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  1. - Top - End - #1
    Dwarf in the Playground
     
    PaladinGuy

    Join Date
    Nov 2005
    Location
    Arcanix, Aundair

    Default Divine Metamagic fix

    here's a way to fix divine metamagic, so it's much harder to use persistent spell on it.

    here's the original feat: Prerequisite: Ability to turn undead or rebuke undead.
    Benefit: When you take this feat, choose a metamagic feat. This feat applies only to that metamagic feat. As a free action, you can take the energy from turning or rebuking undead and use it to apply a metamagic feat to spells that you know. You must spend one turn or rebuke attempt, plus an additional attempt for each level increase in the metamagic feat you're using. For example, Jozan the cleric could sacrifice three turn attempts to empower a holy smite he's casting. Because you're using positive or negative energy to augment your spells, the spell slot for the spell doesn't change.
    Special: This feat may be taken multiple times. Each time you take this feat choose a different metamagic feat to which to apply it.

    and here's my fix:

    Special: You cannot spend more turn/rebuke attempts on this feat per usage as your charisma bonus.

    i.e. you must have at least +7 in CHA to super-persist stuff.
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  2. - Top - End - #2
    Titan in the Playground
     
    Jack_Simth's Avatar

    Join Date
    May 2006

    Default Re: Divine Metamagic fix

    That just makes it harder to break, it doesn't get rid of the fundamental issue that the cleric is ending up casting a spell that's of a higher effective level than the Cleric should be able to at that level.

    As a 7th level spell at 13th, a Persistent Divine Favor is... meh. +3 Attack/Damage all day, at 13th level, for a 7th level spell slot. About right.

    As a 1st level spell at 1st, a Persistent Divine Favor is... better than any other 1st level Cleric spell (except, perhaps, Persistent Vigor, which you have to get in the same way); it lets the Cleric match the Fighter in many instances.

    You want to fix divine metamagic? Add in a metacap. You use Divine Metamagic to cast a metamagiced spell that you wouldn't be able to prepare normally in metamagiced form.

    So in order to Divine Metamagic Persist a 1st level spell, you need to have a 7th level spell slot (although you can use that 7th level spell slot on other things). In order to Divine Metamagic Persist a 5th level spell, you need an 11th level spell slot (but again, you could use it for something else - you just have to have it) and so on.
    Of course, by the time I finish this post, it will already be obsolete. C'est la vie.

  3. - Top - End - #3
    Titan in the Playground
    Join Date
    Dec 2004
    Location
    I wish I knew...
    Gender
    Male

    Default Re: Divine Metamagic fix

    Here's a better fix...

    Ban it from any game you run.

    There, now it isn't being a pain.
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