : Charge (MBA) DSS2 at B20 (+1 (Charge), (1D20+15)[16] or (1D20+15)[28] VS AC (Take best)
    Hit : (1D8+8)[16] damages + (1D8)[4] damages (bonus from vanguard weapon) and knock DSS2 prone (Aspect)
    No action : Power strike (Only if I hit), add (1D8)[4] damages the the attack above.
    Free (on hit only): Dual weapon attack on DSS2 (+2 (CA-prone)), (1D20+17)[22] or (1D20+17)[37] (CRIT!) VS AC (Take best)
    Hit : (1D4+7)[11] 15 damages (crit roll done in OOC)
    End of turn : Save VS ongoing Poison (1D20)[15] (saved!)
    End of turn : Oath of enmity ends on DSS2



    Birel’s Status

    Spoiler
    Show

    HP :... 34/50...TEMP HP :...0
    Surge Value :...12
    Surge left/surge per day :... 7/8
    AC:...23...FORT:...16... REF:...23...WILL:...17...
    Initiative :+9
    Speed :7
    Passive perception : 23
    Passive Insight :16
    Resistances : None
    Languages : Common, Elven,

    Main Hand : Vanguard Rapier +1
    Off-hand : Rhythm Blade Dagger +1
    Powers :
    Melee Basic Attack (+14, 1D8+6)
    Ranged Basic Attack
    Dual Weapon Attack
    Aspect of the Charging Ram
    Aspect of the Lurking Spider


    Second wind
    Action point (1/1)
    Power Strike
    Elven Accuracy
    Oath of Enmity
    Reactive Shift

    Safe passage
    Healing Lore


    Items powers :
    Acrobat Boots
    Amulet of life +1
    Vanguard Rapier +1

    Consumables :
    Healing potion (2)

    Effects from Birel :
    +1 perception to non-elf allies within 5

    -
    Effects on Birel :
    Aspect of Charging Ram (Stance)
    5 ongoing poison damages (SAve ends)
    -

    Items Carried/Owned :
    Spoiler
    Show
    1x Adventurer’s Kit
    1x Hunter's kit
    1x Climber's Kit
    Everburning torch
    Longbow
    Arrow (60)
    Amulet of Life +1 (E)
    Acrobat Boots (E)
    Battle Harness +1 (E)
    Vanguard Rapier +1 (E)
    Rhythm Blade Dagger+1 (E)


    Wealth:
    Spoiler
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    160 GP
    15 SP
    5 CP


    XP : 7910 / 10000

    Last edited by Dekkah; 2012-08-29 at 07:43 AM.

  24. - Top - End - #174
    Orc in the Playground
     
    RogueGuy

    Join Date
    Mar 2011
    Location
    Québec, Canada
    Gender
    Male

    Default Re: [4E] Tornado Valley - (IC)

    Liam

    Once Birel fell the spider, Liam quickly turn his attention towards the other one. He spots a way to it through the webbing and and proceed to ambush it in a deadly attack.

    Spoiler
    Show

    Move action: Ambush trick (move -2, and target gives CA) E21 --> E21 --> F22 --> G22
    Standard action: Backstab on DSS1 (it's granting CA to me because of Ambush trick)
    To hit: (1D20+15)[2](17) Vs AC **Using heroic effort to give me +4 to hit, for a total of 21
    Damage : (1D4+11)[14]
    Sneak attack damage : (2D6)[7]
    Backstab damage: (1D8)[1]
    Total damage : 22

    Crit damage if needed : (1D6+35)[40]


    Liam's Status
    Spoiler
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    HP :... 48/48...TEMP HP :...0
    Surge Value :...12
    Surge left/surge per day :... 5/6
    AC:...21...FORT:...17... REF:...19...WILL:...17...
    Initiative :+8
    Speed :6
    Passive perception : 22
    Passive Insight :20

    Main Hand : Hidden dagger +1
    Off-hand : Rebounding net +1
    Armor : Gloaming studded leather +1
    Neck : Cloack of the Walking wounded +1

    Action point (1/1)

    Powers :
    Melee Basic Attack
    Ranged Basic Attack
    Rogue Utility: Ambush trick
    Rogue Utility: Tactical trick
    Rogue Utility: Unbalancing trick
    Rogue Utility: Fleeting Ghost
    Rogue Utility: Nimble Climb


    Guttersnipe attack: Running slash
    Human racial power: Heroic effort
    Rogue Utility: Backstab
    Rogue Utility: Backstab
    Rogue Utility: Cunning escape


    Items powers (1/1):
    Gloaming Studded leather (Daily)

    Consumables :


    Effects from Liam :
    -
    Effects on Liam :
    -
    Possible Interrupt/Reaction:
    Spoiler
    Show
    -


    Items Carried/Owned :
    Spoiler
    Show
    1x Adventurer’s Kit


    Riches :
    Spoiler
    Show

    5 GP
    30 SP
    3 CP


    XP : 7910 / 10000

    More Details :
    Spoiler
    Show
    Class:...Rogue (Thief)...Level:...6... Race:...Human...
    Gender:...Male... Alignment:...Good...Languages:...Common, Chondathan.
    Background: Child of the wilderness
    Theme: Guttersnipe

    Abilities and Skills:
    12…..Acrobatics..(Trained)
    3.....Arcana
    10...Athletics..(Trained)
    3.....Bluff
    3.....Diplomacy
    10.....Dungeoneering (Trained)
    3.....Endurance
    5.....Heal
    3.....History
    10.....Insight (trained)
    3.....Intimidate
    10.....Nature (trained)
    12.....Perception (trained)
    3.....Religion
    13…..Stealth (trained)
    3…..Streetwise
    12…..Thievery (Trained)

    Racial Features:

    Class/Other Features:

    Feats:
    Light blade Expertise (+1/2/3 (by tier) to attack and dmg rolls with light blade weapon)
    Net training (Proficient with net)
    Wilderness weariness ()
    Nimble blade (+1 per tier to hit with light blade)
    Precision Throw (Use DEX instead of STR to attack and damage of thrown weapons)
    Last edited by Modran; 2012-08-29 at 11:09 AM.

  25. - Top - End - #175
    Orc in the Playground
     
    DwarfFighterGuy

    Join Date
    Mar 2011

    Default Re: [4E] Tornado Valley - (IC)

    Wyndiam

    Smiling when the elf puts his dagger profoundly in the spider belly and turning toward the other arachnid when hearing it's final screech, Wyndiam burst into the air to softly lands close to Titan and Liam in order to provide magical properties to his allies weapon. While sending some restorative energy to the Warforge he release another bolt to the remaining beast

    Spoiler
    Show

    Move: Windwalker to F21
    Minor: Healing Infusion : Curative Admixture Titan regains his healing surge value + 2
    Standard: Magic Weapon
    Target: DSS1 / Attack: (1d20+13)[27] VS. AC
    Hit: (1d8+5)[8]
    Effect: Adjacent ally (Titan and Liam) get +1 power Bonus to attack rolls and +3 power bonus to damages UENT

    Possible interrupt:
    Shocking Feedback (An enemy hits and deals damage to one of your allies with an attack)
    Arcane Anchor (You or an ally are affected by a push, pull or slide effect)

    Note: If you use a magic item daily power you get some temporary hit point from me :-) Arcane rejuvenation (+7 THP)



    Wyndiam's Status:

    Spoiler
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    HP:...53/53...TEMP HP:...0
    Surge Value:...13
    Surge left/Surge per day:...7/9
    AC:...20...FORT:...17...REF:...17...WILL:...16...Initiative:...+3
    Speed:...6
    Passive Perception:...20
    Passive Insight:...15
    Resistances: 5 Cold, +2 Saving throw vs. ongoing damage
    Language: Common, Primordial.

    Main Hand: Learning Crossbow +1
    Off Hand: N/A

    Healing Infusion: 1/2

    Powers:
    Melee Basic Attack
    Ranged Basic Attack
    Magic Weapon
    Thundering Armor

    Second Wind
    Action point (1/1)
    Healing Infusion: Resistive Formula
    Healing Infusion: Curative Admixture
    Windwalker
    Ice Shard Traps
    Arcane Anchor
    Shocking Feedback

    Obedient Servant
    Warweaver's Tether-Warweaver's Tether Teleport
    Regeneration Infusion

    Items power:-

    Effects from Wyndiam:-

    Effects on Wyndiam:-

    Equipment :
    Spoiler
    Show
    Spoiler
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    Learning Crossbow +1 x1
    Leather Armor of Cleansing +1 x1
    Everlasting Provisions
    Pinning Short spear +1
    Rain Stick
    Everburning Torch
    Distillation Kit
    Sun balm
    Orb of Illusion
    Ritual Book :
    Spoiler
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    Brew Potion
    Disenchant Magic Item
    Enchant Magic Item
    Make Whole
    Clearsense Powder
    Smokestick
    Detect Secret Doors
    Light Ward
    Last Sight Vision
    Water Walk
    Purify Water
    Comprehend Language


    Total Weight : 47 lbs (N:120 H:240 M:600)

    Item Attributes:
    Learning Crossbow +1
    Leather Armor of Cleansing +1
    Everlasting Provisions
    Pinning Short spear +1
    Learning Crossbow +1

    Leather Armor of Cleansing +1

    Everlasting Provisions

    Pinning Short spear +1


    Wealth :
    Spoiler
    Show
    150 GP


    XP: 7910
    Last edited by Gallo; 2012-08-29 at 12:19 PM.

  26. - Top - End - #176
    Orc in the Playground
     
    SolithKnightGuy

    Join Date
    Jul 2012

    Default Re: [4E] Tornado Valley - (IC)

    Titan

    Feeling rejuvenated from Wyndiam's healing, Titan tries once again to hit his foe.

    Spoiler
    Show

    Font of Life: save on poison (1d20+2)[12]

    Take 5 ongoing poison damage if I failed the save

    Free action: Mark DSS1 UENT (Titan)
    Minor: None
    Standard: At-will Weight of Earth
    Attack: (1d20+11)[27] VS AC
    Hit: (1d10+8)[18] cold damage, and target is slowed UENT (Titan)
    Move: None

    Saves:
    -Ongoing poison(if required): (1d20+2)[12]



    Titan Status
    Spoiler
    Show

    HP :... 58/69...TEMP HP :...0
    Surge Value :...17
    Surge left/surge per day :... 11/12
    AC:...22...FORT:...19... REF:...16...WILL:...18...
    Initiative :4
    Speed :6
    Passive perception : 22
    Passive Insight :15

    Main Hand :Frost Warhammer +1
    Armor : Battle Harness Hide Armor +1
    Neck : Cloak of the Walking Wounded +1
    Tatoo : Pierced Heart Tattoo (Heroic)

    Action point (1/1)

    Powers :
    Melee Basic Attack
    Ranged Basic Attack
    Tempest Assault
    Weight of Earth
    Warden's Fury
    Warden's Grasp

    Takedown Strike
    Roost of Stone
    Thundering Strike
    Form of Winter's Herald
    Warforged Resolve

    Form of Winter's Herald
    Rampant Forest
    Nature's Abundance
    Bear's Endurance


    Items powers (1/1):
    Frost Warhammer +1 (Daily)

    Consumables :
    2x Potion of Healing (10 HP)

    Effects from Titan :
    -DSS1 is marked

    Effects on Titan :
    -

    Possible Interrupt/Reaction:
    Spoiler
    Show
    -Warden's Fury; An enemy marked by you makes an attack that does not include you as a target (At-Will, Immediate Interrupt)
    -Warden's Grasp; An enemy marked by you that is within 5 squares of you makes an attack that does not include you as a target (At-Will, Immediate Reaction)


    Items Carried/Owned :
    Spoiler
    Show
    1x Adventurer’s Kit
    1x Dagger
    1x Grappling Hook
    20x Crossbow Bolts
    1x Everburning Torch
    2x Potion of Healing


    Riches :
    Spoiler
    Show
    11 PP
    73 GP


    XP : 7910

    More Details :
    Spoiler
    Show
    Class:...Warden...Level:...6... Race:...Warforged...
    Gender:...None... Alignment:...Unaligned...Languages:...Common...

    Abilities and Skills:
    0…..Acrobatics
    3.....Arcana
    9...Athletics..(Trained)
    3.....Bluff
    3.....Diplomacy
    5.....Dungeoneering
    10.....Endurance..(Trained)
    5.....Heal
    3.....History
    5.....Insight
    7.....Intimidate
    10.....Nature..(Trained)
    12.....Perception..(Trained)
    3.....Religion
    0…..Stealth
    5…..Streetwise
    0…..Thievery

    Racial Features:
    Living Construct (No need to eat, drink, breathe or sleep)
    Unsleeping Watcher (4 hours of inactivity counts as an extended rest)
    Warforged Mind (+1 to will defense)
    Warforged Resilience (+2 racial bonus to saving throws against ongoing damage)
    Warforged Resolve (Use warforged resolve as an encounter power)

    Class/Other Features:
    Earthstrength (Add Con to AC instead of Dex or Int. When using second wind, add your Con mod to AC)
    Font of Life (At the start of your turn, roll a saving throw)
    Guardian Might (Earthstrength)
    Mercenary Starting Feature (Gain the takedown Strike power)
    Nature's Wrath (on your turn, you can mark each adjacent enemy as a free action until the end of your next turn)
    Mercenary Level 5 Feature (Gain +2 power bonus to intimidate and Streetwise)

    Feats:
    Sudden Roots (Enemy hit by opportunity attack is slowed
    Weapon Expertise (Hammer) (Gain bonus to attack rolls with hammers)
    Crippling Crush (Deal extra damage to targets you slow or immobilize with hammer or mace attacks)
    Mark of Warding (Increase all defense bonuses by 1, enhanced mark penalty, perform certain rituals)

  27. - Top - End - #177
    Barbarian in the Playground
     
    BlackDragon

    Join Date
    Mar 2011
    Location
    Quebec
    Gender
    Male

    Default Re: [4E] Tornado Valley - (IC)

    DM

    Birel get bitten, he feels the poison course in his blood. Gritting his teeths as the venom burn, he use one of his tricks to disengage the enemy and build up some distance for an other charge attack. Once he is far enough, he charge the creature again, this time, he slash high and use his shoulder to push the creature off balance as he kick at the creature leg to make it fall on the ground once more. Being so close, he poke his dagger int the creature belly again and finish it up.

    Liam, once Birel fell the spider, he quickly turn his attention towards the other one. He spots a way to it through the webbing and proceed to ambush it in a powerfull attack.

    Wyndiam smiling when the elf puts his dagger profoundly in the spider belly and turning toward the other arachnid when hearing it's final screech, he burst into the air to softly lands close to Titan and Liam in order to provide magical properties to his allies weapon. While sending some restorative energy to the Warforge he release another bolt to the remaining beast...

    Titan feels rejuvenated from Wyndiam's healing, and he tries once again to hit his foe with success.

    The spider back a little and throws a web to slow his ennemis down...

    Spoiler
    Show
    DSS1 :
    Move: Shift to I21 and... Slowed..
    Standard: Web Casting 28 vs Reflex (Hit Wyndiam, Titan and Liam) Target is restrained (save ends)


    Initiave :
    Spoiler
    Show
    Round :4
    Titan: 21+++
    DSS1(+6): 21++
    DSS2(+6): 21++
    Birel: 21+ <--Active Player
    Liam: 21
    Wyndiam: 4
    Lastuce: 3


    Monsters status :
    Spoiler
    Show
    (I21) - DSS1 ................: -48 / N/A - Titan's Mark / Slowed(UENT) / Bloodied
    (D21) – DSS2 ................: -85 / N/A


    Players Status
    Spoiler
    Show
    (G20) Titan : 58/69, Healing surges : 11/12 - Restrained(Save ends) - +1 power Bonus to attack rolls and +3 power bonus to damages(UENT)
    (G22) Liam : 48/48, Healing surges : 5/6 - Restrained(Save ends) - +1 power Bonus to attack rolls and +3 power bonus to damages(UENT)
    (B20) Birel : 34/50,Healing surges : 7/8
    (F17) Wyndiam : 53/53,Healing surges : 7/9 - Restrained(Save ends)
    (H16) Lastuce : ../..,Healing surges : ../..


    MAP :
    Spoiler
    Show

    Brown spot are Web (Difficult terrain).
    Red square are web too, difficult terrain UEE
    Last edited by Timlaff; 2012-08-29 at 01:23 PM.

  28. - Top - End - #178
    Ettin in the Playground
     
    ClericGuy

    Join Date
    Aug 2009
    Gender
    Male

    Default Re: [4E] Tornado Valley - (IC)

    Birel
    His charging strategy worked quite well before, so the elf move around the webs on the floor, then launch an other powerful charge again against the monster trying to gut it open with both weapons.

    Spoiler
    Show
    Move : Move to H18 (I assume that the square is walkable since more than half is floor.
    Standard : Charge DSS1 at J20 (+1 Charge), (1D20+15)[30] VS AC
    hit : (1D8+8)[12] damages + (1D8)[7] (vanguard) + knock prone (Aspect)
    Free (On hit only) : Dual weapon attack on DSS1 (+2 (CA- Prone)), (1D20+17)[28] VS AC
    Hit : (1D4+7)[11] damages

    Sorry for the repetitive attack style... my characters doesnt have the many different powers... and this is qorking quite well for now lol.


    Birel’s Status

    Spoiler
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    HP :... 34/50...TEMP HP :...0
    Surge Value :...12
    Surge left/surge per day :... 7/8
    AC:...23...FORT:...16... REF:...23...WILL:...17...
    Initiative :+9
    Speed :7
    Passive perception : 23
    Passive Insight :16
    Resistances : None
    Languages : Common, Elven,

    Main Hand : Vanguard Rapier +1
    Off-hand : Rhythm Blade Dagger +1
    Powers :
    Melee Basic Attack (+14, 1D8+6)
    Ranged Basic Attack
    Dual Weapon Attack
    Aspect of the Charging Ram
    Aspect of the Lurking Spider


    Second wind
    Action point (1/1)
    Power Strike
    Elven Accuracy
    Oath of Enmity
    Reactive Shift

    Safe passage
    Healing Lore


    Items powers :
    Acrobat Boots
    Amulet of life +1
    Vanguard Rapier +1

    Consumables :
    Healing potion (2)

    Effects from Birel :
    +1 perception to non-elf allies within 5

    -
    Effects on Birel :
    Aspect of Charging Ram (Stance)
    -
    Items Carried/Owned :
    Spoiler
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    1x Adventurer’s Kit
    1x Hunter's kit
    1x Climber's Kit
    Everburning torch
    Longbow
    Arrow (60)
    Amulet of Life +1 (E)
    Acrobat Boots (E)
    Battle Harness +1 (E)
    Vanguard Rapier +1 (E)
    Rhythm Blade Dagger+1 (E)


    Wealth:
    Spoiler
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    160 GP
    15 SP
    5 CP


    XP : 7910 / 10000

    Last edited by Dekkah; 2012-08-29 at 01:40 PM.

  29. - Top - End - #179
    Barbarian in the Playground
     
    BlackDragon

    Join Date
    Mar 2011
    Location
    Quebec
    Gender
    Male

    Default Re: [4E] Tornado Valley - (IC)

    DM

    A little stronger than the last time: "Garkk as"

  30. - Top - End - #180
    Orc in the Playground
     
    RogueGuy

    Join Date
    Mar 2011
    Location
    Québec, Canada
    Gender
    Male

    Default Re: [4E] Tornado Valley - (IC)

    Liam

    Despite being covered in webbing, Liam manages to free his dagger arm and throws it towards the spider, hoping for the best.

    He then lowers himself on the groud, amidst the webs, drops his net on top of himself and tries to hide from the incoming voice.

    Quickly, something is coming!

    When his trusty dagger reappears in his hand, he try to free himself without messing his cover too much.

    Spoiler
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    Move : Restrained, no move (I'm assuming)
    Standard : Range basic attack on DSS1
    To hit : (1D20+14)[9](23) vs AC (includes, +1 from Wyndiam's power)
    Damage : (1D4+12)[13] or (1D6+16)[17] if crit.

    Minor : Drop prone and hides (Stealth check : (1D20+13)[27])



    Liam's Status
    Spoiler
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    HP :... 48/48...TEMP HP :...0
    Surge Value :...12
    Surge left/surge per day :... 5/6
    AC:...21...FORT:...17... REF:...19...WILL:...17...
    Initiative :+8
    Speed :6
    Passive perception : 22
    Passive Insight :20

    Main Hand : Hidden dagger +1
    Off-hand : Rebounding net +1
    Armor : Gloaming studded leather +1
    Neck : Cloack of the Walking wounded +1

    Action point (1/1)

    Powers :
    Melee Basic Attack
    Ranged Basic Attack
    Rogue Utility: Ambush trick
    Rogue Utility: Tactical trick
    Rogue Utility: Unbalancing trick
    Rogue Utility: Fleeting Ghost
    Rogue Utility: Nimble Climb


    Guttersnipe attack: Running slash
    Human racial power: Heroic effort
    Rogue Utility: Backstab
    Rogue Utility: Backstab
    Rogue Utility: Cunning escape


    Items powers (1/1):
    Gloaming Studded leather (Daily)

    Consumables :


    Effects from Liam :
    -
    Effects on Liam :
    -
    Possible Interrupt/Reaction:
    Spoiler
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    -


    Items Carried/Owned :
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    1x Adventurer’s Kit


    Riches :
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    5 GP
    30 SP
    3 CP


    XP : 7910 / 10000

    More Details :
    Spoiler
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    Class:...Rogue (Thief)...Level:...6... Race:...Human...
    Gender:...Male... Alignment:...Good...Languages:...Common, Chondathan.
    Background: Child of the wilderness
    Theme: Guttersnipe

    Abilities and Skills:
    12…..Acrobatics..(Trained)
    3.....Arcana
    10...Athletics..(Trained)
    3.....Bluff
    3.....Diplomacy
    10.....Dungeoneering (Trained)
    3.....Endurance
    5.....Heal
    3.....History
    10.....Insight (trained)
    3.....Intimidate
    10.....Nature (trained)
    12.....Perception (trained)
    3.....Religion
    13…..Stealth (trained)
    3…..Streetwise
    12…..Thievery (Trained)

    Racial Features:

    Class/Other Features:

    Feats:
    Light blade Expertise (+1/2/3 (by tier) to attack and dmg rolls with light blade weapon)
    Net training (Proficient with net)
    Wilderness weariness ()
    Nimble blade (+1 per tier to hit with light blade)
    Precision Throw (Use DEX instead of STR to attack and damage of thrown weapons)

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