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Thread: Werewolf Central
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2007-02-27, 08:13 PM (ISO 8601)
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- Northeast USA
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2007-02-27, 08:16 PM (ISO 8601)
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- Mar 2006
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- Ottawa, Canada.
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2007-02-27, 08:18 PM (ISO 8601)
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- Aug 2006
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- Northeast USA
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Re: Werewolf Central
You're right, either way it doesn't matter for the effects of the game. For fluff, however, it makes sense; the Seer is correct in scrying the Fool as the Fool, and the Fool is incorrect in scrying the Seer as the Fool. The other way around, it just makes the Seer incorrect and the Fool correct.
Yup.
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2007-02-27, 09:48 PM (ISO 8601)
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- Aug 2006
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- Indiana
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Re: Werewolf Central
I'll volunteer to be a co-narrator if someone needs one.
If they keep multiplying like this these games will end up with their own sub-forum.
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2007-02-27, 09:51 PM (ISO 8601)
- Join Date
- Mar 2006
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- Ottawa, Canada.
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2007-02-27, 09:51 PM (ISO 8601)
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- Jun 2004
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- South Dakota
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2007-02-27, 09:56 PM (ISO 8601)
- Join Date
- Jul 2006
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- Here
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Re: Werewolf Central
The link to Werewolf VI needs updating.
http://www.giantitp.com/forums/showthread.php?t=36097
^ Really? Sounds good.Last edited by [Insert Neat Username Here]; 2007-02-27 at 09:56 PM.
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2007-02-27, 10:01 PM (ISO 8601)
- Join Date
- Aug 2006
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- Indiana
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Re: Werewolf Central
Wow, my psychic powers are manifesting again.
Lets see what other predictions I can make...
I predict the rise of a werewolf specialist avatarist.
((hmmmm, need to update my avatar someday soon anyway))
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2007-02-27, 10:04 PM (ISO 8601)
- Join Date
- Aug 2006
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- Northeast USA
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2007-02-27, 10:04 PM (ISO 8601)
- Join Date
- Mar 2006
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- Ottawa, Canada.
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Re: Werewolf Central
I like this guy, he's all like "I like helping" and... stuff.
Thanks!
((If you want to be even more helpful, could you put the links in {noparse}{/noparse} please? I have real trouble with the code when I copy+paste and it's already coded.
I'm a coding failure...SpoilerAvatar by jamroar
Pirate Lucky by Ceika, Lady Luck by Ego, Lucky Luke by Captain Van Der Decken
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2007-02-27, 10:16 PM (ISO 8601)
- Join Date
- Jun 2004
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- South Dakota
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2007-02-27, 10:39 PM (ISO 8601)
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- Dec 2006
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- A van down by the river.
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2007-02-27, 10:40 PM (ISO 8601)
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- Mar 2006
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- Ottawa, Canada.
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2007-02-27, 11:14 PM (ISO 8601)
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- Apr 2006
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- Canada
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Re: Werewolf Central
Auto Sign me for Both WW, and Mafia, and I'm interested on being put on the co-narrator list.
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2007-02-28, 02:46 AM (ISO 8601)
- Join Date
- Sep 2006
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- Tortuga
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Re: Werewolf Central
Auto sign me for everything but classic, please.
A subforum for organised games?I WILL round this Cape, even if I have to keep sailing until doomsday!
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2007-02-28, 02:59 AM (ISO 8601)
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- Feb 2006
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- Southampton, UK
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Re: Werewolf Central
You missed out Paranoia (which is just waiting to be restarted - the rules still need a little work) and "Ultimate Cloak and Dagger". Both of these are spin-offs from werewolf with a lot of common principles.
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2007-02-28, 03:43 AM (ISO 8601)
- Join Date
- Jun 2006
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- Australia
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Re: Werewolf Central
Can I be put in the auto sign-up for Werewolf and Pirates?
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2007-02-28, 04:20 AM (ISO 8601)
- Join Date
- Oct 2006
- Location
- Here and there.
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Re: Werewolf Central
I'd like to auto-sign for Werewolf and Werewolf Classic - and Pirates, though I missed the first one.
Also Mafia!
Want to see how I do in d Alien before giving the auto-greenlight.Last edited by Helgraf; 2007-03-21 at 10:52 PM. Reason: Adding Mafia to my list of autosigns.
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2007-02-28, 09:29 AM (ISO 8601)
- Join Date
- Mar 2006
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- Lima, Peru
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Re: Werewolf Central
i'll be suscribing into WW standard, Pirates and Mafia...thank you very much
i'm also gonna consider WW classic and to co-narrate, but that'd have to wait until i'm back to my house.
Inner Circle
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2007-02-28, 12:19 PM (ISO 8601)
- Join Date
- Aug 2006
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- Indiana
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Re: Werewolf Central
I don't know that I would ever want to run a game (although I'm willing to co-narate). But I've been thinking about various possibilities for variants and thought I'd just throw things out there for comment or for use by someone else in a game.
I want to as much as possible to give everyone some kind of role to play. I think people tend to get much less interested towards the middle and ends of a game when they are just a villager or whatever the villager-equivalent may be.
I think the 2-wolfpack variant was one of the best so far, but that's just personal opinion. I do like the idea of 2 separate groups of bad guys. I think it would be best if they have different and possibly slightly conflicting goals. Lets try an example.
Werewolves + Cabal. The Cabal is a secret society trying to summon up their Demon God (or Old One...) to destroy the world. They are prevented from doing this by the existence of x people who are pure of heart (or some such nonsense). We'll call those people the Innocents. If the Cabal kills them all, they win. If the wolves eat an Innocent, they are unable to kill the next night. However, the innocents do not count for the villager total that the wolves need to surpass in order to win. Being mere humans, it will be easier to protect someone from the Cabal than it is the wolves. The Cabal Seer would only be told if someone is an innocent or not, since that is all they care about. I'd like to have some interesting possibilities for the Cabal attacking wolves and vice-versa.
I was also thinking of having some special role that rotated among the plain villagers, but I haven't figured out what it would do.
I'd also like one role (priest perhaps) which can once per game (or possibly more often) cause a safety lynch, basically a light shines down from heaven (or the mothership) and reveals the condemned's role by either burning them to death (if they are a baddie) or leaving them alone (possibly granting one-night protection).
Thoughts?
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2007-02-28, 12:36 PM (ISO 8601)
- Join Date
- Aug 2006
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- Warren, Michigan
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Re: Werewolf Central
I think I'd prefer to keep Ultimate Cloak & Dagger separate from WW central. It is essentially a WW spinoff, but it won't follow a lot of the WW rules. As such, I wouldn't want potential players to be confused by lumping it into WW central.
Anyhow, I think WW central is going to be really good for organizing the WW games. Can we expect advertisements for the different installments of the games to appear in this thread? I think that would be great to help grab new players.
Raldor: The idea about every player having some kind of role isn't a bad one, but it can get rather clunky. I was so confused in WWV when it first started simply do to the number of roles. Your proposed roles don't seem to confusing, but I would advise you not to add in a lot.
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2007-02-28, 12:46 PM (ISO 8601)
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- Jan 2006
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- Da Goof (x3)..Is On Fire!
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Re: Werewolf Central
Perhaps, until the WW gets a sub-forum, we could sticky this thread?
Edit: WOW! That was quick. MODs ROCK!
And Raldor, I responded to you in pirates about another WW spin-off that may be unique and also a way to incorporate your ideas. PM me about it.
Also, please let Lucky know if you find that you should be removed from the lists.....just so he doesn't have to search every thread on every forum to read your mind that you won't be around.
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2007-02-28, 01:14 PM (ISO 8601)
- Join Date
- Aug 2006
- Location
- Geosynchronous orbit
Re: Werewolf Central
I will happily Co-narrate any Werewolf, WWvariant, etc game =). Just so you know.
Cassietar!
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2007-02-28, 01:51 PM (ISO 8601)
- Join Date
- Dec 2006
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- A van down by the river.
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Re: Werewolf Central
That'd work great, actually. The priest could protect one person during the day just as the baner does at night. That person cannot be lynched. Each night the priest tells the narrarators who they'll protect the following day. If that person is attacked by the wolves that night, the priest protects no one the next day. Once per game, by PM'ing the narrarators, the priest can change who he's protecting mid-day.
Last edited by Shadow; 2007-02-28 at 01:54 PM.
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2007-02-28, 02:05 PM (ISO 8601)
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- Sep 2006
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Re: Werewolf Central
yes i can see the priest possibly protecting the banner during to day as he protects the seer at night....
Knowledge is knowing a tomato is a fruit, wisdom is not putting it in a fruit salad
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2007-02-28, 02:09 PM (ISO 8601)
- Join Date
- Dec 2006
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- A van down by the river.
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Re: Werewolf Central
But only if the Baner then openly admits to being the Baner, in which case the wolves can attack him. It's a double edged sword.
Multiple people can choose to saythat they're the Baner to gain this protection. The priest can simply choose to protect someone else.
Lots of variables.
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2007-02-28, 02:20 PM (ISO 8601)
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- Sep 2006
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Re: Werewolf Central
but to be honest the banner only needs to reveal him self to the priest,
Knowledge is knowing a tomato is a fruit, wisdom is not putting it in a fruit salad
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2007-02-28, 02:22 PM (ISO 8601)
- Join Date
- Dec 2006
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- A van down by the river.
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Re: Werewolf Central
But if you're the Priest keeping your identity a secret becomes just as important as the Baner's secrecy, so how's he going to find out who you are?
Last edited by Shadow; 2007-02-28 at 02:22 PM.
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2007-02-28, 02:43 PM (ISO 8601)
- Join Date
- Aug 2006
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- Warren, Michigan
- Gender
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2007-02-28, 02:43 PM (ISO 8601)
- Join Date
- Dec 2006
- Location
- A van down by the river.
- Gender
Re: Werewolf Central
Beer comes shooting out of my nose.