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Thread: FF1 Conversion for 3.5 ruleset
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2013-10-05, 11:04 PM (ISO 8601)
- Join Date
- Oct 2012
Re: FF1 Conversion for 3.5 ruleset
I know you say when this is all done, well complete, however you want to say it, that you are redoing the post to make it cleaner. Are you going to put this into a .pdf file or something that can be downloaded or at least saved offline without have to C&P posts? Apologies if this was asked before and I missed it.
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2014-02-04, 06:20 AM (ISO 8601)
- Join Date
- Jun 2010
- Location
- Antwerp
- Gender
Re: FF1 Conversion for 3.5 ruleset
Yes, it will all be compiled into a basic, no-frills PDF file. You are also free to do something like that yourself if you like, so long as you mention this thread as your source and note somewhere if you changed something. (I don't care what you change or how you notate it, so long as there's a line, somewhere, about it not being a copy of the original.)
The main source, however, will always be this thread (or another one very much like it). Having to regenerate a PDF after every incremental change is a minor inconvenience I don't have time for. Moving across the damn ocean into a country full of (a different kind of) weirdos is a pretty big time sink.
In other news, there's still a play-by-post game going using this system, and my nerd-time these days is spent over there mostly. As things arise that require adjustment and expansion to the system, I'll of course post them here.
edit-
grammar is hardLast edited by teslas; 2014-02-04 at 06:21 AM.
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2014-10-29, 07:38 AM (ISO 8601)
- Join Date
- Jun 2010
- Location
- Antwerp
- Gender
Re: FF1 Conversion for 3.5 ruleset
Argh, looks like the class tables are broken. I'll add this to my list of nerd stuff to handle when I get some free time.
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2015-02-14, 11:23 PM (ISO 8601)
- Join Date
- Mar 2013
- Gender
Re: FF1 Conversion for 3.5 ruleset
well, guess I'll have my monk get school in shuriken-jutsu.
as for ki blast, yeah, sorry about that, never been good at
making feats, mine're always either over or under powered.
and thank you for the info on were's & vamp's, my buddy finally
shut the hell up about it, and I think it works well too.
hope ya finish the system soon, and that you are well. peace out.
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2015-08-10, 02:09 PM (ISO 8601)
- Join Date
- Jun 2010
- Location
- Antwerp
- Gender
Re: FF1 Conversion for 3.5 ruleset
I'm not going to lie, I was a little surprised when I was contacted by someone asking to update the tables because they were curious in using this for an upcoming game.
http://www.giantitp.com/forums/showt...8#post14816018
There's what I pounded out quickly for half of the fighter. If that doesn't look as good as what is elsewhere, feel free to point me to a thread that does it better so I can copy away. Or, if someone wants to do it for me and is on the same side of the Atlantic I can transfer you 5 euros to save me the time, haha. Have a beer on me (unless you're in Norway, sweet christ is beer steep up there).
And yeah, I still check around occasionally, and I even added some to the black mage 7th level hole while I was here that had been bouncing around in my head for the past months. (It's useful in a pinch to perhaps stab away a grapple attempt with an attack of opportunity, and makes putting point buy into STR for the black mage (incredibly slightly) less of a bad idea, or if the player wanted to be different and pick a non-standard race with a strength or otherwise bonus, to have something that plays off of that. The point of it is to fill a hole, and be an extra toy, and no more.)
I also just inadvertently spent an hour and a half cleaning up the spell descriptions a bit.
General design notes:
The black/white mage MP should be scaled back slightly for the last 10 levels. I am not sure how much, but I'd suggest at least by 10%. Pre 8th level, it's been 100% fine in my opinion.
Black magic, in general, does a bit too much damage in the mid-levels of the game. Scaling this down a bit is likely necessary, and is a bit tricky, but likely deals with starting by taking 5-10% of the damage away from tier 2 and tier 3 nukes, be it through reduction of damage dice or their static +damage/CL. Tier 2 spells are the worse offender.
I also have some dabblings with bard/blue mage around. If my couple of PbP posts stay in their slow slump, I might clean them up and jam them on here as well.Last edited by teslas; 2015-08-10 at 04:08 PM.
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2023-03-11, 10:50 PM (ISO 8601)
- Join Date
- Jun 2010
- Location
- Antwerp
- Gender
Re: FF1 Conversion for 3.5 ruleset
So uh, it's been a while, but this exists now:
https://docs.google.com/document/d/1...it?usp=sharing
There's also a Sage's Guide (DMG) and Bestiary (MM), but I don't want to post those online in case my players come looking :p