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2014-04-25, 05:22 PM (ISO 8601)
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Re: Magic the Gathering XIX: Heroic- Bump this thread.
In a MtG draft does my deck have to stay the same between rounds or can it change? I could see why they want it the same so you cannot get out of game knowledge to sideboard but I would find it annoying because I am fidgety with what cards I want to be running in limited when I go to prereleases.
DEGENERATION 86: Copy this into your sig and subtract 1 from the degeneration when you first see it. This is an antisocial experiment.
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2014-04-25, 05:39 PM (ISO 8601)
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- Nov 2008
Re: Magic the Gathering XIX: Heroic- Bump this thread.
It varies between tournaments. Ask a judge when you get there.
The gnomes once had many mines, but now they have gnome ore.
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2014-04-25, 05:53 PM (ISO 8601)
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Re: Magic the Gathering XIX: Heroic- Bump this thread.
Avatar made by Bradakhan| Other avatars.
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2014-04-25, 06:05 PM (ISO 8601)
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- Mar 2011
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2014-04-25, 06:13 PM (ISO 8601)
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- Jun 2009
Re: Magic the Gathering XIX: Heroic- Bump this thread.
got bored and played around with Constilation
Spoiler
4 Godless Shrine
4 Mana Confluence
2 Mutavault
8 Plains
2 Swamp
4 Temple of Silence
4 Underworld Coinsmith
4 Athreos, God of Passage
4 Grim Guardian
4 Spiteful Returned
4 Nyx-Fleece Ram
4 Herald of Torment
4 Odunos River Trawler
4 Banisher Priest
4 Banishing Light
there is definitely a deck here, now to start cutting creatures for spells and really get this puppy moving.
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2014-04-25, 07:32 PM (ISO 8601)
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- Sep 2011
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- Midwestern United States
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Re: Magic the Gathering XIX: Heroic- Bump this thread.
Infinite combo in Journey-
SpoilerInfinite Turns= Ajani + Sage of Hours + double armory of Iroas. Not great since you need to be able to swing through without sage dying
1. +1 ajani for 3 counters on sage
2. attack with sage for 2 more counters from armory
3. activate sage for an extra turn
4. loooooooooooop until you either draw out and die or kill your opponent with sage.
Infinite combo in Born-
SpoilerFellhide spirit binder + 2 or 3 Karametra's favor + kiroas follower.
1. enchant spiritbinder with 2 Karametra's favor, tap for RR
2. untap with follower, inspired trigger copies follower (with haste)
3. tap spiritbinder again for RR, use copied follower to untap
4. Loop forever.
5. now that you have infinite devotion to green, attack with any evasive creature and cast aspect of hydra for infinite power. If you can't push through, aspect of the hydra on your Phenax (maned up with your infinite blue devotion) and tap him to mill your opponent.
If you have 3 karametra's favor on the spiritbinder, you get 1 free mana every loop and can use the infinite mana to make hero of lavinia tower infinitely strong with any heroic trigger.Last edited by Tesla_pasta; 2014-04-25 at 07:55 PM.
Custom avatar by me - based on my Half-Orc Eldritch Knight, Keth d'Lordran
Spoiler
Tabletop RPGs
Started with D&D 3.5, these days I mostly play 5E and occationally Call of C'thulu. Currently running two D&D 5E games over roll20
Magic: the Gathering
Started with Return to Ravnica/Innistrad. I'll draft every once in a while but EDH is my favorite format by far.
Decks: Lord Windgrace, Neyith of the Dire Hunt, Rielle the Everwise
Other Geeky Hobbies
Ridley/Lucina main SSBU
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2014-04-25, 08:29 PM (ISO 8601)
- Join Date
- Nov 2008
Re: Magic the Gathering XIX: Heroic- Bump this thread.
Nice try. But 6 damage per card in your library is considerably less than infinite.
Infinite combo in Born-
SpoilerFellhide spirit binder + 2 or 3 Karametra's favor + kiroas follower.
1. enchant spiritbinder with 2 Karametra's favor, tap for RR
2. untap with follower, inspired trigger copies follower (with haste)
3. tap spiritbinder again for RR, use copied follower to untap
4. Loop forever.
5. now that you have infinite devotion to green, attack with any evasive creature and cast aspect of hydra for infinite power. If you can't push through, aspect of the hydra on your Phenax (maned up with your infinite blue devotion) and tap him to mill your opponent.
If you have 3 karametra's favor on the spiritbinder, you get 1 free mana every loop and can use the infinite mana to make hero of lavinia tower infinitely strong with any heroic trigger.Last edited by Bucky; 2014-04-25 at 08:29 PM.
The gnomes once had many mines, but now they have gnome ore.
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2014-04-25, 09:23 PM (ISO 8601)
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- Aug 2011
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Re: Magic the Gathering XIX: Heroic- Bump this thread.
If you cast a spell and somebody hardcasts a Mindbreak Trap then yes, the spell in question is physically moved to the exile zone. Also, it's explicitly not "countered", if there are any cards that look for such a thing. It just never resolves because it no longer is on the stack.
Oops, didn't see the responses, since they were on a new page..
Either way, spells on the stack getting exiled instead of going to the graveyard when a spell ends the turn is probably something of a flavour decision. "The stack" as a zone feels more exile-y than graveyard-ey to meLast edited by raymundo; 2014-04-25 at 09:27 PM.
Playing Magic? Interested in trading? Try Pucatrade!
Trading cards for pucapoints, which you can use to have people send you cards. Just shoot me a message if you got questions.
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2014-04-25, 09:26 PM (ISO 8601)
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- Apr 2005
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Re: Magic the Gathering XIX: Heroic- Bump this thread.
Not sure where you're playing, but every draft I've ever done including sanctioned events has allowed sideboarding at any time, so long as you're not actually in the middle of a game. Draft decks are far less tuned than constructed ones, so expecting people to build a deck from scratch in a limited period of time and then be unable to change it when they discover serious flaws would be pretty unfair. I can't even count the number of times I've ended up siding a basic land in or out between games because I decided that my mana-curve needed it, and it's the only reason I would ever consider drafting cards like Dark Betrayal and Glare of Heresy that have a significant chance of ending up dead in hand against certain decks. Hell, at the Innistrad prerelease I was playing W/R until I finally decided that the red wasn't holding up its end and did a whole-color sideboard into black.
Awesome avatar by potatocubed.
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2014-04-25, 09:40 PM (ISO 8601)
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- Jan 2014
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Re: Magic the Gathering XIX: Heroic- Bump this thread.
That's right; in draft, you can change your deck any time you want, by any amount, for as long as you want, and you don't have to change it back.
3DS Friend Code: 3067-5674-0852. Currently running: Emerald.
Latias, Groudon, Rayquaza, Kyogre promised to JustPlayItLoud for a shiny Gastly, Gulpin, Frogadier, and Dedenne. Regirock, Regice, Registeel up for grabs.
Spoiler: Living Shinydex Progress 31/718 Newest Shiny: BunearyGen I: 9/151
Gen II: 6/100
Gen III: 7/135
Gen IV: 3/107
Gen V: 3/156
Gen VI: 2/69
Come visit World's Finest Gaming on Tumblr or Facebook or even our Youtube channel and watch me stream!
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2014-04-25, 09:50 PM (ISO 8601)
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- May 2006
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Re: Magic the Gathering XIX: Heroic- Bump this thread.
It really does depend on the tournament. Most local for-fun tournaments allow continuous building, which means that you can start each round with a different arrangement of 40 cards. But not all. Mine allows that. Check with your TO just to be safe. But a big clue is if they ask for you to register your pool.
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2014-04-25, 10:41 PM (ISO 8601)
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- Apr 2005
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- Chicago, Illinois
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Re: Magic the Gathering XIX: Heroic- Bump this thread.
Even that depends; registering your pool is usually just so you don't cheat by sneaking in a card you didn't actually draft, for example bringing your own copy of Elspeth and sneaking it into your cards when no one is looking. Most places I know of don't actually require you to register your draft deck, just the total cards in your pool.
Awesome avatar by potatocubed.
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2014-04-25, 10:50 PM (ISO 8601)
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- Jan 2014
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- The Great Frozen North
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Re: Magic the Gathering XIX: Heroic- Bump this thread.
3DS Friend Code: 3067-5674-0852. Currently running: Emerald.
Latias, Groudon, Rayquaza, Kyogre promised to JustPlayItLoud for a shiny Gastly, Gulpin, Frogadier, and Dedenne. Regirock, Regice, Registeel up for grabs.
Spoiler: Living Shinydex Progress 31/718 Newest Shiny: BunearyGen I: 9/151
Gen II: 6/100
Gen III: 7/135
Gen IV: 3/107
Gen V: 3/156
Gen VI: 2/69
Come visit World's Finest Gaming on Tumblr or Facebook or even our Youtube channel and watch me stream!
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2014-04-26, 05:22 AM (ISO 8601)
- Join Date
- Sep 2010
Re: Magic the Gathering XIX: Heroic- Bump this thread.
Born combo:
SpoilerAstral Cornucopia with four counters on it, Akroan Conscriptor, Kiora's Follower, two Ephara's Enlightenment, one on the board, one in hand, and Karametra's Favor on Felhide Spiritbinder.
Tap Astral Cornucopia for white, untap with Kiora's Follower, tap Astral Cornucopia for blue, tap Felhide Spiritbinder for red. Cast Ephara's Enlightenments on Akroan Conscriptor; the trigger targets the Felhide Spiritbinder. Felhide Spiritbinder will then untap and make a token of Kiora's Follower, bouncing the Ephara's Enlightenment already on the board back to hand.Last edited by Sohala; 2014-04-26 at 05:23 AM.
"You think I'm talking about breaking the rules?"
"No I'm just trying to figure out how far you want them bent."
[3.5] Mana Mage
Avatar by billtodamax.
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2014-04-26, 11:46 AM (ISO 8601)
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- Nov 2008
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2014-04-26, 01:00 PM (ISO 8601)
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- Jun 2013
Re: Magic the Gathering XIX: Heroic- Bump this thread.
I went to the pre-release today. I wanted a white pack, but they were all out, so I picked a black pack instead, and then I had an Iroas in one of my regular boosters. So that was fun.
(It was okay, though. I ended up playing black/green because my white and red cards were total crap, and came in 9th.)Last edited by Khay; 2014-04-26 at 01:02 PM.
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2014-04-27, 03:31 AM (ISO 8601)
- Join Date
- May 2007
- Location
- The Netherlands
Re: Magic the Gathering XIX: Heroic- Bump this thread.
I went to my first prerelease yesterday. I finished last, with zero wins, yet I still had a great day. Didn't get many really good cards, but Magic is fun anyhow.
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2014-04-27, 03:37 AM (ISO 8601)
- Join Date
- Jun 2013
Re: Magic the Gathering XIX: Heroic- Bump this thread.
Ah, that's a shame. Still, good to hear you had fun - you'll do better next time around! If you still have your deck, maybe you could put up a list and we could take a stab at examining it, to see if there's any obvious problems with it? That sort of thing.
I've put mine below, for the record. I was kinda happy with how it worked out - pretty slow if I don't get lucky enough to draw what little mana acceleration I have, but Gorgons shouldn't be underestimated.
Spoiler1x Returned Reveler
1x Hythonia the Cruel
1x Servant of Tymaret
1x Squelching Leeches
1x Cast into Darkness
2x Font of Fertility
1x Keepsake Gorgon
1x Feast of Dreams
1x Reaper of the Wilds
1x Grim Guardian
2x Aspect of Gorgon
1x Humbler of Mortals
1x King Macar, the Gold-Cursed
1x Desecration Plague
1x Golden Hind
1x Spiteful Blow
1x Time to Feed
1x Font of Return
1x Doomwake Giant (promo)
1x Ravenous Leucrocota
1x Black Oak of Odunos
1x Commune with the Gods
9x Swamp
8x Forest
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2014-04-27, 07:25 AM (ISO 8601)
- Join Date
- Dec 2011
- Location
- Leeds
Re: Magic the Gathering XIX: Heroic- Bump this thread.
So. I ended up having Sat/Sun role playing cancelled on me so I decided to go 36 hours without sleep to do Midnight Friday and Daytime Saturday prerelease.
On friday, I ended up going 3-2 with a W/B Constellation deck. It didn't really do anything very well and I made some really stupid mistakes in my tiredness such as attacking in with a Godsend equipped Ram against his Bane of Heroes, then dying on the back swing cause I hoped he would block when the smarter move was to hold it back and try to draw into removal. Ideally, I should have possibly gone for R/W instead (my black cards being a bit of removal and some constellation cards) to try and lay down faster beats and enable heroic a lot more.
Rarewise, I chose the white promo box and I got a U/W Temple, Godsend, some other janky bits and double of the white promo.
On saturday, I managed to pop home, shower, breakfast, back in for 11. This time I went green. Ended up going 3-3 with a rUG monsters deck. The red splash was for a single Polis Crusher, which is amazing in the Triple Journey sealed format because of all the enchantment creatures. I played a number of fixing spells like Nylea's and some ramp/fixing like Market and Font of Fertility. My plan was to ramp into a start casting lots of bombs like Heroes Bane, the 5/5 elemental who grants trample and Hypnotic Siren.
My biggest mistake was incorrect sequencing. During my last game (which I needed to win to get an extra 2 boosters) I had 10 power of flying dudes on board. He was on 8 and had a single blocker which would have taken him down to 2 had he blocked my 4/4 flyer. But, in hand, and mana open, I had the elemental who would grant everyone trample, which would have let my 4/4 trample over for 3 and lethal.
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2014-04-27, 09:44 AM (ISO 8601)
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- Jun 2010
Re: Magic the Gathering XIX: Heroic- Bump this thread.
I have finshed putting together the a slightly budget standard Green Black grave shenanigans deck. Played it once at a FNM and went 3/2, maybe would have gone better if I hadn't botched the third round. I was wondering what type of advantage is gained by discarding 4 cards to pump Loteth Troll in order to eat a Polukranos? Could that be a tempo swing?
Also I have my doubts about Eish Mystic because it does little for turn 2 plays. It does allow me to do things with Golgari Guildgate but it doesn't ramp into my 3 drops that are often bad this early. I am probably just underestimating it. If I took them out for anything it might be Brain Maggot.
Edit: Though Elvish Mystic probaby is good, just a bit subtle and it doesn't do a bunch on turn 2 except allow you to avoid taplands from doing to much to mess with your curve.
Aso I made a mistake that game with the discard. I only had to discard 2 cards for the kill because Polukranos already had 2 damage marked on him because I blocked it earlier.Last edited by Grytorm; 2014-04-27 at 01:59 PM.
DEGENERATION 86: Copy this into your sig and subtract 1 from the degeneration when you first see it. This is an antisocial experiment.
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2014-04-28, 02:07 AM (ISO 8601)
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2014-04-28, 02:52 AM (ISO 8601)
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- Mar 2009
Re: Magic the Gathering XIX: Heroic- Bump this thread.
Well, the Banned and restricted list update is exactly what I expected. How disappointing. (No updates of any sort)
Let me use my deathrites again! They're signed!
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2014-04-28, 06:14 AM (ISO 8601)
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Re: Magic the Gathering XIX: Heroic- Bump this thread.
Avatar made by Bradakhan| Other avatars.
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2014-04-28, 02:43 PM (ISO 8601)
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- Jan 2014
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Re: Magic the Gathering XIX: Heroic- Bump this thread.
3DS Friend Code: 3067-5674-0852. Currently running: Emerald.
Latias, Groudon, Rayquaza, Kyogre promised to JustPlayItLoud for a shiny Gastly, Gulpin, Frogadier, and Dedenne. Regirock, Regice, Registeel up for grabs.
Spoiler: Living Shinydex Progress 31/718 Newest Shiny: BunearyGen I: 9/151
Gen II: 6/100
Gen III: 7/135
Gen IV: 3/107
Gen V: 3/156
Gen VI: 2/69
Come visit World's Finest Gaming on Tumblr or Facebook or even our Youtube channel and watch me stream!
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2014-04-28, 03:02 PM (ISO 8601)
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- Nov 2010
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Re: Magic the Gathering XIX: Heroic- Bump this thread.
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2014-04-28, 05:50 PM (ISO 8601)
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- Mar 2013
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- In Hammer Space
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Re: Magic the Gathering XIX: Heroic- Bump this thread.
Avatar made by Bradakhan| Other avatars.
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2014-04-28, 06:09 PM (ISO 8601)
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- Jun 2010
Re: Magic the Gathering XIX: Heroic- Bump this thread.
DEGENERATION 86: Copy this into your sig and subtract 1 from the degeneration when you first see it. This is an antisocial experiment.
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2014-04-28, 06:27 PM (ISO 8601)
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- Nov 2010
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2014-04-28, 06:49 PM (ISO 8601)
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- Mar 2013
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Re: Magic the Gathering XIX: Heroic- Bump this thread.
Avatar made by Bradakhan| Other avatars.
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2014-04-28, 10:55 PM (ISO 8601)
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- Apr 2005
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- Chicago, Illinois
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