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2014-02-13, 04:32 AM (ISO 8601)
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- Jun 2005
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- Denmark
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Re: Class and Level Geekery XII - Even Nerds Call Us Nerds
There is no contradiction, here.
If there's an entry linking flat-footed and climbing (and we know that there is), the only reason to dismiss that entry would be if the text and table were in conflict. They are not. Thus the entry in question simply clarifies the situation: climbing makes you flat-footed.
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2014-02-13, 07:23 AM (ISO 8601)
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- Nov 2008
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- Chicago
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Re: Class and Level Geekery XII - Even Nerds Call Us Nerds
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2014-02-13, 09:31 AM (ISO 8601)
- Join Date
- Mar 2013
Re: Class and Level Geekery XII - Even Nerds Call Us Nerds
If he's not climbing, then he's balancing on the rail, or a lip beyond it. Balancing also leaves him flat-footed.
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2014-02-13, 09:51 AM (ISO 8601)
- Join Date
- Nov 2008
Re: Class and Level Geekery XII - Even Nerds Call Us Nerds
Yeah, when he lets go to catch the arrows, he falls, then catches himself. He was doing something that he had to keep doing to avoid falling that required at least 1 hand. All the possibilities I'm aware of would stop him from catching two arrows using RAW infinite deflection: clinging leaves only one hand free; climbing and balancing (and possibly clinging as a subset of climbing) leave you flat-footed.
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2014-02-13, 12:04 PM (ISO 8601)
- Join Date
- May 2006
- Location
- The sticks
- Gender
Re: Class and Level Geekery XII - Even Nerds Call Us Nerds
Yeah. As far as I can see, the only answer would be if he was allowed to instantaneously "drop" the side of the ship, grab both arrows, instantaneously drop *the arrows* and then make a (probably fairly difficult) reflex save to regrab the ship before plummeting.
Its not impossible that this is somehow doable. I mean, he *did* drop the arrows after snatching them and regrab the side of the ship, so its really only the instant drop of the side of the ship that needs to be explained.
But I don't see people lining up to provide explanations for how it would work.Last edited by Crusher; 2014-02-13 at 12:06 PM.
"You are what you do. Choose again and change." - Miles Vorkosigan
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2014-02-13, 12:17 PM (ISO 8601)
- Join Date
- Jul 2013
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Re: Class and Level Geekery XII - Even Nerds Call Us Nerds
By RAW, dropping something is a Free Action, not an Immediate Action, so it can't be done on someone else's turn. However we slice it, we enter the realm of Homebrew.
See my Extended Signature for my list of silly shenanigans.
Anyone is welcome to use or critique my 3.5 Fighter homebrew: The Vanguard.
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2014-02-13, 12:34 PM (ISO 8601)
- Join Date
- Jun 2007
Re: Class and Level Geekery XII - Even Nerds Call Us Nerds
Well, the Gloves of Arrow Snaring say "even if he doesn't meet the prerequisites for it." So if we say that "not being flat-footed" is a prerequisite...
/I know, I know
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2014-02-13, 12:37 PM (ISO 8601)
- Join Date
- Aug 2007
Re: Class and Level Geekery XII - Even Nerds Call Us Nerds
Interested in MitD? Join us in MitD's thread.There is a world of imagination
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Ceterum autem censeo Hilgya malefica est
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2014-02-13, 12:48 PM (ISO 8601)
- Join Date
- Jun 2010
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- Reading, UK
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Re: Class and Level Geekery XII - Even Nerds Call Us Nerds
What if he has the feat and the gloves? That way, X times per day he can ignore prerequisites, and other times he can follow the rules!
I do not actually support this interpretation.I Wanna Be the Guy Kid avatar by Ceika. Many thanks.
If I win, I get to be a king. If I lose, then I get to be a legend.
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2014-02-13, 02:09 PM (ISO 8601)
- Join Date
- May 2009
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2014-02-13, 02:21 PM (ISO 8601)
- Join Date
- Jun 2007
Re: Class and Level Geekery XII - Even Nerds Call Us Nerds
I think the problem was that the gloves say twice per day, but as the feat - and the feat says "once per round".
That's the reason for my preference for the gloves - because "twice per day" is in the description. But that clearly doesn't pass the RAW test, and some pointed out that magic gloves might be something that would be drawn.
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2014-02-15, 06:51 PM (ISO 8601)
- Join Date
- Mar 2013
Re: Class and Level Geekery XII - Even Nerds Call Us Nerds
http://www.d20srd.org/srd/psionic/po...oyantSense.htm
Laurin calls it clairvoyance, but I'll assume she means the above?
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2014-02-15, 07:56 PM (ISO 8601)
- Join Date
- May 2006
- Location
- The sticks
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Re: Class and Level Geekery XII - Even Nerds Call Us Nerds
Plus she created two more portals. One to send Tarquin (plus his army) back, and a second to summon in what I presume are soldiers of the Empire of Sweat. They certainly aren't Tarquin's flunkies. Have we seen those uniforms before?
"You are what you do. Choose again and change." - Miles Vorkosigan
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2014-02-15, 07:59 PM (ISO 8601)
- Join Date
- Jun 2007
Re: Class and Level Geekery XII - Even Nerds Call Us Nerds
They're presumably from the Empire of Sweat (Sweaters? But they're wearing armor...), since Laurin owns the valley now.
Originally Posted by The Giant
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2014-02-15, 08:00 PM (ISO 8601)
- Join Date
- Aug 2013
Re: Class and Level Geekery XII - Even Nerds Call Us Nerds
Laurin doesn't have the orange stone anymore
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2014-02-15, 08:16 PM (ISO 8601)
- Join Date
- Jun 2009
- Location
- Buenos Aires, Argentina
Re: Class and Level Geekery XII - Even Nerds Call Us Nerds
Tarquin didn't use the snatching feat while climbing, the hole point is that he had to "stop climbing" to catch those arrows.
We've seen the sweat soldiers here.but just as some things can be right and useless at the same time, can’t something be wrong...and priceless?
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2014-02-15, 09:26 PM (ISO 8601)
- Join Date
- Nov 2008
Re: Class and Level Geekery XII - Even Nerds Call Us Nerds
Tarquin didn't use the snatching feat while climbing, the hole point is that he had to "stop climbing" to catch those arrows.
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2014-02-16, 03:03 AM (ISO 8601)
- Join Date
- Feb 2007
Re: Class and Level Geekery XII - Even Nerds Call Us Nerds
Wile-E-Coyote's Law of Cartoon Inertia - you can always let go of what's supporting you - and fall the moment you notice there's nothing to support you.
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2014-02-16, 08:24 AM (ISO 8601)
- Join Date
- Nov 2008
Re: Class and Level Geekery XII - Even Nerds Call Us Nerds
Which would be a house rule.
Last edited by Kalmegil; 2014-02-16 at 08:25 AM.
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2014-02-16, 05:56 PM (ISO 8601)
- Join Date
- May 2009
Re: Class and Level Geekery XII - Even Nerds Call Us Nerds
This rule of comedy has actually been stated in the comic as being in effect though.
http://www.giantitp.com/comics/oots0437.html
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2014-02-16, 07:20 PM (ISO 8601)
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- Mar 2009
Re: Class and Level Geekery XII - Even Nerds Call Us Nerds
Last edited by warrl; 2014-02-16 at 07:21 PM.
My blog: Alien America - amusing incidents and creative misinterpretations
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2014-02-16, 08:23 PM (ISO 8601)
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- Nov 2008
Re: Class and Level Geekery XII - Even Nerds Call Us Nerds
None of which explains how Tarquin would release his hold while the arrows are mid flight. Letting go might be a free action but I don't think it's an immediate action.
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2014-02-17, 12:49 AM (ISO 8601)
- Join Date
- Jun 2007
Re: Class and Level Geekery XII - Even Nerds Call Us Nerds
What if he habitually readies his action (while clinging to precarious objects) with the trigger "if someone shoots a projectile at me, release my handholds and catch the missiles?" That would interrupt Haley's action, wouldn't it?
It's probably written on his character notes somewhere.
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2014-02-17, 01:38 AM (ISO 8601)
- Join Date
- Nov 2008
Re: Class and Level Geekery XII - Even Nerds Call Us Nerds
It probably is. Remember how, when he first set that up and his team all started throwing things at him just to watch him fall down cliffs? What larks.
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2014-02-17, 03:03 PM (ISO 8601)
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- Nov 2006
- Location
- Philadelphia, PA
- Gender
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2014-02-17, 03:11 PM (ISO 8601)
- Join Date
- Nov 2008
Re: Class and Level Geekery XII - Even Nerds Call Us Nerds
The idea is that in the first instance it the combo explained it by RAW. The second instance is not explainable by RAW which means that there is something homebrewish going on.
We can assume that T doesn't have two different ways of catching arrows so we can drop the infinite deflection since we know there must be something else at work.
That's the logic as I understand it and I think the assumption in my second paragraph is a fair one.
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2014-02-17, 03:40 PM (ISO 8601)
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- Nov 2006
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- Philadelphia, PA
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Re: Class and Level Geekery XII - Even Nerds Call Us Nerds
Last edited by Toper; 2014-02-17 at 03:41 PM.
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2014-02-17, 05:11 PM (ISO 8601)
- Join Date
- Nov 2008
Re: Class and Level Geekery XII - Even Nerds Call Us Nerds
I can't speak to that. My understanding of the rules of the thread is that if something is shown not to be RAW then it's listed as such so I can't see two separate rules being listed but that's not my call to make.
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2014-02-17, 10:05 PM (ISO 8601)
- Join Date
- Nov 2008
Re: Class and Level Geekery XII - Even Nerds Call Us Nerds
What if giving him two ways of catching arrows is the only way to explain 925 by RAW? Wouldn't the thread feel compelled to do so?
(I'm not saying it is, but I am saying you could certainly come up with house rules to explain 936 alone.)
The only way 925 happens with infinite deflection/snatch arrows is if he dropped the reins during the panel where Haley shoots. So far, I don't think anyone has proposed a RAW mechanism that explains what happens in 936, even one that requires him possessing two different abilities.
Also, I don't see any real house-rule that allows 936 that doesn't also allow 925 (assuming he doesn't drop the reins), because the house rule pretty much has to allow two-hand snatching while one hand is not free. I suppose the rule could be "while clinging," but I doubt anyone would seriously propose that.
Basically, if we determine we must house rule one incident of a particular power, I don't think we need to assume all the other incidents of that power were done via RAW. We can safely assume that the house rule covers all instances of that power.
Here, we seem to have a power that states "character can catch two arrows* even when his hands are not free" (*where two is the lower limit; I suppose it could be more). The other possibility is infinite deflection plus snatch arrows plus house rule lifting hands-free restriction or allowing immediate action drops.
I'm NOT saying we should add the rule I listed first to the character sheet, but I think at this point it's enough to take down infinite deflection/snatch arrows, because we have no in-comic means to actually determine which house rule is more likely.
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2014-02-18, 12:59 AM (ISO 8601)
- Join Date
- Jul 2009
Re: Class and Level Geekery XII - Even Nerds Call Us Nerds
Official name for Tarquin's party: Vector Legion
I was so close.