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  1. - Top - End - #211
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    Default Re: Tools of Chaos part 2

    Well, Angus steps carefully into the room, using detect magic to scan the contents of the room.

    Spoiler: Spells
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    4th lvl
    Divine Power
    Air Walk
    Freedom of Movement
    3rd lvl
    Protection from energy
    Dispel Magic
    Water Breathing
    Stone Shape
    2nd lvl
    Lesser Restoration
    Bull's Strength
    Spiritual Weapon
    Sound Burst
    Hold Person

    1st lvl
    Protection from Evil
    Obscuring Mist
    Entropic shield

    Enlarge Person
    Hide From Undead
    Shield of Faith
    0 lvl
    Detect Magic
    Detect Magic
    Virtue
    Guidance
    Detect Magic
    Detect Magic
    Quote Originally Posted by The Giant
    An entertaining defeat is better than a boring victory...
    Spoiler: Current characters
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  2. - Top - End - #212
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    Default Re: Tools of Chaos part 2

    There is a plate on a pedestal with conjuration magic on it. There is also a bucket on a stone with transportation magic on it. The entrance is also magic, as is the quill on the desk, though you can't quite identify the magic on it.

  3. - Top - End - #213
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    Default Re: Tools of Chaos part 2

    Take a closer look at the desk. What is the book about? Are there any drawers? search - (1d20)[6]
    Quote Originally Posted by The Giant
    An entertaining defeat is better than a boring victory...
    Spoiler: Current characters
    Show

  4. - Top - End - #214
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    Default Re: Tools of Chaos part 2

    From what you can tell the book is a journal. After the first few pages and a mention of an upcoming job it turns into a jumbled mess. You recognize the writing, but none of it makes any sense. There are two drawers on each side and a center drawer. None of them are locked.

  5. - Top - End - #215
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    Default Re: Tools of Chaos part 2

    Get out a burlap bag. Open the drawers one by one.
    Last edited by madtinker; 2013-12-03 at 11:18 AM.
    Quote Originally Posted by The Giant
    An entertaining defeat is better than a boring victory...
    Spoiler: Current characters
    Show

  6. - Top - End - #216
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    Default Re: Tools of Chaos part 2

    You find three other books, one of them in elvish, one in common, the last abyssal. The one in common is on gardening and the abyssal is on extracting secrets. There is also a mug, calipers, and a sliding ruler inside of another ruler with dwarf markings on it.

  7. - Top - End - #217
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    Default Re: Tools of Chaos part 2

    Can I read the dwarf markings? Deposit my findings from the drawers in the bag. Is that from two drawers, or all three?

    Place the quill from the top of the desk in my pack with my writing materials. Is there anything unusual about the skeleton's dagger or armor?
    Quote Originally Posted by The Giant
    An entertaining defeat is better than a boring victory...
    Spoiler: Current characters
    Show

  8. - Top - End - #218
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    Default Re: Tools of Chaos part 2

    Yes, the dwarvish markings are numbers. The daggers blade is made of dragon bone. Both it and the armor are masterwork, but having been down here for what could be centuries their resale value is greatly diminished.

  9. - Top - End - #219
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    Default Re: Tools of Chaos part 2

    Inspect the books on the walls. What kinds of subjects and titles are there? Are any of them magical?
    Quote Originally Posted by The Giant
    An entertaining defeat is better than a boring victory...
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  10. - Top - End - #220
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    Default Re: Tools of Chaos part 2

    You can't read all the titles. Some are on geography and politics, while others are on artifacts and still others on the behavior of monsters in different environments. There is an entire section on fighting techniques, monsters, dungeons, and traps all written in a similar hand to the journal. You also find the remains of a cot. None of the books are magic and one in the section of the same hand writing uses a similar system of symbols.

  11. - Top - End - #221
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    Default Re: Tools of Chaos part 2

    Inspect the plate and bucket more closely. Can I find any runes that might give away the purpose of the enchantments?
    Quote Originally Posted by The Giant
    An entertaining defeat is better than a boring victory...
    Spoiler: Current characters
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  12. - Top - End - #222
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    Default Re: Tools of Chaos part 2

    The nearest you can tell the plate made food and drink and the bucket took things somewhere else, dumped them and returned.

  13. - Top - End - #223
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    Default Re: Tools of Chaos part 2

    Addressing the plate, command "Table set."
    Quote Originally Posted by The Giant
    An entertaining defeat is better than a boring victory...
    Spoiler: Current characters
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  14. - Top - End - #224
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    Default Re: Tools of Chaos part 2

    Nothing happens.
    Spoiler
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    wisdom (1d20+3)[12]

  15. - Top - End - #225
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    Default Re: Tools of Chaos part 2

    Try again with "Steak."
    Quote Originally Posted by The Giant
    An entertaining defeat is better than a boring victory...
    Spoiler: Current characters
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  16. - Top - End - #226
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    Default Re: Tools of Chaos part 2

    Again, nothing happens.
    Spoiler
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    wisdom (1d20+3)[5]

  17. - Top - End - #227
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    Default Re: Tools of Chaos part 2

    Well, I have the contents of the desk. Put the plate in my pack; I'll experiment more later. Tie the bag of desk contents onto my pack and start back to the entrance.
    Quote Originally Posted by The Giant
    An entertaining defeat is better than a boring victory...
    Spoiler: Current characters
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  18. - Top - End - #228
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    Default Re: Tools of Chaos part 2

    As you are putting the plate in your pack you see the words "yummies please" on its bottom. As you leave the room the door closes behind you. Which entrance do you go back to?
    Spoiler
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    spot (1d20+5)[18]

  19. - Top - End - #229
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    Default Re: Tools of Chaos part 2

    I'll go back to where I killed the ogres so I don't have to prepare another water breathing spell.
    Quote Originally Posted by The Giant
    An entertaining defeat is better than a boring victory...
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  20. - Top - End - #230
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    Default Re: Tools of Chaos part 2

    As you go back the elven woman is there, but her form keeps distorting. This is some good stuff you brought. Is there any more? Maybe I could brave the open space for more. She follows you to the entrance. Make a spot and listen check.
    15 spot, 10 listen
    Spoiler
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    You hear more ogres outside. They seem be coming back from an excursion.

  21. - Top - End - #231
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    Default Re: Tools of Chaos part 2

    I'm glad you like it.

    spot - (1d20+3)[18], listen - (1d20+3)[7]

    I spot them before I see them. How many more are there?
    Last edited by madtinker; 2013-12-05 at 03:47 PM.
    Quote Originally Posted by The Giant
    An entertaining defeat is better than a boring victory...
    Spoiler: Current characters
    Show

  22. - Top - End - #232
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    Default Re: Tools of Chaos part 2

    There are seven or eight with more coming. The discover the chief and other ogres dead and start talking loudly.
    They say that a rival tribe has done this and the rival tribe will pay. One or two are for getting more information. The rest are ready for war.

  23. - Top - End - #233
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    Default Re: Tools of Chaos part 2

    Draw my sword, activate it, cast shield of faith and bull's strength on myself.

    Activate my cloak.

    Attack the ogres, screaming, "For the fallen!"

    attack nearest - (1d20+16)[36], damage - (2d6+12)[19], (1d6)[5]

    Cloak of displacement 10/15 rounds remaining

    With SoF and my dodge vs giants, my AC for this encounter is 26.

    Spoiler: Spells
    Show

    4th lvl
    Divine Power
    Air Walk
    Freedom of Movement
    3rd lvl
    Protection from energy
    Dispel Magic
    Water Breathing
    Stone Shape
    2nd lvl
    Lesser Restoration
    Bull's Strength
    Spiritual Weapon
    Sound Burst
    Hold Person

    1st lvl
    Protection from Evil
    Obscuring Mist
    Entropic shield

    Enlarge Person
    Hide From Undead
    Shield of Faith
    0 lvl
    Detect Magic
    Detect Magic
    Virtue
    Guidance
    Detect Magic
    Detect Magic
    Quote Originally Posted by The Giant
    An entertaining defeat is better than a boring victory...
    Spoiler: Current characters
    Show

  24. - Top - End - #234
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    Default Re: Tools of Chaos part 2

    crit confirm - (1d20+16)[27], double damage - (2d6+12)[21], (1d10)[3]
    Quote Originally Posted by The Giant
    An entertaining defeat is better than a boring victory...
    Spoiler: Current characters
    Show

  25. - Top - End - #235
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    Default Re: Tools of Chaos part 2

    The ogres are caught off guard, but quickly rally to smash you. Half have greatclubs, the other half javelins
    Spoiler
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    AC for all ogres is 16
    Greatclub +8 melee (2d8+7) or javelin +1 ranged (1d8+5)
    Ogre 1 HP (4d8+11)[29] Initiative (1d20-1)[18]
    Ogre 2 HP (4d8+11)[30] Initiative (1d20-1)[15]
    Ogre 3 HP (4d8+11)[24] Initiative (1d20-1)[5]
    Ogre 4 HP (4d8+11)[29] Initiative (1d20-1)[16]
    Ogre 5 HP (4d8+11)[30] Initiative (1d20-1)[14]
    Ogre 6 HP (4d8+11)[32] Initiative (1d20-1)[8]
    Ogre 7 HP (4d8+11)[32] Initiative (1d20-1)[3]
    Ogre 8 HP (4d8+11)[35] Initiative (1d20-1)[10]
    Initiative (1d20)[11]

  26. - Top - End - #236
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    Default Re: Tools of Chaos part 2

    You bisect the first ogre. Two of them flank you and throw javelins at you.
    4 (1d20+1)[6] (1d8+5)[7] (1d100)[30]
    2 (1d20+3)[17] (1d8+5)[10] (1d100)[50]
    followed by an ogre with a greatclub coming up on one side
    5 (1d20+10)[15] (2d8+7)[15] (1d100)[81]
    It is now Angus turn. after that another two with javelins comes in flanking
    8(1d20+3)[10] (1d8+5)[8] (1d100)[66]
    6(1d20+3)[18] (1d8+5)[9] (1d100)[51]
    And another with a greatclub attacks.
    3(1d20+10)[24] (2d8+7)[12] (1d100)[40]
    7 the last ogre stands back.
    Again there is a volley of javelins.
    4 (1d20+1)[10] (1d8+5)[9] (1d100)[22]
    2 (1d20+3)[8] (1d8+5)[8] (1d100)[12]
    Assuming he is still alive you are attacked by another with a greatclub.
    5 (1d20+10)[29] (2d8+7)[17] (1d100)[98]
    Angus's turn.
    So far Angus has taken no damage.
    Spoiler
    Show
    Odds have clubs, evens have javelins. Order is now
    4
    2
    5
    Angus
    8
    6
    3
    7
    Greatclub +8 melee (2d8+7) or javelin +1 ranged (1d8+5)

  27. - Top - End - #237
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    Default Re: Tools of Chaos part 2

    Attack the nearest one, step to stay out of a flanking sandwich as possible.

    (1d20+16)[18], (2d6+12)[19], (1d6)[6]
    crit confirm - (1d20+16)[35], (2d6+12)[18], (1d10)[5]

    Cloak of displacement 9/15 rounds remaining

    Shield of faith 68/70 rounds remaining

    Bulls strength 69/70 round remaining

    Spoiler: Spells
    Show

    4th lvl
    Divine Power
    Air Walk
    Freedom of Movement
    3rd lvl
    Protection from energy
    Dispel Magic
    Water Breathing
    Stone Shape
    2nd lvl
    Lesser Restoration
    Bull's Strength
    Spiritual Weapon
    Sound Burst
    Hold Person

    1st lvl
    Protection from Evil
    Obscuring Mist
    Entropic shield

    Enlarge Person
    Hide From Undead
    Shield of Faith
    0 lvl
    Detect Magic
    Detect Magic
    Virtue
    Guidance
    Detect Magic
    Detect Magic
    Last edited by madtinker; 2013-12-06 at 02:09 PM.
    Quote Originally Posted by The Giant
    An entertaining defeat is better than a boring victory...
    Spoiler: Current characters
    Show

  28. - Top - End - #238
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    Default Re: Tools of Chaos part 2

    You manage to hit ogre 5, but he is still up. There are too many to keep out of a flank sandwich.
    8(1d20+3)[16] (1d8+5)[6] (1d100)[64]
    6(1d20+3)[22] (1d8+5)[7] (1d100)[67]
    And another with a greatclub attacks.
    3(1d20+10)[25] (2d8+7)[20] (1d100)[70]
    7 the last ogre stands back.
    Again there is a volley of javelins.
    4 (1d20+3)[16] (1d8+5)[9] (1d100)[52]
    2 (1d20+3)[7] (1d8+5)[7] (1d100)[13]
    Assuming he is still alive you are attacked by another with a greatclub.
    5 (1d20+10)[13] (2d8+7)[23] (1d100)[98]
    again, your AC is too high for you to be hit.

  29. - Top - End - #239
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    Default Re: Tools of Chaos part 2

    I won't complain about that.

    Keep attacking, felling one before concentrating on the next. I'll make a bunch of attack rolls because my tactics won't change unless something else changes first.

    attack - (1d20+16)[32], (2d6+12)[23], (1d6)[3]
    crit confirm - (1d20+16)[31], (2d6+12)[15], (1d10)[7]

    Cloak of displacement 8/15 rounds remaining

    Shield of faith 67/70 rounds remaining

    Bulls strength 68/70 round remaining

    attack - (1d20+16)[26], (2d6+12)[19], (1d6)[2]
    crit confirm - (1d20+16)[19], (2d6+12)[22], (1d10)[6]

    Cloak of displacement 7/15 rounds remaining

    Shield of faith 66/70 rounds remaining

    Bulls strength 67/70 round remaining

    attack - (1d20+16)[17], (2d6+12)[19], (1d6)[5]
    crit confirm - (1d20+16)[18], (2d6+12)[15], (1d10)[8]

    Cloak of displacement 6/15 rounds remaining

    Shield of faith 65/70 rounds remaining

    Bulls strength 66/70 round remaining

    attack - (1d20+16)[31], (2d6+12)[21], (1d6)[1]
    crit confirm - (1d20+16)[26], (2d6+12)[22], (1d10)[3]

    Cloak of displacement 5/15 rounds remaining

    Shield of faith 64/70 rounds remaining

    Bulls strength 65/70 round remaining

    attack - (1d20+16)[32], (2d6+12)[19], (1d6)[3]
    crit confirm - (1d20+16)[31], (2d6+12)[19], (1d10)[3]

    Cloak of displacement 4/15 rounds remaining

    Shield of faith 63/70 rounds remaining

    Bulls strength 64/70 round remaining

    attack - (1d20+16)[23], (2d6+12)[20], (1d6)[3]
    crit confirm - (1d20+16)[27], (2d6+12)[19], (1d10)[6]

    Cloak of displacement 3/15 rounds remaining

    Shield of faith 62/70 rounds remaining

    Bulls strength 63/70 round remaining

    attack - (1d20+16)[31], (2d6+12)[16], (1d6)[5]
    crit confirm - (1d20+16)[23], (2d6+12)[19], (1d10)[1]

    Cloak of displacement 2/15 rounds remaining

    Shield of faith 61/70 rounds remaining

    Bulls strength 62/70 round remaining

    attack - (1d20+16)[25], (2d6+12)[19], (1d6)[6]
    crit confirm - (1d20+16)[33], (2d6+12)[18], (1d10)[6]

    Cloak of displacement 1/15 rounds remaining

    Shield of faith 60/70 rounds remaining

    Bulls strength 61/70 round remaining

    Spoiler: Spells
    Show

    4th lvl
    Divine Power
    Air Walk
    Freedom of Movement
    3rd lvl
    Protection from energy
    Dispel Magic
    Water Breathing
    Stone Shape
    2nd lvl
    Lesser Restoration
    Bull's Strength
    Spiritual Weapon
    Sound Burst
    Hold Person

    1st lvl
    Protection from Evil
    Obscuring Mist
    Entropic shield

    Enlarge Person
    Hide From Undead
    Shield of Faith
    0 lvl
    Detect Magic
    Detect Magic
    Virtue
    Guidance
    Detect Magic
    Detect Magic
    Quote Originally Posted by The Giant
    An entertaining defeat is better than a boring victory...
    Spoiler: Current characters
    Show

  30. - Top - End - #240
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    Default Re: Tools of Chaos part 2

    You swing and hit and slash, hitting every time, but there are eight of them.
    Length (Angus turns are accounted for.
    Spoiler
    Show

    1
    8 (1d20+3)[6] (1d8+5)[7] (1d100)[74]
    6 (1d20+3)[9] (1d8+5)[13] (1d100)[27]
    And another with a greatclub attacks.
    3(1d20+10)[23] [roll]2d8+7[20] (1d100)[80]
    7 enters the fray.
    7 (1d20+10)[17] [roll]2d8+7[20] (1d100)[10]
    Again there is a volley of javelins.
    4 (1d20+3)[23] (1d8+5)[10] (1d100)[76]
    2 (1d20+3)[18] (1d8+5)[12] (1d100)[87]
    Angus hits
    2
    8 grabs a greeatclub
    6 (1d20+3)[23] (1d8+5)[10] (1d100)[67]
    And another with a greatclub attacks.
    3(1d20+10)[18] [roll]2d8+7[20] (1d100)[13]
    7 (1d20+10)[27] [roll]2d8+7[20] (1d100)[6]
    Again there is a volley of javelins.
    4 (1d20+3)[7] (1d8+5)[9] (1d100)[24]
    2 (1d20+3)[6] (1d8+5)[13] (1d100)[96]
    Angus hits and fells an ogre
    3
    6 Grabs great clubs and stand by
    8 (1d20+10)[23] [roll]2d8+7[20] (1d100)[36]
    And another with a greatclub attacks.
    7 (1d20+10)[12] [roll]2d8+7[20] (1d100)[82]
    Again there is a volley of javelins.
    4 (1d20+3)[5] (1d8+5)[8] (1d100)[74]
    2 (1d20+3)[11] (1d8+5)[13] (1d100)[54]
    Angus hits.
    4
    6 (1d20+10)[24] [roll]2d8+7[20] (1d100)[9]
    8 (1d20+10)[21] [roll]2d8+7[20] (1d100)[28]
    And another with a greatclub attacks.
    7 (1d20+10)[27] [roll]2d8+7[20] (1d100)[26]
    Again there is a volley of javelins.
    4 and 2 grab clubs
    7 is down
    5
    6 (1d20+10)[11] [roll]2d8+7[20] (1d100)[71]
    8 (1d20+10)[15] [roll]2d8+7[20] (1d100)[55]
    4 (1d20+3)[11] (1d8+5)[10] (1d100)[67]
    2 (1d20+3)[7] (1d8+5)[11] (1d100)[84]
    Angus hits
    6
    6 (1d20+10)[24] [roll]2d8+7[20] (1d100)[90]
    8 (1d20+10)[30] [roll]2d8+7[20] (1d100)[62]
    4 (1d20+3)[20] (1d8+5)[10] (1d100)[98]
    2 (1d20+3)[22] (1d8+5)[9] (1d100)[8]
    Another gone
    7
    8 (1d20+10)[17] [roll]2d8+7[20] (1d100)[12]
    4 (1d20+3)[12] (1d8+5)[8] (1d100)[66]
    2 (1d20+3)[6] (1d8+5)[9] (1d100)[17]
    Another hit
    8
    8 (1d20+10)[19] [roll]2d8+7[20] (1d100)[23]
    4 (1d20+3)[12] (1d8+5)[9] (1d100)[93]
    2 (1d20+3)[16] (1d8+5)[13] (1d100)[31]
    Another gone

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