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Thread: Dealing with Ban Happy GMs. (PF)
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2014-08-27, 10:51 PM (ISO 8601)
- Join Date
- Dec 2004
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- I wish I knew...
- Gender
Re: Dealing with Ban Happy GMs. (PF)
In the first place, I would like to echo AfroAkuma by saying that returning annoyance with annoyance is never going to end well.
Second, there's an old saying for martial artists: there are no dangerous weapons, only dangerous people. This translates fairly well into gaming terminology. Quite bluntly, there's too many ways to break D&D 3.5, ways that are too integral to simply ban. Heck, that's where Legend came from. They tried banning this or that, and ended up with the conclusion that they needed to fundamentally rewrite the rules from the ground up.
GM's can use this to create 'rocks fall, everyone dies' situations. Players can use it to trivialize nearly any encounter. Ultimately, however, the problem is not one that can be solved in game, it is one that can only be solved by talking player to GM. Otherwise, you just end up with drama and more drama.SpoilerQuite possibly, the best rebuttal I have ever witnessed.
Joker Bard - the DM's solution to the Batman Wizard.
Takahashi no Onisan - The scariest Samurai alive
Incarnum and YOU: a reference guide
Soulmelds, by class and slot: Another Incarnum reference
Multiclassing for Newbies: A reference guide for the rest of us
My homebrew world in progress: Falcora
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2014-08-27, 11:16 PM (ISO 8601)
- Join Date
- Feb 2014
- Location
- Sovereign State of Denial
Re: Dealing with Ban Happy GMs. (PF)
In relation to the split personality thing, one of my groups once faced a BBEG with two distinct personalities. One was polite, respectful and emotionlessly ruthless. The other was rude, disrespectful and utterly random. I statted him as neutral evil and had him use Japanese honorifics to denote which personality was in control. It was a pretty good villain, IMHO.
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2014-08-27, 11:26 PM (ISO 8601)
- Join Date
- Oct 2008
- Location
- Xin-Shalast
- Gender
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2014-08-28, 01:44 AM (ISO 8601)
- Join Date
- Aug 2014
Re: Dealing with Ban Happy GMs. (PF)
Why is it, as human beings, we attribute to malice, what is often more accurately attributable to ignorance?
I honestly can't see why you can't arrive earlier to the game session, sit down with the DM to find out explicitly what their expectations/restrictions are?
By the same token however, a GM needs to be prepared for when (not if, but when) the party breaks something, for example;
A Standard Party (Cleric, Warrior, Thief, Mage) said they wanted to liberate a kingdom, and they decided that they'd need to kill the corrupt king to do so.
I had an entire arc, (8 sessions at least) to get into the Palace, but the party stealthily killed some royal message couriers, put on their uniforms and used their horses to ride through to the castle in under 2 in-game days and no less then 8 checkpoints.
They passed through despite the increasingly higher rolls required to bluff past them, (they called in a favor to get a shipment of Glibness potions and some reagents I had no clue what for at the time.)
Then after reaching the castle, the mage mixes the reagents together into a potion, and went to the king saying that they created a 'potion of wealth' that the king need only drink to 'have more gold then he'd ever want again', passed the diplomacy and bluff checks due to the Glib potions.
The King drank the potion, a Potion of 'Convert to Gold', and became a gold statue that the mage melted with a fireball before his spiritual adviser could 'remove curse'.
One session, that finished early, and so I gave them the full 8 sessions of experience, and let them IC celebrate their victory.
OOC, I gave the players a High five and then asked them if they wanted to spend a week IC time to explore their kingdom, crush any noble-led rebellions and see what work is available until they hear word from the west.
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2014-08-28, 06:00 AM (ISO 8601)
- Join Date
- Apr 2013
Re: Dealing with Ban Happy GMs. (PF)
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2014-08-28, 07:21 AM (ISO 8601)
- Join Date
- May 2012
- Location
- In the Playground. Duh.
- Gender
Re: Dealing with Ban Happy GMs. (PF)
Ah, yes, Hanlon's Razor.
White is my color for internal monologue. (without the black highlight, of course)
Judge's choice in the Pathfinder Grab Bag XIX
Spoiler
Avatar by the ever-brilliant Ceika
Paizocarnum - A 3.p update of Incarnum, now in PDF!
The Beastmaster: Master of Beasts! (Pathfinder homebrew class)
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2014-08-28, 09:22 AM (ISO 8601)
- Join Date
- Feb 2014
- Location
- Sovereign State of Denial
Re: Dealing with Ban Happy GMs. (PF)
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2014-08-28, 09:35 AM (ISO 8601)
- Join Date
- May 2008
- Location
- Orlando, FL
- Gender
Re: Dealing with Ban Happy GMs. (PF)