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Thread: How strict is too strict?
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2014-08-04, 07:00 PM (ISO 8601)
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- Aug 2008
Re: How strict is too strict?
I would really like to see a game made by Obryn, Kurald Galain, and Knaight from these forums.
I'm not joking one bit. I would buy the hell out of that. -- ChubbyRain
Current Design Project: Legacy, a game of masters and apprentices for two players and a GM.
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2014-08-04, 07:31 PM (ISO 8601)
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- Oct 2008
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Re: How strict is too strict?
Oh, it can be, as long as it's communicated at the right time and in the right way. "Let's do random game for ****s and giggles," contains the premise and much of the explanation for it right there.
Ehh... Violating the "don't be a ****" axiom is fairly wrong as far as things go. Other than that though, yeah, people is people and preferences vary.
That's mostly a matter of presentation, I think. "I got a new X and it came with this set of random background tables, and I thought it'd be neat if we all tried them out" is worlds away from "Random backgrounds (because I don't want to talk to you about them at all but also don't want to say that backstory is completely irrelevant)"
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2014-08-04, 07:46 PM (ISO 8601)
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- Aug 2010
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2014-08-04, 08:39 PM (ISO 8601)
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Re: How strict is too strict?
It's escalation to try to balance a half-caster party by making it all-caster, which was being discussed at the time I first raised it.
Also, what non-caster players? We were specifically talking about the all-caster party at that point.
But, hey, let's go back to how to deal with the 2 non-casters who are feeling overshadowed by the 2 casters in the party. You'll note that there are a number of proposed measures floating around that address this and that limiting the party to 2 casters is already in effect and not effective.
You'll recall that saying only Derek and Jasmine are able to play casters isn't exactly a solution, per se. It's, at best, a kludge or at worst a gentleman's agreement that only extends to those two members of the group. If you're openly but indirectly telling the rest of the group that you don't trust them, things have gotten to a place of decidedly undesirable GM-Player dynamic.
Level of optimization hasn't even been brought up until now in this thread as far as I have seen. If you're talking about the proposal to limit casters for reasons not viewed as legitimate, well, I don't think you're quite grasping why the reasoning is viewed as illegitimate if this is your response.
Are you trying to pull a Bugs Bunny & Daffy Duck Duck Season vs. Rabbit Season thing over here? Because you're the one on the side arguing in favor of the position that's arguing that caster = game-breaking munchkin and in favor of limiting the number of casters allowed to the players lest they be irresponsible children and break the game/campaign.GITP Blood Bowl Manager Cup
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2014-08-04, 10:01 PM (ISO 8601)
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- Nov 2013
Re: How strict is too strict?
Ok DM.
Bad DM. There's nothing wrong with min/maxing. A character should be competent at what he does.
Neutral, lean bad DM. It's the player's character, not the DM's. The player has his own responsibility. If the campaign is about the holy order of goody two-shoes, then bad on the player for wanting to play a pirate ninja assassin and getting in a huff when told he can't. However, it should not be up to the DM what the make up of the party is. Players should play what they want while being reasonable.
Bad DM. It's not up to the DM to determine how a character should be roleplayed. Using the term "special snowflake" rings of control-freak.
I might not have quit right then, but I would have warning signs. I would play a session or two to see how the game plays out. I would be miffed I couldn't play the character I first wanted but would make do with another. If the DM keeps telling me "Thou Shalt Not" in character creation and play, I would respond "Thou Aren't My DM".
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2014-08-05, 12:33 AM (ISO 8601)
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- Apr 2013
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Re: How strict is too strict?
It's not even this. The 'special snowflake', as I understand it, has little or nothing to do with what sort of stuff you try to bring to the game or the optimization level or any such thing; it's those players who feel their character is the star of the show and other PCs are side-kicks. They are the Mary Sues of PCs. The star should have the most screen time, the best options, secondary characters are there to soak the bad stuff coming the star's way, etc. A long and involved backstory with the PC being a runaway princess or something is a warning sign of a special snowflake. "I want to play this character or nothing" is a sign of a special snowflake.
The point of the term 'special snowflake' is just this: all snowflakes are unique. Some just feel the need to be even more unique and special.
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2014-08-05, 10:38 AM (ISO 8601)
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- Jul 2009
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Re: How strict is too strict?
A DM is perfectly within his rights to setup and restrictions or rules as he seems fit. A player is perfectly free to say no thank you and not play.
How that exchange is handled determines if someone over-reacted.
My only deal breaker would have been the randomly rolled backgrounds. Except for one shots with pregen characters, I decide my characters background and personality. I would walk away from any GM that forced it upon me.
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2014-08-05, 01:05 PM (ISO 8601)
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- Dec 2010
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Re: How strict is too strict?
I think walking away under these circumstance was perfectly reasonable. Certainly it wasn't a "there's no way I can play with this guy" situation, but in your shoes I would probably have done the same thing.
First, you had a character you wanted to play but weren't allowed. I've walked away from games for that reason alone, and with a less reasonable character (that I really had my heart set on at the time). That you were disallowed because someone else was already playing something kinda like is even worse. I can understand the line of thinking that leads to a "two casters only" ruling but the circumstances were unfair to you because you didn't know about the restriction and others had already called dibs before you knew there were dibs to call.
Second, being "heavily encouraged" to randomize aspects of your character that you would normally expect to have control over is something that not everyone likes and that's perfectly valid. I'm one of those people who wants control over every single aspect of character creation unless I choose to randomize it. I've played in games where stat allocation was taken out of my hands, or class or abilities were determined randomly, and for me they just were not enjoyable. With my ability to create the character I wanted taken away from me, I was left with something I had no investment in playing.
I don't think you were being unreasonable at all. I think you could have worked within those restrictions and perhaps still had fun, but there's absolutely nothing wrong with choosing not to play, especially when confronted with "my way or the highway" instead of the DM being willing to work with you on finding something.
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2014-08-05, 01:46 PM (ISO 8601)
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- Apr 2013
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2014-08-05, 02:28 PM (ISO 8601)
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- Dec 2010
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Re: How strict is too strict?
In response to a DM that allows other, more powerful and potentially game-breaking characters without blinking an eye but disallows mine the instant I bring it up and won't even consider it, despite having no reason to think I'm a problem player? Yes. And that's exactly the situation in which I walked away from that I referred to. But since you tried to use that example to paint me as a hypocrite, I guess further explanation was warranted.
Or were you referring to the time I mentioned when everything was randomized even over my protestations because I wanted to have some control over what character I played? Because I actually did stay for that one and it was a terrible game from a DM who is normally pretty good, but the arbitrary and stupid rules he instituted that time resulted in almost no one playing characters they had any interest or investment in, so the game collapsed quickly.
To paraphrase a common sentiment I see expressed on these boards, better to have no game at all than one you don't enjoy playing in.
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2014-08-05, 03:13 PM (ISO 8601)
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- Aug 2008
Re: How strict is too strict?
The player has exactly one major thing in the game - their character. The DM has basically everything. As such, I'd expect a lot more flexibility from the DM regarding making at least minor changes and trying to make things work*. Obviously there's a limit to this; a player trying to bring a Samus knockoff into D&D needs to switch characters pronto, but the situation is meaningfully different regarding how flexible things should be.
*I generally GM, and while there are generally setting elements that are very core to the setting or campaign and can't be changed, there are also generally peripheral things where I just don't care. For instance, I had a recent campaign (not D&D) where a player wanted to play a dragon. I didn't plan on having any dragons in the setting, but it's not like it conflicted with anything important, so I stuck some dragons in and called it a day.I would really like to see a game made by Obryn, Kurald Galain, and Knaight from these forums.
I'm not joking one bit. I would buy the hell out of that. -- ChubbyRain
Current Design Project: Legacy, a game of masters and apprentices for two players and a GM.
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2014-08-05, 03:18 PM (ISO 8601)
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2014-08-05, 05:44 PM (ISO 8601)
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- Sep 2004
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Re: How strict is too strict?
I can't say I "blame" the OP, or that he/she was "in the wrong", but it looks like there are quite a few people who here whose opinion is "You were 100% in the right to expect to play your character concept and to walk when you couldn't", and I'd like to ask you all a question:
Imagine you're going to a restaurant one evening. You don't know what sort fo restaurant it is, because a friend recommended it and you didn't want to waste time looking up its homepage or its menu. As it were, you suddenly get quite a hankering for bacon while you're on the way. You haven't had bacon in a while, and the mood suddenly struck you. "Hmmm, I'm gonna have some real nice bacon when we get there!" - you keep saying to yourself. Now, are you "in the right" to expect to be served steak when you get there?
And if you answered "Yes", then also answer this: what if it's a Kosher Jewish or Halal restaurant where they can't cook or eat pork for religious reasons? What if it's a vegetarian place? What if it's a restaurant famed for only having seafood? Are you still "fully in the right" expecting them to make serve you bacon nevertheless?
Because the way I see it, what happened here is 100% analogous that this scenario."I had thought - I had been told - that a 'funny' thing is a thing of goodness. It isn't. Not ever is it funny to the person it happens to. Like that sheriff without his pants. The goodness is in the laughing. I grok it is a bravery... and a sharing... against pain and sorrow and defeat."
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2014-08-05, 06:17 PM (ISO 8601)
- Join Date
- Jul 2011
Re: How strict is too strict?
That is analogous, but your analogy has one glaring, and I mean glaring error. The OP didn't expect them to serve her (him?) Bacon, they left. For example if I go to a restaurant with my friend and it turns out to be a hot dog place, and I only eat Kosher, it isn't wrong for me to leave.
The issue the OP was having is that their friend felt bad about going back to the game and having fun, which is more difficult to fix, outside of reassuring your friend that you don't mind that they have different tastes there's not much you can do. But it's completely fine to not want to play in a game that doesn't suit your tastes.My Avatar is Glimtwizzle, a Gnomish Fighter/Illusionist by Cuthalion.
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2014-08-05, 06:23 PM (ISO 8601)
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- Aug 2008
Re: How strict is too strict?
I would really like to see a game made by Obryn, Kurald Galain, and Knaight from these forums.
I'm not joking one bit. I would buy the hell out of that. -- ChubbyRain
Current Design Project: Legacy, a game of masters and apprentices for two players and a GM.
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2014-08-05, 06:31 PM (ISO 8601)
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- Oct 2013
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Re: How strict is too strict?
I support the decision to walk. I'm actually fairly strict with what games I'll play in. If the point buy is too lean, or the dicerolling not to my tastes, I'll just get up and walk.
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2014-08-05, 06:56 PM (ISO 8601)
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- Sep 2012
Re: How strict is too strict?
I've seen worse. Way, way worse.
Hell, I've run worse! I've never actually imposed a limit on the number of casters though. If the party wants to roll up nothing but wizards, that's fine by me. They know in advance that I'm not giving them a fifteen minute adventuring day...
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2014-08-05, 08:47 PM (ISO 8601)
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- Mar 2014
Re: How strict is too strict?
That's about the opposite of the way I see it. The player only has one character. One set of numbers, a couple of hours' work or less. The DM has a huge amount of effort and backstory into their campaign setting, and to boot likely have a particular feel in mind for the tone of their adventure and setting. Bringing in something that doesn't fit the setting can throw that entirely off.
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2014-08-05, 08:56 PM (ISO 8601)
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- Feb 2010
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- The Great PNW
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Re: How strict is too strict?
Rolling stats: Ick, but not a deal-breaker.
No more than two casters: No. I don't get this. It sounds like something the DM could be talked down from, particularly if you point out the fact that he's guaranteeing two powerful characters and two mediocre ones.
Random backgrounds to prevent 'special snowflakes': Oh hell no! Why would anyone think this is a good idea for a game where players are supposed to identify with their characters and care about them.
There are degrees of incompatibility, though. Like Knaight, my homebrew setting has no dragons, but unlike his that fact pretty central to one of the main religions. On the other hand, as written it has no Drow, but I'd be fine writing in a small group of subterranean elves. As a player, I find it reasonable for the DM to be inflexible on the first point, but not at all on the second.Author of The Auspician's Handbook and The Tempestarian's Handbook for Spheres of Power.Greenman by Bradakhan/Spring Greenman by Comissar/Autumn Greenman by Sgt. Pepper/Winter Greenman by gurgleflep
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2014-08-05, 08:58 PM (ISO 8601)
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- Aug 2008
Re: How strict is too strict?
Sure, but what fits the setting is often fairly flexible - it depends on what the focus is. I've also found that where it's more restricted it also generally makes way more sense to have things upfront. I've run a game where the PCs were all a particular model of robot fresh off the assembly line - that was pretty much how the game was pitched, so there was no issue. If that sort of specificity is going to happen, it tends to be really obvious.
I'd also say that the whole concept of "their adventure" is a major red flag for me. A game where the GM makes an adventure and the players just have to follow it holds zero interest.I would really like to see a game made by Obryn, Kurald Galain, and Knaight from these forums.
I'm not joking one bit. I would buy the hell out of that. -- ChubbyRain
Current Design Project: Legacy, a game of masters and apprentices for two players and a GM.
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2014-08-05, 09:01 PM (ISO 8601)
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- Sep 2012
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2014-08-05, 09:42 PM (ISO 8601)
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- Aug 2010
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2014-08-05, 09:46 PM (ISO 8601)
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- Nov 2010
Re: How strict is too strict?
I can hardly blame him for not wanting special snowflakes. I personally get tired after hearing the same "runaway noble kid" backstory rehashed in every campaign I've played. My best guess is that he'll probably be cool with your backstory as long as it isn't cheesy or overdone, your character isn't a complete Mary Sue, and you don't try to milk it for mechanical benefits (i.e. "I beg my royal parents for 100 grand", "I shouldn't have to roll Bluff checks because I spent my whole life lying to people", "Being a royal means that I should have a small army of bodyguards at all times", and so on).
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2014-08-05, 11:53 PM (ISO 8601)
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Re: How strict is too strict?
Rolling for background, or even for classes, is something I love and I encourage my players to always do it. Why? because it helps them get out of their zone of comfort.
Rule number 1: We can make it work, mkay? Come on, player. I know you wanted to play a Magician and you rolled a Squire. How about you are an apprentice in the Templar Order of Verena (goddess of Knowledge), and we will describe how you have been sent to retrieve a certain grimoire.. and you may have gotten more out of that quest than you expected.
I prefer the story being about how you reach what you want to become, instead of automatically being handed the path of your choice in life.
- I beg my parents for 100 grands --> Oh.. All right. You put on hold your adventure and go to the family's home? do you bring your fine friends with you? Are you ready to put yourself vulnerable to the control of your parents?
- You spent your whole life lying? Where are your bluff skill points then? Maybe your parenst/family patronized you into thinking you are a good liar
- Sure, a small army of bodyguard. No problem. Obviously, THEY get all the experience, they will never allow you to go into harm's way as you are of royal blood. What, you think you can order them away? They obey the King, not you..
I am the sort of GM that likes to "roll with it" when players have a great concept they managed to pull, but I then try to find strings to make them hesitate to abuse their good ideas. Kind of how, at character creation, you can somehow minmax your character with a flaw that gives you bonus; then imagine a special background circumstance might give you certain bonuses, but it also mean there are now strings attached. You will never get anything for free.
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2014-08-06, 02:20 AM (ISO 8601)
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- Apr 2013
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Re: How strict is too strict?
Oh come on! Every time a DM alters some rules or deviates from RAW it doesn't become an entirely different game.
In this case it's more like "sorry, the exact type of meat done the exact way you wanted isn't available right now, please try again later" or "just the stuff on the menu, please"
Frankly, I'm shocked at how petty so many people seem to be. Is playing exactly what you want in exactly the way you want so damn important that the DM should never try anything that might conflict with your vision? That they can't try to do something new without pissy players whining and saying 'screw you, I'm going home'? That playing one narrow, specific form of the game is more important that hanging out with friends? Is being told to change anything on the character tantamount to blasphemy?
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2014-08-06, 05:08 AM (ISO 8601)
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- Jan 2008
Re: How strict is too strict?
It's not what was changed, it's when and why. And for whom.
Oh, all that preparation you did? It's null and void because I'm changing stuff. And didn't tell you. But I told them. So they have dibs.
I haven't been in a campaign that had a "character creation session" since college, when getting together to make characters wasn't much more than "walk down to the living room, because we were living together." Scheduling's gotten difficult enough over the last 10 years that going into the first session completely unprepared would be thumbing my nose at my friends, unless it had been explicitly set up as such.
Different people, in different situations, have different expectations of what's meant to be communicated/done when. Communication nowadays is easier than ever. Put the players/gm on an e-mail list, type what you're expecting people to have at the first session (be it everything, nothing, or anywhere in between), maybe include a bit about the intended playstyle, and hit send. So much better than trying to call people to keep everyone in the loop.
I don't think the OP's GM is a horrible terribad person. I think most folks in this thread don't think that (though some do). I think he made a gaffe. I think the OP was understandably disappointed, and made a fair choice to step away instead of staying and sulking (I think we've all had moments of "in an hour it'll be fine, but right now I'm rather miffed").
OP was expecting X. It was actually Y. The unexpected change was a bit jarring.
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2014-08-06, 06:45 AM (ISO 8601)
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Re: How strict is too strict?
Ummm, one question...Why do so many people a priori assume that playing a noble is a bad thing, to the point where they don't even need to explain why? I mean, even sticking to D&D, it draws pretty heavily on source material where most or even all of the major characters are nobility and stories about dispossessed nobles or even royalty wanting to reclaim their lands and titles seems entirely in genre. And that's not even going into all the nobility that isn't and never was particularly rich. For that matter, what about the kin of successful merchants? They're wealthy and have a lot of clout too.
I'm not saying nobility would work in every game ever, I've been in games where everybody were peasants from the same village for example, but I fail to see why it's automatically or even usually a problem.Last edited by Terraoblivion; 2014-08-06 at 06:46 AM.
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2014-08-06, 07:18 AM (ISO 8601)
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- Sep 2012
Re: How strict is too strict?
Heh. I remember doing a 2e Planescape game with 3d6 in-order stats. And in 2e that basically means random limits on what classes you can pick. That game was both hilarious and memorable. Good times. "But... but I got a 4 intelligence!" "Hey, play a fighter! It'll be fun!"
The last noble character I played was an obnoxious ass to pretty much everyone and threw money around on pointless frivolities like a small army of retainers and a troupe of bards to provide a personal theme song. Towards the end of the game he even had a dozen armed hirelings who did nothing but haul his mithral water clock around with the party--a reward for years of loyal and competent service. I paid for it all, in spades, because this was back in the days when prices were listed for every ****ing thing in the dungeon, and I would have my hirelings strip the place and sell everything once the party cleared it.Last edited by CombatOwl; 2014-08-06 at 07:31 AM.
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2014-08-06, 08:30 AM (ISO 8601)
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Re: How strict is too strict?
I don't think people automatically assume it's a problem. I think the problems are: first, it happens so often that some GMs are tired of it; second, it's often done in quite a lazy and unimaginative manner without thought being put into what it would actually entail; third, players can try to leverage that background for shortcuts.
You can deal with some of this by building in restrictions of your own, of course, like Cikomyr suggests. I seem to remember somewhere in one of the WFRP games there was a requirement for noble characters to spend a minimum amount of money pretty much constantly in order to maintain their status and lifestyle.
There's absolutely nothing wrong with it in principle and it can be done very well. But it's also one of the more common and trite background choices, and it's often not done well, which I think was Slipperychicken's issue.GITP Blood Bowl Manager Cup
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2014-08-06, 09:03 AM (ISO 8601)
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Re: How strict is too strict?
And now i have this idea for a in-universe business: a company that is ready sponsor adventurers for some help, but in exchange the adventurers have to point out the now-cleared manors, castles, etc that could be targeted for Furniture and Decoration Reclamation.