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  1. - Top - End - #31
    Pixie in the Playground
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    Aug 2012
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    South Florida
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    Default Re: the Ultimate Conflict (We're On A Boat) IC

    Kagetsune can hear Masanari shouting something, but he's already aware of the new danger descending from the skies. It only takes him a moment to catch an invader in his sights; once he's corrected for distance and windspeed, the Machinist fires his rifle, slides the bolt back to reload, corrects again, and fires off another shot, all while the sky has burst into savage, malicious activity.

    Spoiler
    Show

    Kagetsune is using The Old Man, a Distant Shot, Everloaded, Probability (+1) scoped rifle.
    Attack 1: (2d10+27)[35], targeting touch AC
    Attack 2: (2d10+25)[38], targeting touch AC

    Masanari draws his sword and turns to stare at the Lady of Pain. His first instinct is to blink directly onto the ship's deck, but he decides against that action as enemies begin to crowd the dock. What happens next is a blur to the average onlooker: Masanari shimmers, vanishing completely from the docks. Suddenly, a streak of light cuts across an invader's torso, and another, and another, until four such enemies have been struck, seemingly from nowhere.

    Spoiler
    Show
    Masanari is spending 3 ki points: two for Abundant Step, one for Vanishing Trick. He has Dimensional Agility, Dimensional Dervish, and Dimensional Savant; his range is 240 feet, so he splits up this distance between four nearby (within 30 feet) enemies, using his last Step to return to the Lady of Pain's side (unless she's gone too far; then he just ends up on the dock of the Lead Zeppelin). He is under Greater invisibility for 30 rounds, and Dimensional Savant effectively lets him flank by himself, so I'm pretty sure each attack is a sneak attack (correct me if I'm wrong, please!). The streaks of light are his sword; he's using the SerpentStone inlay to light up each strike.
    Attack 1: (1d20+51)[10](61)
    Attack 2: (1d20+46)[19](65)
    Attack 3: (1d20+41)[8](49)
    Attack 4: (1d20+36)[10](46)
    Last edited by TwoHeadedBoy; 2012-09-01 at 06:58 PM.

  2. - Top - End - #32
    Pixie in the Playground
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    Aug 2012
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    South Florida
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    Default Re: the Ultimate Conflict (We're On A Boat) IC

    Spoiler
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    Confirming Critical Hit, Masanari Attack 2: (1d20+46)[1](47)

  3. - Top - End - #33
    Troll in the Playground
     
    AssassinGuy

    Join Date
    Apr 2007

    Default Re: the Ultimate Conflict (We're On A Boat) IC

    The Round So Far:
    • Erika Launches herself to the "host", killing six airborne monstrosities on the way.
    • That host lights up the sky with dozens of rays of energy, targeting around 250 airborne monstrosities and killing 70 outright, doing a lot to open up the sky.
    • Lady of Pain boards the Lead Zeppilin and it begins taking off, removing her from the ground of Sigil for the first time in recorded history.
    • Po launches a ki arrow that misses its foe.
    • Both Kagetsune and Masanari successfully attack (damage rolls, please). Masanari gets sneak attack through invisibility and ends up on the bow of the ship behind the lady of pain.
    • A few hanging monstrosities seem to be fighting back against Erika and the person she traveled over to help
    • Raz may post his action in the reaction step.
    • Voren may post his action in the reaction step.
    • Larger monstrosities on the ground will start attacking buildings while smaller ones on the ground start swarming through the streets.


    Time for the reaction round. On Monday, the conclusions will be posted.
    I'm try not to be too vain but this was too perfect not to sig.
    Quote Originally Posted by Primal Fury View Post
    okay RoC, that is enough! the gitp boards can only take so much awsome, you might actually hurt somebody with this one!
    At long last, I have an extended signature

  4. - Top - End - #34
    Halfling in the Playground
     
    Xerinous's Avatar

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    Default Re: the Ultimate Conflict (We're On A Boat) IC

    Voren heeds Moqorro and returns to the Lead Zepelyn, running through the port and leaping aboard the airship, drawing his swords as he does so.
    Spoiler
    Show
    Using Peerless Mobility to move without needing to make a check to jump back onto the ship.


    He turns to one of the crew members:
    "Ready some rope ladders, we might need to pick up some passengers as we go."
    Tired soldier avatar by the excellent TinyMushroom.
    You should probably look for some white text in my posts. I'm sneaky like that.
    Spoiler
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    I am:

  5. - Top - End - #35
    Pixie in the Playground
     
    WolfInSheepsClothing

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    Aug 2011

    Default Re: the Ultimate Conflict (We're On A Boat) IC

    Raz upon seeing the monsters descending from the sky shakes off the shock of the Lady's gaze. Reveling in the chance to fight again, he rushes into the middle of the nearest pack of creatures and swinging his great sword cleaves into it.

    Spoiler
    Show
    Power attack with great cleave
    first creature to hit (1d20+59)[65] damage (5d6+58)[69]
    second to hit (1d20+59)[61] damage (5d6+58)[79]
    third to hit (1d20+59)[75] damage (5d6+58)[81]
    fourth to hit (1d20+59)[60] damage (5d6+58)[77]
    fifth to hit (1d20+59)[71] damage (5d6+58)[76]
    sixth to hit (1d20+59)[79] damage(5d6+58)[76]
    seventh to hit (1d20+59)[70] damage (5d6+58)[75]
    eight to hit (1d20+59)[65] damage (5d6+58)[79]

  6. - Top - End - #36
    Pixie in the Playground
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    Default Re: the Ultimate Conflict (We're On A Boat) IC

    Spoiler
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    Damage rolls for Kagetsune:
    Attack 1: (1d10+8)[14]
    Attack 2: (1d10+8)[18]

    Damage rolls for Masanari:
    Attack 1: (1d8+11)[18] (10d6)[33]
    Attack 2: (1d8+11)[16] (10d6)[49]
    Attack 3: (1d8+11)[17] (10d6)[25]
    Attack 4: (1d8+11)[12] (10d6)[41]

  7. - Top - End - #37
    Troll in the Playground
     
    AssassinGuy

    Join Date
    Apr 2007

    Default Re: the Ultimate Conflict (We're On A Boat) IC

    Initiative:
    Spoiler
    Show
    16 Monsters
    19 ?????????
    23 Kagetsune
    27 ?????????
    28 "Erika"
    29 Po
    31 Raz/Masanari
    43 Voren
    45 "The Host"
    46 The Friendly Guy
    50 ???????????????
    55 Moqorro



    As soon as the Lady of Pain takes her spot on the bow of the ship, the Lead Zeppelin blares to life with incredible sound, lifting off of the port and starting its journey towards the skies while the crew tirelessly works to continue the journey.

    The sound of this departure, however, is quickly covered up behind a beautiful voice, a voice that you follow back to a previously unseen figure hanging in the sky by the cracks. Her voice fills you all with hope and fervor and your weapons glow with a bright blue light (all weapon attacks now deal +20d6 sonic damage). The figure descends with great speed towards one of the larger scorpions in mid-performance, hitting with the first strike and missing with another two before falling back.

    The man who had just asked for help in the street now vanishes into thin air. Anyone trying to see where he had gone will find him now riding atop of one of the larger monstrosities nearby.

    While one figure has filled the air with song, Erika's "Host" up in the sky fills it with light. Rays of judgement rain through the air, scorching and destroying the hanging monstrosities even as they leak forth from the fissures above. Only the lucky survive from such an assault, though a path for the Lead Zeppelin seems to have been blazed.

    Voren, seeing his ship leave, runs, climbs, and leaps with incredible grace to end up back at the ship. The crewmen who hear his instructions quickly fetch the rope ladder, awaiting his signal to lower it.

    Masanari vanishes from thin air before vanishing altogether, reappearing only to hit a few foes before vanishing once more and appearing back on the ship. It's almost a shame that the average man wouldn't be able to observe his finesse in combat.

    Raz rushes into a large group of smaller monstrosities, slicing through eight of them with one fell blow, destroying them with the aid of the uplifting song.

    Po unleashes his strike from atop of a building but it sadly misses its target. Even the best of the best were subjected to luck every now and again, it would seem.

    It is now that Erika launches up from the ground and joins her host up in the air, destroying a fair number of the airborne monstrosities on her way.

    Kagetsune, with a couple of well-placed shots, manages to slay one of the hanging monstrosities with concentrated gunfire from the tower.

    Back in the air, all is not well for Erika and her host, both of which are under attack by the hanging monstrosities. Both manage to weave through the air and incredible speeds but it looks as though the host may have taken a hit or two.

    Hundreds of additional creatures rain down from the cracks, nearly replacing all of those who had just perished. As if aware of the Lady's presence, a good many of the hanging monstrosities swarm to block the path towards the cracks.

    Next Action Round
    I'm try not to be too vain but this was too perfect not to sig.
    Quote Originally Posted by Primal Fury View Post
    okay RoC, that is enough! the gitp boards can only take so much awsome, you might actually hurt somebody with this one!
    At long last, I have an extended signature

  8. - Top - End - #38
    Dwarf in the Playground
    Join Date
    Oct 2011

    Default Re: the Ultimate Conflict (We're On A Boat) IC

    The Lead Zeppelin thunders into the air, Moqorro standing on the bow as wind whips through his hair. He looks over his gun, battered and notched after many a battle and smiles, loading a round into it. Victarion, overcharge the engine! Get us up there as fast as ya' can!"

    "Aye, Cap'n!" Victarion grins, flipping a lever at the helm. Klaxxons blare as the alchemical engine begins thrumming loudly, magitech piping infusing Moqorro's own special blend of chemicals as the crew scramble frantically about. With a sudden burst of speed, the lead Zeppelin lurches forward at a blinding pace. "Who's crew be us? Moqorro's! Ain't nothing going to stop us, 'specially not these ugly-arses!"

    Spoiler
    Show

    Activating "Nitro" on the ship. Standard action to activate Inspire Courage, +2 to everyone who can percieve him. Free action to Weave Emotions - Joy on Moqorro. Also activating Live the Legend, which I believe starts the next round.


    "Cannons, ready! Aim! Fire!" Screams Moqorro, as a cacophonous roar of explosions reverberate above Sigil, his fleet firing their cannons in unison, Moqorro following suit with a cannonade of his own from his gun.

    Spoiler
    Show

    Moqorro -
    (1d20+72)[82] if hit (2d12+78)[91]+(20d6)[56]
    (1d20+72)[76] if hit (2d12+78)[90]+(20d6)[61]
    (1d20+67)[71] if hit (2d12+78)[89]+(20d6)[78]
    (1d20+62)[75] if hit (2d12+78)[95]+(20d6)[65]
    (1d20+57)[74] if hit (2d12+78)[96]+(20d6)[70]

    Lead Zeppelin - What would the be the AB for the cannons? I'm assuming level 1 fighters, but I'll change it if needed.
    (1d20+5)[13] if hit (28d6)[110]
    (1d20+5)[21] if hit (28d6)[96]
    (1d20+5)[7] if hit (28d6)[81]
    (1d20+5)[19] if hit (28d6)[105]
    (1d20+5)[16] if hit (28d6)[93]
    (1d20+5)[12] if hit (28d6)[92]
    (1d20+5)[17] if hit (28d6)[81]
    (1d20+5)[20] if hit (28d6)[104]
    (1d20+5)[13] if hit (28d6)[93]
    (1d20+5)[12] if hit (28d6)[115]
    (1d20+5)[24] if hit (28d6)[90]
    (1d20+5)[16] if hit (28d6)[106]

  9. - Top - End - #39
    Halfling in the Playground
     
    Xerinous's Avatar

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    Default Re: the Ultimate Conflict (We're On A Boat) IC

    Voren signals the crew member to stow the ladder again, it won't be needed, especially not at the speeds the ship will be moving.

    He looks to the monstrosities in front of the ship as a bit of recklessness strikes him. He leaps off the front of the ship, jumping onto, striking at, and then leaping off of each foe and on to the next.
    Spoiler
    Show
    Using Engage the Army in combination with Live the Legend.


    After the last hit, Voren jumps back onto the Lead Zeppelin, rolling to spend any excess momentum.

    EDIT: Revised my action to make use of Engage the Army.

    * post roll count doesn't match database
    Last edited by Xerinous; 2012-09-05 at 08:48 AM.
    Tired soldier avatar by the excellent TinyMushroom.
    You should probably look for some white text in my posts. I'm sneaky like that.
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    I am:

  10. - Top - End - #40
    Pixie in the Playground
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    South Florida
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    Default Re: the Ultimate Conflict (We're On A Boat) IC

    Masanari's blade is a blur, streaking through four more foes, trying to cut them down as fast as they land on the deck of the ship.

    Spoiler
    Show
    Another two ki for Abundant Step, same deal as last round; 16 ki and 28 rounds of invisibility remaining.
    Attack 1: (1d20+51)[18](69)
    Damage if successful: (1d8+11)[13], Sonic: (20d6)[82], Sneak: (10d6)[24]
    Attack 2: (1d20+46)[2](48)
    Damage if successful: (1d8+11)[12], Sonic: (20d6)[71], Sneak: (10d6)[31]
    Attack 3: (1d20+41)[5](46)
    Damage if successful: (1d8+11)[15], Sonic: (20d6)[79], Sneak: (10d6)[43]
    Attack 4: (1d20+36)[4](40)
    Damage if successful: (1d8+11)[16], Sonic: (20d6)[71], Sneak: (10d6)[28]


    Kagetsune holsters his rifle quickly and draws both of his revolvers, firing off a bevy of shots from both at whatever scorpion-like invaders he can see. He hopes that the airship's upward momentum will keep him pinned to its prow; if not, he's in trouble!

    Spoiler
    Show
    Kagetsune is firing both of his guns for seven attacks, targeting touch AC. One is the Blaze Gun, a Flaming Burst, Everloaded, Probability (+2) Distance Revolver (range of 40 feet):
    Attack 1: (5d4+27)[2][4][3][1][2](39)
    Damage if successful: (1d6+8)[10], Fire: (1d6)[2], Sonic: (20d6)[69]
    Attack 2: (5d4+22)[2][3][4][1][2](34)
    Damage if successful: (1d6+8)[14], Fire: (1d6)[1], Sonic: (20d6)[73]
    Attack 3: (5d4+17)[1][3][4][1][2](28)
    Damage if successful: (1d6+8)[14], Fire: (1d6)[2], Sonic: (20d6)[64]
    Attack 4: (5d4+12)[3][2][4][1][3](25)

    The second gun is the Blast Gun, a Shocking Burst, Everloaded, Probability (+2) Distance Revolver (same range):
    Attack 1: (5d4+27)[1][3][1][3][3](38)
    Damage if successful: (1d6+8)[10], Electricity: (1d6)[2], Sonic: (20d6)[91]
    Attack 2: (5d4+22)[3][3][2][3][3](36)
    Damage if successful: (1d6+8)[9], Electricity: (1d6)[5], Sonic: (20d6)[81]
    Attack 3: (5d4+17)[2][2][4][2][1](28)
    Damage if successful: (1d6+8)[13], Electricity: (1d6)[4], Sonic: (20d6)[76]
    Last edited by TwoHeadedBoy; 2012-09-04 at 05:01 PM.

  11. - Top - End - #41
    Troll in the Playground
     
    AssassinGuy

    Join Date
    Apr 2007

    Default Re: the Ultimate Conflict (We're On A Boat) IC

    The Round So Far
    • Moqorro's cohort uses live the legend (effects start this round, last until start of next round).
    • Because of live the legend, all attack rolls are natural 20s (auto-hits). This means that Voren and Erika (also an unmatched dervish) are able to clear out the entirety of the sky in a single round through the engage the army class feature if desired (honestly can't believe I didn't see this coming).
    • All of Kagetsune's attacks as well as Masanari's attacks auto-hit and threaten critical hits (roll threat rolls and critical damage for each attack).
    • Raz and Po are free to declare actions during the reaction round. Remember the +20d6 sonic damage and the auto-hit/threat confirmation.
    • Moqorro's cannons auto-hit/threaten criticals as well on grounded enemies.
    • The man currently riding a monstrosity harms it (and possibly paralyzes it).


    Reaction Round 2
    Last edited by Realms of Chaos; 2012-09-04 at 09:07 PM.
    I'm try not to be too vain but this was too perfect not to sig.
    Quote Originally Posted by Primal Fury View Post
    okay RoC, that is enough! the gitp boards can only take so much awsome, you might actually hurt somebody with this one!
    At long last, I have an extended signature

  12. - Top - End - #42
    Pixie in the Playground
    Join Date
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    Default Re: the Ultimate Conflict (We're On A Boat) IC

    Spoiler
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    Masanari's blade is vorpal, but I rolled damage anyway.

    Attack 1 confirm: (1d20+51)[14](65)
    Critical damage roll: (1d8+11)[17], Sonic damage: (20d6)[84]
    Attack 2 confirm: (1d20+46)[17](63)
    Critical damage roll: (1d8+11)[15], Sonic damage: (20d6)[60]
    Attack 3 confirm: (1d20+41)[10](51)
    Critical damage roll: (1d8+11)[12], Sonic damage: (20d6)[69]
    Attack 4 confirm: (1d20+36)[18](54)
    Critical damage roll: (1d8+11)[18], Sonic damage: (20d6)[55]

    Kagetsune's rolls (revolver is x4 critical):

    Blaze Gun:
    Attack 1 confirm: (5d4+27)[3][4][3][4][3](44)
    Critical damage roll: (3d6+24)[34], Fire damage: (3d6)[11], Flaming Burst damage: (3d10)[25], Sonic damage: (60d6)[206]
    Attack 2 confirm: (5d4+22)[3][3][3][4][1](36)
    Critical damage roll: (3d6+24)[34], Fire damage: (3d6)[6], Flaming Burst damage: (3d10)[17], Sonic damage: (60d6)[213]
    Attack 3 confirm: (5d4+17)[4][3][4][3][3](34)
    Critical damage roll: (3d6+24)[31], Fire damage: (3d6)[9], Flaming Burst damage: (3d10)[11], Sonic damage: (60d6)[187]
    Attack 4 confirm: (5d4+12)[3][4][4][2][2](27)
    Critical damage roll: (3d6+24)[34], Fire damage: (3d6)[14], Flaming Burst damage: (3d10)[21], Sonic damage: (60d6)[221]

    Blast Gun:
    Attack 1 confirm: (5d4+27)[4][4][2][2][1](40)
    Critical damage roll: (3d6+24)[35], Elec. damage: (3d6)[9], Shocking Burst damage: (3d10)[12], Sonic damage: (60d6)[213]
    Attack 2 confirm: (5d4+22)[4][4][1][4][2](37)
    Critical damage roll: (3d6+24)[32], Elec. damage: (3d6)[11], Shocking Burst damage: (3d10)[24], Sonic damage: (60d6)[196]
    Attack 3 confirm: (5d4+17)[2][2][3][1][2](27)
    Critical damage roll: (3d6+24)[35], Elec. damage: (3d6)[5], Shocking Burst damage: (3d10)[22], Sonic damage: (60d6)[213]

  13. - Top - End - #43
    Dwarf in the Playground
    Join Date
    Oct 2011

    Default Re: the Ultimate Conflict (We're On A Boat) IC

    Spoiler
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    Rolls for confirmation!

    Moqorro -
    (1d20+72)[5](77) if confirmed (4d12+156)[178] + (20d6)[88]
    (1d20+72)[7](79) if confirmed (4d12+156)[181] + (20d6)[72]
    (1d20+67)[2](69) if confirmed (4d12+156)[196] + (20d6)[71]
    (1d20+62)[2](64) if confirmed (4d12+156)[188] + (20d6)[67]
    (1d20+58)[14](72) if confirmed (4d12+156)[175] + (20d6)[78]

    Ship -
    (1d20+13)[12](25) if confirmed (38d6)[119]
    (1d20+13)[2](15) if confirmed (38d6)[127]
    (1d20+13)[8](21) if confirmed (38d6)[129]
    (1d20+13)[1](14) if confirmed (38d6)[143]
    (1d20+13)[4](17) if confirmed (38d6)[150]
    (1d20+13)[17](30) if confirmed (38d6)[127]
    (1d20+13)[11](24) if confirmed (38d6)[126]
    (1d20+13)[16](29) if confirmed (38d6)[131]
    (1d20+13)[3](16) if confirmed (38d6)[121]
    (1d20+13)[5](18) if confirmed (38d6)[133]
    (1d20+13)[12](25) if confirmed (38d6)[134]
    (1d20+13)[14](27) if confirmed (38d6)[132]

  14. - Top - End - #44
    Pixie in the Playground
     
    SketchPanic's Avatar

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    Lake Worth, FL
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    Default Re: the Ultimate Conflict (We're On A Boat) IC

    (OOC: So pissed at myself for forgetting that I have daily uses of "Reliable Strike". Could have told that Natural 1 to kick rocks... lol)


    Po Rai So stand there for a moment in complete and utter disbelief. It's been longer than he can remember since he has missed striking any opponent he has intended to. Although everyone, even the brightest and best, are the subject to failure at one point or another, this greatly upset him.

    Po Rai So's train of thought was interrupted by one of the most beautiful voices he had ever had the pleasure of listening to. The unseen woman's words put his mind at ease, and snapped him back into focus on the current events. He looked to his fists, with pleasant surprise, as they we're enveloped in a swirling light of blue energy.

    The same familiar grin appeared on Po Rai So's face as he launched himself through the air, gunning for the nearest giant monstrosity he could find. He pulled his fist back before slamming his fist into the creature with all of his might, followed by a thunderous kick to it's midsection.

    Spoiler
    Show
    Just as a reminder Po Rai So has a constant Ring of Flight that he is using to reach the creature. His attack is also a Greater Vital Strike. In case the first attack confirms crit, Po Rai So gains another attack due to "Roundabout Kick"

    Roll for Crit-Threat on Attack: (1d20+110)[123]
    Roll for Crit-Threat on Roundabout Kick: (1d20+110)[130]

    Roll for Damage on Attack:(8d10+63)[85] + (20d6)[75]
    Roll for Damage on Roundabout Kick:(8d10+63)[106] + (20d6)[69]

    Roll for Critical Damage on Attack:(10d10+126)[177] + (20d6)[57]
    Roll for Critical Damage on Roundabout Kick:(10d10+126)[183] + (20d6)[70]

  15. - Top - End - #45
    Pixie in the Playground
     
    WolfInSheepsClothing

    Join Date
    Aug 2011

    Default Re: the Ultimate Conflict (We're On A Boat) IC

    Not wanting to be outdone by his companions and these newcomers, Raz rages and seeks an even bigger dog-pile of creatures. Flying into a concentrated mass of the smaller floating and larger terrestrial creatures, Raz completely surrounds himself and spins blade out in all directions creating a grotesque blur of whirling steel, adamantium and blood. The shear carnage of the sight is enough to cause the average man to vomit, but it filled Raz with nothing but pure joy.

    Spoiler
    Show
    Raz enters his rage (health increases by 60) and using great cleave with power attack, attacks all the enemies within 5 feet of him. As he has surrounded himself on literally all sides he gets 26 attacks (did I do my math right? a 3x3x3 cube with him at the center). Live the legend grants auto hits and crits, which are also automatically comfirmed due to the Weapon Mastery trait of fighters. Also anything that isn't killed by the outright damage must make a DC 75 fort save or die due to devastating critical. Anything that somehow lives after that must make a DC 40 fort save or be stunned for (1d4)[2] rounds and is exhausted no save(stunning critical and exhausting critical respectively).
    Damage:
    1.(11d6+192)[234] + sonic damage (20d6)[56]
    2.(11d6+192)[234] + sonic damage (20d6)[73]
    3.(11d6+192)[235] + sonic damage (20d6)[81]
    4.(11d6+192)[237] + sonic damage (20d6)[71]
    5.(11d6+192)[241] + sonic damage (20d6)[55]
    6.(11d6+192)[229] + sonic damage (20d6)[61]
    7.(11d6+192)[229] + sonic damage (20d6)[81]
    8.(11d6+192)[222] + sonic damage (20d6)[72]
    9.(11d6+192)[232] + sonic damage (20d6)[69]
    10.(11d6+192)[233] + sonic damage (20d6)[84]
    11.(11d6+192)[233] + sonic damage (20d6)[64]
    12.(11d6+192)[234] + sonic damage (20d6)[64]
    13.(11d6+192)[226] + sonic damage (20d6)[69]
    14.(11d6+192)[235] + sonic damage (20d6)[80]
    15.(11d6+192)[236] + sonic damage (20d6)[60]
    16.(11d6+192)[224] + sonic damage (20d6)[54]
    17.(11d6+192)[234] + sonic damage (20d6)[70]
    18.(11d6+192)[231] + sonic damage (20d6)[78]
    19.(11d6+192)[227] + sonic damage (20d6)[68]
    20.(11d6+192)[234] + sonic damage (20d6)[63]
    21.(11d6+192)[234] + sonic damage (20d6)[65]
    22.(11d6+192)[228] + sonic damage (20d6)[73]
    23.(11d6+192)[230] + sonic damage (20d6)[57]
    24.(11d6+192)[245] + sonic damage (20d6)[85]
    25.(11d6+192)[236] + sonic damage (20d6)[70]
    26.(11d6+192)[229] + sonic damage (20d6)[64]

  16. - Top - End - #46
    Troll in the Playground
     
    AssassinGuy

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    Default Re: the Ultimate Conflict (We're On A Boat) IC

    As the ship's nitro is fired and the Lead Zeppelin accelerates towards the mass of monstrosities, Victarion lets out a single note of triumph, perfectly complementing the other ongoing performance and making time appear to slow down for everyone.

    Raz and Po leap into the air at either end of the conflict, spinning like miniature cyclones and taking out over a dozen of the swarming monstrosities apiece (SketchPanic: I just realized that I think your critical hits on snap kick allow for more snap kick attacks, basically giving you whirlwind attack this round. Let me know if I goofed here). Up on the ship and between the two of them, the Masanari repeats his teleportation technique with far more lethal results.

    This is not to say that those on the ground are ignored, however. The ship rains down violent destruction through its cannons on the skittering monstrosities below, landing every hit and delivering massing amounts of harm even as further gunshots from Kagetsune slay another 3 of them. One of the largest creatures, struck from above and below in a coordinated effort of an assassin and paladin, falls limply to the ground, slain.

    Just as the ship risks ramming through the mass of monstrosities hanging before them, both Erika and Voren leap into action, inspired by the note of triumph and swarming across the battlefield like horrid tempests. Hundreds of the monstrosities simply fall from the sky, leaving the way wide open for the ship. As the two swirl about in mid-air, Erika turns to survey the Tiefling, calling out, "I'm impressed. You are, perhaps, the first person I have met capable of matching my speed. Tell me, where did you learn to do so?"

    There is little time for a response, however, for at last the ship has approached within 100 feet of the cracks and the Lady of pain extends a single hand towards the sky. Pointing at the cracks above, they appear to shudder in place, slowly retracting and shrinking. As you continue watching, it is almost as if the cracks are imploding upon themselves. When at last the cracks are gone, the entire sky seems to shatter, revealing a second, flawless night sky behind it. Slivers of the sunlit sky rain down from the heavens like fireworks, each one fading out of existence long before it hits the ground.

    The remaining monstrosities on the ground, regardless of their size and health, all skitter off of the main streets as if seeking to hide themselves (if anyone wishes to continue fighting, they may do so. The final XP reward, however, is 6,000)

    Up in the sky, however, you see more than the moon and stars. A message has been written across the night sky in faint, glowing letters.



    Po, Moqorro, Raz, Voren, Masanari:
    Spoiler
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    "If you possess the strength to read this portent, know that the Great Wheel requires your strength"
    "The gate to the meeting grounds has opened"
    "May we all survive into the next golden age"
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  17. - Top - End - #47
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    (OOC: The combination of "Live the Legend" + "Roundabout Kick" + "Great Cleave" = Makeshift "Whirlwind Attack" or possibly infinite attacks on a single target. I thought about it, but originally decided against the exploit. If you're cool with me hitting everything that way, then I'm okay with it. I can just imagine my character doing a Ryu style whirlwind kick to multiple creatures while "Guile's Theme" is playing. lol)

    After connecting with his first opponent, Po Rai So continued to twirl in the air, relentlessly kicking any and all creatures that were surrounding him. One after another, each kick hit with terrible force at whirlwind speeds. Pausing for a moment, he looks around to see what shape his crew-mates are in. He was astonished to see the crew working so well with the Lady of Pain, and the others who have joined the cause.

    As the Lead Zeppelin rushed to the gaps in the sky with blinding speed, Po Rai So's attention shifted to the Lady. With only a single gesture she managed to clear the sky, in a brilliant fashion no less. It was now obvious why people respected her almost as much as feared her. Although his original notions of who she was were wrong, he was glad that it turned out that way. For the time being, things have returned back to "normal". He then noticed the message in the sky...

    Anyone know of this "Great Wheel" that she is mentioning?

    As naturally as if he were walking, Po Rai So flew through the air towards the airship, gracefully landing on the deck. He slowly headed towards the Admiral's quarters, still taking in the change in surroundings.
    Last edited by SketchPanic; 2012-09-07 at 11:27 PM.

  18. - Top - End - #48
    Halfling in the Playground
     
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    As the fighting winds down, Voren finds time to reply to Erika's question.

    "I learned to move as I do on the burning plains of the Abyss, where to be slow is to die, or worse."

    He then raises his head to study the sky, and the message written upon it. The gate to the meeting grounds has opened... but where, and who are we to meet?

    He calls out to Moqorro as a grin slowly steals across his face. "Looks like it's time for a hunt, Admiral! The Great Wheel needs us and we need to find that gate!" He then heads towards Moqorro's quarters.

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    To clarify, italics are for thoughts.
    Last edited by Xerinous; 2012-09-09 at 06:49 PM.
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  19. - Top - End - #49
    Dwarf in the Playground
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    Default Re: the Ultimate Conflict (We're On A Boat) IC

    His thunderous cannonade dying down, Moqorro rests the butt of his rifle on the ground, grinning ear to ear. "Well, that wasn't bad at all. Nice work lads! Don't think I've seen such a host go down so quickly. Next round at the tavern's on me."

    His victory speech is interrupted by Victarion, "Oy', Cap'n, look at that!" He reads off the inscription in the sky, as Voren asks his question a moment later.

    With a heavy grunt, Moqorro replies "By Iomedae's ****, today isn't my day, is it? Po, Raz, Yamamoto, Voren; my quarters. Victarion, assemble the lieutenants from the fleet and meet us there." He turns to the Lady and gives a bow. "Glad we could be of service, ma'am. We'll bring you back down as soon as we can." Pointing to one of the higher ranking crew members on deck, Moqorro sends him to the helm with the order to dock before striding off to his quarters.

  20. - Top - End - #50
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    WolfInSheepsClothing

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    Raz releases his rage, temporarily sated by the massive bloodshed. Flying up to the Lead Zeppelin Raz cleans the blood from his blade, shield and armor.
    Thats all this little skittering things got? I was just getting warmed up, well what ever is troubling the Great Wheel is bound to put up a better fight then this. And as for surviving, nothing I have ever met could ever kill me! Save you of course miss Lady of Pain. Moqorro, I say we set sail at once; I still hunger for a good fight.

  21. - Top - End - #51
    Pixie in the Playground
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    Masanari slowly fades back into view as Kagetsune comes down from the ship's prow. They meet each other near the Admiral, each nodding to him, and then to one another. Masanari relays the message in the sky to his trusted retainer, who sucks air through his teeth and mulls it over for a moment.
    "Whatever it means, we'll have to advise the Tower," he says at last. "I'm positive they haven't shifted yet. I still have time to get there and carry the message back home."
    "No, no; I need you with me," Masanari states. He pulls the younger man towards the ship's bow and away from the bustling crew. They speak for a while, and eventually Kagetsune nods at his lord and kneels down, setting his pack down and producing from it another mechanical bird. He scratches out another message in long, vertical characters, rolls it up, and slides it into the bird's brass beak. Then it springs to life and flutters away at a high speed.

    Spoiler
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    Kagetsune is pulling out another Feather Token (Bird), relaying a message to the flying tower. It's another 300 GP; He has 28,400 GP left today.


    Masanari makes his way to the Admiral's quarters and awaits the others.

  22. - Top - End - #52
    Dwarf in the Playground
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    The Admiral and the rest of his crew pass the magic barrier that denotes the entrance to his quarters, and faint pop heard as the spells protects them from spying eyes. He paces to his desk, shuffling a few papers and charts around before setting his eyes on a fantastic item in the corner of his desk, taking up roughly a quarter of his desk. Moqorro lays a chart down on the box of it, a faint whirring emitting from the device. Moqorro then removes the chart and files it away before whispering a command word. The device activates, projecting a fantastic three-dimensional image of the chart. Making a few hand gestures, the chart fits with several others, forming a multi-layered map consisting of several different planes. As he finishes this, Victarion walks in with the captains of his fleet.

    "Right, there's the reason we came to sigil." He waves his hand and the map zooms in, showing a course to a large deposit of some metal.

    "Slade. Thing's harder than steel and can shake off any magic thrown at it. This is the biggest deposit I've seen, nay, heard of. It's enough to outfit an army, or some ships."

    He sighs, zooming the map out to show an overview of Sigil.

    "And this is Sigil. Where we've had an... interesting day. Now we've got something to do with this "Great Wheel" and protecting it. By Asmodeus's left testicle, what's a dwarf to do? I need your opinions."
    Last edited by MasonDon; 2012-09-10 at 08:47 PM.

  23. - Top - End - #53
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    Po Rai So followed the Admiral through the ward into his private quarters. To this day, he still receives a chill whenever he passes through. Shrugging off the odd feeling, he stops right in front of the Admiral's desk and watches as the tinker's toys come to life. It was amazing to watch as the documents seemed to have been absorbed by the device and then shown in such a marvelous way. He understood that it was generated by a combination of magic and highly advanced tech, but how the Admiral was capable of creating such things was beyond him. A look of concern could be seen from Po Rai So when the Admiral questioned what the next course of action might be.

    Although I'm sure it would be nice to aquire that Slade deposit and sell it to those who might need it, what good would such metals be if the "Great Wheel" were to fall? You saw how powerful the "Lady of Pain" was, and even she seem disturbed by today's events.

    He looked around to the rest of the crew before letting out a heavy sigh.

    I can't exactly speak for the rest of us, but I feel the only real option we have is to go to this "meeting place" and take action from there... I've enjoyed the time spent with the rest of you on this ship, it certainly has been... interesting. I understand that some of you have a job to do and a reputation to uphold as well. If no one else feels the need to protect the wheel, however, then may I suggest just dropping me off there.
    Last edited by SketchPanic; 2012-09-10 at 11:05 PM.

  24. - Top - End - #54
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    Voren wanders in behind Po, chuckling inwardly at the martial artist's reaction to crossing the barrier. He watches as Moqorro sets up his device, still unsure of how the dwarf managed to get it working, and waits until Po is done responding to the dwarf's question before weighing in with his thoughts.

    "Well, why not grab the deposit and help the Great Wheel? The Lead Zeppelin can move on, and we leave the rest of the fleet here. The captains are good at what they do, they can handle the crews while they grab the slate. When we find this "gate", we contact them and tell them where to head. They might even have time to start outfitting the other ships while we're searching.

    Besides, who knows what kind of riches might lie beyond the gate?"
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  25. - Top - End - #55
    Pixie in the Playground
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    Masanari had been listening to the discussion quietly, his arms folded and his head down. At Voren's mention of riches, however, he knew he'd have to interject before the prospect of wealth overwhelmed the group.

    "Wait a moment," he said calmly, stepping away from the wall against which he had been leaning. "We should know exactly what we're getting into before we rush through this 'gate'. We might not be able to come back, for reasons I won't enumerate. It would be prudent to learn about where we're going, develop a strategy, and lastly," he sighed, his face becoming solemn, "...put our affairs in order. I have a Kingdom to go back to, with responsibilities that require a successor should it come to that. How about the rest of you?"

  26. - Top - End - #56
    Troll in the Playground
     
    AssassinGuy

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    Default Re: the Ultimate Conflict (We're On A Boat) IC

    Masanari:
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    For your knowledge skill involving the lady of pain, Masanari and Kagetsune know what everyone knows (as put in spoilers earlier). For what the Lady did to Raz, neither of you are quite sure, though you suppose that it was some manner of communication. If I missed other knowledge checks somewhere, let me know.


    Moqorro:
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    Slade. I only correct because slate is a rock that actually exists in the world.
    I'm try not to be too vain but this was too perfect not to sig.
    Quote Originally Posted by Primal Fury View Post
    okay RoC, that is enough! the gitp boards can only take so much awsome, you might actually hurt somebody with this one!
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  27. - Top - End - #57
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    Po Rai So turned to face Masanari for a moment, never considering that death was a possibility, despite what unknowns they would be facing. His face turned from being equally somber, almost to a child-like grin. He placed a hand on Masanari's shoulder before trying to reassure him.

    You have nothing to worry about my friend. We're all skilled warriors in our own respect. With our combined forces, I doubt there are many things that we couldn't face as one! Besides, we have you and the Admiral, two brilliant minds... I'm more than sure that the two of you could come up with a strategy by the time we make it to the meeting spot.

    Just like the ever-changing seasons, in an instant Po Rai So seemed much more serious as he continued, looking from Masanari to the rest of the crew.

    I'm afraid I have no home nor anyone I hold dear to come home to. Both were stripped from me long ago. The closest thing I have to any such attachments stand before me in this very room. I'll do the same thing as I've ever known... Do what I can to defend those who can't defend themselves. If I were to die, that would simply bring me one step closer to facing Irori...

  28. - Top - End - #58
    Dwarf in the Playground
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    Default Re: the Ultimate Conflict (We're On A Boat) IC

    Moqorro listens intently to the conversation, waiting until each of them have finished. He then nods and moves over to his rustic mahogany bookcase, searching it for a moment before pulling out a rather large leather-bound tome. He drops it on his desk with a resounding thunk, opening it and beginning to flip through it.

    "I think that we should find out what this "Great Wheel" and meeting place are before we make any decisions. Anyone want to go ask the Lady? I believe she owes the Zeppelin a favor."

    Spoiler
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    Knowledge Arcana: (1d20+48)[9](57)

  29. - Top - End - #59
    Pixie in the Playground
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    Default Re: the Ultimate Conflict (We're On A Boat) IC

    Masanari steps forward at the Admiral's request. "I volunteer," he says, offering a short bow. "I am a 'diplomat', after all."

  30. - Top - End - #60
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    Voren turns to the Admiral's bookshelf and begins scanning the books held upon it.

    "I will stay here and help search for anything about where or what the meeting place might be."

    He then begins to explain what the Great Wheel is to Moqorro as he pulls a promising-looking book off the shelf.

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    Knowledge (Planes): (1d20+45)[51]
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