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2013-10-09, 10:56 PM (ISO 8601)
- Join Date
- Apr 2010
[3.X] Energy Transformation Field + True Resurrection
I was looking over these two spells, and have a theory about something I'd like to run by the Playground to see if there are any problems with it. It assumes a spellcaster with access to at least those two spells (Energy Transformation Field and True Resurrection) along with the ability to create a Spell Clock (set to go off each round and filled with a 9th level spell).
So you have an Energy Transformation Field keyed to cast True Resurrection (9th level, needing 9 spell levels). Your spell clock fires off each round, casting, say, a Meteor Swarm (9th level, fully charging the field). The field absorbs the spell energy and then casts the True Resurrection, targeted at you. Now, if you're not dead, then there's no issue. Spell goes off, you're already alive, invalid target so nothing happens. If you're dead, however, then the spell targets you and you pop up, true resurrected, in your transformation field. And it goes off every six seconds.
This should, in theory, provide infinite respawns as long as somebody doesn't mess up the spell clock powering the field that's firing off the true resurrections.
Are there any huge holes in this? The main one I can see right now is that true resurrection needs the deceased (you) to be unambiguously identified in some fashion, and I don't quite know how the field could do that off the top of my head. The second is that spell clocks can't be used to cast spells that require material components to be somewhere other than the hands, and true resurrection requires a "sprinkle" of holy water, implying that while the 25,000gp cost isn't an issue, the other component might be.
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2013-10-09, 11:30 PM (ISO 8601)
- Join Date
- Aug 2011
- Location
- Canada
- Gender
Re: [3.X] Energy Transformation Field + True Resurrection
About the sprinkle of water part why not just attach to the clock some sorta repeating trap that sprays the holy water at you at the correct time? (Defiantly not an expert on this just a thought)
I'm currently in the process of doing my own 3.5 rewrite i thought i should mention this and it may be relevant to most posts I make. As well i will always ask and answer questions from the DM's point of view.
I have access to all books (but no dragon magazines other than a few i have physical copies of) and i have a physical copy of of almost every book minus most of the campaign books.
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2013-10-09, 11:36 PM (ISO 8601)
- Join Date
- Aug 2010
Re: [3.X] Energy Transformation Field + True Resurrection
Last edited by Epsilon Rose; 2013-10-09 at 11:38 PM.
The Focus Sniper: Boom. Head-shot.
Spoiler: Older, and somewhat abandoned, classesThe Chaote: a free form mage.
My [wip] Magic fix: everyone has one, but how many encourage multi-classing?
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2013-10-10, 04:48 PM (ISO 8601)
- Join Date
- Sep 2009
- Location
- Brampton, Canada
- Gender
Re: [3.X] Energy Transformation Field + True Resurrection
Energy Transformation Field:
Spells that have a costly material component or an XP cost cannot be linked to a field, but those with a costly focus can be if the focus object is present within the field (typically sealed into a wall or in a secret compartment).
True Resurrection:
Material Component
A sprinkle of holy water and diamonds worth a total of at least 25,000 gp.
The 25,000 gp worth of diamonds aren't a costly focus but a costly material component, making True Resurrection invalid for being linked to an Energy Transformation Field.