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Thread: Borderlands 2

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    Default Re: Borderlands 2

    Quote Originally Posted by Sith_Happens View Post
    FTFY. I don't think I ever found an Atlas gun that didn't have a massive negative recoil reduction and worse stats overall than an equivalent Dahl or Torgue.
    Actually, Atlas guns performed incredibly well, no matter what. They really excelled over the other manufacturers.
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    Default Re: Borderlands 2

    Quote Originally Posted by Triscuitable View Post
    Because if you've got a steady hand, those first shots are tough, and the rest are dead-on with no sway at all. It makes a Sniper-spec Zer0 incredibly dangerous.
    Or you could use a Jakobs sniper rifle and all of your shots will be dead-on. Probably hit harder, too. And the 0ne Sh0t, 0ne Kill talent (assuming I'm remembering the name right - it's the one that makes the first bullet from a clip do massive damage) is actually worth something.
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    Quote Originally Posted by RabbitHoleLost View Post
    Mango:you sick, twisted bastard <3
    Quote Originally Posted by Gryffon View Post
    I think Krade is protesting the use of the word mad in in the phrase mad scientist as it promotes ambiguity. Are they angry? Are they crazy? Some of both? Not to mention, it also often connotates some degree of evilness. In the future we should be more careful to use proper classification.

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    Default Re: Borderlands 2

    White atlas guns I found tended to be utter junk. Better itemized Atlas guns out preformed everything except those that had red text.
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    Default Re: Borderlands 2

    Can anyone suggest a 61pt Axton build?

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    Quote Originally Posted by Avilan the Grey View Post
    I tried the purple weapons last night and they were, at least against skags, worse than the "white" Torge shotgun I got several levels earlier.

    Of course since I have to get close to use my power, a shotgun is more useful anyway.
    What type of guns are they? I mean, are you comparing damage from a gun with a high rate of fire and large clip against a shotgun that has to reload every time you shoot?

    Of course if your play style is to run up on things then shotguns aren't really a bad choice.

    Quote Originally Posted by mangosta71 View Post
    Or you could use a Jakobs sniper rifle and all of your shots will be dead-on. Probably hit harder, too. And the 0ne Sh0t, 0ne Kill talent (assuming I'm remembering the name right - it's the one that makes the first bullet from a clip do massive damage) is actually worth something.
    This. I tend to use a Jacobs and reload after every shot. You don't have enough sniper bullets to be less conservative with them anyway unless you have the luxury of grouping with a gunzerker.

    I really miss having a commando from BL1 in the group. Unlimited healing and ammo (including rockets) from one character?? Yes please.
    Last edited by Anteros; 2013-05-21 at 02:06 PM.

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    Default Re: Borderlands 2

    Quote Originally Posted by ObadiahtheSlim View Post
    White atlas guns I found tended to be utter junk. Better itemized Atlas guns out preformed everything except those that had red text.
    White guns are junk in general. After you beat Flynt, you shouldn't be using any more white guns.
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    My favorite manufacturer is still S&S Munitions. Atlas guns were just too damn rare, I saw more orange weapons than Atlases in BL1.

    The one exception was when my machine gun specced Roland found two purple Atlas machine guns in one day that totally outclassed the orange rifle I had been using. But since I had a glitch that kept that day's progress from being saved, w/e.
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    Default Re: Borderlands 2

    Quote Originally Posted by Anteros View Post
    I really miss having a commando from BL1 in the group. Unlimited healing and ammo (including rockets) from one character?? Yes please.
    I miss ammo regen in general. Instead they went in the opposite direction and introduced this "consumes multiple ammo per shot" crap that seems to appear on every other gun in the game.
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    Default Re: Borderlands 2

    Quote Originally Posted by Sith_Happens View Post
    I miss ammo regen in general. Instead they went in the opposite direction and introduced this "consumes multiple ammo per shot" crap that seems to appear on every other gun in the game.
    I'm not very fond of that modifier either. I have a hard enough time keeping myself from running out of ammo already* without a gun that goes through it two or three times as fast.


    *I'm a terrible shot and have a nasty habit of using just one or two types of weapon. Even a maxed-out ammo capacity only goes so far when it's all you use and you're spraying bullets like a fire hose.
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    Default Re: Borderlands 2

    Quote Originally Posted by Sith_Happens View Post
    I miss ammo regen in general. Instead they went in the opposite direction and introduced this "consumes multiple ammo per shot" crap that seems to appear on every other gun in the game.
    No kidding. What a silly mechanic anyway. Why not just cut the clip size in half and be done with it?

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    Default Re: Borderlands 2

    Quote Originally Posted by Sith_Happens View Post
    I miss ammo regen in general. Instead they went in the opposite direction and introduced this "consumes multiple ammo per shot" crap that seems to appear on every other gun in the game.
    I hate it when I find it on a Sniper rifle, since usually means that 1) it fires two shots per click. On a sniper rifle, this means that the second shot bullet will miss due to recoil. 2) You're using twice as much ammo, when Sniper ammo has the second lowest gun ammo cap in the game.

    Sort of unrelated, how rare is E-tech weaponry? Just curious after hearing my brother note how many E-tech weapons I have found.

    Also, wow this game is much better than the first, let me say that. Especially how the gun manufacturers have much more emphasis on their distinct style, I can tell a Hyperion gun from a Jacobs from their designs.
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    Default Re: Borderlands 2

    Quote Originally Posted by Anteros View Post
    No kidding. What a silly mechanic anyway. Why not just cut the clip size in half and be done with it?
    Because then you couldn't have Jakobs shotguns that use 3 ammo a shot and have a clip size of 2.
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    Default Re: Borderlands 2

    A Bloodlust-based Krieg can turn Jakobs shotguns into tools of destruction. You can turn a 1 or 2-shell shotgun into a 5 or 10 (even 20) shell murder-stick. When you go into a battlefield and fire off 10 consecutive blasts of buckshot, you start to feel like Krieg may have destroyed any balance in the game.

    Thankfully, bloodlust stacks are tough to keep up while reloading and when using Release the Beast, so balance remains. Sort of.
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    Quote Originally Posted by NeoVid View Post
    Because then you couldn't have Jakobs shotguns that use 3 ammo a shot and have a clip size of 2.
    Which functionally is no different than if they just gave you a different clip size to start with.

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    Quote Originally Posted by Anteros View Post
    Which functionally is no different than if they just gave you a different clip size to start with.
    Actually, it is. If the gun uses more ammo than how much it "costs" to fire, it uses up that many shots from your reserve. That's why Tri-barrels are still costly guns. No matter what, they'll fire 3 shells.
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    So I recently bought Krieg and I'm not too impressed. His rage just doesn't last very long and you have to kill to heal with it (unlike Brick and Salvadore's) so you can't just pop it during a long run to some objective or during a loot session to heal up. And I hate the axe-throw mechanic where I have to wind it up and toss, instead of say being able to spam throw them with the grenade button if I just need a lot of mid-range metal. I haven't got him to a high level yet though so he may grow on me once I get to the more fun stuff like the dynamite spam.

    I love his model though. Dem abs! <3
    He reminds me of Monkey from Enslaved, and even has a head with similar hair.
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    Quote Originally Posted by Anteros View Post
    Which functionally is no different than if they just gave you a different clip size to start with.
    But if they did that, you couldn't point and laugh at how illogical it was!
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    Default Re: Borderlands 2

    Quote Originally Posted by Psyren View Post
    So I recently bought Krieg and I'm not too impressed. His rage just doesn't last very long and you have to kill to heal with it (unlike Brick and Salvadore's) so you can't just pop it during a long run to some objective or during a loot session to heal up. And I hate the axe-throw mechanic where I have to wind it up and toss, instead of say being able to spam throw them with the grenade button if I just need a lot of mid-range metal. I haven't got him to a high level yet though so he may grow on me once I get to the more fun stuff like the dynamite spam.

    I love his model though. Dem abs! <3
    He reminds me of Monkey from Enslaved, and even has a head with similar hair.
    Don't spec into Mania just yet. Start with Bloodlust first. Light the Fuse is very much an acquired taste (as odd as it sounds), so starting off on the tree that focuses on buffs for dealing damage should be more fun. Plus, explosive axes!

    Also, my early complaints were the same, but at this point, I actually think BAR last too long! Release the Beast just makes Krieg too powerful to justify the full 16 seconds of carnage, and when you get one of his Bloodlust skills up to 5/5 points, you can increase the duration to a staggering 41 seconds (do you really need 41 seconds?)!
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    Default Re: Borderlands 2

    Hey...
    So far on my shopping list:

    The Mechromancer,
    The Season Pass
    And a head and a body for my Siren.
    Probably a new head and body for my Mancher too when I'm at it.

    Question: The Season Pass and the skins I can get in-game, but I cannnot see anywhere in-game to buy the extra characters?
    Last edited by Avilan the Grey; 2013-05-22 at 08:02 AM.
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    Default Re: Borderlands 2

    Quote Originally Posted by Avilan the Grey View Post
    Hey...
    So far on my shopping list:

    The Mechromancer,
    The Season Pass
    And a head and a body for my Siren.
    Probably a new head and body for my Mancher too when I'm at it.

    Question: The Season Pass and the skins I can get in-game, but I cannnot see anywhere in-game to buy the extra characters?
    You buy the Premier Club for Gaige and Psycho Pack for Krieg.
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    Quote Originally Posted by Triscuitable View Post
    You buy the Premier Club for Gaige and Psycho Pack for Krieg.
    The season pass is the ONLY DLC visible if I click "DLC" in game.

    Edit: Not that I am opposed to buying DLCs via Steam.
    Last edited by Avilan the Grey; 2013-05-22 at 08:28 AM.
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    Quote Originally Posted by Avilan the Grey View Post
    The season pass is the ONLY DLC visible if I click "DLC" in game.

    Edit: Not that I am opposed to buying DLCs via Steam.
    Yeah I didn't see the DLC in-game either. Just shift-tab back to Steam and hit the DLC link that pops up there, you'll see everything.
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    Quote Originally Posted by Psyren View Post
    Yeah I didn't see the DLC in-game either. Just shift-tab back to Steam and hit the DLC link that pops up there, you'll see everything.
    Things will be bought this weekend.
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    Quote Originally Posted by Geno9999 View Post
    I hate it when I find it on a Sniper rifle, since usually means that 1) it fires two shots per click. On a sniper rifle, this means that the second shot bullet will miss due to recoil. 2) You're using twice as much ammo, when Sniper ammo has the second lowest gun ammo cap in the game.
    The only sniper rifles that fire multiple shots per trigger pull are Dahls. And yes, Dahl sniper rifles are terrible, but I thought you were talking about the rifles that consume more than one round of ammo. Those guns take 2 (or however many) bullets from your clip, but only fire one shot. And yeah, I've noticed that the guns that consume multiple ammo per shot tend to be sniper rifles (Maliwan is a particularly egregious offender in this regard). I suspect that this is the reason the sniper character is also the melee specialist - you still have your sword for the half of the game that you have no ammo for your SR.
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    Quote Originally Posted by RabbitHoleLost View Post
    Mango:you sick, twisted bastard <3
    Quote Originally Posted by Gryffon View Post
    I think Krade is protesting the use of the word mad in in the phrase mad scientist as it promotes ambiguity. Are they angry? Are they crazy? Some of both? Not to mention, it also often connotates some degree of evilness. In the future we should be more careful to use proper classification.

    Mango is a dastardly irate unhinged scientist, for realz.
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    Default Re: Borderlands 2

    Quote Originally Posted by mangosta71 View Post
    The only sniper rifles that fire multiple shots per trigger pull are Dahls. And yes, Dahl sniper rifles are terrible, but I thought you were talking about the rifles that consume more than one round of ammo. Those guns take 2 (or however many) bullets from your clip, but only fire one shot. And yeah, I've noticed that the guns that consume multiple ammo per shot tend to be sniper rifles (Maliwan is a particularly egregious offender in this regard). I suspect that this is the reason the sniper character is also the melee specialist - you still have your sword for the half of the game that you have no ammo for your SR.
    Huh, I could have sworn my gun fires two bullets...
    But yeah, I found a Maliwan Sniper rifle. On the upside, it was fire elemental. The downside was that despite the supposedly better stats than my previous Jacobs rifle, it wasn't dealing any more damage than it.

    This might because I only been on playthrough one so far (I plan on doing DLC stuff after the story,) but I haven't quite been exactly dry for ammo.
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    Quote Originally Posted by Geno9999 View Post
    ... On the upside, it was fire elemental. ...
    Well there's your problem right there. In Playthrough 1, fire does 80% damage to shields and armor (blue and yellow health bars, respectively). In Playthroughs 2 and 3, it does 40%.

    Quote Originally Posted by Geno9999 View Post
    ... wasn't doing any more damage than [my previous Jakobs rifle].
    Well, obviously. Nothing does more damage than a Jakobs.
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    The first time I found a Maliwan fire sniper rifle in my first Zer0 playthrough, I about had to change my pants when I saw what it did. Admittedly, at that point enemies with shields/armor were still a rarity. I went from putting 2 rounds into a nomad's head and then finishing him off with my SMG to putting him down with a single bullet. Of course, I found out later that that was more due to upgrading from a level 5 white to a level 9 green - I had appalling luck getting SRs at the start. Even Jakobs can't make up for being 4 levels and a degree of quality lower.
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    Quote Originally Posted by RabbitHoleLost View Post
    Mango:you sick, twisted bastard <3
    Quote Originally Posted by Gryffon View Post
    I think Krade is protesting the use of the word mad in in the phrase mad scientist as it promotes ambiguity. Are they angry? Are they crazy? Some of both? Not to mention, it also often connotates some degree of evilness. In the future we should be more careful to use proper classification.

    Mango is a dastardly irate unhinged scientist, for realz.
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    Quote Originally Posted by Lunix Vandal View Post
    Well there's your problem right there. In Playthrough 1, fire does 80% damage to shields and armor (blue and yellow health bars, respectively). In Playthroughs 2 and 3, it does 40%.
    That's one of the things I find annoying. As I recall, in the first game different elements did better against particular things, but that didn't make them do hugely *worse* against anything else--a Defiler was still awesomesauce against non-armoured foes, for example. It almost seems like they're forcing people to *not* use elemental guns in the second playthrough, because non-elemental damage works the same against everything and doesn't have any huge weaknesses!

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    Actually, I think the goal was the opposite. They want you to use an electric gun to blast shields, then a corrosive gun to burn through armor or a fire gun to burn through flesh. The problem with that approach is that it seriously hampers a character that uses the same weapon type to deliver different types of elemental damage (because they quickly find themselves low on ammo for their preferred weapons and can take a significant amount of damage while switching weapons) or a sniper Zer0 (whose goal is one shot one kill).
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    Quote Originally Posted by RabbitHoleLost View Post
    Mango:you sick, twisted bastard <3
    Quote Originally Posted by Gryffon View Post
    I think Krade is protesting the use of the word mad in in the phrase mad scientist as it promotes ambiguity. Are they angry? Are they crazy? Some of both? Not to mention, it also often connotates some degree of evilness. In the future we should be more careful to use proper classification.

    Mango is a dastardly irate unhinged scientist, for realz.
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    Default Re: Borderlands 2

    Quote Originally Posted by Triscuitable View Post
    If you check the manufacturer, then you'll know the benefits immediately. If you know about Legendary weapon effects, there's another tick to knowing which gun is better.

    Hyperion: never makes ARs; Guns become more accurate as you fire them.

    Maliwan: never makes ARs or shotguns; Guns are always elemental, and have the highest elemental chance and DOT.

    Torgue: never makes SMGs or SRs; all guns deal contact damage and explosive damage via gyrogets. If you only hit near an enemy, they'll take the explosive damage at a slight reduction based on where they are in the splash. Shotguns are still affected by the Bee, but only with the explosive splash.

    Jakobs: never makes SMGs or Launchers; all guns have an extremely high rate of fire, and are semi-automatic. This means trigger spam is encouraged.

    Vladof: never makes SMGs or SRs; all guns have an extremely high rate of fire, and are fully automatic. This is offset by low accuracy and generally small magazines for the massive clip size. Launchers tend to fire less ammo per shot, which means they fire 2/3rds of a rocket instead of 1. Spinigun barrels are not exclusive to Vladof, but it is the Vladof barrel for assault rifles. They will benefit from it.

    Bandit: never makes SRs; most guns by Bandits are low-damage, low-accuracy, low-ROF, extremely-high-magazine weapons. The Orks called, the Bandits answered.
    Just gonna make a few corrections here.

    Hyperion also does not make launchers.

    Vladof does make sniper rifles. They are the ones with the box/C mags and the ridiculously-sized charging handles. They also tend to have the second largest mag size behind Bandit weapons. They do not make shotguns.

    You are missing my favorite manufacturer: Dahl. The damage isn't the highest in the world, but the fire rate is deceptive. When firing in burst mode, you can almost fire as fast as you can pull the trigger, and each trigger pull releases multiple rounds, so the reduced damage is mitigated by the wall of lead you can throw. Also, the recoil is very low and manageable, especially when firing burst. Try to find a Dahl assault rifle with a Vladof minigun barrel. It will fire 9 rounds per burst in a tight spread for mid-range combat. I also don't get the hate for Dahl sniper rifles. In my experience, the rifle barely bucks on the first few rounds. It only really jumps on the last round in the burst. Plus, an elemental Dahl sniper rifle is almost guaranteed to proc (inflict over time elemental damage) because you are firing 3 rounds, each with a 30% to proc. Ammo consumption can be a concern, I will admit. They make pistols, assault rifles, SMGs, and sniper rifles, but not launchers or shotguns.

    Somebody already mentioned Tediore weapons.
    Never played a game of D&D in my life, but I still love OotS.

    Army of the One Free Man.

    Clarence Clemons Memorial Avatar by Dorian Soth

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