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Thread: Wild Mage build Advice (3.5)
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2012-10-16, 11:49 AM (ISO 8601)
- Join Date
- Sep 2012
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Wild Mage build Advice (3.5)
Hello, I was looking for a build on how to make an effective (but no overpowered) wild mage character, classes, feats, races and all, for my dnd group to have as an encounter/associate, this character will be made at lvl 10, no tome of battle/magic, or dragon magazine. no specific focus, it could be a dread necro, or an illusionist, submit all your ideas/builds!
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2012-10-16, 11:54 AM (ISO 8601)
- Join Date
- May 2008
- Location
- In an Octopus's Garden
Re: Wild Mage build Advice (3.5)
Pick your favorite school and go Spellgifted for it. Then take Practiced Spellcaster for a feat. That offsets the penalty from both Spellgifted and Wild Mage.
Dex
SpoilerRegarding my Necrotic Apprentice trick:
Regarding my Non-Epic Hidecarved Dragon:
Check out the Versatile Domain Generalist.
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2012-10-16, 01:33 PM (ISO 8601)
- Join Date
- Dec 2007
- Location
- NYC
- Gender
Re: Wild Mage build Advice (3.5)
^^ Pretty much this. I had a really fun Wild Mage that I loooved. They're not crazy OP, but with Practiced Spellcaster + Spellgifted makes it so you always cast at your CL or more. Beg and plead your DM to get you a Rod of Wonder just because it's crazy fun.
My WMage was a crazy old man (think Fizban from Dragonlance) in his 80's. If he rolled poorly on a knowledge check, he'd just make things up and tell his companions "Ahh, yes.... That's a slinderstack. Very resistant to fire...." Took a lot of Sudden Metamagic feats to go for the whole bursts of brilliance vibe.
Anywho. It's essentially a wizard with a boost to CL if you take the right feats. Optimize it as such (Batman).Last edited by mregecko; 2012-10-16 at 01:33 PM.
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2012-10-16, 01:42 PM (ISO 8601)
- Join Date
- Jun 2012
Re: Wild Mage build Advice (3.5)
Larloch, The Shadow King (w/ Ioun Stones) avatar by Iron Penguin
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2012-10-16, 02:02 PM (ISO 8601)
- Join Date
- Oct 2010
- Gender
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2012-10-16, 02:29 PM (ISO 8601)
- Join Date
- Feb 2012
Re: Wild Mage build Advice (3.5)
Necromancy probably isn't a bad idea. Both because spells like Animate Dead use caster level pretty heavily and because bloating the battlefield with potential Random Deflector targets makes the ability stronger and makes it less likely to annoy the other players.
Last edited by eggs; 2012-10-16 at 02:29 PM.