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Thread: Cannons
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2012-11-04, 05:30 PM (ISO 8601)
- Join Date
- Nov 2011
- Location
- WI
Cannons
So I am planning to start a steam punk style game and I was just wondering what cannon rules people like(if any). Right now I am leaning toward D20 past. Although I can not find any loading or firing rules for them there so if someone could tell me where they might be I would appreciate it. Also any miscellaneous comments or advice would also be appreciated.
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2012-11-04, 07:29 PM (ISO 8601)
- Join Date
- Mar 2008
- Location
- NYC
- Gender
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2012-11-04, 07:49 PM (ISO 8601)
- Join Date
- Apr 2012
- Location
- Canada, Quebec
- Gender
Re: Cannons
You can find rules for Cannons in third party book like Swashbuckling Adventures that is the port of AEG 7th Sea in D20. Another book using rule about cannons and etc. is in Pathfinder Ultimate Combat, in the Siege Engines section.
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2012-11-04, 07:49 PM (ISO 8601)
- Join Date
- Apr 2010
Re: Cannons
http://www.d20pfsrd.com/gamemastering/siege-engines
Cannons start about halfway down. Not a bad set.
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2012-11-04, 08:00 PM (ISO 8601)
- Join Date
- Nov 2011
- Location
- WI
Re: Cannons
Okay thanks. I will have to check all that out. I want something semi realistic. I know that is slightly unreasonable in a fantasy game but something that is fun and still not completely crazy would be nice.
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2012-11-04, 08:06 PM (ISO 8601)
- Join Date
- Nov 2011
- Location
- WI
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2012-11-04, 08:50 PM (ISO 8601)
- Join Date
- Mar 2008
- Location
- NYC
- Gender
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2012-11-04, 09:35 PM (ISO 8601)
- Join Date
- Nov 2010
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2012-11-04, 09:53 PM (ISO 8601)
- Join Date
- Apr 2012
- Location
- Canada, Quebec
- Gender
Re: Cannons
Huge-sized "Standard" Bombard: 8,000gp
Gargantuan-sized "Heavy" Bombard: 8,000gp
Seems legit.
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2012-11-04, 09:55 PM (ISO 8601)
- Join Date
- Sep 2011
- Location
- Chanute, KS
- Gender
Re: Cannons
I don't know that it'll fit your purposes, but The Quintessential Dwarf has some cannon goodies in it too.
Just in case, in any game I've applied to without being selected: DMs are more than welcome to use my submission as an NPC as they wish!
Huge thanks to Howl for puting some Boomstick in my avatar
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2012-11-04, 10:04 PM (ISO 8601)
- Join Date
- Oct 2011
- Location
- Texas
- Gender
Re: Cannons
That whole book is loaded with problems, and that is just another one of them. However, as someone has already pointed out the lack of price difference could be to make it a more appealing option.
The heavy bombard requires
- 2 more crew
- 2 more rounds to aim
- 2 more rounds to reload
- +5 to the DC to aim the cannon
- Ammunition costs 50% more and weights 20 pounds more than the ammunition for the standard bombard.
Honestly, I think the standard bombard is better. >.>
If you want something dumb from that book in regards to gunpowder weapons, look no further than the "Fire Lance."
SpoilerThe Fire Lance
Exotic Weapon
Price: 25 GP
Damage: 1d6
10 ft. range
1-4 misfire chance
Piercing Damage
"This primitive firearm is nothing more than a long tube that, when ignited, propels a short gout of flame and a javelin.
Unlike other firearms, the fire lance is wildly imprecise, and targets AC rather than touch AC. A fire lance is always treated as having the broken condition for the purpose of determining the effects of a misfire. A fire lance uses a javelin and 2 doses of black powder as ammunition."
It's a javelin, that takes a full round to reload, and blows up in your face 20% of the time you try to use it, even after you take exotic weapon prof. to use it. AwesomeLast edited by Squirrel_Dude; 2012-11-04 at 10:11 PM.
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2012-11-04, 11:02 PM (ISO 8601)
- Join Date
- Nov 2011
- Location
- WI
Re: Cannons
Honestly I do not love any of the rules I have seen so far. I do not have access to some of those books though. I do not really want to just make my own rules but I may have to.