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  1. - Top - End - #211
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    Default Re: The Swarm Arrives [3.5 Base Class-Zerg, Tyranids]

    I disagreed with pretty much everything in that post, and can't really reply to it without starting a tier argument. And they tend to get threads locked.
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    Quote Originally Posted by Thanqol View Post
    It's like the feng shui version of an orbital death laser.

  2. - Top - End - #212
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    Default Re: The Swarm Arrives [3.5 Base Class-Zerg, Tyranids]

    Ah, my apologies then.
    That mystical swirling of multicolored leaves as they dance in the air, that fresh fall smell, the perfect weather that makes you feel so very alive. You can almost forget that you're watching dead tissue accumulate as winter claims the world and floods it with the calming scent of death.

  3. - Top - End - #213
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    Default Re: The Swarm Arrives [3.5 Base Class-Zerg, Tyranids]

    I'm looking at the embraced template, and if I'm reading this right then the person that has it then has the benefits of a swarmlord of her ECL, minus the manifesting, CHA to will saves, infestation/assimilation/embrace and Adaptions? Does this include the ability to make swarmlings, even if they choose not to have a level in swarmlord?

  4. - Top - End - #214
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    Default Re: The Swarm Arrives [3.5 Base Class-Zerg, Tyranids]

    You're reading it right, and yes they may.
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    Quote Originally Posted by Thanqol View Post
    It's like the feng shui version of an orbital death laser.

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    Default Re: The Swarm Arrives [3.5 Base Class-Zerg, Tyranids]

    I really like this class. A lot. In fact, I'm making a few changes to a campaign setting I was already done with just to fit this in.
    Anyway, I reccommend you add an evolution that can let your swarmling be a mount.

  6. - Top - End - #216
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    Default Re: The Swarm Arrives [3.5 Base Class-Zerg, Tyranids]

    Quote Originally Posted by zzuxon View Post
    I really like this class. A lot. In fact, I'm making a few changes to a campaign setting I was already done with just to fit this in.
    Anyway, I reccommend you add an evolution that can let your swarmling be a mount.
    thanks.
    ...am I missing something?
    Buy an exotic saddle. Boost it to large. Get on the saddle. Done.
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    Quote Originally Posted by Thanqol View Post
    It's like the feng shui version of an orbital death laser.

  7. - Top - End - #217
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    Default Re: The Swarm Arrives [3.5 Base Class-Zerg, Tyranids]

    For the Alternate Type: Humanoid evolution, would the Bonus HD evolution instead grant extra levels, or just RHD in humanoid? It's something I'm wondering about since I'm about to utilize that in a game I'm using this class in.

  8. - Top - End - #218
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    Default Re: The Swarm Arrives [3.5 Base Class-Zerg, Tyranids]

    Most of the time you gain levels in Warrior, every level divisible by three instead nets you a class level of whatever you want.

    I might submit some other types though, I've been thinking about it.
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  9. - Top - End - #219
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    Default Re: The Swarm Arrives [3.5 Base Class-Zerg, Tyranids]

    Oh, this thingy!
    I saw it a while back (a month or two? Not sure), and thought it was cool. Then I lost it. Subscribing!
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  10. - Top - End - #220
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    Default Re: The Swarm Arrives [3.5 Base Class-Zerg, Tyranids]

    Quote Originally Posted by Aldurin View Post
    For the Alternate Type: Humanoid evolution, would the Bonus HD evolution instead grant extra levels, or just RHD in humanoid? It's something I'm wondering about since I'm about to utilize that in a game I'm using this class in.
    Levels, same as normal

    Quote Originally Posted by Qwertystop View Post
    Oh, this thingy!
    I saw it a while back (a month or two? Not sure), and thought it was cool. Then I lost it. Subscribing!
    Heh, thanks.
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    Quote Originally Posted by Thanqol View Post
    It's like the feng shui version of an orbital death laser.

  11. - Top - End - #221
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    Default Re: The Swarm Arrives [3.5 Base Class-Zerg, Tyranids]

    this is pretty awesome :D I like it...but I do have one question.

    What if we just wanted to have swarmlings, infesteds, embraced, and others as just creatures, like in a dungeon or building. Could you come up with a system for individual CRs of swarmligns?
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  12. - Top - End - #222
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    Default Re: The Swarm Arrives [3.5 Base Class-Zerg, Tyranids]

    CR is kinda broken anyway, so... not easily, no.
    I'd recommend just adding effective levels of swarmlord, until the swarmling is powerful enough to be a balanced challenge for the party.
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    Quote Originally Posted by Thanqol View Post
    It's like the feng shui version of an orbital death laser.

  13. - Top - End - #223
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    Default Re: The Swarm Arrives [3.5 Base Class-Zerg, Tyranids]

    hmm ok :) because like I said, Ive always been a big fan of this class from the moment I saw it, Im glad the bugs have been fixed and stuff :D. Im actually thinking of having a swarmlord NPC that has taken over the castle, it is full of creep, infested beings, and swarmlings :) thanks for the class
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  14. - Top - End - #224
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    Default Re: The Swarm Arrives [3.5 Base Class-Zerg, Tyranids]

    Cool!
    I hope you have fun!
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    Quote Originally Posted by Thanqol View Post
    It's like the feng shui version of an orbital death laser.

  15. - Top - End - #225
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    Default Re: The Swarm Arrives [3.5 Base Class-Zerg, Tyranids]

    I just realized, looking at Swarm Beyond:

    I think there've been more "looked into the abyss until it looked back - and the abyss blinked first" sort of uses of that phrase than the normal sort that stops at the first half.
    Quote Originally Posted by jamieth View Post
    ...though Talla does her best to sound objective and impartial, it doesn't cover stuff like "ask a 9-year-old to tank for the party."
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    Default Re: The Swarm Arrives [3.5 Base Class-Zerg, Tyranids]

    yea and after I do it I will let you know how it goes :D
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    Default Re: The Swarm Arrives [3.5 Base Class-Zerg, Tyranids]

    Quote Originally Posted by Lix Lorn View Post
    Problem is, they'd pretty much just be a soulknife.
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    Default Re: The Swarm Arrives [3.5 Base Class-Zerg, Tyranids]

    Question regarding The Swarm Grows:

    It says they share an evolution point pool but buy seperately. Does this mean that getting more Swarmlings means they'll all have to be weaker?

    On another note, Resist. Wouldn't this fit into existing rules better if it was phrased as "DR X/-" (which is DR that blocks anything that doesn't just generally bypass all DR) and "{Energy} Resistance X" for every energy type (which would resist all energy)? Otherwise, it's completely unbypassable in any case I can think of. There's no effects that deal physical damage that say they bypass Energy Resistance, there's no effects that deal energy damage that say they bypass DR, and there's no effects that deal energy damage that say they bypass resistance to a different kind of energy. As written, for example, fire damage with Searing Spell wouldn't bypass Resist because Searing Spell doesn't bypass DR, Cold Resistance, Acid Resistance, Electricity Resistance, Sonic Resistance, or Force Resistance.

    Also, it says "counts as Damage Resistance". AFAIK, DR actually stands for Damage Reduction. It's clear what is meant, but at the same time, it's technically a different term and you just KNOW someone would try to ruleslawyer even more immunity out of that. Or someone else would ruleslawyer that it does nothing because it's undefined.
    Quote Originally Posted by jamieth View Post
    ...though Talla does her best to sound objective and impartial, it doesn't cover stuff like "ask a 9-year-old to tank for the party."
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  19. - Top - End - #229
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    Default Re: The Swarm Arrives [3.5 Base Class-Zerg, Tyranids]

    Also, resist as it is is functionally identical to hardness. It might be more elegant to simply give hardness instead.
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    Default Re: The Swarm Arrives [3.5 Base Class-Zerg, Tyranids]

    Quote Originally Posted by Qwertystop View Post
    Question regarding The Swarm Grows:

    It says they share an evolution point pool but buy seperately. Does this mean that getting more Swarmlings means they'll all have to be weaker?
    That's the main concept, but remember that swarmlings get a bonus pool equal to half of your swarmlord level multiplied by your CHA modifier. It can actually be more powerful to dump your entire main pool into making more swarmlings if you can get your charisma high enough to build them off of their bonus pools alone.

    For Lix Lorn, this paragraph needs clarification. The contradictory parts are bolded. Does the swarmlord actually get its own bonus pool based on ability score, or is the bonus pool simply a third of its regular pool?

    As a Swarmlord grows, she becomes closer to her swarm's ideal form. She gains bonus evolution points, just like those she gets for her swarmlings. She can spend these to increase her own abilities, exactly as if she were Swarmling. She may not choose evolutions that an Embraced could not take. She receives as many evolution points as one third of her total pool, rounded down. She does not gain bonus evolution points based on her ability scores.

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    Default Re: The Swarm Arrives [3.5 Base Class-Zerg, Tyranids]

    I think that's ment to mean they are used in the same way. Proposed correction.

    As a Swarmlord grows, she becomes closer to her swarm's ideal form. She gains bonus evolution points, justthat can be used like those she gets for her swarmlings. She can spend these to increase her own abilities, exactly as if she were Swarmling[Tuatology with the last bit]. She may not choose evolutions that an Embraced could not take. She receives as many evolution points as one third of her total pool, rounded down. She does not gain bonus evolution points based on her ability scores.
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  22. - Top - End - #232
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    Default Re: The Swarm Arrives [3.5 Base Class-Zerg, Tyranids]

    Quote Originally Posted by Qwertystop View Post
    Question regarding The Swarm Grows:

    It says they share an evolution point pool but buy seperately. Does this mean that getting more Swarmlings means they'll all have to be weaker?
    Yes, intended.

    Quote Originally Posted by Aldurin View Post
    That's the main concept, but remember that swarmlings get a bonus pool equal to half of your swarmlord level multiplied by your CHA modifier. It can actually be more powerful to dump your entire main pool into making more swarmlings if you can get your charisma high enough to build them off of their bonus pools alone.
    Also intended. xD

    On another note, Resist. Wouldn't this fit into existing rules better if it was phrased as "DR X/-" (which is DR that blocks anything that doesn't just generally bypass all DR) and "{Energy} Resistance X" for every energy type (which would resist all energy)? Otherwise, it's completely unbypassable in any case I can think of. There's no effects that deal physical damage that say they bypass Energy Resistance, there's no effects that deal energy damage that say they bypass DR, and there's no effects that deal energy damage that say they bypass resistance to a different kind of energy. As written, for example, fire damage with Searing Spell wouldn't bypass Resist because Searing Spell doesn't bypass DR, Cold Resistance, Acid Resistance, Electricity Resistance, Sonic Resistance, or Force Resistance.

    Also, it says "counts as Damage Resistance". AFAIK, DR actually stands for Damage Reduction. It's clear what is meant, but at the same time, it's technically a different term and you just KNOW someone would try to ruleslawyer even more immunity out of that. Or someone else would ruleslawyer that it does nothing because it's undefined.
    My mistake on damage resistance, will edit that.
    I'll also clarify that it's penetrated by effects that penetrate either.

    Quote Originally Posted by Aldurin
    For Lix Lorn, this paragraph needs clarification. The contradictory parts are bolded. Does the swarmlord actually get its own bonus pool based on ability score, or is the bonus pool simply a third of its regular pool?
    The bonus pool is just a third of the normal pool. Will clarify.

    Quote Originally Posted by Erik Vale View Post
    I think that's meant to mean they are used in the same way. Proposed correction.
    Will yoink. Thanks. xD
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  23. - Top - End - #233
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    Default Re: The Swarm Arrives [3.5 Base Class-Zerg, Tyranids]

    when you say swarmlord evolution do you mean adaption?
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  24. - Top - End - #234
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    Default Re: The Swarm Arrives [3.5 Base Class-Zerg, Tyranids]

    Where did I say it?
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    Quote Originally Posted by Thanqol View Post
    It's like the feng shui version of an orbital death laser.

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    Default Re: The Swarm Arrives [3.5 Base Class-Zerg, Tyranids]

    under the rapid evolution feat
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  26. - Top - End - #236
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    Default Re: The Swarm Arrives [3.5 Base Class-Zerg, Tyranids]

    Yes, it should. Thanks.
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    Quote Originally Posted by Thanqol View Post
    It's like the feng shui version of an orbital death laser.

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    Default Re: The Swarm Arrives [3.5 Base Class-Zerg, Tyranids]

    well, i wanted to say this class is amazing. i will play it asap.

    problam is, i cant find many psionic powers that feel.. right for this class. any chance there will be an ACF that gives lesser psionic power and something in return?

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    Default Re: The Swarm Arrives [3.5 Base Class-Zerg, Tyranids]

    Hmm. That seems like a good idea, but I'm not sure what to replace it with.
    (I'd recommend telepathy powers, mostly)
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    Quote Originally Posted by Thanqol View Post
    It's like the feng shui version of an orbital death laser.

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    Default Re: The Swarm Arrives [3.5 Base Class-Zerg, Tyranids]

    That's What I normally go for. Also think of the healing/biofeedback for swarmlords with distan't manifestation. Any stunning spells are also good [theres one in the SRD to induce helplessness] to assist in infestation.
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    Default Re: The Swarm Arrives [3.5 Base Class-Zerg, Tyranids]

    yeah I actually think that would make more sense because I dont think this should be a psionic class (other than the telepathy for controlling and communicating of course) but other than that I love this class
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