Results 91 to 120 of 147
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2014-09-16, 08:39 AM (ISO 8601)
- Join Date
- Mar 2013
- Location
- the periodic table
- Gender
Re: Junkyard Wars in the Playground VI: Wonderworker + Profession Skill - Factotum
My initial thought was a Spirit Shaman going into Swanmay with Wonderworker. She was going to be some kind of professional medium.
And that's as far as I got.Chairman emeritus for Zinc Saucier.
Contests:
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2014-09-16, 09:26 AM (ISO 8601)
- Join Date
- Dec 2006
Re: Junkyard Wars in the Playground VI: Wonderworker + Profession Skill - Factotum
The idea I originally considered:
Spoiler: not to be judged or compared against entriesHalfling Wu Jen 7/Wonder Worker 3/Fatespinner 5/Fortune's Friend 5. The basic idea was someone relying on direct interference from the Dice Gods to offset otherwise lousy luck, with Fortune's Friend's poor casting progression representing what happens when one's luck turns.
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2014-09-16, 10:12 AM (ISO 8601)
- Join Date
- Jul 2011
- Location
- Michigan
- Gender
Re: Junkyard Wars in the Playground VI: Wonderworker + Profession Skill - Factotum
You might've at least gotten HM from me. Most of the issues are fixable, though the 3rd level spells thing is a bit problematic without two more levels of Bard casting unless the DM allows Heighten/Sanctum Spell qualification cheese. I like the Jack of All Trades/Profession trick, and I don't see any issue with using Chameleon until Wonderworker can self-qualify, so long as Chameleon is providing the "other" Exalted feat, as in fact it is in this case.
Speaking of Heighten/Sanctum Spell cheese, I'm surprised no one went for early 9ths trick with Wonderworker via DMM Heighten. Yeah, it's ultracheese and pretty questionable, but I still thought someone would try it.
Iron Chef Medals
SpoilerSir Driscoll Conia - Silver - IC L
Nick Snarespan - Gold - IC LIII
Lucy "Legs" Silvertail - Bronze - IC LXVIII
Bolfarg of Knoss - Gold - IC LXXVII
Ivarr Deathborn - Bronze - IC LXXVII
Ahmtel - Silver - IC LXXVIII
Tocke of Nessus - Gold - IC LXXIX
The Blessed Third - Silver - IC LXXXI
Galahad Galapagos - Gold - IC LXXXIV
Sai-don, Knight of the Tide - Bronze - IC LXXXIV
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2014-09-17, 08:39 AM (ISO 8601)
- Join Date
- May 2006
- Location
- Wandering in Harrekh
- Gender
Re: Junkyard Wars in the Playground VI: Wonderworker + Profession Skill - Factotum
Since I'm judging, I couldn't enter one. But if I had, here was the idea...
SpoilerCleric/Soulguard/Wonderworker, Profession: Lawyer. Basically, a Daniel Webster build.
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2014-09-17, 09:27 AM (ISO 8601)
- Join Date
- Sep 2012
- Location
- Necro-equestrian Pugilism
- Gender
Re: Junkyard Wars in the Playground VI: Wonderworker + Profession Skill - Factotum
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2014-09-18, 02:04 PM (ISO 8601)
- Join Date
- Apr 2013
Re: Junkyard Wars in the Playground VI: Wonderworker + Profession Skill - Factotum
half way through my judging, should be done this weekend, probably sunday
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2014-09-18, 02:58 PM (ISO 8601)
- Join Date
- May 2006
- Location
- Wandering in Harrekh
- Gender
Re: Junkyard Wars in the Playground VI: Wonderworker + Profession Skill - Factotum
4 of 6 done, here. Gearing up for a D&D session this weekend, so I might be finished a little later. Interesting mix so far!
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2014-09-20, 04:15 PM (ISO 8601)
- Join Date
- May 2006
- Location
- Wandering in Harrekh
- Gender
Re: Junkyard Wars in the Playground VI: Wonderworker + Profession Skill - Factotum
Judging is done and sent in to OMG Ponies. Should I post in the thread as well, or are we waiting for a judging reveal? (This is my first time judging a contest like this, so I'm completely expecting some challenges).
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2014-09-20, 07:43 PM (ISO 8601)
- Join Date
- Jun 2009
- Gender
Re: Junkyard Wars in the Playground VI: Wonderworker + Profession Skill - Factotum
Sorry about that, got it!
Originally Posted by Judge A
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2014-09-20, 10:40 PM (ISO 8601)
- Join Date
- Aug 2013
- Location
- Shield Lands (GMT -5)
- Gender
Re: Junkyard Wars in the Playground VI: Wonderworker + Profession Skill - Factotum
Hooray, judgement! Thank you
Teloniusmysterious Judge A!
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2014-09-20, 10:46 PM (ISO 8601)
- Join Date
- Mar 2013
- Gender
Re: Junkyard Wars in the Playground VI: Wonderworker + Profession Skill - Factotum
Oh man... You know you've been busy as hell when you have to mail the Chairman an errata containing some more than crucial information, even then I forgot to add a race (although yes, it should have been Human)
Sigh... Maybe next time I'll have more time to put up the build properly
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2014-09-21, 02:56 AM (ISO 8601)
- Join Date
- Jan 2012
- Location
- Secret Lair on Sol c
- Gender
Re: Junkyard Wars in the Playground VI: Wonderworker + Profession Skill - Factotum
I'd Suggest throwing a Calculator at the total score for Build 3, I only get it to 11.75
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2014-09-21, 07:02 AM (ISO 8601)
- Join Date
- Jun 2009
- Gender
Re: Junkyard Wars in the Playground VI: Wonderworker + Profession Skill - Factotum
And now, a word on disputes from your friendly chair:
I run disputes a little different that previous Iron Chef rounds: it's really for correcting something a judge totally misread in the rules, criteria that are applied inconsistently, reworking arithmetic errors, and the like. I've found that differences of opinion or disagreements on subjective topics or things not presented in the initial entry don't propel the conversation forward, but just get us mired down most of the time. I hope that sounds fair, but please let me know if you have any questions.
With that, we've got our first disputes, friends:
Dispute #1
Originally Posted by Judge AOriginally Posted by Belina
EDIT: I apologize, but I have a few more matters to ask about:
Dispute #2
First, re: Brewmaster Barleybeard's dwarfy choice of Profession: Brewer vis a vis Belina's equally dwarfy choice of miner...
Originally Posted by Judge A on BarleybeardOriginally Posted by Judge A on Belina
Dispute #3
Also, regarding Belina and Bael-Ver both being kissed by nymphs, but being afraid to commit:
Originally Posted by Judge A on BelinaOriginally Posted by Judge A on Bael-Ver
Dispute #4
Originally Posted by Concerned Citizen
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2014-09-22, 01:03 PM (ISO 8601)
- Join Date
- May 2006
- Location
- Wandering in Harrekh
- Gender
Re: Junkyard Wars in the Playground VI: Wonderworker + Profession Skill - Factotum
To dispute #1 - Absolutely correct - totally mixed up the order on that. Adjust the power up by 0.25.
Dispute #2 - I was going back and forth on that one myself. My reasoning was that, while Dwarves and drinking alcohol do go hand-in-hand, I wouldn't expect every dwarf to be a brewer specifically. It would certainly make sense that there are Dwarvish brewers, and that they'd be held in high esteem; still, it's not something I'd expect Random Dwarf #5 to know how to do. But in a really significant part of dwarvish lore, from Snow White's Seven on down to Thorin's Thirteen, Dwarves have mining backgrounds; to the point that it would almost be unusual for one not to have some kind of familiarity. Just about as unusual for a dwarf to not enjoy his alcohol. It might be too thin of a hair to split, though - Does a +.5 to Bellina sound reasonable?
Will get to the others later (or as soon as boss stops looking over shoulder).
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2014-09-22, 08:36 PM (ISO 8601)
- Join Date
- Jun 2009
- Gender
Re: Junkyard Wars in the Playground VI: Wonderworker + Profession Skill - Factotum
+0.5 to Belina sounds reasonable to me. Also, hate to keep them rolling in:
Dispute #5
Originally Posted by Brewmaster Barleybeard
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2014-09-23, 11:12 AM (ISO 8601)
- Join Date
- May 2006
- Location
- Wandering in Harrekh
- Gender
Re: Junkyard Wars in the Playground VI: Wonderworker + Profession Skill - Factotum
To dispute #3 - Bael-Ver's submission doesn't mention any relationship with Fey at all; it's there merely as a mechanical device. That's the case for both Bael-Ver and Archie, and I'd deducted 0.25 for both of those builds. Bellina's doesn't quite have what I'd want, but it at least gives a nod to the RP requirement by mentioning her relationship with a Gloura; so I didn't deduct the full amount. (Compare it to Horatio, where his relationship with the Fey was a significant part of the backstory).
Dispute #4 - Ack, math fail. I'd been going back and forth on the Stability score, and ended up screwing it up in two different places. Stability should be 4.0, total score should be 12.25.
Dispute #5 - Correct, I'd missed that. Penalty goes away, Stability goes up to 4.5, total score goes up to 13.75.
No worries about the disputes, don't want to short anybody unintentionally!
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2014-09-23, 09:00 PM (ISO 8601)
- Join Date
- Jun 2009
- Gender
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2014-09-25, 01:08 AM (ISO 8601)
- Join Date
- Jan 2012
- Location
- Secret Lair on Sol c
- Gender
Re: Junkyard Wars in the Playground VI: Wonderworker + Profession Skill - Factotum
How is it going for Judge B & C?
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2014-09-25, 06:19 AM (ISO 8601)
- Join Date
- Apr 2013
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2014-09-25, 07:40 AM (ISO 8601)
- Join Date
- Apr 2013
Re: Junkyard Wars in the Playground VI: Wonderworker + Profession Skill - Factotum
just recieved word that the judge i mentioned should be done tonight but very late.
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2014-09-25, 08:39 AM (ISO 8601)
- Join Date
- Jun 2009
- Gender
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2014-09-25, 08:46 AM (ISO 8601)
- Join Date
- Mar 2013
- Location
- the periodic table
- Gender
Re: Junkyard Wars in the Playground VI: Wonderworker + Profession Skill - Factotum
I had to say that I chuckled at the code names for the judges this round. Mysterious Judge A and Judge [redacted].
Chairman emeritus for Zinc Saucier.
Contests:
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2014-09-25, 10:50 AM (ISO 8601)
- Join Date
- Jul 2011
- Location
- Michigan
- Gender
Re: Junkyard Wars in the Playground VI: Wonderworker + Profession Skill - Factotum
I probably won't get judging in on this one. Sorry guys. I didn't get to it last week and then this week ended up being busier than expected.
Iron Chef Medals
SpoilerSir Driscoll Conia - Silver - IC L
Nick Snarespan - Gold - IC LIII
Lucy "Legs" Silvertail - Bronze - IC LXVIII
Bolfarg of Knoss - Gold - IC LXXVII
Ivarr Deathborn - Bronze - IC LXXVII
Ahmtel - Silver - IC LXXVIII
Tocke of Nessus - Gold - IC LXXIX
The Blessed Third - Silver - IC LXXXI
Galahad Galapagos - Gold - IC LXXXIV
Sai-don, Knight of the Tide - Bronze - IC LXXXIV
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2014-09-25, 12:18 PM (ISO 8601)
- Join Date
- Jun 2009
- Gender
Re: Junkyard Wars in the Playground VI: Wonderworker + Profession Skill - Factotum
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2014-09-26, 08:02 PM (ISO 8601)
- Join Date
- Apr 2013
Re: Junkyard Wars in the Playground VI: Wonderworker + Profession Skill - Factotum
just got word that Judge redacted has finished his judging, and that he will submit it to the chair to maintain him being anonymous.
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2014-09-26, 10:41 PM (ISO 8601)
- Join Date
- Aug 2013
- Location
- Shield Lands (GMT -5)
- Gender
Re: Junkyard Wars in the Playground VI: Wonderworker + Profession Skill - Factotum
It's impressive how much you know about judge [redacted]'s activities, sideswipe. You must be really plugged in to the rumor mill!
Last edited by sakuuya; 2014-09-26 at 10:43 PM.
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2014-09-27, 07:17 AM (ISO 8601)
- Join Date
- Apr 2013
Re: Junkyard Wars in the Playground VI: Wonderworker + Profession Skill - Factotum
hey ponies is on. i wonder if he will post....
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2014-09-27, 06:30 PM (ISO 8601)
- Join Date
- Apr 2013
Re: Junkyard Wars in the Playground VI: Wonderworker + Profession Skill - Factotum
ok i'm tired of waiting.
scores - (start at 1)
Brewmaster Barleybeard- 15.5
originality - 3.75
Spoilerthe only cleric build, and using a 3.0 class that i never see being used. the main shtick being that you create potions or "beers" and use those as buffs. +1
the race is not the greatest for a cleric, but not bad. though use of its better features is restricted it was not an obvious choice +1
however a dwarf brewer being not original but flavourful and imaginative with the components +1
unfortunately, another buffer, we have a few of those this round... -0.5
+0.25 for not using nymphs kiss!
power - 4
Spoilerfull cleric casting with extra slots on the high level scale, this is a big factor +1.5
the cleric list is great for someone going vow of peace,lots of nice debuffs and non damaging ways to end combat so the boosts form your vows work really well +1
intuitive attack only works in melee, not ranged, your not built for melee so i don't see why you have it. you seem to want to get up close but have no real reason to,
you also have a very low base attack, below a normal cloistered cleric! -0.5
your big thing with potions, you can essentially "save" a single high level spell slot each day for another day in the form of a potion, this increases your already versatile T1 caster +1
use of components - 3.5
Spoilerwonderworker actually increases your power, some other builds make it suffer or cause loss of gaining higher level spells, but you actually gain a lot more then you would otherwise +1
you use a suggested profession and you take it to 23 ranks, +1. though it feels like its a skill tax for fluff rather than a crucial point, as your really using craft alchemy, -0.5
the bonus feats from wonderworker are used flavour-fully and increase the builds power whilst keeping in character. +1
build stability - 4.25
Spoilerqualifies for all classes and feats +1
excellent fluff (though short) and character feel +1
few books used and no dips +0.5
you do not mention what energy type you are substituting or why it is effective -0.25
you do not mention what spells are most useful and why you would use them, cleric is a very large list, so no real direction -0.25
it is claimed that you can make potions faster, this is true for churning out low level potions, but you still have a cap of 1000gp per day for your multiple potions, so if your first potion is more than that you cannot make another. this means you do not get the benefit of churning out 7/8/9 level potions multiple a day -0.25
unearthed arcana used for the variant class -0.5
no questionable rules used +1
finishes master alchemist +1
High Chantress Belina - 9
originality - 1.65
Spoilerone of the three bard variants used, out of 6. -0.5
one of the many buffers -0.5
one of two singing or vocal buffers out of 6, its a shame, i really liked this build -0.25
after your 3 bard levels though all your classes are unique and keep in character with your build and the way it functions, no strange dips, though many dips. +1
considering you cast off charisma you are using a dwarf, a variant, but a dwarf. that's unusual 0.5
nymphs kiss used on 5/6 builds, but since you actually mention a fey i will give you a very small penalty -0.1
i liked the mix of seeker songs, chanting and bardic music, +0.5
power - 2.5
Spoiler5th level bard casting is losing a level (+1-0.25)=+0.75
many many extra uses for your spare bardic musics to increase versatility, +0.5
or to dump many uses into a single thing and make it very strong, upping the power ceiling above the norm +0.5
all musical abilities synergies well and can be used simultaneously using your abilities +0.5
spells are versatile and well chosen, this helps prepare you for things your singing cannot +0.25
use of components - 2.25
Spoilerthe profession skill was used reasonably well, though it does not feel like it is a core point of the build, a lot of the abilities are great at buffing it,
but they are great at buffing things other than it too. it feels as if its a nice side effect that you are an amazing miner and not a focus so only a +0.5 (+1 and -0.5)
wonderworker gives many slots as is intended, but if you did not take it you would have gained 6th level bard casting, this makes it feel like wonderworker is a tax rather than a real class -0.5
some spells give a bonus or very fluffy reasons for being a better miner +0.25
your wonderworker bonus feats are very flavourful and increase your power and versatility +1
build stability - 2.6
Spoilerqualifies for all classes and feats (penalty for nymphs kiss already included) +1
shorter fluff but it does explain the character +0.1
chanting and seeker songs put as bardic music, they may effectually be so but are not. so anything that states bardic music like words of creation cannot be used to benefit them. -0.5
says level progression is 3 / 2 / 10 / 2 / 3 but actually is 1 / 2 / 2 / 5 / 2 / 5 /3. this does not look elegant -0.5
no questionable rules used (except as mentioned before) +1
finishes dwarven chanter +1
unearthed arcana used for alternate class - 0.5
Horatio Figbottom- 16.25
originality - 5
Spoileri'm sorry i love this character concept, it shares no classes outside the components exemplar was what i was going to use and i thought more would have done, but still its unique +1
halfling used not for its mechanical uses but its fluff of being carefree and joyful +1
everything taken for fluff reasons, with great fluff +1
nymphs kiss... if you didn't have a brilliant and extensive reason for having it i would knock you down for it. -0
on top of unique classes i will give +0.5 for the use of an npc class.
on top of all things taken for fluff reasons, there is nothing taken out of character to increase strength,
there is usually something that someone fits in that is a power move only and sort of breaks a character, not this build +0.5
power - 2.75
Spoiler2 levels of casting missing from a half casting list (+1-0.5) +0.5
skill versatility and all of his powerful skills can be used in place of diplomacy in different ways. so both a face and a skill monkey + 0.5
an outsider in the end +0.25
many feats set on survivability and has ways of boosting his saves high, good because his saves suck, so no penalty for sucky saves,
can buff party skills with his own versatility +0.5
use of components - 3.5
Spoilerdoes not finish wonderworker -1
wonderworker actually increases spellcasting ability over straight adept 10, +1
exemplar gives new uses for the profession skill +0.5
all skills other than profession farmer are taken to improve his farming or other "outdoors" skills +0.5
all feats and the "feel" of the character play up the exalted nature of the wonderworker, more-so then other builds +0.5
profession skill taken to 23 ranks +1
build stability - 5
Spoilerqualifies for all feats and classes +1
great fluff, not just reasons for taking feats and classes, but a real story! +1
no questionable rules used +1
finishes exemplar +1
few books with no dips+0.5
does not mention his familiar at all -0.25
sorry ... capped at 5
Bael-Ver - 14.25
originality - 3
Spoilera raptoran in a defensive role is very new +1
though a VOP build with a raptoran is not so much -0.5
classes are very unique, savant was not something i expected. +1
... nymphs kiss -0.25
so many builds this round are buffers, but none in the way that beal-ver is +0.75 but still a buffer -0.5
can self sacrifice to heal others, this fits in with his concept +0.5
power - 4.5
Spoiler9th level casting but from a reasonably restricted list +1.25
Bael-Ver is a really great tank, its a very hard role in 3.5, but he does it well +0.5
has the best base saves from all the builds +0.25
a lot of abilities that help in different situations, increases versatility + 0.5
the spell list really works well for a support character +1
use of components - 4.5
Spoilerwonderworker taken at the point of increasing highest level spellcasting and the exalted nature of the class is accented as a self martyr for others benefits.+1
the profession is taken all the way to the top +1, but not really utilised at all -0.5
all of the abilities of the build are designed to accent the profession +1
profession taken to 23 ranks +1
build stability 2.25
Spoiler-qualifies for all classes and feats +1
... though no mention of fey at all for nymphs kiss -0.25
no prestige classes apart form components are taken to the end +0 though you do fully progress apostle casting so i will give you +0.25
over dipping in my opinion, there isn't really a base for the build, it just sort of starts at apostle of peace -0.5
no questionable rules used +1
there are fluff reasons for everything taken +0.25
savant with its "all skills class skills" and its travelling "a bit of everything" feel is a factotum -0.5
Meranda Morwelschild - 11.75
originality - 2.25
Spoilerfeytouched is very unique, though it is reasonably suited for a bard +1
one of the three bard variants used, out of 6. -0.5
one of the many buffers -0.5
one of two singing or vocal buffers out of 6 -0.25
have to say i love the exalted pirate idea, though i don't know how you would role play it +1
unique prestige classes used +0.5
kissing nymphs is fully explained, so no penalty -0
power - 3.25
Spoilercasting from a half list with 2 level drops (+0.5 total)
feats to increase versatility or power of bardic casting and abilities +0.25
stormsinger increases the versatility of your bardic music further a lot +0.5
you have passive buffing and to a large margin, you are great in your fluffed leader role +0.5
on the sea you have a lot of abilities that let you control weather, this is limited but very useful in your chosen "environment" +0.25
spells accent your abilities and allow you to be competent out of your chosen role +0.25
use of components - 4.5
Spoilerwonderworker is again used very well and increases spellcasting well, but you lose a potential for 5th level casting with it +0.5
bonus for using wonderworker in a very weirdly exalted build, an exalted pirate... +0.5
the only profession used with RAW uses, some others are required, but profession sailor actually has rules that are not specific to a single classes single use. +1
profession taken to 23 ranks +1
profession sailor if a core part of the build, and the build feels that it actually fits in with it rather than a side effect. +0.5
build stability - 1.75
Spoiler-qualifies for all classes and feats +1
you start two prestige classes but do not finish them, even in essence +0
bardic knack feels too much like the factotums ability cunning knowledge -0.25
unearthed arcana used for alternate bard -0.5
LA buy off used -0.5
the dipping is borderline, but since all of them are very flavourful i will not penalise.
the story of the character gives a strong feeling like this was designed to be played +1
Archie Karas- 12.5
originality - 2.5
Spoilerwow a bard!... i'm sorry, this one is at least a normal bard. -0.5
though he has bard buffs, its not the focus so no deduction
raceless. what an interesting race, i deciphered quite easily it was human, but still. pretty plain 0 unique, but due to not mentioning it i will not give points.
nymphs kiss -0.25
fatespinner, that's original +0.5 and no one went sublime chord +0.25
i do love the idea of a luck based character, and 4th wall breaking can be done very well +1
a lot of the things were taken only for fluff reasons, he really is a built gambler +0.5
power - 5
Spoiler9th level casting from the strongest list (though missing the lower level spells) +1
full bard casting to make up for this lower level missing spells +0.75, (so a total of +1.75)
concealed spellcasting and other tricks from spell tricks allows spellcasting to be more socially versatile, as well as feats like still spell +1
extra wonderworker spell slots allow him to use them to cast higher level sublime chord spells with versatile spellcaster +0.5
re-rolls and even enemy forced re-rolls allow you to negate some bad luck in game +0.5
at later levels he becomes a little bit of a diplomancer and gains aspects of being a party face +0.25
use of components - 3.5
Spoilerprofession skill is actually a prerequisite for fatespinner +1
2 profession skills at 23 ranks, one main and a secondary +1.5
wonderworker is taken "because i had to" +0 for the whole component.
build stability - 1.5
Spoilerhere we go....
no sources at all -0.5
no mention of the fey at all -0.25
no mention of your familiar -0.25
qualifies for all classes +0.5 (not feats as said below)
does not take fatespinner to the end +0
you do progress sublime chord casting to the end, though not the class so +0.25
bonus exalted feat taken illegally as stated in one of the many questions in the thread. bonus exalted feats only from BoED and not other sources. -0.25
the character feel flavourful and well thought out with great fluff +1
note: i really wanted to like this character. but its excessive lack of any details was a real factor.
honourable mention is definitely figbottom!
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2014-09-28, 09:57 AM (ISO 8601)
- Join Date
- Aug 2013
- Location
- Shield Lands (GMT -5)
- Gender
Re: Junkyard Wars in the Playground VI: Wonderworker + Profession Skill - Factotum
J-j-judge [redatcted]! You were secretly sideswipe this whole time?!
For real, though, thanks for judging!
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2014-09-28, 10:05 AM (ISO 8601)
- Join Date
- Apr 2013