Results 691 to 720 of 1479
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2014-01-22, 07:36 PM (ISO 8601)
- Join Date
- Dec 2007
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- UTC -6
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2014-01-22, 10:11 PM (ISO 8601)
- Join Date
- Jul 2009
Re: SW Saga Edition Thread 2: The Sith Lords
The GM is experienced and skilled, I just don't think he expected me to do that. But, he did specifically request an all Jedi party. :) All the other PCs are saber monsters with relatively few Force powers; I'm a Force power sage.
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2014-01-23, 11:23 AM (ISO 8601)
- Join Date
- May 2008
- Location
- Under a rock
Re: SW Saga Edition Thread 2: The Sith Lords
_______________________________________________
"When Boba Fett told Darth Vader, "As you wish," what he meant was, "I love you.""
Phil the Piratical Platypus avatar by Serpentine
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2014-01-23, 11:36 AM (ISO 8601)
- Join Date
- May 2013
Re: SW Saga Edition Thread 2: The Sith Lords
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2014-01-24, 03:53 AM (ISO 8601)
- Join Date
- Nov 2013
- Location
- Italy
- Gender
Re: SW Saga Edition Thread 2: The Sith Lords
I'm mastering a game in KOTOR, and i need an NPC of 15 lv.
He must be a general, he must be the bravest, he must fight in front line and he must be smart. He must be THE MAN. He must be a sort of samurai, he is loyal and he is a noble warrior.
I haven't yet decided his race, kaleesh or a Feeorin. My players use the 28 points system so i think the NPC must use the same. I'm thinking about a soldier-elite trooper-officer.
Can you help me with this NPC?
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2014-01-24, 10:40 AM (ISO 8601)
- Join Date
- Apr 2005
- Location
- Back in the USSR
- Gender
Re: SW Saga Edition Thread 2: The Sith Lords
Only if you promise that the main bad guy will kill him within four encounters of his introduction.
Spoiler
Stealthy Snake avatar by Dawn
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2014-01-24, 10:48 AM (ISO 8601)
- Join Date
- Jul 2009
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2014-01-24, 11:41 AM (ISO 8601)
- Join Date
- Nov 2013
- Location
- Italy
- Gender
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2014-01-24, 11:49 AM (ISO 8601)
- Join Date
- Mar 2013
- Location
- Toronto
- Gender
Re: SW Saga Edition Thread 2: The Sith Lords
Chelios; I'd try the Martial Artist PrC from Galaxy at War. Its a great class, and it fits the theme of 'noble warrior' very well. Alternately, you could throw in a few gladiator or duelist levels for that 'Samurai' feel. If you aren't too adverse to it I'd even say go with the Imperial Knight talent tree from Legacy Era, and add a few of those. Either that or the Jensaraai Defender tree from Jedi Academy (unfortunately those last two didn't exist yet and are also force users, so its up to you)
As for officer talents try the Rebel Recruiter from Rebellion Era, and Grand Leader from Clone Wars. They are both very 'THE MAN' loyalty inspiring. One is he gets his enemies to join him, the other is he gets to buff his allies like crazy.
I'd throw together a rough build, but I'm AFB atm.
Hope this helps!
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2014-01-24, 11:57 AM (ISO 8601)
- Join Date
- Jul 2009
Re: SW Saga Edition Thread 2: The Sith Lords
Chelios, what level will the PCs be?
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2014-01-24, 04:48 PM (ISO 8601)
- Join Date
- Nov 2013
- Location
- Italy
- Gender
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2014-01-24, 05:01 PM (ISO 8601)
- Join Date
- Jul 2009
Re: SW Saga Edition Thread 2: The Sith Lords
Why don't you ask the PCs to make this NPC? :)
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2014-01-24, 06:09 PM (ISO 8601)
- Join Date
- Mar 2013
- Location
- Toronto
- Gender
Re: SW Saga Edition Thread 2: The Sith Lords
Excellent idea from Alejandro!
Alternatively, here is a quick build guide for the one that I suggested
Spoiler: General McSamuraiKey feats/items: Blastsword (Unknown regions), Weapon proficiency (blastsword), double attack (blastsword), weapon finesse
Soldier 7: Devastating Attack (Blastsword), Melee Smash, Stunning Strike, Indomitable/Battle Analysis
Gladiator 3: Brutal Attack (Blastsword), Personal Vendetta
Officer 1: Grand Leader (Clone Wars Campaign Guide)
Elite Trooper 1: Armour Mastery (Ok, this is a talent belonging to the Imperial Knight from the Legacy era guide, but it should also be available to Elite Troopers)
Melee Duelist 1: Single Weapon Flourish
And:
Officer 2: Recruit Enemy (Rebellion Era Campaign Guide)
OR
Elite Trooper 2: Mandalorian Ferocity (KOTOR)
Alternatively you can switch some things around to gain multi-attack proficiency (exotic weapons) to make better use of single weapon flourish and Mandalorian ferocity.
The Personal Vendetta is because many Samurai challenge foes to fight them first, grand leader is (IMO) the best buff talent, Stunning Strike and Melee smash are solid talents for any close fighter, armour mastery is because samurai wear armour, devastating attack is to improve brutal attack, brutal attack is because samurai are great at cleaving opponents in half with one blow, recruit enemy is because this guy sounds like the kind to make his enemies his allies (and it gives you a reason to keep the PCs alive), single weapon flourish is to get more out of his sword (give him more options), and the blastsword is because blastswords are awesome, and the best melee damage bang for your buck. They are also so cool! What is more awesome than slashing someone and shooting them at the same time?
Hope this helps!
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2014-01-24, 07:33 PM (ISO 8601)
- Join Date
- Apr 2005
- Location
- Back in the USSR
- Gender
Re: SW Saga Edition Thread 2: The Sith Lords
My inner Wedge Antilles is side-eyeing the hell out of "blastswords are awesome" by the way.
Spoiler
Stealthy Snake avatar by Dawn
Lack of images by Imageshack
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2014-01-24, 08:10 PM (ISO 8601)
- Join Date
- Mar 2013
- Location
- Toronto
- Gender
Re: SW Saga Edition Thread 2: The Sith Lords
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2014-01-25, 08:50 AM (ISO 8601)
- Join Date
- Nov 2013
- Location
- Italy
- Gender
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2014-01-25, 02:28 PM (ISO 8601)
- Join Date
- Mar 2013
- Location
- Toronto
- Gender
Re: SW Saga Edition Thread 2: The Sith Lords
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2014-01-26, 12:00 PM (ISO 8601)
- Join Date
- Nov 2013
- Location
- Italy
- Gender
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2014-01-26, 01:41 PM (ISO 8601)
- Join Date
- May 2008
- Location
- Under a rock
Re: SW Saga Edition Thread 2: The Sith Lords
One thing. Gunslinger/bounty hunter sounds like a recipe for a CT Killer - while I don't consider them to be automatically game-breaking, as some do, they do demand a little extra care on the part of the GM. Any opponent the players identify as a "boss type" can be dropped in a round, so you need to not have (identifiable) "boss types," or put the PCs in positions where (for whatever reason) they can't/don't want to have the gunslinger take that shot. Giving your General a bunch of troops for support is a good start, but may not be enough to prevent the players spotting him and targeting him for the OHKO. (Maybe think about Darth Vader's appearances in the OT for inspiration - the heroes very seldom encounter him directly, and when they do he usually has a whole lot of stormtroopers around as well as a goal other than "wipe them all out.")
_______________________________________________
"When Boba Fett told Darth Vader, "As you wish," what he meant was, "I love you.""
Phil the Piratical Platypus avatar by Serpentine
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2014-01-31, 12:40 AM (ISO 8601)
- Join Date
- Jul 2013
Re: SW Saga Edition Thread 2: The Sith Lords
So, not knowing where to go, I ended up here.
Anyone have suggestions on how to build a "jedi" that uses a blaster pistol or rifle instead of a lightsaber? I don't necessarily need the jedi class. I just want to use force powers and all other jedi-ness, but use a gun (and not suck).Last edited by MicManGuy; 2014-01-31 at 12:41 AM.
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2014-01-31, 01:58 AM (ISO 8601)
- Join Date
- Oct 2011
Re: SW Saga Edition Thread 2: The Sith Lords
That's quite easy. Grab any class you want and prioritize Dexterity (for guns), Wisdom (for powers) and Charisma (for using the powers). Be a human, and use your bonus human feat to pick up Force Sensitive (training in Use the Force at 1st-level). Then use your 1st-level feat to nab Force Training for the powers. Then, every three levels, when you have an "open" feat, grab another Force Training; and pick up Skill Focus (Use the Force) as soon as possible.
That's pretty much all you need to do. You can pick any class - Soldier for the armor and offensive-minded talents. Scout for stealthy and enduring talents (and evasion). Noble for the variety of really nice talents (and since you'll already have a nice Charisma modifier for its skills). And Scoundrel to be a jerk.
Literally every class will let you wield pistols; go for Soldier or Scout if you want to use rifles instead.Last edited by Sidmen; 2014-01-31 at 01:58 AM.
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2014-01-31, 03:08 AM (ISO 8601)
- Join Date
- Jul 2013
Re: SW Saga Edition Thread 2: The Sith Lords
Mmmk. In that case, I think avoiding jedi entirely would be good. I love having tons of skills. Thanks!
So, what about Talents? Anything in particular that anyone knows of? So far, I've found some cool Force Talents:
Force Directed Shot
Negate and Redirect
Telekinetic Vigilance
Insightful AimLast edited by MicManGuy; 2014-01-31 at 03:09 AM.
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2014-01-31, 05:04 PM (ISO 8601)
- Join Date
- Jul 2009
Re: SW Saga Edition Thread 2: The Sith Lords
How about this?
Be a human, spend your bonus feat on Force Sensitive, be a soldier, train Use the Force. As you level, pick up the requirements for Gunslinger with your soldier bonus feats, and use a few of your character level feats to buy Force Training. Take lots of Battle Strike. Spend your Soldier talents on the Ambusher talent tree. Get into Gunslinger and get some of their delicious talents.
You'll end up with a pistol slinging monster who adds bonus damage from Ambusher and can use Battle Strike to add more bonus damage and to hit on top of that. Pretty easy to be firing, say, 4d8+3d6+half your level shots, at least until the Battle Strikes run out. 5d8 if you pick up Rapid Shot somewhere. :)
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2014-01-31, 10:59 PM (ISO 8601)
- Join Date
- Jul 2013
Re: SW Saga Edition Thread 2: The Sith Lords
Hmm some good advice there.
I've been playing with the idea of other races. Nyriaanan, Miraluka, and Felucian
all give me lvl 1 feats that I need, like human. I'm actually kind of tempted to go Miraluka so that concealment means nothing to me, but the -2 dex hurts.
Kel Dor, Fosh, Umbaran, and Caamasi give really good ability scores. I'm really drawn to go Umbaran because I LOVE the Persuasion skill.
Thoughts, anyone?Last edited by MicManGuy; 2014-01-31 at 11:38 PM.
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2014-01-31, 11:23 PM (ISO 8601)
- Join Date
- Oct 2011
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2014-02-05, 02:35 PM (ISO 8601)
- Join Date
- Apr 2007
- Location
- Lemuria
- Gender
Re: SW Saga Edition Thread 2: The Sith Lords
Ok, so I'm curious, is it possible to build a bomb-nut in Saga?
Grenades seem to be of limited use and are expensive, missile launchers don't quite fit with the bomb-nut image, and explosive detonators are pretty circumstantial.Last edited by druid91; 2014-02-05 at 02:36 PM.
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2014-02-05, 02:49 PM (ISO 8601)
- Join Date
- May 2008
- Location
- Under a rock
Re: SW Saga Edition Thread 2: The Sith Lords
What do you mean by "bomb-nut"? I'm not familiar with the term.
_______________________________________________
"When Boba Fett told Darth Vader, "As you wish," what he meant was, "I love you.""
Phil the Piratical Platypus avatar by Serpentine
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2014-02-05, 03:15 PM (ISO 8601)
- Join Date
- Apr 2007
- Location
- Lemuria
- Gender
Re: SW Saga Edition Thread 2: The Sith Lords
Think Solf J. Kimblee, or that Italian guy from Atlantis.
WARNING TVTROPES LINK.
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2014-02-05, 03:55 PM (ISO 8601)
- Join Date
- May 2013
Re: SW Saga Edition Thread 2: The Sith Lords
There is a scoundrel talent from galaxy of intrigue (bomb thrower?) that is (almost) ideal (you can build grenades from some stuff in 6 seconds, and gain a bonus to handling explosives) iirc
Then there is the saboteur prestige class from force unleashed, if you want to invest further in that concept, the military engineer and the improviser might also warrant a look.
Also: depending on how mines are interperted to work in your group, you may want to take a look (they can be found in force unleashed and galaxy at war)
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2014-02-07, 05:53 PM (ISO 8601)
- Join Date
- Jul 2012
- Gender