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2013-08-17, 04:45 PM (ISO 8601)
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Re: D&D 5th Edition XII: Peasant Militias Can Defeat Smartphones?
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2013-08-17, 05:01 PM (ISO 8601)
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Re: D&D 5th Edition XII: Peasant Militias Can Defeat Smartphones?
As I said, I find it to be a positive note despite the snark. That the game means nothin without you and your table is important! It means you are important.
That too. I wouldn't mind a thread 13.
Oh? How does forced movement interact with opportunity attacks? Damaging zones? Movement triggered abilities? Because I'm pretty sure there are some important fine details in there; slide doesn't trigger OH, but does push/pull?
...Or how about something even more concise that doesn't need to leverage a separate fireball spell. Say, "Area Burst 8 in 30, 11d6 damage, Save: Half, sets crap on fire"?
Statting up monsters as PCs is not a saving grace. It's a ridiculous amount of overhead to give your monster a few more hit points and Rage.
Standardization is unnecessary when every single ability in the game is spelled out in clear, precise language. Standardization gives precisely zero benefit, apart from appealing to OCD-level simulation.
Standardization keeps down page count, for one, but it also causes problems. I'm all for the 4e approach here.
Everything is spelled out. My prep work for an encounter is checking out the monster stat blocks and seeing exactly what they say, without reference to anything outside the stat block.
Past about 4th or 5th level in 3e, my prep work was to read up on overlong spell descriptions, most of which I'd never turn out using, and have the SRD open to read the 3-paragraph spells in the middle of combat.
See above; this isn't strictly true.
How many PCs have you ever seen with the Swallow Whole ability? I'm prepared to bet that the average table never sees PCs use Swallow Whole. How often do you use the Swallow Whole ability? I'd be surprised if it's once every four sessions.
The overhead on swallow hole is "you're permagrappled. You take damage. You can crawl out te mouth with a grapple check or cut out the belly with a weapon." If that's too hard for you, don't use any non-fighter NPCs! I hear rogues get bonus dice to damage, but only when flanking or unnoticed, as you need a subsystem to go unnoticed!
All this "grappling is haaaaaaard" crap is just that. It comes from kids who gloss over at three paragraphs and ne'er put the knowledge to work. It's a trigger for me; grapple is easy. You're just lazy.
As for Improved Grab, how often do you wade into the multi-step mess that is the grapple rules? But the thing about Improved Grab is that learning it is almost redundant. You just put under Standard Attacks: "If it hits a creature one size category smaller, this monster may immediately roll to start a grapple." Only a handful of words - but nothing to learn.
That wasn't a grace. It was a curse. It meant that monsters took as long to build as PCs. It meant that monsters were very cookie-cutter because you forced them into only a limited set of archetypes.
How does "you have any and all possibilities available" equate to a limited number of archetypes?
It meant that an orc beserker was largely indistinguishable from a human one, breaking down the diversity.
But you don't have to learn the monster mechanics. You just have to read them. And unlike any previous edition the mechanics are right there in front of you.
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2013-08-17, 05:04 PM (ISO 8601)
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Re: D&D 5th Edition XII: Peasant Militias Can Defeat Smartphones?
Grapple rules are easy, but I swear 3.5 should have made them more useful, at least on PC's part.
Things to avoid:
"Let us tell the story of a certain man. The tale of a man who, more than anyone else, believed in his ideals, and by them was driven into despair."
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2013-08-17, 06:33 PM (ISO 8601)
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- Feb 2007
Re: D&D 5th Edition XII: Peasant Militias Can Defeat Smartphones?
Forced movement (any forced movement) does not trigger opportunity attacks. "Damage zone" isn't really a concept in the game, but if a zone deals damage to a target that enters a zone, it will say so in the power.
You would need to be more concrete about what a "Movement trigger ability" is, because such a thing is not defined in the game. If a power allows you to make an attack when an enemy is forcibly moved, it will say so in the power (I can't think of any off the top of my head).
I don't think anyone is suggesting that you don't need to read the rulebook in order to play 4e. Rather, once you understand the rules for forced movement, they'll work consistently 99 times out of 100, with the odd-time being some flagged directly in a power (either a player's or a monster's).
And in fairness, there were some things in monster stat blocks that weren't directly referenced, and they were a pain in the ass. "Aquatic" creatures and "variable resistance" as examples. Neither came up often (the former was only relevant if fighting in water, the later showed up pretty much only on devils/demons) but they, if anything, showed how much better simply writing what stuff did directly on the monster was.
This is false, and can be proven so. You want to give a monster rage and some HP? Do it. The 3.5 monster system can entirely mimic the 4e system. The 4e system Cannot Handle The 3.5 System AT ALL. I find the much more adaptable system with the more powerful engine to be inherently better. Just trim it down and throw some training wheels on it. Learn from 4e.
If you want to compare the 3.5 to 4e monster creation, then recognize that all of that "adaptability" in 3.5 (I would call it "work") comes with a cost: it's inherently more difficult to use, plus it relies on the DM having enough system mastery to effectively gauge the power level of their creation.
Even if we can't agree over which system (3.5 or 4e) is better in a vacuum, I hope we could at least agree that cutting down the complexity of 3.5 monster creation would be a good thing.
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2013-08-17, 08:56 PM (ISO 8601)
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Re: D&D 5th Edition XII: Peasant Militias Can Defeat Smartphones?
This thread is too long. Here's the new thread
Last edited by Oracle_Hunter; 2013-08-17 at 08:58 PM.
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2013-08-17, 09:12 PM (ISO 8601)
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Re: D&D 5th Edition XII: Peasant Militias Can Defeat Smartphones?
Hill Giant Games
I make indie gaming books for you!Spoiler
STaRS: A non-narrativeist, generic rules-light system.
Grod's Guide to Greatness, 2e: A big book of player options for 5e.
Grod's Grimoire of the Grotesque: An even bigger book of variant and expanded rules for 5e.
Giants and Graveyards: My collected 3.5 class fixes and more.
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2013-08-17, 09:16 PM (ISO 8601)
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- May 2013
Re: D&D 5th Edition XII: Peasant Militias Can Defeat Smartphones?
Actually no, as written its not.
Those mysteries are solved by the city guard, not PC's. PC's dont get called into solve "this cheating wife with an angry husband was murdered, gee sarge who do you think did it?"
PC's are called into difficult cases where the short of obvious suspects was already eliminated. Or didnt exist in the first place for some reason.
Now if you really want to play your level 10+ party as first day detectives solving first day detective crimes maybe some of the spells would make them easier. But why the hell are you doing that?
But so would the 10th level fighter just breaking out his torture implements and grabbing that same short list and making them talk in a messier way. So damn the intimidate skill, it ruins mysteries.
Or teh 10th level bard using diplomacy to make everyone just WANT to tell you. Damn the diplomacy skill, it ruins mysteries.
Is the ranger following the killers tracks? Damn the survival skill. It ruins mysteries.
Animal companion following a scent? Damn all animal companions and damn the handle animal skill for letting you train a blood hound. They ruin mysteries.
The list could go on.
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2013-08-19, 12:41 AM (ISO 8601)
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- Jun 2011
Re: D&D 5th Edition XII: Peasant Militias Can Defeat Smartphones?
Level 10+ Mysteries should be like. Find the Tomb of Archibald the Awakened, a long dead sorcerer said to have founded the magical university that is currently under attack & needs a macguffin to help bolster it's defenses.
Or who slew the King of the Stonelords. A mysterious person was able to bypass the wards & somehow killed a stone giant & then fled to another plane.
Or who is the heir of the Balmore Royal line. There are rumors that the late king had a liaison with an elven preistess that traveled through the capitol 17yrs ago.
At level 10+ figuring out the the butler killed Miss Evengale with a candlestick is about as challenging as a level 10+ barbarian fighting the butler. It's all about relativity.