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2013-07-03, 09:19 AM (ISO 8601)
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Re: Simple Q&A D&D 3.5 (by RAW) XXIII
A 349: No.
Prerequisite: Anyone can wear a crown of White Ravens (or Shadow Hands), but to gain any benefit from it, a wearer must meet the prerequisite of the desired maneuver.Originally Posted by TOB p44Blank 3.5 Character Creator Iron Chef Style Tables (in Google Sheets)
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2013-07-03, 09:39 AM (ISO 8601)
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Re: Simple Q&A D&D 3.5 (by RAW) XXIII
A 349 Contention
You quoted it yourself. The White Raven Crown (and derivatives) only requires you to meet the prerequisites, which are in addition to the minimum Initiator level and thus separate from it. It does not require you to meet the minimum Initiator Level for a certain class. Additionally the user of the item does not learn the maneuver he merely gains access to that maneuver.
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2013-07-03, 10:14 AM (ISO 8601)
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Re: Simple Q&A D&D 3.5 (by RAW) XXIII
A 349: (rebuttal)
The fact that the maneuver prerequisite definition mentions class and level indicates that those are, in fact, prerequisites.
If they were not prerequisites, the separate class and level descriptor would be sufficient. This is the same reason why a level 1 fighter does not qualify for any maneuvers via martial study.Blank 3.5 Character Creator Iron Chef Style Tables (in Google Sheets)
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2013-07-03, 11:43 AM (ISO 8601)
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Re: Simple Q&A D&D 3.5 (by RAW) XXIII
Q 350:
i remember seeing rules that affect how expensive a magic item is depending on how long the base spell was designed to last. however, all i can find are these rules, which say nothing of the sort. does anyone know what i am talking about, and if they do, could they point me to it?
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2013-07-03, 11:50 AM (ISO 8601)
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Re: Simple Q&A D&D 3.5 (by RAW) XXIII
A 350:
The page you linked does indeed include the section you referenced. Look at the third note at the bottom of the Table: Estimating Magic Item Gold Piece Values and you will see what you are looking for.“No matter how subtle the wizard, a knife between the shoulder blades will seriously cramp his style.” ― Steven Brust
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2013-07-03, 11:55 AM (ISO 8601)
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Re: Simple Q&A D&D 3.5 (by RAW) XXIII
A 350 Addendum
The multipliers (which are on footnote 3) only apply to items that are use activated or grant continuous benefits. Even an item that gives you the ability to use a spell at will would not incur this multiplier. But don't forget those are only guidelines.
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2013-07-03, 01:02 PM (ISO 8601)
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Re: Simple Q&A D&D 3.5 (by RAW) XXIII
Q 351
If you are Raging (+4 strength and con) and take 2 points of Strength and Con drain, does that simply reduce the bonuses from Rage and the drain doesn't affect you when the rage wears off, or does it bypass the bonuses provided by rage and directly reduce your base scores?Last edited by Rossebay; 2013-07-03 at 01:02 PM.
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2013-07-03, 01:38 PM (ISO 8601)
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Re: Simple Q&A D&D 3.5 (by RAW) XXIII
A 351
You get an unnamed bonus to your STR and CON score. Ability drain reduces your ability score. The bonus is totally unaffected by the drain. only the score matters.
Since the duration of the rage is determined on activation, but after increasing the attributes, the CON drain does not affect it.
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2013-07-03, 02:14 PM (ISO 8601)
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Re: Simple Q&A D&D 3.5 (by RAW) XXIII
Q352
Does a drow have to lower his/her own spell resistance, before he/she can buff himself/herself?
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2013-07-03, 02:18 PM (ISO 8601)
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Re: Simple Q&A D&D 3.5 (by RAW) XXIII
A 352
No, Spell resistance doesn't interfere with your own spells.
Originally Posted by SRDExtended signature (Includes Giantitp regulars as... links, avatar showcase, homebrew, and other stuff.)
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2013-07-03, 03:26 PM (ISO 8601)
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Re: Simple Q&A D&D 3.5 (by RAW) XXIII
Q 353
Are there any spells that allow you to find out who somebody is (but not necessarily what they are doing, as with Scrying) based on a face or image?
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2013-07-03, 10:01 PM (ISO 8601)
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Re: Simple Q&A D&D 3.5 (by RAW) XXIII
Q 354
The Vital Recovery Feat from Tome of Battle allows you to regain HP when you recover your Maneuvers once per encounter. The book also explains that it takes one minute of being out of combat to recover your once per encounter abilities normally. Does this mean that I could fully regain my HP after each fight using this ability, so long as I rested one minute in between each use?
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2013-07-03, 10:44 PM (ISO 8601)
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Re: Simple Q&A D&D 3.5 (by RAW) XXIII
Q355
Does the Feral template from Savage Species give characters who take no monster levels but have the appropriate HD Improved Grab, Pounce, Rake, and Rend?
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2013-07-04, 01:20 AM (ISO 8601)
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Re: Simple Q&A D&D 3.5 (by RAW) XXIII
Q356
If I charm or dominate someone (or use any ongoing mind affecting ability for that matter, such as suggestion) and then that person recieves a mind blank spell, does the immunity to mind affecting stop the spell from functioning? If so, does it merely suppress the effect until mind blank is over? Or does it remove the effect?World of Madius wiki - My personal campaign setting, including my homebrew Optional Gestalt/LA rules.
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2013-07-04, 01:25 AM (ISO 8601)
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Re: Simple Q&A D&D 3.5 (by RAW) XXIII
Q 357
Short version: Does Dweomer of Transference effectively provide complete spell immunity to a psionic subject? If not, what are the exceptions?
Long Version:
I'm looking at Dweomer of Transference, and it appears unclear to me which spells (in various situations) are absorbed as temporary power points and which are not.
So, please explain whether the spell cast grants temporary PP instead of the regular effect in each of the following situations, starring Will the Wizard, Steve the Psion, Clark the Cleric, and EVULZ the Enemy Caster. In this scenario Will, Steve and Clark are allies fighting EVULZ, and Will just cast Dweomer of Transference on Steve. Then...SpoilerOriginally Posted by SRD
1. Will casts a targeted spell at Steve.
2. Clark ditto
3. EVULZ ditto
4. Will casts a ray spell at Steve, and wants it to work normally (i.e. the effect sans DoT).
5. Clark ditto
6. EVULZ ditto
7. Will casts an area spell that includes Steve, and wants it to work normally.
8. Clark ditto
9. EVULZ ditto
My initial thoughts are spoilered below to avoid bias, but might be helpful to explain what I'm talking about. Thoughts/clarifications?
SpoilerSteve gains temporary PP no matter what in situations 1-7, and experiences the normal spell effect in situations 8 and 9.Last edited by GoodbyeSoberDay; 2013-07-04 at 01:25 AM.
Originally Posted by The Giant
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2013-07-04, 01:55 AM (ISO 8601)
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Re: Simple Q&A D&D 3.5 (by RAW) XXIII
A 355 No.
Feral's HD-based benefits are broken into Special Attacks and Special Qualities. Special Qualities are granted based on (total) Hit Dice. Special Attacks, on the other hand, are only granted for monster Hit Dice.
Your character might be granted Improved Grab from Feral for having 1 HD of Monstrous Humanoid. The Humanoids and Class Levels 1 HD exchange rule doesn't apply to Monstrous Humanoids, just Humanoids. However, applying another inherited template after Feral might switch your type to Humanoid and allow you to have no racial Hit Dice.Last edited by Curmudgeon; 2013-07-04 at 01:55 AM.
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2013-07-04, 02:03 AM (ISO 8601)
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Re: Simple Q&A D&D 3.5 (by RAW) XXIII
A357: All of them grant temporary PP. The spell goes back and forth between referring to the original caster and referring to any spell from any source; however, because the term "cast at" seems essentially unique, the defined limits ("any spell you like … even area spells, effect spells, and spells for whom the subject would ordinarily not be a legitimate target") should apply to all spells while dweomer of transference is in effect.
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2013-07-04, 05:54 AM (ISO 8601)
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Re: Simple Q&A D&D 3.5 (by RAW) XXIII
335: No. Fire Lance is not a weapon, but a psi-like ability. As such, it can't be enchanted like a weapon or otherwise changed. There is a specific exception for feats that affect whips:
Originally Posted by Tome of Battle, pg 152
A336: Yes. According to page 294 of the Dungeon Master's Guide, gaseous form has the following limitations. Creatures in gaseous form can't:
- Run.
- Pass through solid matter.
- Attack physically.
- Cast spells with verbal, somatic, material, or focus components.
- Use supernatural abilities.
- Gain any benefit of material armor (including natural armor).
- Be affected by attacks involving breathing.
- Enter water or other liquid.
There is no such limitation on manifesting powers (or even casting spells, as long as they don't require any spell components).
346: The rings continue to function normally, but living flesh that touches the ring is partially pulled out of the time stream. As per the Expanded Psionics Handbook, the following are the effects of quintessence:
Originally Posted by Expanded Psionics Handbook, pg 128
Originally Posted by Book of Vile Darkness, pg 97
354: No. As per the DMG, an encounter can begin in one of three ways:
Originally Posted by DMG, pg 22
356: Yes, the effect is suppressed for the duration of Mind Blank. To provide the rationale:
Originally Posted by PHB, pg 253
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2013-07-04, 01:12 PM (ISO 8601)
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Re: Simple Q&A D&D 3.5 (by RAW) XXIII
Q356 cont.
To continue the train of thought then, would a target with Mind Blank who gets targeted by a Dominate Person (or Charm Monster, or Suggestion, or any other spell that could potentially outlast Mind Blank) spell still potentially get affected by it, but merely not be affected until Mind Blank wore off, similar to how Protection from Evil doesn't stop the application of such spells, but merely stops them from affecting the subject? Or would a target with Mind Blank merely be unaffected by the spell in the first place unless it were applied before Mind Blank?Last edited by Crake; 2013-07-04 at 01:13 PM.
World of Madius wiki - My personal campaign setting, including my homebrew Optional Gestalt/LA rules.
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2013-07-04, 02:47 PM (ISO 8601)
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Re: Simple Q&A D&D 3.5 (by RAW) XXIII
A 356 continued Yes.
Mind Blank protects the creature "from all devices and spells that detect, influence, or read emotions or thoughts" for the 24 hour duration. It doesn't make the creature invalid targets for spells like Dominate Person; it simply protects them from any such spells. A spell which outlasts Mind Blank would have its normal operation begin when Mind Blank ends; until that time, the creature would be unaffected by the other spell.
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2013-07-05, 12:53 AM (ISO 8601)
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Re: Simple Q&A D&D 3.5 (by RAW) XXIII
Q 358 I think
Is Heward's Handy Haversack a slotless item?
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2013-07-05, 01:50 AM (ISO 8601)
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Re: Simple Q&A D&D 3.5 (by RAW) XXIII
A 358 Yes.
The Magic Items On The Body list for humanoid creatures doesn't include any backpacks, quivers, Bags of Holding, or other carried containers in its list of body slots. As a consequence, these items do not occupy slots.
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2013-07-05, 03:24 AM (ISO 8601)
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Re: Simple Q&A D&D 3.5 (by RAW) XXIII
Q 359
Since a dagger is both a ranged and a melee weapon, would "Point Blank Shot" apply if attacking with a dagger in melee?
The description doesn't say I need to attack from range, it just states:
You get a +1 bonus on attack and damage rolls with ranged weapons at ranges of up to 30 feet.
Can a wand with a wand chamber fit into a small dagger?
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2013-07-05, 03:38 AM (ISO 8601)
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Re: Simple Q&A D&D 3.5 (by RAW) XXIII
A 359
Daggers and other thrown weapons only count as ranged when they are actually thrown. They count as melee weapons when wielded in melee even though they are usable as thrown weapons. In order to get the bonus at melee range you'd still have to throw the weapon.
Weapon Categories
Weapons are grouped into several interlocking sets of categories.
These categories pertain to what training is needed to become proficient in a weapon’s use (simple, martial, or exotic), the weapon’s usefulness either in close combat (melee) or at a distance (ranged, which includes both thrown and projectile weapons), its relative encumbrance (light, one-handed, or two-handed), and its size (Small, Medium, or Large).
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2013-07-05, 04:42 AM (ISO 8601)
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Re: Simple Q&A D&D 3.5 (by RAW) XXIII
Q 361
Which energy types can the Warlocks eldritch blast have?
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2013-07-05, 05:08 AM (ISO 8601)
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Re: Simple Q&A D&D 3.5 (by RAW) XXIII
Q 362
Does using the Ward epic spell seed to make yourself specifically immune to dispel magic, disjunction, and antimagic field actually work?Last edited by Zanos; 2013-07-05 at 05:08 AM.
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2013-07-05, 05:16 AM (ISO 8601)
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Re: Simple Q&A D&D 3.5 (by RAW) XXIII
Q 363
Can 3.0 errata'd material automatically qualify for 3.5 or is it up to the DM if stated that all 3.5 sources are allowed? Skills like Iajutsu Focus or items like Eggshell grenades etc? or alternatively is there an updated version of Oriental Adventures that qualifies to be used as 3.5 material?Last edited by Gargravarr; 2013-07-05 at 05:18 AM.
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2013-07-05, 05:40 AM (ISO 8601)
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Re: Simple Q&A D&D 3.5 (by RAW) XXIII
Q 364
for a +1 range weapon and +1 ammunition. do enchantment bonuses stack both for attack and damage?Last edited by _felagund; 2013-07-05 at 06:19 AM.
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2013-07-05, 05:43 AM (ISO 8601)
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Re: Simple Q&A D&D 3.5 (by RAW) XXIII
A 364
No. You only use the higher of the two.
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2013-07-05, 06:10 AM (ISO 8601)
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Re: Simple Q&A D&D 3.5 (by RAW) XXIII
A 363 By RAW it is up to the DM to state if any material is allowed in their game - even Core! Unless the DM states otherwise it will work as written, but whether there are wizards or barbarians or samurai or homebrew class # in the game world is the DM's call.
As for 3.0 the DM should be using the offical errata or following the 3.0 to 3.5 guidelines in a RAW game. Oriental Adventures was upgraded in a Dragon Magazine,but that is not an official RAW update (though probably better than some official updates)so it definitely comes out as DM's call.
Edited due to Curmudgeon's point out WotC had clarified Dragon's status. That said, if the DM does not have the magazine they may not allow it.Last edited by Khedrac; 2013-07-05 at 11:49 AM.