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2014-05-16, 10:17 AM (ISO 8601)
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Re: Video Game protagonists as D&D characters
See my Extended Signature for my list of silly shenanigans.
Anyone is welcome to use or critique my 3.5 Fighter homebrew: The Vanguard.
I am a Dungeon Master for Hire that creates custom content for people and programs d20 content for the HeroLab character system. Please donate to my Patreon and visit the HeroLab forums.
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2014-05-16, 10:21 AM (ISO 8601)
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Re: Video Game protagonists as D&D characters
I think Dr. Gordon Freeman needs a sheet.
Last edited by Ionbound; 2014-05-16 at 10:21 AM.
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2014-05-16, 10:24 AM (ISO 8601)
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Re: Video Game protagonists as D&D characters
Alright, I think I'd like to do Corvo Attano (Dishonored). Probably gonna use Warlock as the base.
White is my color for internal monologue. (without the black highlight, of course)
Judge's choice in the Pathfinder Grab Bag XIX
Spoiler
Avatar by the ever-brilliant Ceika
Paizocarnum - A 3.p update of Incarnum, now in PDF!
The Beastmaster: Master of Beasts! (Pathfinder homebrew class)
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2014-05-16, 10:41 AM (ISO 8601)
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- May 2010
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- Australia
Re: Video Game protagonists as D&D characters
Sounds good, even if I don't remember Corvo having pewpew laser blasts. I probably would've gone for Binder instead, what with the Outsider being an otherworldly occult-driven entity akin to a Vestige. Ooh, you could even make a custom vestige!
I might do Daud, just for funsies. He was playable in the DLC!The Forsaker: A 3.5e revamp.
Spoiler: CharOPIC 56: Bolivar d'Kundarak (Silver)
IC 76: Xander Marchand (Silver)
IC 82: North and East and Gripp (Tied for Gold!)
VC 17: Liridon (Silver)
JW 5: Nyan (Gold)
ZS 24: Isabel (Gold)
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2014-05-16, 12:38 PM (ISO 8601)
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- May 2012
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- In the Playground. Duh.
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Re: Video Game protagonists as D&D characters
Yeah, I was going to mostly ignore the eldritch blast, use it for the invocations. And possibly refluff Eldritch Blast + Hideous Blow for Shadow Kill.
Spoiler: EDIT: Here's the rough build
Lawful Neutral Human
Str 11
Dex 18
Con 12
Int 14
Wis 10
Cha 12
Uses a hand crossbow (main hand) and a short sword (off hand) for TWF. For sneak attacks, he uses Death Attack + Hideous Blow to make for a lethal and difficult-to resist strike than is deadly even if Death Attack fails He takes full advantage of the Invocations granted to him by the Outsider, as well as his martial training and skills as an Avenger. I'll hash out the skills later.
Summon Swarm, Call of the Beast -> Devouring Swarm
Feather Fall, Spider Climb, Leaps and Bounds & Flee the Scene -> Corvo's various movement abilities
Mask of Flesh -> The closest I could get for Possession
Death Attack + Eldritch Blast + Hideous Blow (from Rod of Eldritch Power) -> ShadowKill
Eldritch Blast -> Object-destroying effect of Windblast
Devil's Sight -> Dark Vision
Child of Shadow stance -> Stealth.
Other spells, maneuvers and stances I chose don't directly emulate Corvo's abilities but seem thematically appropriate.
Level Class Levels Feat(s) Class Features New Spells/Invocations 1 Martial Rogue 1 Martial Study (Shadow Blade Technique), Two-Weapon Fighting, Ambidexterity Trapfinding 2 Martial Rogue 1/Warlock 1 Eldritch Blast 1d6, Least Invocations Summon Swarm 3 Martial Rogue 2/Warlock 1 Martial Stance (Child of Shadow) Evasion 4 Martial Rogue 3/Warlock 1 Weapon Finesse Spell Sense (+1+1/3 levels AC vs. spells) 5 Martial Rogue 3/Warlock 2 Detect magic Leaps and Bounds 6 Martial Rogue 3/Warlock 3 Martial Stance (Assassin's Stance) DR 1/cold iron, Eldritch Blast 2d6 7 Martial Rogue 3/Warlock 3/Avenger 1 Sneak Attack +1d6, Death Attack, Poison Use Feather Fall, True Strike 8 Martial Rogue 3/Warlock 3/Avenger 2 +1 vs. poison, uncanny dodge Disguise Self 9 Martial Rogue 4/Warlock 3/Avenger 2 Improved Two-Weapon Fighting Improved Uncanny Dodge 10 Martial Rogue 5/Warlock 3/Avenger 2 Two-Weapon Defense 11 Martial Rogue 5/Warlock 4/Avenger 2 Deceive Item Call of the Beast 12 Martial Rogue 6/Warlock 4/Avenger 2 Off-Hand Parry 13 Martial Rogue 6/Warlock 5/Avenger 2 Eldritch Blast 3d6 14 Martial Rogue 6/Warlock 6/Avenger 2 Lesser Invocations Flee the Scene 15 Martial Rogue 7/Warlock 6/Avenger 2 Greater Two-Weapon Fighting, Greater Two-Weapon Defense 16 Martial Rogue 7/Warlock 6/Avenger 3 Sneak Attack +2d6 Pass Without Trace, Spider Climb 17 Martial Rogue 7/Warlock 6/Avenger 4 +2 vs. poison Invisibility 18 Martial Rogue 7/Warlock 7/Avenger 4 Two-Weapon Pounce DR 2/cold iron, Eldritch Blast 4d6 19 Martial Rogue 7/Warlock 8/Avenger 4 Fiendish Resilience Mask of Flesh 20 Martial Rogue 7/Warlock 8/Avenger 5 Sneak Attack +3d6 Deep Slumber, Deeper Darkness
Alright, Here's the skills. I gave him a fairly standard thief loadout, but I also had to give him Knowledge (Arcana) 1 so he could take the Spell Sense ACF:
Skills:
Balance 7
DeScr 10
DisDev 9
EscArt 22
Hide 22
Know (Dunwall) 8
Know (Arcana) 2
Search 22
SenseMot 23
Spot 6
Tumble 23Last edited by malonkey1; 2014-05-17 at 01:16 PM.
White is my color for internal monologue. (without the black highlight, of course)
Judge's choice in the Pathfinder Grab Bag XIX
Spoiler
Avatar by the ever-brilliant Ceika
Paizocarnum - A 3.p update of Incarnum, now in PDF!
The Beastmaster: Master of Beasts! (Pathfinder homebrew class)
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2014-05-17, 10:37 AM (ISO 8601)
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Re: Video Game protagonists as D&D characters
Dibs on MM link! I love that game!
Creator of the LA-assignment thread.
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2014-05-17, 10:48 AM (ISO 8601)
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2014-05-17, 10:59 AM (ISO 8601)
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Re: Video Game protagonists as D&D characters
Not the elder evils themselves, but how about their avatars?
After all, Majora's Mask implies that it belongs to someone called 'Majora'. This 'Majora' is never explicitly shown in the game. It may be the fierce deity, it may be the moon (at least the name would make sense), or it just is an entity never shown.
I'd say that one could reasonably create stats for Majora's Mask. And Skull kid's obviously going to be easy.
Undead bard with obtain familiar or something like that.Last edited by Inevitability; 2014-05-17 at 10:59 AM.
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2014-05-17, 11:06 AM (ISO 8601)
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2014-05-17, 11:18 AM (ISO 8601)
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- May 2010
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- Australia
Re: Video Game protagonists as D&D characters
Huh, that actually looks pretty good from here. That's quite a bit different from my current Daud build, which looks something like this..
Spoiler: WIP DaudClasses: Binder 5/Swordsage 1/Crusader 2/Knight of the Sacred Seal (Paimon) 5/Suel Arcanamach 1/Arcane Duelist 4/Blade Dancer 2
BAB: +14/+9/+4
Feats:
1: Iron Will
1: Power Attack [Human Bonus]
3: Weapon Finesse
4: Expel Vestige [Binder Bonus]
6: Dodge
6: Weapon Focus (Diamond Mind) [Swordsage Bonus]
9: Mobility
12: Combat Casting
15: Shadow Blade
18: Spring Attack
Fancy Stuff:
> Charisma to AC.
> Charisma to Reflex.
> Dexterity To-Hit (rather than Strength).
> Dexterity to Damage.
> 60ft movement speed, attack at any point during movement.
> Free attack damage (Power attack for -14, +28. Dextrous attack for +14, -14. Total: +0 attack modifier, +14 damage modifier).
> Free +2 enhancement on one weapon, plus temporary defending/flaming/frost/shock/ghost touch properties.
> Coincidentally, he's a really good dancer.
Meanwhile, Ezio was being stubborn and the original build has been scrapped entirely. Now he's got Guild Thief instead of Legendary Commander, and he's suddenly a Master of Nine. Who'd a thunk it?Last edited by Muggins; 2014-05-17 at 11:19 AM.
The Forsaker: A 3.5e revamp.
Spoiler: CharOPIC 56: Bolivar d'Kundarak (Silver)
IC 76: Xander Marchand (Silver)
IC 82: North and East and Gripp (Tied for Gold!)
VC 17: Liridon (Silver)
JW 5: Nyan (Gold)
ZS 24: Isabel (Gold)
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2014-05-17, 11:32 AM (ISO 8601)
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Re: Video Game protagonists as D&D characters
Really? I always thought that the end boss is still just the mask, just using its powers to assume a form better fit for battle.
And if you consider the manga canon, it depicts a being called 'Majora' there.
But the mask'd have to be pretty powerful by itself already. Dominating skull kid is obviously a Dominate Person, the transformation seems like Alter Self to me and the rapid dancing can be Expeditious Retreat.Creator of the LA-assignment thread.
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2014-05-17, 11:59 AM (ISO 8601)
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Re: Video Game protagonists as D&D characters
An alternative point of view on that is that Majora polymorphed itself into the mask. In fact, the canon method of defeating Majora is to use the Fierce Deity Mask and essentially become what's referred to as pretty much another angry ancient god to slay him.
You COULD do it the hard way. But it's also not said anywhere that destroying the creature in the mask or the mask itself even does it. So with that in mind, then I could see the version fought in the boss fight as an Elder Evil in the same way that Father Llymic (sp?) is an Elder Evil and Leviathan is an Elder Evil. You fight it directly, but you only really succeed in putting it away for a while.
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2014-05-17, 12:08 PM (ISO 8601)
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Re: Video Game protagonists as D&D characters
Is that the canon method? Why do you think that?
Emphasis mine.
It is said by the Happy Mask Salesman that 'the evil is gone from the mask'. Word for word, all in-game.
So if your theory is right, that'd only prove that Majora's Mask is, in fact, not the Elder Evil itself.Creator of the LA-assignment thread.
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2014-05-17, 12:21 PM (ISO 8601)
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Re: Video Game protagonists as D&D characters
Ok. This apparently got really serious for you, and this whole exercise is understood to be under builder's interpretation. I'm building Ganondorf as an undead for Boccob's sake.
So yeah, I agree that it could be done either way. And there are Elder Evils with stats.
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2014-05-17, 12:30 PM (ISO 8601)
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Re: Video Game protagonists as D&D characters
Very true .
Creator of the LA-assignment thread.
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2014-05-17, 03:22 PM (ISO 8601)
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Re: Video Game protagonists as D&D characters
Ugh, I'm stuck on link. I really want him to have a Coure Eladrin companion, but how do I accomplish this without giving him a bunch of levels in an arcane class?
Alternatively, which arcane class would be possible for link to possess?Creator of the LA-assignment thread.
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2014-05-17, 03:35 PM (ISO 8601)
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2014-05-17, 10:27 PM (ISO 8601)
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Re: Video Game protagonists as D&D characters
I'll try to tackle Death from Darksiders II.
Spoiler: Dis Dude
I'm thinking probably a Dread Necromancer (Focusing on Negative Energy Damage) / Warblade Gish. Maybe a wondrous item that is a scythe that can split into 2 kamas, but that would have to be fiated. The wrath abilities may be a little difficult, but I'll probably use the Necromancer branch. And I'm probably going to focus on the Tiger Claw Discipline.
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2014-05-17, 10:38 PM (ISO 8601)
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Re: Video Game protagonists as D&D characters
Oh, can I suggest two? Both very underrated PS2 games:
Gene (God Hand)
Razputin "Raz" Aquato (Psychonauts)
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2014-05-18, 12:02 AM (ISO 8601)
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Re: Video Game protagonists as D&D characters
I'd really like to see Jebediah Kerman (Kerbal Space Program).
Let's see:
Fearless
Ridonkulously tough
Able to inexplicably find his way home, even after his mission has catastrophically failed and left him millions of miles away from home
Quite probably a technical wizard.
I'm thinking...Artificer levels?Last edited by malonkey1; 2014-05-18 at 12:02 AM.
White is my color for internal monologue. (without the black highlight, of course)
Judge's choice in the Pathfinder Grab Bag XIX
Spoiler
Avatar by the ever-brilliant Ceika
Paizocarnum - A 3.p update of Incarnum, now in PDF!
The Beastmaster: Master of Beasts! (Pathfinder homebrew class)
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2014-05-18, 06:30 AM (ISO 8601)
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Re: Video Game protagonists as D&D characters
I didn't see these on the list yet, but what about SMT Protagonists. They are often left without names, but they're damned fun to play.
I'm looking specifically at:
SMT: Nocturne (Silent Protagonist)
SMT: Persona 3 (Silent Protagonist)
SMT: Persona 4 (Silent Protagonist)
Persona 3 FES (Aegis)
For the Personas, Binder would probably work. Not sure about Nocturne. Maybe, Conjurer?
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2014-05-18, 08:41 AM (ISO 8601)
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Re: Video Game protagonists as D&D characters
Nocturne is referred to as the "Demi-Fiend", the p3 protagonist's name is usually "Minato Arisato", and as of P4 Arena, thr protagonist from p4 is referred you as "Yu Narukame".
If it helps the building any.
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2014-05-18, 09:27 AM (ISO 8601)
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Re: Video Game protagonists as D&D characters
(Note: this build assumes that the Hyrule Historia Zelda timeline is canon, making MM a sequel to OoT)
Spoiler: Link, forgotten hero of time
Ghostwise Halfling
Fighter 4/ fey bard 3 (healing hymn variant)/ occult slayer 2/ horizon walker 4
Chaotic Good
Ability scores (32 point buy)
STR: 17 (+3)
DEX: 16 (+3)
CON: 14 (+2)
INT: 10 (+0)
WIS: 10 (+0)
CHA: 14 (+2)
HP: 10 + 3d10 + 3d6 + 2d8 + 4d8 + 26 = 90
BAB: +11/+6/+1
AC: 19 (+3 dex, +2 armor, +3 shield +1 size)
Fort: +9
Ref: +5
Will: +8
Feats:
1: Endurance
B:Improved initiative
B: Weapon Focus (longsword)
3: Mounted Combat
B: Mounted Archery
6: Obtain Familiar
9: Practiced Spellcaster
12: Celestial Familiar
Languages:
Common
Halfling (Kokiri)
Giant (Goron)
Elven (Zora)
Class features:
Fighter:
-3 bonus feats
Bard:
-Spellcasting
-Animal companion
-Nature Sense
-Wild Empathy
-Bardic Music
-Healing Hymn
Occult Slayer
-Magical Defense
-Weapon Bond
-Mind over magic
Horizon Walker
-Terrain mastery (swamp, plains, aquatic, mountains)
Skills:
Balance: 4 ranks
Climb: 5 ranks
Gather Information: 3 ranks
Handle Animal: 5 ranks
Jump: 3 ranks
Knowledge (arcana): 4 ranks
Knowledge (dungeoneering): 1 rank
Knowledge (geography): 8 ranks
Ride: 7 ranks
Speak language: 2 ranks
Spellcraft: 4 ranks
Survival: 4 ranks
Spells known:
(Caster level 7)
Cantrips:
-Resistance
-Songbird
-Lullaby
-Easy Math
-Fine-tuning
-Summon Instrument
1st level
-Cure Light Wounds
-Healthful Rest
-Improvisation
Items:
Gilded Sword (+3 small longsword)
Hero's Bow (+2 flaming frost holy shortbow)
Ocarina of time (Masterwork ocarina with several spells stored in it)
Mirror Shield (+1 blinding heavy steel shield)
Kokiri Tunic (+1 padded cloth)
Masks (Head slot items of alter self)
Deku nuts (flash pellets)
Hookshot (Masterwork grappling hook)
Lens of truth (Item of True Seeing)
Explanation:
Ghostwise Halfling is a nod to the fact that Link never speaks. It's just something I thought would be funny.
I built link as fighter for his combat skills, bard for the ocarina music (and healing hymn is basically the song of healing), horizon walker for the long distances he travels, and occult slayer because they get to reflect spells back at the caster and to reflect Link's training for his battle with Ganondorf.
His spells are mainly for aiding and befriending others, something that has to reflect the songs that accomplish this across the game. Improvisation reflects the high amount of luck Link sometimes has.
I know Link's alignment should probably be NG, but this was the only way of shoving in a fairy companion. And some of Link's deeds are straight-out unlawful, especially those of his younger self. (Sneaking into palaces comes to mind)
Link travels with two companions. Tatl, a fairy, and Epona, his horse. Stats for these will be provided later on in this post.
Spoiler: Epona (animal companion)
Medium Animal
Hit Dice: 4d8+4 (22 hp)
Initiative: +2
Speed: 40 ft. (8 squares)
Armor Class: 16 (+2 Dex, +4 natural), touch 12, flat-footed 14
Base Attack/Grapple: +3/+3
Attack: Hoof +0 melee (1d3+1)
Full Attack: 2 hooves +0 melee (1d3+1)
Space/Reach: 5 ft./5 ft.
Special Attacks: -
Special Qualities:Low-light vision, scent, Evasion
Saves:Fort +5, Ref +6, Will +1
Abilities:Str 14, Dex 14, Con 12, Int 2, Wis 11, Cha 4
Skills:Listen +6, Spot +6, Jump +7
Feats: Endurance, Open Minded
Alignment: True Neutral
Epona's tricks are 'Come' and 'Stay'.
Spoiler: Tatl (familiar)
Tiny Outsider (Chaotic , Eladrin , Extraplanar , Good)
Hit dice: 13 HD, 1/2 master's HP (45 hp)
Initiative: +7
Speed: 20 ft. , Fly 60 ft. (Perfect)
Armor class: 25 (+2 size, +7 Dex, +6 natural), touch 18, flat-footed 17
Base Attack/Grapple: +2/−8
Attack: Tiny dagger +20 melee (1d2–2)
Full Attack: Tiny dagger +20/+15/+10 melee (1d2–2)
Space/Reach: 0 ft./0 ft.
Special Attacks: Spell-like abilities
Special Qualities: Alternate form, eladrin subtype, immunity to electricity and petrification, magic circle against evil, resistance to acid 10 and cold 10, tongues
Saves: Fort +9 (+13 against poison) Ref +7 Will +8
Abilities: Str 6, Dex 24, Con 12, Int 12, Wis 10, Cha 14
Skills: Concentration +6, Diplomacy +9, Escape Artist +12, Hide +24, Knowledge (the planes) +6, Listen +5, Move Silently +16, Sense Motive +5, Spot +5, Survival (2 on other planes) +0, Use Rope (9 on bindings) +7
Feats: Weapon Finesse
Alignment: Chaotic Good
Spell-Like Abilities: At will—dancing lights, detect evil, detect magic, faerie fire; 3/day—magic missile, sleep (DC 13). Caster level 4th. The save DCs are Charisma-based.
Alternate Form (Su): A coure can assume the form of an incorporeal ball of light at will. This transformation counts as a standard action. In this form, the coure can be harmed only by other incorporeal creatures, +1 or better magic weapons, spells, spell-like abilities, and supernatural abilities. In this form, the coure has a 50% chance to ignore any damage from a corporeal source, except for force effects or attacks made with ghost touch weapons. A coure in this form can pass through solid objects, but not force effects, at will. While incorporeal, its attacks ignore natural armor, armor, and shields, but deflection bonuses and force effects work normally against them. In this form, a coure always moves silently and cannot be heard with Listen checks if it doesn't wish to be. While incorporeal, the coure sheds light if it wishes, providing illumination with any radius it wishes up to 30 feet. Changing the amount of light it sheds is a free action that the coure can perform once per round.
Magic Circle against Evil (Su): A magic circle against evil effect always surrounds the coure, as the magic circle against evil spell cast by an 8th-level sorcerer. (The defensive benefits of the circle are not included in the statistics above.)
Skills: Coures have a +4 racial bonus on Hide and Move Silently checks (included in the statistics above).
Last edited by Inevitability; 2014-05-18 at 12:54 PM.
Creator of the LA-assignment thread.
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2014-05-18, 01:24 PM (ISO 8601)
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Re: Video Game protagonists as D&D characters
OK, I think I'm gonna have to withdraw from writing up the cast of Chrono Trigger. I've been busier than expected lately, so I don't really think I'll have the time to do it for a while yet. If that changes, I may drop back in, but in the meantime, if anyone else wants to take up the mantle, I'll gladly defer.
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2014-05-18, 02:45 PM (ISO 8601)
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Re: Video Game protagonists as D&D characters
On a similar note, I'm releasing Mario due to RL obligations, and by all means, anyone else is welcome to stat him.
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2014-05-19, 09:20 AM (ISO 8601)
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2014-05-19, 09:27 AM (ISO 8601)
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Re: Video Game protagonists as D&D characters
Not all of the write-ups use tables, but if you need it, here's a 20-level table. Just copy and paste from my post.
Spoiler: Spoilered for bignessLevel Base Attack Bonus Fort Save Ref Save Will Save Special 1st +++++2nd +++++3rd +++++4th +++++5th +++++6th +++++7th +++++8th +++++9th +++++10th +++++11th +++++12th +++++13th +++++14th +++++15th +++++16th +++++17th +++++18th +++++19th +++++20th +++++Creator of the LA-assignment thread.
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2014-05-19, 09:33 AM (ISO 8601)
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2014-05-19, 02:57 PM (ISO 8601)
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Re: Video Game protagonists as D&D characters
You're welcome.
Creator of the LA-assignment thread.
Entries have been posted for the newest round of Junkyard Wars. Are YOU the judge we need? And while you're there, vote for the next round!
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2014-05-20, 06:31 AM (ISO 8601)
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Re: Video Game protagonists as D&D characters
How about a few more Protagonists?
Sonic (Any Sonic Game)
Megaman (any game but I think Net Warrior might be best suited)
Warmage (Orcs must Die)
Corvo (Dishonored)
Starkiller (The Force: Unleashed)Have a nice Day,
Krazzman