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  1. - Top - End - #121
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    Draconi Redfir's Avatar

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    Default Re: Minecraft Thread XII: Don't Kick the Bukkit

    so we've got five people now, still need two more, but Domo's taking a bit of a nap as it's kind of late for him right now, so there's no rush.
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  2. - Top - End - #122
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    Default Re: Minecraft Thread XII: Don't Kick the Bukkit

    Well, I'm really not interested in playing, but I'll log into the mumble chat to hang out with y'all if ya want
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  3. - Top - End - #123
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    Default Re: Minecraft Thread XII: Don't Kick the Bukkit

    Sooo I'm curious, what mods are on the Main GitP server? I don't see a list of them.

  4. - Top - End - #124
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    Default Re: Minecraft Thread XII: Don't Kick the Bukkit

    Quote Originally Posted by userpay View Post
    Sooo I'm curious, what mods are on the Main GitP server? I don't see a list of them.
    It uses plugins instead of mods.
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  5. - Top - End - #125
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    Default Re: Minecraft Thread XII: Don't Kick the Bukkit

    Quote Originally Posted by ShneekeyTheLost View Post
    It uses plugins instead of mods.
    Aaah so its basically vanilla minecraft? I presume there's plugins for protecting personal property from griefers and such?

    edit: Either way I suppose I'll request to be added to the whitelist. Not sure I'll have alot of time to play but would be interested to start on some of my projects again. Name is same as here, userpay.
    Last edited by userpay; 2013-09-29 at 03:29 PM.

  6. - Top - End - #126
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    Default Re: Minecraft Thread XII: Don't Kick the Bukkit

    We've got six of us now hanging around the Mumble chatroom. It seems all we're missing is Domo, who's likely still asleep.

    Correction: There's just five of us, even if we got Domo back, we'd still be short another person. Heh.
    Last edited by Artemis97; 2013-09-29 at 04:14 PM.
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  7. - Top - End - #127
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    Default Re: Minecraft Thread XII: Don't Kick the Bukkit

    Just a reminder, anyone can still join us on the mumble server as we are still looking for players. bumping? whats that? :P
    Last edited by The Underlord; 2013-09-29 at 08:28 PM.
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  8. - Top - End - #128
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    Default Re: Minecraft Thread XII: Don't Kick the Bukkit

    I can handle dieng in minecraft.

    i can handle block lag in minecraft.

    I will tolerate being teleported backwards twenty feet and needing to retrace my steps all over again in minecraft.

    When the first happens As a direct result of EITHER of the latter two.

    i throw a hissy fit.

    that is all.
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  9. - Top - End - #129
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    Default Re: Minecraft Thread XII: Don't Kick the Bukkit

    Ok, so I am awake again. All in all that attempt yesterday didn't work out. So I'm suggesting we try again with a map that doesn't require that many people. Something for 4 or 5 seems to be apropriate.

    Do we have anything for that?
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    Default Re: Minecraft Thread XII: Don't Kick the Bukkit

    I'm always up to play something.
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    Default Re: Minecraft Thread XII: Don't Kick the Bukkit

    If you find a good time when lots of people are available to play, just in general, tell us about it. The problem with the Server availability times form was that not enough people responded to it.

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    Default Re: Minecraft Thread XII: Don't Kick the Bukkit

    Quote Originally Posted by OracleofWuffing View Post
    While I'm still interested in doing this, I'm gonna have to back down for a bit. The computer I use for screen capturing and/or streaming has decided to not start up (no POST) so I'm waiting for parts or a replacement to trickle in.
    Good news everybody myself! It was only the power supply! Granted that's not a guarantee that the rest of the computer's gonna go belly up, but I'm celebrating this little victory while I can.
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    Default Re: Minecraft Thread XII: Don't Kick the Bukkit

    I have decided to summon and kill a wither in survival, if anyone has tips/random items that would help/wants to help, let me know.

    Also, has the enderdragon been killed in the survival &/or hc wgs?
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    Default Re: Minecraft Thread XII: Don't Kick the Bukkit

    Quote Originally Posted by Astral Avenger View Post
    I have decided to summon and kill a wither in survival, if anyone has tips/random items that would help/wants to help, let me know.
    If you're going to fight the Wither fairly (as in, not cheesing it with stone generators to pin it in place), it's best to fight it in an enclosed area. If it can't fly out of reach, it's far easier to kill. The floor of your arena should also be tough enough to withstand black skull shots so you don't end up getting stuck in craters. Cobblestone and stone are good enough for that. Ideally, the spot where it's actually spawned should have an obsidian floor and ceiling in a decent radius (4-5 blocks) around it so that it doesn't make a huge crater when it finishes charging up.

    Have an extended regeneration potion, a golden apple, and 2-3 splash healing II potions, a bow, a diamond sword, and diamond armor and it'll go down easy. Drink the regen potion, place the last skull, wait until the thing is ~3/4 of the way charged, eat the apple, and then go to town, using the splash healing potions as needed (you probably won't).



    You could always make a creative world, build a copy of your arena, give yourself whatever equipment you've got available, then change gamemodes to survival to practice and see if your preparations are sufficient.

  15. - Top - End - #135
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    Default Re: Minecraft Thread XII: Don't Kick the Bukkit

    Quote Originally Posted by Astral Avenger View Post
    I have decided to summon and kill a wither in survival, if anyone has tips/random items that would help/wants to help, let me know.
    1) Milk: It Does a Body Good! Specifically, it negates Wither effect.
    2) Regen II also is a good potion to chug early on.
    3) Splash Potions of Healing II are never bad.
    4) Wither counts as undead, so the splash potion of healing will harm it as well as heal you. Particularly useful in the second stage of this fight
    5) As the Wither counts as undead, Smite is a good enchantment to have plenty of. He is, however, immune to fire, so flame is pointless.
    6) Protection enchantment seems to have the same effect on Wither that it does on Poison... but only actual Protection, none of the other specific-protection stuff helps.
    7) Building an arena can make this battle much easier, particularly if there is a low ceiling so he can't get too far and you can still hit him with your sword.
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  16. - Top - End - #136
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    Default Re: Minecraft Thread XII: Don't Kick the Bukkit

    So i was watching a youtuber talk about building catacombs under a place to store the "bodies" of PVP fights they have on their server, and it got me feeling a little nostalgic, as the one thing on our server that i'm truely proud of above all else is the catacombs for Trollplace, a large area of mountanous desert the likes of wich you don't even see spawn anymore thanks to the dventure update terrain generaition. i started working on it ages ago, back when sandstone stairs weren't even a thing, and i never did finish it. the generaition made this mig natural arch i had wanted to turn into a sculpted gateway, and it housed a valley surrounded by cliffs i had wanted to carve homes into for the people who lived there. Sadly, asside from gathering a crackton of sand and sandstone and maybe digging a bit of a hole, i really never did anything with the place after it was moved to the adventure update seed. wich sucks, as it only goes to show you how utterly i fail at finishing projects i start.

    there was no point to this, just some musings.
    Last edited by Draconi Redfir; 2013-10-01 at 12:06 AM.
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  17. - Top - End - #137
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    Default Re: Minecraft Thread XII: Don't Kick the Bukkit

    Speaking of unrelated things...

    Build 12 of QuiverBow is up, and two new items have been added. (The coin tosser and big firework rocket launcher.)
    Last edited by Domochevsky; 2013-10-01 at 02:18 PM.
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  18. - Top - End - #138
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    Default Re: Minecraft Thread XII: Don't Kick the Bukkit

    Quote Originally Posted by Draconi Redfir View Post
    So i was watching a youtuber talk about building catacombs under a place to store the "bodies" of PVP fights they have on their server, and it got me feeling a little nostalgic, as the one thing on our server that i'm truely proud of above all else is the catacombs for Trollplace, a large area of mountanous desert the likes of wich you don't even see spawn anymore thanks to the dventure update terrain generaition. i started working on it ages ago, back when sandstone stairs weren't even a thing, and i never did finish it. the generaition made this mig natural arch i had wanted to turn into a sculpted gateway, and it housed a valley surrounded by cliffs i had wanted to carve homes into for the people who lived there. Sadly, asside from gathering a crackton of sand and sandstone and maybe digging a bit of a hole, i really never did anything with the place after it was moved to the adventure update seed. wich sucks, as it only goes to show you how utterly i fail at finishing projects i start.

    there was no point to this, just some musings.
    That reminds me of Undertown... It was a project I started on another server. A high-PVP server as it happened, so I built a peaceful underground community somewhat inspired by the Vaults in Fallout, we only ever had three members, but we had enough capacity that we probably could have easily accommodated the entire server.
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    I like the "hobo" in there.
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  19. - Top - End - #139
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    Default Re: Minecraft Thread XII: Don't Kick the Bukkit

    so quick question i probably should have thought of arlier. you can add mods to pre-existing worlds right? like if i wanted to add a mod that let me combine vines and cobblestone into mossy cobblestone then i wouldn't need to start a new world for it?
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  20. - Top - End - #140
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    Default Re: Minecraft Thread XII: Don't Kick the Bukkit

    Quote Originally Posted by Draconi Redfir View Post
    so quick question i probably should have thought of arlier. you can add mods to pre-existing worlds right? like if i wanted to add a mod that let me combine vines and cobblestone into mossy cobblestone then i wouldn't need to start a new world for it?
    Not unless it contains world-gen. Even then, all you need to do is find new chunks.
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    Default Re: Minecraft Thread XII: Don't Kick the Bukkit

    sweet, shouldn't be a problem then.
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    Default Re: Minecraft Thread XII: Don't Kick the Bukkit

    Do you have any mods already? I know one of them adds a recipe which is bucket of water, cobble and wheat to make mossy.

  23. - Top - End - #143
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    Default Re: Minecraft Thread XII: Don't Kick the Bukkit

    Are hoppers working normally on the server, I just installed one with the intent of having it fill up a dispenser with eggs. It can suck in eggs from above, but it doesn't seem to want to put them into the dispenser. It is definitely attached to the dispenser, not just adjacent to it. any ideas on whats happening?
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  24. - Top - End - #144
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    Default Re: Minecraft Thread XII: Don't Kick the Bukkit

    Quote Originally Posted by Astral Avenger View Post
    Are hoppers working normally on the server, I just installed one with the intent of having it fill up a dispenser with eggs. It can suck in eggs from above, but it doesn't seem to want to put them into the dispenser. It is definitely attached to the dispenser, not just adjacent to it. any ideas on whats happening?
    Redstone signal disables hoppers dispensing. Check to be sure you aren't getting a redstone signal from somewhere. Remember that most blocks can transmit a redstone signal one block.
    Quote Originally Posted by The Underlord View Post
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    Default Re: Minecraft Thread XII: Don't Kick the Bukkit

    wouldn't the redstone signal stop the hopper from picking up the block to begin with?
    I think the nearest redstone with charge/current is 2 blocks away.
    edit: nearest block with charge is a stone with a lever and a redstone torch. lever is on, torch is off, block is 3 away in the x and 1 away in the y and z directions from the hopper

    Edit: Solved, many thanks Oracle
    Last edited by Astral Avenger; 2013-10-03 at 12:22 PM.
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    Default Re: Minecraft Thread XII: Don't Kick the Bukkit

    Problem solved, the Dispenser was a Private Dispenser, so it wasn't taking anything from Hoppers.
    "Okay, so I'm going to quick draw and dual wield these one-pound caltrops as improvised weapons..."
    ---
    "Oh, hey, look! Blue Eyes Black Lotus!" "Wait what, do you sacrifice a mana to the... Does it like, summon a... What would that card even do!?" "Oh, it's got a four-energy attack. Completely unviable in actual play, so don't worry about it."

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    Default Re: Minecraft Thread XII: Don't Kick the Bukkit

    Got my third wither skull about 2 minutes ago. Killing the Wither attempt #1 is going to begin as soon as I get my armor enchanted.

    Edit:
    well, full diamond armor + power II bow + diamond sword (smite IV, Knockback II, looting III) + potion of invisibility + golden apple = dead wither. I didn't even get hit by the wither effect or take damage, the whole fight took maybe 20 seconds. that thing went down like water down the drain. I think the end result is that the hardest part of making my beacon is going to be finding enough iron for the pyramid.

    Edit 2:
    anyone know if the enderdragon has been killed in the terra WG?
    Last edited by Astral Avenger; 2013-10-05 at 08:28 PM.
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    Default Re: Minecraft Thread XII: Don't Kick the Bukkit

    Here's my screenshot on a nearby village,
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    Anybody who walled it up and set up an iron golem there to prevent them from being wiped out by zombies, especially by sunlight burn proof tiny and armored ones and under the roof? I don't know how to repopulate the village.
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    Default Re: Minecraft Thread XII: Don't Kick the Bukkit

    Quote Originally Posted by t209 View Post
    Here's my screenshot on a nearby village,
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    Anybody who walled it up and set up an iron golem there to prevent them from being wiped out by zombies, especially by sunlight burn proof tiny and armored ones and under the roof? I don't know how to repopulate the village.
    To repopulate it you would need to bring two villagers from somewhere else to there. I think the easiest way to do that would be to use minecarts. To make sure nothing can kill them inside the village, you just need to make sure that there is no where monsters can spawn(well lit), and that zombies can't jump in from outside, or get through the wall in any way.
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    Default Re: Minecraft Thread XII: Don't Kick the Bukkit

    Quote Originally Posted by t209 View Post
    Here's my screenshot on a nearby village,
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    Anybody who walled it up and set up an iron golem there to prevent them from being wiped out by zombies, especially by sunlight burn proof tiny and armored ones and under the roof? I don't know how to repopulate the village.
    Don't know about that first question, but villager repopulation is a bit different. For a solid repopulation, you want to have at least three villagers, and the "simplest" solution is to just float a platform (probably about 5 or more blocks wide) up about three or four blocks high, wall it off, fill it with doors, place one villager there, and put a ceiling on it. Lure the other two villagers below the platform. They'll want to try to breed with the guy on the platform, but will sort-of-accidentally breed with each other instead. There's more complicated setups if you want to do things more neatly.
    "Okay, so I'm going to quick draw and dual wield these one-pound caltrops as improvised weapons..."
    ---
    "Oh, hey, look! Blue Eyes Black Lotus!" "Wait what, do you sacrifice a mana to the... Does it like, summon a... What would that card even do!?" "Oh, it's got a four-energy attack. Completely unviable in actual play, so don't worry about it."

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