Results 91 to 120 of 1004
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2014-03-11, 08:58 PM (ISO 8601)
- Join Date
- Sep 2013
- Location
- Twin Cities, Minnesota
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2014-03-11, 09:07 PM (ISO 8601)
- Join Date
- Aug 2009
- Location
- In the Pokeball
- Gender
Re: Typical Werewolf - Loosely Based on Classic
Oh, I caught the music puns. I tried to look up the stick-man, but didn't get any kind of explanation.
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2014-03-11, 10:35 PM (ISO 8601)Count DingdongGuest in the Playground
Re: Typical Werewolf - Loosely Based on Classic
I saw the fermata puns. Then I saw the posts that obviously hadn't realized them... My only thought was "Disturb not the harmony..."
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2014-03-12, 04:41 PM (ISO 8601)
- Join Date
- Feb 2014
- Location
- Brazil
- Gender
Re: Typical Werewolf - Loosely Based on Classic
Hm, I would change 200 for 200x5=1000, since it's 200 words per play each day, and five days each round. Or is that too many words?
Anyway, I don't have Integral prepared, and honeslty I don't even have the levels in Math required to cast it. So I tried to solve it as a aritmetic progression.
Using p for players: p(n)=30-2(n) [same thing, just changed the letters]
Using w for words: w(n)=1000(p(n))=1000(30-2(n))=30000
finish later sorry
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2014-03-12, 06:50 PM (ISO 8601)
- Join Date
- Aug 2010
- Location
- Yes.
- Gender
Re: Typical Werewolf - Loosely Based on Classic
As I mentioned, we could do it if the baner blocks the kill every night, and if Pengi writes 2000 word narrations.
Alternatively, if players continue to role play after their death, we could make it to 900000 words if we dragged the game to its maximum conclusion.Awesome Lion Avatar by the wonderful Mr. Saturn. Thanks
I have a bloog now. Go check it out if you love strange poetry.
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2014-03-12, 07:42 PM (ISO 8601)
- Join Date
- Apr 2010
- Location
- Pacific NW Edition
- Gender
Re: Typical Werewolf - Loosely Based on Classic
More math! Lets figure out what the daily player word count should be to get us to War and Peace levels, without the baner having to lift a finger (aka, a lynch and a nightkill a day). The boundary conditions are still the same, the game ends on round 15.
Lets have W be our desired daily word count per player, then total word count for a given day is w(t) = W * n(t) = W * (30-2t).
Summing/integrating from round 0 to 15 gives us
Integral (W * n(t)dt) = W * Integral (n(t)dt) (since W is just a constant), Integral (30-2t) = 30t-t^2 + C.
So, W (30t-t^2) evaluated from t = 0 to t=15 yields W(225).
Setting this to our desired War and Peace count of 560 000, we get that W has to be ~2489 per round per player. Divide that up amongst how many days each round represents.
GET WRITING PEOPLE.Last edited by LoP; 2014-03-12 at 07:44 PM.
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2014-03-12, 08:02 PM (ISO 8601)
- Join Date
- Feb 2007
- Location
- Unknown
- Gender
Re: Typical Werewolf - Loosely Based on Classic
...could we not have chosen a smaller book perhaps?
Before you criticise someone, walk a mile in their shoes. That way, when you criticise them, you'll be a mile away and you'll have their shoes.
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2014-03-12, 08:08 PM (ISO 8601)
- Join Date
- Mar 2013
Re: Typical Werewolf - Loosely Based on Classic
None of us had anything better to do than calculate that.
I love it.
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2014-03-12, 08:33 PM (ISO 8601)
- Join Date
- Apr 2010
- Location
- Pacific NW Edition
- Gender
Re: Typical Werewolf - Loosely Based on Classic
I do have something to do...
... I just don't want to do it. :-P
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2014-03-12, 08:34 PM (ISO 8601)
- Join Date
- Jul 2013
- Location
- Cascadia
- Gender
Re: Typical Werewolf - Loosely Based on Classic
Is it just Roleplay posts? If we take regular posts, we'll get there quicker (But that would ruin the fun of it... we may want to set stuff up pre-game for RP beforehand, if we actually set that up as a secondary goal.)
Actually, that could be a cool goal or trophy or something. A trophy for people who do the most RP.The statement below is true
The statement above is false
Thanks toGrinnerCuthalion for the avatar!
Want to play a birdie in 4e? Come check it out!
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2014-03-12, 08:51 PM (ISO 8601)Count DingdongGuest in the Playground
Re: Typical Werewolf - Loosely Based on Classic
Well, you see, it's actually a *bit* more complex. There's one person killed per day (72 hours) and one person killed per night (48 hours). If we start with 30 players, that means that it's [(sum of even players 2->30) * 3 days + (sum of odd players 3->29) * 2 days] * 200 (words/(player*day)). The first sum is 2*15*16/2 = 240. Times 3 is 720. The second sum is 15^2 - 1 = 224. Times 2 is 448. Together that's 1168. Times 200 is 233,600 words. We can add 200 words if the final person does a victory post, to make 233,800. We can add 1000 words per narration (?), including opening and ending, to make 263,800, but we still fall short. But we'll at least make it about halfway!
Now, let's see how many words per irl day we'd need. So if we have 1168w + 30,000 >= 560,000, we have 1168w >= 530,000. w >= ~454 words! (about the same even if we have that final victory post) So we just need 454 words per player per irl day! That's barely anything, especially if any of you have done NaNoWriMo. Or it's what, a two page paper or so? We can do it guys! If we just get people to pick up any slack, and the people who fall behind get lynched/killed (incentive to RP, guys? ), this'll be simple!
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2014-03-12, 08:51 PM (ISO 8601)
- Join Date
- Sep 2013
- Location
- Twin Cities, Minnesota
Re: Typical Werewolf - Loosely Based on Classic
Well first, Penguinator should create 20 characters for each of us with a nuanced history, mapped out family tree, and basic personality archetype. Tolstoy had a good 600 characters to run the narrative with. Staying with our base roles would just be taking the easy way out. Once that work is done by...tomoorow, we can begin plotting out all the different possible lynch/wolf kills and how they might impact the plot. Then we'll repeat Tye process with tone and theme. After that, we can fom debate teams to figure out what genre we want to transition into halfway through. War and peace went philosophy, which is an easy out. I'm sure we can do something more hardcore. Oh, and we'll need to take acting classes, so our characters sound believable. And GnrlShrimp, you need to look 5 inches taller for the making of video.
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2014-03-12, 08:54 PM (ISO 8601)
- Join Date
- Jun 2013
- Location
- A basket.
- Gender
Re: Typical Werewolf - Loosely Based on Classic
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2014-03-12, 09:00 PM (ISO 8601)
- Join Date
- Sep 2013
- Location
- Twin Cities, Minnesota
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2014-03-12, 09:01 PM (ISO 8601)Count DingdongGuest in the Playground
Re: Typical Werewolf - Loosely Based on Classic
...and I'm about 5 inches taller than Grnlshrimp? Maybe I could understudy after I get mysteriously NK'd Night 1? I'm sure I can pull it off; I've got experience! ...do school plays and projects count?
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2014-03-12, 09:07 PM (ISO 8601)
- Join Date
- Apr 2010
- Location
- Pacific NW Edition
- Gender
Re: Typical Werewolf - Loosely Based on Classic
My method used rounds (a complete in game day and night) and glossed over certain details (the big one being the game will certainly end BEFORE Day 15), but if you take my word count per player per round of 2489 and divide by the number of days in that round (3 for day phase, 2 for night phase, gives us 5 per round), you get 497ish per player per DAY, which is pretty close to your estimate. Though my method only requires one line of input in Mathematica to solve and can take any number of players or any desired word count. Am I competitive? .... maybe
Also, if we want to get REAL complex, we can run simulations to determine the general expected outcome on the exact day the game would end and run our calculations using that as our end round, instead of assuming the highly unlikely case that the game goes to the very last villager/wolf. In any case, our figured word count per player per day of about 450-500 words is likely going to go up... for instance, if the game ends Round 7 (which is way more likely than Round 15), word count goes up to 3479ish per round or 696 per day.Last edited by LoP; 2014-03-12 at 09:10 PM.
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2014-03-12, 09:12 PM (ISO 8601)Count DingdongGuest in the Playground
Re: Typical Werewolf - Loosely Based on Classic
Ah, but see, the real majesty of this is that this specific game is meant for roleplay and not victory. And so it would be reasonable if not likely that we would reveal roles such that we maximize role-playability and maximize the length of the game for an epic roleplay ending (so long as the players can make good roleplay dynamic amongst themselves). So it wouldn't be entirely unreasonable that we would purposefully delay the game to Day 15 (or further, utilizing the baner for our nefarious roleplay purposes)! Take that, logic!
((Also, sum of first n odd numbers is very easy: it's n^2. Likewise, sum of first n even numbers is easy: it's n(n+1). Well, technically it's 2*n(n+1)/2, but the 2s cancel. So we have 200(3n(n+1) + 2n^2) = 200(3n^2 + 3n + 2n^2) = 200(5n^2 + 3n) = 1000n^2 + 600n, where n is starting players/2. Well, for even player games. Odd starting players has 200(3n^2 + 2n(n-1)) = 200(5n^2 - 2n) = 1000n^2 - 400n, where n is (starting players + 1)/2. So if we want to get competitive about simplicity of functions. ))Last edited by Count Dingdong; 2014-03-12 at 09:18 PM.
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2014-03-12, 09:18 PM (ISO 8601)
- Join Date
- Apr 2010
- Location
- Pacific NW Edition
- Gender
Re: Typical Werewolf - Loosely Based on Classic
Curse your lateral thinking and bringing this into the thespian arena, where my calculatory powers degenerate into nothing more than story-advancing exposition, deus ex machina, or plot device! If you'll excuse me, I have to go install a backdoor Trojan virus behind the firewall of the dark matter phlebotinum reactor's unobtainium core.
Last edited by LoP; 2014-03-12 at 09:22 PM.
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2014-03-12, 09:22 PM (ISO 8601)
- Join Date
- Aug 2010
- Location
- Yes.
- Gender
Re: Typical Werewolf - Loosely Based on Classic
I want to use this post as a jumping off point for a related question about the game for Penguinator; Is the expectation that we are voting based on who our characters would actually find more suspicious, or is there still expected to be out of character/game reasons for votes?
I think we should establish the expectation clearly beforehand, as it could be frustrating for people if half of us are voting based on who our characters would actually want to lynch and the rest are still trying to casually find wolves.
If we are going with in-character votes, that may give the wolves an advantage, since the kill is not hampered nearly as much by character choice...even though winning is not the end goal, I think the game should still be balanced, and that may be something to take into consideration...Awesome Lion Avatar by the wonderful Mr. Saturn. Thanks
I have a bloog now. Go check it out if you love strange poetry.
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2014-03-12, 09:22 PM (ISO 8601)Count DingdongGuest in the Playground
Re: Typical Werewolf - Loosely Based on Classic
On a slightly more meta note, I wonder how far we could push our word count discussing a game whose word count exceeds War and Peace. Could we even exceed it with just discussion regarding exceeding it?!?!? ...anyone want to find out?
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2014-03-12, 09:26 PM (ISO 8601)
- Join Date
- Feb 2007
- Location
- Unknown
- Gender
Re: Typical Werewolf - Loosely Based on Classic
Wait, what, 5 inches taller? Where did that come from?
And my goodness, look at all that maths.
...
And we haven't even started playing yet!
Or...or maybe we have? Perhaps this is some fiendish wolf plot to sow discord among us by trying to trick us into writing a very precise number of words per day?Before you criticise someone, walk a mile in their shoes. That way, when you criticise them, you'll be a mile away and you'll have their shoes.
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2014-03-12, 09:26 PM (ISO 8601)
- Join Date
- Mar 2013
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2014-03-12, 09:30 PM (ISO 8601)Count DingdongGuest in the Playground
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2014-03-12, 10:07 PM (ISO 8601)
- Join Date
- Aug 2009
- Location
- In the Pokeball
- Gender
Re: Typical Werewolf - Loosely Based on Classic
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2014-03-12, 10:09 PM (ISO 8601)
- Join Date
- Mar 2013
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2014-03-12, 10:19 PM (ISO 8601)
- Join Date
- Nov 2012
- Location
- Thatcher by gurgleflep
- Gender
Re: Typical Werewolf - Loosely Based on Classic
I'll make my OOC votes appear IC, because skills.
I'm a Tenortone. (More comfortable as a baritone, but I can sing tenor well.)#27Sigatars
Spoiler
Zane and Aric by Recaiden. Aric Kat by Hatter.
Nexus Characters
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2014-03-12, 10:28 PM (ISO 8601)Count DingdongGuest in the Playground
Re: Typical Werewolf - Loosely Based on Classic
I'm a lyric baritone. If you put things together, maybe I'd help out? I always do like parodies of good songs.
I remember talk of Werewolf: The Musical. Maybe we could actually make that a reality somehow?
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2014-03-12, 11:21 PM (ISO 8601)
- Join Date
- Sep 2013
- Location
- ♪♫♩
Re: Typical Werewolf - Loosely Based on Classic
I'm voting in-character. And writing in-character. And doing my best to think in-character. It's only "too challenging" if you're trying to win.
On a remarkably similar note, I can definitely sing. Poorly. I know, because I've done it in the past. I'd be willing to sing in front of other people, but there's no one I dislike that much.
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2014-03-12, 11:27 PM (ISO 8601)
- Join Date
- Aug 2009
- Location
- In the Pokeball
- Gender
Re: Typical Werewolf - Loosely Based on Classic
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2014-03-12, 11:55 PM (ISO 8601)
- Join Date
- Aug 2013
- Gender
Re: Typical Werewolf - Loosely Based on Classic
I think I'll vote in character.