Results 1 to 30 of 55
-
2013-12-14, 12:56 AM (ISO 8601)
- Join Date
- Oct 2008
- Location
- Pabrygg Keep
- Gender
Ziegander's D&D 3.5 "Advanced Class Guide" (Under Construction!)
Ziegander's Advanced Classes
Author's Note: In this thread you will find ten new base classes, inspired by the original base classes found in the D&D 3.5 Player's Handbook, but different (and often, in the case of Tier 4 or 5 classes, more powerful). From the primordial fury of the Berserker to the studied discipline of the Scholar, each class plays a new spin on a familiar archetype and adds interesting new options to your D&D game table.
Look forward to all of the following "advanced" classes in future posts: the Berserker, the Bladesinger, the Channeler, the Detective, the Geomancer, the Grandmaster, the Scholar, the Tactician, the Warden, and the Witchhunter.
The Berserker
Alignment: Any
Hit Die: 1d12
{table=head]Level|BAB|Fort|Ref|Will|Special |AC Bonus|Fury Powers
1st|+1|+2|+2|+0|Berserker Fury (Least), Thick Hide|--|3
2nd|+2|+3|+3|+0|Furious Resolve|--|4
3rd|+3|+3|+3|+1|Mind over Mrraggh!|--|5
4th|+4|+4|+4|+1|Uncanny Dodge|+1|6
5th|+5|+4|+4|+1|Berserker Fury (Lesser)|+1|7
6th|+6/+1|+5|+5|+2||+1|8
7th|+7/+2|+5|+5|+2||+1|9
8th|+8/+3|+6|+6|+2|Improved Uncanny Dodge|+2|10
9th|+9/+4|+6|+6|+3|Berserker Fury (Greater)|+2|11
10th|+10/+5|+7|+7|+3||+2|12
11th|+11/+6/+1|+7|+7|+3||+2|13
12th|+12/+7/+2|+8|+8|+4|Iron Will|+3|14
13th|+13/+8/+3|+8|+8|+4|Berserker Fury (Wild)|+3|15
14th|+14/+9/+4|+9|+9|+4||+3|16
15th|+15/+10/+5|+9|+9|+5||+3|17
16th|+16/+11/+6/+1|+10|+10|+5||+4|18
17th|+17/+12/+7/+2|+10|+10|+5|Berserker Fury (Primal)|+4|19
18th|+18/+13/+8/+3|+11|+11|+6||+4|20
19th|+19/+14/+9/+4|+11|+11|+6||+4|21
20th|+20/+15/+10/+5|+12|+12|+6||+5|22[/table]
Class Skills (4 + Int modifier): Climb, Craft, Handle Animal, Hide, Intimidate, Jump, Knowledge (Nature), Knowledge (Geography), Listen, Move Silently, Ride, Spot, Survival, and Swim.
Weapon and Armor Proficiency: A Berserker is proficient with all simple and martial weapons, light armor, medium armor, and shields (except tower shields).
Berserker Fury
A Berserker glories in combat, exhibiting a furious strength and agility, and channels a deep, resonating anger to unleash powerful attacks and supernatural abilities upon his foes. Whenever he is hit with an attack or whenever he misses an enemy with an attack of his own, he generates 1 Fury Point (or FP for short). He may collect a maximum number of FP in this way up to his class level + his Constitution modifier.
During a combat encounter, Fury Points last until they are spent to perform a special attack or use a supernatural ability (see Fury Powers below). Outside of combat, a Berserker's anger begins to subside slowly and he loses 1 FP per minute.
At 1st level, a Berserker knows three Least Fury Powers and he learns an additional Fury Power at every class level beyond 1st. If he has at least 1 Fury Point, he gains a +2 bonus to his Strength and Dexterity scores. At 5th, 9th, 13th, and 17th level the Berserker is able to learn Fury Powers of a higher grade and his bonus to Strength and Dexterity increases by 2.
At 5th level and every odd-numbered class level thereafter, a Berserker may forget an existing Fury Power to learn a new one of any grade he may learn Fury Powers from.
Fury Powers
Spoiler
Nothing to see yet...
Thick Hide (Ex): A Berserker's skin is tough as iron and is treated as though it were Masterwork Armor that grants a +1 armor bonus. It has no Max Dex Bonus, no Armor Check Penalty, no Arcane Spell Failure Chance; it does not impact the Berserker's speed or his encumbrance. He may wear actual armor over his skin as normal, applying the higher armor bonus. Being treated as Masterwork Armor, the Berserker may enchant his own skin as though it were manufactured armor and apply spells or other effects to it as though it were manufactured armor.
In addition, a Berserker's mythic toughness grants him Damage Reduction equal to his Constitution modifier (though limited to 1/class level). This DR is not overcome by any special materials or aligned attacks of any kind. At 4th level, a Berserker gains a +1 natural armor bonus which increases by 1 at every fourth level thereafter.
Furious Resolve (Ex): At 2nd level, a Berserker receives a +2 bonus to Will saves to resist Fear and Compulsion effects. If he has at least 1 Fury Point he may make a single additional Will saving throw at the beginning of his next turn against any effect for which he failed a Will save.
Mind over Mrraggh! (Ex): Starting at 3rd level, a Berserker generates 1 FP whenever he fails a Strength or Dexterity based skill or ability check. If he is making a skill check he must have at least 5 ranks in the skill in question. In either case, he only generates a Fury Point if he fails to meet the check's DC by less than 10. For example, Brannic the 4th level Berserker has 7 ranks in Jump and attempts a DC 30 Jump check. If his result was 19, then he'd have failed by 11 and does not generate any FP, but if his result was 22, then he'd have failed only by 8 and thus would gain 1 Fury Point.
Spoiler: Author's NoteQuite obviously this class is far from finished. Fury Powers will be a collection of special attacks, passive buffs, and flashy supernatural effects. At high level, expect a Berserker to be able to rip a hole through the multiverse to traverse the planes.
Additional class features will include manipulations on how he collects FP and the rate at which they fade away. Also accepting suggestions on additional class features beyond things like that.Last edited by Ziegander; 2013-12-21 at 04:04 AM.
Homebrew
Other Stuff
SpoilerSpecial Thanks: Kymme! You and your awesome avatarist skills have made me a Lore Warden in addition to King of Fighter Fixes!
-
2013-12-14, 01:00 AM (ISO 8601)
- Join Date
- Oct 2008
- Location
- Pabrygg Keep
- Gender
Re: Ziegander's D&D 3.5 "Advanced Class Guide" (Under Construction!)
The Bladesinger
Alignment: Any
Hit Die: 1d8
{table=head]Level|BAB|Fort|Ref|Will|Special |0lvl|1st|2nd|3rd|4th|5th|6th
1st|+0|+0|+2|+2|Song of Fury, Spellsong (Dance of Reckless Bravery, Song of Arcane Power)|3|0|—|—|—|—|—
2nd|+1|+0|+3|+3|AC Bonus, Dance of the Vexing Snake|4|1|—|—|—|—|—
3rd|+2|+1|+3|+3|Advanced Learning, Channel Spell (Touch)|5|2|0|—|—|—|—
4th|+3|+1|+4|+4|Lesser Bladesong|6|3|1|—|—|—|—
5th|+3|+1|+4|+4|Song of the Floating Step|6|4|2|—|—|—|—
6th|+4|+2|+5|+5|Advanced Learning|6|5|3|0|—|—|—
7th|+5|+2|+5|+5|Channel Spell (Ranged Touch)|6|6|4|1|—|—|—
8th|+6/+1|+2|+6|+6|Dance of the Springing Tiger|6|6|5|2|—|—|—
9th|+6/+1|+3|+6|+6|Advanced Learning|6|6|6|3|0|—|—
10th|+7/+2|+3|+7|+7|Improved Bladesong|6|6|6|4|1|—|—
11th|+8/+3|+3|+7|+7|Song of Soaring Spirits|6|6|6|5|2|—|—
12th|+9/+4|+4|+8|+8|Advanced Learning|6|6|6|6|3|0|—
13th|+9/+4|+4|+8|+8|Channel Spell (Personal)|6|6|6|6|4|1|—
14th|+10/+5|+4|+9|+9|Dance of the Crushing Avalanche|6|6|6|6|5|2|—
15th|+11/+6/+1|+5|+9|+9|Advanced Learning|6|6|6|6|6|3|0
16th|+12/+7/+2|+5|+10|+10|Greater Bladesong|6|6|6|6|6|4|1
17th|+12/+7/+2|+5|+10|+10|Song of Freedom|6|6|6|6|6|5|2
18th|+13/+8/+3|+6|+11|+11|Advanced Learning|6|6|6|6|6|6|3
19th|+14/+9/+4|+6|+11|+11|Channel Spell (Close)|6|6|6|6|6|6|4
20th|+15/+10/+5|+6|+12|+12|Dance of Death|6|6|6|6|6|6|5
[/table]
Class Skills (4 + Int modifier): Appraise, Balance, Climb, Concentration, Craft, Escape Artist, Jump, Knowledge (Arcana), Listen, Perform, Profession, Speak Language, Spellcraft, Swim, Tumble, and Use Magic Device.
Weapon and Armor Proficiency: A Bladesinger is proficient with all simple and martial light or one-handed weapons, with light armor, but not with shields.
A Bladesinger can cast Bladesinger spells while wearing light armor without incurring the normal arcane spell failure chance. However, like any other arcane spellcaster, a Bladesinger wearing medium or heavy armor or using a shield incurs a chance of arcane spell failure if the spell in question has a somatic component (most do). A multiclass Bladesinger still incurs the normal arcane spell failure chance for arcane spells received from other classes.
Song of Fury (Ex): A Bladesinger is able to seamlessly blend the casting of spells into her fighting style. Whenever she makes a full-attack with a light or one-handed weapon, as long as she holds nothing in her off-hand, a Bladesinger may elect to take a -2 penalty on each of her attacks. If she does, she may cast a single spell with a casting time of 1 standard action (any attack roll made as part of this spell also takes a -2 penalty). A Bladesinger cannot cast this spell defensively. She can choose to cast the spell first or make the attacks first, but if she has more than one attack, she cannot cast the spell between her attacks.
Spellsong (Su): A Bladesinger may use her song or dance to inspire herself and others or to afford her greater combat efficiency, for a total number of rounds each day up to two times the total of her Charisma modifier + her class level. A Bladesinger may have any number of Spellsongs active at one time, but each requires separate activations and each consumes 1 round from her total rounds per day while she maintains the effects (a free action).
Activating a specific song or dance requires a certain number of Perform (Spellsong) ranks and a certain action as listed by the effect. The Bladesinger may use Perform (Spellsong) in place of Perform (Song) or Perform (Dance) as she desires. Spellsong does not provoke attacks of opportunity unless otherwise noted. A Spellsong requires the Bladesinger to be able to complete verbal and somatic gestures, and though it cannot be disrupted like spells can, it will automatically end anytime the Bladesinger is made incapable of completing verbal or somatic gestures or otherwise prevented from taking a free action to maintain it each round.
To be affected by a Bladesinger's Spellsong, her targets must be able to both see and hear her; however, the ability is not Language-Dependent.
At 1st level, a Bladesinger with 3 or more ranks of Perform (Spellsong) is able to use her Spellsong to create the following effects:
- Dance of Reckless Bravery (Su): Anytime the Bladesinger charges or makes a full-attack, she may also make a Perform (Spellsong) check against DC 10. If she succeeds, for as long as she maintains this effect, she suffers a -2 penalty to AC but gains a +4 morale bonus to Will saves against Fear effects and a +2 morale bonus to melee damage rolls. For every 5 points by which she beats the DC she may grant this bonus to an ally within 30ft of her, or increase the total bonus granted to herself and any effected allies by +2 vs Fear and +1 damage.
Activating this Spellsong is a free action, and a Bladesinger may maintain it as a free action each round as long as she makes a melee attack against an enemy.
- Song of Arcane Power (Su): As a standard action, a Bladesinger may activate this Spellsong, making a Perform (Spellsong) check against DC 10. If she succeeds, she grants herself a +1 bonus to caster level for as long as she maintains the effect. For every 5 points by which she beats the DC she may extend the caster level bonus to an ally within 30ft of her or she may increase the bonus by 1.
Activating the Song of Arcane Power provokes attacks of opportunity.
AC Bonus (Ex): Starting from 2nd level on, a Bladesinger adds her Intelligence bonus to AC as long as she wears light or no armor, wields a light or one-handed weapon, and carries nothing in her off-hand.
Dance of the Vexing Snake (Su): A 2nd level Bladesinger with at least 3 ranks in Perform (Spellsong) may avoid attacks of opportunity with a successful Perform (Spellsong) check instead of using the Tumble skill. In addition, whenever she moves into flanking position she may activate this Spellsong as a free action, making a Perform (Spellsong) check against DC 12. If she succeeds she gains a +4 bonus to attack rolls while flanking instead of +2 for as long as she maintains the effect.
For every 5 points by which she beats the DC she may grant this benefit to an ally within 30ft of her, or grant herself and any effected allies 1d6 extra damage to melee attacks while flanking.
Advanced Learning (Ex): At 3rd level, and at every third level thereafter, a Bladesinger may add any Sorcerer/Wizard spell from the Abjuration or Evocation schools to her spell list provided the spell is of a level she is able to cast.
Channel Spell (Ex): Beginning at 3rd level, a Bladesinger can use a standard action to cast any touch spell she knows and deliver the spell through her weapon with a melee attack. Casting a spell in this manner does not provoke attacks of opportunity. The spell must have a casting time of 1 standard action or less. If the melee attack is successful, the attack deals damage normally; then the effect of the spell is resolved.
At 7th level, the Bladesinger may use this ability to channel any spells she knows that include a ranged touch attack as part of their effect. If her melee attack hits, no further ranged touch attack is necessary; the rest of the spell's effect resolves against her target.
At 13th level, the Bladesinger may use this ability to channel Personal range spells she knows. This is not especially useful when attacking enemies; however, she may substitute channeling spells through a weapon attack for channeling them through melee touch attacks. In this way, she may harmlessly apply Personal range spells to her allies (or cast other, non touch spells as if they were touch spells if she so desires).
At 19th level, the Bladesinger may use this ability to channel Close range spells she knows (either through a weapon attack or a melee touch attack).
Lesser Bladesong (Su): Starting at 4th level, any weapon a Bladesinger wields is considered to be a magic weapon for the purposes of overcoming damage reduction. Furthermore, by spending 2 rounds from her Spellsong for the day she may grant one of the following properties to a single weapon she wields:
Spoiler- A +1 enhancement bonus that stacks with other enhancement bonuses the weapon has, up to a maximum total enhancement bonus equal to ¼ her class level.
- The Flaming special property.
- The Frost special property.
- The Shocking special property.
- The Defending special property.
- The Ghost Touch special property.
- The Throwing special property.
At 10th level, any weapon the Bladesinger wields is treated as aligned matching the Bladesinger's own alignment for the purposes of overcoming damage reduction (a true neutral Bladesinger chooses any one alignment). Furthermore, the Bladesinger may spend 5 rounds from her Spellsong for the day to grant one of the following properties to a single weapon she wields:
SpoilerThe Flaming Burst special property.
- The Icy Burst special property.
- The Shocking Burst special property.
- The Bane special property.
- The Anarchic special property.
- The Axiomatic special property.
- The Holy special property.
- The Magebane special property (MIC, pg 38).
- The Unholy special property.
- The Speed special property.
At 16th level, any weapon the Bladesinger wields is treated as made of any and all special materials (such as Silver or Adamantine) for the purposes of overcoming not only damage reduction but also hardness. Furthermore, the Bladesinger may spend 9 rounds from her Spellsong for the day to grant one of the following properties to a single weapon she wields:
Spoiler- The Brilliant Energy property.
- The Dancing property.
- The Prismatic Burst property (MIC, pg 40).
- The Vorpal property.
Properties granted to the Bladesinger's weapon in this manner last for 1 minute and cannot cause the weapon's effective enhancement bonus to exceed ½ her class level.
Song of the Floating Step (Su): A 5th level Bladesinger with at least 6 ranks in Perform (Spellsong) may activate this Spellsong as a standard action, making a Perform (Spellsong) check against DC 15. If she succeeds she may move across the surface of a liquid, such as water or magma, for as long as she maintains the effect, without taking damage or sinking below the surface. The Bladesinger must begin and end her movement on a stable, firm surface.
For every 5 points by which she beats the DC she may grant this benefit to an ally within 30ft of her, or grant herself and any effected allies the ability to move vertically 5ft per round as the Levitate spell.
Activating Song of the Floating Step provokes attacks of opportunity.
Dance of the Springing Tiger (Su): An 8th level Bladesinger with at least 9 ranks in Perform (Spellsong) may activate this Spellsong as a free action whenever she makes a charge attack, making a Perform (Spellsong) check against DC 18. If she succeeds she gains the Pounce special ability during that charge and for as long as she continues to maintain the effect.
For every 5 points by which she beats the DC she may grant this benefit to an ally within 30ft of her, or grant herself any any effected allies a +10ft bonus to all movement speeds.
Song of Soaring Spirits (Su): An 11th level Bladesinger with at least 12 ranks in Perform (Spellsong) may activate this Spellsong as a standard action, making a Perform (Spellsong) check against DC 21. If she succeeds she gains a Fly speed equal to her land speed with clumsy maneuverability for as long as she maintains the effect.
For every 5 points by which she beats the DC she may grant this benefit to an ally within 30ft of her, or improve the maneuverability of herself and any effected allies by one step (clumsy to poor, poor to average, and so on).
Activating Song of Soaring Spirits provokes attacks of opportunity.
Dance of the Crushing Avalanche (Su): A 14th level Bladesinger with at least 15 ranks in Perform (Spellsong) may make a Perform (Spellsong) check in place of any Bull Rush or Overrun attempts she makes. In addition, she may activate this Spellsong as a free action whenever she moves at least her speed, making a Perform (Spellsong) check against DC 24. If she succeeds, for as long as she maintains the effect, during her movement she may Bull Rush enemies adjacent to her path as a free action or Overrun enemies directly in her path as a free action.
For every 5 points by which she beats the DC she may grant this benefit to an ally within 30ft of her, or cause any enemy Bull Rushed or Overrun by her or her allies to suffer 1d12 damage.
Song of Freedom (Su): A 17th level Bladesinger with at least 18 ranks in Perform (Spellsong) may activate this Spellsong as a full-round action, making a Perform (Spellsong) check against DC 27. If she succeeds, she frees herself from a single, debilitating effect as if she had initiated the Iron Heart Surge maneuver (ToB, pg 68). She may activate this Spellsong even if an effect would ordinarily not allow her to take a full-round action.
For every 5 points by which she beats the DC she may grant this benefit to an ally within 30ft of her, or remove an additional effect from herself and all effected allies.
Activating Song of Freedom provokes attacks of opportunity. Song of Freedom cannot be maintained, and each activation costs 9 rounds from the Bladesinger's Spellsong for the day.
Dance of Death (Su): A 20th level Bladesinger with at least 21 ranks in Perform (Spellsong) may activate this Spellsong as a move-equivalent action, making a Perform (Spellsong) check against DC 30. If she succeeds, for as long as she maintains the effect, whenever she threatens a critical hit against a target, even if that creature is immune to critical hits, her target must succeed on a Fortitude save (DC 10 + ½ her class level + her Intelligence modifier) or be slain (destroyed if the target is non-living). This effect functions even against creatures that are immune to any effect that requires a Fortitude save, although such creatures receive a +4 bonus to their saving throw to resist this effect.
For every 5 points by which she beats the DC she may grant this benefit to an ally within 30ft of her, or increase the save DC by 1.
Activating Dance of Death provokes attacks of opportunity.Last edited by Ziegander; 2013-12-20 at 03:48 AM.
Homebrew
Other Stuff
SpoilerSpecial Thanks: Kymme! You and your awesome avatarist skills have made me a Lore Warden in addition to King of Fighter Fixes!
-
2013-12-14, 01:03 AM (ISO 8601)
- Join Date
- Oct 2008
- Location
- Pabrygg Keep
- Gender
Re: Ziegander's D&D 3.5 "Advanced Class Guide" (Under Construction!)
The Channeler (what happens when a Cleric starts looking more like a Binder who performs divine miracles).Last edited by Ziegander; 2013-12-14 at 01:27 PM.
Homebrew
Other Stuff
SpoilerSpecial Thanks: Kymme! You and your awesome avatarist skills have made me a Lore Warden in addition to King of Fighter Fixes!
-
2013-12-14, 01:04 AM (ISO 8601)
- Join Date
- Oct 2008
- Location
- Pabrygg Keep
- Gender
Re: Ziegander's D&D 3.5 "Advanced Class Guide" (Under Construction!)
The Detective (the Rogue meets Sherlock Holmes; together they solve everything).
Homebrew
Other Stuff
SpoilerSpecial Thanks: Kymme! You and your awesome avatarist skills have made me a Lore Warden in addition to King of Fighter Fixes!
-
2013-12-14, 01:06 AM (ISO 8601)
- Join Date
- Oct 2008
- Location
- Pabrygg Keep
- Gender
Re: Ziegander's D&D 3.5 "Advanced Class Guide" (Under Construction!)
The Geomancer (a sort of nature 'Lock that relies on location to determine what powers are available to her).
Last edited by Ziegander; 2013-12-14 at 01:12 AM.
Homebrew
Other Stuff
SpoilerSpecial Thanks: Kymme! You and your awesome avatarist skills have made me a Lore Warden in addition to King of Fighter Fixes!
-
2013-12-14, 01:08 AM (ISO 8601)
- Join Date
- Oct 2008
- Location
- Pabrygg Keep
- Gender
Re: Ziegander's D&D 3.5 "Advanced Class Guide" (Under Construction!)
The Grandmaster
{table=head]Level|BAB|Fort|Ref|Will|Special |Power Points
1st|+0|+2|+2|+2|Inner Power (1st), Masterwork Body, Unarmed Strike 1d6|0
2nd|+1|+3|+3|+3|AC Bonus, Mettle|1
3rd|+2|+3|+3|+3|Inner Power (2nd)|3
4th|+3|+4|+4|+4|Unarmed Strike 2d6, Uncanny Dodge|5
5th|+3|+4|+4|+4|Inner Power (3rd)|7
6th|+4|+5|+5|+5|Unarmed Strike 3d6, Evasion|11
7th|+5|+5|+5|+5|Inner Power (4th)|15
8th|+6/+1|+6|+6|+6|Unarmed Strike 4d6, Improved Uncanny Dodge|19
9th|+6/+1|+6|+6|+6|Inner Power (5th)|23
10th|+7/+2|+7|+7|+7|Unarmed Strike 5d6, Improved Evasion|27
11th|+8/+3|+7|+7|+7|Inner Power (6th)|35
12th|+9/+4|+8|+8|+8|Unarmed Strike 6d6, Diamond Body|43
13th|+9/+4|+8|+8|+8|Inner Power (7th)|51
14th|+10/+5|+9|+9|+9|Unarmed Strike 7d6, Impetuous Endurance|59
15th|+11/+6/+1|+9|+9|+9|Inner Power (8th)|67
16th|+12/+7/+2|+10|+10|+10|Unarmed Strike 8d6, Diamond Soul|79
17th|+12/+7/+2|+10|+10|+10|Inner Power (9th)|91
18th|+13/+8/+3|+11|+11|+11|Unarmed Strike 9d6, Soul Flare|103
19th|+14/+9/+4|+11|+11|+11|Timeless Body|115
20th|+15/+10/+5|+12|+12|+12|Unarmed Strike 10d6, Perfect Self|127
[/table]
Spoiler: Author's NoteThe class will have Power Points a la psionic classes, but will not use psionic powers. This will allow him to take psionic feats and to become psionically focused. Instead the Grandmaster's PP will be used to fuel his Inner Power features and can be thought of as a MUCH more snazzy sort of Ki Pool.Last edited by Ziegander; 2013-12-22 at 04:48 PM.
Homebrew
Other Stuff
SpoilerSpecial Thanks: Kymme! You and your awesome avatarist skills have made me a Lore Warden in addition to King of Fighter Fixes!
-
2013-12-14, 01:09 AM (ISO 8601)
- Join Date
- Oct 2008
- Location
- Pabrygg Keep
- Gender
Re: Ziegander's D&D 3.5 "Advanced Class Guide" (Under Construction!)
The Scholar (what happens when the Wiz/Sorc becomes more scientific).
Homebrew
Other Stuff
SpoilerSpecial Thanks: Kymme! You and your awesome avatarist skills have made me a Lore Warden in addition to King of Fighter Fixes!
-
2013-12-14, 01:11 AM (ISO 8601)
- Join Date
- Oct 2008
- Location
- Pabrygg Keep
- Gender
Re: Ziegander's D&D 3.5 "Advanced Class Guide" (Under Construction!)
The Tactician
Alignment: Any
Hit Die: 1d10
{table=head]Level|BAB|Fort|Ref|Will|Special
1st|+1|+1|+1|+2|Art of War, Combat Style
2nd|+2|+1|+1|+3|Tactical Advantage
3rd|+3|+2|+2|+3|Style Feat
4th|+4|+2|+2|+4|Improved Combat Style
5th|+5|+3|+3|+4|Tactical Advantage
6th|+6/+1|+3|+3|+5|Style Feat
7th|+7/+2|+3|+3|+5|Improved Combat Style
8th|+8/+3|+4|+4|+6|Tactical Advantage
9th|+9/+4|+4|+4|+6|Style Feat
10th|+10/+5|+5|+5|+7|Improved Combat Style
11th|+11/+6/+1|+5|+5|+7|Tactical Advantage
12th|+12/+7/+2|+6|+6|+8|Style Feat
13th|+13/+8/+3|+6|+6|+8|Improved Combat Style
14th|+14/+9/+4|+6|+6|+9|Tactical Advantage
15th|+15/+10/+5|+7|+7|+9|Style Feat
16th|+16/+11/+6/+1|+7|+7|+10|Improved Combat Style
17th|+17/+12/+7/+2|+8|+8|+10|Tactical Advantage
18th|+18/+13/+8/+3|+8|+8|+11|Style Feat
19th|+19/+14/+9/+4|+8|+8|+11|Improved Combat Style
20th|+20/+15/+10/+5|+9|+9|+12|Tactical Advantage, Peerless Warmaster
[/table]
Class Skills (6 + Int modifier): Appraise, Bluff, Climb, Concentration, Craft, Diplomacy, Disable Device, Gather Information, Handle Animal, Heal, Hide, Intimidate, Jump, Knowledge (any; taken separately), Listen, Move Silently, Profession, Ride, Search, Sense Motive, Speak Language, Spellcraft, Spot, and Swim.
Weapon and Armor Proficiency: A Tactician is proficient with all simple and martial weapons, with light, medium, and heavy armors, and with shields (including Tower Shields).
Art of War (Ex): A Tactician is a gifted leader and a seasoned veteran in the theater of war. He starts every encounter with a number of Tactics Points (TP for short) equal to his class level + his Intelligence bonus (if any). At first level he may spend one point as a free action (even if it is not his turn) to grant an insight bonus equal to his Intelligence bonus (minimum 1) to an initiative check, a damage roll, the attack roll of an attack of opportunity, or to the ability check of a special attack (bull rush, disarm, trip, etc). He may add this bonus to his own roll or to the roll of any ally within Medium range (100ft + 10ft/class level). He may not spend more than one point to modify a single roll, though he may otherwise spend any number of points in one round.
To be continued...
Spoiler: Author's NoteCombat Style, at first level, is a very small boost attached to the rules for how switching between combat styles works and how often he can do it, etc, etc. Think of it as slightly better than a +2/+2 skill feat. It'll be like Weapon Focus + Athletic, just for a crude example. There are going to be way too many styles to choose from and the Tactician may only "know" a few styles (up to his Int mod?).
Tactical Advantage is going to be a list of many different powers that the Tactician acquires which cost TP to use. Things like auras or Grant Move Action, or things like Cunning Breach or that sort of thing. All or almost all of a Tactician's Tactical Advantages can be used to assist his allies.
Style Feats are literally fighter bonus feats, learned to augment the Tactician's combat style(s) (styles known?) which he might even be able to retrain once he's taken (though that might be a bit too much complexity).
Improved Combat Style is going to be class feature improvements to the many, many Combat Styles granted at the given levels.
So how's all that sound?Last edited by Ziegander; 2013-12-21 at 12:25 PM.
Homebrew
Other Stuff
SpoilerSpecial Thanks: Kymme! You and your awesome avatarist skills have made me a Lore Warden in addition to King of Fighter Fixes!
-
2013-12-14, 01:13 AM (ISO 8601)
- Join Date
- Oct 2008
- Location
- Pabrygg Keep
- Gender
Re: Ziegander's D&D 3.5 "Advanced Class Guide" (Under Construction!)
The Warden (another 4e port, this one is an armored defender of the natural world).Last edited by Ziegander; 2013-12-19 at 02:29 AM.
Homebrew
Other Stuff
SpoilerSpecial Thanks: Kymme! You and your awesome avatarist skills have made me a Lore Warden in addition to King of Fighter Fixes!
-
2013-12-14, 01:18 AM (ISO 8601)
- Join Date
- Oct 2008
- Location
- Pabrygg Keep
- Gender
Re: Ziegander's D&D 3.5 "Advanced Class Guide" (Under Construction!)
The Witchhunter (this one is one part Mageslayer, one part PF Inquisitor, all parts divine wrath).Last edited by Ziegander; 2013-12-21 at 03:16 AM.
Homebrew
Other Stuff
SpoilerSpecial Thanks: Kymme! You and your awesome avatarist skills have made me a Lore Warden in addition to King of Fighter Fixes!
-
2013-12-14, 01:23 AM (ISO 8601)
- Join Date
- Oct 2008
- Location
- Pabrygg Keep
- Gender
Re: Ziegander's D&D 3.5 "Advanced Class Guide" (Under Construction!)
Reserved post.
Homebrew
Other Stuff
SpoilerSpecial Thanks: Kymme! You and your awesome avatarist skills have made me a Lore Warden in addition to King of Fighter Fixes!
-
2013-12-14, 01:25 AM (ISO 8601)
- Join Date
- Oct 2008
- Location
- Pabrygg Keep
- Gender
Re: Ziegander's D&D 3.5 "Advanced Class Guide" (Under Construction!)
Reserved Post.
Homebrew
Other Stuff
SpoilerSpecial Thanks: Kymme! You and your awesome avatarist skills have made me a Lore Warden in addition to King of Fighter Fixes!
-
2013-12-14, 01:28 AM (ISO 8601)
- Join Date
- Mar 2011
- Location
- My Campaign Setting
- Gender
Re: Ziegander's D&D 3.5 "Advanced Class Guide" (Under Construction!)
I'm just going to say that this sounds awesome.
Can't wait to see the classes.~The meteorite is the source of the light, and the meteor's just what we see,
and the meteoroid is a stone that's devoid of the fire that propelled it to thee.
And the meteorite's just what causes the light, and the meteor's how it's perceived,
and the meteoroid's a bone thrown from the void that lies quiet in offering to thee.~
Tatzlwyrm Avatar by me.
Extended Sig thisaways.
-
2013-12-14, 03:55 AM (ISO 8601)
- Join Date
- Apr 2011
- Location
- Unknown
- Gender
Re: Ziegander's D&D 3.5 "Advanced Class Guide" (Under Construction!)
I wait with bated breath. Your class threads are too cool!
-
2013-12-14, 10:42 AM (ISO 8601)
- Join Date
- Jan 2012
Re: Ziegander's D&D 3.5 "Advanced Class Guide" (Under Construction!)
it looks like the results shall be fun
also, the Scholar should get a PrC called ThaumokineticistLast edited by toapat; 2013-12-14 at 10:43 AM.
My Homebrew: found here.
When you Absolutely, Positively, Gotta Drop some Huge rocks, Accept NO Substitutes
PM Me if you would like a table from my homebrew reconstructed.
Drow avatar @ myself
-
2013-12-14, 11:17 AM (ISO 8601)
- Join Date
- Jun 2011
- Location
- Astral Sea
- Gender
Re: Ziegander's D&D 3.5 "Advanced Class Guide" (Under Construction!)
Oooooooo!
This I cannot wait for!
(YES!!! WE GET A 3.5 WARLORD WOOHOOO!!!!!)Sweet Kobold from Vault 13 by ThePrez1776 !
"If the powers that be are angry, give them a weapon."
Homebrew:
-
2013-12-14, 11:44 AM (ISO 8601)
- Join Date
- Mar 2012
- Location
- Somewhere over da rainbow
- Gender
Re: Ziegander's D&D 3.5 "Advanced Class Guide" (Under Construction!)
Akrim.elf made my wonderful ponytar.
"Curse that infernal yellowish-brown text right under comics! When shall you turn normal brown again?" -every OOTS fan ever.
I support laziness. Call me Z if you can't be bothered to spell my full name.
Come help build a fantasy setting!
-
2013-12-14, 02:01 PM (ISO 8601)
- Join Date
- May 2010
- Gender
Re: Ziegander's D&D 3.5 "Advanced Class Guide" (Under Construction!)
Well, I'm excited. Can't wait to see how this turns out.
If Kymme could grant spells to clerics, his domains would be art and awesome. He also made my avatar.
Also, I apparently made some things.
Feats
The Savonian Shadowlord
-
2013-12-14, 02:10 PM (ISO 8601)
- Join Date
- Nov 2011
Re: Ziegander's D&D 3.5 "Advanced Class Guide" (Under Construction!)
By the gods, why don't you have a wiki?
-
2013-12-14, 05:55 PM (ISO 8601)
- Join Date
- Jun 2006
- Location
- Poland
- Gender
Re: Ziegander's D&D 3.5 "Advanced Class Guide" (Under Construction!)
Are you taking suggestions for additional advanced classes? I can think of a couple niches that could use some love.
My FFRP characters. Avatar by Ashen Lilies. Sigatars by Ashen Lilies, Gullara and Purple Eagle.
Interested in the Nexus FFRP setting? See our Discord server.
-
2013-12-15, 12:58 PM (ISO 8601)
- Join Date
- Oct 2008
- Location
- Pabrygg Keep
- Gender
Re: Ziegander's D&D 3.5 "Advanced Class Guide" (Under Construction!)
Homebrew
Other Stuff
SpoilerSpecial Thanks: Kymme! You and your awesome avatarist skills have made me a Lore Warden in addition to King of Fighter Fixes!
-
2013-12-15, 02:13 PM (ISO 8601)
- Join Date
- Jun 2006
- Location
- Poland
- Gender
Re: Ziegander's D&D 3.5 "Advanced Class Guide" (Under Construction!)
First off, I would make some sort of "duelist" or "swashbuckler" class that mixes the features of Fighters, Swashbucklers and/or Skirmishers. d20 has never had much love for this niche.
It would also be cool to see a ranger/skirmisher/sniper class that focuses on ranged combat.My FFRP characters. Avatar by Ashen Lilies. Sigatars by Ashen Lilies, Gullara and Purple Eagle.
Interested in the Nexus FFRP setting? See our Discord server.
-
2013-12-15, 03:47 PM (ISO 8601)
- Join Date
- Oct 2008
- Location
- Pabrygg Keep
- Gender
Re: Ziegander's D&D 3.5 "Advanced Class Guide" (Under Construction!)
You're in luck as that's part of what the Tactician is going to be. Intelligence focused with ample mobility.
It would also be cool to see a ranger/skirmisher/sniper class that focuses on ranged combat.
EDIT: Working on the Bladesinger now. It's looking pretty awesome. Hopefully it's not overly powerful.Last edited by Ziegander; 2013-12-15 at 04:18 PM.
Homebrew
Other Stuff
SpoilerSpecial Thanks: Kymme! You and your awesome avatarist skills have made me a Lore Warden in addition to King of Fighter Fixes!
-
2013-12-15, 03:57 PM (ISO 8601)
- Join Date
- Dec 2012
- Gender
Re: Ziegander's D&D 3.5 "Advanced Class Guide" (Under Construction!)
really looking forward to this, it promises to be interesting!:)
-
2013-12-15, 03:57 PM (ISO 8601)
- Join Date
- Jun 2006
- Location
- Poland
- Gender
Re: Ziegander's D&D 3.5 "Advanced Class Guide" (Under Construction!)
Hmm. Well, if the Tactician covers those, then no reason to make a new class, I suppose. I'll wait to see how the Tactician winds up.
My FFRP characters. Avatar by Ashen Lilies. Sigatars by Ashen Lilies, Gullara and Purple Eagle.
Interested in the Nexus FFRP setting? See our Discord server.
-
2013-12-15, 04:04 PM (ISO 8601)
- Join Date
- Jan 2013
- Location
- Korea
- Gender
Re: Ziegander's D&D 3.5 "Advanced Class Guide" (Under Construction!)
These already look like they are going to end up awesome. I can't wait to see them finished. I may even run a game using them.
Are you thinking of a sort of Dexterity based frontal fighter? An Inigo Montoya type? Because those types are definitely fun to play. If the Tactician winds up with something similar, that would be cool.
-
2013-12-15, 04:29 PM (ISO 8601)
- Join Date
- Jun 2006
- Location
- Poland
- Gender
Re: Ziegander's D&D 3.5 "Advanced Class Guide" (Under Construction!)
Pretty much, although it shouldn't be limited to a smallsword-wielding fencer. But in general, a mobile, acrobatic and dexterous warrior is what I'm talking about.
My FFRP characters. Avatar by Ashen Lilies. Sigatars by Ashen Lilies, Gullara and Purple Eagle.
Interested in the Nexus FFRP setting? See our Discord server.
-
2013-12-15, 04:37 PM (ISO 8601)
- Join Date
- Oct 2008
- Location
- Pabrygg Keep
- Gender
Re: Ziegander's D&D 3.5 "Advanced Class Guide" (Under Construction!)
The concept I have for the Tactician is an Intelligence-based Fighter that lives up to the spirit of the original Fighter in that it has the versatility to handle any kind of weapon/armor fighting style, and even switch between styles in play.
Last edited by Ziegander; 2013-12-15 at 04:37 PM.
Homebrew
Other Stuff
SpoilerSpecial Thanks: Kymme! You and your awesome avatarist skills have made me a Lore Warden in addition to King of Fighter Fixes!
-
2013-12-15, 05:43 PM (ISO 8601)
- Join Date
- Jan 2012
Re: Ziegander's D&D 3.5 "Advanced Class Guide" (Under Construction!)
One archetype i've always wanted to see, but have never actually seen done other than outside of my own homebrew is a
rogue caster hybrid, like my Ninja
though that one is completely centered out stealth and assassination.
A more general hybrid with maybe the ability to unleash a spell on a sneak attack would be good. Of course certain level spells at certain level like level 1 spells at level 4 and level 2 at 9th.. idk just throwing that out there.
@ MORTY Jiriku already did the Swift Hunter a ranger/scout hybrid though it not just focused solely on ranged combat.
Also I think a binder/warrior in the vein of a Zealot of some such would be very interesting... hey.. you could even call it the Zealot.
-
2013-12-15, 06:01 PM (ISO 8601)
- Join Date
- Oct 2008
- Location
- Pabrygg Keep
- Gender
Re: Ziegander's D&D 3.5 "Advanced Class Guide" (Under Construction!)
I created something like this years ago, I called it the Blade Binder (though Zealot might be a better name, lol), but that was back on the old, old WotC boards and I don't think it exists anywhere anymore.
EDIT: My god, it does exist!Last edited by Ziegander; 2013-12-15 at 06:03 PM.
Homebrew
Other Stuff
SpoilerSpecial Thanks: Kymme! You and your awesome avatarist skills have made me a Lore Warden in addition to King of Fighter Fixes!