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2014-09-17, 06:29 PM (ISO 8601)
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What's your opinion on Magic of Incarnum?
Another what's your opinion thread. Have fun.
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2014-09-17, 06:31 PM (ISO 8601)
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- Jun 2006
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- Fairfield, CA
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Re: What's your opinion on Magic of Incarnum?
Favorite 3.5 book, hands down. I just wish it had better formatting and structure: finding anything is difficult, and rules are strewn all over the place.
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2014-09-17, 06:31 PM (ISO 8601)
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- Jan 2012
Re: What's your opinion on Magic of Incarnum?
It is very Blue. Cerulean or Cobalt, even.
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2014-09-17, 06:37 PM (ISO 8601)
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- Oct 2013
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- Salem OR
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Re: What's your opinion on Magic of Incarnum?
I absolutely adore the Incarnum Subsystem.
There is something in it to enhance any build, the fluff is fresh, and everything but the Soulborn has it's place.
The amount of synergy between Incarnum, Psionics, and Blade magic is the basis of many many crunch concepts I have tried to but into my games.
Free PP from essentia, Free Essentia from Focus, Free refreshing maneuvers from Psionic Focus, free Psionic Focus from maneuvers, with only a bit of system mastery.
In E6 the combinations become appauling.c
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2014-09-17, 06:40 PM (ISO 8601)
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- Jan 2007
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Re: What's your opinion on Magic of Incarnum?
I love Incarnum. In Gestalt, i always pick Incarnate, Totemist, or Factotum as the passive side. There is just so much fun stuff you can do with it, from a strafing ranged attacker (manticore belt build) to grapplers (Kraken Mantle + Girallon Arms).
After seeing Path of War, I am eagerly awaiting Akashic Mysteries from DSP. Incarnum with good editing and formatting? Almost Tippy levels of pure win.I follow a general rule: better to ask and be told no than not to ask at all.
Shadeblight by KennyPyro
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2014-09-17, 06:41 PM (ISO 8601)
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- Jul 2009
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Re: What's your opinion on Magic of Incarnum?
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2014-09-17, 06:53 PM (ISO 8601)
- Join Date
- May 2013
Re: What's your opinion on Magic of Incarnum?
it seems really cool. never used it, and only did some cursory reading, but i hear good things and what i read i was pleased by. only complaint is how hard it is how complex it is... takes a couple readings to understand it.
i apologize in advance for being wrong, im not quite there yet!
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2014-09-17, 06:58 PM (ISO 8601)
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- Dec 2013
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Re: What's your opinion on Magic of Incarnum?
Finally got around to figuring out last weekend, gonna try introducing some NPCs with a couple of the feats this Thursday, I mostly reserve judgement until then.
It looks promising. Mechanically useful and a rather interesting departure from any of the other magic systems. However, it's a bit more confusing to get started in than other systems. For instance, it has the same problem as Psionics where a major limitation and balancing factor is how much Essentia/PP you can invest into a particular ability, with that information buried somewhere that it's easy to miss, in the case of MoI in the introduction to the classes rather than in the description of the magic system as a whole.Last edited by Tommy2255; 2014-09-17 at 06:58 PM.
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2014-09-17, 06:59 PM (ISO 8601)
- Join Date
- Aug 2014
Re: What's your opinion on Magic of Incarnum?
Are you sure you don't mean Azure, Midnight, or Sapphire?
Agreed and agreed. I really like how they set out to come up with something entirely new, and not only did that but made something that is both balanced (Soulborn aside) and really useful, either for dipping or for the central element of a build. It's the only thing I like more than the Pact Magic subsystem. My main quibble with the book is that they sorted all the soulmelds alphabetically, when they should've divided the soulmelds into three lists (one for each class). My second quibble is that the quick-reference tables at the start of the chapter don't tell you the effects of essentia or binding. If they had done both of those, I don't think I'd have any criticisms of MoI.
Wait, DSP is reworking Incarnum? Now the only thing keeping me from switching to PF is Tome of Magic... I'll definitely have to actually try PF once that rewrite comes out, thoughLast edited by Extra Anchovies; 2014-09-17 at 07:01 PM.
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2014-09-17, 07:02 PM (ISO 8601)
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- Jan 2007
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- GMT -5
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Re: What's your opinion on Magic of Incarnum?
I follow a general rule: better to ask and be told no than not to ask at all.
Shadeblight by KennyPyro
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2014-09-17, 07:05 PM (ISO 8601)
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- Jan 2013
Re: What's your opinion on Magic of Incarnum?
Incarnum is probably my favorite subsystem, and it's a shame that, like most subsystems, it got minimal support in other sources (just a web enhancement and a Dragon article, I think?). It's deep, complex, and well-balanced with some very interesting fluff and mostly solid mechanical options - Soulborn is awful, and some of the PrCs are lackluster, but the material is otherwise great as a main focus of or small addition to a character.
Last edited by Karnith; 2014-09-17 at 07:09 PM.
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2014-09-17, 07:10 PM (ISO 8601)
- Join Date
- Aug 2014
Re: What's your opinion on Magic of Incarnum?
Well, it also got some stuff in Dragon Magic. That's actually my favorite book other than MoI, because it gave a bit of splat support to pretty much everything (new warlock invocations, a new vestige, new soulmelds, heck, even new stuff for the Dragon Shaman).
Waitwaitwait, they already redid the Binder? Where's the baptismal font, I'm ready for conversionPlease use they/them/theirs when referring to me in the third person.
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2014-09-17, 07:21 PM (ISO 8601)
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- Feb 2011
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- Minnesota
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Re: What's your opinion on Magic of Incarnum?
Reading it always leaves me feeling blue for some reason...
It's a system that makes sense, really. Warriors that fit in a world filled with magical creatures. I just don't really like the fluff about soul energy, I'd say Incarnate uses power from appropriate planes and Totemist uses power from the material plane and Feywild.
Also, I get confused as to why they'd include some melds that could only be gotten via feat, but maybe they thought Thunderstep Boots were too good to not cost a feat. >_>Avatar of George the Dragon Slayer, from the upcoming Indivisible!
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2014-09-17, 07:27 PM (ISO 8601)
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- Aug 2013
Re: What's your opinion on Magic of Incarnum?
Its formatting is probably the single largest cluster@#$% of its kind in the entire 3.5 library. After you decode it, however, I'd have to say it's got some amusing little stunts it can pull, with the biggest one that comes to mind being able to pull off Epic crafting pre-Epic. Have yet to give it a hard look, but what little I've glossed over says that it could be fun, even if I indulged my inner gimp and put VoP on the toon I used the book with. Normally, the only ones who can pull that off properly are Primary Casters.
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2014-09-17, 07:32 PM (ISO 8601)
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- Oct 2012
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- Tharggy, on Tellene
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Re: What's your opinion on Magic of Incarnum?
Like it a lot, all kinds of fun for pretty much any build you can think of.
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2014-09-17, 07:37 PM (ISO 8601)
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- Nov 2007
Re: What's your opinion on Magic of Incarnum?
Good.
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2014-09-17, 07:43 PM (ISO 8601)
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- Jan 2014
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- California
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Re: What's your opinion on Magic of Incarnum?
It's fun! But it's confusing to learn and not very well organized, and there's a lot of chaff mixed in with the good stuff. Some things really bother me. Why do Sapphire Hierarchs have to be lawful, and why is it Cleric-only? Does Witchborn Binder really need to have half-meldshaping with class features that scale based on meldshaper level? And what's the use of being able to invest essentia in feats if you can't move it around like you can with all other essentia receptacles? That's supposed to be like the whole point of essentia!
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2014-09-17, 07:46 PM (ISO 8601)
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- Oct 2010
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Re: What's your opinion on Magic of Incarnum?
I love the notion of it being a more primitive form of magic that is nonetheless still effective. MoI touched on this a little but Akashic Mysteries is really running with that idea and I might end up liking that version even more as a result. I can always port in the melds I really want to keep if I need to.
There's even a handbook! [/shamelessplug]
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2014-09-17, 07:47 PM (ISO 8601)
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- Jul 2011
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- Michigan
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Re: What's your opinion on Magic of Incarnum?
I like it a lot. I mostly use it for its dip friendly nature, in part because the classes are more than a little front-loaded, but it's a great addition to the game. I should really try playing a full Totemist or Incarnate at some point.
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2014-09-17, 07:52 PM (ISO 8601)
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- Mar 2014
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- Baltimore, MD, USA
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Re: What's your opinion on Magic of Incarnum?
Just read it for the first time this week. I thought it was great. I just read through the totemist handbook, and am about to start petitioning my DM to allow the classes from it (he has a peculiar mix of classes on his OK list, which lends me to think it may consist only of classes he himself has played... I might need to find a new group to try it out, but I probably would be willing too given how cool the material was.
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2014-09-17, 08:14 PM (ISO 8601)
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- Jan 2007
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Re: What's your opinion on Magic of Incarnum?
Full Totemist is really fun for silly amounts of dice. I have a Totemist 20 build that does, in one round
528d4 fire
32d6 fire
32d6 cold
32d6 acid
32d6 electricity
32d6 untyped
32x Str mod
Spoiler: BuildTotemist 20, grab Expanded Soulmeld Capacity x2 and Double Bind (Totem and Waist). Get an Incarnum Belt. Bind Manticore Belt and Heart of Fire to Totem and Waist, and select them for ESC, raising their cap to 8 (4 normal, 2 Totem, 1 ESC, 1 Incarnum Focus). Get an Amulet of Natural Attacks keyed to Spikes with Flaming, Corrosive, Frost, and Shocking. Get a Belt of Battle. Activate Totem Embodiment.
Now, as a standard action, you can throw 16 spikes, each of which does 1d6 each of untyped (Manticore Belt damage is technically untyped), fire, cold, electrical, and acid, +Str Mod, +16d4 from Heart of Fire. Activate Belt of Battle and do it twice.
Congrats, with your move action still available, you just rolled almost 700 dice (688, to be precise)I follow a general rule: better to ask and be told no than not to ask at all.
Shadeblight by KennyPyro
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2014-09-17, 08:20 PM (ISO 8601)
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- Sep 2011
Re: What's your opinion on Magic of Incarnum?
Last edited by Snowbluff; 2014-09-17 at 08:20 PM.
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2014-09-17, 08:31 PM (ISO 8601)
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- May 2012
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Re: What's your opinion on Magic of Incarnum?
You can probably guess if you've known me for a while, I am a big fan of Incarnum. I just really like any system that busts out of the Vancian mold, Incarnum, ToB, Binding, et cetera. (I would have written "etc." but it's always hard for me to figure out the proper way to end a sentence with an abbreviation)
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Paizocarnum - A 3.p update of Incarnum, now in PDF!
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2014-09-17, 08:35 PM (ISO 8601)
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- Dec 2013
Re: What's your opinion on Magic of Incarnum?
Easily my favorite subsystem in 3.5, I've played more Totemists than any other class (including a VoP which was actually functional) and the Ironsoul Forgemaster is like a Dwarven Defender that actually works.
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2014-09-17, 08:49 PM (ISO 8601)
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- Oct 2010
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Re: What's your opinion on Magic of Incarnum?
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2014-09-17, 08:52 PM (ISO 8601)
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Re: What's your opinion on Magic of Incarnum?
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2014-09-17, 08:55 PM (ISO 8601)
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- Jan 2007
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Re: What's your opinion on Magic of Incarnum?
I follow a general rule: better to ask and be told no than not to ask at all.
Shadeblight by KennyPyro
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2014-09-17, 09:13 PM (ISO 8601)
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2014-09-17, 09:21 PM (ISO 8601)
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- May 2007
Re: What's your opinion on Magic of Incarnum?
Well, he certainly got one thing wrong: You only add half your strength modifier to the manticore spikes.
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2014-09-17, 09:25 PM (ISO 8601)
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- Aug 2014
Re: What's your opinion on Magic of Incarnum?
Please use they/them/theirs when referring to me in the third person.
My Homebrew (PF, 3.5)
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