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2013-10-06, 08:15 PM (ISO 8601)
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Re: Minecraft Thread XII: Don't Kick the Bukkit
Direwolf copied DocRedstone's vanilla method, which uses a minecart with a villager, sending him up into a room full of doors when you want the breeder on, and ejecting him out when you want it off. He was also sorting them, but that's entirely unnecessary and complicated even with mods. Which was of course the point.
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2013-10-07, 05:00 AM (ISO 8601)
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Re: Minecraft Thread XII: Don't Kick the Bukkit
This is where i Rage Quit Modded Minecraft.
Im very well set up and geared up and have decided to try Mystcraft again, did all the prep needed had a Overworld Link book and all with stuff to set up a base around the spot where i arrive.
I Arrive with NOTHING! Middle of a gosh damm random age with none of my Inventory and no bloody way to go back.
Am aware i can go delete a file and end up back in the over world but it really shouldn't have happened as i did everything by the book as it were. Watch all these vids of ppl swanning about in Ages and when ever i try it i get royally screwed over.
Add insult to it i tried to spawn the items needed to make a Nether Portal in as it was a suggestion on how to get back with the file modification ~ it wont light the portalThankyou to NEOPhyte for the Techpriest Engiseer
Spoiler
Current PC's
Ravia Del'Karro (Magos Biologis Errant)
Katarina (Ordo Malleus Interrogator)
Emberly (Fire Elemental former Chef)
Peril Planet
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2013-10-07, 06:16 AM (ISO 8601)
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Re: Minecraft Thread XII: Don't Kick the Bukkit
Nether Portals won't light in MystCraft Ages. You've got to manually spawn a portal 'block'.
Sounds like you ended up with a disarming book. I bet you threw in ender pearls hoping for intralinking?Last edited by Triaxx; 2013-10-07 at 06:21 AM.
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2013-10-07, 09:30 AM (ISO 8601)
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- Aug 2008
Re: Minecraft Thread XII: Don't Kick the Bukkit
I don't really know why one would want to put Intra-Linking on a Descriptive book, but yeah, that sounds like how one would end up with a Disarming book by accident. If it's a random age, there's a chance of a Star Fissure being around to go back, or if you have Twilight Forest and set B:AllowPortalsInOtherDimensions to True you can use that dimension to get home, but ragequits are ragequits, I guess.
Given that the mod's primary direction is to make things more like Myst, though, I think there's always going to be a chance of accidents sending you far back like this.Last edited by OracleofWuffing; 2013-10-07 at 09:34 AM.
"Okay, so I'm going to quick draw and dual wield these one-pound caltrops as improvised weapons..."
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"Oh, hey, look! Blue Eyes Black Lotus!" "Wait what, do you sacrifice a mana to the... Does it like, summon a... What would that card even do!?" "Oh, it's got a four-energy attack. Completely unviable in actual play, so don't worry about it."
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2013-10-07, 09:35 AM (ISO 8601)
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- Jul 2005
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- Newcastle, Australia
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Re: Minecraft Thread XII: Don't Kick the Bukkit
Thankyou to NEOPhyte for the Techpriest Engiseer
Spoiler
Current PC's
Ravia Del'Karro (Magos Biologis Errant)
Katarina (Ordo Malleus Interrogator)
Emberly (Fire Elemental former Chef)
Peril Planet
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2013-10-07, 09:59 AM (ISO 8601)
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- Dec 2004
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- I wish I knew...
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Re: Minecraft Thread XII: Don't Kick the Bukkit
Yea, there's a reason I use DimDoors instead of Mystcraft in my mod pack for the option of linking remote locations via teleportation. Plus I'm not all that happy about the ability Mystcraft has of crashing the server by being a memory hog because you suddenly made 30+ dimensions trying to fish for something.
SpoilerQuite possibly, the best rebuttal I have ever witnessed.
Joker Bard - the DM's solution to the Batman Wizard.
Takahashi no Onisan - The scariest Samurai alive
Incarnum and YOU: a reference guide
Soulmelds, by class and slot: Another Incarnum reference
Multiclassing for Newbies: A reference guide for the rest of us
My homebrew world in progress: Falcora
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2013-10-07, 01:57 PM (ISO 8601)
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Re: Minecraft Thread XII: Don't Kick the Bukkit
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2013-10-07, 08:02 PM (ISO 8601)
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- Aug 2008
Re: Minecraft Thread XII: Don't Kick the Bukkit
Eh, while they're both probably used more frequently for transportation than anything else, there's stuff one does that the other doesn't and vice versa.
Hey, um, since getting everyone's schedules synched up is a thing right now, wouldn't it be possible to make an asynchronous version of the Creative game posted earlier? I mean, something where you can hop in, go to the closest "untouched" room, pick up a paper someone left behind, you know, all on your own time."Okay, so I'm going to quick draw and dual wield these one-pound caltrops as improvised weapons..."
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"Oh, hey, look! Blue Eyes Black Lotus!" "Wait what, do you sacrifice a mana to the... Does it like, summon a... What would that card even do!?" "Oh, it's got a four-energy attack. Completely unviable in actual play, so don't worry about it."
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2013-10-09, 08:23 AM (ISO 8601)
- Join Date
- Feb 2009
Re: Minecraft Thread XII: Don't Kick the Bukkit
So, returning to Minecraft after... quite a while... I started up a new world. I learned some important things, even before night fell at the end of the first day!
- There is a place near my spawn point where monsters can spawn and access my forest, even during the day.
- Zombies that are burning from the sun will set you on fire.
- Armored zombies do not burn in the sun.
Currently waiting out the first night with no food, low health, and a spider on top of my shelter.
So, did I see talk of perhaps updating the server soon?
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2013-10-09, 10:31 AM (ISO 8601)
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- Dec 2004
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Re: Minecraft Thread XII: Don't Kick the Bukkit
* You probably have a cave nearby with a surface entrance. As long as zombies and skeletons don't have direct sunlight, they won't normally burn.
* Yea, that was included in 1.6. Also, the more damaged they are, the more damage they deal, AND they can 'call' every zombie currently spawned to come to their location when you hit them.
* Helmets protect zombies and skeletons from burning in the sun. Other armor doesn't.SpoilerQuite possibly, the best rebuttal I have ever witnessed.
Joker Bard - the DM's solution to the Batman Wizard.
Takahashi no Onisan - The scariest Samurai alive
Incarnum and YOU: a reference guide
Soulmelds, by class and slot: Another Incarnum reference
Multiclassing for Newbies: A reference guide for the rest of us
My homebrew world in progress: Falcora
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2013-10-09, 01:15 PM (ISO 8601)
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- Sep 2007
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Re: Minecraft Thread XII: Don't Kick the Bukkit
From what I understand, one of the biomes in the 1.7 snapshots has a dense enough canopy that monsters can spawn even in full daylight. I've not played them, though. That biome does sound like a very bad place to start, though...
Burning zombies have set you on fire since at least 1.5.1, actually. Also, apparently a zombie's or skeleton's helmet will eventually break from the sun, curiously enough. I discovered this by accident when I covered over an area with glass and had helmeted skeletons spawn in there.
So, did I see talk of perhaps updating the server soon?
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2013-10-10, 11:53 AM (ISO 8601)
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- Jul 2005
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- Newcastle, Australia
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Re: Minecraft Thread XII: Don't Kick the Bukkit
Besides taking away the Input wire is there any way to stop a Energy Bridge for always drawing a small EU current even when it its not outputting.
My main power supply is a Bank of 8 Redstone Energy Cells* attached to a Force Engine Array but i just installed the Bridge with its attendant parts to make use of the Solar Arrays that run the IC2 machines.
*With space for a further 18 when i get around to making themThankyou to NEOPhyte for the Techpriest Engiseer
Spoiler
Current PC's
Ravia Del'Karro (Magos Biologis Errant)
Katarina (Ordo Malleus Interrogator)
Emberly (Fire Elemental former Chef)
Peril Planet
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2013-10-10, 08:09 PM (ISO 8601)
- Join Date
- Aug 2008
Re: Minecraft Thread XII: Don't Kick the Bukkit
If I understand your setup correctly, I believe the reason why your bridge is using some EU is because Buildcraft-based devices use a small amount of MJ even when idle, so it sounds like your bridge is trying to send some energy to them and it's just getting there before the energy from the Force Engines do.
Then again I'm not well-educated on the most recent version of IC2 but I know it has done some changes to its power distribution, too."Okay, so I'm going to quick draw and dual wield these one-pound caltrops as improvised weapons..."
---
"Oh, hey, look! Blue Eyes Black Lotus!" "Wait what, do you sacrifice a mana to the... Does it like, summon a... What would that card even do!?" "Oh, it's got a four-energy attack. Completely unviable in actual play, so don't worry about it."
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2013-10-12, 01:21 PM (ISO 8601)
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- Apr 2010
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Re: Minecraft Thread XII: Don't Kick the Bukkit
Haven't been able to reach the server for ~18 hours, anyone else getting the "Can't Reach Server" message?
Avatar by TheGiant
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2013-10-12, 01:29 PM (ISO 8601)
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- Mar 2006
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- Germany
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2013-10-12, 01:30 PM (ISO 8601)
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- Dec 2010
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Re: Minecraft Thread XII: Don't Kick the Bukkit
It has been a long time since I've said anything on the forums, about 30 pages behind; I'm sick with one heck of a headache, and my laptop has gotten the blue screen with error 0X64. Currently in ITS being worked on, hopefully I won't lose everything on my hard disk which is failing. I'll see if I need a new hard disk, or if I'll just get a new laptop. I do hope the saved data is salvageable on it, if not then I lose everything that is on it. Unless my external hard drive has backed up properly. Glad to see that the thread is still extremely active. I haven't been on the server in a great deal of time my apologies for that, but I won't be able to get on for several days.
Note Griefers will be drawn and quartered
Sincerely your Admin,
HeavensAngel
You can't beat Minecraft!
Multigaming community creator and leader! Clan Tri Force, visit us at http://www.triforceclan.com/
or join us on our Teamspeak 3 server at:
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Gaming has been a great way to get to know people. That's part of what I love about games, that they are social.
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2013-10-12, 01:41 PM (ISO 8601)
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Re: Minecraft Thread XII: Don't Kick the Bukkit
When the server crashes, please PM me immediately rather than waiting 18 hours and then posting in the thread.
Spoiler: badnessCode:2013-10-11 14:32:23 [SEVERE] Encountered an unexpected exception ReportedException net.minecraft.server.v1_5_R3.ReportedException: Loading NBT data at net.minecraft.server.v1_5_R3.NBTBase.b(SourceFile:102) at net.minecraft.server.v1_5_R3.NBTTagCompound.load(SourceFile:34) at net.minecraft.server.v1_5_R3.NBTBase.b(SourceFile:96) at net.minecraft.server.v1_5_R3.NBTTagCompound.load(SourceFile:34) at net.minecraft.server.v1_5_R3.NBTBase.b(SourceFile:96) at net.minecraft.server.v1_5_R3.NBTCompressedStreamTools.a(SourceFile:75) at net.minecraft.server.v1_5_R3.ChunkRegionLoader.loadChunk(ChunkRegionLoader.java:80) at org.bukkit.craftbukkit.v1_5_R3.chunkio.ChunkIOProvider.callStage1(ChunkIOProvider.java:19) at org.bukkit.craftbukkit.v1_5_R3.chunkio.ChunkIOProvider.callStage1(ChunkIOProvider.java:13) at org.bukkit.craftbukkit.v1_5_R3.util.AsynchronousExecutor$Task.init(AsynchronousExecutor.java:150) at org.bukkit.craftbukkit.v1_5_R3.util.AsynchronousExecutor$Task.initAsync(AsynchronousExecutor.java:95) at org.bukkit.craftbukkit.v1_5_R3.util.AsynchronousExecutor$Task.run(AsynchronousExecutor.java:85) at java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1145) at java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:615) at java.lang.Thread.run(Thread.java:724) Caused by: java.io.UTFDataFormatException: malformed input around byte 1374 at java.io.DataInputStream.readUTF(DataInputStream.java:634) at java.io.DataInputStream.readUTF(DataInputStream.java:564) at net.minecraft.server.v1_5_R3.NBTBase.b(SourceFile:91) at net.minecraft.server.v1_5_R3.NBTTagCompound.load(SourceFile:34) at net.minecraft.server.v1_5_R3.NBTTagList.load(SourceFile:38) at net.minecraft.server.v1_5_R3.NBTBase.b(SourceFile:96) ... 14 more 2013-10-11 14:32:23 [SEVERE] This crash report has been saved to: ./crash-reports/crash-2013-10-11_14.32.23-server.txt
Oh dear. Apparently a part of terra near Arcanamage's login location is corrupt. Fortunately, daily backups! Unfortunately, some of the backups of that location are probably equally corrupt. Rolling back everything to most recent backup (nobody was on between the backup and the crash) and testing backups.Last edited by Saposhiente; 2013-10-12 at 01:41 PM.
Technical Admin of the Minecraft server. Whitelist is here; put your name there and post it in the thread.
The overly long monstrosity that is my extended signature lies here.
Avatar by Akrim.elf
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2013-10-12, 01:52 PM (ISO 8601)
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Re: Minecraft Thread XII: Don't Kick the Bukkit
With the internet in my dorm its common for me to not be able to do any multiplayer minecraft for an hour or two at a time, its when it lasts longer than that, that I think its a server sided problem, not connectivity issues.
Edit:
On the bright side, i've learned how to do simple 1 bit memory circuits thanks to the downtime.Last edited by Astral Avenger; 2013-10-12 at 01:54 PM.
Avatar by TheGiant
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2013-10-12, 02:30 PM (ISO 8601)
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Re: Minecraft Thread XII: Don't Kick the Bukkit
Hawkeye finished, but that one part of terra is still borken. Working...
Unfortunately, the disk is so close to full that when I try to unzip the archived backups, the temp files fill the disk and it doesn't complete. I need to go, so for now, server put up with the broken area still there, and teleported Arcanamage to the spawn point.Last edited by Saposhiente; 2013-10-12 at 04:35 PM.
Technical Admin of the Minecraft server. Whitelist is here; put your name there and post it in the thread.
The overly long monstrosity that is my extended signature lies here.
Avatar by Akrim.elf
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2013-10-13, 12:01 PM (ISO 8601)
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Re: Minecraft Thread XII: Don't Kick the Bukkit
So, I'm curious, what are you guy's favorite constructions styles?
Personally I tend to try for a sort of Castle in the sky "Overgrown technology" look.
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2013-10-13, 12:59 PM (ISO 8601)
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- Newcastle, Australia
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Re: Minecraft Thread XII: Don't Kick the Bukkit
Adapting existing terrain into a structure. Often when I'm done there is little of the original left but its a gradual process
Thankyou to NEOPhyte for the Techpriest Engiseer
Spoiler
Current PC's
Ravia Del'Karro (Magos Biologis Errant)
Katarina (Ordo Malleus Interrogator)
Emberly (Fire Elemental former Chef)
Peril Planet
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2013-10-13, 03:42 PM (ISO 8601)
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- Apr 2011
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- Someplace Nice
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2013-10-13, 05:17 PM (ISO 8601)
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Re: Minecraft Thread XII: Don't Kick the Bukkit
Wall with windows that block arrows, for creepers and skeletons, either roof or top with cactus for spiders. Roomy for adding storage/whatever else I need later. Occasionally I'll go to the trouble to try and make it non obvious that there is an entrance somewhere.
I guess I don't spend enough time playing in creative to develop a style and in survival my projects are more practically oriented (speaking of which, i got my beacon up and running with a full pyramid beneath it).Avatar by TheGiant
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2013-10-13, 05:46 PM (ISO 8601)
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Re: Minecraft Thread XII: Don't Kick the Bukkit
Practicality is fine, but you can make your structures look much, much nicer with minimal additional effort if you do things right. For instance, I use stone bricks as my main building material, but I use smooth stone slabs for the bottommost row of any wall. By making a clear separation between the floor and wall, it improves the feel of the rooms, and it doesn't take any resources that I wouldn't be using just by making the whole thing from stone bricks.
I mostly use a medieval-ish style for my buildings, and I'm quite partial to towers. I like putting supports of some kind on the inside and hanging torches off of them because it makes the place seem more interesting than just having flat walls and ceilings. The main materials I tend to use are stone and nether brick, with either nether brick fences or iron bars for windows.
I don't actually have any really good examples at the moment, though, as I started a new world when I learned Thaumcraft 4 was out. Haven't been able to start that yet, though, as I've had tremendous difficulty finding iron for some reason. I think it's because I decided to build on a mountaintop.
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2013-10-13, 05:56 PM (ISO 8601)
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- Feb 2009
Re: Minecraft Thread XII: Don't Kick the Bukkit
I usually dig out warrens to live in. My exceptions kinda always wind up as big ol' blocky squarish buildings.
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2013-10-13, 09:08 PM (ISO 8601)
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- Apr 2007
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Re: Minecraft Thread XII: Don't Kick the Bukkit
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2013-10-14, 07:45 PM (ISO 8601)
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- Aug 2006
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Re: Minecraft Thread XII: Don't Kick the Bukkit
My dirt wall disagrees with you. :D
That said, I do agree, that building boxes, while functional lacks a certain... awesomeness. Then again, a well-placed box can look incredibly awesome. I built a box into a mountain side, and it looks awesome. I built my Wizard's 'Tower' into the side of a valley floor, sandwiched between a river and the side of the mountain. And it looks good, even if it's a big box.
However, my sense of design really likes boxes.
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2013-10-14, 08:21 PM (ISO 8601)
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- Apr 2007
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Re: Minecraft Thread XII: Don't Kick the Bukkit
Oh, I don't mean to impinge on the awesome look of boxes. Just that you can get things to look a little nicer than just pure functional.
I mean heck, one of my projects was nothing more than plain cobblestone towers. what made it special was the sheer size of it (Which was why I was using cobblestone which I could infinitely generate and harvest with a quarry)
And the fact that I was using massive square cobblestone towers as a starting point to wall off the sun. over a small continent.Last edited by druid91; 2013-10-14 at 08:35 PM.
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2013-10-14, 09:19 PM (ISO 8601)
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Re: Minecraft Thread XII: Don't Kick the Bukkit
Definitely. I mean most things start from boxes and work outwords, or dress them. My current house is one box that expanded into two, then into one long box and now it's rather L shaped with a mine entrance and a 'porch' containing a steam boiler.
There's nothing wrong with a box, they're just not the prettiest things ever.
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2013-10-14, 09:37 PM (ISO 8601)
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- Apr 2011
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- Someplace Nice
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