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  1. - Top - End - #781
    Ogre in the Playground
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    Default Re: Minecraft Thread XII: Don't Kick the Bukkit

    Quote Originally Posted by Duck999 View Post
    Whitelists use the same name that you use in Minecraft. The same name you log in with, and the same name it shows above your head to other people, the same name that appears when you type in chat. You have to use your Minecraft Username.
    Well, that IS my Minecraft username, but every time I try to connect to the server it tells me I'm not whitelisted.

  2. - Top - End - #782
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    Default Re: Minecraft Thread XII: Don't Kick the Bukkit

    Quote Originally Posted by Shpadoinkle View Post
    Well, that IS my Minecraft username, but every time I try to connect to the server it tells me I'm not whitelisted.
    That could be a cause of typos on the side of whoever whitelisted you.
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    Quote Originally Posted by TFT on quicktopic
    Oh no, Duck999 is a mason.

    How can I possibly suspect you of being a wolf now? :(

    :P
    Quote Originally Posted by Legato Endless View Post
    Duck: Mason. A really shifty mason, but a confirmed role nonetheless.

    Slii: Slii is town. He looks better than Duck even with that mason claim.

  3. - Top - End - #783
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    Default Re: Minecraft Thread XII: Don't Kick the Bukkit

    @Shneeky: According to Bevo, there's a version of LP coming down the (pardon the pun) pipe that uses TE ducts instead of BC pipes. No idea if it'll still require anything from BC, but he showed it off. It was still in alpha at the time though, so grain of salt and all that.

  4. - Top - End - #784
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    Default Re: Minecraft Thread XII: Don't Kick the Bukkit

    Quote Originally Posted by Triaxx View Post
    @Shneeky: According to Bevo, there's a version of LP coming down the (pardon the pun) pipe that uses TE ducts instead of BC pipes. No idea if it'll still require anything from BC, but he showed it off. It was still in alpha at the time though, so grain of salt and all that.
    TE3 can already do most of what LP does. While it's a novel concept, I don't see the value-added.
    Quote Originally Posted by The Underlord View Post
    All hail great Shneekeythulhu! Ia Ia Shneeky fthagn
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  5. - Top - End - #785
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    Default Re: Minecraft Thread XII: Don't Kick the Bukkit

    Quote Originally Posted by Shpadoinkle View Post
    Well, that IS my Minecraft username, but every time I try to connect to the server it tells me I'm not whitelisted.
    As you can clearly see, "Lorin_GITP" is whitelisted. I was going to change that to "LorinTN", but then you took it off the list?

    Technical Admin of the Minecraft server. Whitelist is here; put your name there and post it in the thread.
    The overly long monstrosity that is my extended signature lies here.
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    Quote Originally Posted by Grue Bait View Post
    Good game, guys. Sapo, you are just too good for this.
    Quote Originally Posted by A Rainy Knight View Post
    And by the way, your puzzle was one of the most interesting ones I've solved in a while. Kudos.
    Avatar by Akrim.elf

  6. - Top - End - #786
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    Default Re: Minecraft Thread XII: Don't Kick the Bukkit

    Quote Originally Posted by Saposhiente View Post
    As you can clearly see, "Lorin_GITP" is whitelisted. I was going to change that to "LorinTN", but then you took it off the list?
    Lorin_GITP is my profile name, LorinTN is the account name, which I thought might be the name needed. I don't know which you need, but as it is every time I try connecting to the server I still get a message saying I'm not whitelisted.

  7. - Top - End - #787
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    Default Re: Minecraft Thread XII: Don't Kick the Bukkit

    Your profile is just a separate environment kept on your computer's end to keep all of your preferences per version from mixing up, what you name it does not matter and the server doesn't look at it. So, yes, LorinTN is the name that needs to be whitelisted.
    "Okay, so I'm going to quick draw and dual wield these one-pound caltrops as improvised weapons..."
    ---
    "Oh, hey, look! Blue Eyes Black Lotus!" "Wait what, do you sacrifice a mana to the... Does it like, summon a... What would that card even do!?" "Oh, it's got a four-energy attack. Completely unviable in actual play, so don't worry about it."

  8. - Top - End - #788
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    Default Re: Minecraft Thread XII: Don't Kick the Bukkit

    Added .

    Technical Admin of the Minecraft server. Whitelist is here; put your name there and post it in the thread.
    The overly long monstrosity that is my extended signature lies here.
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    Quote Originally Posted by Grue Bait View Post
    Good game, guys. Sapo, you are just too good for this.
    Quote Originally Posted by A Rainy Knight View Post
    And by the way, your puzzle was one of the most interesting ones I've solved in a while. Kudos.
    Avatar by Akrim.elf

  9. - Top - End - #789
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    Default Re: Minecraft Thread XII: Don't Kick the Bukkit

    Except the crafting methods, and the ability to maintain a certain number of items in a chest. Or deliver them on request. Plus TE3's ducts can occasionally be a bit strange about where things end up.

  10. - Top - End - #790
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    Default Re: Minecraft Thread XII: Don't Kick the Bukkit

    does anyone know if it's possible to make a single player world a multiplayer serve for a short ammount of time? i've been builting this temple in a creative world for my sinleplayer one, but i've gotten stuck on the roof, as i have no idea how it should look.
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  11. - Top - End - #791
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    Default Re: Minecraft Thread XII: Don't Kick the Bukkit

    I assume you want a server that goes beyond LAN; for that, just copy the save to a server and copy it back afterwards.

    Technical Admin of the Minecraft server. Whitelist is here; put your name there and post it in the thread.
    The overly long monstrosity that is my extended signature lies here.
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    Quote Originally Posted by Grue Bait View Post
    Good game, guys. Sapo, you are just too good for this.
    Quote Originally Posted by A Rainy Knight View Post
    And by the way, your puzzle was one of the most interesting ones I've solved in a while. Kudos.
    Avatar by Akrim.elf

  12. - Top - End - #792
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    Default Re: Minecraft Thread XII: Don't Kick the Bukkit

    Quote Originally Posted by Draconi Redfir View Post
    does anyone know if it's possible to make a single player world a multiplayer serve for a short ammount of time? i've been builting this temple in a creative world for my sinleplayer one, but i've gotten stuck on the roof, as i have no idea how it should look.
    According to the MC forum you can do the following: "While in your Single Player world, press Esc -> Open to LAN -> Allow cheats."

    (For a more permanent option someone suggests: "The best way to do it would be to exit your game, get NBTExplorer and use it to open your current level.dat, then change the AllowCommands property from 0 to 1, save and exit, then start up Minecraft again.")
    Last edited by Domochevsky; 2014-04-30 at 02:17 PM.
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    Hey, check out my site. (It has interactive comics, stories and coding efforts.)

  13. - Top - End - #793
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    Default Re: Minecraft Thread XII: Don't Kick the Bukkit

    dang, not exactly simple then. Wasn't the whole point of making singleplayer worlds have the same loading issues and such as multiplayer worlds so that you could easily turn a singleplayer world into a multiplayer one? What happened to that?
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  14. - Top - End - #794
    Ogre in the Playground
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    Default Re: Minecraft Thread XII: Don't Kick the Bukkit

    Okay, so I can log in now, sort of... This morning I logged in and looked around for about half an hour, but I quit when I got stuck loading stuff for ten minutes on a road somewhere. Now whenever I try to connect to the server, I just get a blank white loading screen. I've been sitting at this one for the last twenty minutes and the client gives me the (Not responding) message and I haven't got the faintest idea why. I tried turning the draw distance and graphics to the minimum to see if that might help, but it still isn't loading for some reason. Does anybody have any ideas for a solution? Is there some kind of server issue?

  15. - Top - End - #795
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    NecromancerGuy

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    Default Re: Minecraft Thread XII: Don't Kick the Bukkit

    Heav, any luck fixing that bug I showed you?
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  16. - Top - End - #796
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    Default Re: Minecraft Thread XII: Don't Kick the Bukkit

    Quote Originally Posted by Domochevsky View Post
    According to the MC forum you can do the following: "While in your Single Player world, press Esc -> Open to LAN -> Allow cheats."

    (For a more permanent option someone suggests: "The best way to do it would be to exit your game, get NBTExplorer and use it to open your current level.dat, then change the AllowCommands property from 0 to 1, save and exit, then start up Minecraft again.")
    That wouldn't really help him figure out how a temple's roof should look, though, and in creative mode cheats are enabled by default anyway. I assumed he wanted advice on how to build the thing and wanted people to be able to go around it and see it from all angles to help with that.

    Quote Originally Posted by Draconi Redfir View Post
    dang, not exactly simple then. Wasn't the whole point of making singleplayer worlds have the same loading issues and such as multiplayer worlds so that you could easily turn a singleplayer world into a multiplayer one? What happened to that?
    I thought that that was more about simplifying the coding so that Mojang (and modders) wouldn't need to maintain different code for multiplayer and singleplayer. It does also mean that you can simply open a local server to your area network and have it work, too, which can be useful sometimes.



    On another note, I've just become about a thousand times more excited for 1.8 with the changes to slime blocks and pistons in the latest snapshot. I can see so very many amazing redstone contraptions built with super-sticky pistons. Already people have designed some basic flying machines, but I suspect that a lot of what's done with them will be simpler and more reliable elevators.

  17. - Top - End - #797
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    Default Re: Minecraft Thread XII: Don't Kick the Bukkit

    Draconi Redfir, if it's all the same to you, maybe you could try posting pictures of how things look right now?
    "Okay, so I'm going to quick draw and dual wield these one-pound caltrops as improvised weapons..."
    ---
    "Oh, hey, look! Blue Eyes Black Lotus!" "Wait what, do you sacrifice a mana to the... Does it like, summon a... What would that card even do!?" "Oh, it's got a four-energy attack. Completely unviable in actual play, so don't worry about it."

  18. - Top - End - #798
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    Default Re: Minecraft Thread XII: Don't Kick the Bukkit

    So... is anybody else ever on?

  19. - Top - End - #799
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    Default Re: Minecraft Thread XII: Don't Kick the Bukkit

    Quote Originally Posted by Shpadoinkle View Post
    So... is anybody else ever on?
    I go on occasionally, but no one else really goes on unless they see that someone else is on. So, rarely. We really need to organize events or stuff.
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    Quote Originally Posted by TFT on quicktopic
    Oh no, Duck999 is a mason.

    How can I possibly suspect you of being a wolf now? :(

    :P
    Quote Originally Posted by Legato Endless View Post
    Duck: Mason. A really shifty mason, but a confirmed role nonetheless.

    Slii: Slii is town. He looks better than Duck even with that mason claim.

  20. - Top - End - #800
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    Default Re: Minecraft Thread XII: Don't Kick the Bukkit

    Quote Originally Posted by Shpadoinkle View Post
    So... is anybody else ever on?
    I'm pretty much just waiting for the server to update.

  21. - Top - End - #801
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    Default Re: Minecraft Thread XII: Don't Kick the Bukkit

    I remember someone with access to the internal workings of the server, probably Saposhiente, commenting at one point that lots of people seem to log on, mess around for a few minutes, then, when no one else is on, log off, only for someone else to do the same thing a short time later. Part of the problem, basically, is that there's so often no one on that no one comes on, making the problem self-perpetuating.

  22. - Top - End - #802
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    Default Re: Minecraft Thread XII: Don't Kick the Bukkit

    Quote Originally Posted by NecroRebel View Post
    I remember someone with access to the internal workings of the server, probably Saposhiente, commenting at one point that lots of people seem to log on, mess around for a few minutes, then, when no one else is on, log off, only for someone else to do the same thing a short time later. Part of the problem, basically, is that there's so often no one on that no one comes on, making the problem self-perpetuating.
    That was Sapo. I am planning on organizing an event for after (my) finals, with my initial thoughts being a sort of competitive capture the flag. I will likely be able to harrass and/or guilt Heav into joining too. I might be able to get a few more people.
    LGBTA+itP

  23. - Top - End - #803
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    Default Re: Minecraft Thread XII: Don't Kick the Bukkit

    Quote Originally Posted by Ogremindes View Post
    I'm pretty much just waiting for the server to update.
    This is my current state
    Thankyou to NEOPhyte for the Techpriest Engiseer
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    Just play the character you want to play. Don't feel the need to squeeze every point out of the build.
    Quote Originally Posted by Max_Killjoy View Post
    take this virtual +1.
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  24. - Top - End - #804
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    Default Re: Minecraft Thread XII: Don't Kick the Bukkit

    Quote Originally Posted by OracleofWuffing View Post
    Draconi Redfir, if it's all the same to you, maybe you could try posting pictures of how things look right now?
    i'd love too, but unfortionately imageshack is now pay-to-use, and imgur is broken for me, having annoying adware popups in crhome, and not actually uploading any images on internet explorer, or only one if it actually does.i need a new image hosting website.-.
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  25. - Top - End - #805
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    Default Re: Minecraft Thread XII: Don't Kick the Bukkit

    Quote Originally Posted by Ogremindes View Post
    I'm pretty much just waiting for the server to update.
    Quote Originally Posted by Leon View Post
    This is my current state
    You know, you can go to profile settings and play an older version. Right now I play 1.7.4 because most servers I go on are compatible with it, and some are compatible with it and newer versions.
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    Quote Originally Posted by TFT on quicktopic
    Oh no, Duck999 is a mason.

    How can I possibly suspect you of being a wolf now? :(

    :P
    Quote Originally Posted by Legato Endless View Post
    Duck: Mason. A really shifty mason, but a confirmed role nonetheless.

    Slii: Slii is town. He looks better than Duck even with that mason claim.

  26. - Top - End - #806
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    Default Re: Minecraft Thread XII: Don't Kick the Bukkit

    Quote Originally Posted by Duck999 View Post
    You know, you can go to profile settings and play an older version. Right now I play 1.7.4 because most servers I go on are compatible with it, and some are compatible with it and newer versions.
    Yes, im aware. Im done playing the server till its either updated or Elm11 has time to come back and we work on what we were working on. And im sure atm the server will update first. Ive iterated my Base twice and the other things i was working on have been either completed or ive abandoned them for being to problematic (Blaze Farm ~ made a Error in the early construction and its such a damm pain to get in and try and fix it, tried many many times.)

    I play 1.7.4 Solo and on a small server currently. Just found a ice Spike Plain in my solo world which im right pleased about ~ Random Portals ftw
    Last edited by Leon; 2014-05-03 at 09:48 AM.
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    Ravia Del'Karro (Magos Biologis Errant)
    Katarina (Ordo Malleus Interrogator)
    Emberly (Fire Elemental former Chef)

    Quote Originally Posted by Mike_G View Post
    Just play the character you want to play. Don't feel the need to squeeze every point out of the build.
    Quote Originally Posted by Max_Killjoy View Post
    take this virtual +1.
    Peril Planet

  27. - Top - End - #807
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    Default Re: Minecraft Thread XII: Don't Kick the Bukkit

    Has anyone tested this Columbia Map yet??

    http://www.minecrafthill.net/minecra...k-columbia-map

  28. - Top - End - #808
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    Default Re: Minecraft Thread XII: Don't Kick the Bukkit

    Guys, because of the changes in 1.7.9, server isn't going to be updated for a while, unless you want me to update the main server to 1.7.2 beta (dangerous) (compatible with 1.7.4)

    Technical Admin of the Minecraft server. Whitelist is here; put your name there and post it in the thread.
    The overly long monstrosity that is my extended signature lies here.
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    Quote Originally Posted by Grue Bait View Post
    Good game, guys. Sapo, you are just too good for this.
    Quote Originally Posted by A Rainy Knight View Post
    And by the way, your puzzle was one of the most interesting ones I've solved in a while. Kudos.
    Avatar by Akrim.elf

  29. - Top - End - #809
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    Default Re: Minecraft Thread XII: Don't Kick the Bukkit

    Quote Originally Posted by Saposhiente View Post
    unless you want me to update the main server to 1.7.2 beta
    "Update" to something pre-Adventure-Update? Eh, none of my business I guess.

    ION: I have a list of a potential set of mods I would like to use some time (for 1.6.4 release.) Could someone tell me if the Tinker's Construct alteration is even possible, and how? Also, I would like to know people's opinions on the list.
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    • Portal Gun
    • Enhanced Portals
    • Dimension Doors
    • Mystcraft
    • Twilight Forest
    • Aether 2: Genesis of the Void
    • DivineRPG
    • Atum
    • Eternal Frost
    • Tropicraft
    • Extra Utilities
    • Witchery
    • Tinkers' Construct (altered such that putting an ore in the smeltery only produces three nuggets worth of liquid)
    • Iguana Tweaks: TiC
    • Mo' Creatures
    • Biomes O'plenty
    • Natura
    • ExtrabiomesXL
    • Hunger Overhaul
    • Pam's Harvestcraft
    • Metallurgy 3 (grinders disabled)
    • ExtraTiC
    • Hardcore Ender Expansion
    • Recipe Changer (configured such that: each ore smelts into a single nugget (instead of a whole ingot) in a furnace; Ender Quarry requires Dragon Essence instead of a sapling; sag-mill requires Ardite instead of iron)
    • EnderIO (configured so that the sag-mill only makes one dust per ore)
    • Ender Storage

    Last edited by enderlord99; 2014-05-03 at 03:42 PM.

  30. - Top - End - #810
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    Default Re: Minecraft Thread XII: Don't Kick the Bukkit

    Not Minecraft beta; Bukkit beta. I'm talking about using a beta build of Bukkit (not always safe) to run Minecraft release 1.7.2

    Technical Admin of the Minecraft server. Whitelist is here; put your name there and post it in the thread.
    The overly long monstrosity that is my extended signature lies here.
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    Quote Originally Posted by Grue Bait View Post
    Good game, guys. Sapo, you are just too good for this.
    Quote Originally Posted by A Rainy Knight View Post
    And by the way, your puzzle was one of the most interesting ones I've solved in a while. Kudos.
    Avatar by Akrim.elf

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