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  1. - Top - End - #541
    Troll in the Playground
    Join Date
    May 2007
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    Male

    Default Re: [4E] Grandpre Academy, Group 2, Part 3 (IC)

    Bolerum

    The plate-clad warrior sprints after the fleeing enemy, smiling delightedly when he sees the new arrivals.

    "Honored foes! Come, let us crash together and make noise to please the gods of battle!"

    Spoiler
    Show
    Run x2 to E-4.
    Last edited by Leewei; 2013-02-26 at 02:32 PM.

  2. - Top - End - #542
    Ettin in the Playground
     
    ClericGuy

    Join Date
    Aug 2009
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    Male

    Default Re: [4E] Grandpre Academy, Group 2, Part 3 (IC)

    DM
    Ashe charge and lunge at the riding hobgoblin. His fullblade sink deeply in the monster flesh, making him shake in pain. The elf pull back and the monster have to follow with his mount.

    Bolerum run in and defy the 25 goblins. Some seem unerved by the human boast, but many seem resolute and ready for battle.

    The new patroll goblin rider drive his mount toward the heroes, then rise his stone hammer and order his troops,
    "Nort, juer tho, nui muss sthel. Muer nar ul!"

    The bloodied hobgoblin pursued by the heroes yell back,
    "Nok'th buer slom! Mya mous ther."
    The goblin leader slace at the heroes for a second and look toward his two horn carriers and tells them calmly,
    "Jaul nik buer slom kud."
    Spoiler
    Show
    Ashe hit and Bloody HDS1.

    Bolerum keep running to E-4

    DGC1 double move to AD-25/AE-26

    Round 3 Starts.

    It is Antione turn.


    Initiative :
    Spoiler
    Show
    Round : 3
    Antione.......... : 24 <-- Active Player
    GS..................: 21
    Monique...........:20
    DGW...............: 19
    HDS................: 14
    GFG................:12
    GAG................: 12
    Ashe...............: 9 <-- Active Player
    Bolerum...........: 9
    DGC................:8


    Monster Status
    Spoiler
    Show

    (K-18/L-17) - HDS 1 (Wolf Mount) : Oath on Enmity (Ashe), Grant CA and -5 to attack USNT (HDS1- RUN), Mount and rider Slowed UENT (Antione)



    Players Status
    Spoiler
    Show

    (E-4) Bolerum: 59/59, TEMP HP = 6, Healing surges : 12/12
    Grant CA and -5 to attack USNT (Bolerum - RUN)

    (-L17/-K18) Monique : 51/51, TEMP HP = 6 , Healing surges : 8/8
    Mounted
    Grant CA and -5 to attack USNT (Monique - RUN)

    (J-17) Ashe : 55/55, TEMP HP = 0, Healing Surges : 7/7

    (C-2)Antoine 44/44, TEMP HP = 0, Healing Surges : 6/6
    Grant CA and -5 to attack USNT (Antione - RUN)

    (F20) Battle Standard of Healing (Close burst 5 - Zone A15/K25 - Majenta) : When you or an ally spend a surge in the zone, you and each ally in the zone regain 1 HP.


    Map
    Spoiler
    Show
    North-east
    Spoiler
    Show

    South-West
    Spoiler
    Show

    The blue ground is swampy ground (difficult terrain that if a creature end any turn on make a grab attempt).
    The darker shades represent slopes as a topographic map. Each black shade represent a rise of 5 feets.
    The number of square between shade changes represent how steep the slope is.
    Spoiler
    Show
    As exemple, the slope in G13 have the 3 shade in one square, making it a 15 feet wall to climb. On the other hand, from N13, to I13, the same 15 feet is done over 6 squares (30 feet) which make it an easy slope you can walk up to.
    As a basic rule, if there is at least one square between a chade change, you can walk it without penalty.

    The Brown circles are trees and can grant cover.
    The brown fallen tree (weird form in G20) grant cover and concealment. It also block passage unless you succeed a DC 15 Acrobatic or Atheltic check and even there, it counts as difficult terrain (Blue shade).
    The rubbles (D12) on the map are difficult terrain (Yellow shade).
    Bushes on the map grant concealment and count as difficult terrain.

    Also, here is a Zoomed out map (from surprise round - Not updated unless needed)
    Spoiler
    Show

    GS are goblins with spears.
    GFG are a group of 8 goblin fighter in tight formation.
    HDS are hobgoblin with longsword and chainmail
    DGC are goblin with stone mace
    DGW are goblin with various one handed weapon
    GAG are a group of 8 goblin archer in tight formation


  3. - Top - End - #543
    Ettin in the Playground
     
    ClericGuy

    Join Date
    Aug 2009
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    Male

    Default Re: [4E] Grandpre Academy, Group 2, Part 3 (IC)

    DM
    The vistani stroll forward and summon his stone blood magic again. The still unbalance enemies cannot resist the assault and both get hurt again by the magic.

    The spear and shield goblin from the new patroll follow their leader order and move forward, some run, some simply walking. One of the goblins put the horn to his mouth and blow a code again that you recognise at the one warning about the "ear slicers".

    Monique, seeing the two goblin in front of her in full flight, turn her mount around and ride hard toward her allies to support them. As she goes, seeing a large group of enemies, she revert her armor from the clothing to bonemail.

    The goblin fleeing to the north keep going and you loose sight of them now.

    Seeing that he cannot outrun Ashe and seeing allies coming to help him, the hobgoblin leader stop his mount and turn around slashing at AShe with his longsword. As he swing, he let out a sheirking cry, but Ashe nimbly dodge under the swing.

    The goblin fighter square keep their advance in grouped formation, shield up front locked side by side in a impressive coordination for a bunch of goblins who usually are more disorganised.

    The group of archer also move forward a little but stop at some point and all pull their bow, shooting a rain of arrow toward Ashe. The arrows fly all around the elf , but seeing them come, the elf duck behind the tree, making them miss.
    Spoiler
    Show
    Ashe Move to I-7
    Ashe stone blood on Wolf (17= Hit) and HDS1 ( 19 = hit)

    GS Double move or run (see map - Those witha pink Triangle ran).

    Monique boudle run toward her allies (G0/H1)

    DGW both ran (out of combat, removed their ini now)

    HDS 1
    Standard : Grave Cry, 18 VS AC (Miss)
    Move : Shift to L-19/M-18

    GFG Double move (see map)

    GAG 1 :
    Move : Move to X-27/Y-26
    Standard :Arrow volley (-2 (Cover- tree)), 28 VS AC, 11 damages and adjacent enemies take 5 damage
    Ashe :
    Immediate interrupt : Force a reroll on GAG, 22 VS AC miss so Ashe doesnt get hit.

    NOTE : Ashe displacement bonus ends since he got hit.
    It is Ashe turn.


    Initiative :
    Spoiler
    Show
    Round : 3
    Antione.......... : 24
    GS..................: 21
    Monique...........:20
    HDS................: 14
    GFG................:12
    GAG................: 12
    Ashe...............: 9 <-- Active Player
    Bolerum...........: 9
    DGC................:8


    Monster Status
    Spoiler
    Show

    (L-19/M-18) - HDS 1 (Wolf Mount) : Oath on Enmity (Ashe), Mount and HDS1 are Slowed UENT (Antione)



    Players Status
    Spoiler
    Show

    (E-4) Bolerum: 59/59, TEMP HP = 6, Healing surges : 12/12
    Grant CA and -5 to attack USNT (Bolerum - RUN)

    (G0/H1) Monique : 51/51, TEMP HP = 6 , Healing surges : 8/8
    Mounted
    Grant CA and -5 to attack USNT (Monique - RUN)

    (J-17) Ashe : 55/55, TEMP HP = 0, Healing Surges : 7/7
    +2 AC and Reflex until he get hit (Cloak)

    (I-7)Antoine 44/44, TEMP HP = 0, Healing Surges : 6/6

    (F20) Battle Standard of Healing (Close burst 5 - Zone A15/K25 - Majenta) : When you or an ally spend a surge in the zone, you and each ally in the zone regain 1 HP.


    Map
    Spoiler
    Show

    The blue ground is swampy ground (difficult terrain that if a creature end any turn on make a grab attempt).
    The darker shades represent slopes as a topographic map. Each black shade represent a rise of 5 feets.
    The number of square between shade changes represent how steep the slope is.
    Spoiler
    Show
    As exemple, the slope in G13 have the 3 shade in one square, making it a 15 feet wall to climb. On the other hand, from N13, to I13, the same 15 feet is done over 6 squares (30 feet) which make it an easy slope you can walk up to.
    As a basic rule, if there is at least one square between a chade change, you can walk it without penalty.

    The Brown circles are trees and can grant cover.
    The brown fallen tree (weird form in G20) grant cover and concealment. It also block passage unless you succeed a DC 15 Acrobatic or Atheltic check and even there, it counts as difficult terrain (Blue shade).
    The rubbles (D12) on the map are difficult terrain (Yellow shade).
    Bushes on the map grant concealment and count as difficult terrain.

    Also, here is a Zoomed out map (from surprise round - Not updated unless needed)
    Spoiler
    Show

    GS are goblins with spears.
    GFG are a group of 8 goblin fighter in tight formation.
    HDS are hobgoblin with longsword and chainmail
    DGC are goblin with stone mace
    DGW are goblin with various one handed weapon
    GAG are a group of 8 goblin archer in tight formation

    Last edited by Dekkah; 2013-02-28 at 10:21 AM.

  4. - Top - End - #544
    Troll in the Playground
    Join Date
    May 2007
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    Male

    Default Re: [4E] Grandpre Academy, Group 2, Part 3 (IC)

    Bolerum

    "Ashe, your position is bad. Pull back!"
    Spoiler
    Show
    Free action to yell a warning.

  5. - Top - End - #545
    Ogre in the Playground
     
    AssassinGuy

    Join Date
    Sep 2010
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    Atlantic Stand Time
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    Default Re: [4E] Grandpre Academy, Group 2, Part 3 (IC)

    Ashe

    Ashe quickly retreats behind cover.

    Spoiler
    Show
    Double move to -D-27

  6. - Top - End - #546
    Troll in the Playground
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    May 2007
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    Default Re: [4E] Grandpre Academy, Group 2, Part 3 (IC)

    Bolerum

    Facing Antoine, the paladin barks out, "Get next to our goblin ally." He looks toward Monique, "I'll call down the blessings of Kord upon us."

    Spoiler
    Show
    Delay until Antoine has acted.

  7. - Top - End - #547
    Ettin in the Playground
     
    ClericGuy

    Join Date
    Aug 2009
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    Male

    Default Re: [4E] Grandpre Academy, Group 2, Part 3 (IC)

    DM
    Ashe move away and take cover behind a tree, while Bolerum wait for his allies to gather.

    The goblin rider spur his wolf north toward the small hill there and stop atop the hill, taking time to evaluate the battlefeild.

    Spoiler
    Show
    I forgot my USB key with maptools and the map... so I had to edit the large version (paint cut and paste) to reflect the movements. You can zalways the old zommed in version if you need to see the coordinated better.

    Ashe double move to -D-27.

    At the start of Bolerum turn, his run penalties ends, then he delay.

    DGC1 double move to U-9/V-10

    End of round 3.

    It is Antoine turn.

    Initiative :
    Spoiler
    Show
    Round : 4
    Antione.......... : 24 <-- Active Player
    GS..................: 21
    Monique...........:20
    HDS................: 14
    GFG................:12
    GAG................: 12
    Ashe...............: 9
    Bolerum...........: 9
    DGC................:8


    Monster Status
    Spoiler
    Show

    (L-19/M-18) - HDS 1 (Wolf Mount) : Oath on Enmity (Ashe), Mount and HDS1 are Slowed UENT (Antione)



    Players Status
    Spoiler
    Show

    (E-4) Bolerum: 59/59, TEMP HP = 6, Healing surges : 12/12
    Gr
    (G0/H1) Monique : 51/51, TEMP HP = 6 , Healing surges : 8/8
    Mounted
    Grant CA and -5 to attack USNT (Monique - RUN)

    (D-27) Ashe : 55/55, TEMP HP = 0, Healing Surges : 7/7
    +2 AC and Reflex until he get hit (Cloak)

    (I-7)Antoine 44/44, TEMP HP = 0, Healing Surges : 6/6

    (F20) Battle Standard of Healing (Close burst 5 - Zone A15/K25 - Majenta) : When you or an ally spend a surge in the zone, you and each ally in the zone regain 1 HP.


    Map
    Spoiler
    Show

    The blue ground is swampy ground (difficult terrain that if a creature end any turn on make a grab attempt).
    The darker shades represent slopes as a topographic map. Each black shade represent a rise of 5 feets.
    The number of square between shade changes represent how steep the slope is.
    Spoiler
    Show
    As exemple, the slope in G13 have the 3 shade in one square, making it a 15 feet wall to climb. On the other hand, from N13, to I13, the same 15 feet is done over 6 squares (30 feet) which make it an easy slope you can walk up to.
    As a basic rule, if there is at least one square between a chade change, you can walk it without penalty.

    The Brown circles are trees and can grant cover.
    The brown fallen tree (weird form in G20) grant cover and concealment. It also block passage unless you succeed a DC 15 Acrobatic or Atheltic check and even there, it counts as difficult terrain (Blue shade).
    The rubbles (D12) on the map are difficult terrain (Yellow shade).
    Bushes on the map grant concealment and count as difficult terrain.

    GS are goblins with spears.
    GFG are a group of 8 goblin fighter in tight formation.
    HDS are hobgoblin with longsword and chainmail
    DGC are goblin with stone mace
    DGW are goblin with various one handed weapon
    GAG are a group of 8 goblin archer in tight formation

    Last edited by Dekkah; 2013-02-28 at 10:22 AM.

  8. - Top - End - #548
    Titan in the Playground
     
    Shadow_Elf's Avatar

    Join Date
    Jul 2008
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    Muarzibet, Siraaj
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    Male

    Default Re: [4E] Grandpre Academy, Group 2, Part 3 (IC)

    Antoine
    The hobgoblin with a tropical bird on his shoulder retreats to stand next to the other hobgoblin on the wolf, but not before he makes one last pot shot at the fleeing hobgoblin squad leader.

    Standard Action: 1A - Stone Blood, ABurst 1 @ L(-20)
    Move Action: Walk to H(-1)

    Spoiler
    Show
    Hit: (1d6+6)[10] damage + slowed.
    Attack vs. Hobgob: (1d20+10)[18] vs. Fortitude
    Attack vs. Wolf: (1d20+10)[11] vs. Fortitude
    My Homebrew
    Currently DMing: Heroes on a Sea of Swords - IC - OOC - OOC II - OOC III
    Many thanks to the very talented Kymme for making an Avatar of my incredibly-specific D&D character!

  9. - Top - End - #549
    Ettin in the Playground
     
    ClericGuy

    Join Date
    Aug 2009
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    Default Re: [4E] Grandpre Academy, Group 2, Part 3 (IC)

    DM
    Antione magic affect the rider, making it goan in pain, but is resisted by the wolf which free him of the heavy bounding magic. The witch then retreat beside Monique as asked by Bolerum.

    Spoiler
    Show
    Antione hit HDS1 but miss the mount (which means the slow on it ends)

    I did not play GS because I know Bolerum want to play after Antione.

    It is Bolerum turn (Delay).

    NOTE : I did not update the map.. but Antione is in H-1.


    Initiative :
    Spoiler
    Show
    Round : 4
    Antione.......... : 24
    Bolerum...........: 9 <-- Active Player
    GS..................: 21
    Monique...........:20
    HDS................: 14
    GFG................:12
    GAG................: 12
    Ashe...............: 9
    DGC................:8


    Monster Status
    Spoiler
    Show

    (L-19/M-18) - HDS 1 (Wolf Mount) : Bloodied, Oath on Enmity (Ashe), Mount is Slowed UENT (Antione)



    Players Status
    Spoiler
    Show

    (E-4) Bolerum: 59/59, TEMP HP = 6, Healing surges : 12/12
    ON DELAY

    (G0/H1) Monique : 51/51, TEMP HP = 6 , Healing surges : 8/8
    Mounted
    Grant CA and -5 to attack USNT (Monique - RUN)

    (D-27) Ashe : 55/55, TEMP HP = 0, Healing Surges : 7/7
    +2 AC and Reflex until he get hit (Cloak)

    (H-1)Antoine 44/44, TEMP HP = 0, Healing Surges : 6/6

    (F20) Battle Standard of Healing (Close burst 5 - Zone A15/K25 - Majenta) : When you or an ally spend a surge in the zone, you and each ally in the zone regain 1 HP.


    Map
    Spoiler
    Show

    The blue ground is swampy ground (difficult terrain that if a creature end any turn on make a grab attempt).
    The darker shades represent slopes as a topographic map. Each black shade represent a rise of 5 feets.
    The number of square between shade changes represent how steep the slope is.
    Spoiler
    Show
    As exemple, the slope in G13 have the 3 shade in one square, making it a 15 feet wall to climb. On the other hand, from N13, to I13, the same 15 feet is done over 6 squares (30 feet) which make it an easy slope you can walk up to.
    As a basic rule, if there is at least one square between a chade change, you can walk it without penalty.

    The Brown circles are trees and can grant cover.
    The brown fallen tree (weird form in G20) grant cover and concealment. It also block passage unless you succeed a DC 15 Acrobatic or Atheltic check and even there, it counts as difficult terrain (Blue shade).
    The rubbles (D12) on the map are difficult terrain (Yellow shade).
    Bushes on the map grant concealment and count as difficult terrain.

    GS are goblins with spears.
    GFG are a group of 8 goblin fighter in tight formation.
    HDS are hobgoblin with longsword and chainmail
    DGC are goblin with stone mace
    DGW are goblin with various one handed weapon
    GAG are a group of 8 goblin archer in tight formation

    Last edited by Dekkah; 2013-02-28 at 10:21 AM.

  10. - Top - End - #550
    Troll in the Playground
    Join Date
    May 2007
    Gender
    Male

    Default Re: [4E] Grandpre Academy, Group 2, Part 3 (IC)

    Bolerum

    Moving next to his "goblin" allies, Bolerum murmers a quick prayer which fills them with divine fury.

    Spoiler
    Show
    Move: Walk to I-1.
    Minor: Wrath of the gods. Bolerum, Antoine, and Monique now all haev a +2 Power bonus to damage rolls until the end of the encounter.
    Standard: Full Defense.

  11. - Top - End - #551
    Ogre in the Playground
    Join Date
    Aug 2008
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    In your nightmares!!!
    Gender
    Male

    Default Re: [4E] Grandpre Academy, Group 2, Part 3 (IC)

    Rikard

    If there was one thing Rikard hated about the goblinkin more than anything, it was the smell of them. He could catch wind of them from all the way over by the tree. It was a nauseating smell of urine, feces, blood, sweat, and the natural goblin odor. Rikard hated goblins. Still, his ears heard the sound of fighting, and soon, he could see the battle unfurling before him. He couldn't see who they were fighting, but he could hear human voices and could see the goblin scout. If his instincts were correct, then there was going to be another charge before this battle was over. Then he heard the horns sounding, and he knew that things were bound to get worse before they got better. "Come on men! We need to hurry before the Grobi here have a chance to fall on them with their wickedness." Rikard hefted his large shield, emblazoned with his family's crest and pointed his hammer at the goblin scout on the hill. "We take that hill, and then we will crash down on the grobi scum like an avalanche." The dwarven and human warriors with him all yelled in salute and then they took off running.

    As Rikard hustled in his armor, his dwarven warriors and human scouts dutifully followed him. He was taller than the humans and as wide as the dwarves. Rikard was a mountain of a man, thick shouldered and he possessed incredibly thick arms. His armor was incredibly well crafted of overlaying plates of armor sitting on top of a chainmail undercoat. His shield was as big as a window, with the crest of a hammer, an axe, and a pickaxe crossed over a mountain. It shone brightly in the sunlight, and it appeared to weigh quite a bit. Rikard himself was also big, and his red hair was held back my a cloth bandana. He didn't have a beard of any kind, though stubble was already growing on his face. He didn't seem to have any scars, but his hard green eyes looked ready for the fight, even seeming to relish it.

    As Rikard charged, he pointed with a massive hammer, spiked on one end and flat on the other. It was carved with a beautiful relief of a dwarf and a man shaking hands on one side, and fighting back to back on the other. It was larger than a regular warhammer, but Rikard wielded it like it was a dagger. It fit his hand, and he was the one who adjusted it so it would. "Grimazulagrund" The Unyielding Hammer. It was his sacred birthright to wield, and so far, it had not failed him, nor had he failed it. Weapons made by the dwarves are different from other weapons. They have a history, an honor, and a sense of purpose different from other weapons. This hammer was a relic of his family's unity with the dwarves of Rocville, and he bore it with the highest pride a warrior could have with his weapon.

    As Rikard drew close to the fighting, he could see the paladin and his mighty blade. Rikard, making a snap judgement, decided to circle the hill, and crush the enemy from behind, while the fearsome paladin and his comrades held the front. IF they held the front. Rikard would have to see. With his warriors at his back, Rikard prepared to crash into the goblins like a hammer on an anvil.

    Crunch
    Spoiler
    Show
    Impressively Double Run to P11.
    Last edited by Arq Kujos; 2013-02-28 at 04:56 PM.
    Currently Playing:
    Rikard Loghaine in [4E] Grandpre Academy

    Antivian Qualinyr in [4E] Keep on the Shadowfell

    Avatar by the talented and generous Grinner!!!!

    Check out this awesome website for D&D, MTG, Anime, Music, Movies, and more!!!



  12. - Top - End - #552
    Ettin in the Playground
     
    ClericGuy

    Join Date
    Aug 2009
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    Default Re: [4E] Grandpre Academy, Group 2, Part 3 (IC)

    DM
    Bolerum move beside his friend and take a defensive stance, paying for divine guidance. The 3 bundled heroes feel Kord presense as he lend them his strenght.

    As the muscular humanoid rush toward the riding goblin, the monster give a few orders to his closest allies to go intercept him. The shield and spear goblin all move toward the heroes, with only the one who blew the horn running to catch up with his friends.

    Spoiler
    Show
    Bolerum move.
    Bolerum Buff Bolerum, Monique and Antione.

    Rikard double run.
    (Sorry Arq.... your token was covered in the only Map with him I have... so I drew a red happy face for your character for now).

    GS all double move (Except GS2 who double run - the one with the pink triangle on the map)

    Sorry about the crude map (which is getting worst as I edit it).
    I should be able to post a decent clean map tommorow (maybe later tonight).

    It is Monique turn.

    Initiative :
    Spoiler
    Show
    Round : 4
    Antione.......... : 24
    Bolerum...........: 9
    Rikard..............: 22
    GS..................: 21
    Monique...........:20 <-- Active Player
    RS..................: 15
    HDS................: 14
    GFG................:12
    GAG................: 12
    Ashe...............: 9
    DGC................:8


    Monster Status
    Spoiler
    Show

    (L-19/M-18) - HDS 1 (Wolf Mount) : Bloodied, Oath on Enmity (Ashe), Mount is Slowed UENT (Antione)



    Players Status
    Spoiler
    Show

    (I-1) Bolerum: 59/59, TEMP HP = 6, Healing surges : 12/12
    +2 to Damages UEE
    +2 all defenses USNT (Total Defense)

    (G0/H1) Monique : 51/51, TEMP HP = 6 , Healing surges : 8/8
    Mounted
    Grant CA and -5 to attack USNT (Monique - RUN)
    +2 to Damages UEE

    (D-27) Ashe : 55/55, TEMP HP = 0, Healing Surges : 7/7
    +2 AC and Reflex until he get hit (Cloak)

    (H-1)Antoine 44/44, TEMP HP = 0, Healing Surges : 6/6
    +2 to Damages UEE

    (P11)Rikard 61/61, TEMP HP = 0, Healing Surges : 14/14
    Grant CA and -5 to attack USNT (Rikard - RUN)

    (F20) Battle Standard of Healing (Close burst 5 - Zone A15/K25 - Majenta) : When you or an ally spend a surge in the zone, you and each ally in the zone regain 1 HP.


    Map
    Spoiler
    Show

    The blue ground is swampy ground (difficult terrain that if a creature end any turn on make a grab attempt).
    The darker shades represent slopes as a topographic map. Each black shade represent a rise of 5 feets.
    The number of square between shade changes represent how steep the slope is.
    Spoiler
    Show
    As exemple, the slope in G13 have the 3 shade in one square, making it a 15 feet wall to climb. On the other hand, from N13, to I13, the same 15 feet is done over 6 squares (30 feet) which make it an easy slope you can walk up to.
    As a basic rule, if there is at least one square between a chade change, you can walk it without penalty.

    The Brown circles are trees and can grant cover.
    The brown fallen tree (weird form in G20) grant cover and concealment. It also block passage unless you succeed a DC 15 Acrobatic or Atheltic check and even there, it counts as difficult terrain (Blue shade).
    The rubbles (D12) on the map are difficult terrain (Yellow shade).
    Bushes on the map grant concealment and count as difficult terrain.

    GS are goblins with spears.
    GFG are a group of 8 goblin fighter in tight formation.
    HDS are hobgoblin with longsword and chainmail
    DGC are goblin with stone mace
    DGW are goblin with various one handed weapon
    GAG are a group of 8 goblin archer in tight formation


  13. - Top - End - #553
    Troll in the Playground
     
    NotScaryBats's Avatar

    Join Date
    Jun 2010
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    Washington State
    Gender
    Female

    Default Re: [4E] Grandpre Academy, Group 2, Part 3 (IC)

    Monique
    moves9 to J-5 on her wolf mount. A girl could get used to this.

    Once I get range, she fires a spell at one of the weaker looking goblins, hoping to take it out.

    Vicious mockery on gs9
    Thanks Gigi Digi for the avatar.

  14. - Top - End - #554
    Ettin in the Playground
     
    ClericGuy

    Join Date
    Aug 2009
    Gender
    Male

    Default Re: [4E] Grandpre Academy, Group 2, Part 3 (IC)

    DM
    Monique magic hit the creature, killing it instantly.

    Behind the newcomer, comes three dwarf running in banded armor, battleaxe ready. Also, a group of three humans archer run atop the high hill taking higher ground and aim toward the goblins.

    The severely injured hobgoblin ride his mount south-west behind the goblin lines.

    The goblin fighter squad keep moving forward toward Monique, while the archer goblin squad move and shoot a rain of arrow on Monique. The group aim is true and monique take an arrow in the leg. Her armor protect her from serious injury, but she still feel the hit. Her mount also got hit by an arrow, but nothing too serious.

    Spoiler
    Show
    Monique run penalty ends.
    Monique hit and kill GS 9.

    3 dwarves fighter double run behind Richard(DF)
    3 Human archer double run in the map on the hill (HA)

    HDS1 double move west (O-34/P-33)

    GFG double move to K-13/L-12

    GAG 1 :
    Move : Move to S-22/T-21
    Standard : Arrow volley on Monique, 27 VS AC, 11 damages and adjacent enemies takes 5 damage (Monique Mount)

    It is Ashe turn.



    Initiative :
    Spoiler
    Show
    Round : 4
    Antione.......... : 24
    Bolerum...........: 9
    Rikard..............: 22
    GS..................: 21
    Monique...........:20
    Human/Dwarf...: 15
    HDS................: 14
    GFG................:12
    GAG................: 12
    Ashe...............: 9 <-- Active Player
    DGC................:8


    Monster Status
    Spoiler
    Show

    (O-34/P-33) - HDS 1 (Wolf Mount) : Bloodied, Oath on Enmity (Ashe), Rider is Slowed UENT (Antione)



    Players Status
    Spoiler
    Show

    (I-1) Bolerum: 59/59, TEMP HP = 6, Healing surges : 12/12
    +2 to Damages UEE
    +2 all defenses USNT (Total Defense)

    (I-5/J-4) Monique : 40/51, TEMP HP = 6 , Healing surges : 8/8
    Mounted (34/50 HP)
    +2 to Damages UEE

    (D-27) Ashe : 55/55, TEMP HP = 0, Healing Surges : 7/7
    +2 AC and Reflex until he get hit (Cloak)

    (H-1)Antoine 44/44, TEMP HP = 0, Healing Surges : 6/6
    +2 to Damages UEE

    (P11)Rikard 61/61, TEMP HP = 0, Healing Surges : 14/14
    Grant CA and -5 to attack USNT (Rikard - RUN)

    (F20) Battle Standard of Healing (Close burst 5 - Zone A15/K25 - Majenta) : When you or an ally spend a surge in the zone, you and each ally in the zone regain 1 HP.


    Map
    Spoiler
    Show

    The blue ground is swampy ground (difficult terrain that if a creature end any turn on make a grab attempt).
    The darker shades represent slopes as a topographic map. Each black shade represent a rise of 5 feets.
    The number of square between shade changes represent how steep the slope is.
    Spoiler
    Show
    As exemple, the slope in G13 have the 3 shade in one square, making it a 15 feet wall to climb. On the other hand, from N13, to I13, the same 15 feet is done over 6 squares (30 feet) which make it an easy slope you can walk up to.
    As a basic rule, if there is at least one square between a chade change, you can walk it without penalty.

    The Brown circles are trees and can grant cover.
    The brown fallen tree (weird form in G20) grant cover and concealment. It also block passage unless you succeed a DC 15 Acrobatic or Atheltic check and even there, it counts as difficult terrain (Blue shade).
    The rubbles (D12) on the map are difficult terrain (Yellow shade).
    Bushes on the map grant concealment and count as difficult terrain.

    GS are goblins with spears.
    GFG are a group of 8 goblin fighter in tight formation.
    HDS are hobgoblin with longsword and chainmail
    DGC are goblin with stone mace
    DGW are goblin with various one handed weapon
    GAG are a group of 8 goblin archer in tight formation

    Last edited by Dekkah; 2013-02-28 at 10:59 PM.

  15. - Top - End - #555
    Ettin in the Playground
     
    ClericGuy

    Join Date
    Aug 2009
    Gender
    Male

    Default Re: [4E] Grandpre Academy, Group 2, Part 3 (IC)

    DM
    Ashe take a few moments to analyse the enemy troops movements.

    The goblin weilding the stone mace guide his mount a little west to get a clear line with Bolerum and lower his hammer toward the ground. You all see some dark magic flow from the mace into the ground, then a few seconds later dark energy roots errupt from the ground grasping at Bolerum. The paladin was ready for anything and have no trouble sidesteping to dodge the roots.

    Spoiler
    Show
    Ashe Delay.

    DGC 1 :
    Move : Move to S-12/T-11
    Standard : Caveroot curse on Bolerum, 12 VS Reflex (Miss)


    Start of round 5.

    It is Antione turn.

    Initiative :
    Spoiler
    Show
    Round : 5
    Antione.......... : 24 <-- Active Player
    Bolerum...........: 9
    Rikard..............: 22
    GS..................: 21
    Monique...........:20
    Human/Dwarf...: 15
    HDS................: 14
    GFG................:12
    GAG................: 12
    Ashe...............: 9 (DELAY)
    DGC................:8


    Monster Status
    Spoiler
    Show

    (O-34/P-33) - HDS 1 (Wolf Mount) : Bloodied, Oath on Enmity (Ashe), Rider is Slowed UENT (Antione)



    Players Status
    Spoiler
    Show

    (I-1) Bolerum: 59/59, TEMP HP = 6, Healing surges : 12/12
    +2 to Damages UEE
    +2 all defenses USNT (Total Defense)

    (I-5/J-4) Monique : 40/51, TEMP HP = 6 , Healing surges : 8/8
    Mounted (34/50 HP)
    +2 to Damages UEE

    (D-27) Ashe : 55/55, TEMP HP = 0, Healing Surges : 7/7
    +2 AC and Reflex until he get hit (Cloak)
    Delay

    (H-1)Antoine 44/44, TEMP HP = 0, Healing Surges : 6/6
    +2 to Damages UEE

    (P11)Rikard 61/61, TEMP HP = 0, Healing Surges : 14/14
    Grant CA and -5 to attack USNT (Rikard - RUN)

    (F20) Battle Standard of Healing (Close burst 5 - Zone A15/K25 - Majenta) : When you or an ally spend a surge in the zone, you and each ally in the zone regain 1 HP.


    Map
    Spoiler
    Show

    The blue ground is swampy ground (difficult terrain that if a creature end any turn on make a grab attempt).
    The darker shades represent slopes as a topographic map. Each black shade represent a rise of 5 feets.
    The number of square between shade changes represent how steep the slope is.
    Spoiler
    Show
    As exemple, the slope in G13 have the 3 shade in one square, making it a 15 feet wall to climb. On the other hand, from N13, to I13, the same 15 feet is done over 6 squares (30 feet) which make it an easy slope you can walk up to.
    As a basic rule, if there is at least one square between a chade change, you can walk it without penalty.

    The Brown circles are trees and can grant cover.
    The brown fallen tree (weird form in G20) grant cover and concealment. It also block passage unless you succeed a DC 15 Acrobatic or Atheltic check and even there, it counts as difficult terrain (Blue shade).
    The rubbles (D12) on the map are difficult terrain (Yellow shade).
    Bushes on the map grant concealment and count as difficult terrain.

    GS are goblins with spears.
    GFG are a group of 8 goblin fighter in tight formation.
    HDS are hobgoblin with longsword and chainmail
    DGC are goblin with stone mace
    DGW are goblin with various one handed weapon
    GAG are a group of 8 goblin archer in tight formation


  16. - Top - End - #556
    Titan in the Playground
     
    Shadow_Elf's Avatar

    Join Date
    Jul 2008
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    Muarzibet, Siraaj
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    Default Re: [4E] Grandpre Academy, Group 2, Part 3 (IC)

    Antoine
    Seems we've got backup! Guess we couldn't expect t'have all the fun fer ourselves... keep that disguise up, Mo'. 'Twixt Ung before an' the two a us now, we'll have these goblins questionin' each other left an' right, says the disguised hobgoblin, shuffling his deck as he prepares yet another stone blood hex. I'll have Jorge hail our new friends while I'm at it, he adds, sending the Sitak into the air to communicate with the advancing dwarves and humans.

    Standard Action: 1A - Stone Blood, ABurst 1 @ R(-10)
    Move Action: Jorge flies to L5 (six squares up)
    Free Action: Telepathy @ Rikard

    Spoiler
    Show
    Hit: (1d6+8)[10] damage and slowed UEMNT.
    Attack vs. DGC1: (1d20+10)[22] vs. Fortitude
    Attack vs. DGC1's mount: (1d20+10)[21] vs. Fortitude
    Attack vs. GS4: (1d20+10)[27] vs. Fortitude


    Message sent to Rikard:
    Spoiler
    Show
    Greetings! My name is Jorge; you see me flying above you. Master Gadzani wishes to welcome you to the battle, and advises you that our elven companion is separated from us by yonder tree. If you and your men could break the goblins front ranks, we can allow him to rejoin our formation; Master Gadzani will attempt to slow their advance with his magic, comes the formal voice of the Sitak in the mul's mind.
    My Homebrew
    Currently DMing: Heroes on a Sea of Swords - IC - OOC - OOC II - OOC III
    Many thanks to the very talented Kymme for making an Avatar of my incredibly-specific D&D character!

  17. - Top - End - #557
    Troll in the Playground
    Join Date
    May 2007
    Gender
    Male

    Default Re: [4E] Grandpre Academy, Group 2, Part 3 (IC)

    Bolerum

    "I hope you goblins will put up a real fight. I weary of having to chase you down like wizghul snaga*."

    *Spoken in Goblin:
    Spoiler
    Show
    Worthless slaves


    The paladin charges the group of warriors, challenging them and interposing himself between them and the bard.

    Spoiler
    Show
    Move to K-7.
    Minor: Divine Challenge to GFG 1.
    Free: Activate Berserker Frenzy to gain +2 damage UEE.
    Standard: Charge GFG 1 to K-11 (d20+14)[10](24) vs AC for (d10+12)[22] damage.

    Immediate Action intent: When adjacent to GFG1 and at least one other goblin, activate Endure Pain when hit for 4 or more damage.

    Damage Workspace:
    Spoiler
    Show
    +3 Strength
    +3 Item (Greenbane)
    +2 Enhancement (Greenbane)
    +2 Power (Wrath of the Gods)
    +2 (Berserker Fury)

  18. - Top - End - #558
    Ettin in the Playground
     
    ClericGuy

    Join Date
    Aug 2009
    Gender
    Male

    Default Re: [4E] Grandpre Academy, Group 2, Part 3 (IC)

    DM
    Antione counter the goblin cursers magic with his own. His attack is way more efficient that the one from the enemy, and he end up killing the goblin fighter and slow down the leader and his mount.

    Bolerum challenge the goblin enemy squad and charge them. With one strik of his weapon, he behead one of the 8 goblins. The trained squad immediatly react and one of the goblins in the back row takes the fallen one place. Now that he is adjacent to the enemies, they start to agressively launch attacks forcing Bolerum to parry here and there puting his a little of balance.


    Spoiler
    Show
    Antione hit DGC1 and DGC1 mount (Slow).
    He also hit and KILL GS 4.
    Slow ends on HDS 1

    Bolerum total defense ends.
    Bolerum Mark GFG 1 (Green halo)
    Bolerum hit GFG 1 (his damage is reduce - Swarm)

    NOTE : GFG 1 have an aura 1 (ORANGE) : Enemies who start their turn or enter in the aura grant CA USNT (GFG1)

    It is Rikards turn.


    Initiative :
    Spoiler
    Show
    Round : 5
    Antione.......... : 24
    Bolerum...........: 9
    Rikard..............: 22 <-- Active Player
    GS..................: 21
    Monique...........:20
    Human/Dwarf...: 15
    HDS................: 14
    GFG................:12
    GAG................: 12
    Ashe...............: 9 (DELAY)
    DGC................:8


    Monster Status
    Spoiler
    Show

    (O-34/P-33) - HDS 1 (Wolf Mount) : Bloodied, Oath on Enmity (Ashe),
    (S-12/T-11) - DGC 1 (Wolf Mount) : DGC 1 and mount are slowed UENT (Antione)
    (K-13/L-12) - GFG 1 : AURA 1 - Enemies who start their turn or enter in the aura grant CA USNT (GFG1), Divine challenge (Bolerum)



    Players Status
    Spoiler
    Show

    (I-1) Bolerum: 59/59, TEMP HP = 6, Healing surges : 12/12
    +2 to Damages UEE
    Grant CA UENT (GFG 1)


    (I-5/J-4) Monique : 40/51, TEMP HP = 6 , Healing surges : 8/8
    Mounted (34/50 HP)
    +2 to Damages UEE

    (D-27) Ashe : 55/55, TEMP HP = 0, Healing Surges : 7/7
    +2 AC and Reflex until he get hit (Cloak)
    Delay

    (H-1)Antoine 44/44, TEMP HP = 0, Healing Surges : 6/6
    +2 to Damages UEE

    (P11)Rikard 61/61, TEMP HP = 0, Healing Surges : 14/14
    Grant CA and -5 to attack USNT (Rikard - RUN)

    (F20) Battle Standard of Healing (Close burst 5 - Zone A15/K25 - Majenta) : When you or an ally spend a surge in the zone, you and each ally in the zone regain 1 HP.


    Map
    Spoiler
    Show

    The blue ground is swampy ground (difficult terrain that if a creature end any turn on make a grab attempt).
    The darker shades represent slopes as a topographic map. Each black shade represent a rise of 5 feets.
    The number of square between shade changes represent how steep the slope is.
    Spoiler
    Show
    As exemple, the slope in G13 have the 3 shade in one square, making it a 15 feet wall to climb. On the other hand, from N13, to I13, the same 15 feet is done over 6 squares (30 feet) which make it an easy slope you can walk up to.
    As a basic rule, if there is at least one square between a chade change, you can walk it without penalty.

    The Brown circles are trees and can grant cover.
    The brown fallen tree (weird form in G20) grant cover and concealment. It also block passage unless you succeed a DC 15 Acrobatic or Atheltic check and even there, it counts as difficult terrain (Blue shade).
    The rubbles (D12) on the map are difficult terrain (Yellow shade).
    Bushes on the map grant concealment and count as difficult terrain.

    GS are goblins with spears.
    GFG are a group of 8 goblin fighter in tight formation.
    HDS are hobgoblin with longsword and chainmail
    DGC are goblin with stone mace
    DGW are goblin with various one handed weapon
    GAG are a group of 8 goblin archer in tight formation

    Last edited by Dekkah; 2013-03-02 at 11:08 AM.

  19. - Top - End - #559
    Ogre in the Playground
    Join Date
    Aug 2008
    Location
    In your nightmares!!!
    Gender
    Male

    Default Re: [4E] Grandpre Academy, Group 2, Part 3 (IC)

    Rikard seems to be confused as he looks around, but he gives a grimly determined nod and hefts his hammer upward. "Let's go lads! These grobi scum have defiled this land enough. Let's show those lot what true goblin hating warriors can do!" Rikard redoubles his pace, hurrying to get to the goblins.

    Crunch
    Spoiler
    Show

    Rikard double runs again to P -1.
    Currently Playing:
    Rikard Loghaine in [4E] Grandpre Academy

    Antivian Qualinyr in [4E] Keep on the Shadowfell

    Avatar by the talented and generous Grinner!!!!

    Check out this awesome website for D&D, MTG, Anime, Music, Movies, and more!!!



  20. - Top - End - #560
    Troll in the Playground
     
    NotScaryBats's Avatar

    Join Date
    Jun 2010
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    Washington State
    Gender
    Female

    Default Re: [4E] Grandpre Academy, Group 2, Part 3 (IC)

    Monique will attack the GFG1, hoping to reduce its retaliatory capabilites. She also does her best to hasten the new arrival's march into the fray.

    Spoiler
    Show
    Moment of Escape on Rikard, sliding 4 sq from P -1 to N -5
    Vicious Mockery on GFG1 (1d20+10)[24]
    on hit (1d6+7)[10] psychic dmg and -2 to all attacks
    Thanks Gigi Digi for the avatar.

  21. - Top - End - #561
    Ettin in the Playground
     
    ClericGuy

    Join Date
    Aug 2009
    Gender
    Male

    Default Re: [4E] Grandpre Academy, Group 2, Part 3 (IC)

    DM
    Rikard move forward hoping to engage the enemy.

    The goblin leader order his troops around, sending some at Monique to engage them. One charge at Bolerum while the three to the west rush at Ashe. Only Monique and Bolerum's defense get beaten once, but they doesnt suffer too much injuries.

    Spoiler
    Show
    Rikard move.

    GS2 :
    Move : Move to H-17
    Standard : Charge Bolerum at J-14 (+1 (Charge), +2 CA), 22 VS AC, 12 damages and slide Bolerum to -J10 (-3 damage = 9)

    GS3 :
    Move : Move to D-33
    Standard : Charge Ashe at -D-28 (+1 (Charge)), 27 VS AC (MISS), 13 damages and slide Ashe to -E-26 (this remove Ashe +2 Ac/Reflex bonus)

    GS5 :
    Move : Move to o-11
    Standard : Charge Monique at J-6 (+1 (Charge)), 23 VS AC, 8 damages and forfeit slide

    GS6 :
    Move : Move to B-27
    Standard : Charge Ashe at -D-26 (+1 (Charge)), 25 VS AC (MISS), 8 damages and slide Ashe to F-27

    GS7 :
    Move : Move to O-11
    Standard : Charge Monique at K-6 (+1 (Charge)), 22 VS AC (Miss)

    GS8 :
    Move : Move to -B-26
    Standard : Charge Bolerum at -E-27 (+1 (Charge)), 15 VS AC (Miss)

    Ashe may play between some GS enemies, but I may revise the other GS playing after if needed.

    It is Monique turn. she posted her turn a little fast... with the two goblin charge, she would provoke two OAs if she does her action (the ranged attack or the moment escape - range power).

    It is Monique turn.... tell me if you keep your turn as is and take one Oa from ech creature or if you want to revise your turn.


    Initiative :
    Spoiler
    Show
    Round : 5
    Antione.......... : 24
    Bolerum...........: 9
    Rikard..............: 22
    GS..................: 21
    Monique...........:20 <-- Active Player
    Human/Dwarf...: 15
    HDS................: 14
    GFG................:12
    GAG................: 12
    Ashe...............: 9 (DELAY)
    DGC................:8


    Monster Status
    Spoiler
    Show

    (O-34/P-33) - HDS 1 (Wolf Mount) : Bloodied, Oath on Enmity (Ashe),
    (S-12/T-11) - DGC 1 (Wolf Mount) : DGC 1 and mount are slowed UENT (Antione)
    (K-13/L-12) - GFG 1 : AURA 1 - Enemies who start their turn or enter in the aura grant CA USNT (Player), Divine challenge (Bolerum)



    Players Status
    Spoiler
    Show

    (J-10) Bolerum: 56/59, TEMP HP = 0, Healing surges : 12/12
    +2 to Damages UEE
    Grant CA UENT (Bolerum)


    (I-5/J-4) Monique : 38/51, TEMP HP = 0 , Healing surges : 8/8
    Mounted (34/50 HP)
    +2 to Damages UEE

    (-D-27) Ashe : 55/55, TEMP HP = 0, Healing Surges : 7/7
    Delay
    +2 AC and reflex until first hit taken(Cloack)

    (H-1)Antoine 44/44, TEMP HP = 0, Healing Surges : 6/6
    +2 to Damages UEE

    (P1)Rikard 61/61, TEMP HP = 0, Healing Surges : 14/14

    (F20) Battle Standard of Healing (Close burst 5 - Zone A15/K25 - Majenta) : When you or an ally spend a surge in the zone, you and each ally in the zone regain 1 HP.


    Map
    Spoiler
    Show

    The blue ground is swampy ground (difficult terrain that if a creature end any turn on make a grab attempt).
    The darker shades represent slopes as a topographic map. Each black shade represent a rise of 5 feets.
    The number of square between shade changes represent how steep the slope is.
    Spoiler
    Show
    As exemple, the slope in G13 have the 3 shade in one square, making it a 15 feet wall to climb. On the other hand, from N13, to I13, the same 15 feet is done over 6 squares (30 feet) which make it an easy slope you can walk up to.
    As a basic rule, if there is at least one square between a chade change, you can walk it without penalty.

    The Brown circles are trees and can grant cover.
    The brown fallen tree (weird form in G20) grant cover and concealment. It also block passage unless you succeed a DC 15 Acrobatic or Atheltic check and even there, it counts as difficult terrain (Blue shade).
    The rubbles (D12) on the map are difficult terrain (Yellow shade).
    Bushes on the map grant concealment and count as difficult terrain.

    GS are goblins with spears.
    GFG are a group of 8 goblin fighter in tight formation.
    HDS are hobgoblin with longsword and chainmail
    DGC are goblin with stone mace
    DGW are goblin with various one handed weapon
    GAG are a group of 8 goblin archer in tight formation

    Last edited by Dekkah; 2013-03-05 at 11:46 AM.

  22. - Top - End - #562
    Ogre in the Playground
     
    AssassinGuy

    Join Date
    Sep 2010
    Location
    Atlantic Stand Time
    Gender
    Male

    Default Re: [4E] Grandpre Academy, Group 2, Part 3 (IC)

    Ashe

    With the goblins closing in, Ashe steps to the side to isolate one and tries to bring it down.

    Spoiler
    Show
    Move: Shift to -D-26
    Standard: Overwhelming Strike on GS6
    (1d20+12)[23]
    hit: (1d12+8)[11] and Ashe shifts to -E-27 and slides GS6 to -D-26


    Ashe's Status:
    Spoiler
    Show
    HP 55/55 Bloodied 27 Healing Surge 13 (0 used /7)
    AC 25(28) Fort 16(17) Reflex 20(23) Will 20(21) Speed 7

    EFFECTS
    +2 to item bonus to AC and Ref at start of Encounter until an attack hits either defence
    Resist 5 Poison
    +1 to all Defences while Oath Target is Bloodied

    THP 0
    ENCOUNTERS SINCE LAST EXTENDED REST 0
    OATH TARGET HDS1
    ACTION POINTS 0

    At-Will Powers
    Bond of Pursuit
    Overwhelming Strike


    Encounter Powers
    Oath of Enmity
    Righteous Pursuit
    Refocus Enmity
    Elven Accuracy
    Angelic Alacrity
    Sequestering Strike
    Bloodied Determination
    Abjure Undead (Channel Divinity)
    Divine Guidance (Channel Divinity)

    Action Point
    Second Wind


    Daily Powers
    Aspect of Might
    Oath of Righteous Fury

    Item Powers
    Cannith Goggles (Daily)
    Ruby Scabbard (Encounter)
    Vigilant Blade Fullblade (At-Will)
    Vigilant Blade Fullblade (Encounter)
    Point Blank Longbow (Encounter)
    Viper Belt (Encounter)
    Cloak of Displacement (Daily)


    AMMO Arrows: 45

  23. - Top - End - #563
    Ettin in the Playground
     
    ClericGuy

    Join Date
    Aug 2009
    Gender
    Male

    Default Re: [4E] Grandpre Academy, Group 2, Part 3 (IC)

    DM
    In control despite the 3 enemies charging him, Ashe work his fullblade in a complete circle and behead one of the monster as he sidestep their attacks.

    Monique, seeing their unexpected reinforcement decide to speed up the leading human with her magic. As she does so, the two goblin beside her seize the opportunity and both hit her with their spear. Both hit, and the second spear sink in her leg leg drawing blood. Undaunted, she unless her magic at the goblin military formation, hitting one of them on the shoulder. Immediatly, he step back in the the swarm and an other from the back row take his place. monique summon her healing magic to stop the bleeding from her wound and slide herself out of the enemies reach.

    The dwarves hustle after their leader, while the human archer move a little downhill to get a good line of sight and shoot at the goblins in front of Monique. One of the arrows hit the monster chest, killing the goblin.

    The fleeing hobgoblin leader steer his mount north to go support the goblins fighting Ashe.

    The goblin squad take the opportunity granted by the other goblin who pushed Bolerum away to go around the paladin to engage him from the other side. The group keep presuring the paladin and one of them manage to hit him hard gaining the kord disciple attention..

    The archer group keep their position and aim for Bolerum, but with all the movement around, none of the 8 arrow find their marks.

    The goblin curser look at the fast approaching fighter and point his stone mace at the floor. like before, some dark energies shoot down into earth, then some dark roots errupt all around Rikard. The fighter is surprised by the attack and the roots grasp at him. Their grip is strong and really painful as they try to crush his bones.

    Spoiler
    Show
    Ashe hit and kill GS6.

    Monique Range attack trigger two Oa from GS5 and Gs 7 (29 VS AC (8 damages) and 28 VS AC (8 damages = Bloody) - forfeit both slides))
    Monique hit GFG 1
    Monique Majestic word herself (spend a surge, regin 20 HP and slide to I-4/J-3

    The 3 dwarves double move.
    The three archer move and shoot at the goblins in front of Monique. One hit and kill GS5

    HDS1 double move north to -A-29/a-28

    GFG 1 :
    Move : Move to K-9/L-8
    Standard : Mark and shove on Bolerum(-2 (Monique debuff), +2 (CA)), 30 VS AC, 10 damages and Bolerum is Marked UENT (GFG 1)

    GAG 1 :
    Standard : Arrow Volley on Bolerum (+2 (Ca)), 18 VS AC (Miss)

    GDC 1 :
    Standard : Caveroots curse on Rikard, 18 VS Reflex, 20 damages and Rikard is restrained (Save ends)



    End of turn 5.

    It is Antione turn.

    Initiative :
    Spoiler
    Show
    Round : 6
    Antione.......... : 24 <-- Active Player
    Bolerum...........: 9
    Rikard..............: 22
    GS..................: 21
    Ashe...............: 9
    Monique...........:20
    Human/Dwarf...: 15
    HDS................: 14
    GFG................:12
    GAG................: 12
    DGC................:8


    Monster Status
    Spoiler
    Show

    (-A-29/a-28) - HDS 1 (Wolf Mount) : Bloodied, Oath on Enmity (Ashe),
    (K-19/L-18) - DGC 1 (Wolf Mount) : DGC 1 and mount are slowed UENT (Antione)
    (K-9/L-8) - GFG 1 : AURA 1 - Enemies who start their turn or enter in the aura grant CA USNT (Player), Divine challenge (Bolerum), -2 to all attacks UENT (Monique)



    Players Status
    Spoiler
    Show

    (J-10) Bolerum: 46/59, TEMP HP = 0, Healing surges : 12/12
    Armor in movement mode.
    +2 to Damages UEE
    Grant CA UENT (Bolerum)
    Marked UENT (GFG 1)

    (I-4/J-3) Monique : 42/51, TEMP HP = 0 , Healing surges : 7/8
    Mounted (34/50 HP)
    +2 to Damages UEE


    (-D-27) Ashe : 55/55, TEMP HP = 0, Healing Surges : 7/7
    Delay
    +2 AC and reflex until first hit taken(Cloack)

    (H-1)Antoine 44/44, TEMP HP = 0, Healing Surges : 6/6
    +2 to Damages UEE

    (N-5)Rikard 41/61, TEMP HP = 0, Healing Surges : 14/14
    Restrained (Save ends)

    (F20) Battle Standard of Healing (Close burst 5 - Zone A15/K25 - Majenta) : When you or an ally spend a surge in the zone, you and each ally in the zone regain 1 HP.


    Map
    Spoiler
    Show

    The blue ground is swampy ground (difficult terrain that if a creature end any turn on make a grab attempt).
    The darker shades represent slopes as a topographic map. Each black shade represent a rise of 5 feets.
    The number of square between shade changes represent how steep the slope is.
    Spoiler
    Show
    As exemple, the slope in G13 have the 3 shade in one square, making it a 15 feet wall to climb. On the other hand, from N13, to I13, the same 15 feet is done over 6 squares (30 feet) which make it an easy slope you can walk up to.
    As a basic rule, if there is at least one square between a chade change, you can walk it without penalty.

    The Brown circles are trees and can grant cover.
    The brown fallen tree (weird form in G20) grant cover and concealment. It also block passage unless you succeed a DC 15 Acrobatic or Atheltic check and even there, it counts as difficult terrain (Blue shade).
    The rubbles (D12) on the map are difficult terrain (Yellow shade).
    Bushes on the map grant concealment and count as difficult terrain.

    GS are goblins with spears.
    GFG are a group of 8 goblin fighter in tight formation.
    HDS are hobgoblin with longsword and chainmail
    DGC are goblin with stone mace
    DGW are goblin with various one handed weapon
    GAG are a group of 8 goblin archer in tight formation

    Last edited by Dekkah; 2013-03-05 at 01:37 PM.

  24. - Top - End - #564
    Titan in the Playground
     
    Shadow_Elf's Avatar

    Join Date
    Jul 2008
    Location
    Muarzibet, Siraaj
    Gender
    Male

    Thumbs down Re: [4E] Grandpre Academy, Group 2, Part 3 (IC)

    Antoine
    The witch smiles at the newcomer. Of course, he still looks like a hobgoblin, so he speaks to set Rikard's mind more at ease. Let me send some a these honourless swine your way, newcomer, he says in his best Goblinish accent. He moves past Monique and reaches out his hand, one card from the deck in his palm. Once again, tendrils of violet and blue magic reach for his foes' minds. Meet your death, pawns of the Snake! he shouts, playing up his role as a rebel hobgoblin.

    Move Action: Six Squares Left
    Standard Action: 1A - Beguiling Strands, CBlast 5

    Spoiler
    Show
    Hit: 4 psychic damage and push next to Rikard.
    Attack vs Minion: (1d20+10)[25] vs Will
    Attack vs Swarm: (1d20+10)[11] vs Will
    My Homebrew
    Currently DMing: Heroes on a Sea of Swords - IC - OOC - OOC II - OOC III
    Many thanks to the very talented Kymme for making an Avatar of my incredibly-specific D&D character!

  25. - Top - End - #565
    Troll in the Playground
    Join Date
    May 2007
    Gender
    Male

    Default Re: [4E] Grandpre Academy, Group 2, Part 3 (IC)

    Bolerum

    Whirling around Greenbane, Bolerum lashes out savagely at the cluster of goblins. Glowering at the goblin on the hill, he growls "You'll fall next!"

    Spoiler
    Show
    Far from optimal, but that goblin swarm has to die.

    Minor: Activate Greenbane's Aura. UENT, Bolerum has an aura 2 granting him and allies within a +3 to attacks against orcs and goblins.
    Standard: Arc of Vengeance. (d20+16)[5](21) vs GSG1 AC for (2d10+12)[17] damage. Note that this is a burst 1 attack against a swarm.
    Spoiler
    Show
    Hit: 2[W] + Strength modifier (+3) radiant damage.
    Miss: Half damage.
    Effect: The target is subject to your divine sanction
    until the end of your next turn. If the target was
    already marked by you, it also takes radiant damage
    equal to your Wisdom modifier (+1) whenever it deals
    damage to you or any ally (save ends).

    Move (If GTG1 is dead): Walk to P-15; (Otherwise): Shift to K-10.

  26. - Top - End - #566
    Ettin in the Playground
     
    ClericGuy

    Join Date
    Aug 2009
    Gender
    Male

    Default Re: [4E] Grandpre Academy, Group 2, Part 3 (IC)

    DM
    Antione blast of magic got resisted by the group of goblin which use their shields as protection. The other enemy doesnt fare so well and get blown away at Rikard's feet, his body lifeless.

    Bolerum weapon start to glow a redish color, The eery light expand all around up to 10 feet wide. The paladin swing Greenbane at the enemy group in front oof him. The first goblin do line up his shield and deflect most of the damage, bbut Greenbane powerful strike slide againt it and slice his ally belly open, killing it instantly. While surprised, the group still react and shift north a little. The goblin curser, seeing an opportunity order the squad to keep going and pressure Bolerum, Two of the goblins strike hard, but the paladin deflect both attacks nimbly with his weapon.

    Spoiler
    Show
    Antione hit and kill GS7 but miss GFG 1

    Start of Bolerum turn (GFG 1 AURA) : Grant CA UENT (Bolerum)
    Bolerum activate Greenbane Aura
    Bolerum miss GFG 1 (Half damage and debuff) -

    GFG 1 :
    immediate reaction (On miss) : Goblin Tactics : Shift 1 Square to J-9/K-8

    DGC 1 :
    immediate reaction (to an ally using Goblin Tactics) : Incite Bravery : GFG 1 shift 2 square as free action (H-9/I-8) and make a free basic attack.

    GFG 1 :
    Free basic attack : Longsword on Bolerum, 20 VS AC (Miss)
    ((GFG 1 takes 1 randiant damage))

    It is Rikard turn.


    Initiative :
    Spoiler
    Show
    Round : 6
    Antione.......... : 24
    Bolerum...........: 9
    Rikard..............: 22 <-- Active Player
    GS..................: 21
    Ashe...............: 9
    Monique...........:20
    Human/Dwarf...: 15
    HDS................: 14
    GFG................:12
    GAG................: 12
    DGC................:8


    Monster Status
    Spoiler
    Show

    (-A-29/a-28) - HDS 1 (Wolf Mount) : Bloodied, Oath on Enmity (Ashe),
    (K-19/L-18) - DGC 1 (Wolf Mount) : DGC 1 and mount are slowed UENT (Antione)
    (K-9/L-8) - GFG 1 : AURA 1 - Enemies who start their turn or enter in the aura grant CA USNT (Player), Divine Sanction UENT (Bolerum), -2 to all attacks UENT (Monique), Takes 1 radiant damage whenever it deals damage to you or any ally (save ends).



    Players Status
    Spoiler
    Show

    (K-10) Bolerum: 46/59, TEMP HP = 0, Healing surges : 12/12
    Armor in movement mode.
    +2 to Damages UEE
    Grant CA UENT (Bolerum)
    Marked UENT (GFG 1)
    (Aura 2) : Bolerum and allies in the aura gain +3 to attacks against orcs and goblins

    (I-4/J-3) Monique : 42/51, TEMP HP = 0 , Healing surges : 7/8
    Mounted (34/50 HP)
    +2 to Damages UEE


    (-D-27) Ashe : 55/55, TEMP HP = 0, Healing Surges : 7/7
    Delay
    +2 AC and reflex until first hit taken(Cloack)

    (H-1)Antoine 44/44, TEMP HP = 0, Healing Surges : 6/6
    +2 to Damages UEE

    (N-5)Rikard 41/61, TEMP HP = 0, Healing Surges : 14/14
    Restrained (Save ends)

    (F20) Battle Standard of Healing (Close burst 5 - Zone A15/K25 - Majenta) : When you or an ally spend a surge in the zone, you and each ally in the zone regain 1 HP.


    Map
    Spoiler
    Show

    The blue ground is swampy ground (difficult terrain that if a creature end any turn on make a grab attempt).
    The darker shades represent slopes as a topographic map. Each black shade represent a rise of 5 feets.
    The number of square between shade changes represent how steep the slope is.
    Spoiler
    Show
    As exemple, the slope in G13 have the 3 shade in one square, making it a 15 feet wall to climb. On the other hand, from N13, to I13, the same 15 feet is done over 6 squares (30 feet) which make it an easy slope you can walk up to.
    As a basic rule, if there is at least one square between a chade change, you can walk it without penalty.

    The Brown circles are trees and can grant cover.
    The brown fallen tree (weird form in G20) grant cover and concealment. It also block passage unless you succeed a DC 15 Acrobatic or Atheltic check and even there, it counts as difficult terrain (Blue shade).
    The rubbles (D12) on the map are difficult terrain (Yellow shade).
    Bushes on the map grant concealment and count as difficult terrain.

    GS are goblins with spears.
    GFG are a group of 8 goblin fighter in tight formation.
    HDS are hobgoblin with longsword and chainmail
    DGC are goblin with stone mace
    DGW are goblin with various one handed weapon
    GAG are a group of 8 goblin archer in tight formation

    Last edited by Dekkah; 2013-03-06 at 01:46 PM.

  27. - Top - End - #567
    Ogre in the Playground
    Join Date
    Aug 2008
    Location
    In your nightmares!!!
    Gender
    Male

    Default Re: [4E] Grandpre Academy, Group 2, Part 3 (IC)

    Unable to move, Rikard curses aloud in Dwarven as he struggles against his bonds.

    Crunch
    Spoiler
    Show

    Not a lot I can do, since I'm immobilized and restrained. Save to end effect (hopefully).

    (1d20)[7]
    Currently Playing:
    Rikard Loghaine in [4E] Grandpre Academy

    Antivian Qualinyr in [4E] Keep on the Shadowfell

    Avatar by the talented and generous Grinner!!!!

    Check out this awesome website for D&D, MTG, Anime, Music, Movies, and more!!!



  28. - Top - End - #568
    Ettin in the Playground
     
    ClericGuy

    Join Date
    Aug 2009
    Gender
    Male

    Default Re: [4E] Grandpre Academy, Group 2, Part 3 (IC)

    DM
    Rikard struggle with the roots, but doesnt manage to free himself.

    The spear lone goblin engage Bolerum in combat, but the spear is deflected harmlessly away by his armor. The riding hobgoblin order the two goblins to surround Ashe, which they do. Being in some pincer attack, Ashe read their attack wrong and take two hits from the goblins.

    Spoiler
    Show
    Rikard fail his save.

    GS2 :
    Move : Shift to K-11
    Standard : Spear at Bolerum (+2 (CA)), 18 VS AC(Miss)

    GS3 :
    Move : Shift to -D-27
    Standard : Ready spear attack for after GS8 movement

    GS8 :
    Move : Move 5 around to -F-27
    Standard : Spear at Ashe (+2 (CA)), 28 VS AC, 8 damages and forfeit slide

    GS3 :
    Immediate action : Spear at Ashe (+2 (CA)), 32 VS AC, 9 damages and forfeit slide.

    It is Ashe turn.

    Initiative :
    Spoiler
    Show
    Round : 6
    Antione.......... : 24
    Bolerum...........: 9
    Rikard..............: 22
    GS..................: 21
    Ashe...............: 9 <-- Active Player
    Monique...........:20
    Human/Dwarf...: 15
    HDS................: 14
    GFG................:12
    GAG................: 12
    DGC................:8


    Monster Status
    Spoiler
    Show

    (-A-29/a-28) - HDS 1 (Wolf Mount) : Bloodied, Oath on Enmity (Ashe),
    (K-19/L-18) - DGC 1 (Wolf Mount) : DGC 1 and mount are slowed UENT (Antione)
    (K-9/L-8) - GFG 1 : AURA 1 - Enemies who start their turn or enter in the aura grant CA USNT (Player), Divine Sanction UENT (Bolerum), -2 to all attacks UENT (Monique), Takes 1 radiant damage whenever it deals damage to you or any ally (save ends).



    Players Status
    Spoiler
    Show

    (K-10) Bolerum: 46/59, TEMP HP = 0, Healing surges : 12/12
    Armor in movement mode.
    +2 to Damages UEE
    Grant CA UENT (Bolerum)
    Marked UENT (GFG 1)
    (Aura 2) : Bolerum and allies in the aura gain +3 to attacks against orcs and goblins

    (I-4/J-3) Monique : 42/51, TEMP HP = 0 , Healing surges : 7/8
    Mounted (34/50 HP)
    +2 to Damages UEE


    (-D-27) Ashe : 38/55, TEMP HP = 0, Healing Surges : 7/7

    (H-1)Antoine 44/44, TEMP HP = 0, Healing Surges : 6/6
    +2 to Damages UEE

    (N-5)Rikard 41/61, TEMP HP = 0, Healing Surges : 14/14
    Restrained (Save ends)

    (F20) Battle Standard of Healing (Close burst 5 - Zone A15/K25 - Majenta) : When you or an ally spend a surge in the zone, you and each ally in the zone regain 1 HP.


    Map
    Spoiler
    Show

    The blue ground is swampy ground (difficult terrain that if a creature end any turn on make a grab attempt).
    The darker shades represent slopes as a topographic map. Each black shade represent a rise of 5 feets.
    The number of square between shade changes represent how steep the slope is.
    Spoiler
    Show
    As exemple, the slope in G13 have the 3 shade in one square, making it a 15 feet wall to climb. On the other hand, from N13, to I13, the same 15 feet is done over 6 squares (30 feet) which make it an easy slope you can walk up to.
    As a basic rule, if there is at least one square between a chade change, you can walk it without penalty.

    The Brown circles are trees and can grant cover.
    The brown fallen tree (weird form in G20) grant cover and concealment. It also block passage unless you succeed a DC 15 Acrobatic or Atheltic check and even there, it counts as difficult terrain (Blue shade).
    The rubbles (D12) on the map are difficult terrain (Yellow shade).
    Bushes on the map grant concealment and count as difficult terrain.

    GS are goblins with spears.
    GFG are a group of 8 goblin fighter in tight formation.
    HDS are hobgoblin with longsword and chainmail
    DGC are goblin with stone mace
    DGW are goblin with various one handed weapon
    GAG are a group of 8 goblin archer in tight formation


  29. - Top - End - #569
    Troll in the Playground
     
    NotScaryBats's Avatar

    Join Date
    Jun 2010
    Location
    Washington State
    Gender
    Female

    Default Re: [4E] Grandpre Academy, Group 2, Part 3 (IC)

    Monique sends out a bolt of psychic magic at the group of goblins, hoping to get it into range of Greenbane.

    Spoiler
    Show
    blunder on GFG
    (1d20+10)[11] vs W
    on hit, (1d6+9)[10] psychic dmg and slide to L -9
    Grant Bol a MBA with +5 to the attack roll.

    If successful, move to D -11
    If miss, move to D -8 and avoid an OA
    Thanks Gigi Digi for the avatar.

  30. - Top - End - #570
    Ogre in the Playground
     
    AssassinGuy

    Join Date
    Sep 2010
    Location
    Atlantic Stand Time
    Gender
    Male

    Default Re: [4E] Grandpre Academy, Group 2, Part 3 (IC)

    Ashe

    Ashe steps around beside one of the goblins and brings his blade around like a lumberjack felling a tree.

    Spoiler
    Show
    Move: shift to -F-28
    Standard: Overwhelming strike on GS8
    (1d20+12)[30]
    Hit: (1d12+8)[15], shift to -E-29 and slide GS8 to -F-28


    Ashe's Status:
    Spoiler
    Show
    HP 38/55 Bloodied 27 Healing Surge 13 (0 used /7)
    AC 25(26) Fort 16(17) Reflex 20(21) Will 20(21) Speed 7

    EFFECTS
    +2 to item bonus to AC and Ref at start of Encounter until an attack hits either defence
    Resist 5 Poison
    +1 to all Defences while Oath Target is Bloodied

    THP 0
    ENCOUNTERS SINCE LAST EXTENDED REST 0
    OATH TARGET HDS1
    ACTION POINTS 0

    At-Will Powers
    Bond of Pursuit
    Overwhelming Strike


    Encounter Powers
    Oath of Enmity
    Righteous Pursuit
    Refocus Enmity
    Elven Accuracy
    Angelic Alacrity
    Sequestering Strike
    Bloodied Determination
    Abjure Undead (Channel Divinity)
    Divine Guidance (Channel Divinity)

    Action Point
    Second Wind


    Daily Powers
    Aspect of Might
    Oath of Righteous Fury

    Item Powers
    Cannith Goggles (Daily)
    Ruby Scabbard (Encounter)
    Vigilant Blade Fullblade (At-Will)
    Vigilant Blade Fullblade (Encounter)
    Point Blank Longbow (Encounter)
    Viper Belt (Encounter)
    Cloak of Displacement (Daily)


    AMMO Arrows: 45
    Last edited by Gillric; 2013-03-08 at 08:42 AM.

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