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2015-01-25, 11:35 AM (ISO 8601)
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Re: Dreamscarred Press Announces: Path of War Expanded
Is the bonus from Servants of the Secret Hymn against powers and PLAs effected by psi/magic transparency?
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2015-01-25, 11:36 AM (ISO 8601)
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- Sep 2007
Re: Dreamscarred Press Announces: Path of War Expanded
Last edited by Lord_Gareth; 2015-01-25 at 11:37 AM.
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2015-01-25, 11:52 AM (ISO 8601)
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Re: Dreamscarred Press Announces: Path of War Expanded
Traditions are a new bonus source, so the transparency rules are silent on them so it should be mentioned.
Is the Cagebreaker bonus spell only?
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2015-01-25, 12:29 PM (ISO 8601)
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- Sep 2011
Re: Dreamscarred Press Announces: Path of War Expanded
Oh, it's because the bonus is attached to a school that I'm interested in. Warlords have a crummy will save. Even with their secondary/tertiary stat to a save, they are behind on the RNG on will saves. They kind of have to have low Wis. A bonus to Will is also conspicuously missing from Bladecaster, IIRC. Grabbing a bonus to Will is a good idea.
Avatar of Rudisplork Avatar of PC-dom and Slayer of the Internet. Extended sig
GitP Regulars as: Vestiges Spells Weapons Races Deities Feats Soulmelds/Veils
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2015-01-25, 01:16 PM (ISO 8601)
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- Dec 2013
Re: Dreamscarred Press Announces: Path of War Expanded
Been looking at how some of the allegiance bonuses interact with non-Initiators. Reverents of the Lance granted ability to attack inside of your Reach is going to be critical for a lot of area-control martial builds. Rebel Yell is also crazy good for anyone who doesn't routinely use their Swift (or, at least, not early on in the fight). Not sure if it's intended or not for that ability to gain the half-level benefit from non-initiators, but as written now nothing is stopping it.
Avatar by Elder Tsofu
Originally Posted by Forrestfire
PsyBomb's Guides to the Akashic Mysteries (Now with all three classes!)
Fear Itself: the Dread
Extended Signature HERE
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2015-01-25, 01:31 PM (ISO 8601)
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- Sep 2007
Re: Dreamscarred Press Announces: Path of War Expanded
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2015-01-25, 01:34 PM (ISO 8601)
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- Dec 2013
Re: Dreamscarred Press Announces: Path of War Expanded
Avatar by Elder Tsofu
Originally Posted by Forrestfire
PsyBomb's Guides to the Akashic Mysteries (Now with all three classes!)
Fear Itself: the Dread
Extended Signature HERE
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2015-01-25, 01:39 PM (ISO 8601)
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- Apr 2012
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Re: Dreamscarred Press Announces: Path of War Expanded
Snowbluff, are you tsundere for the bladecaster?
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2015-01-25, 02:23 PM (ISO 8601)
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- Sep 2011
Re: Dreamscarred Press Announces: Path of War Expanded
Avatar of Rudisplork Avatar of PC-dom and Slayer of the Internet. Extended sig
GitP Regulars as: Vestiges Spells Weapons Races Deities Feats Soulmelds/Veils
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2015-01-25, 04:46 PM (ISO 8601)
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- Jun 2011
Re: Dreamscarred Press Announces: Path of War Expanded
I'm having fun imagining the descendants being responsible for the river kingdoms. Constant rising and falling of rulers, rebellions, etc, would be a perfect place for them to come in and...do the exact same thing. PoW kingmaker, anyone?
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2015-01-25, 04:55 PM (ISO 8601)
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2015-01-25, 05:20 PM (ISO 8601)
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- Sep 2014
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Re: Dreamscarred Press Announces: Path of War Expanded
Agreed. Right now, the only way to swap schools has RP strings attached (and alignment restrictions in some cases); it would be nice if we could customize our initiator's options without having to lock ourselves into working with a specific, predetermined organization/group/etc.
One thing I'm considering doing in my games is allowing players to swap one discipline of their choice (and it's associated class skill) freely - basically, swapping as if using a tradition but without the extra bonuses or strings.
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2015-01-25, 06:35 PM (ISO 8601)
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- Aug 2010
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Re: Dreamscarred Press Announces: Path of War Expanded
Spoiler: Old Avatar by Aruiushttp://i133.photobucket.com/albums/q56/Zeritho/Koboldbard.png
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2015-01-25, 07:48 PM (ISO 8601)
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- Jan 2015
Re: Dreamscarred Press Announces: Path of War Expanded
That makes sense Milo. Some traditions are very unfriendly to being PCs in most kinds of campaigns. I do believe using a group like the Quills as "bad guys" for a urban campaign would be very interesting. As I said before, I like them because they fit into my setting. Of course the inverse should be just as valid.
Last edited by Kaidinah; 2015-01-25 at 08:27 PM.
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2015-01-25, 09:36 PM (ISO 8601)
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- Jun 2011
Re: Dreamscarred Press Announces: Path of War Expanded
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2015-01-25, 09:53 PM (ISO 8601)
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Re: Dreamscarred Press Announces: Path of War Expanded
Okay, so I have found something I want to try. A Warder who is a Lord of the Hourglass and a member of the Loyal Order of the Branded Waerloch. I feel that the combination of Riven Hourglass and Eternal Guardian would be an absolute blast to play with.
I follow a general rule: better to ask and be told no than not to ask at all.
Shadeblight by KennyPyro
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2015-01-25, 10:18 PM (ISO 8601)
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- Sep 2007
Re: Dreamscarred Press Announces: Path of War Expanded
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2015-01-25, 10:51 PM (ISO 8601)
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- Jun 2011
Re: Dreamscarred Press Announces: Path of War Expanded
I've been thinking a demon hand warlock with eternal guardian to curse everything. Gamla for the race to get the huge reach.
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2015-01-25, 11:40 PM (ISO 8601)
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- Jan 2015
Re: Dreamscarred Press Announces: Path of War Expanded
I was going to make a gamla zweihander sentinel. Sounds like a fun way to protect the party. Though wow, demon hand warlock sounds like a lot of fun! I think the actual demon hand could be fluffed as some sinister Akashic goodness.
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2015-01-25, 11:40 PM (ISO 8601)
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- Sep 2011
Re: Dreamscarred Press Announces: Path of War Expanded
Oh man.
I agree. Quill and the other evil ones kind of relegate them to token evil teammate, which doesn't always work out.
Can they have their individual fluff of an individual nature? Not anything constricting, just something like "you've been attuned to the elements."Avatar of Rudisplork Avatar of PC-dom and Slayer of the Internet. Extended sig
GitP Regulars as: Vestiges Spells Weapons Races Deities Feats Soulmelds/Veils
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2015-01-25, 11:50 PM (ISO 8601)
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- Aug 2010
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- Australia
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2015-01-25, 11:56 PM (ISO 8601)
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- Sep 2007
Re: Dreamscarred Press Announces: Path of War Expanded
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2015-01-26, 01:05 AM (ISO 8601)
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- Sep 2014
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2015-01-27, 10:21 AM (ISO 8601)
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- Jan 2015
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Re: Dreamscarred Press Announces: Path of War Expanded
Got to play with the Crimson Countess Harbinger last night. I'm on my phone so I can't do a full write up yet, but the lower levels of damage was a bit strong. Claim with the feat that makes them cursed means I can slap someone around with Mockery for 3d6+weapon damage+static damage+vitae bonus. My scythe lady was hitting around 30 points of damage a round at level 3.
The archetype is hella flavorful, but my buddy was a bit upset about being one shotted in one of our test duels.
Edit: that reminds me, can I claim a creature I already have claimed? The rules don't say either way.Last edited by AGrinningCat; 2015-01-27 at 10:23 AM.
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2015-01-27, 10:35 AM (ISO 8601)
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Re: Dreamscarred Press Announces: Path of War Expanded
Remember that the only damage coming from CC in that is the Vitae bonus, which would partially be replaced by Dark Focus damage. Also consider that Dark Focus has a much stronger end game, and the CC gives up at will flight and teleportation (Grin News) as well as mobility through Ill Tidings.
I follow a general rule: better to ask and be told no than not to ask at all.
Shadeblight by KennyPyro
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2015-01-27, 12:42 PM (ISO 8601)
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- Jun 2011
Re: Dreamscarred Press Announces: Path of War Expanded
I presume the fiend's grip is intended to have a x2 critical threat?
And also be useful for building Spawn?
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2015-01-27, 02:45 PM (ISO 8601)
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- Jan 2015
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Re: Dreamscarred Press Announces: Path of War Expanded
DSP Is happy to announce the newest Harbinger Archetype: The happy bringer!
All in all, I'm really just thinking Mockery is overtuned for damage. 3d6 as a second level manuever is pretty hard hitting. At third level, my damage output is looking something like
To-Hit
BaB
1/2 Int mod
Str mod
+1/2 Vitae
+2 with maneuvers vs Claimed)
(With 4 int, 3 str, you're looking at a +11 to hit with maneuvers)
Damage
Weapon damage
1.5x Str bonus for 2handed (4 damage at +3 str)
+2 with Maneuvers vs Claimed
+1/2 Vitae (+1 at 3)
Stance damage (1d6 usually)
Maneuver Damage (3d6 vs cursed)
With a scythe you're packing 4d6+2d4+7 -- If you didn't have to move that turn, add an extra 3 from the Drain. If they were claimed since last turn, add an extra 1d4. Not counting those two, you're still looking at an average of 26 damage with that hit, or 31.5~ with her other abilities. Honestly I feel that Mockery is just strong for it's spot, but the Harbinger get's a lot of small perks that add up.
Does Vitae get spent? I would assume it did but on reading it it appears it doesn't.
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2015-01-27, 04:06 PM (ISO 8601)
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Re: Dreamscarred Press Announces: Path of War Expanded
Let's see how 3rd level damage for a Two-Handed Fighter looks in comparison:
20 STR 14 DEX 12 CON 10 INT 13 WIS 8 CHA
Feats: Power Attack, Weapon Focus, Blind-Fight, Iron Will
Attack - 5 (STR) + 3 (BAB) + 1 (Weapon Focus) = +9, or +7 with PA
Damage - 10 (2xSTR) + 2d6 (greatsword).... average damage 17, 20 with PA. Definitely below the Harbinger.
A Slayer could potentially tag on an additional 4.5 avg damage, assuming he can sneak attack, and an extra +1 to hit, bringing it to +8 to-hit and 24.5 avg damage, which is a bit closer but that's still +3 to hit and 1.5 damage behind the Harbinger (probably more like 5 damage behind since sneak attack is fairly hard to set up)... Numbers are definitely high enough that the only classes that will be able to match up at that point are classes who compete using limited resources (spells or smites) and pet classes. Most of those limited resource classes won't be able to sustain that for long either given that the Harbinger has such a big lead on the to-hit; a Magus would have a lower to-hit than the Fighter or Slayer with damage comparable to the Harbinger when using Spellstrike & Spell Combat (or possibly much lower damage but a higher to-hit if he used a spell like true strike for Spellstrike), and he'll burn through that quick. Harbinger numbers probably need to be curbed just a smidge.Last edited by Ssalarn; 2015-01-27 at 04:12 PM.
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2015-01-27, 04:10 PM (ISO 8601)
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Re: Dreamscarred Press Announces: Path of War Expanded
I follow a general rule: better to ask and be told no than not to ask at all.
Shadeblight by KennyPyro
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2015-01-27, 04:16 PM (ISO 8601)
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Re: Dreamscarred Press Announces: Path of War Expanded
It's a really sweet spot though. You're talking about numbers that are better than the numbers even the spellcasters are dropping, out-performing classes like the Magus and (I know, but I'm going to say it anyways because it's at a point where they're still strong) the Warpriest who have to burn limited resources just to get in the same ballpark. Like I noted, even a fully set up Slayer two-handing with Studied Strike and Sneak Attack isn't reaching the same amount of damage and to-hit bonuses. You've basically got to have a pet on the field with optimum positioning to match those numbers, and it's going to be a lot easier to kill a pet than stop the Harbinger.
Last edited by Ssalarn; 2015-01-27 at 04:17 PM.