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  1. - Top - End - #1111
    Barbarian in the Playground
     
    Allyzedl's Avatar

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    Default Re: The Invasion of Toril

    Gale finds the spiked chains of the Zelekhuts when searching the corpses and pieces of the planars.
    Intelligent doors FTW

  2. - Top - End - #1112
    Colossus in the Playground
     
    GreenSorcererElf

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    Default Re: The Invasion of Toril

    "The only interesting thing I found are the spiked chains from those flying ones. They tit give a bit of a jolt when they hit, so they might be worth something. Should we try this again? If you remove the bodies, we can probably repeat this ambush once or twice more."

    After checking to see if the chains are magical, Gale places them in her pack
    (4 of them?)
    Spoiler: Current Character List:
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    John Smith, Playing in the Dollhouse
    Adam of Cyre, Cyre Red
    Grok Magmaforge, Iron Crisis
    ALADIN, Out of the Abyss
    Ileana, Godlings

  3. - Top - End - #1113
    Barbarian in the Playground
     
    Allyzedl's Avatar

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    Default Re: The Invasion of Toril

    Gale inspects the 4 spiked chains that were attached to the Zelekhut's forearms, and they appear to have some feint aura about them.
    Intelligent doors FTW

  4. - Top - End - #1114
    Bugbear in the Playground
     
    Tharione's Avatar

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    Default Re: The Invasion of Toril

    "I sincerely hope our enemy is ill organized and foolish enough to fall for the same trick more than once. It will take this work from a battle to an extermination."

    He picks through the remains of archon skeleton and retrieves its skull.

  5. - Top - End - #1115
    Colossus in the Playground
     
    GreenSorcererElf

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    Default Re: The Invasion of Toril

    "Well, while you clear away the bodies, I will go and see if I can get a few more of the planars to come here."

    Gale will fly back towards the castle, looking for cover to hide behind so that she can see what is there before making her move.
    Spoiler: Current Character List:
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    John Smith, Playing in the Dollhouse
    Adam of Cyre, Cyre Red
    Grok Magmaforge, Iron Crisis
    ALADIN, Out of the Abyss
    Ileana, Godlings

  6. - Top - End - #1116
    Barbarian in the Playground
     
    Allyzedl's Avatar

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    Default Re: The Invasion of Toril

    Gale approaches the castle, just above the heights of the nearby buildings. However, she is unable to see over the first wall, as it is over 50 ft. tall and surrounds the entire castle.


    Spoiler
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    Just going to make it smaller moves so that it can be more specific and avoid confusion.
    Last edited by Allyzedl; 2012-10-22 at 11:53 AM.
    Intelligent doors FTW

  7. - Top - End - #1117
    Colossus in the Playground
     
    GreenSorcererElf

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    Default Re: The Invasion of Toril

    Well, I don't see the source of that attack, so I will need to get higher, but I might be able to find something

    Gale will try circling the castle, looking for anything unusual. She will try to stay around 250 feet back from the walls, and keep below the level of the walls.
    Spoiler: Current Character List:
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    John Smith, Playing in the Dollhouse
    Adam of Cyre, Cyre Red
    Grok Magmaforge, Iron Crisis
    ALADIN, Out of the Abyss
    Ileana, Godlings

  8. - Top - End - #1118
    Barbarian in the Playground
     
    Allyzedl's Avatar

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    Default Re: The Invasion of Toril

    Gale flies around the castle wall, while making sure to keep her distance from it. She notices that there are two gates into the wall, on the south side and west side. The gates are very large, over 40 ft. tall and nearly as wide.



    Spoiler
    Show

    I am changing the castle for sanity's sake. There is now only 1 wall that surrounds the castle, the other 2 disappeared. And it is the inner wall that now exists, which Noru's raven would have seen that there is about 50 ft. of space between the wall and the castle on all sides.
    Intelligent doors FTW

  9. - Top - End - #1119
    Colossus in the Playground
     
    GreenSorcererElf

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    Default Re: The Invasion of Toril

    Well, I want to draw some attention without being targeted by that energy blast attack, and these gates are the obvious weak point

    Gale will start melting a hole in the gate closest to the warehouse, using her vitriolic eldritch spear.

    Spoiler
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    Will keep on attacking until either there is a large hole in the gate(at the base), it is clear that there is no effect on the gate, or she draws a response. her blast deals full damage to objects, as it is acid damage.

    attacks(1d20+12)[32] damage(8d6)[28]
    attacks(1d20+12)[32] damage(8d6)[28] damage(2d6)[9]
    attacks(1d20+12)[16] damage(8d6)[31] damage(4d6)[11]
    attacks(1d20+12)[17] damage(8d6)[31] damage(4d6)[9]
    attacks(1d20+12)[19] damage(8d6)[29] damage(4d6)[15]
    attacks(1d20+12)[19] damage(8d6)[26] damage(4d6)[10]
    attacks(1d20+12)[24] damage(8d6)[27] damage(4d6)[13]
    attacks(1d20+12)[16] damage(8d6)[32] damage(4d6)[11]
    Spoiler: Current Character List:
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    John Smith, Playing in the Dollhouse
    Adam of Cyre, Cyre Red
    Grok Magmaforge, Iron Crisis
    ALADIN, Out of the Abyss
    Ileana, Godlings

  10. - Top - End - #1120
    Barbarian in the Playground
     
    Allyzedl's Avatar

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    Default Re: The Invasion of Toril

    Gale shoots blasts at the south gate. The acid from her attacks begins to corrode away the wooden gate. It now has a large hole in it, nearly 15x15 ft. She then creatures on the other side of the gate to start making noises, and she hears footsteps approaching the gate from the other side of the wall.
    Intelligent doors FTW

  11. - Top - End - #1121
    Colossus in the Playground
     
    GreenSorcererElf

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    Default Re: The Invasion of Toril

    Gale readies a blast to fire at the first planar she sees.

    (eldritch spear, no vitriolic)
    Spoiler
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    So, going for it
    attack(1d20+12)[17] damage(8d6)[20]
    Spoiler: Current Character List:
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    John Smith, Playing in the Dollhouse
    Adam of Cyre, Cyre Red
    Grok Magmaforge, Iron Crisis
    ALADIN, Out of the Abyss
    Ileana, Godlings

  12. - Top - End - #1122
    Bugbear in the Playground
     
    Tharione's Avatar

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    Default Re: The Invasion of Toril

    The bird watches the way Gale flew off.
    Norutroll and the skeleton posse hide around a different corner.

  13. - Top - End - #1123
    Ogre in the Playground
     
    Goblin

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    Default Re: The Invasion of Toril

    Garrin prepares for next fight, he drags the table inside to the side, so it doesn't hinder nobody this time and chooses a spot from which he can easily observe the door.

    Spoiler
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    Re-reading the maneuvers, and changing one of the readied.
    Also edit from this point.


    He also carries away the bodies... "Noru, could the skeletons help a bit with moving these?"
    Last edited by Lexin; 2012-10-22 at 12:40 PM.

    “No matter how subtle the wizard, a knife between the shoulder blades will seriously cramp his style.”
    ― Steven Brust

    “Plan. Yes. Good idea. I should come up with a plan.”
    ― Steven Brust, Dzur

  14. - Top - End - #1124
    Bugbear in the Playground
     
    Medic!'s Avatar

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    Default Re: The Invasion of Toril

    Krgg

    Krgg helps drag the bodies inside, piling them up in the top right corner of the bottom floor. This trick ain't gonna work so well the more times we try it. Noru, any chance of swappin' my stick for somethin' a bit more appropriate from one of yer pets?
    Just in case, in any game I've applied to without being selected: DMs are more than welcome to use my submission as an NPC as they wish!

    Huge thanks to Howl for puting some Boomstick in my avatar

  15. - Top - End - #1125
    Firbolg in the Playground
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    Default Re: The Invasion of Toril

    Zaavariel aids in moving the Corpses, a frown worn on his face, "I don't like the idea of springing an ambush from the same location twice..."

  16. - Top - End - #1126
    Bugbear in the Playground
     
    Medic!'s Avatar

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    Default Re: The Invasion of Toril

    Krgg

    You aren't the only one, Elf. I like it even less that I got nothin' to hand but a damn stick. Sooner or later, they'll run out of push-overs in that castle. A grunt of exertion accompanies the world "pushover" as he heaves a defeated planar up onto the other in the corner.
    Just in case, in any game I've applied to without being selected: DMs are more than welcome to use my submission as an NPC as they wish!

    Huge thanks to Howl for puting some Boomstick in my avatar

  17. - Top - End - #1127
    Firbolg in the Playground
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    Default Re: The Invasion of Toril

    Looking back an Krgg, Zaavariel shows a sharp smile and emphasizes his claws, "I prefer to never be unarmed... I'd lend you a weapon, but all I have is my bow...and th eonly way an Orc gets his hands on an Elve's bow is by prying it from his cold dead hands."

  18. - Top - End - #1128
    Bugbear in the Playground
     
    Tharione's Avatar

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    Default Re: The Invasion of Toril

    "If you'd like the archons right arm your free to it, he won't be using it any further. I am uncertain how much good it will do you."

    Noru provides the orc a greatsword.

    he snaps his fingers.

    "Skeletons, aid in dragging off the bodies then revert to standard follow and protect orders."
    Last edited by Tharione; 2012-10-22 at 03:42 PM.

  19. - Top - End - #1129
    Bugbear in the Playground
     
    ClericGuy

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    Default Re: The Invasion of Toril

    Bleerie stretches her back and sits on the ground, waiting for more combat. "It would be nice if Gale managed to come back here in time, before my spells run out."

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    The two buffs I cast last a bit less than 11 minutes after the fight. Maybe Gale manages to pull someone else in this time.
    Best homebrew ever (shameless self plug)! The Stoner, always PEACH

  20. - Top - End - #1130
    Barbarian in the Playground
     
    Allyzedl's Avatar

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    Default Re: The Invasion of Toril

    Gale sees 2 humans, and an elf walk out from the hole that she created in the gate. The elf is cloaked in a deep purple robe as she walks out throwing her hair back out of her face. The 2 humans are men, who look like they are twins, one is wearing a blue cloak, the other a red cloak. They follow behind the elven female, and scan the area.

    The elven female points in the direction of Gale and they all begin running towards Gale.
    Intelligent doors FTW

  21. - Top - End - #1131
    Colossus in the Playground
     
    GreenSorcererElf

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    Default Re: The Invasion of Toril

    "Planning on killing me as well? Good luck with that. Your Zelekhuts need more training, by the way."


    So, friend, or foe. Who am I kidding. Foe.

    Gale blasts the elf with a lance of acid, and then starts running back to the ambush site.

    Spoiler
    Show

    So, I am assuming hostility, if wrong, very sad.
    attack(1d20+12)[13]
    damage(8d6)[36] acid
    (2d6)[2] more next round
    Spoiler: Current Character List:
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    John Smith, Playing in the Dollhouse
    Adam of Cyre, Cyre Red
    Grok Magmaforge, Iron Crisis
    ALADIN, Out of the Abyss
    Ileana, Godlings

  22. - Top - End - #1132
    Barbarian in the Playground
     
    Allyzedl's Avatar

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    Default Re: The Invasion of Toril

    Gale is completely off target as she tries to shoot a lance of acid at the elven woman. She accidentally hits herself in the foot with the acid lance, and the corrosive acid dissolves Gale's right pinky toe, through her shoe.

    The elf and humans run as fast as they can after Gale, and begin gaining ground on her.

    Spoiler
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    Gale is now around 220 ft. north of the warehouse, and her pursuers are 220 ft north of her.
    Intelligent doors FTW

  23. - Top - End - #1133
    Colossus in the Playground
     
    GreenSorcererElf

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    Default Re: The Invasion of Toril

    Gale fires off a blast of power against the elf again, before continuing towards the warehouse.

    Spoiler
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    attack(1d20+12)[28] damage(8d6)[19] (2d6)[5]next round
    Since I will be away for 40 ish mins, Gale will run back to the warehouse next, then combat rounds for all.
    Spoiler: Current Character List:
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    John Smith, Playing in the Dollhouse
    Adam of Cyre, Cyre Red
    Grok Magmaforge, Iron Crisis
    ALADIN, Out of the Abyss
    Ileana, Godlings

  24. - Top - End - #1134
    Barbarian in the Playground
     
    Allyzedl's Avatar

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    Default Re: The Invasion of Toril

    Gale hits the elven woman with her attack, but it looked harmless to the woman in robes. The elven woman and human men continue chasing Gale. As Gale turns the corner at the warehouse the elf raises her finger and points at Gale, firing a black ray of crackling negative energy at Gale, hitting her. The two similar looking human men do the same thing, each hitting Gale.

    Then the three people turn around the same corner that they saw Gale turn, they begin walking down the road, looking at the surrounding buildings for any traces of the woman that fled from them.

    When they see the open door of the warehouse they stop and begin mumbling amongst themselves.

    Spoiler
    Show

    The 3 people are now walking by the open door of the warehouse.

    Surprise round - if PCs want it, limited to 1 standard action. Also, roll initiative.


    Gale gains 8 negative levels.

    She now has -8 on : attack rolls, saving throws, skill checks, ability checks, and DCs for her spells.

    Gale recognizes the rays as an ability similar to Enervation.
    Intelligent doors FTW

  25. - Top - End - #1135
    Firbolg in the Playground
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    Default Re: The Invasion of Toril

    Seeing the robed figures attacking, Zaavariel leths go of reason, seeing the opportunity to bring his blade to bare, "Close on them. Fast!"
    Spoiler
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    Standard action charge, 40' range. Preferably let me rested two or all three.

    Charge Power Attack(-3/+6)(d20+20)[37]+2 Forgot Charge darn, need to get my Imprived Critical at lvl12...
    Damage (2d6+22)[28]+11 for Leading the Charge Total 39
    Magebane(2d6)[8]

    Initiative(d20+9)[14]


    Last edited by Zman; 2012-10-23 at 06:12 AM.

  26. - Top - End - #1136
    Bugbear in the Playground
     
    Tharione's Avatar

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    Default Re: The Invasion of Toril

    Noru uses his birds eye view to target his spell from hiding, causing a cloud of misty vapors to come into being around the new foes. Vaguely skeletal forms seem to be formed from the edges of the mist but vanish as abruptly as they form.

    Spoiler
    Show

    center an acid fog so that the closest foe is right outside the edge and the other two are within it too deep to see out.

    (2d6)[6] acid damage
    Last edited by Tharione; 2012-10-22 at 07:14 PM.

  27. - Top - End - #1137
    Colossus in the Playground
     
    GreenSorcererElf

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    Default Re: The Invasion of Toril

    Feeling the drain on her life, Gale tries to flee, heading to the second floor of the house, near a window overlooking the fight, but out of sight.

    Spoiler
    Show
    Flee the scene, to the second floor of the building, crouched down behind the window so she is out of sight
    As a side note, there should be an image of Gale for them to attack again
    Spoiler: Current Character List:
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    John Smith, Playing in the Dollhouse
    Adam of Cyre, Cyre Red
    Grok Magmaforge, Iron Crisis
    ALADIN, Out of the Abyss
    Ileana, Godlings

  28. - Top - End - #1138
    Bugbear in the Playground
     
    ClericGuy

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    Default Re: The Invasion of Toril

    Bleerie notices the enemies, and understands that this fight will be a lot harder by the fact that Gale is fleeing for her life. "Watch out guys, these are dangerous! Gale, what can these guys do?"

    The gnome fires off one of her stronger boons, in preparation for the battle.

    Spoiler
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    Standard action: Righteous Wrath of the Faithful.

    DM: how much time has passed since last fight? Have my buffs expired? Were they already expired when Gale made contact, or did she get to make use of her temp hp?

    Buffs
    11 rounds
    +3 morale on attack and damage; +1 attack on full attack (doesn't stack with Haste) (Righteous Wrath of the Faithful)

    8 minutes
    Z: +1 attack rolls, saves (Interfaith Blessing)
    Krgg: +2 damage (Interfaith Blessing)
    Gale, Noru, Garrin: +1 attack rolls, skill checks (Interfaith Blessing)
    Bleerie: +2 AC (Interfaith Blessing)
    Gale: 16 temporary hp (Aid)

    12 hours
    +1 on Will saves; 9 temporary hp; immunity to fear and poison. (Heroes' feast)
    Last edited by mucco; 2012-10-22 at 08:39 PM.
    Best homebrew ever (shameless self plug)! The Stoner, always PEACH

  29. - Top - End - #1139
    Colossus in the Playground
     
    GreenSorcererElf

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    Default Re: The Invasion of Toril

    Gale replies, weakly, from her hiding place on the top floor
    "They can drain the life from you. They already got most of mine."
    Spoiler: Current Character List:
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    John Smith, Playing in the Dollhouse
    Adam of Cyre, Cyre Red
    Grok Magmaforge, Iron Crisis
    ALADIN, Out of the Abyss
    Ileana, Godlings

  30. - Top - End - #1140
    Bugbear in the Playground
     
    Medic!'s Avatar

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    Default Re: The Invasion of Toril

    Krgg the Stickless

    Krgg thanks Noru heartily for the change in armament, and spends a few moments getting used to the weight and reach of the greatsword. A bit less civilized than I'm used to, but it'll do a damn sight better than that stick!

    He moves to the door, anxious for Gale's return with some new play-things.

    As the 3 figures pass by the door, he encourages the Elves to charge, Sic'em Elves!

    If the trio is within distance for Krgg to move in and flank:
    Spoiler
    Show

    Krgg grins and joins the fray. He slips out the door around to flanking position with the enemy Zavaariel attacked and brandishes his newly-aquired greatsword.


    If the trio is too far away for Krgg to reach in the surprise round:
    Spoiler
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    Krgg reaches into the pouch at his waist and withdraws a small pebble, hurling it with all his strength at the human-looking one in the blue cloak. Rolls will be in the OOC thread, sorry!



    Spoiler
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    Using Krgg's standard action to move into flanking position (if this isn't possible, I'll change the post), Swift action to change stances after Z's charge to Tactics of the Wolf (anyone flanking with Krgg gets +5 damage on each attack). EDIT: Staying in Leading the Charge until Krgg's actual turn...sorry I just spent 4 hours being brain-fried by Anatomy and Physiology crap I couldn't care less about.

    Initiative - (1d20+2)[22]

    And granteds:
    (1d6)[5]
    (1d5)[1]
    (1d4)[2]
    (1d3)[1]
    Next Round's:
    (1d2)[2]

    Last edited by Medic!; 2012-10-22 at 11:20 PM.
    Just in case, in any game I've applied to without being selected: DMs are more than welcome to use my submission as an NPC as they wish!

    Huge thanks to Howl for puting some Boomstick in my avatar

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