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Thread: Time and Experience [3.5]
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2012-09-01, 11:51 PM (ISO 8601)
- Join Date
- May 2006
- Location
Time and Experience [3.5]
This variant is intended to slow down constant adventuring syndrome.
Earned Level and Actual Level
The rules below can cause a discrepancy between a characters experience level and experience total. In such circumstances, the level a character has the experience points for is the character’s earned level, while the level the character actual has is the character’s actual level. If a character whose earned level and actual level differ suffers level loss, both levels are reduced accordingly, and the character’s experience total is set to the midpoint of the previous earned level.
Maximum Level Gain over Time
No character can gain more than one level in a given year. If enough experience to gain a second level in a given year is earned, the character retains the experience, which will result in experience gain as soon as sufficient time has passed.
Extra Levels over Time
If an adult or older character fails to gain a level via experience gain in a time period determined by the character's lifespan (see Training Check Frequency By Age, below), the character may have a chance of gaining a level anyway. Roll 1d100 on the Available Classes for Level Gain by Duration table below. If part of the entry is in parentheses, the classes in parenthesis are only available if the character already has a level in that class. While a level may be gained under these circumstances, additional experience points are not gained.
Gaining a new class in this manner is subject to minimum starting age as per starting a new character of that class. NPC classes use the barbarian column; other classes with no specified starting age should be assigned an appropriate column. In no case is the character required to gain such a level.
Training Check Frequency By Age
Age Becomes Venerable Examples Level Check Gain Frequency 35-50 years Half-Orcs, Humans 1 year 71-100 years Halflings, Half-Elves 2 years 141-280 years Gnomes, Dwarves 3 years 281-420 years Elves 4 years
Available Classes for Level Gain by Duration
(Classes in parentheses are only available if character already has a level in that class. See text for other restrictions. ‘None’ may be chosen even if not rolled.)
Die Roll Level 1 Levels 2-3 Levels 4-7 Levels 8-15 16+ 01 PC or NPC Class PC or NPC Class PC or NPC Class PC or NPC Class PC or NPC Class 02 NPC Class NCP Class, (PC Class) PC or NPC Class PC or NPC Class PC or NPC Class 03 Commoner NPC Class NCP Class, (PC Class) PC or NPC Class PC or NPC Class 04 - Commoner, (NPC Class) NCP Class, (PC Class) PC or NPC Class PC or NPC Class 05 - Commoner NPC Class NCP Class, (PC Class) PC or NPC Class 06 - - NPC Class NCP Class, (PC Class) PC or NPC Class 07-08 - - Commoner, (NPC Class) NCP Class, (PC Class) PC or NPC Class 9-10 - - Commoner NPC Class NCP Class, (PC Class) 11-12 - - - NPC Class NCP Class, (PC Class) 13-16 - - - Commoner, (NPC Class) NCP Class, (PC Class) 17-20 - - - Commoner NPC Class 21-24 - - - - NPC Class 25-32 - - - - Commoner, (NPC Class) 33-40 - - - - Commoner 41-100 - - - - -
CHANGE LOG
9/3/2012 Clarified that time advancement not required (Thank you, Yitzi.)
12/21/2013 Frequency of check now depends on lifespan
6/28/2015 Replaced TablesLast edited by ideasmith; 2015-06-28 at 10:39 AM. Reason: Fixed Tables
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2012-09-02, 01:23 AM (ISO 8601)
- Join Date
- Sep 2009
Re: Time and Experience [3.5]
But what if a character doesn't want to waste ECL on NPC classes or on commoner levels? You'd need to adjust ECL for that to work.
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2012-09-02, 07:58 AM (ISO 8601)
- Join Date
- May 2006
- Location
Re: Time and Experience [3.5]
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2013-12-21, 07:55 PM (ISO 8601)
- Join Date
- May 2006
- Location
Re: Time and Experience [3.5]
Variant revised; see original post.