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2013-02-27, 03:18 PM (ISO 8601)
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2013-02-27, 04:40 PM (ISO 8601)
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Re: Class and Level Geekery IX: the thread levels up again!
Just for the counting thus far, Malack has cast three 5th level spells today; Two Flame Strikes and a quickened inflict light wounds.
Which can mean one of several things, but not conclusive as of yet:
1. Malack has the War Domain. (Which while it fits with the whole conquering of the Western Continent, does not fit with standard domains of Nergal. Though nothing is stopping the Giant from adding the War Domain to Nergal's portfolio.
2. If Malack does not have the war domain and is at 11th level, then his wisdom is at 20.
3. Or Malack is simply 12th level or higher.Last edited by EmperorSarda; 2013-02-27 at 04:41 PM.
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2013-02-27, 04:47 PM (ISO 8601)
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Re: Class and Level Geekery IX: the thread levels up again!
D&D wiki's not that reliable.
Having said that, there is an official 3.5 version of Nergal that has Death, Evil and Earth- the Sandstorm version.
However Malack's already called Nergal a god of "Death and Destruction".
Dragon Magazine 329 has a version of Nergal with Death and Destruction. Also with Chaos and Evil.
Or Nergal could have a different selection of domains, at The Giant's discretion.Last edited by hamishspence; 2013-02-27 at 04:48 PM.
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2013-02-27, 04:56 PM (ISO 8601)
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2013-02-27, 04:59 PM (ISO 8601)
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2013-02-27, 05:05 PM (ISO 8601)
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Re: Class and Level Geekery IX: the thread levels up again!
Yup- was just taking issue with the idea of D&Dwiki as a reliable source.
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2013-02-27, 05:07 PM (ISO 8601)
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Re: Class and Level Geekery IX: the thread levels up again!
Speaking of Domains. Thor, supposedly, has a Good domain. It gives +1 Caster Level to Good spells - with Holy Word being one of them.
If Durkon has it, wouldn't it screw all the calculations concerning i.e. Belkar's level?
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2013-02-27, 05:10 PM (ISO 8601)
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2013-02-27, 05:11 PM (ISO 8601)
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Re: Class and Level Geekery IX: the thread levels up again!
Ah, yes. Durkon is 15, Belkar 16...
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2013-02-27, 05:14 PM (ISO 8601)
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2013-02-27, 05:14 PM (ISO 8601)
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Re: Class and Level Geekery IX: the thread levels up again!
Yes, in this thread.
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2013-02-27, 06:03 PM (ISO 8601)
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Re: Class and Level Geekery IX: the thread levels up again!
Yeah, I realized that an hour or two ago, but only just now got back to my computer. Even a level 1000 caster would have a 25% chance of failing that check.
The dialog about it is a strong indication that Malack is at the very least not at the spell's cap, though, but I'm not sure that's really up to this thread's standard of proof. I think that dialog even implies that Malack has fewer cleric levels than Durkon, but that is definitely not solid enough to make it official yet.Like 4X (aka Civilization-like) gaming? Know programming? Interested in game development? Take a look.
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2013-02-27, 06:11 PM (ISO 8601)
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Re: Class and Level Geekery IX: the thread levels up again!
Umm... As noted, Durkon has four 7th level spells prepared: Holy Word counts as the Good domain spell, and being 15th level means he has two 7th levels + 1 domain spell.
In order for Durkon to have a fourth 7th level spell, he would either have to be 16th level or have a wisdom score of at least 24.
Which means Belkar might be 17th level.
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2013-02-27, 06:12 PM (ISO 8601)
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Re: Class and Level Geekery IX: the thread levels up again!
Interested in MitD? Join us in MitD's thread.There is a world of imagination
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Ceterum autem censeo Hilgya malefica est
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2013-02-27, 07:20 PM (ISO 8601)
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Re: Class and Level Geekery IX: the thread levels up again!
Spoiler
DM: At the end of the meal, the innkeeper is bringing you the cheese plate. Roll for initiative.
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2013-02-27, 07:35 PM (ISO 8601)
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2013-02-27, 07:51 PM (ISO 8601)
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2013-02-27, 07:57 PM (ISO 8601)
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Re: Class and Level Geekery IX: the thread levels up again!
I'm not sure how much it really tells us, but I find it interesting that Malack felt the need to bolster himself against Durkon's turn attempt.
Turn Undead is a charisma check (1d20 + Charisma modifier), and our current conclusion is that Durkon has a negative modifier. That means his maximum Turn check is 19, which would be sufficient to turn undead of up to his level + 3 hit dice. The current reading on his level is 15 (though I see that's under discussion), which means 18 HD.
As a vampire, Malack has +4 turn resistance. Knocking that off Durkon's best possible result gives us a max of 14 HD for him to be affected. Assuming that Malack would not waste a turn bolstering himself if there was no chance of Durkon affecting him, that suggests his maximum possible level is 14.
Alternatively, assume that Durkon is level 16. His max turn then is 19; that would cap Malack at 15. (The same applies if Durkon is 15th and has Improved Turning, which is not implausible, since he's known to have Extra Turning and hates undead.)
Give a 16th level Durkon Improved Turning. His max turn then is 20; that would cap Malack at 16.
Finally, on his best 16th-level day, with Improved Turning, a natural 20, and Eagle's Splendor, Durkon could hit a turn check of 22, which would turn up to 21 HD. That would cap a remarkably turn-paranoid Malack at 17.
Thoughts?"That which can be destroyed by the truth, should be."
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2013-02-27, 08:00 PM (ISO 8601)
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2013-02-27, 08:00 PM (ISO 8601)
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2013-02-27, 08:08 PM (ISO 8601)
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Re: Class and Level Geekery IX: the thread levels up again!
First, vampires have +2 turn resistance, not +4.
We know Malack's ECL though, he has at least 11 levels of Cleric and a +8 level adjustment for being a vampire. Not to mention a +1 for being a Lizardfolk. So Malack's ECL is at least 20.
However what we know about Durkon and what Malack knows about Durkon are two different things. Firstly, Malack is probably unaware of Durkon's charisma score and is also probably unaware of Durkon's exact level of Cleric too.
Which means it probably was a smart thing for Malack to do, given what he didn't know.
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2013-02-27, 08:12 PM (ISO 8601)
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Re: Class and Level Geekery IX: the thread levels up again!
Don't forget the Racial Hit dice when calculatiing ECL.
Edit:AlsoOriginally Posted by SRDLast edited by mawexzon; 2013-02-27 at 08:15 PM.
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2013-02-27, 08:17 PM (ISO 8601)
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Re: Class and Level Geekery IX: the thread levels up again!
Last edited by EmperorSarda; 2013-02-27 at 08:17 PM.
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2013-02-27, 08:42 PM (ISO 8601)
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Re: Class and Level Geekery IX: the thread levels up again!
Turn Undead doesn't depend on ECL, though, just on actual level (equivalently, HD). All ECL matters for is how much XP you need to level up, and wealth by level.
Time travels in divers paces with divers persons.
—As You Like It, III:ii:328
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Current Homebrew: 5th edition psionics
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2013-02-27, 08:45 PM (ISO 8601)
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Re: Class and Level Geekery IX: the thread levels up again!
D'oh, hit "submit" too soon. Two other points:
1: Not only do we now know that Thor's Lightning is a 3rd-level spell, but we also know that Malak is able to recognize it as a 3rd-level spell. So unless he has detailed information about Durkon's spell list, that suggests that it is in fact a variant of a familiar spell, presumably either Call Lightning or Lightning Bolt.
2: On the other hand, Malak may well have detailed information about Durkon's spell list, given that he's been spending time with him researching a new spell. I would expect from this that he at least knows Durkon's level, relevant for the Bolster Undead argument.Time travels in divers paces with divers persons.
—As You Like It, III:ii:328
Chronos's Unalliterative Skillmonkey Guide
Current Homebrew: 5th edition psionics
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2013-02-27, 08:48 PM (ISO 8601)
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Re: Class and Level Geekery IX: the thread levels up again!
Last edited by EmperorSarda; 2013-02-27 at 08:49 PM.
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2013-02-27, 08:53 PM (ISO 8601)
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2013-02-27, 08:54 PM (ISO 8601)
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Re: Class and Level Geekery IX: the thread levels up again!
I see nothing in the Turn Undead section which says we use ECL. It says "hit dice".
http://www.d20srd.org/srd/combat/spe...OrRebukeUndead
Malack is:
Cleric 13+
Humanoid +2
Vampire Turn Resist +4
That's 19+
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2013-02-27, 08:55 PM (ISO 8601)
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2013-02-27, 08:59 PM (ISO 8601)
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